Re: [osg-users] OSG website unresponsive
Hi, i see the osg web site down at least once a week for one day. I' am in Ankara/TURKEY if it matters. Isn't there a permanent solution to this issue or how many times i see the web site crashed again when i need to view. my browser tries to connect for a few minutes and i get error like this: Code: Traceback (most recent call last): File "/usr/lib/python2.5/site-packages/trac/web/api.py", line 339, in send_error 'text/html') File "/usr/lib/python2.5/site-packages/trac/web/chrome.py", line 684, in render_template data = self.populate_data(req, data) File "/usr/lib/python2.5/site-packages/trac/web/chrome.py", line 592, in populate_data d['chrome'].update(req.chrome) File "/usr/lib/python2.5/site-packages/trac/web/api.py", line 168, in __getattr__ value = self.callbacks[name](self) File "/usr/lib/python2.5/site-packages/trac/web/chrome.py", line 460, in prepare_request for category, name, text in contributor.get_navigation_items(req): File "/usr/lib/python2.5/site-packages/trac/versioncontrol/web_ui/browser.py", line 295, in get_navigation_items if 'BROWSER_VIEW' in req.perm: File "/usr/lib/python2.5/site-packages/trac/perm.py", line 523, in has_permission return self._has_permission(action, resource) File "/usr/lib/python2.5/site-packages/trac/perm.py", line 537, in _has_permission check_permission(action, perm.username, resource, perm) File "/usr/lib/python2.5/site-packages/trac/perm.py", line 424, in check_permission perm) File "/usr/lib/python2.5/site-packages/trac/perm.py", line 282, in check_permission get_user_permissions(username) File "/usr/lib/python2.5/site-packages/trac/perm.py", line 357, in get_user_permissions for perm in self.store.get_user_permissions(username): File "/usr/lib/python2.5/site-packages/trac/perm.py", line 173, in get_user_permissions db = self.env.get_db_cnx() File "/usr/lib/python2.5/site-packages/trac/env.py", line 257, in get_db_cnx return DatabaseManager(self).get_connection() File "/usr/lib/python2.5/site-packages/trac/db/api.py", line 76, in get_connection return self._cnx_pool.get_cnx(self.timeout or None) File "/usr/lib/python2.5/site-packages/trac/db/pool.py", line 109, in get_cnx % timeout) TimeoutError: Unable to get database connection within 20 seconds -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44535#44535 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Website unresponsive
From USA. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG on OpenGL 3: Example code and cookbook
On 1/2/2012 2:37 AM, Alexandre Amalric wrote: > Did you benchmark performance improvements with GL3 enabled ? I'd be surprised if there was much difference. I would guess for a modern GPU, GL2 vs GL3 is purely a matter of semantics. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Newbie Questions re: Camera control (I think)
Hi, I found the CameraControl wiki page, but it has a warning that it's out of date.. and I don't know how to update it to the osgViewer class because I can't get to the documentation (that, and I'm reasonably new to C++). - Given a point in 3d space with World Coordinates (eg, Latitude, Longitude, Altitude), how can I position the viewer at that point? I'm thinking that I need to create a matrix with my points in it, and then call camera.setViewMatrix(..). Is that correct? How do I convert my world coordinates into coordinates that will work in the camera? - Once I'm at that point, do I use camera.setProjectionMatrix to control where I'm looking? For example, say I want to look due North at lat 26, long -119, altitude 52. - Given a set of rotations that should happen to the camera (roll 3 degrees right, pitch 4 degrees up, etc), are those best handled by looking at the examples from osgGA::FirstPersonManipulator and going from there by building up a Matrix to use somewhere to rotate the camera's view? As of right now I've been tinkering with the code for the various implementations of the osgGA::FirstPersonManipulator and learning quite a bit - I just wanted to get these questions in my mind cleared up. I'm sorry that they're so basic =\ Thank you very much for your help, and for this community full of knowledge! Thank you again, Matthew -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44529#44529 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG on OpenGL 3: Example code and cookbook
Hi Paul, Did you benchmark performance improvements with GL3 enabled ? Can you approximately quantify the FPS gain for example ? Kind regards. 2011/12/31 Paul Martz > Happy New Year, everyone -- > > Attached is source code that demonstrates OSG rendering using an OpenGL > 3.x context. At the bottom of the source is a comment block describing how > to build OSG for OpenGL 3.x. > > I hope this is helpful. > > -- > -Paul Martz Skew Matrix Software > http://www.skew-matrix.com/ > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 2, 2012, at 12:41 PM, Benjamin Gehmlich wrote: > Hi at all and a happy new year. > > I want to animate a character in OSG with the Kinect(OpenNI). > > My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. > But I am not sure how can I export this. I cant install the osgexporter. > In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I > used a little python script. > > This writes bonename, pointinex and weight in an txt file. > Then I export the mesh as an OBJ-File. > But I think this isn't a good way. > > Have anybody a better idear? > > Thank you! > > Cheers, > Benjamin > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44519#44519 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [3rdparty] is there an osgEarth tutorial?
Hi, Is there any tutorial about osgEarth? i especialy need a node track manipulator but any tutorial will be appreciated.. ... Thank you! Cheers, Tolga -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44520#44520 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Kinect(OpenNI) / Blender - Character / Animation
Hi at all and a happy new year. I want to animate a character in OSG with the Kinect(OpenNI). My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. But I am not sure how can I export this. I cant install the osgexporter. In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I used a little python script. This writes bonename, pointinex and weight in an txt file. Then I export the mesh as an OBJ-File. But I think this isn't a good way. Have anybody a better idear? Thank you! Cheers, Benjamin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44519#44519 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] simple window manager to reopen a window
another update: now i got rid of the error by setting the start tick timer of the viewer to be equal to the timer on the existing main scene view this way Code: osg::Timer_t timer = _sceneView->getStartTick(); _viewer->realize(); _viewer->setStartTick(timer); i can even omit the command with ON_DEMAND from my previous post. however, the occasional problem with closing whole application by closing the secondary window described in my previous post persists. thanks ahead for any tips. Andrey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44521#44521 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org