Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread declic creation
Hi Philip,

the adress of the svn server has change, for the data it is :

http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

see this thread :
http://forum.openscenegraph.org/viewtopic.php?t=12109


Christophe

2013/6/20 Philip Taylor phili...@ntlworld.com

 I have hit a similar SVN problem with OpenThreads.

 ** **

 Since most files were checked out OK, this looks like missing files rather
 than an issue on my local machine, but just in case …

 ** **

 I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05**
 **

 ** **

 There are more recent versions – 1.7.13 and 1.8 – but this still feels
 like a server rather than a client problem.

 ** **

 ** **

 PhilT

 ** **

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Philip Taylor
 *Sent:* 20 June 2013 01:59
 *To:* 'OpenSceneGraph Users'
 *Subject:* [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
 missing files?

 ** **

 I’m recreating my local SVN directories and have hit an SVN problem with a
 checkout of OpenSceneGraph-TrainingMaterials

 ** **

 ** **

 The erroneous section of the checkout is identified below

 ** **

 Regards

 ** **

 PhilT

 ** **

 ** **

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths
 

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\Maths.vym
 application/octet-stream

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d
 

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\tags
 

 *External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Data\OpenSceneGraph-Data
 *

 *Error: Unable to connect to a repository at URL  *

 *Error:  'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk'
 *

 *Error: The OPTIONS request returned invalid XML in the response: XML
 parse error at  *

 *Error:  line 1: no element found  *

 *Error:  (http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk)
 *

 *External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Sources\OpenSceneGraph
 *

 *Error: Unable to connect to a repository at URL  *

 *Error:  'http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk'  *

 *Error: The OPTIONS request returned invalid XML in the response: XML
 parse error at  *

 *Error:  line 1: no element found  *

 *Error:  (http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk)  *

 *External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Sources\VirtualPlanetBuilder
 *

 *Error: Unable to connect to a repository at URL  *

 *Error:  'http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk'  *

 *Error: The OPTIONS request returned invalid XML in the response: XML
 parse error at  *

 *Error:  line 1: no element found  *

 *Error:  (http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk)  *

 Completed: At revision: 13505  

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[osg-users] Reverse Traversal Order

2013-06-20 Thread Filip Arlet
Hi,

How can I implement Reverse Traversal RenderBin order ? Same as 
TraversalOrder but reversed ?

Thank you!

Cheers,
Filip

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Re: [osg-users] Reverse Traversal Order

2013-06-20 Thread Robert Osfield
HI Filip,

On 20 June 2013 10:01, Filip Arlet fili...@seznam.cz wrote:
 How can I implement Reverse Traversal RenderBin order ? Same as 
 TraversalOrder but reversed ?

You could either reverse the order of the children under the
TraversalOrder StateSet, or implement your own bin type with it's own
sort mechansim, or submit a new RenderBin::SortMode to sit alongside
the rest of them :-)

Robert.
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Re: [osg-users] Reverse Traversal Order

2013-06-20 Thread Filip Arlet
Hi,

Thank you! I forgot to call copyLeavesFromStateGraphListToRenderLeafList(); :) 
that's why i didnt work.

Cheers,
Filip

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Re: [osg-users] Wait for camera to finish rendering

2013-06-20 Thread Robert Osfield
Hi Marko,

You could use a Camera::FinalDrawCallback to sync, or simply run the
viewer in CullThreadPerContext or SingleThreaded threading model.
It's only the default DrawThreadPerContext (default on multi-core
systems) and CullThreadPerCameraDrawThreadPerContext threading models
that allow the next frame to start while static objects are still
being drawn.

Robert.

On 19 June 2013 13:34, Marko Srebre marko.sre...@gmail.com wrote:
 Hello,

 I am having a compute pipeline (physics simulation) that ends with a camera 
 that renders to an image (for further processing on cpu). I'd like the 
 Viewer::frame() to exit only after the image has been rendered to, so that 
 update traversal happens after the data has been downloaded to image.

 I am familiar with the workings of


 Code:
 setDataVariance(osg::Object::DYNAMIC),



 but this unfortunately applies to drawables, not the output image. If I set 
 data variance to dynamic, the frame() will wait to process the drawables for 
 the camera node, but exit right after, not waiting for the render to image to 
 finish. The only way I could figure out, to make it wait, is to set up a 
 dummy camera (with dynamic variance) with a render order right after my 
 image-camera. That works, but I was hoping there is nicer solution to this 
 problem that I am missing.

 I was also considering camera PostDraw callback, but it doesn't really solve 
 the problem, since the downloaded data won't be available in the next frame 
 update travesal.

 If anyone can share some experience on this matter, I'd appreciate it. Thanks.

 Cheers,
 Marko

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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread Robert Osfield
Hi All,

I'm now ready to make the 3.1.8 dev release, but will wait a couple
more hours for build and runtime testing feedback, so please test and
report success/failure.

Cheers,
Robert.
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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread David Callu
Hi Robert,

Build and run fine on
Debian 7.1 Wheezy
GCC 4.7.2
OpenGL version string: 4.3.0 NVIDIA 319.17

Cheers
David


2013/6/20 Robert Osfield robert.osfi...@gmail.com

 Hi All,

 I'm now ready to make the 3.1.8 dev release, but will wait a couple
 more hours for build and runtime testing feedback, so please test and
 report success/failure.

 Cheers,
 Robert.
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Re: [osg-users] Reverse Traversal Order

2013-06-20 Thread Filip Arlet
Hi,

Next question
How I can render bins in reverse order ? render bin with number 10 before 
render bin with number 1 ?

Thank you!

Cheers,
Filip

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Re: [osg-users] Reverse Traversal Order

2013-06-20 Thread Sebastian Messerschmidt

Hello Filip,

Hi,

Next question
How I can render bins in reverse order ? render bin with number 10 before 
render bin with number 1 ?

Why would you want to do this?
Anyways, I'd simply set the bin numbers accordingly. It seems rather 
strange to expect the bin (order) number to behave exactly opposite to 
normal ordering.


cheers
Sebastian


Thank you!

Cheers,
Filip

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[osg-users] Problems saving animated models

2013-06-20 Thread Aitor Ardanza
Hi,

I'm having troubles saving animated models in diferents formats.
My application load a fbx model with skeleton and update the bones with 
external device. I'm able to create the animation and register in the animation 
manager and save it in osg format. But if I load it in other application or 
osganimationviewer, I can see the animation name, but the app dosen't play it.

I've been testing osgconv, and I see that if I convert one fbx into osg format, 
I can't reproduce the fbx animation. Not same thing happens if I do a osg to 
another osg. 

The only thing that comes to mind now is to convert first the fbx model to osg 
and load it in my application, register the animation and save the result in 
another osg.

Has anyone had experience saving models with animations? not in osg format...

Sorry for my English. Thank you!

Cheers,
Aitor

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Re: [osg-users] Reverse Traversal Order

2013-06-20 Thread Filip Arlet
Hi,

I have scene with layers with render order. And I use source aplha for 
transparency. That works well with screen render target. But if I want to 
render to transparent image and that image draw in another software, I dont 
know on what background will it use. In that case I can use destination alpha 
rendering and render in opposite way. I suppose I can change order of layers in 
that case, but I was asking if there's another simpler solution.

Cheers,
Filip

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Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Philip Taylor
Hi Declic,

 

Thanks for the suggestion but I am using the new SVN server.

 

I have upgraded to TortoiseSVN 1.8 and still have errors although the error
message is different - and perhaps gives a better indication of the cause.

All the other files in the TrainingMaterials repository download OK so it
seems to be a repeatable issue for both versions of the TortoiseSVN client.

 

The URL in the PROPFIND request error is incorrect despite the update using
the new SVN repository. Could this be the source of the error? I recreated
my local copies by performing a checkout from the TortoiseSVN repo-browser
using the new SVN repository URL. 

 

It would be interesting to know whether anyone else sees the same issue with
an SVN update of these directories or whether it is purely a feature of my
Windows 7 desktop environment.

 

PhilT

 

 

 

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\include\
OpenThreads  

Error: PROPFIND request on
'/svn/osg/OpenSceneGraph/trunk/include/OpenThreads' failed:  

Error:  405 Method Not Allowed  

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\src\Open
Threads  

Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk/src/OpenThreads'
failed: 405  

Error:  Method Not Allowed  

Completed: At revision: 13510  

 

 

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Da
ta\OpenSceneGraph-Data  

Error: PROPFIND request on '/svn/osg/OpenSceneGraph-Data/trunk' failed: 405
Method Not  

Error:  Allowed  

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\So
urces\OpenSceneGraph  

Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk' failed: 405
Method Not  

Error:  Allowed  

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\So
urces\VirtualPlanetBuilder  

Error: PROPFIND request on '/svn/VirtualPlanetBuilder/trunk' failed: 405
Method Not  

Error:  Allowed  

Completed: At revision: 13510  

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of declic
creation
Sent: 20 June 2013 07:34
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
missing files?

 

Hi Philip,

 

the adress of the svn server has change, for the data it is :

 

http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

 

see this thread :

http://forum.openscenegraph.org/viewtopic.php?t=12109

 

 

Christophe

 

2013/6/20 Philip Taylor phili...@ntlworld.com

I have hit a similar SVN problem with OpenThreads.

 

Since most files were checked out OK, this looks like missing files rather
than an issue on my local machine, but just in case .

 

I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05

 

There are more recent versions - 1.7.13 and 1.8 - but this still feels like
a server rather than a client problem.

 

 

PhilT

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Philip
Taylor
Sent: 20 June 2013 01:59
To: 'OpenSceneGraph Users'
Subject: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
missing files?

I'm recreating my local SVN directories and have hit an SVN problem with a
checkout of OpenSceneGraph-TrainingMaterials

The erroneous section of the checkout is identified below

Regards

PhilT

 

 

Added:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\trunk\Presentations\Maths  

Added:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\trunk\Presentations\Maths\Maths.vym  application/octet-stream

Added:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d  

Added:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\tags  

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\trunk\Data\OpenSceneGraph-Data  

Error: Unable to connect to a repository at URL  

Error:  'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk'  

Error: The OPTIONS request returned invalid XML in the response: XML parse
error at  

Error:  line 1: no element found  

Error:  (http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk)  

External failed:
C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat
erials\trunk\Sources\OpenSceneGraph  

Error: Unable to connect to a repository at URL  

Error:  'http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk'  

Error: The OPTIONS request returned invalid XML in the response: XML parse
error at  

Error:  line 1: no element found  

Error:  (http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk)  

External failed:

Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Jordi Torres
Hi PhilT,

It seems that the external needed projects for training-materials are
pointing to the old server. Let me take a look.




2013/6/20 Philip Taylor phili...@ntlworld.com

 Hi Declic,

 ** **

 Thanks for the suggestion but I am using the new SVN server.

 ** **

 I have upgraded to TortoiseSVN 1.8 and still have errors although the
 error message is different – and perhaps gives a better indication of the
 cause.

 All the other files in the TrainingMaterials repository download OK so it
 seems to be a repeatable issue for both versions of the TortoiseSVN client.
 

 ** **

 The URL in the PROPFIND request error is incorrect despite the update
 using the new SVN repository. Could this be the source of the error? I
 recreated my local copies by performing a checkout from the TortoiseSVN
 repo-browser using the new SVN repository URL. 

 ** **

 It would be interesting to know whether anyone else sees the same issue
 with an SVN update of these directories or whether it is purely a feature
 of my Windows 7 desktop environment.

 ** **

 PhilT

 ** **

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\include\OpenThreads
 

 Error: PROPFIND request on
 '/svn/osg/OpenSceneGraph/trunk/include/OpenThreads' failed:  

 Error:  405 Method Not Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\src\OpenThreads
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk/src/OpenThreads'
 failed: 405  

 Error:  Method Not Allowed  

 Completed: At revision: 13510  

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Data\OpenSceneGraph-Data
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph-Data/trunk' failed:
 405 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\OpenSceneGraph
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\VirtualPlanetBuilder
 

 Error: PROPFIND request on '/svn/VirtualPlanetBuilder/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 Completed: At revision: 13510  

 ** **

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *declic creation
 *Sent:* 20 June 2013 07:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem
 - missing files?

 ** **

 Hi Philip,

 ** **

 the adress of the svn server has change, for the data it is :

 ** **

 http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

 ** **

 see this thread :

 http://forum.openscenegraph.org/viewtopic.php?t=12109

 ** **

 ** **

 Christophe

 ** **

 2013/6/20 Philip Taylor phili...@ntlworld.com

 I have hit a similar SVN problem with OpenThreads.

  

 Since most files were checked out OK, this looks like missing files rather
 than an issue on my local machine, but just in case …

  

 I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05**
 **

  

 There are more recent versions – 1.7.13 and 1.8 – but this still feels
 like a server rather than a client problem.

  

  

 PhilT

  

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Philip Taylor
 *Sent:* 20 June 2013 01:59
 *To:* 'OpenSceneGraph Users'
 *Subject:* [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
 missing files?

 I’m recreating my local SVN directories and have hit an SVN problem with a
 checkout of OpenSceneGraph-TrainingMaterials

 The erroneous section of the checkout is identified below

 Regards

 PhilT

  

  

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths
 

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\Maths.vym
 application/octet-stream

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d
 

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\tags
 

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Data\OpenSceneGraph-Data
 

 Error: Unable to connect to a repository at URL  

 Error:  'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk'
 

 Error: The OPTIONS request returned invalid XML in the response: XML parse
 error at  

 Error:  line 1: no 

Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Jordi Torres
Hi again,

Yes, after doing a  'svn propget svn:externals .'  I can confirm that
externals are pointing to the old server.

Data/OpenSceneGraph-Data
http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk
Sources/OpenSceneGraph
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
Sources/VirtualPlanetBuilder
http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk


So Robert could you set the externals again via commit in
osg-training-materials repo?

(http://svn.openscenegraph.org/osg/OpenSceneGraph-TrainingMaterials/trunk)

Atached is a external file, it should be as easy as doing:

svn propset svn:externals -F svn_externals.txt .

and then commit.

Thanks.




2013/6/20 Jordi Torres jtorresfa...@gmail.com

 Hi PhilT,

 It seems that the external needed projects for training-materials are
 pointing to the old server. Let me take a look.




 2013/6/20 Philip Taylor phili...@ntlworld.com

 Hi Declic,

 ** **

 Thanks for the suggestion but I am using the new SVN server.

 ** **

 I have upgraded to TortoiseSVN 1.8 and still have errors although the
 error message is different – and perhaps gives a better indication of the
 cause.

 All the other files in the TrainingMaterials repository download OK so it
 seems to be a repeatable issue for both versions of the TortoiseSVN client.
 

 ** **

 The URL in the PROPFIND request error is incorrect despite the update
 using the new SVN repository. Could this be the source of the error? I
 recreated my local copies by performing a checkout from the TortoiseSVN
 repo-browser using the new SVN repository URL. 

 ** **

 It would be interesting to know whether anyone else sees the same issue
 with an SVN update of these directories or whether it is purely a feature
 of my Windows 7 desktop environment.

 ** **

 PhilT

 ** **

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\include\OpenThreads
 

 Error: PROPFIND request on
 '/svn/osg/OpenSceneGraph/trunk/include/OpenThreads' failed:  

 Error:  405 Method Not Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\src\OpenThreads
 

 Error: PROPFIND request on
 '/svn/osg/OpenSceneGraph/trunk/src/OpenThreads' failed: 405  

 Error:  Method Not Allowed  

 Completed: At revision: 13510  

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Data\OpenSceneGraph-Data
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph-Data/trunk' failed:
 405 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\OpenSceneGraph
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\VirtualPlanetBuilder
 

 Error: PROPFIND request on '/svn/VirtualPlanetBuilder/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 Completed: At revision: 13510  

 ** **

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *declic
 creation
 *Sent:* 20 June 2013 07:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN
 problem - missing files?

 ** **

 Hi Philip,

 ** **

 the adress of the svn server has change, for the data it is :

 ** **

 http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

 ** **

 see this thread :

 http://forum.openscenegraph.org/viewtopic.php?t=12109

 ** **

 ** **

 Christophe

 ** **

 2013/6/20 Philip Taylor phili...@ntlworld.com

 I have hit a similar SVN problem with OpenThreads.

  

 Since most files were checked out OK, this looks like missing files
 rather than an issue on my local machine, but just in case …

  

 I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05*
 ***

  

 There are more recent versions – 1.7.13 and 1.8 – but this still feels
 like a server rather than a client problem.

  

  

 PhilT

  

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Philip Taylor
 *Sent:* 20 June 2013 01:59
 *To:* 'OpenSceneGraph Users'
 *Subject:* [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
 missing files?

 I’m recreating my local SVN directories and have hit an SVN problem with
 a checkout of OpenSceneGraph-TrainingMaterials

 The erroneous section of the checkout is identified below

 Regards

 PhilT

  

  

 Added:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths
 

 Added:
 

Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Jordi Torres
Wrong file!! This one is correct



2013/6/20 Jordi Torres jtorresfa...@gmail.com

 Hi again,

 Yes, after doing a  'svn propget svn:externals .'  I can confirm that
 externals are pointing to the old server.

 Data/OpenSceneGraph-Data
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk
 Sources/OpenSceneGraph
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
 Sources/VirtualPlanetBuilder
 http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk


 So Robert could you set the externals again via commit in
 osg-training-materials repo?

 (http://svn.openscenegraph.org/osg/OpenSceneGraph-TrainingMaterials/trunk)

 Atached is a external file, it should be as easy as doing:

 svn propset svn:externals -F svn_externals.txt .

 and then commit.

 Thanks.




 2013/6/20 Jordi Torres jtorresfa...@gmail.com

 Hi PhilT,

 It seems that the external needed projects for training-materials are
 pointing to the old server. Let me take a look.




 2013/6/20 Philip Taylor phili...@ntlworld.com

 Hi Declic,

 ** **

 Thanks for the suggestion but I am using the new SVN server.

 ** **

 I have upgraded to TortoiseSVN 1.8 and still have errors although the
 error message is different – and perhaps gives a better indication of the
 cause.

 All the other files in the TrainingMaterials repository download OK so
 it seems to be a repeatable issue for both versions of the TortoiseSVN
 client.

 ** **

 The URL in the PROPFIND request error is incorrect despite the update
 using the new SVN repository. Could this be the source of the error? I
 recreated my local copies by performing a checkout from the TortoiseSVN
 repo-browser using the new SVN repository URL. 

 ** **

 It would be interesting to know whether anyone else sees the same issue
 with an SVN update of these directories or whether it is purely a feature
 of my Windows 7 desktop environment.

 ** **

 PhilT

 ** **

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\include\OpenThreads
 

 Error: PROPFIND request on
 '/svn/osg/OpenSceneGraph/trunk/include/OpenThreads' failed:  

 Error:  405 Method Not Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenThreads\trunk\src\OpenThreads
 

 Error: PROPFIND request on
 '/svn/osg/OpenSceneGraph/trunk/src/OpenThreads' failed: 405  

 Error:  Method Not Allowed  

 Completed: At revision: 13510  

 ** **

 ** **

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Data\OpenSceneGraph-Data
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph-Data/trunk' failed:
 405 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\OpenSceneGraph
 

 Error: PROPFIND request on '/svn/osg/OpenSceneGraph/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 External failed:
 C:\Users\Public\Documents\Projects\OpenSceneGraph\TrainingMaterials\trunk\Sources\VirtualPlanetBuilder
 

 Error: PROPFIND request on '/svn/VirtualPlanetBuilder/trunk' failed: 405
 Method Not  

 Error:  Allowed  

 Completed: At revision: 13510  

 ** **

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *declic
 creation
 *Sent:* 20 June 2013 07:34
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN
 problem - missing files?

 ** **

 Hi Philip,

 ** **

 the adress of the svn server has change, for the data it is :

 ** **

 http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/

 ** **

 see this thread :

 http://forum.openscenegraph.org/viewtopic.php?t=12109

 ** **

 ** **

 Christophe

 ** **

 2013/6/20 Philip Taylor phili...@ntlworld.com

 I have hit a similar SVN problem with OpenThreads.

  

 Since most files were checked out OK, this looks like missing files
 rather than an issue on my local machine, but just in case …

  

 I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05
 

  

 There are more recent versions – 1.7.13 and 1.8 – but this still feels
 like a server rather than a client problem.

  

  

 PhilT

  

 *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
 osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Philip Taylor
 *Sent:* 20 June 2013 01:59
 *To:* 'OpenSceneGraph Users'
 *Subject:* [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
 missing files?

 I’m recreating my local SVN directories and have hit an SVN problem with
 a checkout of OpenSceneGraph-TrainingMaterials

 The erroneous section of the checkout is identified below

 Regards

 PhilT

  

  

 Added:
 

Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Robert Osfield
On 20 June 2013 14:12, Jordi Torres jtorresfa...@gmail.com wrote:
 Wrong file!! This one is correct

Thanks Jordi, the file worked accept for the wrong path to
VirtualPlanetBuilder.  I have now fixed the externals as suggested.
An svn update should now pull in the correct OSG-Data, OSG and VPB
repositories.

Cheers,
Robert.
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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread Laurens Voerman

Hi Robert,
we noticed over here that something goes wrong if the viewer is started 
with OSG_STEREO=ON,

both with anaglyph stereo on windows and with Quad buffered stereo on linux.

We don't have a fix yet, and probably won't get around to digging out 
the actual problem this week, so for now only a bug report.


steering with the mouse is impossible, which I traced back to 
osgGA::GUIEventAdapter::getXnormalized() (and Y) returning values way 
larger than 1. (about  1024 or so)


we suspect this is caused in some way by assignStereoOrKeystoneToCamera 
not calling assignKeystoneDistortionCamera at all if redering is stereo 
and no keystone file is set.



Regards, Laurens.


On 6/20/2013 12:55 PM, Robert Osfield wrote:

Hi All,

I'm now ready to make the 3.1.8 dev release, but will wait a couple
more hours for build and runtime testing feedback, so please test and
report success/failure.

Cheers,
Robert.
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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread Robert Osfield
Hi Laurens,

On 20 June 2013 15:15, Laurens Voerman l.voer...@rug.nl wrote:
 we noticed over here that something goes wrong if the viewer is started with
 OSG_STEREO=ON,
 both with anaglyph stereo on windows and with Quad buffered stereo on linux.

 We don't have a fix yet, and probably won't get around to digging out the
 actual problem this week, so for now only a bug report.

 steering with the mouse is impossible, which I traced back to
 osgGA::GUIEventAdapter::getXnormalized() (and Y) returning values way larger
 than 1. (about  1024 or so)

 we suspect this is caused in some way by assignStereoOrKeystoneToCamera not
 calling assignKeystoneDistortionCamera at all if redering is stereo and no
 keystone file is set.

Thanks for the testing, I hadn't spotted this regression.  Originally
I had this working with the new stereo implementation but must have
broken something when I refactored it into the new ViewConfig wrapper
for it.

I'll look into the issue.

Robert.
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Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Philip Taylor
Jordi, Robert

Just to confirm that I can now successfully update from the
TrainingMaterials.

A similar change also needs to be made to the OpenThreads repository which
is suffering the same malady.

Philip Taylor (PhilT)


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 20 June 2013 14:43
To: Jordi Torres
Cc: OpenSceneGraph Users
Subject: Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem -
missing files?

On 20 June 2013 14:12, Jordi Torres jtorresfa...@gmail.com wrote:
 Wrong file!! This one is correct

Thanks Jordi, the file worked accept for the wrong path to
VirtualPlanetBuilder.  I have now fixed the externals as suggested.
An svn update should now pull in the correct OSG-Data, OSG and VPB
repositories.

Cheers,
Robert.
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Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?

2013-06-20 Thread Robert Osfield
On 20 June 2013 15:29, Philip Taylor phili...@ntlworld.com wrote:
 A similar change also needs to be made to the OpenThreads repository which
 is suffering the same malady.

Thanks for checking.  I have just checked in a fix.

Robert.
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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread Robert Osfield
Hi Laurens,

I've looked into the problem with enabling stereo causing problems
with mouse interaction and the problem is somewhere in the new
View::assignStereoOrKeystoneToCamera(..) method.  I haven't yet solved
this problem but to enable a quick resolution I've commented out use
of this method to implement stereo, leaving the OSG to fallback to use
the old osgUtil::SceneView code path for stereo.  This change resolves
the mouse interactions issue.

I will continue to look into what amiss in the
View::assignStereoOrKeystoneToCamera() method, it did work when I
original wrote the code but there must have been a regression in one
of the later refactors of the code as I moved it from the osgkeystone
testbed example into osgViewer.  If I can't resolve this right away
I'll leave the SceneView stereo fallback in place for the 3.1.8 dev
release.

Robert.
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Re: [osg-users] Please test svn/trunk in prep for 3.1.8 dev release

2013-06-20 Thread Robert Osfield
Hi Laurens,

On 20 June 2013 16:52, Robert Osfield robert.osfi...@gmail.com wrote:
 I will continue to look into what amiss in the
 View::assignStereoOrKeystoneToCamera() method, it did work when I
 original wrote the code but there must have been a regression in one
 of the later refactors of the code as I moved it from the osgkeystone
 testbed example into osgViewer.  If I can't resolve this right away
 I'll leave the SceneView stereo fallback in place for the 3.1.8 dev
 release.

I have now tracked down the bug in handling of mouse coordinates to
code that assumed a master Camera's viewport was null when the slave
Cameras do the rendering.  This wasn't actually a valid assumption so
I've now added handling for the case where the master Camera has a
viewport.  With this fix I can now remove the commented out assignment
of stereo slave Cameras.

I have tested anaglyphic and split strereo options but can't test
QUAD_BUFFER, could you do an svn update/rebuild and let me know if it
now works OK.

Thanks,
Robert.
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[osg-users] Help regarding osgcluster

2013-06-20 Thread Rishabh Raj
Hi,
   We are working on developing a distributed rendering system for a 3*2
tiled display.

We have been trying to setup osgcluster and use it for the same. Though it
works out well for a two-tiled screen, i am able to understand the '-o' and
'-f' parameters using which i think we have to setup the camera for the
other displays.

The docs didnt help much. I was also wondering if there are some ways in
which we could optimise it?

Any help shall be highly appreciated.

-- 
-Rishabh Raj
International Institute of Information Technology
Gachibowli, Hyderabad 500032
Ph: +917842797467
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Re: [osg-users] Help regarding osgcluster

2013-06-20 Thread Chris Hanson
I guess I'd need a specific question to answer. Optimize what?




On Thu, Jun 20, 2013 at 3:17 PM, Rishabh Raj rishabhr...@gmail.com wrote:

 Hi,
We are working on developing a distributed rendering system for a 3*2
 tiled display.

 We have been trying to setup osgcluster and use it for the same. Though it
 works out well for a two-tiled screen, i am able to understand the '-o' and
 '-f' parameters using which i think we have to setup the camera for the
 other displays.

 The docs didnt help much. I was also wondering if there are some ways in
 which we could optimise it?

 Any help shall be highly appreciated.

 --
 -Rishabh Raj
 International Institute of Information Technology
 Gachibowli, Hyderabad 500032
 Ph: +917842797467

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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
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Re: [osg-users] Help regarding osgcluster

2013-06-20 Thread Rishabh Raj
Optimize the amount of data that flows, from the master to the slaves?
We were working on a small model, even then there was visible lag in the
two-tiled display connected via the intranet.

I would like to correct a major typo in the mail which i realised just now.
'I am not able to understand the '-o' and '-f' parameters using which i
think we have to setup the camera for the other displays.'
This is a much more important issue that we want to understand. The docs
didnt help much.



On Fri, Jun 21, 2013 at 3:07 AM, Chris Hanson xe...@alphapixel.com wrote:

 I guess I'd need a specific question to answer. Optimize what?




 On Thu, Jun 20, 2013 at 3:17 PM, Rishabh Raj rishabhr...@gmail.comwrote:

 Hi,
We are working on developing a distributed rendering system for a 3*2
 tiled display.

 We have been trying to setup osgcluster and use it for the same. Though
 it works out well for a two-tiled screen, i am able to understand the '-o'
 and '-f' parameters using which i think we have to setup the camera for the
 other displays.

 The docs didnt help much. I was also wondering if there are some ways in
 which we could optimise it?

 Any help shall be highly appreciated.

 --
 -Rishabh Raj
 International Institute of Information Technology
 Gachibowli, Hyderabad 500032
 Ph: +917842797467

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 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

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-- 
-Rishabh Raj
International Institute of Information Technology
Gachibowli, Hyderabad 500032
Ph: +917842797467
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Re: [osg-users] Help regarding osgcluster

2013-06-20 Thread Chris Hanson
The amount of data flow is very very small. It's a one packet per frame
update of the camera modelview matrix and such, necessary to keep the
slaves in sync.

The internet has lag. Even over a local area ethernet there will be a
certain amount of lag. What is your ping time from the master to the slave?
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