Re: [osg-users] flooding water

2012-03-02 Thread Chris Hanson

 1. osgRiver has an island file called river.3ds. how its made? 3dmax?


.3ds files are typically the product of 3DS Max, or other similar modeling
tools that can export in that format.


 2. I can load an 3d model of urban area built using osggis there are roads
 in it . I want to show the flowing on water from one point of city to
 another. then I need to calculate which all buildings are in water.


  There isn't really a question to answer here.


 3. how to make water flow only through roads or some open areas? .Even
 though my title is flooding i want to show flow of water or tsunami on
 urban areas.


  This is what inundation software like ANUGA calculates. Where there are
obstacles, and how much water can flow where.


 4. how to build 3d models for the osg?


  Any 3D modeling tool (3DS Max, Lightwave, Blender, Remo3D that can export
to a format OSG can load.


 osgRiver show water flowing only through certain path. how is it done? see
 results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf


  I've not tried this so I can't answer.



 --
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[osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
How to render a tide or tsunami flood using openscenegraph for urban area
is there anything already done for it?
I am even ready to develop one thing on top of OSG if someone shed some
light
-- 
Regards,
   Rashad
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Re: [osg-users] flooding water

2012-03-01 Thread Chris Hanson
On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad mohammedrasha...@gmail.com
 wrote:

 How to render a tide or tsunami flood using openscenegraph for urban area
 is there anything already done for it?
 I am even ready to develop one thing on top of OSG if someone shed some
 light


  OSGOcean can render water, but I don't think it will compute the flood
inundation and computational fluid dynamics.

  I seem to recall there are some GIS tools out there for computing
flooding, and you could perhaps take the output data of those and visualize
it in OSG.


 --
 Regards,
Rashad


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Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
thanks chris for swift response

On Thu, Mar 1, 2012 at 11:16 PM, Chris Hanson xe...@alphapixel.com wrote:

 On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad 
 mohammedrasha...@gmail.com wrote:

 How to render a tide or tsunami flood using openscenegraph for urban area
 is there anything already done for it?
 I am even ready to develop one thing on top of OSG if someone shed some
 light


   OSGOcean can render water, but I don't think it will compute the flood
 inundation and computational fluid dynamics.

   I seem to recall there are some GIS tools out there for computing
 flooding, and you could perhaps take the output data of those and visualize
 it in OSG.

I searched and couldnt find any GIS tool in opensource
for visualising some urban area with some buildings and flood/Tsunami keep
on coming slowly on a keypress. By hacking osgOcean and osgRiver can I do
it and submit to OSG as a nodekit :-)



 --
 Regards,
Rashad


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 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android


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-- 
Regards,
   Rashad
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Re: [osg-users] flooding water

2012-03-01 Thread Chris Hanson
http://en.wikipedia.org/wiki/ANUGA_Hydro

http://www.mssanz.org.au/modsim05/papers/nielsen.pdf

From the paper The animation tool developed for AnuGA is based
on OpenSceneGraph, an Open Source Software (OSS) component allowing high
level interaction with sophisticated graphics primitives.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
thanks a lot chris. will look into it and get back to osg list

On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson xe...@alphapixel.com wrote:

 http://en.wikipedia.org/wiki/ANUGA_Hydro

 http://www.mssanz.org.au/modsim05/papers/nielsen.pdf

 From the paper The animation tool developed for AnuGA is based
 on OpenSceneGraph, an Open Source Software (OSS) component allowing high
 level interaction with sophisticated graphics primitives.

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android


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 osg-users@lists.openscenegraph.org
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-- 
Regards,
   Rashad
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Re: [osg-users] flooding water

2012-03-01 Thread Mohammed Rashad
chris,
I want something similar to osgRiver. I compiled osgRiver and it run
sucessfully. But I am unable to install anuga. I want a simple thing. I
only want some small modifications to osgRiver. Below are my doubts

1. osgRiver has an island file called river.3ds. how its made? 3dmax?
2. I can load an 3d model of urban area built using osggis there are roads
in it . I want to show the flowing on water from one point of city to
another. then I need to calculate which all buildings are in water.
3. how to make water flow only through roads or some open areas? .Even
though my title is flooding i want to show flow of water or tsunami on
urban areas.
4. how to build 3d models for the osg?
osgRiver show water flowing only through certain path. how is it done? see
results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf

5. what will be the amount of area getting destroyed.(second project)
6. visualize the distorted buildings(third project)

I would like to do it as a student project using OSG if not existing. so I
need to do some coding for the project or customization of some existing
tools maybe osgRiver

On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson xe...@alphapixel.com wrote:

 http://en.wikipedia.org/wiki/ANUGA_Hydro

 http://www.mssanz.org.au/modsim05/papers/nielsen.pdf

 From the paper The animation tool developed for AnuGA is based
 on OpenSceneGraph, an Open Source Software (OSS) component allowing high
 level interaction with sophisticated graphics primitives.

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android


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 osg-users mailing list
 osg-users@lists.openscenegraph.org
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-- 
Regards,
   Rashad
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