Re: [osg-users] MAC OS-X advise with OSG
thanks! -- well I got the thing upgraded to 10.6.4 and managed to install Xcode 3.1 last night; which after doing some googling, etc. looks like much of the gnu toolchain is there. :-) I'm kind of in agreement with Robert regarding the keep-it-simple-stupid for rebuilding the main applications (at least I know how to deal with makefiles). But I'm thinking students might like to write within an IDE (not knowing *anything* about Xcode yet) especially if it can help guide and correct syntax related problems. cheers,t On Wed, Dec 8, 2010 at 2:57 AM, Stephan Huber wrote: > Hi, > > Am 08.12.10 03:28, schrieb Ted Morris: > > Hi, > > > > I'm a complete newbie with Macs, but I am charged with the task of > porting some apps that ran on Win32/64 on the Mac. In addition, the > application lets students create their own dlls that are then opened > interactively to test simulation solutions and visualize results. > > > > I looked at some tutorials for bundling OSG apps with Xcode. My issue is > that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which > this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am > beginning to wonder if I am better off going with gnu tools instead? Should > I worry about OSG apps and dylibs compiled/linked on the later OS not > running on earlier MAC OS -X versions? > > Not sure why your laptop is still on 10.5. After Snow Leopard debuted, > all new laptops were delivered with Snow Leopard aka 10.6. > > There should be a xcode-installer on your system-cd. You can download > Xcode 3.1 (which is compatible with Leopard) from > > http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/7.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 > (you'll need a developer account on developer.apple.com) > > There's no problem to built apps on Snow Leopard for older systems, just > change the settings in your project-settings file. osg doesn't support > 10.4 or older systems. > > HTH, > Stephan > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] MAC OS-X advise with OSG
thanks! -- well I did manage to upgrade to snow leopord I presume that On Dec 8, 2010 2:57 AM, "Stephan Huber" wrote: > Hi, > > Am 08.12.10 03:28, schrieb Ted Morris: >> Hi, >> >> I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results. >> >> I looked at some tutorials for bundling OSG apps with Xcode. My issue is that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am beginning to wonder if I am better off going with gnu tools instead? Should I worry about OSG apps and dylibs compiled/linked on the later OS not running on earlier MAC OS -X versions? > > Not sure why your laptop is still on 10.5. After Snow Leopard debuted, > all new laptops were delivered with Snow Leopard aka 10.6. > > There should be a xcode-installer on your system-cd. You can download > Xcode 3.1 (which is compatible with Leopard) from > http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/7.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 > (you'll need a developer account on developer.apple.com) > > There's no problem to built apps on Snow Leopard for older systems, just > change the settings in your project-settings file. osg doesn't support > 10.4 or older systems. > > HTH, > Stephan > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] MAC OS-X advise with OSG
Hi Ted, When I use OSX I use standard gnu tools - make and it works great, and is friendly to working in an ssh shell for remote dev work. I have dabbled in XCode a few years ago but found myself far less productive, but then it's been well over a decade since I was a fan of IDE's on any platform. If you are familiar with gnu tools or have a need to automate the tool chain then, then I would recommend using the combination of cmake for generating Makefile/project files and use make under unices. Under Windows you can still use the same cmake scripts to generate project files that you'll need. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] MAC OS-X advise with OSG
Hi, Am 08.12.10 03:28, schrieb Ted Morris: > Hi, > > I'm a complete newbie with Macs, but I am charged with the task of porting > some apps that ran on Win32/64 on the Mac. In addition, the application lets > students create their own dlls that are then opened interactively to test > simulation solutions and visualize results. > > I looked at some tutorials for bundling OSG apps with Xcode. My issue is that > after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this > (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am > beginning to wonder if I am better off going with gnu tools instead? Should > I worry about OSG apps and dylibs compiled/linked on the later OS not running > on earlier MAC OS -X versions? Not sure why your laptop is still on 10.5. After Snow Leopard debuted, all new laptops were delivered with Snow Leopard aka 10.6. There should be a xcode-installer on your system-cd. You can download Xcode 3.1 (which is compatible with Leopard) from http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/7.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1 (you'll need a developer account on developer.apple.com) There's no problem to built apps on Snow Leopard for older systems, just change the settings in your project-settings file. osg doesn't support 10.4 or older systems. HTH, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] MAC OS-X advise with OSG
Hi, I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results. I looked at some tutorials for bundling OSG apps with Xcode. My issue is that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am beginning to wonder if I am better off going with gnu tools instead? Should I worry about OSG apps and dylibs compiled/linked on the later OS not running on earlier MAC OS -X versions? Thanks for any advice in advance. Ted -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34598#34598 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org