Re: [osg-users] flooding water
1. osgRiver has an island file called river.3ds. how its made? 3dmax? .3ds files are typically the product of 3DS Max, or other similar modeling tools that can export in that format. 2. I can load an 3d model of urban area built using osggis there are roads in it . I want to show the flowing on water from one point of city to another. then I need to calculate which all buildings are in water. There isn't really a question to answer here. 3. how to make water flow only through roads or some open areas? .Even though my title is flooding i want to show flow of water or tsunami on urban areas. This is what inundation software like ANUGA calculates. Where there are obstacles, and how much water can flow where. 4. how to build 3d models for the osg? Any 3D modeling tool (3DS Max, Lightwave, Blender, Remo3D that can export to a format OSG can load. osgRiver show water flowing only through certain path. how is it done? see results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf I've not tried this so I can't answer. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] flooding water
How to render a tide or tsunami flood using openscenegraph for urban area is there anything already done for it? I am even ready to develop one thing on top of OSG if someone shed some light -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flooding water
On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad mohammedrasha...@gmail.com wrote: How to render a tide or tsunami flood using openscenegraph for urban area is there anything already done for it? I am even ready to develop one thing on top of OSG if someone shed some light OSGOcean can render water, but I don't think it will compute the flood inundation and computational fluid dynamics. I seem to recall there are some GIS tools out there for computing flooding, and you could perhaps take the output data of those and visualize it in OSG. -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flooding water
thanks chris for swift response On Thu, Mar 1, 2012 at 11:16 PM, Chris Hanson xe...@alphapixel.com wrote: On Thu, Mar 1, 2012 at 10:21 AM, Mohammed Rashad mohammedrasha...@gmail.com wrote: How to render a tide or tsunami flood using openscenegraph for urban area is there anything already done for it? I am even ready to develop one thing on top of OSG if someone shed some light OSGOcean can render water, but I don't think it will compute the flood inundation and computational fluid dynamics. I seem to recall there are some GIS tools out there for computing flooding, and you could perhaps take the output data of those and visualize it in OSG. I searched and couldnt find any GIS tool in opensource for visualising some urban area with some buildings and flood/Tsunami keep on coming slowly on a keypress. By hacking osgOcean and osgRiver can I do it and submit to OSG as a nodekit :-) -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flooding water
http://en.wikipedia.org/wiki/ANUGA_Hydro http://www.mssanz.org.au/modsim05/papers/nielsen.pdf From the paper The animation tool developed for AnuGA is based on OpenSceneGraph, an Open Source Software (OSS) component allowing high level interaction with sophisticated graphics primitives. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flooding water
thanks a lot chris. will look into it and get back to osg list On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson xe...@alphapixel.com wrote: http://en.wikipedia.org/wiki/ANUGA_Hydro http://www.mssanz.org.au/modsim05/papers/nielsen.pdf From the paper The animation tool developed for AnuGA is based on OpenSceneGraph, an Open Source Software (OSS) component allowing high level interaction with sophisticated graphics primitives. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] flooding water
chris, I want something similar to osgRiver. I compiled osgRiver and it run sucessfully. But I am unable to install anuga. I want a simple thing. I only want some small modifications to osgRiver. Below are my doubts 1. osgRiver has an island file called river.3ds. how its made? 3dmax? 2. I can load an 3d model of urban area built using osggis there are roads in it . I want to show the flowing on water from one point of city to another. then I need to calculate which all buildings are in water. 3. how to make water flow only through roads or some open areas? .Even though my title is flooding i want to show flow of water or tsunami on urban areas. 4. how to build 3d models for the osg? osgRiver show water flowing only through certain path. how is it done? see results on this poster http://graphics.tudelft.nl/~ruben/PosterI3D2010.pdf 5. what will be the amount of area getting destroyed.(second project) 6. visualize the distorted buildings(third project) I would like to do it as a student project using OSG if not existing. so I need to do some coding for the project or customization of some existing tools maybe osgRiver On Fri, Mar 2, 2012 at 12:40 AM, Chris Hanson xe...@alphapixel.com wrote: http://en.wikipedia.org/wiki/ANUGA_Hydro http://www.mssanz.org.au/modsim05/papers/nielsen.pdf From the paper The animation tool developed for AnuGA is based on OpenSceneGraph, an Open Source Software (OSS) component allowing high level interaction with sophisticated graphics primitives. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org