Re: [PD] (no subject)
On Thursday, November 7, 2013, Joshan Mahmud wrote: Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Did you send a dsp on message to your patch? -- Rafael Vega email.r...@gmail.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] (no subject)
I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP... Thanks Josh On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote: On Thursday, November 7, 2013, Joshan Mahmud wrote: Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Did you send a dsp on message to your patch? -- Rafael Vega email.r...@gmail.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] (no subject)
On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote: I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP... Thanks Josh On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote: On Thursday, November 7, 2013, Joshan Mahmud wrote: Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Did you send a dsp on message to your patch? -- Rafael Vega email.r...@gmail.com Maybe I'm missing something when skimming through your code, but, where are you setting up audio I/O? libpd doesn't do that automatically for you. Here's my implementation https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack as audio I/O and libpd as DSP processing. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] (no subject)
And yes, the iOS Test project does the audio I/O for you. On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote: On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote: I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP... Thanks Josh On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote: On Thursday, November 7, 2013, Joshan Mahmud wrote: Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Did you send a dsp on message to your patch? -- Rafael Vega email.r...@gmail.com Maybe I'm missing something when skimming through your code, but, where are you setting up audio I/O? libpd doesn't do that automatically for you. Here's my implementation https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack as audio I/O and libpd as DSP processing. -- Rafael Vega email.r...@gmail.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] puredata pacman download?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 i wonder where the great pac data implementation can be downloaded these days. the old link [1] only gives 404. fgamsdr IOhannes [1] http://claudionervi.com/wp-content/uploads/2012/09/PAC-DATA.zip -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.15 (GNU/Linux) Comment: Using GnuPG with Icedove - http://www.enigmail.net/ iQIcBAEBCAAGBQJSe6CWAAoJELZQGcR/ejb4N30QAIH3Y1M+jEu5FeZoFYdxKJlo 9vrKytmM5WJQHqa7HkwCHdkkfYCCEui5evfLLuzO8TvBqng1uohUXX+eQTKBMDSY VUqRGuxV8bcol9tAn8MLpGHUbsu79VnBy1u7VD20RW6dFvAZQ1FUvvJdcDWyY8ft fEpPOb95kBXmmmz2I9IOWy6CMvsYU8SGI316emy2Dsw/NJQUys15MNkZtMWOnfrv hpGuXLVXLKRYrOhHA2XxZsnr+ceoAeaG8db4xjCno1QoMCxG4SPZtQ0abXJ+k7bE NfuXEK6S0J9ZMWz579VVHpDRfb29O6WJgWeMo9naO7TsEbTAOdB59j02NPPZub3L EZdYgzhVLjO8UPOqI+63z3w+GkMdcsvoMqjRLLVPC7gHJB0ZlxgO5k9g/bu4POY4 sYM/68mWwooTjWrs+gK0txBhgUh2b2yrpFbosI2RxgxoZUvaJbMPcFp9F30Ppatg Qw0mbKvpuj9ZeYvc3ZMDTk3sb6e+ZMlcRM+JuvxKxHb3AoGfwiEAC29m1EDfQksh aYjD2myfBZYUwC/DqepEzewFr3s83wtnvGEanKDxkaI7Cv0HcH6vzlOGYgV3nWex o+9+9aXZz3kQgRinwp+4AVuXpw2TnEuDmyZi8YNdmPdAGcGS2HJg7Kko5FuUQHvr MI1hLR1Rh4KS7mY+xA1Q =TdWa -END PGP SIGNATURE- ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] (no subject)
Hi Rafael Many thanks for your feedback! I'm glad there's actually something missing rather than the code just not working. My other question is then, if I don't want to use Jack and just want to use something simple to tie up the dac of libpd to my default sound card - is there a simple way of doing that? Thanks Josh On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega email.r...@gmail.com wrote: And yes, the iOS Test project does the audio I/O for you. On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote: On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote: I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP... Thanks Josh On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote: On Thursday, November 7, 2013, Joshan Mahmud wrote: Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Did you send a dsp on message to your patch? -- Rafael Vega email.r...@gmail.com Maybe I'm missing something when skimming through your code, but, where are you setting up audio I/O? libpd doesn't do that automatically for you. Here's my implementation https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack as audio I/O and libpd as DSP processing. -- Rafael Vega email.r...@gmail.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] audio dropout when switching between workspaces or bringing the patch in front
hi list im having problems with audio when switching between workspaces or bringing the patch in front ( http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and msw. the only workaround i figured, is to minimize the patch window, but slicing samples without visual feedback is like pointing randomly in the sky. i tried different minimal window managers (using fluxbox myself), but the problem persists. i also tried different flag combination without mercy. any suggestions or workarounds would be highly appreciated! im on 0.43.4-extended best regards /.jc -- http://www.fastmail.fm - Choose from over 50 domains or use your own ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] (no subject)
Hi Josh, The cppTest does not make any sound, it only runs the patch to test that message sending is working (something quick and dirty I wrote, not meant to be a working example). This is the same as the plain C test. This is by design because there is no default audio api layer in pure C++, as opposed to Obj-C/Cocoa. I'll add some notes to the comments about this. Simply put, you need to call the processFloat, processShort, etc functions in the audio processing callback of whatever audio api you use (PortAudio, Jack, CoreAudio, etc). So yes, the iOS examples do make sound because they use the libpd Obj-C audio unit and audio controller, but the cppTest does not. Also, there has been some work on the Obj-C wrapper so it can work on OSX as well. Has anyone done that/gotten it working? I'd love to get some info/Github pull request on what to change so we can add that functionality. On Nov 7, 2013, at 2:00 AM, pd-list-requ...@iem.at wrote: From: Joshan Mahmud joshan.mah...@gmail.com Subject: [PD] (no subject) Date: November 7, 2013 at 2:00:00 AM EST To: pd-list@iem.at pd-list@iem.at Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Dan Wilcox @danomatika danomatika.com robotcowboy.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Packages for Ubuntu 13.10?
Hello, I just installed Ubuntu 13.10 and am wondering what repo should i choose, I know about those that might be proper for my ubuntu version:deb http://ppa.launchpad.net/eighthave/pd-extended/ubuntu saucy main (It's the only one that contains package and the package is for 13.10, but is it safe to install it if asHans-Christoph Steinersays they are untested properly?)deb http://apt.puredata.info/releases stable main (It's a debian one, but if it works (does it?) and fits ubuntu then it would be easier in the future, after new ubuntu release is finished there's always problem with repo)deb http://apt.puredata.info/releases saucy main (there is no package)Best Regards.Message: 3Date: Mon, 04 Nov 2013 10:01:06 -0500From: Hans-Christoph Steiner h...@at.or.atSubject: Re: [PD] Packages for Ubuntu 13.10?To:pd-list@iem.atMessage-ID: 5277b6b2.1020...@at.or.atContent-Type: text/plain; charset=ISO-8859-1I just uploaded Pd-extended 0.43.4 to be built on saucy and trusty. Pleasetry them out and let me know if they work for you. If so I'll put them in themain apt.puredata.info repo.https://launchpad.net/~eighthave/+archive/pd-extended.hcOn 10/23/2013 05:33 AM, Antonio Roberts wrote:Hi Joel,Thanks for the infoOn 23 October 2013 03:22, Joel Matthys jwmatt...@gmail.com wrote:You can still install it from the repo. Just use the raring distro insteadof saucy.On 10/22/2013 06:47 PM, Antonio Roberts wrote:Hi,Will the Pd-extended repositories be updated for Ubuntu 13.10 at anypoint? Currently there's no way to install it other than compilingfrom sourceKind regards,Antonio___Pd-list@iem.atmailing listUNSUBSCRIBE and account-management -http://lists.puredata.info/listinfo/pd-list___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] 1. puredata pacman download? (IOhannes m zmoelnig)
skimming through your code, but, where are you setting up audio I/O? libpd doesn't do that automatically for you. Here's my implementation https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack as audio I/O and libpd as DSP processing. -- Rafael Vega email.r...@gmail.com -- next part -- An HTML attachment was scrubbed... URL: http://lists.puredata.info/pipermail/pd-list/attachments/20131107/92e98509/attachment-0001.htm -- Message: 3 Date: Thu, 07 Nov 2013 08:03:46 -0800 From: jamal crawford three...@ml1.net Subject: [PD] audio dropout when switching between workspaces or bringing the patch in front To: pdlist pd-list@iem.at Message-ID: 1383840226.21668.44319657.3759b...@webmail.messagingengine.com Content-Type: text/plain hi list im having problems with audio when switching between workspaces or bringing the patch in front ( http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and msw. the only workaround i figured, is to minimize the patch window, but slicing samples without visual feedback is like pointing randomly in the sky. i tried different minimal window managers (using fluxbox myself), but the problem persists. i also tried different flag combination without mercy. any suggestions or workarounds would be highly appreciated! im on 0.43.4-extended best regards /.jc -- http://www.fastmail.fm - Choose from over 50 domains or use your own -- Message: 4 Date: Thu, 7 Nov 2013 12:14:08 -0500 From: Dan Wilcox danomat...@gmail.com Subject: Re: [PD] (no subject) To: Joshan Mahmud joshan.mah...@gmail.com Cc: pd-list@iem.at List pd-list@iem.at Message-ID: e3dbfbd7-93f0-4ed2-b7db-528281396...@gmail.com Content-Type: text/plain; charset=us-ascii Hi Josh, The cppTest does not make any sound, it only runs the patch to test that message sending is working (something quick and dirty I wrote, not meant to be a working example). This is the same as the plain C test. This is by design because there is no default audio api layer in pure C++, as opposed to Obj-C/Cocoa. I'll add some notes to the comments about this. Simply put, you need to call the processFloat, processShort, etc functions in the audio processing callback of whatever audio api you use (PortAudio, Jack, CoreAudio, etc). So yes, the iOS examples do make sound because they use the libpd Obj-C audio unit and audio controller, but the cppTest does not. Also, there has been some work on the Obj-C wrapper so it can work on OSX as well. Has anyone done that/gotten it working? I'd love to get some info/Github pull request on what to change so we can add that functionality. On Nov 7, 2013, at 2:00 AM, pd-list-requ...@iem.at wrote: From: Joshan Mahmud joshan.mah...@gmail.com Subject: [PD] (no subject) Date: November 7, 2013 at 2:00:00 AM EST To: pd-list@iem.at pd-list@iem.at Hi all Apologise for the novice question, but I'm trying to work purely with C++ libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd. I can build the project fine (libpd the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through). Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that? Thanks!!! Josh Dan Wilcox @danomatika danomatika.com robotcowboy.com -- next part -- An HTML attachment was scrubbed... URL: http://lists.puredata.info/pipermail/pd-list/attachments/20131107/09a42065/attachment.htm -- ___ Pd-list mailing list Pd-list@iem.at to manage your subscription (including un-subscription) see http://lists.puredata.info/listinfo/pd-list End of Pd-list Digest, Vol 104, Issue 15 ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] new feature for ponies to spit floats at objects
On 03/11/13 09:46, Jonathan Wilkes wrote: This will finally make it possible for Pure Data objects to receive any message a pony happens to spit at it: https://puredata.info/Members/jancsika/pony-spits-numbers-at-Pd.webm/view This is the single greatest non-audio thing I have ever seen Pd do. Cheers, Chris. -- http://mccormick.cx/ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] new feature for ponies to spit floats at objects
On 11/07/2013 09:26 PM, Chris McCormick wrote: On 03/11/13 09:46, Jonathan Wilkes wrote: This will finally make it possible for Pure Data objects to receive any message a pony happens to spit at it: https://puredata.info/Members/jancsika/pony-spits-numbers-at-Pd.webm/view This is the single greatest non-audio thing I have ever seen Pd do. Hey, thanks! Here's another one: https://jwilkes.nfshost.com/self-discovery.webm Here the pony is spitting floats at her own source code. She can glitch herself and trigger automated behavior like firing in an endless loop. I just went ahead and disabled zero-logical-time recursive loops for the canvas forwardmess method responsible for sending the float the pony spits to an object. Forwarding a message like that is already obscure. I figure if someone really needs to use recursion on top of something like that it's probably time to start looking for a solution outside of a visual dataflow environment. -Jonathan Cheers, Chris. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list