Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-11 Thread Andrew Cunningham
Ok, now I am having a new problem.
I am now transitioning to QT 5.5 and Visual Studio 2015 Update 1 from QT 5.4 
and VS 2010 ( using OSG 3.4.0)

I rebuilt OSG for Visual Studio 2015 Update 1
I built QT5.5  for Visual Studio 2015 Update 1

The OSG examples all work fine, except OSGViewerQT

When osgViewerQT starts up

>   osg130-osgd.dll!osg::State::initializeExtensionProcs() Line 959 C++
osg130-osgd.dll!osg::GraphicsContext::makeCurrent() Line 620C++
osg130-osgQtd.dll!osgQt::GraphicsWindowQt::realizeImplementation() Line 
777 C++
osg130-osgd.dll!osg::GraphicsContext::realize() Line 511C++
osg130-osgViewerd.dll!osgViewer::CompositeViewer::realize() Line 612
C++
osg130-osgViewerd.dll!osgViewer::ViewerBase::frame(double 
simulationTime) Line 681  C++
osgviewerQtd.exe!ViewerWidget::paintEvent(QPaintEvent * event) Line 85  
C++



   const char* vendor = (const char*) glGetString( GL_VENDOR );

 returns NULL, so of course nothing will work from now on.

Digging through the code, I found that  in QGLContext::makeCurrent
>   Qt5OpenGLd.dll!QGLContext::makeCurrent() Line 3578  C++
Qt5OpenGLd.dll!QGLWidget::makeCurrent() Line 4071   C++
osg130-osgQtd.dll!osgQt::GraphicsWindowQt::makeCurrentImplementation() 
Line 840 C++
osg130-osgd.dll!osg::GraphicsContext::makeCurrent() Line 611C++
osg130-osgQtd.dll!osgQt::GraphicsWindowQt::realizeImplementation() Line 
777 C++
osg130-osgd.dll!osg::GraphicsContext::realize() Line 511C++


const char *renderer = reinterpret_cast(d->guiGlContext->functions()->glGetString(GL_RENDERER));

returns a valid string...

Any ideas on this one? It looks like we do not have a valid GL context when OSG 
needs it.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-11 Thread Andrew Cunningham
I see my error, I built QT 5.5 with OpenGL ES 2 support, not desktop OpenGL 
support.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-05 Thread Robert Osfield
HI Andrew

The issue revolves around the default osg::Camera constructing without
a StateSet, in this default state it doesn't set any state when you
attach it to a Viewer.  It leaves the responsibility up to you as the
developer to set up the state which is appropriate for your viewer.
Prior to OSG-3.2 a bug in osgUtil::SceneView overridded the state set
by the viewer's Camera adding in it's own global settings - this meant
you couldn't set your own which is the bug, but had a side affect of
hiding the lack of set global state by adding in some defaults, so
your application looked like it was fine even though it wasn't setting
state that it should have been doing.

The View(er) itself has osg::Camera and by default it sets up Camera
StateSet with with some defaults appropriate for viewer by calling
StateSet::setGlobalDefaults().  This means that by default the viewer
actually enables depth test etc.  However, if you replace the View(er)
Camera's without your own without the state set up in a similar way it
breaks.

The original Qt example replaced the Camera and didn't set up state so
if you ported it to OSG-3.2 or later it.  In Qt and other examples in
OSG-3.2 and later the View's Camera is used directly rather than
assigned a new one.

If you still want to assign your own Camera (something this is
actually unnecessary) you should set up the global state that you
want, sensible defaults for a 3d viewer are set up by:

   view.getCamera()->getOrCreateStateSet()->setGlobalDefaults();

If you don't do this then you application will be using OpenGL defaults.

Robert.



On 4 January 2016 at 22:57, Andrew Cunningham  wrote:
> [quote="robertosfield"]Hi Andrew
> The reason why z buffer etc. Is off is the your setup hasn't set it up as 
> there is no global stateset to the camera you are passing to the Viewer.
> I have discussed this topic quite a but since OSG-3.2. Please see the 
> archives.
> Robert. [quote]
>
> OK thanks, but my forum searching did not turn up much on this topic. Wrong 
> keywords I suppose.
>
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>
>
>
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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-04 Thread Robert Osfield
Hi Andrew

The reason why z buffer etc. Is off is the your setup hasn't set it up as
there is no global stateset to the camera you are passing to the Viewer.

I have discussed this topic quite a but since OSG-3.2. Please see the
archives.

Robert.
On 4 Jan 2016 10:02 pm, "Andrew Cunningham"  wrote:

> Hi,
> Although I now have rendering of my objects happening in my Qt5/OSG 3.4.0
> widget I am having a issue with simple polygonal objects rendering "on top
> of each other" as if there is no depth (Z) buffer in operation. I am using
> fairly vanilla OSG code to set up the model and camera that worked as
> expected in a MFC/OSG 3.0.1 world.
>
> I am completely at a loss as to why a Z-buffer is not operating. GL_BLEND
> is definitively OFF.
>
> Any ideas?
> Thanks!
>
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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-04 Thread Andrew Cunningham
[quote="robertosfield"]Hi Andrew  
The reason why z buffer etc. Is off is the your setup hasn't set it up as there 
is no global stateset to the camera you are passing to the Viewer.  
I have discussed this topic quite a but since OSG-3.2. Please see the archives. 
Robert. [quote]

OK thanks, but my forum searching did not turn up much on this topic. Wrong 
keywords I suppose.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-04 Thread Andrew Cunningham
Hmm,
I was able to fix it  by adding the following to my root object state...

state->setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );

Not sure why this was needed in QT5/OSG as I thought it was the default...

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-04 Thread Andrew Cunningham
Hi,
Although I now have rendering of my objects happening in my Qt5/OSG 3.4.0 
widget I am having a issue with simple polygonal objects rendering "on top of 
each other" as if there is no depth (Z) buffer in operation. I am using fairly 
vanilla OSG code to set up the model and camera that worked as expected in a 
MFC/OSG 3.0.1 world.

I am completely at a loss as to why a Z-buffer is not operating. GL_BLEND is 
definitively OFF.

Any ideas?
Thanks!

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-02 Thread Andrew Cunningham
I'm not 100% sure why the OSG example code stopped rendering correctly when 
embedded in my app as a test. I did get it working eventually.

Anyway, the underlying issue when trying to adapt the new OSG3.4/QT5 approach 
into my code code was that I completely missed ( too much holiday cheer?) that 
the 'actual' widget being rendered is found in graphicsWindow_->getGLWidget().

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-31 Thread Eric Gregory
What was the issue?

On December 31, 2015 11:36:23 AM PST, Andrew Cunningham  wrote:
>
>loopy wrote:
>> Hi,
>> I am struggling mightily to get OSG 3.4.0 to work with QT 5.4.2 on
>Windows 7 (64).
>> 
>> - The sample application,  OSGViewerQT works as expected with
>OSG_FILE_PATH set.
>> 
>> - However, when I ( as a quick test) embed the "ViewerWidget" from
>OSGViewerQT inside a QHBoxLayout inside a MainWindow, the ViewerWidget
>does not show any geometry ( e.g. the "cow.osgt" etc). Interestingly
>the "popupWidget" that displays the "truck" geometry works as expected
>- presumably as it is a separate Window. So there is some issue with
>embedding the OSG Widget(s) inside other QWidgets?
>> 
>> 
>
>
>OK, I sorted this one out. It was confusion over 'old ways' to use
>OSG/QT and the new, improved ways to do this.
>
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>
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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-31 Thread Andrew Cunningham

loopy wrote:
> Hi,
> I am struggling mightily to get OSG 3.4.0 to work with QT 5.4.2 on Windows 7 
> (64).
> 
> - The sample application,  OSGViewerQT works as expected with OSG_FILE_PATH 
> set.
> 
> - However, when I ( as a quick test) embed the "ViewerWidget" from 
> OSGViewerQT inside a QHBoxLayout inside a MainWindow, the ViewerWidget does 
> not show any geometry ( e.g. the "cow.osgt" etc). Interestingly the 
> "popupWidget" that displays the "truck" geometry works as expected - 
> presumably as it is a separate Window. So there is some issue with embedding 
> the OSG Widget(s) inside other QWidgets?
> 
> 


OK, I sorted this one out. It was confusion over 'old ways' to use OSG/QT and 
the new, improved ways to do this.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-31 Thread Andrew Cunningham
Hi,
I am struggling mightily to get OSG 3.4.0 to work with QT 5.4.2 on Windows 7 
(64).

- The sample application,  OSGViewerQT works as expected with OSG_FILE_PATH set.

- However, when I ( as a quick test) embed the "ViewerWidget" from OSGViewerQT 
inside a QHBoxLayout inside a MainWindow, the ViewerWidget does not show any 
geometry ( e.g. the "cow.osgt" etc). Interestingly the "popupWidget" that 
displays the "truck" geometry works as expected - presumably as it is a 
separate Window. So there is some issue with embedding the OSG Widget(s) inside 
other QWidgets?

Any ideas???

Cheers,
Andrew

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-17 Thread Emmanuel Pot
After a long investigation, it seems the way the camera was initialized was not 
working anymore. It was a bit painful that no error were raised, just this 
weird black background. But starting from the example and tuning our code 
worked at the end !

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-17 Thread Robert Osfield
On 17 December 2015 at 15:29, Emmanuel Pot  wrote:

> After a long investigation, it seems the way the camera was initialized
> was not working anymore. It was a bit painful that no error were raised,
> just this weird black background. But starting from the example and tuning
> our code worked at the end !


Good to hear you've track the issue down.

It's a shame you didn't upgrade a bit sooner as there was several
discussions about a bug fix to the core OSG that paradoxically caused
problems with applications that had erroneous camera set up code -
basically the original bug in the core OSG hid this erroneous camera set up
so fixing it ravelled the problem.  The original osgviewerQt example had to
error in the Camera set up code.  The fix was actually part of OSG-3.2, so
OSG-3.4 inherited it.

Robert.
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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-16 Thread Emmanuel Pot
What I notice is really really weird: if I do not put anything as sceneData, 
then the rendering is buggy (black background and ugly text). But if I put 
anything, even a simple box or text, then it is fine. I am not sure I 
understand what can "corrupt" somehow the StatsHandler, nor why it only occurs 
with Qt.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-15 Thread Emmanuel Pot
Ah ! You saved me :-) !! 
I was not exporting the OSG_FILE_PATH variable because I did not really care 
about the models themselves, but it looks like it is finding some configuration 
for the text rendering and the background over there... I will start 
investigating what it really needs in there (which was not the case for OSG 
3.1.5).

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-14 Thread Emmanuel Pot
I got an email from the osg users mailing list, but I cannot answer to it :-(. 
I was told that the osgviewerqt was working fine on someone else machine. On my 
side, I get a black background when pressing s, whereas it was transparent 
before. I have no idea what to do :-(.

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Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2015-12-11 Thread Emmanuel Pot
After a quick check, it seems that if I get the same issues with OSG 3.5.1. 
And if I build OSG 3.5.1 against Qt4 (4.8.6 to be accurate), I get the same 
issues in the viewerqt.

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