Re: [osg-users] osgswig binary release?
Luigi Calori wrote: Hi Gerwin, I subscribed to SWIG list and read that response too, I' ll try to do some test on that because I really want to be able to run my python app code on more recent OSG I' ll let you know if any success, I' m also applying some mod to make the latest svn compile under msvc 7.1. If you have any suggestion, please let me know. Is someone still working on osgSwig? Yes, still working on it :) - I am actually hiring somebody to work on a new build system Cheers, H Thanks Luigi Gerwin de Haan ha scritto: Luigi, As far as the wrapping of osg::MixinVectors goes to support osg 2.6 and on with osgswig, I did get a response from the swig maintainer William Fulton on how to go about on this: ... The easiest is probably to run SWIG -E on std_vector.i and copy paste and change std to osg and vector to MixinVector. You'll see that there is a lot of code developed for some of these target languages and you could provide a much simpler cut down api, something similar to the Java approach, see Lib/java/std_vector.i. I'm not sure I find a timeslot to do this anytime soon. Gerwin On Fri, Nov 14, 2008 at 12:12 PM, Luigi Calori [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. http://2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Hartmut Seichter, PhD (HKU), Dipl-Ing.(BUW), Postdoctoral Fellow, HITLabNZ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Hartmut Seichter ha scritto: Luigi Calori wrote: Hi Gerwin, I subscribed to SWIG list and read that response too, I' ll try to do some test on that because I really want to be able to run my python app code on more recent OSG I' ll let you know if any success, I' m also applying some mod to make the latest svn compile under msvc 7.1. If you have any suggestion, please let me know. Is someone still working on osgSwig? Yes, still working on it :) - I am actually hiring somebody to work on a new build system Good to hear! The new build system will still be based on CMake? Do you have a preview? like a branch in svn or like? In that case,please let we know, I'm confident the number of people willing to help is 0 :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Linh, Make sure your OSG_FILE_PATH environment variable is set correctly to a location where cow.osg can be found (e.g. a directory where you extracted the OpenSceneGraph-Data file). You must be able to run the regular osgviewer with this file as well (osgviewer cow.osg). Gerwin On Fri, Nov 14, 2008 at 11:50 PM, Phan, Linh H [EMAIL PROTECTED]wrote: Hi Luigi, thanks for your osg.zip! However, whenever I run pickosg.py : [EMAIL PROTECTED] ~...examples/python]$ ./pickosg.py Warning: Could not find plugin to read objects from file cow.osg. It seems that this line: loadedModel = osgDB.readNodeFile(cow.osg) always return None. I then explicitly include the osgPlugins-2.6.0 directory in pickosg.py via: #!c:/Python25/python.exe import sys; sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\osg\\osgPlugins-2.6.0'); but it still could not find plugin. Do you know what I'm doing wrong? Thank you Luigi, Linh -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Luigi Calori Sent: Friday, November 14, 2008 3:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Hi Gerwin, osgviewer cow.osg works for me. I did have OSG_FILE_PATH set and I also tried to used absolute path to the cow.osg but it for some reason it just couldn't find the mingw_osgdb_osg.dll and mingw_osgdb_rgb.dll files I think. The osgviewer could find those files ok (I could see it in gdb osgviewer). I copy those osgdb_osg.dll and osgdb_rgb.dll (and all the osgPlugins dll) to many places and and tried setting OSG_LIBRARY_PATH etc but still osgswig couldn't find the plugin. Thanks Gerwin, Linh From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerwin de Haan Sent: Saturday, November 15, 2008 3:47 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Linh, Make sure your OSG_FILE_PATH environment variable is set correctly to a location where cow.osg can be found (e.g. a directory where you extracted the OpenSceneGraph-Data file). You must be able to run the regular osgviewer with this file as well (osgviewer cow.osg). Gerwin On Fri, Nov 14, 2008 at 11:50 PM, Phan, Linh H [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] wrote: Hi Luigi, thanks for your osg.zip! However, whenever I run pickosg.py : [EMAIL PROTECTED] ~...examples/python]$ ./pickosg.py Warning: Could not find plugin to read objects from file cow.osg. It seems that this line: loadedModel = osgDB.readNodeFile(cow.osg) always return None. I then explicitly include the osgPlugins-2.6.0 directory in pickosg.py via: #!c:/Python25/python.exe import sys; sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\osg\\osgPlugins-2.6.0'); but it still could not find plugin. Do you know what I'm doing wrong? Thank you Luigi, Linh -Original Message- From: [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]mailto:[EMAIL PROTECTED]] On Behalf Of Luigi Calori Sent: Friday, November 14, 2008 3:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4.http://2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Phan, Linh H ha scritto: Hi Luigi, thanks for your osg.zip! However, whenever I run pickosg.py : [EMAIL PROTECTED] ~...examples/python]$ ./pickosg.py Warning: Could not find plugin to read objects from file cow.osg. It seems that this line: loadedModel = osgDB.readNodeFile(cow.osg) always return None. I then explicitly include the osgPlugins-2.6.0 directory in pickosg.py via: #!c:/Python25/python.exe import sys; sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\osg\\osgPlugins-2.6.0'); but it still could not find plugin. Do you know what I'm doing wrong? Not sure, but I have the osg in the PATH environment... like import os os.environ['PATH']='c:\\cygwin-1.7\\usr\\local\\src\\osg'+os.pathsep+os.environ['PATH'] if you have unzipped my stuff in c:\\cygwin-1.7\\usr\\local\\src hope it helps Luigi Thank you Luigi, Linh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luigi Calori Sent: Friday, November 14, 2008 3:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Luigi, As far as the wrapping of osg::MixinVectors goes to support osg 2.6 and on with osgswig, I did get a response from the swig maintainer William Fulton on how to go about on this: ... The easiest is probably to run SWIG -E on std_vector.i and copy paste and change std to osg and vector to MixinVector. You'll see that there is a lot of code developed for some of these target languages and you could provide a much simpler cut down api, something similar to the Java approach, see Lib/java/std_vector.i. I'm not sure I find a timeslot to do this anytime soon. Gerwin On Fri, Nov 14, 2008 at 12:12 PM, Luigi Calori [EMAIL PROTECTED] wrote: Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Hi Gerwin, I subscribed to SWIG list and read that response too, I' ll try to do some test on that because I really want to be able to run my python app code on more recent OSG I' ll let you know if any success, I' m also applying some mod to make the latest svn compile under msvc 7.1. If you have any suggestion, please let me know. Is someone still working on osgSwig? Thanks Luigi Gerwin de Haan ha scritto: Luigi, As far as the wrapping of osg::MixinVectors goes to support osg 2.6 and on with osgswig, I did get a response from the swig maintainer William Fulton on how to go about on this: ... The easiest is probably to run SWIG -E on std_vector.i and copy paste and change std to osg and vector to MixinVector. You'll see that there is a lot of code developed for some of these target languages and you could provide a much simpler cut down api, something similar to the Java approach, see Lib/java/std_vector.i. I'm not sure I find a timeslot to do this anytime soon. Gerwin On Fri, Nov 14, 2008 at 12:12 PM, Luigi Calori [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. http://2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Hi Luigi, thanks for your osg.zip! However, whenever I run pickosg.py : [EMAIL PROTECTED] ~...examples/python]$ ./pickosg.py Warning: Could not find plugin to read objects from file cow.osg. It seems that this line: loadedModel = osgDB.readNodeFile(cow.osg) always return None. I then explicitly include the osgPlugins-2.6.0 directory in pickosg.py via: #!c:/Python25/python.exe import sys; sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\osg\\osgPlugins-2.6.0'); but it still could not find plugin. Do you know what I'm doing wrong? Thank you Luigi, Linh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luigi Calori Sent: Friday, November 14, 2008 3:12 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Here http://virtualrome.googlecode.com/svn/trunk/py_code/py25_apps/PyPackages/osg.zip you can find an osgSwig (from some month ago, with some patches) I has been built with Visual Stusio 7.1 against OSG 2.5 (included with the zip) It has been tested with python 2.5 win32 binary, you can test by adding the folder where you extract the zip to the PYTHONPATH env variable I'm trying to build osgSwig svn with OSG 2.6 (Viual Studio compiler)buth there is a still unsolved problem, reported in http://code.google.com/p/osgswig/issues/detail?id=12#c3 due to substitution of std::vector with osg::MixinVectors (this low level change prevents wrapper access to functions for building arrays) I also had to make some changes to build as reported in http://code.google.com/p/osgswig/issues/detail?id=13 If interested, let me know Luigi Phan, Linh H ha scritto: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Hi Gerwin, I finally got the osgswig svn compiled with osg 2.4 using MinGW but I can't seem to import the resulting DLLs (eg _osg.pyd) with python 2.5 win32 binary: import sys; sys.path.append('c:\\cygwin-1.7\\usr\\local\\src\\buildosgswig\\lib\\python') import osg Traceback (most recent call last): File pyshell#3, line 1, in module import osg File /usr/local/src/buildosgswig/lib/python/osg.py, line 7, in module import _osg ImportError: DLL load failed: The specified module could not be found. But the _osg.pyd is in the python sys.path: [EMAIL PROTECTED] ...src/osg]$ cygcheck c:/cygwin-1.7/usr/local/src/buildosgswig/lib/python/_osg.pyd C:\cygwin-1.7\usr\local\src\buildosgswig\lib\python\_osg.pyd C:\WINDOWS\system32\KERNEL32.dll C:\WINDOWS\system32\ntdll.dll C:\WINDOWS\system32\msvcrt.dll C:\WINDOWS\system32\OPENGL32.DLL C:\WINDOWS\system32\ADVAPI32.dll C:\WINDOWS\system32\RPCRT4.dll C:\WINDOWS\system32\Secur32.dll C:\WINDOWS\system32\GDI32.dll C:\WINDOWS\system32\USER32.dll C:\WINDOWS\system32\GLU32.dll C:\WINDOWS\system32\DDRAW.dll C:\WINDOWS\system32\DCIMAN32.dll C:\e\cg\osg\buildosg\lib\libOpenThreads.dll C:\e\cg\osg\buildosg\lib\libosg.dll C:\WINDOWS\system32\python25.dll C:\WINDOWS\system32\SHELL32.dll C:\WINDOWS\system32\SHLWAPI.dll C:\cygwin-1.7\usr\local\src\osg\MSVCR71.dll I can compile a simple hello world python extension using the MinGW g++ compiler and loaded into the python 2.5 win32 binary but I don't know why it's not working for the osgswig extensions. Thank you Gerwin, Linh PS I also posted the problem on the osgswig google code site. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerwin de Haan Sent: Thursday, November 13, 2008 11:48 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgswig binary release? Dear Linh, I'm not sure the osgswig svn still builds on and is tested on osg 2.3.4 (even when using more mainstream linux compilers or MS visual studio). I personally am still stuck on osg 2.4 (linux), other report that osg 2.6 and up works ok with some known limtiations. We as osgswig contributors have not yet put clear mechanisms in place to keep up with the various osg versions. Please post the versions, error messages and other details of your findings on the osgswig google code site, so we might be able to assist you. regards, Gerwin On Fri, Nov 14, 2008 at 2:11 AM, Phan, Linh H [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] wrote: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4.http://2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgswig binary release?
Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgswig binary release?
Dear Linh, I'm not sure the osgswig svn still builds on and is tested on osg 2.3.4 (even when using more mainstream linux compilers or MS visual studio). I personally am still stuck on osg 2.4 (linux), other report that osg 2.6 and up works ok with some known limtiations. We as osgswig contributors have not yet put clear mechanisms in place to keep up with the various osg versions. Please post the versions, error messages and other details of your findings on the osgswig google code site, so we might be able to assist you. regards, Gerwin On Fri, Nov 14, 2008 at 2:11 AM, Phan, Linh H [EMAIL PROTECTED]wrote: Hi, I'm having a real hard time compiling osgswig (gotten from osgswig svn) for OpenSceneGraph 2.3.4 on Windows using MinGW or cygwin. The README said that it has been tested with OpenSceneGraph 2.3.4. Does anyone have a pre-built Windows binary for osgswig that they can make available? I would really appreciate it. Thank you, Linh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org