Re: [osg-users] DatabasePager and TextureObjects
HI Guy, On Sun, Sep 19, 2010 at 6:35 PM, Guy Volckaert guy.volcka...@meggitt.com wrote: I noticed a huge discrepency between loading an FLT with and without the DatabasePager. Before loading any database model, the number of TextureObject created is 16. When I load a model via readNode(), the number of TextureObjects created increases to 112 (for 96 textures objects for the model itself). However, when I load the same model from within the DatabasePager thread, then I get 173 TexureObjects created (157 TextureObjects for the model itself). Essentially, I noticed that loading tiles from within the DatabasePager requires lots more texture memory (confirmed by using glDebugger). Note: The StateSetManager is used the in the same manner for both cases. Do you mean the SharedStateManager? In svn/trunk there has been a bug fix relating to the SharedStateManager/DatabasePager so perhaps this might help. Could you try it? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] DatabasePager and TextureObjects
Sorry for the confusion - I ment to say the SharedStateManager. I should have mentioned (in my original post) that I already merged the SharedStateManager from the trunk into v2.8.2. Fortunately, the changes were easy to merge but did not resolve the problem. I'm trying to figure out a way to determine what's the difference between loading the FLT model myself using readNode() and loading it through the DatabasePager. In both cases, I run the SharedStateManager process and the optimizer process (via the readNode callback). I will continue isolating the problem, but not sure how far I can go. Regards, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31832#31832 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] DatabasePager and TextureObjects
I noticed a huge discrepency between loading an FLT with and without the DatabasePager. Before loading any database model, the number of TextureObject created is 16. When I load a model via readNode(), the number of TextureObjects created increases to 112 (for 96 textures objects for the model itself). However, when I load the same model from within the DatabasePager thread, then I get 173 TexureObjects created (157 TextureObjects for the model itself). Essentially, I noticed that loading tiles from within the DatabasePager requires lots more texture memory (confirmed by using glDebugger). Note: The StateSetManager is used the in the same manner for both cases. Any ideas? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31807#31807 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org