Re: [PD] showing text or number in gem

2011-12-19 Thread Jack

Le 19/12/2011 19:25, Jack a écrit :

Le 19/12/2011 14:11, IOhannes m zmoelnig a écrit :

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Hash: SHA1

On 2011-12-19 02:33, Jack wrote:

Good to know that the problem about this 'bogus pointer' comme from the
font.

definitely not.


Ah OK, I thought it was a possibility...

It was a possibility..., because [text3d] didn't find the font.
++

Jack



++

Jack



Yep, on Linux (I don't know on other OS)  you have to specify the path
to your vera.ttf (by default) in file  path.

Gem always needs to find the truetype font in order to be able to render
a text. it will look for the default font vera.ttf in all search-paths
of Pd, including the the patch's home.


ghm,sdft
IOhannes
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Comment: Using GnuPG with Mozilla -http://enigmail.mozdev.org/

iEYEARECAAYFAk7vN+YACgkQkX2Xpv6ydvSrtACguKa75BywxsQZTNL+6L/m/O29
ViQAn05hBI0QOnw876rWvrxxi78K+auf
=gCoR
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Re: [PD] showing text or number in gem

2011-12-18 Thread Jack

Le 17/12/2011 22:16, Max a écrit :

Am 17.12.2011 um 13:39 schrieb Jack:

Here an other way to use texture as number.
But the Cyrille's solution with texunit and GLSL is simpler for the same result 
;


error: GEM: Someone sent a bogus pointer to copy2Image

?



Hello Max,

This error means that an object tried to duplicate a non-existing image.
But I don't get this error here on : pd 0.42.6, Gem 0.93.git 3a12873 and 
Ubuntu 11.04.

++

Jack



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Re: [PD] showing text or number in gem

2011-12-18 Thread Jack

Le 19/12/2011 00:56, Max a écrit :

Am 18.12.2011 um 14:32 schrieb Jack:

Le 17/12/2011 22:16, Max a écrit :

Am 17.12.2011 um 13:39 schrieb Jack:

Here an other way to use texture as number.
But the Cyrille's solution with texunit and GLSL is simpler for the same result 
;

error: GEM: Someone sent a bogus pointer to copy2Image

This error means that an object tried to duplicate a non-existing image.
But I don't get this error here on : pd 0.42.6, Gem 0.93.git 3a12873 and Ubuntu 
11.04.

hi jack,
i get this error (many times) with your patch on GEM: ver: 0.93.3, compiled: 
Nov 10 2011 running in 0.43.1 ext on OS 10.7
also the font is not found.
[text3d]: cannot find font-file '/path to/vera.ttf'
if a font file is specified the patch works.

m.


Hello Max,

Good to know that the problem about this 'bogus pointer' comme from the 
font.
Yep, on Linux (I don't know on other OS)  you have to specify the path 
to your vera.ttf (by default) in file  path.

Me, it is in the /usr/share/fonts/truetype.
It is also posible to put this vera.ttf in the same folder than your patch.
Good night.
++

Jack



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Re: [PD] showing text or number in gem

2011-12-17 Thread Jack

Le 17/12/2011 14:53, Andy Farnell a écrit :


I remembered this fun patch

On Sat, 17 Dec 2011 13:39:59 +0100
Jackj...@rybn.org  wrote:


Le 17/12/2011 10:39, cyrille henry a écrit :

hello,

when i have to draw lot's of text, i usually generate letters as texture.
using pix_multitexture you can render text the way you want.
the drawback is that you have to generate the texture (imagemagick is
good for this),
Also, images quality is not as good if you change the size of the text.
c

Le 17/12/2011 10:11, jwind a écrit :

hi list,

tried to use the text2d-object to show a simple float counter
in a gemwin.
problem:
the window updates too slow if a font-size of e.g. 400 is used.
does anyone know a different approach to it?
How can i show fast and effective a good readable number on screen?

thanks
j ,.


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Hello,

Here an other way to use texture as number.
But the Cyrille's solution with texunit and GLSL is simpler for the same
result ;)
++

Jack





Very nice ! ;)
++

Jack



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[PD] Problem to compile zexy

2011-12-16 Thread Jack

Hello,

After 
(https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk/externals/zexy) 
:

zexy$ svn cleanup
zexy$ svn up
À la révision 15817.
zexy$ ./autogen.sh

I get :

running autoreconf /usr/bin/autoreconf
autoreconf: Entering directory `.'
autoreconf: configure.ac: not using Gettext
autoreconf: running: aclocal --force -I m4
autom4te: cannot create autom4te.cache: Aucun fichier ou dossier de ce type
aclocal: /usr/bin/autom4te failed with exit status: 1
autoreconf: aclocal failed with exit status: 1

How can i fix this problem ?
Thanx for help.
++

Jack



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Re: [PD] Problem to compile zexy

2011-12-16 Thread Jack

Le 16/12/2011 20:49, Charles Goyard a écrit :

Hi Jack,


autoreconf: running: aclocal --force -I m4
autom4te: cannot create autom4te.cache: Aucun fichier ou dossier de ce type

Wild guess: maybe manually mkdir m4. Some versions of autoconf don't create 
the directory.



Hello Charles,

Thanks for the suggestion, but there was a problem about the owner/group 
for the whole zexy directory.

Now all is working as expected.
++

Jack



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Re: [PD] gesture recognition

2011-11-21 Thread Jack

Le 21/11/2011 15:22, Matthias Moos a écrit :

Dear PD-List

I recently decided to get into gesture recognition for several 
different performance-art purposes. one of them is for fireshows, 
where i would like to be able to control events on my computer throug 
the circling movements of torches.
another one needs to be able to recognize simple gestures with the 
hand like swyping, cyrcling etc.


my question:
has anyone worked with gesture-recognition? are there specific objects 
or patches?
tracking-wise i would use an infrared-cam or wiimote-ir for the fire, 
for the hand-gestures maybe a normal webcam which films the hand only, 
on the side of my body.


big thanks for reading and any ideas or suggestions!

greets, matt


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Hello,

I know there is time delay neural network (TDNN) for this purpose. So 
you can get the ANN externals.

I know that it exists other methods but I have never tested them.
++

Jack


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Re: [PD] [PD-announce] Gem-0.93.3 released

2011-11-11 Thread Jack

Le 11/11/2011 13:40, IOhannes zmölnig a écrit :

i'd like to announce the release of Gem-0.93.3

this is the 3rd bugfix release in the 0.93 series.

it fixes a major problem withthe 0.92.2 pre-release i announced yesterday.

the use of 0.92.2 is discouraged in favour of the shiny new 0.93.3!

grab it while it's hot from
   http://gem.iem.at/releases/0.93.3/
or alternatively from
   http://sourceforge.net/projects/pd-gem/files/gem/0.93.3/

like always we have fixed numerous bugs and features, and most likely
introduced an equal number of wishlists and showstoppers.



difference between 0.93.3 and 0.93.2:
- a major trivial bug that caused Pd to shutdown has been fixed.
the problem was apparent only on OSX when using Pd-0.43, but could have
triggered weird effects on all known systems.


noteable differences between 0.93.2 and 0.93.1:

availability:
- this is the first 0.93 release, that provides binaries for OSX.
the downloadable archive contains fat binaries for both ppc and i386
which should run on any OSX since 10.4

functionality:
- fixed a crash on 64bit architectures related to SIMD-detection code
- fixed other crashes on 64bit architecture when using some pix-effects
(ports of Pete's Plugins)
- pix_texture now handles repeat/quality of external textures
- failing plugins no longer keep other (working) plugins from functioning
- improved filmGMERLIN framecount behaviour
- made recordQT work again

documentation:
- a number of typos and inconsistencies in the help patches

get happy!

fgmadr
IOhannes



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Seems to work fine here on Ubuntu 11.04, Pd 0.42.6.
++

Jack


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Re: [PD] crash with reactivision

2011-11-11 Thread Jack

Le 09/11/2011 17:17, Max a écrit :

this patch freezes Pd. it needs the tuio, and you need to wave around with the 
ID1 in front of the camera for about 30 seconds.
never the less it is actually is the [route] that causes the crash, if you 
remove that and replace it with a OSC over local udpsend it is stable.







m.


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Hello Max,

I tried today reacTIVision with your patch. I didn't get crash or freeze 
from pd (on Ubuntu 11.04, pd 0.42.6 and reactivision 1.4 compiled from 
sources). The TUIOclient was downloaded on the reacTIVision website (.zip).
I stayed with the fiducial 1 around 1mn in front of my PS3Eye and saw 
the values from the Y axis changing.

Hope it help...
++

Jack


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[PD] [PD-announce] /dev/art/#10 in Paris with Pure (AT) and Christophe André (FR) - Friday octobre, 14

2011-10-13 Thread Jack

For people in Paris during the next friday (tomorrow).
In french only...

++

Jack




/dev/art/#10 avec Pure (AT) et Christophe André (FR)

Rencontres, discussions et échanges entre artistes et développeurs
utilisant les nouvelles technologies de programmation (arts
numériques, hacking, performances, etc.).

Le vendredi 14 octobre / 14h-22h
au BlackBoxe. Avec Upgrade! Paris #47 /
http://www.incident.net/theupgrade

17 rue de la Chapelle / 75018 Paris
Metro ligne 12 / Station Marx Dormoy ou Porte de la Chapelle
http://rybn.org/dev/art/


14h / 19h : Atelier Rep/Rap + /dev/art/ : Venez découvrir ou partager autour du 
prototypage 3D, venez discuter de vos projets Pure Data, SuperCollider, Arduino 
...

19h / 19h30 : Apéro

19h30 / 22h : Présentations

- PURE : Heart Chamber Orchestra est une performance audiovisuelle où le duo 
TERMINALBEACH (Erich Berger + Pure) utilise les pulsations cardiaques de 12 musiciens 
classiques pour générer la partition d'une composition sonore et visuelle. Cette 
partition instable est envoyée à chaque musicien sur un terminal informatique, leur 
permettant de la déchiffrer et de l'interpréter en temps réel.
Le projet sera présenté à Rennes dans le cadre du festival Electroni[k], le 14 
octobre 2011.

- Christophe André Vers un design libre




PURE (AT): Dissimulés derrière de nombreux pseudonymes, PURE compose de la 
musique électronique depuis 1992. Ciselant des univers sombres et oppressants, 
il crée des pièces sonores hypnotiques, mélanges de compositions 
électroacoustiques, de synthèse sonore et d'improvisation. Depuis 2003 il 
co-développe avec Erich Berger le projet Heart Chamber Orchestra, qui a été 
distingué en 2010 lors des  festivals Ars Electronica, FILE Lux et VIDA 13.0. 
Son dernier album 'Ification' est sorti sur le prolifique label portugais 
Cronica.

http://pure.test.at
http://heartchamberorchestra.org/wordpress/


Christophe André : « designer militant ». De double formation (ingénieur et artiste), il 
nous explique son parcours dès lors qu’il a quitté le monde de l’industrie pour 
développer d’autres modes de production. Dénonçant les méthodes de conception des objets 
intégrant le principe d’obsolescence programmée, il réalise aujourd’hui des objets en 
design libre, afin de se réapproprier les savoir-faire, les partager, et 
devenir des acteurs responsables du monde que nous façonnons.
http://fr.wikipedia.org/wiki/Christophe_Andre


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[PD] [PD-announce] /dev/art/#10 in Paris with Pure (AT) and Christophe André (FR) - Friday octobre, 14 (English version)

2011-10-13 Thread Jack

For people in Paris tomorrow.
In english ! ;)
++

Jack



_ Workshops at 2 pm
_ Conference/démo at 7 pm



__ with:

PURE
Heart Chamber Orchestra



CHRISTOPHE ANDRÉ
Towards libre design
Conference proposed by Blackboxe


_
Conferences are hosted within the blackboxe open atelier,
in Théâtre de Verre, Paris.
http://www.blackboxe.fr




__ Blackboxe collective open house programm:


_ Friday 14

14h Rep/Rap Workshop  /dev/art/  Workshop
Discover and share about 3D printing, come and discuss about your own
Pure Data, SuperCollider, Arduino ... projects

7 pm PURE: Heart Chamber Orchestra
Conference

9 pm CHRISTOPHE ANDRÉ: Towards libre design
Conference proposed by Blackboxe


_ Sunday 16

6:30 - 7:00 pm Sangue Concert by Pierre Mourles.
Triangular exchange between voice, augmented accordion and elctronique
manipulations. Thanks to an installation based on real time sound
manipulation, Sangue paves its sinuous way between folk, experimental
and jazz music.

7:30 - 7:45 pm Fluxus demo
http://www.pawfal.org/fluxus
by Milovann Yanatchkov. Fluxus is about smoothing out a continuous
transitional process, such as a flowing creek, successive graphical
changes generated live.



_ Blackboxe / Théâtre de Verre
17 rue de la Chapelle, 75018 Paris
M° Marx Dormoy


_
about:

_
Pure
Heart Chamber Orchestra
http://pure.test.at

The Heart Chamber Orchestra is an audiovisual  performance
consisting of 12 classical trained musicians and the artist
duo TERMINALBEACH. Using their heartbeats, the musicians
control a computer composition and visualization environment.
They read  and play a real-time score from laptop screens
placed in front of  them.
« Heart Chamber Orchestra » will be performed in the festival
Electroni[k], Rennes, on the 13th october 2011.
http://heartchamberorchestra.org/

PURE (AT):
PURE has been making electronic music under different monikers
since 1992. Working in the darker and heavier domains of the sonic
universe he creates hypnotic, soundtrack-like sound pieces using
a mix of electro-acoustic composition, sound synthesis,
and live electronics.
Since 2003 he co-develops and performs the award-winning
Heart Chamber Orchestra. His latest album Ification
was released on portuguese label Crónica.
In 2010 he received his Master degree in Computer Music
from the University of Plymouth.
http://pure.test.at

_
Christophe André
Towards a libre design
http://fr.wikipedia.org/wiki/Christophe_Andre

Christophe André: born in 1979, is an activist designer.
He followed a double training: after having earned his
engineering degree, he chose to leave the world of industry
to develop other modes of production, in the Ecole Nationale
des Beaux Arts of Grenoble. Denouncing the design methods
objects which incorporates the principle of planned
obsolescence to control and reduce the life objects,
forcing in this way the consumption, he now realizes design
freedom objects, to reclaim the know-how, share,
raising the abstraction that surrounds our objects of
every day life, in order that we become responsible actors
in the world that we shape.

_
_
/dev/art/
Meetings, discussion, sharing ideas between artists and developpers
(media art, hacking, performances)
http://rybn.org/dev/art/

_
Blackboxe
The Blackboxe is an open atelier, on the hackerspace model.
Hosted in le Théatre de Verre, Paris.
http://blackboxe.fr/

_
Upgrade! Paris
The Upgrade! Paris sessions are organized by Incident.net.
They are public and monthly. Artists, researchers, architects,
theorists present during one hour their recent work.
http://incident.net/theupgrade/


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Re: [PD] pix.multi.crop (Michael Karr)

2011-10-07 Thread Jack

Le 07/10/2011 17:18, Michael Karr a écrit :
Aha, I see. Now this problem, when I try to use your patch with 
pix_movie it flashes green stroboscopically and repeats the entire 
video frame in all 9 blocks of the GEM window; and when I change the 
grid from 3x3 to 1x5, it does crop, but creates space between the 
individual crops. In gems.multi.crop the video loads fine and crops 
fine with the 1x5 setting.  I have tried to hook up the parameters 
like you did in your example, but the patch is set up quite 
differently from multi.crop.  How would I go about separating the 
cropping values in multi.crop from each other so that I can control 
them dynamically?


Thanks,
Michael


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Use [pix_film] + [pix_texture] instead of [pix_movie].
Before to go more far i advise you to open each examples in Gem help to 
understand how Gem works.
To understand what are the differences between [pix_film] and 
[pix_movie] open Gem help.
For the problem about [pix_crop], change the values in the long message 
separate by commas arriving in [translateXYZ].
If you get small black lines between crops, the problem should come from 
the texture (send repeat 0 or repeat 1 to [pix_texture]).

++

Jack


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Re: [PD] Synchronisation fo video and sound

2011-10-06 Thread Jack

Le 06/10/2011 11:25, Albena Baeva a écrit :


Hello List,

I'm trying to synchronise film and it's sound in pd. I have several 
short clips exported as one longer video and separate audio file. I 
need to be able to start each one of them when I choose, but I loose 
synchronisation of sound an video. I first try to use this patch 
(http://www.youtube.com/watch?v=boX0v54SqtU ) - I send to the right 
inlet of [phasor] the starting point of the video (/) by the total fim 
length. That worked with one of my video test, but with the real video 
that I have to use totally lost synchronisation. I 
send separately the begging point of the video to [counter] and [pix 
film]. Then I tried to use [phasor] as the play machine for both. But 
it still doesn't work- the problem this time is the speed of the sound 
sample is faster and the way the films change is pretty random, but 
there is synchronisation.
I attach part of my second try. I hope that will be enough to see 
where I' wrong

Thanks

Albena
http://albena.posterous.com http://albena.posterous.com/
runabout.eu http://runabout.eu
the-rest-art.blogspot.com http://the-rest-art.blogspot.com


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To synchronise movies and sounds, you need to do the same thing 
presented in the youtube video (with [snapshot~]). Then you need also to 
know how many frames per second there is in your movie. For example, if 
your movie has 25 fps and your sound is at 44100 Hz, then you need to 
divide the value from [snapshot~] by 44100 (to get time in second) and 
multiply this time by 25 to get the frame that must be reached (you send 
this value to the right inlet of [pix_film]). Then :


[snapshot~]
|
[/ 44100]
|
[* 25]
|
[pix_film]

Hope it helps.
++

Jack


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Re: [PD] gemlist_info of iterated geo

2011-10-03 Thread Jack

Le 03/10/2011 17:30, ronni montoya a écrit :

Hello, im using gemlist_info for getting the positions of my geos. I
need to get the positions of a group of iterated geos, for example:

repeat 19
translateXYZ -4 0 0
sphere 4

Use [gemlist] instead of [repeat].


but  i use gemlist_info with a group of iterated geos  i get the
position of my last repeated element.
Wrong, you get the position of all the spheres. Use [print] instead of 
number box to see the output of [gemlist_info].

How can i select the geo from which i want to receive the position?

See the patch attached.
You can use [gemlist_info] or [gemlist_matrix] to get the transformation 
matrix.

++

Jack





thanks


R.

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#N canvas 717 145 678 343 10;
#X msg 37 8 create \, 1;
#X obj 37 49 gemwin;
#X msg 47 28 destroy;
#X obj 194 10 gemhead;
#X obj 194 79 until;
#X obj 194 215 gemlist_info;
#X msg 194 58 19;
#X obj 263 308 print;
#X obj 194 193 spigot 0;
#X obj 194 37 t b a b;
#X msg 343 93 0;
#X obj 328 125 f;
#X obj 356 126 + 1;
#X obj 194 100 t a b;
#X obj 328 169 ==;
#X floatatom 343 152 5 0 0 0 - - -;
#X text 106 8 - 1;
#X text 383 152 - 2 (from 0 to 18);
#X obj 194 170 sphere 4;
#X obj 263 236 unpack f f f;
#X obj 194 149 translateXYZ -4 0 0;
#X obj 194 128 gemlist;
#X obj 332 257 + 4;
#X obj 263 287 pack f f f;
#X connect 0 0 1 0;
#X connect 2 0 1 0;
#X connect 3 0 9 0;
#X connect 4 0 13 0;
#X connect 5 4 19 0;
#X connect 6 0 4 0;
#X connect 8 0 5 0;
#X connect 9 0 6 0;
#X connect 9 1 21 1;
#X connect 9 2 10 0;
#X connect 10 0 11 1;
#X connect 11 0 12 0;
#X connect 11 0 14 0;
#X connect 12 0 11 1;
#X connect 13 0 21 0;
#X connect 13 1 11 0;
#X connect 14 0 8 1;
#X connect 15 0 14 1;
#X connect 18 0 8 0;
#X connect 19 0 23 0;
#X connect 19 1 23 1;
#X connect 19 2 22 0;
#X connect 20 0 18 0;
#X connect 21 0 20 0;
#X connect 22 0 23 2;
#X connect 23 0 7 0;
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Re: [PD] [PD-announce] AntiDataMining project in ZKM (Karlsruhe) using Pd and Gem

2011-09-27 Thread Jack

Le 24/09/2011 21:28, Charles Henry a écrit :

A very nice project.  What do you make of the robot and tts voices in
the video?

Chuck

On Sat, Sep 24, 2011 at 9:01 AM, Jackj...@rybn.org  wrote:

See the video of a trade bot in the panoramic room ;)
http://www02.zkm.de/videocast/index.php?option=com_contentview=articleid=446:rybncatid=115
http://www02.zkm.de/videocast/index.php?option=com_contentview=articleid=446:rybncatid=115
++

Jack



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Hello Charles,

Here a small description of the project (the voice of the robot comme 
from MacOSX speach) :


On May 6, 2010, around 2:40 p.m., the Dow Jones Industrial Average index 
fell about 900 points in less than twenty minutes. The loss was 
estimated at one trillion dollars. Following this event, all 
transactions made that day between 2:40 and 3 p.m. were canceled in 
joint agreement. This instantaneous stock market crash, which is now 
referred to as the “Flash Crash,” was caused by miscalculations carried 
out by high-frequency trading robots operating on the markets. Despite 
its virtuality, this crash sheds light upon the actual architecture of 
finance; its particular temporality and scale that reaches far beyond 
human physical abilities and perceptions, where robots trigger thousands 
of orders each second and flood the market with millions of fake 
information to hide their true investments, a process which is called 
“quote stuffing.” Engaging finance in its most recent and complex 
developments, RYBN has undertaken the construction of its own amateur 
trading bot, designed to invest and speculate on the financial markets. 
Its decisions are taken with the help of an internal algorithmic 
intelligence system, and can be influenced by a wide range of external 
arbitrary parameters. The whole decision system allows the program to 
foresee the next moves in the markets, while it tries to identify and 
anticipate the relevant and effective patterns within the financial 
chaotic oscillations. The performance stops when the robot reaches 
bankruptcy.


You can follow the portfolio and the evolution of the PL realized by 
the bot on this web site (directly connected to the installation) :

http://www.rybn.org/ANTI/ADM8/
The website about AntiDataMining is there :
http://www.antidatamining.net/
++

Jack



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Re: [PD] mouse-driven camera

2011-09-24 Thread Jack

Le 24/09/2011 10:58, topo bot a écrit :
Hello, is there any library or abstraction that allows to control the 
perspective of the camera with the mouse on gem?


Do anybody have tried something like this?
i would like to have a simple functionality as in the peasycam library 
for processing.



http://mrfeinberg.com/peasycam/#demos


thanks



Adam


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Hello,

It should not be too hard to make.
Simply use this :

[gemmouse]
|
[perspec(
|
[gemwin]

You need to add other object and messages to make it works, but this is 
the main structure (look at the help file of [gemmouse] and [gemwin]).

Good development.
++

Jack


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[PD] Problem with msgfile in zexy

2011-09-07 Thread Jack

Hello,

I have a problem with [msgfile].
When i send [add2 1 2 3 4( to [msgfile], Pd crash.
This on Ubuntu 11.04, Pd 0.42.6 and Zexy 2.2.3.
++

Jack



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Re: [PD] [PD-announce] gem 0.93.1

2011-08-28 Thread Jack

Le 28/08/2011 17:27, IOhannes zmölnig a écrit :

after a few days of waiting (for you) and hard labour (for me), Gem
0.93.1, the 1st bugfix release for the 0.93 series, has been released today.

like always we have fixed numerous bugs and features, and most likely
introduced an equal number of wishlists and showstoppers.

noteable differences since 0.93.0:
functionality bugs:
- [pix_film] no longer crashes when sending an auto message to it,
while no film is loaded
- [pix_film]'s auto message actually does something
- [pix_frei0r] no longer crashes when dynamically instantiating plugins
documentation:
- [pix_frei0r]/[pix_freeframe] help patches now mention how to
dynamically load a plugin at runtime (or change the plugin)
- [separator] help patch now explains how to only work on special openGL
matrices

OK, thanx for the clarification about [separator].
++

Jack




binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX are still not available yet, but we hope to get them
online soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.1

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem


mfgadr
IOhannes



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Re: [PD] [PD-announce] gem 0.93.0

2011-08-26 Thread Jack

Le 26/08/2011 18:20, IOhannes zmölnig a écrit :

after long years of waiting (foir you) and hard labour (for me), Gem
0.93 has been released today.

large parts of the underlying engine have been re-written to give you a
better experience!


binaries are available for w32 (installer  zip), for the brave and
adventurous there is the source code.
binaries for OSX and not available yet, but we hope to get them online
soonish.

grab it while it's hot: http://gem.iem.at/releases/0.93.0

alternatively you can get the files from
https://sourceforge.net/projects/pd-gem

Hello IOhannes and bravo to bring us this new stable release of GEM.


highlights
==

Objects
---
frei0r video plugins support

- [mesh], [surface3d],...
- [separator] now takes arguments to define which stacks to push/pop

Can you tell us more about arguments on [separator] ?
Thanx.
++

Jack



documentation
-
- numerous bigfixes and improvements

extra
-
- [pix_fiducialtrack] is no more part of Gem (but comes bundled with Gem)
- [pix_artoolkit] fiducial tracking using ARToolKit
- [pix_drum], [pix_mano]: Jaime Olivier's analysis objects!


plugins
---
image acquisition is now factored out into plugins
this means that you can e.g. easily add new image acquisition methods to
the existing [pix_video], [pix_film] and [pix_image] objects

- still image loading/saving now uses plugins on all platforms
on w32 you can now use ImageMagick and/or QuickTime for loading/saving
images, which greatly increases the number of supported formats.
you now get programmatic feedback on image loading success...

- video acquisition now uses plugins on all platforms
uniform way to get or set properties/attributes/controls, like hue,
saturation, shutter-speed, pan,...
  working DV support (on linux)
  V4L also works with newer kernels (that dropped v4l)
  support for IIDC
  support for industrial grade GigE cameras using 3rd party libraries
such as PYLON, Halcon or AVT's PvAPI
  experimental UNICAP support

- film acquisition now uses plugins on all platforms (you could use
gmerlin on w32 or osx...)

- recording (film output) now uses plugins on all platforms
  support for V4L2 (and V4L) loopback devices, in order to generate a
fake live video from your Gem window - use itfor recording, streaming,...

settings

global  local settings files to modify the overall behaviour of Gem
you don't like Gem's default framerate, windowsize, font, texture
mode,...? change it once and for all

internals
-
- API: this is the first Gem with a public API: a selection of headers
that you can use to write your own Gem-plugins
build-system

- build system: completely switched to a proper autotools

- openGL: updated bundled GLEW

- source organization: re-organized the entire source tree for hopefully
better maintainability


lowlights
=
i need an OSX developer willing to spend some time in getting image
acquisition and windowing to work on OSX=10.6 (x86_64)


mfga,dsra
IOhannes



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Re: [PD] GEM: borderless window is also always on top (and hasn't an icon)

2011-07-28 Thread Jack
Is there a simple possibility (hidden) to avoid that the Gem window
become the top most window on linux when you send 'border 0' ?
Thanx for help.
++

Jack



Le samedi 02 octobre 2010 à 20:06 +0200, Matteo Sisti Sette a écrit :
 Hi,
 
 In ubuntu, if I send border 0 to [gemwin], then the window (once 
 created), besides being borderless which is the expected part, also 
 sticks on top and doesn't have a button in the panel on the bottom of 
 the screen as windows usually have.
 
 Not so in Windows, where it just creates a borderless window which, a 
 part being borderless, behaves as any other window.
 
 Is there a way in Linux to get a gem window that is simply borderless 
 without sticking on top and without having to renounce to the panel button??
 
 thanks
 m.
 
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Re: [PD] GEM: borderless window is also always on top (and hasn't an icon)

2011-07-28 Thread Jack
Hello Pierre,

Thanx for the recommandation, but i am looking for a simplest way with
Ubuntu Gnome Classic.
It would be nice if i could send a message to [gemwin] to disable
topmost window when you send 'border 0' message (under Linux).
++

Jack



Le jeudi 28 juillet 2011 à 13:50 +0200, Pierre Mersadier a écrit :
 Le jeudi 28 juillet 2011 à 13:37 +0200, Jack a écrit :
  Is there a simple possibility (hidden) to avoid that the Gem window
  become the top most window on linux when you send 'border 0' ?
  Thanx for help.
  ++
  
  Jack
 
 
 
 Yo Jack,
 a simple trick for that is to use fluxbox,
 with this window manager you can hide your windows decoration with a
 simple shorcut:
 http://fluxbox-wiki.org/index.php?title=Borderless_windows
 easy and efficient
 
 p.
 



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Re: [PD] route - pack issue

2011-07-07 Thread Jack
Yep, there is a bug. For a workaround, you can add a [bang( message
between [route] and [pack].
++

Jack



Le jeudi 07 juillet 2011 à 17:44 +0100, Joe White a écrit :
 Hi list,
 
 
 I've been doing some patching with [route] and came across a problem -
 I'd love it if someone could explain why this happens otherwise I
 think it's a bug. 
 
 
 Basically I'm sending a message with one item to a route object with
 an argument of the same name. For example:
 
 
 [start (
 |
 [route start]
 
 
 This is connected to a [pack f]. When I bang the start message the
 route object outputs a bang, which in turn should output the stored
 number in the pack object. However, this does not happen (which is the
 problem). 
 
 
 If I connect a [t b] after the [route] and before the [pack f] it
 works. It also works with [f ] instead of [pack f] and a [select]
 object will correctly bang the pack. I've attached a patch to show
 this. 
 
 
 What seems weird is that it is not a problem with either [route] or
 [pack f] on their own, but rather only when they are connected.
 
 
 Thanks,
 Joe  
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Re: [PD] Testing whether a directory is empty without printing error messages if it is

2011-06-20 Thread Jack
Le lundi 20 juin 2011 à 18:36 +0200, Matteo Sisti Sette a écrit :
 Hi,
 
 I'm using [folder_list] to perform the following tasks:
 - check whether a directory or file exists
 - get the list of files in a directory (which is an empty list if the 
 directory is empty)
 
 However, when the file does not exist or the directory of which I'm 
 getting the list is empty, it prints an error message on the console. 
 The test works, but I need to avoid printing error messages when there's 
 no error to worry about.
 
 Is there another way of getting a directory list without printing an 
 error message to the console if the list is empty?
Modify the source code ?
++

Jack


 
 Thanks
 m.
 
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Re: [PD] [GEM-dev] Gemwin help patch

2011-06-19 Thread Jack
Hello Nico,

In the fullscreen subpatch, use [gemkeyname] instead [keyname] (or use
both).
Maybe, add a [create, 1( and [0, destroy( in the more viewing, more
lighting and more window properties subpatch.
Save the patch with all subpatch windows closed (here the FSAA subpatch
open itself with the patch).
++

Jack



Le dimanche 19 juin 2011 à 17:05 +0200, Nicolas Montgermont a écrit :
 Hello all,
 
 I've seen the same gemwin help patch for many years, and i think it 
 needed an update so i've worked on the version attached.
 My main concerns when designing it were:
 - fit to the gem help patch template
 - remove automatically sended parameters, as for example lighting 1. 
 That was very confusing for beginners: they create the gemwin object, 
 open the help patch, close it and then they can see nothing in their 
 window cause they have no light but lighting activated.
 - explicit if the message must be send before or after the creation of 
 the gemwin.
 - use only one gemwin object
 - limit the number of hidden geos
 I submit it to the community for critics, what is missing, what should 
 be changed, updated?
 I have not change much of the text, maybe it needs also some editing.
 I have drawn a moving object cause i think it can be useful for FSAA 
 demo or frame rate.
 Many of the design was in discussion with cyrille.
 I hope that will be useful,
 
 Nicolas
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Re: [PD] export from gem

2011-06-17 Thread Jack
Hello Max,

Open this .zip and tell me if it is working now.
I just added the message [color $1 $2 $3( in the abstraction to have the
background white with [absCaptureHD myPicture 6000 6000 1 1 1].
Be aware that your saved picture is not anti aliased (maybe use another
application - like photoshop or the gimp - to reduce the resolution with
interpolation).
++

Jack



Le vendredi 17 juin 2011 à 13:02 +0200, Max a écrit :
 hi jack,
 
 i'd be glad if you could have a look:
 
 
 
 Am 17.06.2011 um 01:38 schrieb Jack:
 
  Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set
  in order' your scene you want to capture.
  As Mathieu says, you have to render the scene before you capture it.
  Tell me if you still have a problem.
  Send your patch to have a look.
  ++
  
  Jack
  
  
  
  Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
  On Thu, 16 Jun 2011, Max wrote:
  
  that's a useful abstraction, however in this specific scene it renders 
  black only if i put it right after the gemhead. where's the catch?
  
  BTW, you need to have proper priority for this operation, using either [t 
  a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the 
  rendering is done.
  
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Re: [PD] (GEM) Getting the z-buffer value of a pixel in a rendered image

2011-06-16 Thread Jack
Le jeudi 16 juin 2011 à 14:21 +0200, Jack a écrit :
 It is possible to use shader to define the z-buffer.
What i mean is not z-buffer but depth of a vertex.
++

Jack


 gl_ModelViewMatrix * gl_Vertex gives the eye coordinate position of each
 vertex (it is what we need here to define the depth of each vertex).
 See example attached.
 You can change this example to apply the depth to alpha channel.
 ++
 
 Jack
 
 
 Le mercredi 15 juin 2011 à 17:09 -0400, Mathieu Bouchard a écrit :
  On Fri, 10 Jun 2011, Matteo Sisti Sette wrote:
  
   Is there a way in GEM to take a snapshot of a rendered scene (such as 
   with pix_snap) and save the z-buffer information, for example saving it 
   as an extra channel? (e.g. have the z value saved as the alpha channel)? 
   I'm interested in getting an image of the scene as it would appear if it 
   was captured by a depth sensor like a Kinect...
  
  How many bits do you expect the z-buffer to be, and how can that possibly 
  fit in any GEM pix structure ?
  
  AFAIK, only GridFlow, PDP and iemmatrix are equipped to handle that data.
  
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Re: [PD] export from gem

2011-06-16 Thread Jack
Hello Max,

I have make an abstraction recently (absCaptureHD) to save a scene in
high resolution (using pix_writer).
Have a look in your recent e-mail.
++

Jack



Le jeudi 16 juin 2011 à 15:00 +0200, cyrille henry a écrit :
 hello,
 
 pix_write works, i juste test it. the gemhead connected to pix write should 
 be rendering after rendering the primitive...
 
 if you wish higher resolution, you can render in a big frambuffer, and 
 snapshot this frambuffer.
 
 c
 
 
 Le 16/06/2011 12:13, Max a écrit :
  any ideas how to export this other than a screenshot, possibly with a 
  higher resolution?
  pix_write doesn't see the object at all(!?).
 
 
 
 
 
 
 
 
 
  m.
 
  Am 05.06.2011 um 18:54 schrieb Max:
 
  now with 2 axis control
 
  sineXY-glsl.zip
 
 
  Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
 
  Just tested it, and it looks pretty cool in GEM.
 
  On Sun, Jun 5, 2011 at 5:13 PM, Maxabonneme...@revolwear.com  wrote:
 
  hi jack, that's great fun, i've modified it a bit:
 
 
 
 
 
  Am 03.06.2011 um 18:06 schrieb Jack:
 
  Hello Max,
 
  Have a look at this patch and shaders.
  ++
 
  Jack
 
 
 
  Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
  dear list,
 
  i've been trying to make a 3d sine wave like on this image:
  http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png
  in gem, ideally interactive
 
 
  that might become the CI for the PdCon, any help is appreciated.
 
  max
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  maxWaves.zip
 
 
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  --
  Pedro Lopes (HCI Researcher / MSc)
  contact: pedro.lo...@ist.utl.pt
  website: http://web.ist.utl.pt/Pedro.Lopes / 
  http://pedrolopesresearch.wordpress.com/ | 
  http://twitter.com/plopesresearch
 
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Re: [PD] RE : problem with pdgst

2011-06-16 Thread Jack
Le jeudi 16 juin 2011 à 12:34 +0200, Antoine Villeret a écrit :
 hi, 
 
 gnomevfssrc works fine for me with photojpeg stream
 
 i just  need to do :
 
 [location=location=http://discontrol:discontrol@192.168.1.21/cgi-bin/cmd/system?GET_STREAM(

[location
http://discontrol:discontrol@192.168.1.21/cgi-bin/cmd/system?GET_STREAM(
is the good format for this message.
Thanx anyway, I don't know why but it is working today !
++

Jack



 |
 [gnomevfssrc]
 |
 [jpegdec]
 |
 [ffmpegcolorspace]
 |
 [pix_gst2gem]
 
 do you have the same error on all locations ?
 
 i'm using gnomevfssrc v.10.0.34
 
 cheers
 
 a.
 
 
 
 
 --
 
 Message: 1
 Date: Wed, 15 Jun 2011 17:17:16 +0200
 From: Jack j...@rybn.org
 Subject: [PD] problem with pdgst
 To: pd-list@iem.at
 Message-ID: 1308151036.2055.14.camel@jack-laptop
 Content-Type: text/plain; charset=utf-8
 
 I can play a stream without problem with gstreamer and the
 command
 line :
 $ gst-launch-0.10 gnomevfssrc location=http://... ! qtdemux !
 ffdec_h264 ! ffmpegcolorspace ! xvimagesink
 
 But using pdgst with :
 
 [location http://...(
 |
 [gnomevfssrc]
 |
 [qtdemux]
 |
 [ffdec_h264]
 |
 [ffmpegcolorspace]
 |
 [pix_gst2pix rgba]
 
 It doesn't work. I get in the pd console :
 
 verbose( 0):setting property 'location'
 GEM: Direct Rendering enabled!
 GEM: GLEW version 1.5.4
 GEM: Start rendering
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 0 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 info:gst2pix: stream_status 1 gnomevfssrc1
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en
 lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868):
 gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given
 error: [gnomevfssrc]: Impossible d'ouvrir la ressource en
 lecture.
 error: [gnomevfssrc]: gstgnomevfssrc.c(868):
 gst_gnome_vfs_src_start
 (): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
 No filename given
 
 I am sure the filename is given with the [location( message.
 
 Here my configuration :
 Pd 0.42.5
 GEM: ver: 0.93.SVN rev3952M
 GEM: compiled: May  1 2011
 pdgst $Revision: 0.0 $
(copyleft) IOhannes m zmoelnig @ IEM / KUG
compiled on Jun 15 2011 at 16:58:09
compiled against Pd version 0.42.5.
 
 I miss something ?
 Any help would be appreciated.
 Thanx.
 ++
 
 Jack
 
 
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Re: [PD] [GEM-dev] videoIO compilation error

2011-06-16 Thread Jack
Thanx Antoine, your method works fine ;)
++

Jack



Le mardi 14 juin 2011 à 18:37 +0200, Antoine Villeret a écrit :
 Hi jack, 
 
 for me, I can change the location property of gnomevfssrc but I have
 to stop AND bang pdgst before changing the location 
 the bang is necessary to kill the window after stoping the pipeline
 
 best
 
 antoine
 -- 
 do it yourself
 http://antoine.villeret.free.fr 
 http://drii.ensad.fr
 --
 Google lit ce mail... 
 si vous refusez cela, utilisez l'adresse antoine.villeret [at] free.fr
 pour me contacter
 
 
 
 2011/5/30 Jack j...@rybn.org
 Le lundi 30 mai 2011 à 16:10 +0200, Antoine Villeret a écrit :
  thanks IOhannes !
 
  concerning pdgst, could it work ? and should i send you some
 bug
  report or is it also almost dead ?
 
 No, i think it is not dead. It is not perfect but it works
 fine in most
 cases.
 For example, one of the problem i have, i can't load an other
 video from
 a stream with the message [location(.
 ++
 
 Jack
 
 
 
 
  regarding filmGMERLIN plugin, i'll try it
 
  and thanks for all, you're the man !
 
  cheers
 
  antoine
 
 
 
  --
  do it yourself
  http://antoine.villeret.free.fr
  http://drii.ensad.fr
  --
  Google lit ce mail...
  si vous refusez cela, utilisez l'adresse antoine.villeret
 [at] free.fr
  pour me contacter
 
 
 
  2011/5/30 IOhannes m zmoelnig zmoel...@iem.at
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
 
  ]On 2011-05-30 11:37, Antoine Villeret wrote:
   hi,
  
   humhum ok...
   I need to read and write video stream from Gem,
 videoIO
  appeared to be a
   good solution when it was alive...
 
 
  well, yes and no. i don't think videoIO was ever in
 a state
  that could
  accomplish this.
 
   is there a Gem plugins with which I can read/write
 HTTP and
  RTSP streams ?
 
 
  afaic, you should be able to _read_ rtsp/http
 streams using
  the
  gmerlin-avdec backend of [pix_film] (yes, that's
 [pix_film]
  rather than
  [pix_video]; gmerlin-avdec is a generic video
 decoding
  framework
  targeted mostly at video-file playback but which can
 also do
  some
  networking)
 
  however, there is currently no direct way to _write_
 these
  streams.
 
 
   i also saw your pdgst which seems to be buggy...
 
 
  buggy is a bit generic.
 
 
   so is there a solution (on Ubuntu 10.4) ?
  
 
 
  dunno about the inclusion state of gmerlin-avdecoder
 in
  ubuntu-10.4;
  it's definitely in current debian/wheezy, so it
 should hit
  ubuntu at
  some point.
 
 
  anyhow, this is what i would do:
  - - read the streams using [pix_film]
 
  - - write the streams to a pipe using [pix_record]
 and a
  v4l2loopback
  device;
  you will need the v4l2loopback kernel modules, which
 are
  available in
  ubuntu starting with natty, or directly get them
 from
  http://github.com/umlaeute/v4l2loopback/)
  you will also need a recent enough version of Gem
 (that is:
  current SVN)
  that has support for writing to v4l2-loopbacks in
 [pix_record]
  - - send the stream using GStreamer (grabbing the
 v4l2
  loopback source and
  using whatever technology gstreamer offers to
 broadcast the
  stream)
 
  (you could also do v4l1 loopback using the
 vloopback driver
  and
  [pix_record]'s v4l1 writing capabilities; however
 v4l1 is
  considered
  dead, so i'd use v4l2)
 
 
 
  fgamsdr
  IOhannes
  -BEGIN PGP SIGNATURE-
  Version: GnuPG

Re: [PD] export from gem

2011-06-16 Thread Jack
Yes, put a [t a a] or [t a a a a a a ...] after [absCaptureHD] to 'set
in order' your scene you want to capture.
As Mathieu says, you have to render the scene before you capture it.
Tell me if you still have a problem.
Send your patch to have a look.
++

Jack



Le jeudi 16 juin 2011 à 18:20 -0400, Mathieu Bouchard a écrit :
 On Thu, 16 Jun 2011, Max wrote:
 
  that's a useful abstraction, however in this specific scene it renders 
  black only if i put it right after the gemhead. where's the catch?
 
 BTW, you need to have proper priority for this operation, using either [t 
 a a] or a numbered [gemhead] so that [pix_snap] snaps *after* the 
 rendering is done.
 
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[PD] problem with pdgst

2011-06-15 Thread Jack
I can play a stream without problem with gstreamer and the command
line :
$ gst-launch-0.10 gnomevfssrc location=http://... ! qtdemux !
ffdec_h264 ! ffmpegcolorspace ! xvimagesink

But using pdgst with :

[location http://...(
|
[gnomevfssrc]
|
[qtdemux]
|
[ffdec_h264]
|
[ffmpegcolorspace]
|
[pix_gst2pix rgba]

It doesn't work. I get in the pd console :

verbose( 0):setting property 'location'
GEM: Direct Rendering enabled!
GEM: GLEW version 1.5.4
GEM: Start rendering
info:gst2pix: stream_status 0 gnomevfssrc1
info:gst2pix: stream_status 0 gnomevfssrc1
info:gst2pix: stream_status 1 gnomevfssrc1
info:gst2pix: stream_status 1 gnomevfssrc1
error: [gnomevfssrc]: Impossible d'ouvrir la ressource en lecture.
error: [gnomevfssrc]: gstgnomevfssrc.c(868): gst_gnome_vfs_src_start
(): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
No filename given
error: [gnomevfssrc]: Impossible d'ouvrir la ressource en lecture.
error: [gnomevfssrc]: gstgnomevfssrc.c(868): gst_gnome_vfs_src_start
(): /GstPipeline:pipeline0/GstGnomeVFSSrc:gnomevfssrc2:
No filename given

I am sure the filename is given with the [location( message.

Here my configuration :
Pd 0.42.5
GEM: ver: 0.93.SVN rev3952M
GEM: compiled: May  1 2011
pdgst $Revision: 0.0 $
(copyleft) IOhannes m zmoelnig @ IEM / KUG
compiled on Jun 15 2011 at 16:58:09 
compiled against Pd version 0.42.5.

I miss something ?
Any help would be appreciated.
Thanx.
++

Jack




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Re: [PD] Send GEM to Resolume

2011-06-03 Thread Jack
If Resolum accept video stream, then there is a solution with V4l2
loopback with pdgst for example.
There is a lot of information on this list about how to use pdgst.
++

Jack



Le vendredi 03 juin 2011 à 19:08 +0200, Roch Jub a écrit :
 Hey there !
 
 
 I'm wondering if it's possible to send the content of gemwin to
 Resolume ... I've looked over internet, only a solution with veejay on
 linux but I want to stay on windows. From what I read on Resolume
 flossmanual it's possible to stream somehow
 ( http://resolume.com/support/manual/index.html#Recording ) . Maybe
 one of you have a good idea ?
 
 
 cheers
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Re: [PD] OCR with Puredata?

2011-06-02 Thread Jack
Le mercredi 01 juin 2011 à 12:51 -0400, Tedb0t a écrit :
  Is it just me, or it sounds like it's going to take a lot of
  preprocessing before you can even think of feeding it to a neural
  network ?
 
 
 Black/white thresholding and resolution reduction, that's it.
I also use grey images and it was working fine.
 
 
  Human vision is made of a lot more layers of neurons than we can
  hope to deal with in artificial networks.
 
 
 It sure is.  Luckily you only need a few to do some basic OCR.  You
 could try a grid of something like 10x10 pixels just to start, which
 would require 100 input neurons.  The lower the resolution, the higher
 your error rate will be, but you can find good compromises.
I was working with a grid of 16x16 pixels and it was OK for me.
 
 
  At what angles should characters be recognised ?
 
 
 Well, that's the beautiful thing about neural nets—it just depends on
 how you train the net.  If you want the net to be able to recognize
 tilted letters, you can add tilted letters to the training sets.  It
 can affect 
Yep, if you train your NN with angles, deformations, etc. You should get
good results.
++

Jack


 
 
  But making an OCR using ANN is a lot lot more work than using an OCR
  library. Making a Pd-to-OCR-library interface is less work than
  making an OCR abstraction library
 
 
 Agreed, strongly.  OCR is a really excellent exercise in neural nets
 (look up Self-Organizing Maps or Kohonen networks), but it's a lot of
 work.  It would be faster by far to set up an interface as Mathieu
 suggests.  However, if you want to go through with it anyway, I'd love
 to help!
 
 
 It looks like the defacto open ocr lib is
 Tesseract: http://code.google.com/p/tesseract-ocr/  This would be
 great to have in Pd.
 
 
 Incidentally, I can't see any reason why Pd would be bad at it,
 since the ANN external uses the C FANN library, which is likely what
 any other library would use in the first place.
 
 
 ±tedb0t
 
 
 
 On Jun 1, 2011, at 11:49 AM, Mathieu Bouchard wrote:
 
  On Wed, 1 Jun 2011, Jack wrote:
  
   You can do this with the use of artificial neural network (for
   character recognition). There are externals for Pd :
   http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/ann/
  
  Is it just me, or it sounds like it's going to take a lot of
  preprocessing before you can even think of feeding it to a neural
  network ?
  
  Human vision is made of a lot more layers of neurons than we can
  hope to deal with in artificial networks.
  
  At what angles should characters be recognised ?
  
  Which colour on which colour ?
  
  You better settle those things first, so that you can figure out how
  you can reduce your data beforehand.
  
  But making an OCR using ANN is a lot lot more work than using an OCR
  library. Making a Pd-to-OCR-library interface is less work than
  making an OCR abstraction library... and it isn't necessarily
  because Pd would be bad at it (I don't know about that). It's more
  because it takes a lot of knowledge to make an OCR library from
  nearly scratch.
  
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  Montréal, QC
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Re: [PD] cut audio files into very litle pieces

2011-06-01 Thread Jack
Hello William,

[list split 1] and [t l] give error: stack overflow. So the whole song
can't be load in [table shuffled].
By replacing this with [list-drip], [list] and [t l] (see patch
attached) it is working fine ;)
++

Jack



Le mardi 31 mai 2011 à 23:22 -0400, William Brent a écrit :
 That's a job for [until], [tabread], and [tabwrite].  It's tedious but
 in the end it's just a lot of copying loops.  I just made the attached
 patch - is that what you want?
 
 William
 
 
 On Tue, May 31, 2011 at 6:06 PM, oskoff lovich noi...@gmail.com wrote:
  Hi list!
 
  some help,  i need to cut audio files into very small pieces: 50-500 ms
 
  and after to create new audio files (adding the small pieces with
  diferent patern)
 
  any idea??
 
  thanks
 
  (i fond a way to do it with SOX, the cut part
sox infile.wav outfile.wav trim 0 0.01 : newfile : restart )
 
  but i would like to do with pd
 
 
  --
  mEtaminaFreeNetRadio  http://metaminafnr.hotglue.me/
 
 http://noconventions.mobi/noish
 
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Re: [PD] OCR with Puredata?

2011-06-01 Thread Jack
Hello,

You can do this with the use of artificial neural network (for character
recognition).
There are externals for Pd :
http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/ann/
++

Jack



Le mercredi 01 juin 2011 à 17:09 +0200, Alvin Google a écrit :
 Hello All .
 I was wondering if anyone has had any experience with an abstraction or 
 some built in process being able to handle character recognition on any 
 platform. I mostly interested in running a test on Linux Ubuntu. What I 
 would like to do is have PD react to marks or characters being picked up 
 by a webcam. I suppose the web-cam would have to capture an image 
 (pixvideo, piximage) and pass that to an ocr engine and then read a text 
 string from the application to be processed by PD in one way or another.
 
 Any help of pointers would be greatly appreciated.
 
 Alvin
 
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[PD] Problem with 'invalid enumerant' with only gemwin

2011-05-24 Thread Jack
Hello,

I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04.
I get 'GL : invalid enumerant' when i use only [gemwin] with [create,
1(. I am working with ATI Radeon HD 5770.

Do you know what does it mean ?
Thanx.
++

Jack






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[PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread Jack
Hello,

I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04.
I don't get properties from [pix_video], even if i get in the console :
[pix_video]: backend #0='v4l2' : v4l2 analog
[pix_video]: backend #1='v4l' : v4l analog
(i have link the .so with $ ln -s)

I missed something ?
Thanx for your help.
++

Jack






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Re: [PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread Jack
I can remember, it was last month, i could have properties from my
PS3Eye. But it was with Ubuntu 10.10 (can't remember the kernel).
++

Jack



Le mardi 24 mai 2011 à 19:01 +0200, cyrille henry a écrit :
 hello,
 same for me.
 when trying with guvcview, it did not offer any parameter modification. so, 
 it's the drivers that have no parameter...
 i'm using the kernel driver, i don't know if other driver offers more 
 configurations...
 
 c
 
 Le 24/05/2011 18:30, Jack a écrit :
  Hello,
 
  I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04.
  I don't get properties from [pix_video], even if i get in the console :
  [pix_video]: backend #0='v4l2' : v4l2 analog
  [pix_video]: backend #1='v4l' : v4l analog
  (i have link the .so with $ ln -s)
 
  I missed something ?
  Thanx for your help.
  ++
 
  Jack
 
 
 
 
 
 
 
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Re: [PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread Jack
Ok, but I thought it was time the kernel had the driver for PS3Eye.
I need to add the module gspca_ov534 ?
++

Jack



Le mardi 24 mai 2011 à 19:18 +0200, cyrille henry a écrit :
 i think i also use to have some parametter, but i did install an other driver.
 that's what you probably have to do now.
 
 c
 
 
 Le 24/05/2011 19:13, Jack a écrit :
  I can remember, it was last month, i could have properties from my
  PS3Eye. But it was with Ubuntu 10.10 (can't remember the kernel).
  ++
 
  Jack
 
 
 
  Le mardi 24 mai 2011 à 19:01 +0200, cyrille henry a écrit :
  hello,
  same for me.
  when trying with guvcview, it did not offer any parameter modification. 
  so, it's the drivers that have no parameter...
  i'm using the kernel driver, i don't know if other driver offers more 
  configurations...
 
  c
 
  Le 24/05/2011 18:30, Jack a écrit :
  Hello,
 
  I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04.
  I don't get properties from [pix_video], even if i get in the console :
  [pix_video]: backend #0='v4l2' : v4l2 analog
  [pix_video]: backend #1='v4l' : v4l analog
  (i have link the .so with $ ln -s)
 
  I missed something ?
  Thanx for your help.
  ++
 
  Jack
 
 
 
 
 
 
 
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Re: [PD] Problem with 'invalid enumerant' with only gemwin

2011-05-24 Thread Jack
Le mardi 24 mai 2011 à 19:04 +0200, cyrille henry a écrit :
 
 Le 24/05/2011 18:31, Jack a écrit :
  Hello,
 
  I have installed GEM 0.93.SVN rev3949 with Pd 0.42.5. on Ubuntu 10.04.
  I get 'GL : invalid enumerant' when i use only [gemwin] with [create,
  1(. I am working with ATI Radeon HD 5770.
 
  Do you know what does it mean ?
 it mean that ati driver on linux are still a bit crappy!!! ;-)
 
 gem try to set an opengl configuration that the driver don't understand.
 
 i did not find where exactly did this comes from. but things mostly works.
 (except hard crash when destroying the opengl windows).

In fact, i have no problem, apart this message ('GL : invalid
enumerant') being repeated every frame.
++

Jack


 
 c
 
 
 
 
  Thanx.
  ++
 
  Jack
 
 
 
 
 
 
 
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Re: [PD] problem in Gem to get properties from PS3Eye Camera

2011-05-24 Thread Jack
OK, thanx.
There is a tutorial on this site :
http://kaswy.free.fr/?q=node/54
++

Jack



Le mardi 24 mai 2011 à 19:20 +0200, IOhannes m zmoelnig a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2011-05-24 19:13, Jack wrote:
  I can remember, it was last month, i could have properties from my
  PS3Eye. But it was with Ubuntu 10.10 (can't remember the kernel).
  ++
 
 there is a patch for the ov534 module in the wild internet [1], that
 gives you control over the ps3eye properties (the stock kernel module
 lacks these)
 
 fgmasdr
 IOhannes
 
 
 [1] http://bear24rw.blogspot.com/2009/11/ps3-eye-driver-patch.html
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
 iEYEARECAAYFAk3b6OoACgkQkX2Xpv6ydvS70ACfblwuIP3LnlyUP8uugWHn+b3e
 3igAoLea56jkwnYHrEr+byefL12a6SFQ
 =DNaa
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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread jack
Hello Chris,

If I have time to do this test the next time i will do it (putting the
graphic card on the 4x PCIe bus).
Now, it works fine with 2 MacPro (with one graphic card and 2 PS3 Eye on
each MacPro) and Ubuntu 10.04.
I have installed PureData 0.42.5, last GEM from SVN and ATI driver
Catalyst for the Radeon HD 5770 and the acceleration is OK.
When i was using 'dialog' message, i can't remember what i got.
Thanx for your help and suggestion. I will try to test all your
recommandations the next time.
One remark : it seems the graphic acceleration is better under Ubuntu than
MacOSX. Is there a problem with the driver under MacOSX ? (The same patch
worked faster under Ubuntu).
++

Jack



 Jack

 I think two of those cards might draw too much power to run at the same
 time?  Also, check the PCIe lane speeds and try running them at 4x or 8x
 rather than 16x.

 AS far as getting 4 of the same cam running, it depends on how the driver
 presents multiple cams to Quicktime.  It might show up as one device with
 four inputs, for example.  Use the 'dialog' message to check it out.

 On Thu, May 19, 2011 at 5:00 AM, Jack j...@rybn.org wrote:

 Thanx Mathieu,

 I will give it a try with your tips.
 I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
 use this OS.

 In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
 this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
 port. On the Apple website it is write each graphic card accept a
 resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
 screen with 1280x768px) on the 2 Mini Display Port on one card (with an
 adapter Mini Display Port/HDMI), it works fine. But if i use the second
 card with the same configuration (so 4 TV screen on the 4 Mini Display
 Port), it seems the computer have not enough power, the Finder quit each
 10 second.
 I use MacOSX.6.6 and this is not the lastest version (the lastest is
 X.6.7 and maybe it is working with this version but now i have no time
 to test this config).

 With Ubuntu, the sytem start to load then the 4 screens stay black. I
 have to unplug the 2 cables on one graphic card to boot normaly. So i
 can only use 2 screens.

 I don't know where is the problem (power ? Apple computers ?).
 If someone have any experience on this problem, i will be happy to
 listen him.

 Now, the solution that i am going to use :
 1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
 1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
 ++

 Jack




 Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :
  On Wed, 18 May 2011, j...@rybn.org wrote:
 
   I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
   Pd-extended 0.42.5. I would like to connect four PS3 Eye on this
   computer and use GEM with pix_video to read these four devices in
 four
   instance of Pd (= one camera per instance of pd). I will use Macam
   driver (or something else ?) Is it easy to get each camera working
 in
   the same time on this system ? Do you have experience in this area ?
 
  My experience with just one cam on OSX and Pd-extended 42 was that
 object
  creation order mattered because each [pix_video] object automatically
  opens the first available camera AND the device 1 method didn't
 work.
  So, to access only the 2nd camera, I had to create two objects and
 only
  use the 2nd one.
 
  using 4 [pix_video] objects for 4 cameras may work, but they will be
  assigned by creation order.
 
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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 14:07 +0200, zmoel...@iem.at a écrit :
 Quoting j...@rybn.org:
  I have installed PureData 0.42.5, last GEM from SVN and ATI driver
  Catalyst for the Radeon HD 5770 and the acceleration is OK.
  When i was using 'dialog' message, i can't remember what i got.
 
 well, dialog will only give you something meaningfull, if the used  
 backend will provide a dialog-window.
 read: on w32 and osx, you should get a dialog, whereas on linux you  
 will get none, as the backends (e.g. v4l2) don't know anything about  
 GUI but are rather concentrating on the grabbing.
Yep, here i was talking about 'dialog' on MacOSX ;)
I remember to have something like 'Macam #0 PS3Eye', 'Macam #1 PS3Eye',
etc. with the 'dialog' window in the source section.
++

Jack


 
 
 fmgsadr
 IOhannes
 
 
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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 13:12 +0200, cyrille henry a écrit :
 hello,
 
 from my experience, Gem is 2 times faster on the same computer using ubuntu 
 than osX.
 thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 50% 
 usage of the GPU.
 there is certainly a limitation somewhere on osX preventing application to 
 use full performance of the hardware.
Amazing !
 
 so, you applications are slower, but the interface will always be smooth...
:)
This the first time i see things are much easier on Ubuntu than MacOSX
(installation, configuration, things working directly). Of course, i am
talking about Pd environment, this is not true for all.
++

Jack


 
 Cyrille
 
 Le 21/05/2011 12:59, j...@rybn.org a écrit :
  Hello Chris,
 
  If I have time to do this test the next time i will do it (putting the
  graphic card on the 4x PCIe bus).
  Now, it works fine with 2 MacPro (with one graphic card and 2 PS3 Eye on
  each MacPro) and Ubuntu 10.04.
  I have installed PureData 0.42.5, last GEM from SVN and ATI driver
  Catalyst for the Radeon HD 5770 and the acceleration is OK.
  When i was using 'dialog' message, i can't remember what i got.
  Thanx for your help and suggestion. I will try to test all your
  recommandations the next time.
  One remark : it seems the graphic acceleration is better under Ubuntu than
  MacOSX. Is there a problem with the driver under MacOSX ? (The same patch
  worked faster under Ubuntu).
  ++
 
  Jack
 
 
 
  Jack
 
  I think two of those cards might draw too much power to run at the same
  time?  Also, check the PCIe lane speeds and try running them at 4x or 8x
  rather than 16x.
 
  AS far as getting 4 of the same cam running, it depends on how the driver
  presents multiple cams to Quicktime.  It might show up as one device with
  four inputs, for example.  Use the 'dialog' message to check it out.
 
  On Thu, May 19, 2011 at 5:00 AM, Jackj...@rybn.org  wrote:
 
  Thanx Mathieu,
 
  I will give it a try with your tips.
  I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
  use this OS.
 
  In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
  this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
  port. On the Apple website it is write each graphic card accept a
  resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
  screen with 1280x768px) on the 2 Mini Display Port on one card (with an
  adapter Mini Display Port/HDMI), it works fine. But if i use the second
  card with the same configuration (so 4 TV screen on the 4 Mini Display
  Port), it seems the computer have not enough power, the Finder quit each
  10 second.
  I use MacOSX.6.6 and this is not the lastest version (the lastest is
  X.6.7 and maybe it is working with this version but now i have no time
  to test this config).
 
  With Ubuntu, the sytem start to load then the 4 screens stay black. I
  have to unplug the 2 cables on one graphic card to boot normaly. So i
  can only use 2 screens.
 
  I don't know where is the problem (power ? Apple computers ?).
  If someone have any experience on this problem, i will be happy to
  listen him.
 
  Now, the solution that i am going to use :
  1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
  1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
  ++
 
  Jack
 
 
 
 
  Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :
  On Wed, 18 May 2011, j...@rybn.org wrote:
 
  I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
  Pd-extended 0.42.5. I would like to connect four PS3 Eye on this
  computer and use GEM with pix_video to read these four devices in
  four
  instance of Pd (=  one camera per instance of pd). I will use Macam
  driver (or something else ?) Is it easy to get each camera working
  in
  the same time on this system ? Do you have experience in this area ?
 
  My experience with just one cam on OSX and Pd-extended 42 was that
  object
  creation order mattered because each [pix_video] object automatically
  opens the first available camera AND the device 1 method didn't
  work.
  So, to access only the 2nd camera, I had to create two objects and
  only
  use the 2nd one.
 
  using 4 [pix_video] objects for 4 cameras may work, but they will be
  assigned by creation order.
 
 
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  QC
 
 
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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-21 Thread Jack
Le samedi 21 mai 2011 à 12:06 -0400, Mathieu Bouchard a écrit :
 On Sat, 21 May 2011, cyrille henry wrote:
 
  from my experience, Gem is 2 times faster on the same computer using 
  ubuntu than osX. thanks to nvidia profiling tools, Nicolas pointed that 
  gem is limited to 50% usage of the GPU. there is certainly a limitation 
  somewhere on osX preventing application to use full performance of the 
  hardware. so, you applications are slower, but the interface will always 
  be smooth...
 
 There's a setting in Gnome/Ubuntu for choosing no effects, normal effects, 
 extra effects. This may make a difference. What kind of performance 
 difference do you get when you change that setting ? It might explain part 
 of what happens on OSX, perhaps (where, afaik, you don't have such a 
 setting, and effects level is somewhere between ubuntu's normal and extra 
 levels).
Yep, of course, you have to choose 'no effect' in 'Appearance' to get
best frame rate. MacOSX should have this option too.
++

Jack


 
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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-19 Thread Jack
Thanx Mathieu,

I will give it a try with your tips.
I have started to install Ubuntu 10.04 on the Mac Pro and i think i will
use this OS.

In fact, i am crazy because i have installed two ATI Radeon HD 5770 on
this Mac Pro (version 5.1). Each card has 2 Mini Display Ports and 1 DVI
port. On the Apple website it is write each graphic card accept a
resolution of 2560x1600 px. When i plug 2 TV screen (HDMI and each
screen with 1280x768px) on the 2 Mini Display Port on one card (with an
adapter Mini Display Port/HDMI), it works fine. But if i use the second
card with the same configuration (so 4 TV screen on the 4 Mini Display
Port), it seems the computer have not enough power, the Finder quit each
10 second.
I use MacOSX.6.6 and this is not the lastest version (the lastest is
X.6.7 and maybe it is working with this version but now i have no time
to test this config).

With Ubuntu, the sytem start to load then the 4 screens stay black. I
have to unplug the 2 cables on one graphic card to boot normaly. So i
can only use 2 screens.

I don't know where is the problem (power ? Apple computers ?).
If someone have any experience on this problem, i will be happy to
listen him.

Now, the solution that i am going to use :
1 Mac Pro with Ubuntu and one graphic card (ATI Radeon HD 5770)
1 PC with Ubuntu and one graphic card (NVidia GT 440 or NVidia GTX 460)
++

Jack




Le mercredi 18 mai 2011 à 11:58 -0400, Mathieu Bouchard a écrit :
 On Wed, 18 May 2011, j...@rybn.org wrote:
 
  I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable 
  Pd-extended 0.42.5. I would like to connect four PS3 Eye on this 
  computer and use GEM with pix_video to read these four devices in four 
  instance of Pd (= one camera per instance of pd). I will use Macam 
  driver (or something else ?) Is it easy to get each camera working in 
  the same time on this system ? Do you have experience in this area ?
 
 My experience with just one cam on OSX and Pd-extended 42 was that object 
 creation order mattered because each [pix_video] object automatically 
 opens the first available camera AND the device 1 method didn't work. 
 So, to access only the 2nd camera, I had to create two objects and only 
 use the 2nd one.
 
 using 4 [pix_video] objects for 4 cameras may work, but they will be 
 assigned by creation order.
 
   ___
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[PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-18 Thread jack
Hello,

I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
Pd-extended 0.42.5.
I would like to connect four PS3 Eye on this computer and use GEM with
pix_video to read these four devices in four instance of Pd (= one camera
per instance of pd). I will use Macam driver (or something else ?)
Is it easy to get each camera working in the same time on this system ? Do
you have experience in this area ?
Thanx for help.
++

Jack


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Re: [PD] four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-18 Thread jack
Thanx Peter and IOhannes for your answer. it's not very reassuring...
I test this configuration today. I will keep you informed.
And if it is not working, i will switch to Linux.
About Linux (Ubuntu), is there someone who know if the graphics cards (2
ATI Radeon HD 5770) work fine under this OS ?
++

Jack




 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-05-18 13:12, j...@rybn.org wrote:
 Hello,

 I'm going to work on a Mac Pro with MacOsX.6.7 and the latest stable
 Pd-extended 0.42.5.
 I would like to connect four PS3 Eye on this computer and use GEM with
 pix_video to read these four devices in four instance of Pd (= one
 camera
 per instance of pd). I will use Macam driver (or something else ?)
 Is it easy to get each camera working in the same time on this system ?
 Do
 you have experience in this area ?

 i'm successfully using 4 PS3 cam's in parallel within one Pd/Gem
 instance on linux.
 however, i heard rumours that there are problems on OSX.

 fgamsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk3TuPcACgkQkX2Xpv6ydvQ2AQCdGTPrjL5Y0EChpjIPOmvey66D
 FFkAniZv13/r5uol90ADsOsW7wshaaME
 =Hs9Y
 -END PGP SIGNATURE-

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[PD] very low cost computer

2011-05-06 Thread Jack
This project could interest some people on this list :
http://www.raspberrypi.org/

Specification :
* 700MHz ARM11
* 128MB of SDRAM
* OpenGL ES 2.0
* 1080p30 H.264 high-profile decode
* Composite and HDMI video output
* USB 2.0
* SD/MMC/SDIO memory card slot
* General-purpose I/O
* Open software (Ubuntu, Iceweasel, KOffice, Python)

The price is around 25$.
++

Jack




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Re: [PD] [Gridflow-dev] [gemdead]

2011-04-30 Thread Jack
Something like this could help.
++

Jack



Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
 Hey Ant,
 
 This can definitely be done- I was working on/off on a sort of ' #see
 for gem' but haven't perfected it yet.
 
 The method is to render 3d objects into a buffer  to pix object 
 then to #from_pix. Mathieu may know of a more efficient way of doing
 this tho
 
 The attached patch (if it doesn't work when first opened, close then
 re-open and should work) is what I was working on. As mentioned it's a
 work in progress and I could probably do with some efficiency tips
 here too!
 
 All the best
 
 Al
 
 
 
 
 On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
 anto...@hellocatfood.com wrote:
  Thanks and sorry that I didn't stick around to get the reply on IRC.
 
  Secondly, can the cube be rendered to an [#out window] object? I know
  [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
  as a [pix_texture] that I can then send to [#from_pix] but no luck so
  far
 
  Ant
 
  On 30 April 2011 01:04, Mathieu Bouchard ma...@artengine.ca wrote:
 
  from irc #dataflow :
 
  hellocatfood Is it possible to use [gemdead] with objects such as [cube]
  and [sphere] in gridflow?
 
  In theory, I said no, but actually, [gemdead] doesn't prevent you from 
  using
  OpenGL elements, and things like [cube] and [sphere] don't check at all
  whether they're given a real [gemhead] context, and don't seem to be doing
  much that is related to it, therefore :
 
   [gemhead]
|
   [b]
|
   [gemdead]
|
   [cube]
 
  will really draw the cube as if you had done :
 
   [gemhead]
|
   [cube]
 
  I suspect that very few Gem object classes really depend on an authentic
  GemState (one that was really created by [gemwin]). When you do find
  exceptions, please tell me.
 
  But you may have to use [gemhead] anyway (as in the above example) as long
  as [gemwin] decides when to clear the buffer and when to copy the buffer to
  the screen, just because [gemwin] uses [gemdead] to say when it's the time
  to draw.
 
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gem_see.pd
Description: application/extension-pd


gem_see-help.pd
Description: application/extension-pd


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Re: [PD] Toggle Status

2011-04-26 Thread Jack
Or you can use [value] instead of [float] and its cold inlet.
++

Jack



Le samedi 23 avril 2011 à 14:13 -0400, Hans-Christoph Steiner a écrit :
 banging most GUI objects will get their values. But with toggle, it  
 changes it, so you would just need to connect the toggle to the right  
 inlet of [float], and bang the left inlet when you want to know the  
 toggle's state.
 
 .hc
 
 On Apr 23, 2011, at 12:00 PM, Saul wrote:
 
  Hi All,
 
  I'm sure this has been asked many times, but nothing comes up in an  
  archive search.
 
  I'm using a multiple toggles to activate each element of a sequence.  
  Is it possible to interrogate the status of a toggle or in fact any  
  gui object.
 
  Thanks for any help,
 
  /S
 
 
 
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Re: [PD] Gem clipping planes

2011-04-18 Thread Jack
Hello Tim,

You have to change the values in the perspec message to change the
frustum volume. Try something like [perspec -0.5 0.5 -0.5 0.5 0.5 20( -
instead of [perspec -1 1 -1 1 1 20( - and reduce these values if you
want.
++

Jack



Le lundi 18 avril 2011 à 01:09 +0200, tim vets a écrit :
 Hi all,
 How do I move the Z clipping plane closer to the camera so that I can
 zoom in on a cube without the closest face of it disappearing?
 I've been trying with 'view' and 'perspec' but was unable to get the
 result I need...
 Thanks,
 Tim
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[PD] Pd on symbian^3

2011-04-07 Thread Jack
Hello list,
Is there someone who succeeded to install pd or pda on Symbian^3 ?
Thanx.
++

Jack




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Re: [PD] Looking for partconv darwin for mac

2011-04-02 Thread Jack Kalish
Hey,
I tried both import bsaylor and bsaylor/partconv~ and neither
works, except that one strange thing happens:
after I use the import object in one patch, then I open the convolve
test patch that came with the partvonv package and it looks like the
parkconv~ object is working, because its no longer surrounded by a red
dotted line, but as soon as I try to access the object, PD crashes.
Any idea what is going on here?

Thanks,
Jack

On Fri, Apr 1, 2011 at 1:54 PM, Mitchell Turner mmturner2...@gmail.com wrote:
 Jack,
 I've always had to use the import object with the argument bsaylor to get 
 partconv~ to work.

 [import  bsaylor]

 That seems to do the trick for me.  Hope this helps,
 Mitch



 On Apr 1, 2011, at 1:09 PM, pd-list-requ...@iem.at wrote:



 Message: 1
 Date: Fri, 1 Apr 2011 12:30:25 +
 From: William Turner Duffin willai...@hotmail.com
 Subject: Re: [PD] Looking for partconv darwin for mac
 To: pd-list@iem.at
 Message-ID: bay133-w12ad5b794c6b8fbb96f459b6...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1



 Try calling it bsaylor/partconv~ instead of partconv~
 Working is going on to create a toolkit for making?impulse responses 
 here:http://puredata.hurleur.com/sujet-4189-1.html

 ...though as Chris says it might not be the way to do what you're looking to 
 do.
 Perhaps checkout the fftease collection 
 http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/?thresher~; 
 in particular.
 _Will


 Message: 3
 Date: Thu, 31 Mar 2011 15:54:05 -0400
 From: Jack Kalish j...@jackkalish.com
 Subject: Re: [PD] Looking for partconv darwin for mac
 To: chris clepper cgclep...@gmail.com
 Cc: pd-list pd-list@iem.at
 Message-ID:
      AANLkTimTqBUxAL+L33RNo_Q+5X-YxehQ0bMJofyerz=9...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Thanks.
 What is the extended? If you meant the extended version of PD, I
 have that, and partconv is not available.

 I get this error message when I try to use it:
 partconv~ ir 2048
 ... couldn't create

 I will look into impulse response. Is there an object in PD for
 creating impulse responses?

 -jack

 On Thu, Mar 31, 2011 at 2:14 PM, chris clepper cgclep...@gmail.com wrote:
 I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~
 many years ago.? It should be part of extended.

 I don't think partitioned convolution is really what you want for the sound
 you describe.? The typical use for partitioned convolution is for reverb 
 and
 other time based effects that are static.? You would have to make a set of
 impulse responses artificially and cross fade between them (or make one 
 long
 IR).



 On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish j...@jackkalish.com wrote:

 Hey Y'all,
 I'm trying to accomplish convolution in PD. I understand there is a
 partconv external available, but I cannot find the Darwin file to do
 it on a Mac.

 Essentially, what I am trying to accomplish is to have a sound that
 sounds like static/noise, but over time musicality emerges out of the
 sound. From my understanding, convolution is a good method by which to
 achieve this effect. But, I am open to other suggestions.

 Any help would be great! Thanks you!

 Jack Kalish
 www.jackkalish.com

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[PD] Looking for partconv darwin for mac

2011-03-31 Thread Jack Kalish
Hey Y'all,
I'm trying to accomplish convolution in PD. I understand there is a
partconv external available, but I cannot find the Darwin file to do
it on a Mac.

Essentially, what I am trying to accomplish is to have a sound that
sounds like static/noise, but over time musicality emerges out of the
sound. From my understanding, convolution is a good method by which to
achieve this effect. But, I am open to other suggestions.

Any help would be great! Thanks you!

Jack Kalish
www.jackkalish.com

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Re: [PD] Looking for partconv darwin for mac

2011-03-31 Thread Jack Kalish
Thanks.
What is the extended? If you meant the extended version of PD, I
have that, and partconv is not available.

I get this error message when I try to use it:
partconv~ ir 2048
... couldn't create

I will look into impulse response. Is there an object in PD for
creating impulse responses?

-jack

On Thu, Mar 31, 2011 at 2:14 PM, chris clepper cgclep...@gmail.com wrote:
 I made a Mac version (and wrote a lot of Altivec PPC code) for partconv~
 many years ago.  It should be part of extended.

 I don't think partitioned convolution is really what you want for the sound
 you describe.  The typical use for partitioned convolution is for reverb and
 other time based effects that are static.  You would have to make a set of
 impulse responses artificially and cross fade between them (or make one long
 IR).



 On Thu, Mar 31, 2011 at 1:07 PM, Jack Kalish j...@jackkalish.com wrote:

 Hey Y'all,
 I'm trying to accomplish convolution in PD. I understand there is a
 partconv external available, but I cannot find the Darwin file to do
 it on a Mac.

 Essentially, what I am trying to accomplish is to have a sound that
 sounds like static/noise, but over time musicality emerges out of the
 sound. From my understanding, convolution is a good method by which to
 achieve this effect. But, I am open to other suggestions.

 Any help would be great! Thanks you!

 Jack Kalish
 www.jackkalish.com

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Re: [PD] [PD-announce] /dev/art/#8 in Paris with Benjamin Gaulon - Friday March, 18

2011-03-15 Thread Jack
or people in Paris during the next wednesday evening.
In french only...


/dev/art/#8 avec Benjamin Gaulon

Rencontres, discussions et échanges entre artistes et développeurs
utilisant les nouvelles technologies de programmation (arts
numériques, hacking, performances, etc.).

Le vendredi 18 mars / 19h-23h
au BlackBoxe. Avec Upgrade! Paris #42 /
http://www.incident.net/theupgrade

17 rue de la Chapelle / 75018 Paris
Metro ligne 12 / Station Marx Dormoy ou Porte de la Chapelle
http://rybn.org/dev/art/

19h / 21h : Présentation du travail e Benjamin Gaulon suivie de la démo
de certains de ses projets : la RES, Pong Game et LSD (description
ci-dessous).

21h / 23h : Pot/apéro suivi de rencontres, discussions et échanges
autour des arts numériques, de la performance, du hacking et du
développement d'applications et d'installations.

 

Du recyclage de manettes Nintendo en instruments de musique (The Res) à
la transformation urbaine du célèbre jeu Pong (de Pong Game™), avec
Recyclism, Benjamin Gaulon travaille sur le détournement et le
recyclage. Il s’interroge sur le rebus en tant que produit dépossédé de
son propriétaire et de sa valeur marchande et, plus largement sur la
place de l’objet usé dans notre société de sur-consommation.
http://www.recyclism.com
http://ewasteworkshop.com
http://adw.tumblr.com



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Re: [PD] pix_film generates new image one frame later than it should

2011-03-15 Thread Jack
Have you try [route gem_state] after your [gemhead 1] ?
Tell me if that work.
Your patch seems complex, I don't test it.
++

Jack



Le mercredi 16 mars 2011 à 00:34 +0100, Matteo Sisti Sette a écrit :
 Hi,
 
 I'm observing an unexpected behavior that may be a bug, but i'd like to 
 be sure before I file it to the tracker, so please if anybody can show 
 me this is the expected behavior and explain why, or confirm this is a 
 bug, I would be grateful.
 
 In the attached patch I have two gemheads; the first one is used just as 
 a trigger (it is connected to a [t b]). The second one (their render 
 order is relevant) is driving a pix_film.
 
 What I do in the test patch is basically show the following situation:
 
 - while the second gemhead is turned on, I send a frame number to its 
 pix_film, to place it at frame M, which is actually shown
 - then I turn off the second gemhead
 - the first gemhead is triggering a message with number N which is sent 
 through a spigot to pix_film's inlet, but the spigot is closed, so 
 pix_film is not receiving the frame number and the last it received was M
 - then I open that spigot so that pix_film will soon receive the number 
 N triggered by the first gemhead. Immediately, I also turn on the second 
 gemhead which is driving the pix_film.
 
 So I would expect the following to happen: at the next frame rendering, 
 first the first gemhead will trigger the number N that will reach 
 pix_film's inlet; then the second gemhead will output the gemlist (for 
 the first time since it has been turned on), causing pix_film to output 
 the new frame N which will show up on the rectangle as soon as it appears.
 
 Instead, what I observe is the following: first the first gemhead 
 triggers the number N that reaches pix_film's inlet; then the second 
 gemhead outputs the gemlist, causing the rectangle to appear, but 
 pix_film doesn't output a new image, so the rectangle appears with frame 
 M as its texture. Only at the next frame, pix_film outputs the new image 
 which is drawn on the rectangle.
 
 So during one frame when the rectangle turns on, you see a flash of a 
 frame you shouldn't see.
 
 The attached patch shows (or I think it shows) that what happens is what 
 I have described, that is, it shows that the order in which gemheads 
 output their gemlists and the numbers are sent are the expected ones, 
 and the unexpected thing is that pix_film outputs the new frame one 
 frame too late.
 
 
 To test the test patch you need a video called video.mov of at least 100 
 frames (I used M=100 and N=2). Just click on the bang at the top and 
 watch the console.
 
 Expected output:
 
 .
 ===: 1
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 1 0
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 0 0
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 0 0
 
 
 Observed output:
 
 .
 ===: 1
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 0 0
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 1 0
 G1_GEMLIST: bang
 GH2_FRAME: 2
 GH2_GEMLIST: gem_state (pointer) (pointer)
 GH2_PIX_INFO: 0 0
 
 
 Expected behavior when you bang:
 You see frame 100,
 then the screen goes black for a little while
 then suddenly you see frame 2
 
 Observed behaviour:
 You see frame 100,
 then the screen goes black for a little while
 then you suddenly see frame 100 again for an instant (one frame)
 then you see frame 2
 
 
 I cannot reproduce the same problem with only one gemhead. With only one 
 gemhead, if I send pix_film a new number, and immediately turn on the 
 gemhead, as soon as the rectangle appears it already shows the new 
 frame, as I expect.
 
 Thanks
 m.
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Re: [PD] pix_image can't open some tiffs

2011-03-15 Thread Jack
Have you remove all options when you save your TIFF in LZW  with
Photoshop ?(For info : I never use LZW compression when I save in TIFF)
++

Jack



Le mardi 15 mars 2011 à 23:08 +0100, Matteo Sisti Sette a écrit :
 On 03/15/2011 10:08 PM, chris clepper wrote:
  Maybe the compression is the problem?
 
 I don't think so. I also use LZW from Gimp (almost the only setting I 
 can change in Gimp) and it gives no problem.
 
 Unless of course Photoshop's way of compressing using LZW is different 
 from Gimp's way, I don't even know if that is possible.
 
 
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Re: [PD] pix_film generates new image one frame later than it should

2011-03-15 Thread Jack
Sorry, should not work.
++

Jack



Le mercredi 16 mars 2011 à 01:12 +0100, Jack a écrit :
 Have you try [route gem_state] after your [gemhead 1] ?
 Tell me if that work.
 Your patch seems complex, I don't test it.
 ++
 
 Jack
 
 
 
 Le mercredi 16 mars 2011 à 00:34 +0100, Matteo Sisti Sette a écrit :
  Hi,
  
  I'm observing an unexpected behavior that may be a bug, but i'd like to 
  be sure before I file it to the tracker, so please if anybody can show 
  me this is the expected behavior and explain why, or confirm this is a 
  bug, I would be grateful.
  
  In the attached patch I have two gemheads; the first one is used just as 
  a trigger (it is connected to a [t b]). The second one (their render 
  order is relevant) is driving a pix_film.
  
  What I do in the test patch is basically show the following situation:
  
  - while the second gemhead is turned on, I send a frame number to its 
  pix_film, to place it at frame M, which is actually shown
  - then I turn off the second gemhead
  - the first gemhead is triggering a message with number N which is sent 
  through a spigot to pix_film's inlet, but the spigot is closed, so 
  pix_film is not receiving the frame number and the last it received was M
  - then I open that spigot so that pix_film will soon receive the number 
  N triggered by the first gemhead. Immediately, I also turn on the second 
  gemhead which is driving the pix_film.
  
  So I would expect the following to happen: at the next frame rendering, 
  first the first gemhead will trigger the number N that will reach 
  pix_film's inlet; then the second gemhead will output the gemlist (for 
  the first time since it has been turned on), causing pix_film to output 
  the new frame N which will show up on the rectangle as soon as it appears.
  
  Instead, what I observe is the following: first the first gemhead 
  triggers the number N that reaches pix_film's inlet; then the second 
  gemhead outputs the gemlist, causing the rectangle to appear, but 
  pix_film doesn't output a new image, so the rectangle appears with frame 
  M as its texture. Only at the next frame, pix_film outputs the new image 
  which is drawn on the rectangle.
  
  So during one frame when the rectangle turns on, you see a flash of a 
  frame you shouldn't see.
  
  The attached patch shows (or I think it shows) that what happens is what 
  I have described, that is, it shows that the order in which gemheads 
  output their gemlists and the numbers are sent are the expected ones, 
  and the unexpected thing is that pix_film outputs the new frame one 
  frame too late.
  
  
  To test the test patch you need a video called video.mov of at least 100 
  frames (I used M=100 and N=2). Just click on the bang at the top and 
  watch the console.
  
  Expected output:
  
  .
  ===: 1
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 1 0
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 0 0
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 0 0
  
  
  Observed output:
  
  .
  ===: 1
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 0 0
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 1 0
  G1_GEMLIST: bang
  GH2_FRAME: 2
  GH2_GEMLIST: gem_state (pointer) (pointer)
  GH2_PIX_INFO: 0 0
  
  
  Expected behavior when you bang:
  You see frame 100,
  then the screen goes black for a little while
  then suddenly you see frame 2
  
  Observed behaviour:
  You see frame 100,
  then the screen goes black for a little while
  then you suddenly see frame 100 again for an instant (one frame)
  then you see frame 2
  
  
  I cannot reproduce the same problem with only one gemhead. With only one 
  gemhead, if I send pix_film a new number, and immediately turn on the 
  gemhead, as soon as the rectangle appears it already shows the new 
  frame, as I expect.
  
  Thanks
  m.
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Re: [PD] Read/write of raw binary data

2011-03-08 Thread Jack
Hello Jamie,

There was some informations on this list recently about [binfile] from
mrpeach.
Then use [read(, [writeat( and a list of bytes. Finish by [write(.
++

Jack



Le mardi 08 mars 2011 à 17:15 +, Jamie Bullock a écrit :
 Hi all,
 
 Does there exist an external for reading and writing raw binary data from 
 file?
 
 I tried with with [msgfile], which kind of works, but it doesn't give me an 
 identical file if I read/write e.g. a JPEG.
 
 Context: I have a student who works on 'glitching' images and video by 
 editing the files in a text editor and the saving. He'd like to experiment 
 with doing this dynamically in Pd.
 
 
 Jamie
 
 
 
 
 
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Re: [PD] [PD-announce] pmpd v 0.10

2011-02-28 Thread Jack
It would be nice to have a second outlet on [pmpd], [pmpd2d] and
[pmpd3d] like on MSD objects.
The 54_pmpd_wave.pd example doesn't work here.
[pmpd] seems to have a problem.
Do test and interaction objects work with [pmpd], [pmpd2d] and [pmpd3d]
masses ?
++

Jack



Le jeudi 24 février 2011 à 19:04 +0100, cyrille henry a écrit :
 hello,
 i've made a new pmpd version.
 There is 3 new objects : pmpd, pmpd2d and pmpd3d.
 this 3 objects should replace MSD. most of the time, they are compatible.
 there is few differences anyway :
 - few messages get renamed (both on input or output)
 - there is a difference on the calculation of tLink Damping
 - there is now a damping associate with each masses
 - there are more messages to get simulation data
 
 I encourage anyone to switch from MSD to pmpd, since MSD will not be 
 maintained.
 
 help / examples / sources can be found on pd svn.
 
 Cyrille
 
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Re: [PD] [PD-announce] pmpd v 0.10

2011-02-28 Thread Jack
Le lundi 28 février 2011 à 14:27 +0100, cyrille henry a écrit :
 
 Le 28/02/2011 11:41, Jack a écrit :
  It would be nice to have a second outlet on [pmpd], [pmpd2d] and
  [pmpd3d] like on MSD objects.
 it's not very complex, but i'm really wondering why one would need it.
 i'll make it if you convince me that it's usefull.
Yep :)
It is useful because you can see in the console the masses created with
their id and links created between two masses with their id. So it is
useful to debug.
 
  The 54_pmpd_wave.pd example doesn't work here.
  [pmpd] seems to have a problem.
 i correct a problem after the official annonce. could you make sur you have 
 the last version (svn update)
 thanks
 and tell me if that solve the pb.
It seems it doesn't solve the problem because i compiled pmpd today
(sources from svn) :
$ svn up
À la révision 14977.
 
  Do test and interaction objects work with [pmpd], [pmpd2d] and [pmpd3d]
  masses ?
 no
 
 from a technical point of view, they could be working. but pmpd* are really 
 MSD* clone.
 and the philosophies is a bit different.
OK.
 you can very easilly make 100 connections. that should replace interactor 
 objects.
I tried to make a segment (like [iSeg]) of several masses in the past
but it was not a good solution. I guess the best solution is to test
position of each mass and then add force on it.
 
 but yes, pmpd have a wider range of interactor shape, so it may be 
 interesting someday to make them work.
Would be nice !
++

Jack


 
 ++
 c
 
 
  ++
 
  Jack
 
 
 
  Le jeudi 24 février 2011 à 19:04 +0100, cyrille henry a écrit :
  hello,
  i've made a new pmpd version.
  There is 3 new objects : pmpd, pmpd2d and pmpd3d.
  this 3 objects should replace MSD. most of the time, they are compatible.
  there is few differences anyway :
  - few messages get renamed (both on input or output)
  - there is a difference on the calculation of tLink Damping
  - there is now a damping associate with each masses
  - there are more messages to get simulation data
 
  I encourage anyone to switch from MSD to pmpd, since MSD will not be 
  maintained.
 
  help / examples / sources can be found on pd svn.
 
  Cyrille
 
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Re: [PD] [PD-announce] pmpd v 0.10

2011-02-28 Thread Jack
Ah, good !
++

Jack



Le lundi 28 février 2011 à 15:12 +0100, Nicolas Montgermont a écrit :
 
 Le 28/02/11 14:54, Jack a écrit :
  Le lundi 28 février 2011 à 14:27 +0100, cyrille henry a écrit :
  Le 28/02/2011 11:41, Jack a écrit :
  It would be nice to have a second outlet on [pmpd], [pmpd2d] and
  [pmpd3d] like on MSD objects.
  it's not very complex, but i'm really wondering why one would need it.
  i'll make it if you convince me that it's usefull.
  Yep :)
  It is useful because you can see in the console the masses created with
  their id and links created between two masses with their id. So it is
  useful to debug.
 
 you have a [print( message that prints directly in the console.
 see help patch :)
 n



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Re: [PD] unexpected behaviour in [route]

2011-02-27 Thread Jack
This is not a bug.
Just do something like this to avoid any problem :

[route number number number ...]/[route word word word ...]
++

Jack



Le dimanche 27 février 2011 à 22:46 +0200, rene beekman a écrit :
 I'm preparing some patches for courses that I teach and I noticed
 behaviour in [route] that I found unexpected or at least inconsistent.
 
 
 Attached is a patch that demonstrates the problem.
 
 
 In short: when mixing types of arguments for [route], the object will
 fail to properly route a float if the float is preceded by a symbol
 argument.
 For example:
 [route 12 nobug] will route 12 properly
 [route bug 12] will send any incoming 12 to its last ('undefined')
 output
 
 
 This is with Pd Extended 0.42.5 on Mac OS 10.6.6
 
 
 Is this a bug or am I overlooking something?
 
 
 Rene
 
 
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[PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
Do you know if there is an external to track multiblob with a constant
ID (the ID doesn't change in the time when two or more blobs move).
For example, with [pix_multiblob], the ID of the blob is given by its
position relative to the lower left corner (or i'm wrong), so it is not
good for my application.
Thanx.
++

Jack




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Re: [PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
I have also tested with gridflow (based on multiblob.pd) and there is
the same problem (no possibility to follow a same blob).
++

Jack



Le vendredi 18 février 2011 à 14:07 +0100, Jack a écrit :
 Do you know if there is an external to track multiblob with a constant
 ID (the ID doesn't change in the time when two or more blobs move).
 For example, with [pix_multiblob], the ID of the blob is given by its
 position relative to the lower left corner (or i'm wrong), so it is not
 good for my application.
 Thanx.
 ++
 
 Jack
 
 
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Re: [PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
Thanx Max but i never make an external for Pd from c++.
The example with ping-pong balls is what i am looking for.

Jaime, your external seems to be what i need, but i am a newbie in
compiling stuff. When i enter :
$ make
i get :
make: *** No rule to make target `.pd_linux', needed by `pd_linux'.
Stop.
How do i fix this error ?
Thanx.
++

Jack



Le vendredi 18 février 2011 à 15:42 +0100, Max a écrit :
 http://cvlab.epfl.ch/research/body/surv/
 
 GPL Licensed.
 
 
 Am 18.02.2011 um 15:23 schrieb Jack:
 
  I have also tested with gridflow (based on multiblob.pd) and there is
  the same problem (no possibility to follow a same blob).
  ++
  
  Jack
  
  
  
  Le vendredi 18 février 2011 à 14:07 +0100, Jack a écrit :
  Do you know if there is an external to track multiblob with a constant
  ID (the ID doesn't change in the time when two or more blobs move).
  For example, with [pix_multiblob], the ID of the blob is given by its
  position relative to the lower left corner (or i'm wrong), so it is not
  good for my application.
  Thanx.
  ++
  
  Jack
  
  
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Re: [PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
Yes, i use linux. Thanx it is working now. (it was a mistake from me : i
tried with track.pd_linux, omiting the s !)
I try now.
++

Jack



Le vendredi 18 février 2011 à 10:04 -0500, Jaime Oliver a écrit :
 have you tried: 
 
 
 make tracks.pd_linux ?
 
 
 J
 
 On Fri, Feb 18, 2011 at 9:58 AM, Jack j...@rybn.org wrote:
 Thanx Max but i never make an external for Pd from c++.
 The example with ping-pong balls is what i am looking for.
 
 Jaime, your external seems to be what i need, but i am a
 newbie in
 compiling stuff. When i enter :
 $ make
 i get :
 make: *** No rule to make target `.pd_linux', needed by
 `pd_linux'.
 Stop.
 How do i fix this error ?
 Thanx.
 ++
 
 Jack
 
 
 
 Le vendredi 18 février 2011 à 15:42 +0100, Max a écrit :
 
  http://cvlab.epfl.ch/research/body/surv/
 
  GPL Licensed.
 
 
  Am 18.02.2011 um 15:23 schrieb Jack:
 
   I have also tested with gridflow (based on multiblob.pd)
 and there is
   the same problem (no possibility to follow a same blob).
   ++
  
   Jack
  
  
  
   Le vendredi 18 février 2011 à 14:07 +0100, Jack a écrit :
   Do you know if there is an external to track multiblob
 with a constant
   ID (the ID doesn't change in the time when two or more
 blobs move).
   For example, with [pix_multiblob], the ID of the blob is
 given by its
   position relative to the lower left corner (or i'm
 wrong), so it is not
   good for my application.
   Thanx.
   ++
  
   Jack
  
  
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 -- 
 Jaime E Oliver LR
 
 www.jaimeoliver.pe
 
 858 750 0924 (cel)
 858 202 1522 (home)



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Re: [PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
Ah, good to know. I will give it a try.
Thanx.
++

Jack



Le vendredi 18 février 2011 à 16:11 +0100, IOhannes zmölnig a écrit :
 On 02/18/2011 02:07 PM, Jack wrote:
  Do you know if there is an external to track multiblob with a constant
  ID (the ID doesn't change in the time when two or more blobs move).
  For example, with [pix_multiblob], the ID of the blob is given by its
  position relative to the lower left corner (or i'm wrong), so it is not
  good for my application.
 
 there is an abstraction that comes with Gem called [pix_blobtracker]
 that try to label the blobs (based on a least error algorithm)
 it uses iemmatrix, but apart from that, no extra externals are involved.
 
 gfmadr
 IOhannes
 
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Re: [PD] tracking multiblob with constant ID

2011-02-18 Thread Jack
So i tried and it seems to work fine with [pix_multiblob] ! :)
No problems to report at this time.
++

Jack



Le vendredi 18 février 2011 à 16:25 +0100, Jack a écrit :
 Yes, i use linux. Thanx it is working now. (it was a mistake from me : i
 tried with track.pd_linux, omiting the s !)
 I try now.
 ++
 
 Jack
 
 
 
 Le vendredi 18 février 2011 à 10:04 -0500, Jaime Oliver a écrit :
  have you tried: 
  
  
  make tracks.pd_linux ?
  
  
  J
  
  On Fri, Feb 18, 2011 at 9:58 AM, Jack j...@rybn.org wrote:
  Thanx Max but i never make an external for Pd from c++.
  The example with ping-pong balls is what i am looking for.
  
  Jaime, your external seems to be what i need, but i am a
  newbie in
  compiling stuff. When i enter :
  $ make
  i get :
  make: *** No rule to make target `.pd_linux', needed by
  `pd_linux'.
  Stop.
  How do i fix this error ?
  Thanx.
  ++
  
  Jack
  
  
  
  Le vendredi 18 février 2011 à 15:42 +0100, Max a écrit :
  
   http://cvlab.epfl.ch/research/body/surv/
  
   GPL Licensed.
  
  
   Am 18.02.2011 um 15:23 schrieb Jack:
  
I have also tested with gridflow (based on multiblob.pd)
  and there is
the same problem (no possibility to follow a same blob).
++
   
Jack
   
   
   
Le vendredi 18 février 2011 à 14:07 +0100, Jack a écrit :
Do you know if there is an external to track multiblob
  with a constant
ID (the ID doesn't change in the time when two or more
  blobs move).
For example, with [pix_multiblob], the ID of the blob is
  given by its
position relative to the lower left corner (or i'm
  wrong), so it is not
good for my application.
Thanx.
++
   
Jack
   
   
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Re: [PD] pdp_vloopback ?

2011-02-18 Thread Jack
Le lundi 14 février 2011 à 14:27 +0100, IOhannes m zmoelnig a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2011-02-14 14:13, Jack wrote:
 
  i have now installed :
  GEM: Graphics Environment for Multimedia
  GEM: ver: 0.93.SVN rev3720M
  GEM: compiled: Feb 14 2011
 
 good.
 
  
  But i have still nothing when i create [pix_record] :
  error: [pix_record]: no video backends found!
  ... you might be able to track this down from the Find menu.
  I have remove the directory 'recordQT4l' and all files starting with
  'gem_recordQT'.
 
 hein?
 
 you don't need to remove the recordQT4L directory. current Gem SVN
 handles multiple record backends just fine.
 
 anyhow, even, if you don't have the recordQT4L anymore, this shouldn't
 be a problem (since you want V4L2)
 
 
  I missed something ?
 
 it's the same as with the film- and video- plugins: you need to have the
 plugins besides your Gem.pd_linux:
 $ pwd
 .Gem/src
 $ ln -s plugins/recordV4L2/.libs/gem_recordV4L2.so .
 $
Done, but i still have the problem after :
$ ln -s plugins/recordV4L2/.libs/gem_recordV4L2.so
I get :
ln: creating symbolic link `./gem_recordV4L2.so': File exists
Any way to fix this problem ?
Thanx.
++

Jack


 
 should do the trick (if you don't want to install (which i haven't
 tested, btw)
 
 mfgdst
 IOhannes
 
 
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Re: [PD] Gem+v4l2loopback (was Re: pdp_vloopback ?)

2011-02-18 Thread Jack
Le vendredi 18 février 2011 à 19:50 +0100, IOhannes zmölnig a écrit :
 On 02/18/2011 07:33 PM, Jack wrote:
 
  it's the same as with the film- and video- plugins: you need to have the
  plugins besides your Gem.pd_linux:
  $ pwd
  .Gem/src
  $ ln -s plugins/recordV4L2/.libs/gem_recordV4L2.so .
  $
  Done, but i still have the problem after :
  $ ln -s plugins/recordV4L2/.libs/gem_recordV4L2.so
  I get :
  ln: creating symbolic link `./gem_recordV4L2.so': File exists
  Any way to fix this problem ?
 
 seems like i lost track of where exactly you are stuck.
 
 #1 you need a recent version of Gem (you have that, i figure)
Yep :
GEM: Graphics Environment for Multimedia
GEM: ver: 0.93.SVN rev3720M
GEM: compiled: Feb 14 2011

 #2 you need to compile the recordV42L plugin
  - this is usually done automatically when you compile Gem using make
It is what i done.
  - all the plugins do some auoconf checks for required infrastructure
 (obviously you need a linux system for recordQT4L; it also checks for
 libV4L, but this should be optional)
I'm working with Ubuntu 10.10.
  - if not all requirements are met, you might end up with an empty
 (and thus non-working) plugin
Here, i don't know...
 
  - since i'm using automake, the compiled plugins are a bit hidden; they
 live (e.g.) in plugins/recordV4L2/.libs/
In this directory, i have :
gem_recordV4L2.la
gem_recordV4L2.lai
gem_recordV4L2.so
gem_recordV4L2_la-recordV4L2.o
 
 #3 you have to make sure that the plugins end up besides Gem.pd_linx
  - if you run make install, this should be handled automatically
  - if you just want to test (and not install), you have to manually
 copy (or symlink) the files next to your Gem.pd_linux
I have already a 'gem_recordV4L2.so' besides 'Gem.pd_linux'.
 
 
 SO:
 
 it seems like you already have a file gem_recordV4L2.so besides your
 Gem.pd_linux;
Yes.
 if this is an old _copy_ remove it, and copy/symlink the
 new one to this place (i usually do symlinks, but that's because i'm
 developing and want to have my changes to take immediate effect)
 if it's a symlink, then you should be fine
This was the problem. Now it is working fine, i get :
[pix_record]: backend #0='V4L'
I need to do like this with all plugins or there is an other method ?
 
 then you start Gem (make sure you load the correct .pd_linux file), and
 create a [pix_record] object.
 watch the console! it should tell you about the found backends (it
 managed to activate)
Yep, i have always an eye on the console :)
Thanx again for your help.
++

Jack


 watch the stderr (your terminal!) if anything goes wrong; you will see
 notes about each plugin that is tried; if it fails, you should see an
 error message there.
 
 
 gfamsr
 IOhannes
 



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Re: [PD] externals tutorial: link error

2011-02-18 Thread Jack
Try here :
http://iem.at/pd/externals-HOWTO/
++

Jack



Le vendredi 18 février 2011 à 11:39 -0800, Elliott Slaughter a écrit :
 I'm getting a link error when following the counter tutorial from the
 following page:
 
 
 http://pdstatic.iem.at/externals-HOWTO/node4.html
 
 
 2counter.obj : error LNK2001: unresolved external symbol _s_float
 2C:\Users\Elliott\...\externals\build\Debug\counter.dll : fatal error
 LNK1120: 1 unresolved externals
 
 
 I got the first (hello world) example to build and link and run, so
 I'm not sure what I'm doing wrong here. I am definitely linking
 against pd.lib, because if I stop linking against it, I get about 8
 link errors instead of 1. My code is identical to the example except
 for an added extern C and __declspec(dllexport) to get the
 counter_setup function to have the correct visibility.
 
 
 I am building with MS Visual Studio 2010 and the Pd 0.42.5
 from http://www.crca.ucsd.edu/~msp/software.html .
 
 
 I would be happy to provide more details on my code and build system
 if that would be helpful.
 
 
 Thanks in advance.
 
 -- 
 Elliott Slaughter
 
 Don't worry about what anybody else is going to do. The best way to
 predict the future is to invent it. - Alan Kay
 
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Re: [PD] externals tutorial: link error

2011-02-18 Thread Jack
Oups, sorry, i think it was an error concerning the web link to the how
to.
++

Jack



Le vendredi 18 février 2011 à 15:03 -0500, Martin a écrit :
 On 18/02/11 02:39 PM, Elliott Slaughter wrote:
  I'm getting a link error when following the counter tutorial from the 
  following page:
 
  http://pdstatic.iem.at/externals-HOWTO/node4.html
 
  2counter.obj : error LNK2001: unresolved external symbol _s_float
  2C:\Users\Elliott\...\externals\build\Debug\counter.dll : fatal error 
  LNK1120: 1 unresolved externals
 
 
 I think it's because you need to define MSW in the preprocessor defines 
 section so that EXPORT in m_pd.h is replaced by 
 __declspec(dllimport). Otherwise it's just extern and the linker 
 can't find it.
 Another way to avoid that error is to replace any ocurrence of s_float 
 with gensym(float) but then you'll probably run into more trouble down 
 the line.
 
 Martin
 
 
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[PD] [PD-announce] /dev/art/#7 in Paris with Emmanuelle Gibello - Wednesday february, 23

2011-02-17 Thread Jack
For people in Paris during the next wednesday evening.
In french only...

/dev/art/#7 avec Emmanuelle Gibello, Maurin Donneaud et Vincent Roudaut

Rencontres, discussions et échanges entre artistes et développeurs
utilisant les nouvelles technologies de programmation (arts
numériques, hacking, performances, etc.).

Le mercredi 23 Février/ 19h-23h
au BlackBoxe (salle de cirque)

17 rue de la Chapelle / 75018 Paris
Metro ligne 12 / Station Marx Dormoy ou Porte de la Chapelle
http://rybn.org/dev/art/

19h / 21h : Présentation d'Emmanuelle Gibello, Maurin Donneaud et
Vincent Roudaut de Je suis l'écho de l'ombre d'une ombre (description
ci-dessous).

21h / 23h : Pot/apéro suivi de rencontres, discussions et échanges
autour des arts numériques, de la performance, du hacking et du
développement d'applications et d'installations.

 

Je suis l'écho de l'ombre d'une ombre, titre générique de pièces
écrites et jouées, à l'aide de partitions et d'un chronomètre.
Présentation du prototype I depuis l'idée initiale jusqu'à l'évolution
vers le prototype II. Cette interface de contrôle a été développée cette
année à Montréal (Perte de signal), Amsterdam (STEIM) et Paris
(BlackBoxe avec Vincent et Maurin de XYinteraction). La présentation
sera suivi d'une performance.

Emmanuelle Gibello développe depuis 2001 une pratique qui emprunte à la
fois aux arts visuels et à la musique électronique. Très influencée par
les nouvelles technologies qu'elle s'approprie en autodidacte, elle
interroge les rapports sons, images, paysages sonores et souvenirs. Son
travail de composition et de mixage s'effectue à partir de sons
enregistrés, naturels et urbains. Cette collection de bruits issus du
quotidien et de ses voyages lui permet d'explorer et de manipuler, au
moyen d'outils électroniques les différentes strates des sons concrets
et synthétiques. A l'instar d'une performance, ses pièces sont exécutées
en direct et en public par elle-même ou d'autres interprètes, en
multidiffusion spatialisée ou au casque, pour donner une écoute proche
de celle du monde réel. Elle crée des micro-chaos dans l'écoute,
perturbant l'auditeur avec des sons parasites semblant connus mais ne
pouvant être entendus dans le monde réel, comme des signes de « vie ».
On a pu entendre son travail au Japon, en Corée, aux Philippines, en
Europe, en Amérique du Nord et aussi sur Internet, en solo ou en
collaboration : nocinema.org, myownspace.fr, sobralasolas.org.
Collaborations : Magali Babin, Dominique Blais, Sévrine Ballon, Caroline
Bouissou, Christophe Charles, Yannik Dauby, Mathias Delplanque,
DinahBird, Chantal Dumas, Luc Kerléo, Alain Michon, Jocelyn Robert,
Diemo Schwarz, Black Sifichi,  Björn Eriksson, Kaffe Matthews…
http://scenophonie.free.fr/
http://xyinteraction.free.fr/

Avec le soutien du CNC bourse aide à la maquette DICRèAM (2010) et de la
DRAC ile de France, bourse d'aide à la création (2010).

 

Benjamin Gaulon sera invité durant le prochain /dev/art/#8.


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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-17 Thread Jack
Yep, good.
++

Jack



Le jeudi 17 février 2011 à 11:26 +, Claude Heiland-Allen a écrit :
 On 04/02/11 16:45, j...@rybn.org wrote:
  (BTW, can you make it so you don't have to copy-paste each time you want a
  new level to the fractal ? because in my patch, I just have to change a
  number)
  Sure it is possible with Lua or something else.
 
 Or even plain Pd...
 
 
 Claude
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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-17 Thread Jack
Le mercredi 16 février 2011 à 21:02 -0500, Mathieu Bouchard a écrit :
 On Fri, 4 Feb 2011, j...@rybn.org wrote:
 
  With [GEMglVertex3f] you can draw the polygon with dynamic patching.
 
 You don't need dynamic patching for that. It's easier to use [repeat].
Yep, it is also possible and certainly better (i prefer to use [gemlist]
than [repeat] but this is my choice).
 
 (But it's even easier to use [gf/gl], really.)
I will take a look at gf/gl...
 
  (BTW, can you make it so you don't have to copy-paste each time you want a
  new level to the fractal ? because in my patch, I just have to change a
  number)
  Sure it is possible with Lua or something else.
 
 Do you mean that it's not possible in Pd ?
 
 Well, with dynamic patching, it's possible, but without dynamic patching, 
 could it be ?
This is possible, i just saw the Claude's version !
++

Jack


 
 (In my version, it's possible, but it's also a non-recursive.)
 
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Re: [PD] pdp_vloopback ?

2011-02-14 Thread Jack
Le lundi 14 février 2011 à 09:13 +0100, IOhannes m zmoelnig a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2011-02-14 00:40, Jack wrote:
  Le samedi 12 février 2011 à 13:51 -0200, Daniel Roviriego a écrit :
  Hi all!
 
  v4l2loopback is working pretty nice! thanks for the awesome work,
  Iohannes! I did suceed with the v4l2sink element (st-launch
  videotestsrc ! ffmpegcolorspace ! v4l2sink device=/dev/videox)  .Now,
  the doubts:
 
  . Which apps you know can already write to v4l2 devices ?
 
  All applications using gstreamer and v4l2sink ?
  You can find some application using gstreamer here :
  http://gstreamer.freedesktop.org/apps/
 
  . What's the name of the gem object for the v4l2loopback ?
  There is no such object in GEM but in pdgst. And the name of this object
  is [v4l2sink].
 
 that is one possibility.
 
  I 'm using pd-extended from yesterday auto-build (GEM: ver: 0.93.SVN
  rev3703 GEM: compiled: Feb 11 2011) and get no valid object for
  recordV4L2 .
  For example, you can use [pix_video] with [pix_writer] or [pix_write] or
  [pix_record]. But what do you want to do exactly ?
 
 you should be able to use [pix_record] with v4l2loopback.
 just do:
 - - create [pix_record]
 - - check at the console whether it prints something like [pix_record]:
 backend #1='V4L2' (this will only happen the first time you create a
 [pix_record] object for hygienic reasons)
Good to know.
But i don't have this in the console when i create [pix_record] (even
after to have created the gemwin and with a gemhead).
GEM: Graphics Environment for Multimedia
GEM: ver: 0.93.SVN rev3578M
GEM: compiled: Jan  3 2011
I need an other version of GEM ?
++

Jack


 - - if so, continue
 - - set the codec to v4l2 and the output filename to /dev/video1 (or
 whatever your loopback-device is).
 something like [codec v4l2, filename /dev/video1, record 1( should do
 the trick.
 
 f
 gmasdr
 IOhannes
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Re: [PD] pdp_vloopback ?

2011-02-13 Thread Jack
Le samedi 12 février 2011 à 13:51 -0200, Daniel Roviriego a écrit :
 Hi all!
 
 v4l2loopback is working pretty nice! thanks for the awesome work,
 Iohannes! I did suceed with the v4l2sink element (st-launch
 videotestsrc ! ffmpegcolorspace ! v4l2sink device=/dev/videox)  .Now,
 the doubts:
 
 . Which apps you know can already write to v4l2 devices ?
All applications using gstreamer and v4l2sink ?
You can find some application using gstreamer here :
http://gstreamer.freedesktop.org/apps/
 . What's the name of the gem object for the v4l2loopback ?
There is no such object in GEM but in pdgst. And the name of this object
is [v4l2sink].
 I 'm using pd-extended from yesterday auto-build (GEM: ver: 0.93.SVN
 rev3703 GEM: compiled: Feb 11 2011) and get no valid object for
 recordV4L2 .
For example, you can use [pix_video] with [pix_writer] or [pix_write] or
[pix_record]. But what do you want to do exactly ?
Don't know if this helps you ?
++

Jack


 
 Thanks in advance!
 
 
 
 2011/1/14 IOhannes zmölnig zmoel...@iem.at
 
 On 01/14/2011 06:01 PM, benjamin 01xy wrote:
  oups,
  I thought it had moved but main site of webcamstudio remains
 here :
  http://www.ws4gl.org/
 
  by the way, it worked for me in GEM in both way (grab your
 gemwin 
  feed pix_video  gemwin with webcamstudio)
 
 
 
 btw, the SVN version of Gem has support for writing to both
 vloopback
 (aka v4l(1)-loopback) and v4l2loopback
 
 so you can do the gemwin-/dev/video* directly within Gem
 
 
 i very much prefer v4l2loopback because:
 - you can use gstreamer to write to /dev/video
 - you can use more apps to read from these pipes (using LIBV4L
 should be
 possible for writing as well)
 - i'm involved in development :-)
 
 fgmadr
 IOhannes
 
 
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 -- 
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 (21) 35920701
 (16) 99645077
 @deedos
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Re: [PD] video presentation of pure data

2011-02-08 Thread Jack
Le mardi 08 février 2011 à 13:21 -0300, Jose Luis Santorcuato a écrit :
 Hi Cyrille, in my blog there are plenty of videos, some better than
 others, you can download and make a mix if you wish.
 Pd alone, Pd Processing, Wii, Tracking, Physical interfaces
 
 http://www.youtube.com/watch?v=A94_tHq15uE

Hello Jose,

Do you use a filter in Pd to clean the raw data from your Arduino with
your touch interface ?
I have to clean data from a PSOC (with a touch interface), and i really
don't know how to process these data (there is a lot of noise !).
A clue to find where to dig ?
++

Jack


 
 http://www.youtube.com/watch?v=tn9EQg_-31U
 
 http://www.youtube.com/watch?v=p42PU_7F2MM
 
 http://www.youtube.com/watch?v=SM4Un76LB90
 
 http://www.youtube.com/watch?v=pSoAb8Y_1Fk
 
 http://www.youtube.com/watch?v=yqvQBNSwPfo (my students, the first
 semester, non hardware develop)
 
 
 http://arselectronicachile.blogspot.com (a lot of videos)
 
 Feel free
 
 
 
 Br
 
 José
 
 2011/2/8 jurgen noise@gmail.com:
  I have a keynote presentation that I made while teaching in China, 1 1/2 
  years ago. Requires adjustment to your needs (take out stuff of mine that 
  is irrelevant to your needs) and then export it as QT movie with manual 
  advance.
  I could upload it somewhere but as I don't have time to edit it myself you 
  would need to do some work. The keynote file is ~ 2MB, the exported QT 
  movie full size should be ~15MB.
 
  Jurgen
 
  On 08-Feb-2011, at 1:06 PM, Hans-Christoph Steiner wrote:
 
 
  Did you find one?
 
  .hc
 
  On Feb 4, 2011, at 11:25 AM, cyrille henry wrote:
 
  hello,
 
  did anyone have made a small video trailer to present pd in a few min?
 
  thanks,
  Cyrille
 
 
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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread jack
 On Fri, 4 Feb 2011, patko wrote:

 ça passe sur le navigateur et c'est très joli,
 est-ce que tu as essayé aussi en 3D, en passant sur Gem?

 Non, en partie parce qu'on peut pas dessiner des polygones
 auto-intersectants avec Gem/GL, ni aucune autre interface d'OpenGL,
 d'ailleurs. Avec [gf/gl] c'est nécessairement la même chose : il n'y a
 simplement pas de mode pour ça dans glBegin.

 Même les polygones concaves sont pas supportés directement par OpenGL !
It is easy to draw a concave polygon with [polygon] in GEM ! You can also
use [GEMglVertex3f] without problem.

 Pour dessiner les fractales en question avec OpenGL, ça me prend au
 minimum une tessellation de polygone concave, mais si je me fais une patch
 pd qui fait une tessellation à partir d'un polygone à 12288 côtés (ou
 même
 juste 3072), ça va être très long (et si je veux supporter les
 auto-intersectants, c'est encore pire)

 C'est plus facile de faire une Koch complètement à base de triangles
 collés ensemble, mais pour ça, il faut changer un gros morceau de la
 patch : la patch calcule présentement un unique contour. Au moins ce
 sont
 les mêmes sommets, mais vraiment pas dans le même ordre, et surtout, à
 chaque étape, ma méthode double le nombre de sommets, au lieu de
 quadrupler, donc ça s'adapte pas rapidement aux triangles. Et après ça,
 il
 faut trouver ce qu'on veut bien faire avec l'axe des z !

 Ensuite il faudrait envoyer 4096 ou 1024 triangles à GEM avec des
 [repeat]
 et tout, mais avec [gf/gl], c'est plus facile : tu envoies les triangles
 directement à OpenGL et t'as pas besoin de [repeat]. C'est deux fois
 moins
 de patchage.
It is easy to build a Koch fractal with GEM. Open the patch join to this
message.
++

Jack



 [#draw_polygon] est moins mauvais que je le pensais originalement !

 Pour ce qui est des Julia, oublie-ça, c'est même pas des polygones, et
 avec la méthode que j'utilise pour les calculer, c'est particulièrement
 pas imaginable de faire quelque chose de similaire dans GEM. Il faut
 recommencer du début et je sais pas comment. Ça dépend aussi de quelle
 sorte de 3-D tu veux faire : les montagnes en Julia c'est pas pareil comme
 (et moins compliqué que) les trucs de quaternions.

 Mais c'est possible de prendre la sortie destinée à [#out window] et
 faire
 un grillage de quads dans GEM avec ça.

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Re: [PD] [Pdmtl] [PD-announce] four more fractal videos, and reposting the two previous ones

2011-02-04 Thread jack
 On Fri, 4 Feb 2011, j...@rybn.org wrote:
 On Fri, 4 Feb 2011, patko wrote:
 Même les polygones concaves sont pas supportés directement par OpenGL
 !
 It is easy to draw a concave polygon with [polygon] in GEM !

 Then why is your patch doing it by gluing many small triangles instead of
 one big 192-sided polygonal contour ?
This is an other method to draw Koch fractal.
In fact, everything depends of the shape of the polygon. In some case it
is possible to draw concave polygon, in other, it is not possible (it is
possible to do it anyway with certain methods).

I didn't mean simply something that
 looks like a concave polygon, I mean a method of building a shape that
 involves drawing a single list of vertices.

 That's because if one tries to make something 192-sided with a single
 [polygon], you write [polygon 192] and you have 193 inlets that have to be
 connected !
With [GEMglVertex3f] you can draw the polygon with dynamic patching.

 Ok, *some* concave polygons are supported by GEM/GL. For example, in
 trianglefan mode, you set a centre, and you put triangle vertices all
 around. This means that the concavities can't go in any direction one
 could want, because in some directions, triangles will overlap areas that
 are meant to not be part of the polygon.
Yep.

 Concave polygons that can't be drawn so easily, are the one that contains
 no single point from which straight lines to all vertices stay completely
 inside of the polygon. In that case, they have to be broken down in more
 complicated ways.

 Those are difficulties that can be completely avoided by using a plain
 Bresenham rasteriser such as XFillPolygon (from X11) or GridFlow's
 [#draw_polygon] (two distinct implementations of basically the same idea).

 It is easy to build a Koch fractal with GEM. Open the patch join to this
 message.

 Yeah, indeed one can use [gemlist].

 Now who wants to make something that looks 3-D with that ? (with
 lights...)
Don't know ! ;)

 (BTW, can you make it so you don't have to copy-paste each time you want a
 new level to the fractal ? because in my patch, I just have to change a
 number)
Sure it is possible with Lua or something else.
++

Jack



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Re: [PD] Gem dolly zoom

2011-02-03 Thread Jack
Hello Tim,

Have a look at this patch.
Is it what you asked ?
++

Jack



Le jeudi 03 février 2011 à 23:26 +0100, tim vets a écrit :
 Hi all,
 I'm trying to figure out how to control the camera lens  in Gem.
 i.e. go from normal view to 'ortho' gradually,
 or still, change focal length form 18mm to 55mm...
 http://en.wikipedia.org/wiki/Focal_length
 I've been playing around with 'view', 'perspec' to gemwin, and also
 tried changing an object's size and distance simulatneously to achieve
 this, but it seems that the perspective deformation always stays the
 same...
 any ideas?
 thanks
 Tim
 
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[PD] MSD and rectangular structures like brick

2011-02-01 Thread Jack
I would like to know if it is possible to build 2D brick system with
MSD :
I would like to draw rectangles in GEM (the bricks) which can't cross
each other (like 'solid' brick).
I have good results using several mass aligned on a rigid line to
simulate the brick. But i would like to know if there is an other
method ?
++

Jack




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Re: [PD] pix_set / pix_gain weirdness

2011-01-31 Thread Jack
Have a look at this patch...
++

Jack



Le lundi 31 janvier 2011 à 16:53 +0100, Matteo Sisti Sette a écrit :
 Hi,
 
 I get some strange behaviour with the attached patch which is basically:
 
 [gemhead]
   |
   |
   |[0 0 0 1   1 0 0 1   0 1 0 1   0 0 1 1 (
   | |
 [pix_set]
   |
   |  |  \   // numbox attached to the second i.e. common inlet
   |   |
 [pix_gain 1]
   |
 [pix_texture]
   |
 [rectangle]
 
 
 1) When I send a new value to pix_gain's inlet, the output is not 
 updated until I re-send the pixel color values to pix_set.
 
 2) If I modify the pix_gain object and change its creation argument 
 (which means the object is recreated), the pix_set seems to be reset as 
 well: the rectangle resets to white, as if the pix_set objet was 
 recreated. I have to re-send the pixel values to pix_set. After doing 
 this, the pixel colors are as expected and the gain is applied correctly
 
 
 Why doesn't the pix_gain update its output when a new value of the gain 
 is applied?
 
 Why does pix_set reset when I recreate the pix_gain object?
 
 Is all this expected behaviour and I am missing something?
 
 thanks
 m.
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Re: [PD] [PD-announce] Pd basic for multimedia workshop at HONF ID

2011-01-31 Thread Jack
Hey Andreas !

Good Pd workshop at HONF ! ;)
++

Jack



Le lundi 31 janvier 2011 à 16:05 +0700, :a a écrit :
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 hi all,
 
 we're having a pd workshop here at indonesia, hosted by honf
 the workshop is part of an events called Tropis///Subsonics
 http://wiki.natural-fiber.com/TropisSubsonics
 
 the programming workshop contains 2 session:
 1. Workshop Laser  Sound Oscillators using Max/MSP by Robin Fox (AU)
 http://wiki.natural-fiber.com/Robin_Fox
 http://robinfox.com.au
 
 2. Workshop Pd Basic for Multimedia oleh HONF (ID)
 http://wiki.natural-fiber.com/HONF
 http://natural-fiber.com
 
 thanks for rybn (FR) who started the whole thing
 http://wiki.natural-fiber.com/RyBN
 http://rybn.org/
 
 cheers,
 :a
 
 - -
 andreas siagian
 the house of natural fiber [HONF]
 yogyakarta new media art laboratory
 jl. wora wari a 80/6 baciro 55252
 yogyakarta indonesia
 p: +628175471005
 url: http://natural-fiber.com
 01010110111001100100011100
 10011001010111011100110010
 0101001101101001011101
 10011101101001011101101110
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (Darwin)
 
 iQIcBAEBAgAGBQJNRntIAAoJECBy/6hFabPkQwUP/RGrVS7na35pF17goTFvgQkz
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 LJdgG3cQMwWXQzT71iBv
 =64ul
 -END PGP SIGNATURE-
 
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Re: [PD] pd quine?

2011-01-31 Thread Jack
This patch doesn't work ?
++

Jack



Le dimanche 30 janvier 2011 à 18:01 -0500, Hans-Christoph Steiner a
écrit :
 Yeah, I think it would be awesome to combine your self.pd with the  
 50.pure_data_files.pd to make the ultimate version!
 
 .hc
 
 On Jan 28, 2011, at 11:08 PM, Jonathan Wilkes wrote:
 
  There's also doc/manuals/0.intro/50.pure_data_files, but the clone  
  is
  missing the subpatch.
 
  -Jonathan
 
  --- On Sat, 1/29/11, Mathieu Bouchard ma...@artengine.ca wrote:
 
  From: Mathieu Bouchard ma...@artengine.ca
  Subject: Re: [PD] pd quine?
  To: Jonathan Wilkes jancs...@yahoo.com
  Cc: Bryan Jurish jur...@uni-potsdam.de, pd-list List pd-list@iem.at 
  
  Date: Saturday, January 29, 2011, 4:47 AM
  On Fri, 28 Jan 2011, Jonathan Wilkes
  wrote:
 
  Here's an attempt (without being totally sure I
  understand what a quine is...)
 
  That's it, precisely !
 
  (almost all quines of other programming languages use
  standard-output instead, but that's a quite unimportant
  detail)
 
 
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  Villeray, Montréal, QC
 
 
 
 
 
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Re: [PD] is pdp supposed to work?

2011-01-31 Thread Jack
Using multiple windows using GEM ?
Or using one GEM window per instance of Pd and have many Pd instances ?
What was your problem with GEM and gemwins ?
++

Jack



Le lundi 31 janvier 2011 à 17:24 -0500, Pagano, Patrick a écrit :
 i found some issues with running multiple windows when i was also using GEM
 pdp_sdl builds sometimes too
 
 
 
 From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of Mathieu 
 Bouchard [ma...@artengine.ca]
 Sent: Monday, January 31, 2011 5:07 PM
 To: Matteo Sisti Sette
 Cc: PD-List
 Subject: Re: [PD] is pdp supposed to work?
 
 On Mon, 31 Jan 2011, Mathieu Bouchard wrote:
 
  However, unlike GridFlow, PDP supports only one window per window-class
  (one for [pdp_glx], one for [pdp_xv], ...) whereas GridFlow supports one
  window per window-object, so that [#out x11] four times opens four
  windows.
 
 Erratum :
 
 I remember having to do something like use one object of each class for
 the purpose of doing something, but I don't quite remember what it was,
 and I'm pretty sure it was in 2004 or 2005. The PDP currently on my
 machine can open multiple [pdp_glx] windows and [pdp_xv] windows.
 
 Now that I think of it, it probably was instead something to do with
 multi-screen video cards that would only allow GL on the first screen.
 
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Re: [PD] is pdp supposed to work?

2011-01-31 Thread Jack
Yep, i remember a similar problem there is 3-4 years ago.
++

Jack



Le lundi 31 janvier 2011 à 17:53 -0500, Pagano, Patrick a écrit :
 when using a GEMWIN and a pdp_glx the GEM win would turn black
 
 From: Jack [j...@rybn.org]
 Sent: Monday, January 31, 2011 5:47 PM
 To: Pagano, Patrick
 Cc: Mathieu Bouchard; Matteo Sisti Sette; PD-List
 Subject: Re: [PD] is pdp supposed to work?
 
 Using multiple windows using GEM ?
 Or using one GEM window per instance of Pd and have many Pd instances ?
 What was your problem with GEM and gemwins ?
 ++
 
 Jack
 
 
 
 Le lundi 31 janvier 2011 à 17:24 -0500, Pagano, Patrick a écrit :
  i found some issues with running multiple windows when i was also using GEM
  pdp_sdl builds sometimes too
 
 
  
  From: pd-list-boun...@iem.at [pd-list-boun...@iem.at] On Behalf Of Mathieu 
  Bouchard [ma...@artengine.ca]
  Sent: Monday, January 31, 2011 5:07 PM
  To: Matteo Sisti Sette
  Cc: PD-List
  Subject: Re: [PD] is pdp supposed to work?
 
  On Mon, 31 Jan 2011, Mathieu Bouchard wrote:
 
   However, unlike GridFlow, PDP supports only one window per window-class
   (one for [pdp_glx], one for [pdp_xv], ...) whereas GridFlow supports one
   window per window-object, so that [#out x11] four times opens four
   windows.
 
  Erratum :
 
  I remember having to do something like use one object of each class for
  the purpose of doing something, but I don't quite remember what it was,
  and I'm pretty sure it was in 2004 or 2005. The PDP currently on my
  machine can open multiple [pdp_glx] windows and [pdp_xv] windows.
 
  Now that I think of it, it probably was instead something to do with
  multi-screen video cards that would only allow GL on the first screen.
 
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[PD] [PD-announce] /dev/art/#6 in Paris - chdh and Sébastien Bourdeauducq - Friday january, 28

2011-01-26 Thread jack
For people in Paris during the next friday evening.
In french only...


/dev/art/#6 avec Sébastien Bourdeauducq et chdh

Rencontres, discussions et échanges entre artistes et développeurs
utilisant les nouvelles technologies de programmation (arts
numériques, hacking, performances, etc.).

Le vendredi 28 janvier de 19h à 23h
à la Générale Nord-Est

14 avenue Parmentier / 75011 Paris
Metro ligne 9 / Station Voltaire

19h / 20h30 : Présentation de la station de VJing interactif Milkymist
One par Sébastien Bourdeauducq.
La station de VJing interactif Milkymist One est un appareil open
hardware permettant de réaliser des performances visuelles mélangeant la
danse et des effets abstraits inspirés de MilkDrop.
Ce mini-atelier survolera les possibilités du système et montrera
comment écrire un patch permettant de programmer l'appareil pour créer
de nouveaux effets et de nouvelles interactions.

http://www.milkymist.org/mmone.html


20h30 / 21h : Pot/apéro.


21h / 22h : Présentation par chdh de son interface de travail
entièrement réalisée sous Pure Data : Vivarium.
Cette interface permet le contrôle temps-réel de processus audiovisuels.
Elle sera abordée au travers des différentes réalisations du collectif :
DVD, performances, et du travail en cours dénommé Egregore.
Ces travaux relèvent tous d'une même problématique : l'utilisation
d’instruments audiovisuels ayant une composante sonore et une composante
vidéo. Ces instruments sont basés sur des algorithmes de modélisation
physique qui génèrent des comportements expressifs.
Cette rencontre sera orientée en fonction des envies et demandes du
public : détails du nouveau projet, explication des patchs pure data,
applications des modèles physiques, ...

http://sourceforge.net/projects/chdh-vivarium/
http://www.chdh.free.fr/


22h / 23h : Rencontres, discussions et échanges autour des arts
numériques, de la performance, du hacking et du développement
d'applications et d'installations.



/dev/art/#7 aura lieu le vendredi 25 février au BlackBoxe avec
Emmanuelle Gibello.


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Re: [PD] pix_record problem

2011-01-20 Thread Jack
I don't know why you use [pix_dump] in your patch.
And i am not sure what you want to do but i guess you need send your
[pix_crop] in different rectangles. Then capture with [pix_snap] the
entire gem window, then record this capture with [pix_record].
I strongly recommend you start to see 02.advanced examples in the GEM
section to understand how render order and capture work.
++

Jack



Le jeudi 20 janvier 2011 à 15:04 +0100, Michael Karr a écrit :
 Hello all,
 
 
 I am still teaching myself how to get good output from GEM, I am
 working now with a formant vocoder which feeds values into a video
 composition of 5 rectangles. It renders the rectangles as I want it
 to, but when I export it via pix_record, it only saves the top
 rectangle, and rotated 180 degrees and in slow-motion. So strange... I
 have tried several objects as an in-between, now I have pix_dump,
 because I thought it might have to do with the 5 different pix_crops,
 and needed them to go through one device to the rectangle. So how can
 I get the entire window to save properly to the disk (I have read in
 the forums that many people experience problems with the color.. this
 is not my problem here.) I would like to avoid using screen capture
 from an external. I have attached the patch as is.. there are two
 bangs which need to be activated before starting the rendering.
 
 
 Thanks!
 Michael
 
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[PD] Strange bug between GEM and MSD ?

2011-01-20 Thread Jack
Hello,

All works fine at the beginning.
When i send [draw line] to [circle], that change the behavior of the
masses and links in MSD.
Did you have a similar problem ?
++

Jack




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[PD] [PD-announce] /dev/art/#5 in Paris with Jukka Hautamäki - Friday january, 21

2011-01-19 Thread Jack
English presentation bellow.


/dev/art/#5
Rencontres, discussions et échanges entre artistes et développeurs
utilisant les nouvelles technologies de programmation (arts numériques,
hacking, performances, etc.).
[http://www.rybn.org/dev/art/]

Le vendredi 21 janvier / 19h-23h
au BlackBoxe
17 rue de la Chapelle / 75018 Paris
Metro ligne 12 / Station Marx Dormoy ou Porte de la Chapelle

/// Noise ambiante abstraite ///

19h / 21h : Présentation de Jukka Hautamäki (FI), suivie d'une
performance. Lors de cette rencontre, il présentera la dernière version
IOKO (sous Max/MSP) réalisé à Paris lors de sa résidence à la Cité
Internationale des Arts (description ci-dessous).

21h / 23h : Pot/apéro suivi de rencontres, discussions et échanges
autour des arts numériques, de la performance, du hacking et du
développement d'applications et d'installations.

Jukka Hautamäki est artiste en nouveaux média basé à Turku/Helsinki,
Finlande. Il travaille avec la vidéo, la photographie numérique, les
paysages sonores expérimentaux et électroniques. 
Sous le nom de Ihokas, il essaie de maintenir un style évitant la
facilité et les solutions trop communes. Son style de musique
s'apparente à de la noise ambiante abstraite tournoyante, perturbée,
obscure, difficile d'écoute. La musique d'Ihokas est une combinaison de
traitement du son numérique, de sampling live, de synthés DIY et
d'improvisation électro-acoustique. 
J. Hautamäki aime également bidouiller avec l'électronique, Arduino et
Max/MSP. Il est le membre fondateur de l'association Kokomys
d'électronique expérimentale de Turku. 

http://ihokas.tumblr.com/ 


/// English version /// 
Jukka Hautamäki is media artist living and working in Turku / Helsinki,
Finland. He works with video, digital photography, experimental
soundscapes and electronics.  

With Ihokas moniker Hautamäki has always tried to maintain unique kind
of style while avoiding most common mainstream solutions. Music style is
abstract ambient noise with a twist. Disturbed, obscure, difficult
listening.  Ihokas live music is combination of digital sound
processing, live sampling, DIY synths and electro-acoustic sound
improvisation. 
Hautamäki is also working with DIY electronics, Arduino and MaxMSP. He
is founding member of Turku based experimental electronics association
Kokomys. He will present the latest version of IOKO MaxMSP patch,
developed in Paris during his residency at Cité Internationale des
Arts .

http://ihokas.tumblr.com/


/dev/art/#6 aura lieu le vendredi 28 janvier à la Générale Nord/Est avec
CHDH.


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Re: [PD] msd puredyne errors

2011-01-18 Thread Jack
MSD try to create a link between two succesive masses but it can't. I
really don't know why (because the masses are created before).
Can you send us your patch ?
++

Jack



Le mardi 18 janvier 2011 à 17:47 +, J bz a écrit :
 Hey Jack,
 
 Here is the console output when loading msd2Dadd example:
 msd: Reset
 msd: Mass 0 mob 1 152 41 30
 msd: Mass 1 mob 1 167 48 29
 msd: Mass 2 mob 1 155 41 26
 msd: Mass 3 mob 1 104 18 32
 msd: Mass 4 mob 1 113 99 85
 msd: Mass 5 mob 1 111 66 21
 msd: Mass 6 mob 1 166 37 7
 msd: Mass 7 mob 1 164 37 10
 msd: Mass 8 mob 1 179 14 48
 msd: Mass 9 mob 1 125 71 17
 msd: Mass 10 mob 1 120 86 53
 msd: Mass 11 mob 1 170 97 24
 msd: Mass 12 mob 1 118 28 37
 msd: Mass 13 mob 1 172 65 59
 msd: Mass 14 mob 1 168 59 50
 msd: Mass 15 mob 1 106 68 31
 msd: Mass 16 mob 1 118 48 78
 msd: Mass 17 mob 1 116 3 91
 msd: Mass 18 mob 1 102 22 41
 msd: Mass 19 mob 1 193 22 50
 msd: Mass 20 mob 1 158 41 24
 msd: Mass 21 mob 1 124 17 10
 msd: Mass 22 mob 1 182 91 99
 msd: Mass 23 mob 1 143 4 65
 msd: Mass 24 mob 1 183 33 83
 msd: Mass 25 mob 1 162 36 10
 msd: Mass 26 mob 1 159 77 95
 msd: Mass 27 mob 1 102 11 19
 msd: Mass 28 mob 1 178 8 37
 msd: Mass 29 mob 1 196 15 33
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 error: msd2D - link : Index not found
 no findable error yet.
 
 (I searched for an error after loading)
 
 Also, nothing immediately obviously wrong in any of the 3 folders
 mentioned.
 
 Config in previous email.
 
 Best wishes,
 
 Julian
 
 
 
 On 18 January 2011 17:32, Jack j...@rybn.org wrote:
 Hmm, strange, here it is '05_msd2Dadd.pd'. And all examples
 are working
 fine.
 Have you some message 'X couldn't create' in the pd
 console when you
 open this example ?
 Maybe a problem during creation of the structure, have a look
 in [pd
 structure_creation] and inside [pd masses] and [pd links].
 What is your configuration (pd version and OS) ?
 ++
 
 Jack
 
 
 
 Le mardi 18 janvier 2011 à 16:52 +, J bz a écrit :
 
  Hi all,
 
  I'm working on quite an involved patch using the msd library
 and for
  some reason it just doesn't work happily on Puredyne.
 
  So for example, the '02_msd2Dadd' example when loaded gives
 a stream
  of
  error: msd2D - link : Index not found
  messages out of the console.
  This is the same error message I receive when loading my
 msd.txt file
  containing all my data.
 
  Other examples from msd2D:
  1.  Works
  2.  See above
  3.  Crashes pd
  4.  As 2
  5.  As 2
  6.  Works
 
  I have tried the Puredyne mailing list but I ain't getting
 anything so
  thought I would try for some help from here.
 
  If anyone can help me track this down I will be immensely
 grateful.
 
  Cheers
 
  Julian
  Cheers,
 
  Julian
 
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Re: [PD] String manipulation?

2011-01-18 Thread Jack
Le mercredi 19 janvier 2011 à 00:25 +, Andrew Faraday a écrit :
 Hey Guys
 
 
 
 
 I've been playing around with the [httpget] abstraction, building some
 music generation patches using html files.
 
 
 Presently using the length of each line in 'words' (pd lists) as an
 array and playing as a musical phrase, which actually works really
 well. 
 
 
 Any ideas how I could use their length in characters?
Hello,
You 'drip' your list of 'words' and use [s2l] from Zexy. Then you have a
new list with each letter of your word.
++

Jack


 
 
 Or parse away html tags?
 
 
 Or any other nifty data-from-string tricks?
 
 
 
 
 
 
 I'm considering using [shell] and writing either an irb or bash script
 to get some of this stuff. But this is a little bit clunky and not
 particularly portable (cross-platform), so I'm not keen on it as a
 long-term solution. 
 
 
 Any ideas appreciated.
 
 
 Andrew
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Re: [PD] pdp_vloopback ?

2011-01-14 Thread Jack
Le vendredi 14 janvier 2011 à 18:17 +0100, IOhannes zmölnig a écrit :
 On 01/14/2011 06:01 PM, benjamin 01xy wrote:
  oups,
  I thought it had moved but main site of webcamstudio remains here :
  http://www.ws4gl.org/
  
  by the way, it worked for me in GEM in both way (grab your gemwin 
  feed pix_video  gemwin with webcamstudio)
  
 
 btw, the SVN version of Gem has support for writing to both vloopback
 (aka v4l(1)-loopback) and v4l2loopback
 
 so you can do the gemwin-/dev/video* directly within Gem
 
 
 i very much prefer v4l2loopback because:
 - you can use gstreamer to write to /dev/video
 - you can use more apps to read from these pipes (using LIBV4L should be
 possible for writing as well)
 - i'm involved in development :-)
And i can confirm it is working fine ;)
++

Jack


 
 fgmadr
 IOhannes
 
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Re: [PD] Fwd: pdgst : unicast object?

2011-01-12 Thread Jack
You should see udpsink and udpsrc.
++

Jack



Le mercredi 12 janvier 2011 à 12:58 +0100, Adrian Riffo a écrit :
 Hi list!
 I'm looking for an object to perform unicast (sending the stream to
 only one PC). 
 [shout2cast] enable streaming via an icecast server, and i don't know
 other object to stream.
 
 thanks 
 
 -- 
 adrian riffo
 2 rue Vulpian
 75013 paris
 06.70.12.57.50
 09.50.46.96.98
 skype : adrian_kostia
 
 
 http://www.myspace.com/arghmusique
 FBook : adrian kostia riffo duvet
 
 
 
 
 
 -- 
 adrian riffo
 2 rue Vulpian
 75013 paris
 06.70.12.57.50
 09.50.46.96.98
 skype : adrian_kostia
 
 
 http://www.myspace.com/arghmusique
 FBook : adrian kostia riffo duvet
 
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Re: [PD] how to detect if array has changed

2010-12-28 Thread Jack
Le mardi 28 décembre 2010 à 13:25 +0100, João Pais a écrit :
 what do you mean with data structures, didn't see any in your patch.
It was a suggestion. My patch only show one possibility to achieve what
Ico was looking for, without data structure.
The use of data structure (array) is another possibility (not so
elegant, as i wrote before, the click on data structure is not enough,
you still need a metro or a mouse listener. However, it is most elegant
graphically ! ;).
++

Jack


 
 to the original poster, if it's a control array, it should change when you
 tell it to. so, jack's first suggestion is the most efficient, before you
 do a change, see if the written indexes are really different. otherwise
 there is the hard solution, but that implies you have a constant data flow
 going on at the same time, it's not the most efficient solution.
 
 
  Look at the patch attached to this mail.
  I think array in data structures is a most elegant way to do what you
  are looking for.
  ++
 
 
 
  Thanks all for the reply. Forgot to mention critical part--all this
  detection should however happen when one is drawing the array by
  clicking with the mouse onto the array's points and dragging them to new
  positions. Hence, there is no middleware patch to speak of (other than
  what array inherently provides). Is there anything that may provide
  this?
 
 if that's what you want to do, then there will always be changes. it's not
 possible to have the hand precision.
 unless you use an array that has a vertical step limit. since that's not a
 feature from array, I did once a data structures abstraction to do it. but
 I can't find it now.
 or, if using data strucutres, you can use the click output to know when
 change is being made, and compare it with an older state. that makes it
 more efficient, the comparison patch doesn't have to be working at an x
 rate.
 actually, that abstraction I did would do the job, then. it's somewhere in  
 my disk, was part of a bigger patch.



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Re: [PD] how to detect if array has changed

2010-12-27 Thread Jack
Just output the value store in the array at the desire index (with
[tabread]) before to write the new value (at the same index) and compare
this new value with the old with [==]. If the result is false (0) then
the array change. You get also the index that changed.
Or i miss something ?
++

Jack



Le lundi 27 décembre 2010 à 11:44 -0500, Ivica Ico Bukvic a écrit :
 Is there anything in the API that offers ability to detect when an array
 has been changed and then act upon it? This would be quite useful when
 using array as a multislider to change values. If there isn't I am
 proposing providing an invisible send from array whenever it is changed
 with the name array_name_changed. It could also send exactly which
 element has changed.
 
 Likewise, for the same reason, I would like to provide clipping of the
 drawn items to the visible area but before I do so, is there a reason
 one would want to keep outside elements visible as well despite their
 distracting appearance?
 
 Ico
 
 
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