Re: [PD] The Game of Life

2010-12-12 Thread Mathieu Bouchard

On Thu, 9 Dec 2010, Chris McCormick wrote:

On Fri, Dec 03, 2010 at 09:30:13AM -0500, Mathieu Bouchard wrote:

Ah, btw, I made music using the Pascal triangle, which is a finite state
automaton of some kind whenever you use modulo on it. I did it mod 32.
http://artengine.ca/matju/musique/matju_-_gamelan_binomial_version_trois.mp3
http://artengine.ca/matju/musique/gamelan_binomial.png

This is great! Are the patches for the gamelan sound online somewhere?


This synthesis is something I keep secret. Not really : I've shown the 
patches to a few people, but haven't posted them online at all. At this 
point, I don't want to post them.


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Re: [PD] The Game of Life

2010-12-09 Thread Chris McCormick
On Fri, Dec 03, 2010 at 09:30:13AM -0500, Mathieu Bouchard wrote:
 Ah, btw, I made music using the Pascal triangle, which is a finite state  
 automaton of some kind whenever you use modulo on it. I did it mod 32.

 http://artengine.ca/matju/musique/matju_-_gamelan_binomial_version_trois.mp3
 http://artengine.ca/matju/musique/gamelan_binomial.png

This is great! Are the patches for the gamelan sound online somewhere?

Cheers,

Chris.

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Re: [PD] The Game of Life

2010-12-03 Thread Mathieu Bouchard

On Sun, 28 Nov 2010, Andrew Faraday wrote:


* Does anyone know if it's been done in puredata before? Can I get hold of it?


I made gridflow/examples/game_of_life.pd in 2001 (well, actually ported to 
Pd in 2002-2003, but it was precisely the same code).


Since then, I improved it somewhat, and it became this crazy thing that 
computes three wraparound 640x480 boards at a time at 60 fps on my old 
Pentium-M. That's 55 million computed cells per second.


You can easily readapt it to a single board at whatever resolution you 
want, and display it the way you want (convert to pix, pdp, lists, etc).



* Is it well documented enough?


What do you need to be documented about it ?

* Does it work on different operating systems (was made on ubuntu 
(netbook remix) so some of it may not transfer)?


Has been seen working on many Linuxes, OSX, Windows. (though conversion 
from grid to gem still doesn't work on Windows : you have to convert to 
list first instead)



* How might you improve on this?


No idea, I put all the tricks I could to make this version fast, without 
writing any dedicated C++ code.


I may, in the longer run, be planning to use this for a generative music 
patch. Don't know if that means anything to you.


How will you turn a [time,rows,columns] animation into a [time,frequency] 
series of spectra, or a [time] signal ?


What I write within [] are dimensions of the data. A game of life 
animation has at least 3 dimensions (though in my patch I use 4 
dimensions, but that's not relevant).


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Re: [PD] The Game of Life

2010-12-03 Thread Mathieu Bouchard

On Mon, 29 Nov 2010, Chris McCormick wrote:

Using that you can build CA fields of arbitrary size. There is a small 
bug where cells shift one unit when crossing some boundaries - I think 
the top and bottom of the field but I can't remember - but it doesn't 
have too disruptive an effect and the whole structure still functions 
ok.


Usually it's between the right and left borders, that there is a shift by 
one cell. That happens if you number the cells with a single number in the 
usual way : one row gets all the lowest numbers, then the next row gets 
all the next ones, etc, like this :


 0  1  2  3  4  5  6  7
 8  9 10 11 12 13 14 15
16 17 18 19 20 21 22 23
24 25 26 27 28 29 30 31

And if you consider that to the right of cell n there is cell n+1, then 16 
is to the right of 15.


If you do this with [#store] or [#convolve] using a grid of size (4 8), 
then cell 8 is to the right of cell 15, because they're really numbered 
like (1 0) and (1 7), that is, using two-element lists.



I made some music with my implementation which you can hear here:
http://sciencegirlrecords.com/chr15m/music/CD004/ca1.ogg


Ah, btw, I made music using the Pascal triangle, which is a finite state 
automaton of some kind whenever you use modulo on it. I did it mod 32.


http://artengine.ca/matju/musique/matju_-_gamelan_binomial_version_trois.mp3
http://artengine.ca/matju/musique/gamelan_binomial.png

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Re: [PD] The Game of Life

2010-11-29 Thread Frank Barknecht
Hi,

On Sun, Nov 28, 2010 at 06:51:57PM +, Andrew Faraday wrote:
 It's a pure-data based, 16x16 version of Jon Conways Game of Life
 (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps the
 geekiest thing I've ever done. 
 * Does anyone know if it's been done in puredata before? Can I get hold of it?

I did some cellular stuff in 2006:
http://lists.puredata.info/pipermail/pd-list/2006-12/045115.html

Ciao
-- 
Frank

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Re: [PD] The Game of Life

2010-11-29 Thread Andrew Faraday

Well, grid flow isn't in use. That second iteration will be black because of 
the [r13] object. It's essential but it appears everyone has problems loading 
it. It seems there's a bit of a bug with this (I can't find out which library 
it's from). If you place [receive13] in a patch, this loads and then you can 
use [r13] with impunity. There is a [receive13] in the sketeches sub-patch, so 
it seems if you load the patch, close it (but not pd) then reload, this will 
all work fine. 
If anyone knows where r13 is from, could you let me know? Would a [require] fix 
this?
I've observed that after the initial load (which is quite harsh, 255 
abstractions with two gem chains and a lot of those r13's), the CPU usage 
relaxes quite a lot. 
I realize now there's a LOT of variations of this around, although it's still 
an achievement for me. :)
Thanks for tips and bits, guys, will have a nosey when I get some time. 
Andrew
 Date: Sun, 28 Nov 2010 22:09:19 +0100
 From: m...@martin-brinkmann.de
 To: pd-list@iem.at
 Subject: Re: [PD] The Game of Life
 
 On 11/28/2010 09:21 PM, Andrew Faraday wrote:
 
  also, I can't get this to work on my mac, not entirely sure why, oh well. 
  never mind.
 
 works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
 though, on my 2009 mac mini. (about 70 percent) i also got a few
 r13 couldn't create.
 
 on my ubuntu (10.4) it did not work very well, but that is
 probably because i use basicly pd vanilla and a few externals
 (and no gridflow for example).
 after randomize the next iteration is completely black.
 cpu is about 50 percent (3 ghz intel core duo)
 
 
  Does anyone know if it's been done in puredata before? Can I get
  hold of it?
 
  I may, in the longer run, be planning to use this for a generative
  music patch. Don't know if that means anything to you.
 
 in my sequenzquadrat-patch is a live-player, which modifies
 the current pattern according to game-of-life rules.
 musically it is not that interessting though.
 maybe it would be a better idea to use the game-of-life in a different
 way than i did, for example as a monophonic sequence, with nr of dots
 per column as velocity or something like that.
 or maybe clusters of dots as different sequences...
 
 bis denn!
 martin
 
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Re: [PD] The Game of Life

2010-11-29 Thread Andrew Faraday

martin
How did you use the data from your grid to generate the music? Was it the 
straight-forward each position represents a note approach, or something I've 
not yet thought of? 
Andrew

 Date: Sun, 28 Nov 2010 22:09:19 +0100
 From: m...@martin-brinkmann.de
 To: pd-list@iem.at
 Subject: Re: [PD] The Game of Life
 
 On 11/28/2010 09:21 PM, Andrew Faraday wrote:
 
  also, I can't get this to work on my mac, not entirely sure why, oh well. 
  never mind.
 
 works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
 though, on my 2009 mac mini. (about 70 percent) i also got a few
 r13 couldn't create.
 
 on my ubuntu (10.4) it did not work very well, but that is
 probably because i use basicly pd vanilla and a few externals
 (and no gridflow for example).
 after randomize the next iteration is completely black.
 cpu is about 50 percent (3 ghz intel core duo)
 
 
  Does anyone know if it's been done in puredata before? Can I get
  hold of it?
 
  I may, in the longer run, be planning to use this for a generative
  music patch. Don't know if that means anything to you.
 
 in my sequenzquadrat-patch is a live-player, which modifies
 the current pattern according to game-of-life rules.
 musically it is not that interessting though.
 maybe it would be a better idea to use the game-of-life in a different
 way than i did, for example as a monophonic sequence, with nr of dots
 per column as velocity or something like that.
 or maybe clusters of dots as different sequences...
 
 bis denn!
 martin
 
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Re: [PD] The Game of Life

2010-11-29 Thread martin brinkmann
On 11/29/2010 11:09 AM, Andrew Faraday wrote:

 How did you use the data from your grid to generate the music?

my grid is a (virtual)tenori-on-ish sequencer, and:

 Was it the straight-forward each position represents a note approach,

exactly.

bis denn!
martin

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Re: [PD] The Game of Life

2010-11-29 Thread Olivier Heinry
Le 29/11/2010 10:55, Andrew Faraday a écrit :
 Well, grid flow isn't in use. That second iteration will be black
 because of the [r13] object. It's essential but it appears everyone has
 problems loading it. It seems there's a bit of a bug with this (I can't
 find out which library it's from). If you place [receive13]
  in a patch, this loads and then you can use [r13] with impunity. There
 is a [receive13] in the sketeches sub-patch, so it seems if you load the
 patch, close it (but not pd) then reload, this will all work fine. 
 
 If anyone knows where r13 is from, could you let me know? Would a
 [require] fix this?

from Dieb13's ext13

Actually, [import ext13] doesnt help for [r13] to create on Ubuntu
0.42.5, little bit like [matrix] - [mtx]

 
 I've observed that after the initial load (which is quite harsh, 255
 abstractions with two gem chains and a lot of those r13's), the CPU
 usage relaxes quite a lot. 
 
 I realize now there's a LOT of variations of this around, although it's
 still an achievement for me. :)
 
 Thanks for tips and bits, guys, will have a nosey when I get some time. 
 
 Andrew
 
 Date: Sun, 28 Nov 2010 22:09:19 +0100
 From: m...@martin-brinkmann.de
 To: pd-list@iem.at
 Subject: Re: [PD] The Game of Life

 On 11/28/2010 09:21 PM, Andrew Faraday wrote:

  also, I can't get this to work on my mac, not entirely sure why, oh
 well. never mind.

 works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
 though, on my 2009 mac mini. (about 70 percent) i also got a few
 r13 couldn't create.

 on my ubuntu (10.4) it did not work very well, but that is
 probably because i use basicly pd vanilla and a few externals
 (and no gridflow for example).
 after randomize the next iteration is completely black.
 cpu is about 50 percent (3 ghz intel core duo)


  Does anyone know if it's been done in puredata before? Can I get
  hold of it?

  I may, in the longer run, be planning to use this for a generative
  music patch. Don't know if that means anything to you.

 in my sequenzquadrat-patch is a live-player, which modifies
 the current pattern according to game-of-life rules.
 musically it is not that interessting though.
 maybe it would be a better idea to use the game-of-life in a different
 way than i did, for example as a monophonic sequence, with nr of dots
 per column as velocity or something like that.
 or maybe clusters of dots as different sequences...

 bis denn!
 martin

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Re: [PD] The Game of Life

2010-11-29 Thread Andrew Faraday

That settles it, then, it needs a double load, or possibly a chance to receive13


 Date: Mon, 29 Nov 2010 11:12:48 +0100
 From: oliv...@heinry.fr
 To: pd-list@iem.at
 Subject: Re: [PD] The Game of Life
 
 Le 29/11/2010 10:55, Andrew Faraday a écrit :
  Well, grid flow isn't in use. That second iteration will be black
  because of the [r13] object. It's essential but it appears everyone has
  problems loading it. It seems there's a bit of a bug with this (I can't
  find out which library it's from). If you place [receive13]
   in a patch, this loads and then you can use [r13] with impunity. There
  is a [receive13] in the sketeches sub-patch, so it seems if you load the
  patch, close it (but not pd) then reload, this will all work fine. 
  
  If anyone knows where r13 is from, could you let me know? Would a
  [require] fix this?
 
 from Dieb13's ext13
 
 Actually, [import ext13] doesnt help for [r13] to create on Ubuntu
 0.42.5, little bit like [matrix] - [mtx]
 
  
  I've observed that after the initial load (which is quite harsh, 255
  abstractions with two gem chains and a lot of those r13's), the CPU
  usage relaxes quite a lot. 
  
  I realize now there's a LOT of variations of this around, although it's
  still an achievement for me. :)
  
  Thanks for tips and bits, guys, will have a nosey when I get some time. 
  
  Andrew
  
  Date: Sun, 28 Nov 2010 22:09:19 +0100
  From: m...@martin-brinkmann.de
  To: pd-list@iem.at
  Subject: Re: [PD] The Game of Life
 
  On 11/28/2010 09:21 PM, Andrew Faraday wrote:
 
   also, I can't get this to work on my mac, not entirely sure why, oh
  well. never mind.
 
  works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
  though, on my 2009 mac mini. (about 70 percent) i also got a few
  r13 couldn't create.
 
  on my ubuntu (10.4) it did not work very well, but that is
  probably because i use basicly pd vanilla and a few externals
  (and no gridflow for example).
  after randomize the next iteration is completely black.
  cpu is about 50 percent (3 ghz intel core duo)
 
 
   Does anyone know if it's been done in puredata before? Can I get
   hold of it?
 
   I may, in the longer run, be planning to use this for a generative
   music patch. Don't know if that means anything to you.
 
  in my sequenzquadrat-patch is a live-player, which modifies
  the current pattern according to game-of-life rules.
  musically it is not that interessting though.
  maybe it would be a better idea to use the game-of-life in a different
  way than i did, for example as a monophonic sequence, with nr of dots
  per column as velocity or something like that.
  or maybe clusters of dots as different sequences...
 
  bis denn!
  martin
 
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Re: [PD] The Game of Life

2010-11-28 Thread András Murányi
On Sun, Nov 28, 2010 at 7:51 PM, Andrew Faraday jbtur...@hotmail.comwrote:

  Hey All

 Bit of an early Christmas present.

 It's a pure-data based, 16x16 version of Jon Conways Game of Life (
 http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps the
 geekiest thing I've ever done.

 It's all zipped up because I've used a few abstractions, just uncompress to
 a single folder and open OpenMe.pd

 Would love to hear what you guys think of this. Particularly interested in:

 * Does anyone know if it's been done in puredata before? Can I get hold of
 it?
 * Is it well documented enough?
 * Does it work on different operating systems (was made on ubuntu (netbook
 remix) so some of it may not transfer)?
 * How might you improve on this?

 I may, in the longer run, be planning to use this for a generative music
 patch. Don't know if that means anything to you.

 Cheers

 Andrew


I wouldn't mention if it was a real Christmas present :o) but it throws some
r13 ... couldn't create errors and hooks my CPU (2,2GHz Opteron) heavily
without clicking start. When clicking start nothing happens, perhaps
because of the subpatches that didn't create. (Pd-ex autobuild of
2010-11-23)
Repair it, Daddy! :o)

Andras
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Re: [PD] The Game of Life

2010-11-28 Thread Jack
It was done under GEM and GridFlow ;) :
GEM - examples - 10.GLSL - 04.game_of_life
GridFlow examples - game_of_life.pd
Should work on Linux, MacOSX and Windows, take a look !
++

Jack



Le dimanche 28 novembre 2010 à 18:51 +, Andrew Faraday a écrit :
 Hey All
 
 Bit of an early Christmas present.
 
 It's a pure-data based, 16x16 version of Jon Conways Game of
 Life (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps
 the geekiest thing I've ever done. 
 
 It's all zipped up because I've used a few abstractions, just
 uncompress to a single folder and open OpenMe.pd
 
 Would love to hear what you guys think of this. Particularly
 interested in:
 
 * Does anyone know if it's been done in puredata before? Can I get
 hold of it?
 * Is it well documented enough? 
 * Does it work on different operating systems (was made on ubuntu
 (netbook remix) so some of it may not transfer)?
 * How might you improve on this? 
 
 I may, in the longer run, be planning to use this for a generative
 music patch. Don't know if that means anything to you.
 
 Cheers
 
 Andrew
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Re: [PD] The Game of Life

2010-11-28 Thread Andrew Faraday

also, I can't get this to work on my mac, not entirely sure why, oh well. never 
mind. 

 Subject: Re: [PD] The Game of Life
 From: j...@rybn.org
 To: jbtur...@hotmail.com
 CC: pd-list@iem.at
 Date: Sun, 28 Nov 2010 21:05:03 +0100
 
 It was done under GEM and GridFlow ;) :
 GEM - examples - 10.GLSL - 04.game_of_life
 GridFlow examples - game_of_life.pd
 Should work on Linux, MacOSX and Windows, take a look !
 ++
 
 Jack
 
 
 
 Le dimanche 28 novembre 2010 à 18:51 +, Andrew Faraday a écrit :
  Hey All
  
  Bit of an early Christmas present.
  
  It's a pure-data based, 16x16 version of Jon Conways Game of
  Life (http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps
  the geekiest thing I've ever done. 
  
  It's all zipped up because I've used a few abstractions, just
  uncompress to a single folder and open OpenMe.pd
  
  Would love to hear what you guys think of this. Particularly
  interested in:
  
  * Does anyone know if it's been done in puredata before? Can I get
  hold of it?
  * Is it well documented enough? 
  * Does it work on different operating systems (was made on ubuntu
  (netbook remix) so some of it may not transfer)?
  * How might you improve on this? 
  
  I may, in the longer run, be planning to use this for a generative
  music patch. Don't know if that means anything to you.
  
  Cheers
  
  Andrew
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Re: [PD] The Game of Life

2010-11-28 Thread martin brinkmann
On 11/28/2010 09:21 PM, Andrew Faraday wrote:

 also, I can't get this to work on my mac, not entirely sure why, oh well. 
 never mind.

works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
though, on my 2009 mac mini. (about 70 percent) i also got a few
r13 couldn't create.

on my ubuntu (10.4) it did not work very well, but that is
probably because i use basicly pd vanilla and a few externals
(and no gridflow for example).
after randomize the next iteration is completely black.
cpu is about 50 percent (3 ghz intel core duo)


 Does anyone know if it's been done in puredata before? Can I get
 hold of it?

 I may, in the longer run, be planning to use this for a generative
 music patch. Don't know if that means anything to you.

in my sequenzquadrat-patch is a live-player, which modifies
the current pattern according to game-of-life rules.
musically it is not that interessting though.
maybe it would be a better idea to use the game-of-life in a different
way than i did, for example as a monophonic sequence, with nr of dots
per column as velocity or something like that.
or maybe clusters of dots as different sequences...

bis denn!
martin

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Re: [PD] The Game of Life

2010-11-28 Thread Martin Peach

On 2010-11-28 13:51, Andrew Faraday wrote:

Hey All

Bit of an early Christmas present.

It's a pure-data based, 16x16 version of Jon Conways Game of Life
(http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life). Perhaps the
geekiest thing I've ever done.

Would love to hear what you guys think of this. Particularly interested in:

* Does anyone know if it's been done in puredata before? Can I get hold
of it?


There's mrpeach/life2x that contains the engine with no display.

Martin

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Re: [PD] The Game of Life

2010-11-28 Thread Chris McCormick
As-salamu alaykum,

On Sun, Nov 28, 2010 at 06:51:57PM +, Andrew Faraday wrote:
 * Does anyone know if it's been done in puredata before? Can I get hold of it?

http//lists.puredata.info/pipermail/pd-list/2006-08/041323.html

Unfortunately the links in that post don't resolve correctly, but you can get
the same files from here: http://mccormick.cx/dev/s-abstractions/

Using that you can build CA fields of arbitrary size. There is a small bug
where cells shift one unit when crossing some boundaries - I think the top and
bottom of the field but I can't remember - but it doesn't have too disruptive an
effect and the whole structure still functions ok.

 I may, in the longer run, be planning to use this for a generative music
 patch. Don't know if that means anything to you.

I made some music with my implementation which you can hear here:
http://sciencegirlrecords.com/chr15m/music/CD004/ca1.ogg

If I recall correctly, notes/parameters/rhythms were triggered as cells in
certain rows were crossed. I made liberal use of the Glider:
http://en.wikipedia.org/wiki/Glider_%28Conway%27s_Life%29.

Also check out the replies in that thread:

Frank's Game of Life in datastructures:
http://lists.puredata.info/pipermail/pd-list/2006-08/041386.html

Mathieu's implementation in gridflow:
http://lists.puredata.info/pipermail/pd-list/2006-08/041382.html

Enjoy,

Chris.

---
http://mccormick.cx

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