Re: [osg-users] maya plugin, anyone interested?
Hi Rabbi, I tested rbReader with success in Mac osX. I'll try to get time to test exporter today with my own maya files. Good job! Cheers, Jordi. 2009/7/22 Jordi Torres jtorresfa...@gmail.com Hi Rabbi, Good news! I will give it a try this afternoon. Cheers, Jordi 2009/7/21 Rabbi Robinson longa...@gmail.com Hi, Hi, I have prepared a tar ball for this exporter. Its located at http://vrac.iastate.edu/~freeman/Rocky_maya.tarhttp://vrac.iastate.edu/%7Efreeman/Rocky_maya.tar There is some detailed documentations. But basically you will need to use CMake to build it. All testers are welcome and please post your comments here on OSG forum. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15190#15190 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi Rabbi, Good news! I will give it a try this afternoon. Cheers, Jordi 2009/7/21 Rabbi Robinson longa...@gmail.com Hi, Hi, I have prepared a tar ball for this exporter. Its located at http://vrac.iastate.edu/~freeman/Rocky_maya.tarhttp://vrac.iastate.edu/%7Efreeman/Rocky_maya.tar There is some detailed documentations. But basically you will need to use CMake to build it. All testers are welcome and please post your comments here on OSG forum. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15190#15190 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi, Hi, I have prepared a tar ball for this exporter. Its located at http://vrac.iastate.edu/~freeman/Rocky_maya.tar There is some detailed documentations. But basically you will need to use CMake to build it. All testers are welcome and please post your comments here on OSG forum. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15190#15190 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi Rabbi, On Sat, Jun 27, 2009 at 2:45 PM, Rabbi Robinsonlonga...@gmail.com wrote: Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Yes .osg format supports callbacks, but you do need to provide the implementation of the reading/writing of the callback. Have a look at src/osgPlugins/osg/AnimationPath.cpp for example code. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi, Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14615#14615 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi rabbi, Very interesting project! I will test it for sure! Call for testing when you considere appropiate. Regards, Jordi. 2009/6/27 Rabbi Robinson longa...@gmail.com Hi, Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14615#14615 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] maya plugin, anyone interested?
Hi, We are currently developing a plugin for Maya. So far it supports basic geometry, texture, bump map, lod, instancing and animation, including keyframe animation and character/skeleton animation. Particle system will be added soon. This implementation is publicly funded so it doesn't have problem of being opensource. Current implementation consists of two parts. Part one is a Maya plugin which export Maya data into a intermediate binary format (images files for texture are embedded in the intermediate format). Part two is a reader to be written as an OSG plugin for the intermediate binary format in OSG. I know everyone is using COLLADA so I just wonder if anyone would be interested. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14600#14600 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi Rabbi, We are currently developing a plugin for Maya. So far it supports basic geometry, texture, bump map, lod, instancing and animation, including keyframe animation and character/skeleton animation. Particle system will be added soon. Nice, we'd definitely be interested as now our pipeline goes from Maya to Creator to OSG so if we can eliminate one step it would streamline our process. This implementation is publicly funded so it doesn't have problem of being opensource. Current implementation consists of two parts. Part one is a Maya plugin which export Maya data into a intermediate binary format (images files for texture are embedded in the intermediate format). Part two is a reader to be written as an OSG plugin for the intermediate binary format in OSG. I'm curious, why don't you just make your Maya plugin link with the OSG libraries, build your Maya scene's structure in an OSG scene graph and then save that as a .osg or .ive file? Why invent an intermediate binary format and have to make an OSG plugin to load that format? I know everyone is using COLLADA so I just wonder if anyone would be interested. Not everyone :-) We don't use it because the plugin doesn't support animation and it's kind of a moving target (and also because of the dependencies). J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi, I should probably have used .ive file. I didn't consider such possibility ver carefully when I started. There is an other fellow doing exactly that for OpenSG, except for OpenSG use XML file format which I think is really cumbersome. One reason for the intermediate binary format is that it embeds texture files as opposed to a reference to the files. For our team, we have all the artists doing their modeling job on separate computers and it's just easier for us to pack the whole scene into just one file and send to the programmers. And it seems maya support sound for animation, so the sound would be saved in the intermediate file format too. I don't know how introspection works in OSG. If I create a new class in Maya's exporter and pack it into .ive file. Can it be read correctly in OSG? Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14608#14608 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Rabbi Robinson wrote on Friday, June 26, 2009 12:34 PM: I should probably have used .ive file. I didn't consider such possibility ver carefully when I started. There is an other fellow doing exactly that for OpenSG, except for OpenSG use XML file format which I think is really cumbersome. One reason for the intermediate binary format is that it embeds texture files as opposed to a reference to the files. For our team, we have all the artists doing their modeling job on separate computers and it's just easier for us to pack the whole scene into just one file and send to the programmers. And it seems maya support sound for animation, so the sound would be saved in the intermediate file format too. I don't know how introspection works in OSG. If I create a new class in Maya's exporter and pack it into .ive file. Can it be read correctly in OSG? Perhaps the osga or zip plugin could help with keeping all the files together? -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
HI Rabbi, On Fri, Jun 26, 2009 at 6:34 PM, Rabbi Robinsonlonga...@gmail.com wrote: I don't know how introspection works in OSG. If I create a new class in Maya's exporter and pack it into .ive file. Can it be read correctly in OSG? I'm afraid the .ive format isn't extensible in the same way that the .osg format is. Bryan's suggestion of using the .osga Archive format or .zip and an .osg file would be the best bet for an extensible data exchange. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org