Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with C++
  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I don't
 think there is anything wrong with libpd nor my sound card as I compiled 
 ran the iOSTest project (deployed to a simulator iPhone) and that worked
 (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on OSX
 has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
 so would it be something like that?

 Thanks!!!
 Josh



Did you send a dsp on message to your patch?


-- 
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email.r...@gmail.com
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Re: [PD] (no subject)

2013-11-07 Thread Joshan Mahmud
I believe so, I'm running this code:
https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
I presume line 56 (pd.computeAudio(true);) switches on DSP...

Thanks
Josh


On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with C++
  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I don't
 think there is anything wrong with libpd nor my sound card as I compiled 
 ran the iOSTest project (deployed to a simulator iPhone) and that worked
 (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on OSX
 has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
 so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com


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Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.com wrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I
 don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




Maybe I'm missing something when skimming through your code, but, where are
you setting up audio I/O? libpd doesn't do that automatically for you.
Here's my implementation
https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack
as audio I/O and libpd as DSP processing.
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Re: [PD] (no subject)

2013-11-07 Thread Rafael Vega
And yes, the iOS Test project does the audio I/O for you.


On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote:




 On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it
 opens the test patch (or any for that matter) I do not get any sound.  The
 patch themselves works fine.  Print statements are ok and sending 
 receiving messages seem ok.  But I even built a patch which just *~ two
 phasors, and couldn't hear it when I used the cppTest code to open my 
 patch.
  I don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




 Maybe I'm missing something when skimming through your code, but, where
 are you setting up audio I/O? libpd doesn't do that automatically for you.
 Here's my implementation
 https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack
 as audio I/O and libpd as DSP processing.





-- 
Rafael Vega
email.r...@gmail.com
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[PD] puredata pacman download?

2013-11-07 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

i wonder where the great pac data implementation can be downloaded
these days.
the old link [1] only gives 404.


fgamsdr
IOhannes

[1] http://claudionervi.com/wp-content/uploads/2012/09/PAC-DATA.zip
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Version: GnuPG v1.4.15 (GNU/Linux)
Comment: Using GnuPG with Icedove - http://www.enigmail.net/

iQIcBAEBCAAGBQJSe6CWAAoJELZQGcR/ejb4N30QAIH3Y1M+jEu5FeZoFYdxKJlo
9vrKytmM5WJQHqa7HkwCHdkkfYCCEui5evfLLuzO8TvBqng1uohUXX+eQTKBMDSY
VUqRGuxV8bcol9tAn8MLpGHUbsu79VnBy1u7VD20RW6dFvAZQ1FUvvJdcDWyY8ft
fEpPOb95kBXmmmz2I9IOWy6CMvsYU8SGI316emy2Dsw/NJQUys15MNkZtMWOnfrv
hpGuXLVXLKRYrOhHA2XxZsnr+ceoAeaG8db4xjCno1QoMCxG4SPZtQ0abXJ+k7bE
NfuXEK6S0J9ZMWz579VVHpDRfb29O6WJgWeMo9naO7TsEbTAOdB59j02NPPZub3L
EZdYgzhVLjO8UPOqI+63z3w+GkMdcsvoMqjRLLVPC7gHJB0ZlxgO5k9g/bu4POY4
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MI1hLR1Rh4KS7mY+xA1Q
=TdWa
-END PGP SIGNATURE-

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Re: [PD] (no subject)

2013-11-07 Thread Joshan Mahmud
Hi Rafael

Many thanks for your feedback!  I'm glad there's actually something missing
rather than the code just not working.

My other question is then, if I don't want to use Jack and just want to use
something simple to tie up the dac of libpd to my default sound card - is
there a simple way of doing that?

Thanks
Josh


On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega email.r...@gmail.com wrote:

 And yes, the iOS Test project does the audio I/O for you.


 On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega email.r...@gmail.com wrote:




 On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud joshan.mah...@gmail.comwrote:

 I believe so, I'm running this code:
 https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
 I presume line 56 (pd.computeAudio(true);) switches on DSP...

 Thanks
 Josh


 On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega email.r...@gmail.comwrote:



 On Thursday, November 7, 2013, Joshan Mahmud wrote:

 Hi all

 Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.

 I can build the project fine (libpd  the cppTest app) but when it
 opens the test patch (or any for that matter) I do not get any sound.  The
 patch themselves works fine.  Print statements are ok and sending 
 receiving messages seem ok.  But I even built a patch which just *~ two
 phasors, and couldn't hear it when I used the cppTest code to open my 
 patch.
  I don't think there is anything wrong with libpd nor my sound card as I
 compiled  ran the iOSTest project (deployed to a simulator iPhone) and
 that worked (fuzzy audio, but sound came through).

 Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?

 Thanks!!!
 Josh



 Did you send a dsp on message to your patch?


 --
 Rafael Vega
 email.r...@gmail.com




 Maybe I'm missing something when skimming through your code, but, where
 are you setting up audio I/O? libpd doesn't do that automatically for you.
 Here's my implementation
 https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
 jack as audio I/O and libpd as DSP processing.





 --
 Rafael Vega
 email.r...@gmail.com

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[PD] audio dropout when switching between workspaces or bringing the patch in front

2013-11-07 Thread jamal crawford
hi list

im having problems with audio when switching between workspaces or
bringing the patch in front (
http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
msw. the only workaround i figured, is to minimize the patch window, but
slicing samples without visual feedback is like pointing randomly in the
sky. i tried different minimal window managers (using fluxbox myself),
but the problem persists. i also tried different flag combination
without mercy.

any suggestions or workarounds would be highly appreciated!

im on 0.43.4-extended

best regards
/.jc

-- 
http://www.fastmail.fm - Choose from over 50 domains or use your own


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Re: [PD] (no subject)

2013-11-07 Thread Dan Wilcox
Hi Josh,

The cppTest does not make any sound, it only runs the patch to test that 
message sending is working (something quick and dirty I wrote, not meant to be 
a working example). This is the same as the plain C test. This is by design 
because there is no default audio api layer in pure C++, as opposed to 
Obj-C/Cocoa. I'll add some notes to the comments about this.

Simply put, you need to call the processFloat, processShort, etc functions in 
the audio processing callback of whatever audio api you use (PortAudio, Jack, 
CoreAudio, etc). So yes, the iOS examples do make sound because they use the 
libpd Obj-C audio unit and audio controller, but the cppTest does not.

Also, there has been some work on the Obj-C wrapper so it can work on OSX as 
well. Has anyone done that/gotten it working? I'd love to get some info/Github 
pull request on what to change so we can add that functionality.

On Nov 7, 2013, at 2:00 AM, pd-list-requ...@iem.at wrote:

 From: Joshan Mahmud joshan.mah...@gmail.com
 Subject: [PD] (no subject)
 Date: November 7, 2013 at 2:00:00 AM EST
 To: pd-list@iem.at pd-list@iem.at
 
 
 Hi all
 
 Apologise for the novice question, but I'm trying to work purely with C++  
 libpd (OSX desktop) and have been working with 
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
 
 I can build the project fine (libpd  the cppTest app) but when it opens the 
 test patch (or any for that matter) I do not get any sound.  The patch 
 themselves works fine.  Print statements are ok and sending  receiving 
 messages seem ok.  But I even built a patch which just *~ two phasors, and 
 couldn't hear it when I used the cppTest code to open my patch.  I don't 
 think there is anything wrong with libpd nor my sound card as I compiled  
 ran the iOSTest project (deployed to a simulator iPhone) and that worked 
 (fuzzy audio, but sound came through).
 
 Anyone have any good ideas?  I know that with the output AudioUnit on OSX has 
 a default volume of 0 (unlike iOS which has default of 1.0 for volume) so 
 would it be something like that?
 
 Thanks!!!
 Josh


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] Packages for Ubuntu 13.10?

2013-11-07 Thread Szymon
Hello, I just installed Ubuntu 13.10 and am wondering what repo should i choose, I know about those that might be proper for my ubuntu version:deb http://ppa.launchpad.net/eighthave/pd-extended/ubuntu saucy main (It's the only one that contains package and the package is for 13.10, but is it safe to install it if asHans-Christoph Steinersays they are untested properly?)deb http://apt.puredata.info/releases stable main (It's a debian one, but if it works (does it?) and fits ubuntu then it would be easier in the future, after new ubuntu release is finished there's always problem with repo)deb http://apt.puredata.info/releases saucy main (there is no package)Best Regards.Message: 3Date: Mon, 04 Nov 2013 10:01:06 -0500From: Hans-Christoph Steiner h...@at.or.atSubject: Re: [PD] Packages for Ubuntu 13.10?To:pd-list@iem.atMessage-ID: 5277b6b2.1020...@at.or.atContent-Type: text/plain; charset=ISO-8859-1I just uploaded Pd-extended 0.43.4 to be built on saucy and trusty. Pleasetry them out and let me know if they work for you. If so I'll put them in themain apt.puredata.info repo.https://launchpad.net/~eighthave/+archive/pd-extended.hcOn 10/23/2013 05:33 AM, Antonio Roberts wrote:Hi Joel,Thanks for the infoOn 23 October 2013 03:22, Joel Matthys jwmatt...@gmail.com wrote:You can still install it from the repo. Just use the raring distro insteadof saucy.On 10/22/2013 06:47 PM, Antonio Roberts wrote:Hi,Will the Pd-extended repositories be updated for Ubuntu 13.10 at anypoint? Currently there's no way to install it other than compilingfrom sourceKind regards,Antonio___Pd-list@iem.atmailing listUNSUBSCRIBE and account-management -http://lists.puredata.info/listinfo/pd-list___
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Re: [PD] 1. puredata pacman download? (IOhannes m zmoelnig)

2013-11-07 Thread claudio nervi
 skimming through your code, but, where
  are you setting up audio I/O? libpd doesn't do that automatically for
 you.
  Here's my implementation
  https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
  jack as audio I/O and libpd as DSP processing.
 
 
 
 
 
  --
  Rafael Vega
  email.r...@gmail.com
 
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 http://lists.puredata.info/pipermail/pd-list/attachments/20131107/92e98509/attachment-0001.htm
 

 --

 Message: 3
 Date: Thu, 07 Nov 2013 08:03:46 -0800
 From: jamal crawford three...@ml1.net
 Subject: [PD] audio dropout when switching between workspaces or
 bringing the patch in front
 To: pdlist pd-list@iem.at
 Message-ID:
 1383840226.21668.44319657.3759b...@webmail.messagingengine.com
 Content-Type: text/plain

 hi list

 im having problems with audio when switching between workspaces or
 bringing the patch in front (
 http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
 msw. the only workaround i figured, is to minimize the patch window, but
 slicing samples without visual feedback is like pointing randomly in the
 sky. i tried different minimal window managers (using fluxbox myself),
 but the problem persists. i also tried different flag combination
 without mercy.

 any suggestions or workarounds would be highly appreciated!

 im on 0.43.4-extended

 best regards
 /.jc

 --
 http://www.fastmail.fm - Choose from over 50 domains or use your own




 --

 Message: 4
 Date: Thu, 7 Nov 2013 12:14:08 -0500
 From: Dan Wilcox danomat...@gmail.com
 Subject: Re: [PD] (no subject)
 To: Joshan Mahmud joshan.mah...@gmail.com
 Cc: pd-list@iem.at List pd-list@iem.at
 Message-ID: e3dbfbd7-93f0-4ed2-b7db-528281396...@gmail.com
 Content-Type: text/plain; charset=us-ascii

 Hi Josh,

 The cppTest does not make any sound, it only runs the patch to test that
 message sending is working (something quick and dirty I wrote, not meant to
 be a working example). This is the same as the plain C test. This is by
 design because there is no default audio api layer in pure C++, as opposed
 to Obj-C/Cocoa. I'll add some notes to the comments about this.

 Simply put, you need to call the processFloat, processShort, etc functions
 in the audio processing callback of whatever audio api you use (PortAudio,
 Jack, CoreAudio, etc). So yes, the iOS examples do make sound because they
 use the libpd Obj-C audio unit and audio controller, but the cppTest does
 not.

 Also, there has been some work on the Obj-C wrapper so it can work on OSX
 as well. Has anyone done that/gotten it working? I'd love to get some
 info/Github pull request on what to change so we can add that functionality.

 On Nov 7, 2013, at 2:00 AM, pd-list-requ...@iem.at wrote:

  From: Joshan Mahmud joshan.mah...@gmail.com
  Subject: [PD] (no subject)
  Date: November 7, 2013 at 2:00:00 AM EST
  To: pd-list@iem.at pd-list@iem.at
 
 
  Hi all
 
  Apologise for the novice question, but I'm trying to work purely with
 C++  libpd (OSX desktop) and have been working with
 samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
 
  I can build the project fine (libpd  the cppTest app) but when it opens
 the test patch (or any for that matter) I do not get any sound.  The patch
 themselves works fine.  Print statements are ok and sending  receiving
 messages seem ok.  But I even built a patch which just *~ two phasors, and
 couldn't hear it when I used the cppTest code to open my patch.  I don't
 think there is anything wrong with libpd nor my sound card as I compiled 
 ran the iOSTest project (deployed to a simulator iPhone) and that worked
 (fuzzy audio, but sound came through).
 
  Anyone have any good ideas?  I know that with the output AudioUnit on
 OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
 volume) so would it be something like that?
 
  Thanks!!!
  Josh

 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com





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Re: [PD] new feature for ponies to spit floats at objects

2013-11-07 Thread Chris McCormick

On 03/11/13 09:46, Jonathan Wilkes wrote:

This will finally make it possible for Pure Data objects to receive any
message a pony happens to spit at it:

https://puredata.info/Members/jancsika/pony-spits-numbers-at-Pd.webm/view


This is the single greatest non-audio thing I have ever seen Pd do.

Cheers,

Chris.

--
http://mccormick.cx/

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Re: [PD] new feature for ponies to spit floats at objects

2013-11-07 Thread Jonathan Wilkes

On 11/07/2013 09:26 PM, Chris McCormick wrote:

On 03/11/13 09:46, Jonathan Wilkes wrote:

This will finally make it possible for Pure Data objects to receive any
message a pony happens to spit at it:

https://puredata.info/Members/jancsika/pony-spits-numbers-at-Pd.webm/view 



This is the single greatest non-audio thing I have ever seen Pd do.


Hey, thanks!

Here's another one:
https://jwilkes.nfshost.com/self-discovery.webm

Here the pony is spitting floats at her own source code.  She can glitch 
herself and trigger automated behavior like firing in an endless loop.


I just went ahead and disabled zero-logical-time recursive loops for the 
canvas forwardmess method responsible for sending the float the pony 
spits to an object.  Forwarding a message like that is already obscure.  
I figure if someone really needs to use recursion on top of something 
like that it's probably time to start looking for a solution outside of 
a visual dataflow environment.


-Jonathan



Cheers,

Chris.




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