Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-23 Thread Kim JongBum
Hi,

so 

the precipitationEffect(shader) is based on GPU?

Thank you!

Cheers,
Kim

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Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-23 Thread Robert Osfield
On 23 August 2013 08:32, Kim JongBum osgfo...@tevs.eu wrote:

 the precipitationEffect(shader) is based on GPU?


I don't personally write shaders for anything other than to run on the GPU.

The whole architecture of PrecipitionEffect is geared around getting the
best performance for a given visual quality and scalability, so it uses
static geometry that resides on the GPU and all the animation of particles
is done on the GPU.

Robert.
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[osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-22 Thread Kim JongBum
Hi, guys

i would like to learn differences between osgParticle (particle system) and 
osgParticle::PrecipitationEffect.

i tried to implement snow/rain effect with them but the result is totally 
different so why is that?

especially, osgParticle (particle system)'s performance is very low even if i 
render little particles with short life span and at the small part.

on the other hand, PrecipitationEffect render at the whole scene but 
performance is high(frame rates) 

so could you explain that the differences 
and how they work i mean the principles plz~

Thank you so much guys !

Cheers,
Kim

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http://forum.openscenegraph.org/viewtopic.php?p=55938#55938





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Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-22 Thread Robert Osfield
Hi Kim,

PrecipitationEffect uses shaders is relatively modern but problem specific,
while osgParticle::Particle/ParticleSystem uses CPU is relatively old but
general purpose.

Robert.


On 22 August 2013 06:20, Kim JongBum osgfo...@tevs.eu wrote:

 Hi, guys

 i would like to learn differences between osgParticle (particle system)
 and osgParticle::PrecipitationEffect.

 i tried to implement snow/rain effect with them but the result is totally
 different so why is that?

 especially, osgParticle (particle system)'s performance is very low even
 if i render little particles with short life span and at the small part.

 on the other hand, PrecipitationEffect render at the whole scene but
 performance is high(frame rates)

 so could you explain that the differences
 and how they work i mean the principles plz~

 Thank you so much guys !

 Cheers,
 Kim

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=55938#55938





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