Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-07 Thread stepharo
ok let me know when you have a new "stable" version so that I try my 
example.


Stef

Le 4/4/16 23:21, Andrei Chis a écrit :

Hi Stef,

Currently there was a distinction between Shape and Path which turn 
out to be confusing. So Shape will go away and there will be just a 
Path (line, circle, rectangle, etc).  We started to refactor this 
during the PharoDays. And yes, Rectangle will be polymorphic with Path.


BlElement does support clipping and click detection by paths but right 
now they were implicit and you needed to subclass BlElement to 
override them independently. We'll change this so one can set them 
independently in BlElement.


Yes, BlElement had a default path for drawing but that will go away. 
By default BlElement will have an empty drawOn... method. So to create 
a custom widget you can subclass BlElement, override drawOn... and use 
the canvas to draw anything you wish.


There will be a subclass of BlElement that will add more drawing 
oriented logic but BlElement will be independent of that.


Yes, the API of the canvas is not perfect but we're improving.

Cheers,
Andrei

On Mon, Apr 4, 2016 at 6:00 PM, stepharo > wrote:


I saw in bleedingEdge it is different and looks better.
Now I was wondering why shape did not do the rendering and I
thought that this is may be because a shape can be used for doing
something else
than rendering. For example clipping or as igor mentioned defining
the shape of the interaction



drawOnSpartaCanvas: aCanvas
"Actually render receiver on aCanvas in local bounds.
Override to customize.
aCanvas is an instance of AthensCanvas
aCanvas must not be nil"

self assert: self shape path context isNotNil.

aCanvas
clipPreserveBy: self shape during: [
aCanvas paintGroup: [
aCanvas setPaint: self shape fillPaint.
aCanvas fillPreserve.
aCanvas paintMode source.
aCanvas setStrokePaint: self shape strokePaint.
aCanvas stroke ] ]



unprotectedFullDrawOnSpartaCanvas: aCanvas
"Draw the full structure on the given Canvas withing drawing
bounds
without caring about any errors and visibility. I am
responsible for
clipping and transforming canvas's path to local coordinates
to allow simpler actual drawing in drawOnAthensCanvas:
Additional checks should be implemented in fullDrawOnAthensCanvas:
aCanvas is an instance of AthensCanvas.
aCanvas must not be nil.
@see BlElement>>#fullDrawOnAthensCanvas:
@see BlElement>>#drawOnAthensCanvas:"
self shape adaptTo: self.
self shape path context: aCanvas.

aCanvas
transform: self transformation
during: [
self clippingStrategy
clip: self
on: aCanvas
during: [ self drawOnSpartaCanvas: aCanvas ]
childrenDuring: [ self drawChildrenOnSpartaCanvas:
aCanvas ] ]






Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Ben Coman
On Wed, Apr 6, 2016 at 4:36 PM, Igor Stasenko  wrote:
> That explains, why, there initially certain features of Cairo, that not
> exposed by Athens.
> It is not because we can't or just don't care.. we do.. But only after we
> can see that it consistent with rest of API and can be easily implemented on
> most of other potential backends.
> Yes, i am talking about that damn 'minimal common denominator' problem. :)
>
> Oh, and also i forgot to mention, that there could be also 2 more potential
> backends:
> - OpenVG
> and
> - Quartz, that is a vector graphics library for Mac OS

and Vulkan?

and thanks for writing up that explanation on Athens.

cheers -ben



Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Nicolai Hess
2016-04-06 10:07 GMT+02:00 Igor Stasenko :

>
>
> On 6 April 2016 at 10:35, Nicolai Hess  wrote:
>
>>
>>
>> 2016-04-05 16:31 GMT+02:00 Igor Stasenko :
>>
>>>
>>>
>>> On 5 April 2016 at 17:27, Igor Stasenko  wrote:
>>>


 On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:

> Now let's take a look at this code:
>
> drawOnSpartaCanvas: aCanvas
>
>> aCanvas
>>   clipPreserveBy: self shape during: [
>>   aCanvas paintGroup: [
>> aCanvas setPaint: self shape fillPaint.
>> aCanvas fillPreserve.
>> aCanvas paintMode source.
>> aCanvas setStrokePaint: self shape strokePaint.
>> aCanvas stroke ] ]
>
>
> You may be curious why it is so ugly :) Make it work - make it right -
> make it fast. We are on the first etappe, because I invested zero time in
> rendering stuff.
>
> What you see is the minimal amount of cairo primitive calls that are
> needed to render not overlapping fill and stroke. Clipping is needed to
> make sure that stroke does not get rendered outside of a path. Group is
> needed to have transparent target in order to make source paint mode work
> as expected. Compared to image_surface group, it in this case allows to
> preserve clip and current cairo state which is pushed to stack during
> push_group and restored during pop_group_to_source. fillPreserve allows to
> reuse the same path as used for clipping before saving cpu time on loading
> path.
>
> Yes, i understand that. You are forced to do that. And it is ugly not
 because of all you listed above, it ugly because you could just use a
 cascade:

 aCanvas setPaint: self shape fillPaint;
   fillPreserve;
paintMode source;
setStrokePaint: self shape strokePaint;
 stroke

 (something like that)
 but yeah.. that can wait .. since it is still work in progress. I agree.


> It is implemented in canvas specific method after dispatch though
> canvas, so we are allowed to use canvas specific api, for example groups.
>
> How to model stroke, fillPreserve and paintModein terms of Athens?
>
>
 A good question. And i don't have an answer to it , ready for you.
 1. Stroke can be expressed as a special kind of paint. And that how its
 done in Athens.

 2. What fillPreserve is, is can't find it in source code? Some
 hot-swapping and preserving context state , i guess.

 3. As for paint mode, it is already in Athens, so why you asking? You
 don't like how it is done or what?


>>> or maybe you meant how to group those operation and express them as
>>> command group?
>>> I have no simple answer here. Because this is root points of the core of
>>> graphics engine. From one side, you want such things be exposed to user,
>>> and from other you want a higher dimension concepts/operations to be
>>> allowed by combining those.
>>> There's no simple way. I would just stop at this level, letting user to
>>> decide how he wants to play with those pieces to achieve results he wants.
>>>
>>
>>
>> Grouping and Context save/restore are good additions - I think.
>>
>> But it is true, that we should care about the api of Athens and not just
>> add things that happens to be possible, because we use cairo as a backend.
>>
>> I made some fixes for AthensBalloon (not all are integrated yet, some
>> parts are just experimental and needs more tests), the idea is to have
>> AthensBalloon at least not crash or throwing  errors, even if not all
>> features are supported.
>>
>
> Much, much, much appreciated. The whole point of existence of Balloon
> backend for Athens was to use it as a proving ground that Athens can stay
> backend neutral, and its API allows to stay it like that.
> From that perspective, any feature that offered by any backend should find
> its way via API, but not thrown into play just because we can.
> As i mentioned before, if we would be making Cairo wrapper, then there no
> reason to call it Athens. It could be something like 'CairoPharo'.
>
> And i kept mentioned over and over again on all presentations related to
> Athens, that it is not Cairo.
>
> But at the moment, no one cares about non-cairo-athens. All users just
>> directly use AthensCairoCanvas/AthensCairoSurface.
>> I had a bug report for discussion about how to make some kind of factory
>> that would create the appropriate Athens backend.
>>
>> Is there still some interest on AthensBalloon or to make athens more
>> independent from cairo?
>>
>>
>>
>
> It always been. But didn't have much time to make that happen.
> For instance, i dream to make an OpenGL backend for Athens.. but i had no
> chance to put my hands on that topic so far.
>

+1 ( I started to put my hands on this)


>
>
>>
>>>
>>>

> Cheers,
> Alex
>
> On Tue, Apr 5, 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Igor Stasenko
That explains, why, there initially certain features of Cairo, that not
exposed by Athens.
It is not because we can't or just don't care.. we do.. But only after we
can see that it consistent with rest of API and can be easily implemented
on most of other potential backends.
Yes, i am talking about that damn 'minimal common denominator' problem. :)

Oh, and also i forgot to mention, that there could be also 2 more potential
backends:
- OpenVG
and
- Quartz, that is a vector graphics library for Mac OS



On 6 April 2016 at 11:23, Igor Stasenko  wrote:

>
>
> On 6 April 2016 at 11:14, Thierry Goubier 
> wrote:
>
>>
>>
>> 2016-04-06 10:07 GMT+02:00 Igor Stasenko :
>>
>>>
>>>
>>> On 6 April 2016 at 10:35, Nicolai Hess  wrote:
>>>

 I made some fixes for AthensBalloon (not all are integrated yet, some
 parts are just experimental and needs more tests), the idea is to have
 AthensBalloon at least not crash or throwing  errors, even if not all
 features are supported.

>>>
>>> Much, much, much appreciated. The whole point of existence of Balloon
>>> backend for Athens was to use it as a proving ground that Athens can stay
>>> backend neutral, and its API allows to stay it like that.
>>> From that perspective, any feature that offered by any backend should
>>> find its way via API, but not thrown into play just because we can.
>>>
>>
>> Cool. I played with AthensBalloon a way back; but some stuff wasn't
>> working. Good to know it has improved, and this is within Athens objective
>> to be backend-neutral.
>>
>>
>>> As i mentioned before, if we would be making Cairo wrapper, then there
>>> no reason to call it Athens. It could be something like 'CairoPharo'.
>>>
>>> And i kept mentioned over and over again on all presentations related to
>>> Athens, that it is not Cairo.
>>>
>>> But at the moment, no one cares about non-cairo-athens. All users just
 directly use AthensCairoCanvas/AthensCairoSurface.
 I had a bug report for discussion about how to make some kind of
 factory that would create the appropriate Athens backend.

 Is there still some interest on AthensBalloon or to make athens more
 independent from cairo?



>>>
>>> It always been. But didn't have much time to make that happen.
>>> For instance, i dream to make an OpenGL backend for Athens.. but i had
>>> no chance to put my hands on that topic so far.
>>>
>>
>> It is interesting to know, because this means you probably already have
>> an idea about how to implement that :)
>>
>> Of course i do. There are an open-source ShivaVG project that implements
> OpenVG using OpenGL.
> And i was looking how i could use it for insights and 'steal' some code in
> order to do it :)
>
> https://sourceforge.net/projects/shivavg/
>
>
>> Regards,
>>
>> Thierry
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.
>



-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Igor Stasenko
On 6 April 2016 at 11:14, Thierry Goubier  wrote:

>
>
> 2016-04-06 10:07 GMT+02:00 Igor Stasenko :
>
>>
>>
>> On 6 April 2016 at 10:35, Nicolai Hess  wrote:
>>
>>>
>>> I made some fixes for AthensBalloon (not all are integrated yet, some
>>> parts are just experimental and needs more tests), the idea is to have
>>> AthensBalloon at least not crash or throwing  errors, even if not all
>>> features are supported.
>>>
>>
>> Much, much, much appreciated. The whole point of existence of Balloon
>> backend for Athens was to use it as a proving ground that Athens can stay
>> backend neutral, and its API allows to stay it like that.
>> From that perspective, any feature that offered by any backend should
>> find its way via API, but not thrown into play just because we can.
>>
>
> Cool. I played with AthensBalloon a way back; but some stuff wasn't
> working. Good to know it has improved, and this is within Athens objective
> to be backend-neutral.
>
>
>> As i mentioned before, if we would be making Cairo wrapper, then there no
>> reason to call it Athens. It could be something like 'CairoPharo'.
>>
>> And i kept mentioned over and over again on all presentations related to
>> Athens, that it is not Cairo.
>>
>> But at the moment, no one cares about non-cairo-athens. All users just
>>> directly use AthensCairoCanvas/AthensCairoSurface.
>>> I had a bug report for discussion about how to make some kind of factory
>>> that would create the appropriate Athens backend.
>>>
>>> Is there still some interest on AthensBalloon or to make athens more
>>> independent from cairo?
>>>
>>>
>>>
>>
>> It always been. But didn't have much time to make that happen.
>> For instance, i dream to make an OpenGL backend for Athens.. but i had no
>> chance to put my hands on that topic so far.
>>
>
> It is interesting to know, because this means you probably already have an
> idea about how to implement that :)
>
> Of course i do. There are an open-source ShivaVG project that implements
OpenVG using OpenGL.
And i was looking how i could use it for insights and 'steal' some code in
order to do it :)

https://sourceforge.net/projects/shivavg/


> Regards,
>
> Thierry
>



-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Igor Stasenko
I started working on Athens by picking up a previous work by Cyrille (if
i'm not mistaken). And his work also predated by Rome plugin , that was
done by (and here my memory fails me)..

Originally it was looked as a simple wrapper of Cairo library, reflecting
its design and API straightly and sharply.
We had a discussion at that time about this and picked a direction.
The reason why we don't want it to be just a Cairo wrapper is obvious. (if
not, ask, i will list them here).
The heaviest influence to Athens design comes from OpenVG standard.
I like it, because it describes all things quite clear and with much detail.


On 6 April 2016 at 11:07, Igor Stasenko  wrote:

>
>
> On 6 April 2016 at 10:35, Nicolai Hess  wrote:
>
>>
>>
>> 2016-04-05 16:31 GMT+02:00 Igor Stasenko :
>>
>>>
>>>
>>> On 5 April 2016 at 17:27, Igor Stasenko  wrote:
>>>


 On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:

> Now let's take a look at this code:
>
> drawOnSpartaCanvas: aCanvas
>
>> aCanvas
>>   clipPreserveBy: self shape during: [
>>   aCanvas paintGroup: [
>> aCanvas setPaint: self shape fillPaint.
>> aCanvas fillPreserve.
>> aCanvas paintMode source.
>> aCanvas setStrokePaint: self shape strokePaint.
>> aCanvas stroke ] ]
>
>
> You may be curious why it is so ugly :) Make it work - make it right -
> make it fast. We are on the first etappe, because I invested zero time in
> rendering stuff.
>
> What you see is the minimal amount of cairo primitive calls that are
> needed to render not overlapping fill and stroke. Clipping is needed to
> make sure that stroke does not get rendered outside of a path. Group is
> needed to have transparent target in order to make source paint mode work
> as expected. Compared to image_surface group, it in this case allows to
> preserve clip and current cairo state which is pushed to stack during
> push_group and restored during pop_group_to_source. fillPreserve allows to
> reuse the same path as used for clipping before saving cpu time on loading
> path.
>
> Yes, i understand that. You are forced to do that. And it is ugly not
 because of all you listed above, it ugly because you could just use a
 cascade:

 aCanvas setPaint: self shape fillPaint;
   fillPreserve;
paintMode source;
setStrokePaint: self shape strokePaint;
 stroke

 (something like that)
 but yeah.. that can wait .. since it is still work in progress. I agree.


> It is implemented in canvas specific method after dispatch though
> canvas, so we are allowed to use canvas specific api, for example groups.
>
> How to model stroke, fillPreserve and paintModein terms of Athens?
>
>
 A good question. And i don't have an answer to it , ready for you.
 1. Stroke can be expressed as a special kind of paint. And that how its
 done in Athens.

 2. What fillPreserve is, is can't find it in source code? Some
 hot-swapping and preserving context state , i guess.

 3. As for paint mode, it is already in Athens, so why you asking? You
 don't like how it is done or what?


>>> or maybe you meant how to group those operation and express them as
>>> command group?
>>> I have no simple answer here. Because this is root points of the core of
>>> graphics engine. From one side, you want such things be exposed to user,
>>> and from other you want a higher dimension concepts/operations to be
>>> allowed by combining those.
>>> There's no simple way. I would just stop at this level, letting user to
>>> decide how he wants to play with those pieces to achieve results he wants.
>>>
>>
>>
>> Grouping and Context save/restore are good additions - I think.
>>
>> But it is true, that we should care about the api of Athens and not just
>> add things that happens to be possible, because we use cairo as a backend.
>>
>> I made some fixes for AthensBalloon (not all are integrated yet, some
>> parts are just experimental and needs more tests), the idea is to have
>> AthensBalloon at least not crash or throwing  errors, even if not all
>> features are supported.
>>
>
> Much, much, much appreciated. The whole point of existence of Balloon
> backend for Athens was to use it as a proving ground that Athens can stay
> backend neutral, and its API allows to stay it like that.
> From that perspective, any feature that offered by any backend should find
> its way via API, but not thrown into play just because we can.
> As i mentioned before, if we would be making Cairo wrapper, then there no
> reason to call it Athens. It could be something like 'CairoPharo'.
>
> And i kept mentioned over and over again on all presentations related to
> Athens, that it is not Cairo.
>
> But at the moment, no one cares about 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Thierry Goubier
2016-04-06 10:07 GMT+02:00 Igor Stasenko :

>
>
> On 6 April 2016 at 10:35, Nicolai Hess  wrote:
>
>>
>> I made some fixes for AthensBalloon (not all are integrated yet, some
>> parts are just experimental and needs more tests), the idea is to have
>> AthensBalloon at least not crash or throwing  errors, even if not all
>> features are supported.
>>
>
> Much, much, much appreciated. The whole point of existence of Balloon
> backend for Athens was to use it as a proving ground that Athens can stay
> backend neutral, and its API allows to stay it like that.
> From that perspective, any feature that offered by any backend should find
> its way via API, but not thrown into play just because we can.
>

Cool. I played with AthensBalloon a way back; but some stuff wasn't
working. Good to know it has improved, and this is within Athens objective
to be backend-neutral.


> As i mentioned before, if we would be making Cairo wrapper, then there no
> reason to call it Athens. It could be something like 'CairoPharo'.
>
> And i kept mentioned over and over again on all presentations related to
> Athens, that it is not Cairo.
>
> But at the moment, no one cares about non-cairo-athens. All users just
>> directly use AthensCairoCanvas/AthensCairoSurface.
>> I had a bug report for discussion about how to make some kind of factory
>> that would create the appropriate Athens backend.
>>
>> Is there still some interest on AthensBalloon or to make athens more
>> independent from cairo?
>>
>>
>>
>
> It always been. But didn't have much time to make that happen.
> For instance, i dream to make an OpenGL backend for Athens.. but i had no
> chance to put my hands on that topic so far.
>

It is interesting to know, because this means you probably already have an
idea about how to implement that :)

Regards,

Thierry


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Igor Stasenko
On 6 April 2016 at 10:35, Nicolai Hess  wrote:

>
>
> 2016-04-05 16:31 GMT+02:00 Igor Stasenko :
>
>>
>>
>> On 5 April 2016 at 17:27, Igor Stasenko  wrote:
>>
>>>
>>>
>>> On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:
>>>
 Now let's take a look at this code:

 drawOnSpartaCanvas: aCanvas

> aCanvas
>   clipPreserveBy: self shape during: [
>   aCanvas paintGroup: [
> aCanvas setPaint: self shape fillPaint.
> aCanvas fillPreserve.
> aCanvas paintMode source.
> aCanvas setStrokePaint: self shape strokePaint.
> aCanvas stroke ] ]


 You may be curious why it is so ugly :) Make it work - make it right -
 make it fast. We are on the first etappe, because I invested zero time in
 rendering stuff.

 What you see is the minimal amount of cairo primitive calls that are
 needed to render not overlapping fill and stroke. Clipping is needed to
 make sure that stroke does not get rendered outside of a path. Group is
 needed to have transparent target in order to make source paint mode work
 as expected. Compared to image_surface group, it in this case allows to
 preserve clip and current cairo state which is pushed to stack during
 push_group and restored during pop_group_to_source. fillPreserve allows to
 reuse the same path as used for clipping before saving cpu time on loading
 path.

 Yes, i understand that. You are forced to do that. And it is ugly not
>>> because of all you listed above, it ugly because you could just use a
>>> cascade:
>>>
>>> aCanvas setPaint: self shape fillPaint;
>>>   fillPreserve;
>>>paintMode source;
>>>setStrokePaint: self shape strokePaint;
>>> stroke
>>>
>>> (something like that)
>>> but yeah.. that can wait .. since it is still work in progress. I agree.
>>>
>>>
 It is implemented in canvas specific method after dispatch though
 canvas, so we are allowed to use canvas specific api, for example groups.

 How to model stroke, fillPreserve and paintModein terms of Athens?


>>> A good question. And i don't have an answer to it , ready for you.
>>> 1. Stroke can be expressed as a special kind of paint. And that how its
>>> done in Athens.
>>>
>>> 2. What fillPreserve is, is can't find it in source code? Some
>>> hot-swapping and preserving context state , i guess.
>>>
>>> 3. As for paint mode, it is already in Athens, so why you asking? You
>>> don't like how it is done or what?
>>>
>>>
>> or maybe you meant how to group those operation and express them as
>> command group?
>> I have no simple answer here. Because this is root points of the core of
>> graphics engine. From one side, you want such things be exposed to user,
>> and from other you want a higher dimension concepts/operations to be
>> allowed by combining those.
>> There's no simple way. I would just stop at this level, letting user to
>> decide how he wants to play with those pieces to achieve results he wants.
>>
>
>
> Grouping and Context save/restore are good additions - I think.
>
> But it is true, that we should care about the api of Athens and not just
> add things that happens to be possible, because we use cairo as a backend.
>
> I made some fixes for AthensBalloon (not all are integrated yet, some
> parts are just experimental and needs more tests), the idea is to have
> AthensBalloon at least not crash or throwing  errors, even if not all
> features are supported.
>

Much, much, much appreciated. The whole point of existence of Balloon
backend for Athens was to use it as a proving ground that Athens can stay
backend neutral, and its API allows to stay it like that.
>From that perspective, any feature that offered by any backend should find
its way via API, but not thrown into play just because we can.
As i mentioned before, if we would be making Cairo wrapper, then there no
reason to call it Athens. It could be something like 'CairoPharo'.

And i kept mentioned over and over again on all presentations related to
Athens, that it is not Cairo.

But at the moment, no one cares about non-cairo-athens. All users just
> directly use AthensCairoCanvas/AthensCairoSurface.
> I had a bug report for discussion about how to make some kind of factory
> that would create the appropriate Athens backend.
>
> Is there still some interest on AthensBalloon or to make athens more
> independent from cairo?
>
>
>

It always been. But didn't have much time to make that happen.
For instance, i dream to make an OpenGL backend for Athens.. but i had no
chance to put my hands on that topic so far.


>
>>
>>
>>>
 Cheers,
 Alex

 On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
 wrote:

> Hello Igor
>
> Thanks for extensive design explanation and effort!
> Issues you mentioned in previous emails are important and need to be
> addressed :)
> 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-06 Thread Nicolai Hess
2016-04-05 16:31 GMT+02:00 Igor Stasenko :

>
>
> On 5 April 2016 at 17:27, Igor Stasenko  wrote:
>
>>
>>
>> On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:
>>
>>> Now let's take a look at this code:
>>>
>>> drawOnSpartaCanvas: aCanvas
>>>
 aCanvas
   clipPreserveBy: self shape during: [
   aCanvas paintGroup: [
 aCanvas setPaint: self shape fillPaint.
 aCanvas fillPreserve.
 aCanvas paintMode source.
 aCanvas setStrokePaint: self shape strokePaint.
 aCanvas stroke ] ]
>>>
>>>
>>> You may be curious why it is so ugly :) Make it work - make it right -
>>> make it fast. We are on the first etappe, because I invested zero time in
>>> rendering stuff.
>>>
>>> What you see is the minimal amount of cairo primitive calls that are
>>> needed to render not overlapping fill and stroke. Clipping is needed to
>>> make sure that stroke does not get rendered outside of a path. Group is
>>> needed to have transparent target in order to make source paint mode work
>>> as expected. Compared to image_surface group, it in this case allows to
>>> preserve clip and current cairo state which is pushed to stack during
>>> push_group and restored during pop_group_to_source. fillPreserve allows to
>>> reuse the same path as used for clipping before saving cpu time on loading
>>> path.
>>>
>>> Yes, i understand that. You are forced to do that. And it is ugly not
>> because of all you listed above, it ugly because you could just use a
>> cascade:
>>
>> aCanvas setPaint: self shape fillPaint;
>>   fillPreserve;
>>paintMode source;
>>setStrokePaint: self shape strokePaint;
>> stroke
>>
>> (something like that)
>> but yeah.. that can wait .. since it is still work in progress. I agree.
>>
>>
>>> It is implemented in canvas specific method after dispatch though
>>> canvas, so we are allowed to use canvas specific api, for example groups.
>>>
>>> How to model stroke, fillPreserve and paintModein terms of Athens?
>>>
>>>
>> A good question. And i don't have an answer to it , ready for you.
>> 1. Stroke can be expressed as a special kind of paint. And that how its
>> done in Athens.
>>
>> 2. What fillPreserve is, is can't find it in source code? Some
>> hot-swapping and preserving context state , i guess.
>>
>> 3. As for paint mode, it is already in Athens, so why you asking? You
>> don't like how it is done or what?
>>
>>
> or maybe you meant how to group those operation and express them as
> command group?
> I have no simple answer here. Because this is root points of the core of
> graphics engine. From one side, you want such things be exposed to user,
> and from other you want a higher dimension concepts/operations to be
> allowed by combining those.
> There's no simple way. I would just stop at this level, letting user to
> decide how he wants to play with those pieces to achieve results he wants.
>


Grouping and Context save/restore are good additions - I think.

But it is true, that we should care about the api of Athens and not just
add things that happens to be possible, because we use cairo as a backend.

I made some fixes for AthensBalloon (not all are integrated yet, some parts
are just experimental and needs more tests), the idea is to have
AthensBalloon at least not crash or throwing  errors, even if not all
features are supported.
But at the moment, no one cares about non-cairo-athens. All users just
directly use AthensCairoCanvas/AthensCairoSurface.
I had a bug report for discussion about how to make some kind of factory
that would create the appropriate Athens backend.

Is there still some interest on AthensBalloon or to make athens more
independent from cairo?



>
>
>
>>
>>> Cheers,
>>> Alex
>>>
>>> On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
>>> wrote:
>>>
 Hello Igor

 Thanks for extensive design explanation and effort!
 Issues you mentioned in previous emails are important and need to be
 addressed :)
 fill(), stroke() fillPreserve() strokePreserve() need to disappear in
 the end. We will come back to them later.

 Let me tell a few words about Sparta.
 Sparta implements Athens interface api (excluding some experimental
 stuff to test possible performance boost in a few places) and does not have
 task to remove Athens style and abstractions. Ideally Sparta will be
 AthensCairo for bloc. I'm looking forward for your help :)

 Here are some aspects in AthensCairo that Sparta tries to address in
 first place:

- *Clipping in local coordinates*. It is critical in Bloc. You
implemented AthensCairo to have vector based rendering in Morphic and 
 Pharo
in general. Morphic lives in global coordinates, so your choice to clip 
 in
global coordinate is perfect! At the same time global clipping in bloc 
 adds
complexity. Sparta clips always in local coordinates (user space in 
 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 17:27, Igor Stasenko  wrote:

>
>
> On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:
>
>> Now let's take a look at this code:
>>
>> drawOnSpartaCanvas: aCanvas
>>
>>> aCanvas
>>>   clipPreserveBy: self shape during: [
>>>   aCanvas paintGroup: [
>>> aCanvas setPaint: self shape fillPaint.
>>> aCanvas fillPreserve.
>>> aCanvas paintMode source.
>>> aCanvas setStrokePaint: self shape strokePaint.
>>> aCanvas stroke ] ]
>>
>>
>> You may be curious why it is so ugly :) Make it work - make it right -
>> make it fast. We are on the first etappe, because I invested zero time in
>> rendering stuff.
>>
>> What you see is the minimal amount of cairo primitive calls that are
>> needed to render not overlapping fill and stroke. Clipping is needed to
>> make sure that stroke does not get rendered outside of a path. Group is
>> needed to have transparent target in order to make source paint mode work
>> as expected. Compared to image_surface group, it in this case allows to
>> preserve clip and current cairo state which is pushed to stack during
>> push_group and restored during pop_group_to_source. fillPreserve allows to
>> reuse the same path as used for clipping before saving cpu time on loading
>> path.
>>
>> Yes, i understand that. You are forced to do that. And it is ugly not
> because of all you listed above, it ugly because you could just use a
> cascade:
>
> aCanvas setPaint: self shape fillPaint;
>   fillPreserve;
>paintMode source;
>setStrokePaint: self shape strokePaint;
> stroke
>
> (something like that)
> but yeah.. that can wait .. since it is still work in progress. I agree.
>
>
>> It is implemented in canvas specific method after dispatch though canvas,
>> so we are allowed to use canvas specific api, for example groups.
>>
>> How to model stroke, fillPreserve and paintModein terms of Athens?
>>
>>
> A good question. And i don't have an answer to it , ready for you.
> 1. Stroke can be expressed as a special kind of paint. And that how its
> done in Athens.
>
> 2. What fillPreserve is, is can't find it in source code? Some
> hot-swapping and preserving context state , i guess.
>
> 3. As for paint mode, it is already in Athens, so why you asking? You
> don't like how it is done or what?
>
>
or maybe you meant how to group those operation and express them as command
group?
I have no simple answer here. Because this is root points of the core of
graphics engine. From one side, you want such things be exposed to user,
and from other you want a higher dimension concepts/operations to be
allowed by combining those.
There's no simple way. I would just stop at this level, letting user to
decide how he wants to play with those pieces to achieve results he wants.



>
>> Cheers,
>> Alex
>>
>> On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
>> wrote:
>>
>>> Hello Igor
>>>
>>> Thanks for extensive design explanation and effort!
>>> Issues you mentioned in previous emails are important and need to be
>>> addressed :)
>>> fill(), stroke() fillPreserve() strokePreserve() need to disappear in
>>> the end. We will come back to them later.
>>>
>>> Let me tell a few words about Sparta.
>>> Sparta implements Athens interface api (excluding some experimental
>>> stuff to test possible performance boost in a few places) and does not have
>>> task to remove Athens style and abstractions. Ideally Sparta will be
>>> AthensCairo for bloc. I'm looking forward for your help :)
>>>
>>> Here are some aspects in AthensCairo that Sparta tries to address in
>>> first place:
>>>
>>>- *Clipping in local coordinates*. It is critical in Bloc. You
>>>implemented AthensCairo to have vector based rendering in Morphic and 
>>> Pharo
>>>in general. Morphic lives in global coordinates, so your choice to clip 
>>> in
>>>global coordinate is perfect! At the same time global clipping in bloc 
>>> adds
>>>complexity. Sparta clips always in local coordinates (user space in cairo
>>>terminology).
>>>- *Clip by arbitrary path*. Athens and AthenCairo expect to see
>>>aRectangle as clipping region - your wise choice for morphic. In bloc I
>>>would have clipping by arbitrary path. clipBy:during: gets aPath.
>>>Rectangle/Color is polymorphic with path/paint in Sparta
>>>- *Support of groups*. (maybe user-level aspect? like shadows)
>>>Groups are powerful in cairo (do they exist outside of cairo?) and allow 
>>> to
>>>draw both transparent fill and stroke without overlapping using only one
>>>path. On class side of BlElement there are examples (exampleCircle) that
>>>show such behavior.
>>>- *Do not maintain and set pathTransformation before each
>>>render-dependent action.* Questionable but what if Canvas will not
>>>maintain current state of pathTransform? Instead all transformations can 
>>> be
>>>directly applied on cairo_t using native calls. If there is a need to get
>>>actual matrix 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 16:29, Aliaksei Syrel  wrote:

> Now let's take a look at this code:
>
> drawOnSpartaCanvas: aCanvas
>
>> aCanvas
>>   clipPreserveBy: self shape during: [
>>   aCanvas paintGroup: [
>> aCanvas setPaint: self shape fillPaint.
>> aCanvas fillPreserve.
>> aCanvas paintMode source.
>> aCanvas setStrokePaint: self shape strokePaint.
>> aCanvas stroke ] ]
>
>
> You may be curious why it is so ugly :) Make it work - make it right -
> make it fast. We are on the first etappe, because I invested zero time in
> rendering stuff.
>
> What you see is the minimal amount of cairo primitive calls that are
> needed to render not overlapping fill and stroke. Clipping is needed to
> make sure that stroke does not get rendered outside of a path. Group is
> needed to have transparent target in order to make source paint mode work
> as expected. Compared to image_surface group, it in this case allows to
> preserve clip and current cairo state which is pushed to stack during
> push_group and restored during pop_group_to_source. fillPreserve allows to
> reuse the same path as used for clipping before saving cpu time on loading
> path.
>
> Yes, i understand that. You are forced to do that. And it is ugly not
because of all you listed above, it ugly because you could just use a
cascade:

aCanvas setPaint: self shape fillPaint;
  fillPreserve;
   paintMode source;
   setStrokePaint: self shape strokePaint;
stroke

(something like that)
but yeah.. that can wait .. since it is still work in progress. I agree.


> It is implemented in canvas specific method after dispatch though canvas,
> so we are allowed to use canvas specific api, for example groups.
>
> How to model stroke, fillPreserve and paintModein terms of Athens?
>
>
A good question. And i don't have an answer to it , ready for you.
1. Stroke can be expressed as a special kind of paint. And that how its
done in Athens.

2. What fillPreserve is, is can't find it in source code? Some hot-swapping
and preserving context state , i guess.

3. As for paint mode, it is already in Athens, so why you asking? You don't
like how it is done or what?


>
> Cheers,
> Alex
>
> On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
> wrote:
>
>> Hello Igor
>>
>> Thanks for extensive design explanation and effort!
>> Issues you mentioned in previous emails are important and need to be
>> addressed :)
>> fill(), stroke() fillPreserve() strokePreserve() need to disappear in the
>> end. We will come back to them later.
>>
>> Let me tell a few words about Sparta.
>> Sparta implements Athens interface api (excluding some experimental stuff
>> to test possible performance boost in a few places) and does not have task
>> to remove Athens style and abstractions. Ideally Sparta will be AthensCairo
>> for bloc. I'm looking forward for your help :)
>>
>> Here are some aspects in AthensCairo that Sparta tries to address in
>> first place:
>>
>>- *Clipping in local coordinates*. It is critical in Bloc. You
>>implemented AthensCairo to have vector based rendering in Morphic and 
>> Pharo
>>in general. Morphic lives in global coordinates, so your choice to clip in
>>global coordinate is perfect! At the same time global clipping in bloc 
>> adds
>>complexity. Sparta clips always in local coordinates (user space in cairo
>>terminology).
>>- *Clip by arbitrary path*. Athens and AthenCairo expect to see
>>aRectangle as clipping region - your wise choice for morphic. In bloc I
>>would have clipping by arbitrary path. clipBy:during: gets aPath.
>>Rectangle/Color is polymorphic with path/paint in Sparta
>>- *Support of groups*. (maybe user-level aspect? like shadows) Groups
>>are powerful in cairo (do they exist outside of cairo?) and allow to draw
>>both transparent fill and stroke without overlapping using only one path.
>>On class side of BlElement there are examples (exampleCircle) that show
>>such behavior.
>>- *Do not maintain and set pathTransformation before each
>>render-dependent action.* Questionable but what if Canvas will not
>>maintain current state of pathTransform? Instead all transformations can 
>> be
>>directly applied on cairo_t using native calls. If there is a need to get
>>actual matrix we can ask cairo directly. From my perspective it simplifies
>>transformation stuff a little bit.
>>- *Benefit from cairo_save and cairo_restore.* AthensCairo maintains
>>state manually by setting transformation matrix and clip. Instead we could
>>save and restore state without caring about clip/matrix which simplifies
>>code. Check SpartaCanvas>>#clipBy:during:
>>
>>
>> Cheers,
>> Alex
>>
>> On Tue, Apr 5, 2016 at 2:12 PM, Igor Stasenko  wrote:
>>
>>>
>>> Couple more words about that fill() function abstraction.
>>> Now you probably understand why there's no notion of stroke operation in
>>> Athens.
>>> Because instead of introducing 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 16:51, Aliaksei Syrel  wrote:

> Let me now clarify terminology behind path / shape (with fill and stroke).
>
> We decided to not invent a wheel and rely on our knowledge of english.
> Instead it is better to be in sync with terminology used among graphics and
> vector designers.
>
> As an example let's stick with Adobe's naming conventions (Photoshop,
> After Effects and Illustrator are widely used). [1]
>
> Yeah, who are me, and who Adobe :)


> *Path*
>
>> A path consists of *segments* and *vertices*. Segments are the lines or
>> curves that connect vertices. Vertices define where each segment of a path
>> starts and ends.
>
>
>  A path itself has no visual appearance in rendered output; it is
>> essentially a collection of information about how to place or modify other
>> visual elements.
>
>
> Right, but as you can see, that is just a specific way how you can define
a shape (shape in my terms).


> *Shape*
>
>> [ ... ] layers contain vector graphics objects called *shapes*. By
>> default, a shape consists of a path, a stroke, and a fill.
>
>
> You can modify a shape path by applying *path operations*, such as Wiggle
>> Paths and Pucker & Bloat. You apply a stroke to a path or fill the area
>> defined by a path with color by applying *paint operations*.
>
>
>
Maybe an idea of having BlShape that holds path, fill and stroke is not
> that bad as you thought? Anyway we found even better way.
>
> Sure, but now, maybe you can see, why my definition of shape is more
generic. It doesn't says it can only be filled or stoked. It is orthogonal.
I take the definition of shape in its purest form: anything that can have
some form, designating location(s) on surface. It even more generic than
Adobe's Path, since path is just a single case of it.

>From that perspective, yes your BlShape conforms to Adobe's shape, but also
inherits its limitations.



> P.S. There is always a *reason* behind our decision. I am not the only
> person that made that decision. it was discussed multiple times.
>
> Of course. But if we started talking about authorities, i don't think if
you ask a person on the street, what shape is, his answer will start from
'Adobe defines it as  ' :)



> Cheers,
> Alex
>
> [1]
> https://helpx.adobe.com/after-effects/using/overview-shape-layers-paths-vector.html
> 
>
> On Tue, Apr 5, 2016 at 3:29 PM, Aliaksei Syrel 
> wrote:
>
>> Now let's take a look at this code:
>>
>> drawOnSpartaCanvas: aCanvas
>>
>>> aCanvas
>>>   clipPreserveBy: self shape during: [
>>>   aCanvas paintGroup: [
>>> aCanvas setPaint: self shape fillPaint.
>>> aCanvas fillPreserve.
>>> aCanvas paintMode source.
>>> aCanvas setStrokePaint: self shape strokePaint.
>>> aCanvas stroke ] ]
>>
>>
>> You may be curious why it is so ugly :) Make it work - make it right -
>> make it fast. We are on the first etappe, because I invested zero time in
>> rendering stuff.
>>
>> What you see is the minimal amount of cairo primitive calls that are
>> needed to render not overlapping fill and stroke. Clipping is needed to
>> make sure that stroke does not get rendered outside of a path. Group is
>> needed to have transparent target in order to make source paint mode work
>> as expected. Compared to image_surface group, it in this case allows to
>> preserve clip and current cairo state which is pushed to stack during
>> push_group and restored during pop_group_to_source. fillPreserve allows to
>> reuse the same path as used for clipping before saving cpu time on loading
>> path.
>>
>> It is implemented in canvas specific method after dispatch though canvas,
>> so we are allowed to use canvas specific api, for example groups.
>>
>> How to model stroke, fillPreserve and paintModein terms of Athens?
>>
>>
>> Cheers,
>> Alex
>>
>> On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
>> wrote:
>>
>>> Hello Igor
>>>
>>> Thanks for extensive design explanation and effort!
>>> Issues you mentioned in previous emails are important and need to be
>>> addressed :)
>>> fill(), stroke() fillPreserve() strokePreserve() need to disappear in
>>> the end. We will come back to them later.
>>>
>>> Let me tell a few words about Sparta.
>>> Sparta implements Athens interface api (excluding some experimental
>>> stuff to test possible performance boost in a few places) and does not have
>>> task to remove Athens style and abstractions. Ideally Sparta will be
>>> AthensCairo for bloc. I'm looking forward for your help :)
>>>
>>> Here are some aspects in AthensCairo that Sparta tries to address in
>>> first place:
>>>
>>>- *Clipping in local coordinates*. It is critical in Bloc. You
>>>implemented AthensCairo to have vector based rendering in Morphic and 
>>> Pharo
>>>in general. Morphic lives in global coordinates, so your choice to clip 
>>> in
>>>global coordinate is perfect! At the same 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Aliaksei Syrel
Let me now clarify terminology behind path / shape (with fill and stroke).

We decided to not invent a wheel and rely on our knowledge of english.
Instead it is better to be in sync with terminology used among graphics and
vector designers.

As an example let's stick with Adobe's naming conventions (Photoshop, After
Effects and Illustrator are widely used). [1]

*Path*

> A path consists of *segments* and *vertices*. Segments are the lines or
> curves that connect vertices. Vertices define where each segment of a path
> starts and ends.


 A path itself has no visual appearance in rendered output; it is
> essentially a collection of information about how to place or modify other
> visual elements.


*Shape*

> [ ... ] layers contain vector graphics objects called *shapes*. By
> default, a shape consists of a path, a stroke, and a fill.


You can modify a shape path by applying *path operations*, such as Wiggle
> Paths and Pucker & Bloat. You apply a stroke to a path or fill the area
> defined by a path with color by applying *paint operations*.


Maybe an idea of having BlShape that holds path, fill and stroke is not
that bad as you thought? Anyway we found even better way.

P.S. There is always a *reason* behind our decision. I am not the only
person that made that decision. it was discussed multiple times.

Cheers,
Alex

[1]
https://helpx.adobe.com/after-effects/using/overview-shape-layers-paths-vector.html


On Tue, Apr 5, 2016 at 3:29 PM, Aliaksei Syrel  wrote:

> Now let's take a look at this code:
>
> drawOnSpartaCanvas: aCanvas
>
>> aCanvas
>>   clipPreserveBy: self shape during: [
>>   aCanvas paintGroup: [
>> aCanvas setPaint: self shape fillPaint.
>> aCanvas fillPreserve.
>> aCanvas paintMode source.
>> aCanvas setStrokePaint: self shape strokePaint.
>> aCanvas stroke ] ]
>
>
> You may be curious why it is so ugly :) Make it work - make it right -
> make it fast. We are on the first etappe, because I invested zero time in
> rendering stuff.
>
> What you see is the minimal amount of cairo primitive calls that are
> needed to render not overlapping fill and stroke. Clipping is needed to
> make sure that stroke does not get rendered outside of a path. Group is
> needed to have transparent target in order to make source paint mode work
> as expected. Compared to image_surface group, it in this case allows to
> preserve clip and current cairo state which is pushed to stack during
> push_group and restored during pop_group_to_source. fillPreserve allows to
> reuse the same path as used for clipping before saving cpu time on loading
> path.
>
> It is implemented in canvas specific method after dispatch though canvas,
> so we are allowed to use canvas specific api, for example groups.
>
> How to model stroke, fillPreserve and paintModein terms of Athens?
>
>
> Cheers,
> Alex
>
> On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel 
> wrote:
>
>> Hello Igor
>>
>> Thanks for extensive design explanation and effort!
>> Issues you mentioned in previous emails are important and need to be
>> addressed :)
>> fill(), stroke() fillPreserve() strokePreserve() need to disappear in the
>> end. We will come back to them later.
>>
>> Let me tell a few words about Sparta.
>> Sparta implements Athens interface api (excluding some experimental stuff
>> to test possible performance boost in a few places) and does not have task
>> to remove Athens style and abstractions. Ideally Sparta will be AthensCairo
>> for bloc. I'm looking forward for your help :)
>>
>> Here are some aspects in AthensCairo that Sparta tries to address in
>> first place:
>>
>>- *Clipping in local coordinates*. It is critical in Bloc. You
>>implemented AthensCairo to have vector based rendering in Morphic and 
>> Pharo
>>in general. Morphic lives in global coordinates, so your choice to clip in
>>global coordinate is perfect! At the same time global clipping in bloc 
>> adds
>>complexity. Sparta clips always in local coordinates (user space in cairo
>>terminology).
>>- *Clip by arbitrary path*. Athens and AthenCairo expect to see
>>aRectangle as clipping region - your wise choice for morphic. In bloc I
>>would have clipping by arbitrary path. clipBy:during: gets aPath.
>>Rectangle/Color is polymorphic with path/paint in Sparta
>>- *Support of groups*. (maybe user-level aspect? like shadows) Groups
>>are powerful in cairo (do they exist outside of cairo?) and allow to draw
>>both transparent fill and stroke without overlapping using only one path.
>>On class side of BlElement there are examples (exampleCircle) that show
>>such behavior.
>>- *Do not maintain and set pathTransformation before each
>>render-dependent action.* Questionable but what if Canvas will not
>>maintain current state of pathTransform? Instead all transformations can 
>> be
>>directly 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 16:15, Aliaksei Syrel  wrote:

> Hello Igor
>
> Thanks for extensive design explanation and effort!
> Issues you mentioned in previous emails are important and need to be
> addressed :)
> fill(), stroke() fillPreserve() strokePreserve() need to disappear in the
> end. We will come back to them later.
>
> /me feel happiness :)


> Let me tell a few words about Sparta.
> Sparta implements Athens interface api (excluding some experimental stuff
> to test possible performance boost in a few places) and does not have task
> to remove Athens style and abstractions. Ideally Sparta will be AthensCairo
> for bloc. I'm looking forward for your help :)
>
> Here are some aspects in AthensCairo that Sparta tries to address in first
> place:
>
>- *Clipping in local coordinates*. It is critical in Bloc. You
>implemented AthensCairo to have vector based rendering in Morphic and Pharo
>in general. Morphic lives in global coordinates, so your choice to clip in
>global coordinate is perfect! At the same time global clipping in bloc adds
>complexity. Sparta clips always in local coordinates (user space in cairo
>terminology).
>
> No, my code is not perfect. Don't say it like that. It was just a mere
attempt to marry Morphic with Athens, in order to make things work.. But if
it works, it doesn't means it perfect. It just works. I don't need false
credit(s) :)

Ideally , of course, all clipping should be done in local coordinates.
There should be no, or as little as possible things, that require absolute
coordinates. And so, i am happy to hear that, and that we are on same side
here, i can only welcome any steps towards that direction.


>
>- *Clip by arbitrary path*. Athens and AthenCairo expect to see
>aRectangle as clipping region - your wise choice for morphic. In bloc I
>would have clipping by arbitrary path. clipBy:during: gets aPath.
>Rectangle/Color is polymorphic with path/paint in Sparta
>
> That is also a step forward. Ideally it should be possible in Athens as
well, to clip using any shape. But.. yeah.. we needed to implement simplest
things  first, before introducing more.
So, ideally what you need is to extend functionality of
#clipBy:during:  , of AthensCanvas, and allow any shape, not just Rectangle.


>- *Support of groups*. (maybe user-level aspect? like shadows) Groups
>are powerful in cairo (do they exist outside of cairo?) and allow to draw
>both transparent fill and stroke without overlapping using only one path.
>On class side of BlElement there are examples (exampleCircle) that show
>such behavior.
>
> Hmm.. That is a higher level/dimension concept. I doubt that graphics
engine needs to support it out of the box.
Grouping operations is up to the user.. there's no single fixed way how one
can group simple operations of fill() function.. and in what order whatever.

I do not object that grouping operations are not useful. I just objecting
that it should be part of core API.
Any kind of grouping is allowed at the user level, so in Bloc you are free
to introduce it the way you like or want.

I would say more about it, if you would motivate , what you can see, how
graphical engine could potentially allow better performance/ease of use in
case if it will support groups.
For instance , in OpenGL there are a command lists, which you can compile
once and then execute it as many time as you want. That is useful in terms
that it can prepare a bunch of operations and optimize them for later use.
This is basically a simple command pattern, implemented in C :)
>From that perspective, if you mean support of groups in that way.. then it
is good direction. But if not, then i am not convinced.


>- *Do not maintain and set pathTransformation before each
>render-dependent action.* Questionable but what if Canvas will not
>maintain current state of pathTransform? Instead all transformations can be
>directly applied on cairo_t using native calls. If there is a need to get
>actual matrix we can ask cairo directly. From my perspective it simplifies
>transformation stuff a little bit.
>
>  Review and optimization. I can only welcome that.

>
>- *Benefit from cairo_save and cairo_restore.* AthensCairo maintains
>state manually by setting transformation matrix and clip. Instead we could
>save and restore state without caring about clip/matrix which simplifies
>code. Check SpartaCanvas>>#clipBy:during:
>
> Sure, using backend to its full potential is again can be only welcomed.
But Cairo is not the only backend for Athens.
So, if you can expose such operation at more backend neutral level in
Athens, then it is welcome as well.
I was thinking about that, but never got my hands to it.. How to expose it
in backend-neutral way.
So, if you found how - do it. I can only welcome that.


> Cheers,
> Alex
>
> On Tue, Apr 5, 2016 at 2:12 PM, Igor Stasenko  wrote:
>
>>
>> Couple 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Aliaksei Syrel
Now let's take a look at this code:

drawOnSpartaCanvas: aCanvas

> aCanvas
>   clipPreserveBy: self shape during: [
>   aCanvas paintGroup: [
> aCanvas setPaint: self shape fillPaint.
> aCanvas fillPreserve.
> aCanvas paintMode source.
> aCanvas setStrokePaint: self shape strokePaint.
> aCanvas stroke ] ]


You may be curious why it is so ugly :) Make it work - make it right - make
it fast. We are on the first etappe, because I invested zero time in
rendering stuff.

What you see is the minimal amount of cairo primitive calls that are needed
to render not overlapping fill and stroke. Clipping is needed to make sure
that stroke does not get rendered outside of a path. Group is needed to
have transparent target in order to make source paint mode work as
expected. Compared to image_surface group, it in this case allows to
preserve clip and current cairo state which is pushed to stack during
push_group and restored during pop_group_to_source. fillPreserve allows to
reuse the same path as used for clipping before saving cpu time on loading
path.

It is implemented in canvas specific method after dispatch though canvas,
so we are allowed to use canvas specific api, for example groups.

How to model stroke, fillPreserve and paintModein terms of Athens?


Cheers,
Alex

On Tue, Apr 5, 2016 at 3:15 PM, Aliaksei Syrel  wrote:

> Hello Igor
>
> Thanks for extensive design explanation and effort!
> Issues you mentioned in previous emails are important and need to be
> addressed :)
> fill(), stroke() fillPreserve() strokePreserve() need to disappear in the
> end. We will come back to them later.
>
> Let me tell a few words about Sparta.
> Sparta implements Athens interface api (excluding some experimental stuff
> to test possible performance boost in a few places) and does not have task
> to remove Athens style and abstractions. Ideally Sparta will be AthensCairo
> for bloc. I'm looking forward for your help :)
>
> Here are some aspects in AthensCairo that Sparta tries to address in first
> place:
>
>- *Clipping in local coordinates*. It is critical in Bloc. You
>implemented AthensCairo to have vector based rendering in Morphic and Pharo
>in general. Morphic lives in global coordinates, so your choice to clip in
>global coordinate is perfect! At the same time global clipping in bloc adds
>complexity. Sparta clips always in local coordinates (user space in cairo
>terminology).
>- *Clip by arbitrary path*. Athens and AthenCairo expect to see
>aRectangle as clipping region - your wise choice for morphic. In bloc I
>would have clipping by arbitrary path. clipBy:during: gets aPath.
>Rectangle/Color is polymorphic with path/paint in Sparta
>- *Support of groups*. (maybe user-level aspect? like shadows) Groups
>are powerful in cairo (do they exist outside of cairo?) and allow to draw
>both transparent fill and stroke without overlapping using only one path.
>On class side of BlElement there are examples (exampleCircle) that show
>such behavior.
>- *Do not maintain and set pathTransformation before each
>render-dependent action.* Questionable but what if Canvas will not
>maintain current state of pathTransform? Instead all transformations can be
>directly applied on cairo_t using native calls. If there is a need to get
>actual matrix we can ask cairo directly. From my perspective it simplifies
>transformation stuff a little bit.
>- *Benefit from cairo_save and cairo_restore.* AthensCairo maintains
>state manually by setting transformation matrix and clip. Instead we could
>save and restore state without caring about clip/matrix which simplifies
>code. Check SpartaCanvas>>#clipBy:during:
>
>
> Cheers,
> Alex
>
> On Tue, Apr 5, 2016 at 2:12 PM, Igor Stasenko  wrote:
>
>>
>> Couple more words about that fill() function abstraction.
>> Now you probably understand why there's no notion of stroke operation in
>> Athens.
>> Because instead of introducing it that way, by adding new kind of a
>> function
>> stroke(shape,paint)
>> from our perspective, it falls into our more generic fill() function,
>> except that
>> instead of literally filling the shape we deciding to paint a stroke:
>> fill(shape, strokePaint).
>>
>> As i said, there's nothing that tells that fill() function must affect
>> only areas enclosed by the shape.
>> For instance, you could imagine, that i'm in contrary, may want to fill
>> everything , but the area(s) enclosed by given shape. And that still can be
>> represented as invocation of our generic fill() function, except that we
>> will use a different kind of paint, that will fill everything outside
>> designated region, i.e.:
>> fill(shape, fillOutsidePaint)
>>
>>
>>
>> On 5 April 2016 at 14:33, Igor Stasenko  wrote:
>>
>>>
>>>
>>> On 5 April 2016 at 04:00, Ben Coman  wrote:
>>>
 On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Cyril Ferlicot Delbecque

On 05/04/2016 15:08, Igor Stasenko wrote:
> 
> 
> On 5 April 2016 at 15:58, p...@highoctane.be 
> > wrote:
> 
> Made a quick gist of of
> this: 
> https://gist.github.com/philippeback/ef4d128e953de226cf40639641f83e04
> 
> Thanks. Would be nice if someone with better English than mine skim
> trough it and fix bad language :)

This should be added in the meta data of Athens's configuration I think.
It would help people to find it.

> 
> -- 
> Best regards,
> Igor Stasenko.

-- 
Cyril Ferlicot

http://www.synectique.eu

165 Avenue Bretagne
Lille 59000 France



signature.asc
Description: OpenPGP digital signature


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Aliaksei Syrel
Hello Igor

Thanks for extensive design explanation and effort!
Issues you mentioned in previous emails are important and need to be
addressed :)
fill(), stroke() fillPreserve() strokePreserve() need to disappear in the
end. We will come back to them later.

Let me tell a few words about Sparta.
Sparta implements Athens interface api (excluding some experimental stuff
to test possible performance boost in a few places) and does not have task
to remove Athens style and abstractions. Ideally Sparta will be AthensCairo
for bloc. I'm looking forward for your help :)

Here are some aspects in AthensCairo that Sparta tries to address in first
place:

   - *Clipping in local coordinates*. It is critical in Bloc. You
   implemented AthensCairo to have vector based rendering in Morphic and Pharo
   in general. Morphic lives in global coordinates, so your choice to clip in
   global coordinate is perfect! At the same time global clipping in bloc adds
   complexity. Sparta clips always in local coordinates (user space in cairo
   terminology).
   - *Clip by arbitrary path*. Athens and AthenCairo expect to see
   aRectangle as clipping region - your wise choice for morphic. In bloc I
   would have clipping by arbitrary path. clipBy:during: gets aPath.
   Rectangle/Color is polymorphic with path/paint in Sparta
   - *Support of groups*. (maybe user-level aspect? like shadows) Groups
   are powerful in cairo (do they exist outside of cairo?) and allow to draw
   both transparent fill and stroke without overlapping using only one path.
   On class side of BlElement there are examples (exampleCircle) that show
   such behavior.
   - *Do not maintain and set pathTransformation before each
   render-dependent action.* Questionable but what if Canvas will not
   maintain current state of pathTransform? Instead all transformations can be
   directly applied on cairo_t using native calls. If there is a need to get
   actual matrix we can ask cairo directly. From my perspective it simplifies
   transformation stuff a little bit.
   - *Benefit from cairo_save and cairo_restore.* AthensCairo maintains
   state manually by setting transformation matrix and clip. Instead we could
   save and restore state without caring about clip/matrix which simplifies
   code. Check SpartaCanvas>>#clipBy:during:


Cheers,
Alex

On Tue, Apr 5, 2016 at 2:12 PM, Igor Stasenko  wrote:

>
> Couple more words about that fill() function abstraction.
> Now you probably understand why there's no notion of stroke operation in
> Athens.
> Because instead of introducing it that way, by adding new kind of a
> function
> stroke(shape,paint)
> from our perspective, it falls into our more generic fill() function,
> except that
> instead of literally filling the shape we deciding to paint a stroke:
> fill(shape, strokePaint).
>
> As i said, there's nothing that tells that fill() function must affect
> only areas enclosed by the shape.
> For instance, you could imagine, that i'm in contrary, may want to fill
> everything , but the area(s) enclosed by given shape. And that still can be
> represented as invocation of our generic fill() function, except that we
> will use a different kind of paint, that will fill everything outside
> designated region, i.e.:
> fill(shape, fillOutsidePaint)
>
>
>
> On 5 April 2016 at 14:33, Igor Stasenko  wrote:
>
>>
>>
>> On 5 April 2016 at 04:00, Ben Coman  wrote:
>>
>>> On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko 
>>> wrote:
>>> >
>>> > Some more bashing today.. (don't take it personal, i may be wrong)
>>> >
>>> > BlPath hierarchy.. and BlShape.
>>> >
>>> > Why you redefining what is shape and what is path?
>>> > Of course, you are free to do it in Bloc..
>>> > But in terms of Athens, all of BlPath are actually - shapes..
>>> > And BlShape is some kind of encapsulation of shape, paints and
>>> transform.
>>> > It is a dumb state holder without any extra logic.
>>> >
>>> > My rule of thumb: do not produce dumb state holders. They has to be
>>> smart,
>>> > else it makes no sense in creating separate entity and designating it
>>> as
>>> > something else than any other bunch of data thrown into single clump,
>>> > sitting there deaf, blind, dead and silent until someone else will
>>> grab it
>>> > somewhere
>>> > and start using it for own purpose.
>>> >
>>> > Sure, i could understand, why you potentially may want such object(s)
>>> > around,
>>> > but it is not shape anymore and i wouldn't call it like that. Because
>>> shape
>>> > are shape, and has nothing to do with paints and transform,
>>> > it don't knows and don't cares whether it will be filled or stroked or
>>> both,
>>> >  and how many times, and if there will be single paint or thousand.
>>> > Such kind of properties is simply orthogonal to what shape existing
>>> for,
>>> > because it exists only to define geometry.
>>> >
>>> > I think all of that came from not understanding the roles of 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 15:58, p...@highoctane.be  wrote:

> Made a quick gist of of this:
> https://gist.github.com/philippeback/ef4d128e953de226cf40639641f83e04
>
> Thanks. Would be nice if someone with better English than mine skim trough
it and fix bad language :)



> On Tue, Apr 5, 2016 at 1:33 PM, Igor Stasenko  wrote:
>
>>
>>
>> On 5 April 2016 at 04:00, Ben Coman  wrote:
>>
>>> On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko 
>>> wrote:
>>> >
>>> > Some more bashing today.. (don't take it personal, i may be wrong)
>>> >
>>> > BlPath hierarchy.. and BlShape.
>>> >
>>> > Why you redefining what is shape and what is path?
>>> > Of course, you are free to do it in Bloc..
>>> > But in terms of Athens, all of BlPath are actually - shapes..
>>> > And BlShape is some kind of encapsulation of shape, paints and
>>> transform.
>>> > It is a dumb state holder without any extra logic.
>>> >
>>> > My rule of thumb: do not produce dumb state holders. They has to be
>>> smart,
>>> > else it makes no sense in creating separate entity and designating it
>>> as
>>> > something else than any other bunch of data thrown into single clump,
>>> > sitting there deaf, blind, dead and silent until someone else will
>>> grab it
>>> > somewhere
>>> > and start using it for own purpose.
>>> >
>>> > Sure, i could understand, why you potentially may want such object(s)
>>> > around,
>>> > but it is not shape anymore and i wouldn't call it like that. Because
>>> shape
>>> > are shape, and has nothing to do with paints and transform,
>>> > it don't knows and don't cares whether it will be filled or stroked or
>>> both,
>>> >  and how many times, and if there will be single paint or thousand.
>>> > Such kind of properties is simply orthogonal to what shape existing
>>> for,
>>> > because it exists only to define geometry.
>>> >
>>> > I think all of that came from not understanding the roles of objects
>>> and how
>>> > they interact in Athens.
>>>
>>> Can you point us to documentation that describes Athen's architecture
>>> for these interactions?
>>> (sorry I haven't checked class comments, but I'm looking to start with
>>> something at higher level anyway)
>>>
>>
>> No, i can't point it out. And you are right , this is nobody else's fault
>> than my own. I feel ashamed. Sure how i could demand that people understand
>> the concepts, if i didn't explained then anywhere (or if i did, it is not
>> in easily reachable place).
>>
>> So, lets fix that. I will write it down here, and you can pick it up and
>> find suitable place for it.
>>
>> --
>> Basic abstractions behind Athens.
>>
>> Since Athens is about drawing graphics, we need a media where all drawing
>> operations will appear. We call that media a surface.
>> The surface is abstract. It can have set dimensions, or don't.  We don't
>> define if it representing some kind of physical surface (like part of the
>> display screen), or how it storing the data inside. We leaving an
>> introduction of such details to concrete surface implementation.
>> All that matters is that surface is a final target of all our drawing
>> operations.
>> Therefore, in Athens, a surface is usually a starting point where all
>> begins from, and you doing so by creating a specific surface.
>> It is surface's responsibility then, to provide user a means how he can
>> draw on it, and therefore there is a number of factory methods, that
>> allowing you to create a canvas, paints and shapes. All those three are
>> specific implementation of AthensCanvas, AthensPaint and AthensShape
>> protocols, suitable to be used with specific surface implementation that
>> you using.
>>
>> Canvas.
>> Canvas represents a basic drawing context. We don't allow a direct
>> operations with surface, but instead we provide a context, that contains
>> and carries all information that represents a current stage of drawing
>> operations.
>> This includes things like, current coordinate transformation(s),
>> currently selected paint and shape, and paint mode.
>>
>> In order to obtain canvas, one must use #drawDuring: message sent to
>> surface with block as argument. The given block receives an instance of
>> AthensCanvas as a single parameter. We intentionally enclosing all possible
>> drawing operations within a block to make sure that when we leave, we can
>> safely release all resources that was allocated, required to hold the
>> drawing context state. By exposing it in such form, we also making sure
>> that nothing can alter the surface outside a given block. That way, it
>> gives users a definitive answer, whether he finished drawing operations or
>> not, and if it safe to operate with surface for things like saving it to
>> file, or using it as a source for more complex operations, like acting as a
>> paint to fill area(s) inside another surface etc.
>>
>> Paints and shapes.
>> A starting point is answering a question, how we can represent a

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread p...@highoctane.be
Made a quick gist of of this:
https://gist.github.com/philippeback/ef4d128e953de226cf40639641f83e04

On Tue, Apr 5, 2016 at 1:33 PM, Igor Stasenko  wrote:

>
>
> On 5 April 2016 at 04:00, Ben Coman  wrote:
>
>> On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko  wrote:
>> >
>> > Some more bashing today.. (don't take it personal, i may be wrong)
>> >
>> > BlPath hierarchy.. and BlShape.
>> >
>> > Why you redefining what is shape and what is path?
>> > Of course, you are free to do it in Bloc..
>> > But in terms of Athens, all of BlPath are actually - shapes..
>> > And BlShape is some kind of encapsulation of shape, paints and
>> transform.
>> > It is a dumb state holder without any extra logic.
>> >
>> > My rule of thumb: do not produce dumb state holders. They has to be
>> smart,
>> > else it makes no sense in creating separate entity and designating it as
>> > something else than any other bunch of data thrown into single clump,
>> > sitting there deaf, blind, dead and silent until someone else will grab
>> it
>> > somewhere
>> > and start using it for own purpose.
>> >
>> > Sure, i could understand, why you potentially may want such object(s)
>> > around,
>> > but it is not shape anymore and i wouldn't call it like that. Because
>> shape
>> > are shape, and has nothing to do with paints and transform,
>> > it don't knows and don't cares whether it will be filled or stroked or
>> both,
>> >  and how many times, and if there will be single paint or thousand.
>> > Such kind of properties is simply orthogonal to what shape existing for,
>> > because it exists only to define geometry.
>> >
>> > I think all of that came from not understanding the roles of objects
>> and how
>> > they interact in Athens.
>>
>> Can you point us to documentation that describes Athen's architecture
>> for these interactions?
>> (sorry I haven't checked class comments, but I'm looking to start with
>> something at higher level anyway)
>>
>
> No, i can't point it out. And you are right , this is nobody else's fault
> than my own. I feel ashamed. Sure how i could demand that people understand
> the concepts, if i didn't explained then anywhere (or if i did, it is not
> in easily reachable place).
>
> So, lets fix that. I will write it down here, and you can pick it up and
> find suitable place for it.
>
> --
> Basic abstractions behind Athens.
>
> Since Athens is about drawing graphics, we need a media where all drawing
> operations will appear. We call that media a surface.
> The surface is abstract. It can have set dimensions, or don't.  We don't
> define if it representing some kind of physical surface (like part of the
> display screen), or how it storing the data inside. We leaving an
> introduction of such details to concrete surface implementation.
> All that matters is that surface is a final target of all our drawing
> operations.
> Therefore, in Athens, a surface is usually a starting point where all
> begins from, and you doing so by creating a specific surface.
> It is surface's responsibility then, to provide user a means how he can
> draw on it, and therefore there is a number of factory methods, that
> allowing you to create a canvas, paints and shapes. All those three are
> specific implementation of AthensCanvas, AthensPaint and AthensShape
> protocols, suitable to be used with specific surface implementation that
> you using.
>
> Canvas.
> Canvas represents a basic drawing context. We don't allow a direct
> operations with surface, but instead we provide a context, that contains
> and carries all information that represents a current stage of drawing
> operations.
> This includes things like, current coordinate transformation(s), currently
> selected paint and shape, and paint mode.
>
> In order to obtain canvas, one must use #drawDuring: message sent to
> surface with block as argument. The given block receives an instance of
> AthensCanvas as a single parameter. We intentionally enclosing all possible
> drawing operations within a block to make sure that when we leave, we can
> safely release all resources that was allocated, required to hold the
> drawing context state. By exposing it in such form, we also making sure
> that nothing can alter the surface outside a given block. That way, it
> gives users a definitive answer, whether he finished drawing operations or
> not, and if it safe to operate with surface for things like saving it to
> file, or using it as a source for more complex operations, like acting as a
> paint to fill area(s) inside another surface etc.
>
> Paints and shapes.
> A starting point is answering a question, how we can represent a simplest,
> elementary drawing operation on a surface without putting too much
> constraints.
> We doing so by postulating that any elementary drawing operation can be
> expressed by a function:
>
> fill(paint, shape)
>
> Please, note that 'fill' here is not a literally fill given shape with
> 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
Couple more words about that fill() function abstraction.
Now you probably understand why there's no notion of stroke operation in
Athens.
Because instead of introducing it that way, by adding new kind of a function
stroke(shape,paint)
from our perspective, it falls into our more generic fill() function,
except that
instead of literally filling the shape we deciding to paint a stroke:
fill(shape, strokePaint).

As i said, there's nothing that tells that fill() function must affect only
areas enclosed by the shape.
For instance, you could imagine, that i'm in contrary, may want to fill
everything , but the area(s) enclosed by given shape. And that still can be
represented as invocation of our generic fill() function, except that we
will use a different kind of paint, that will fill everything outside
designated region, i.e.:
fill(shape, fillOutsidePaint)



On 5 April 2016 at 14:33, Igor Stasenko  wrote:

>
>
> On 5 April 2016 at 04:00, Ben Coman  wrote:
>
>> On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko  wrote:
>> >
>> > Some more bashing today.. (don't take it personal, i may be wrong)
>> >
>> > BlPath hierarchy.. and BlShape.
>> >
>> > Why you redefining what is shape and what is path?
>> > Of course, you are free to do it in Bloc..
>> > But in terms of Athens, all of BlPath are actually - shapes..
>> > And BlShape is some kind of encapsulation of shape, paints and
>> transform.
>> > It is a dumb state holder without any extra logic.
>> >
>> > My rule of thumb: do not produce dumb state holders. They has to be
>> smart,
>> > else it makes no sense in creating separate entity and designating it as
>> > something else than any other bunch of data thrown into single clump,
>> > sitting there deaf, blind, dead and silent until someone else will grab
>> it
>> > somewhere
>> > and start using it for own purpose.
>> >
>> > Sure, i could understand, why you potentially may want such object(s)
>> > around,
>> > but it is not shape anymore and i wouldn't call it like that. Because
>> shape
>> > are shape, and has nothing to do with paints and transform,
>> > it don't knows and don't cares whether it will be filled or stroked or
>> both,
>> >  and how many times, and if there will be single paint or thousand.
>> > Such kind of properties is simply orthogonal to what shape existing for,
>> > because it exists only to define geometry.
>> >
>> > I think all of that came from not understanding the roles of objects
>> and how
>> > they interact in Athens.
>>
>> Can you point us to documentation that describes Athen's architecture
>> for these interactions?
>> (sorry I haven't checked class comments, but I'm looking to start with
>> something at higher level anyway)
>>
>
> No, i can't point it out. And you are right , this is nobody else's fault
> than my own. I feel ashamed. Sure how i could demand that people understand
> the concepts, if i didn't explained then anywhere (or if i did, it is not
> in easily reachable place).
>
> So, lets fix that. I will write it down here, and you can pick it up and
> find suitable place for it.
>
> --
> Basic abstractions behind Athens.
>
> Since Athens is about drawing graphics, we need a media where all drawing
> operations will appear. We call that media a surface.
> The surface is abstract. It can have set dimensions, or don't.  We don't
> define if it representing some kind of physical surface (like part of the
> display screen), or how it storing the data inside. We leaving an
> introduction of such details to concrete surface implementation.
> All that matters is that surface is a final target of all our drawing
> operations.
> Therefore, in Athens, a surface is usually a starting point where all
> begins from, and you doing so by creating a specific surface.
> It is surface's responsibility then, to provide user a means how he can
> draw on it, and therefore there is a number of factory methods, that
> allowing you to create a canvas, paints and shapes. All those three are
> specific implementation of AthensCanvas, AthensPaint and AthensShape
> protocols, suitable to be used with specific surface implementation that
> you using.
>
> Canvas.
> Canvas represents a basic drawing context. We don't allow a direct
> operations with surface, but instead we provide a context, that contains
> and carries all information that represents a current stage of drawing
> operations.
> This includes things like, current coordinate transformation(s), currently
> selected paint and shape, and paint mode.
>
> In order to obtain canvas, one must use #drawDuring: message sent to
> surface with block as argument. The given block receives an instance of
> AthensCanvas as a single parameter. We intentionally enclosing all possible
> drawing operations within a block to make sure that when we leave, we can
> safely release all resources that was allocated, required to hold the
> drawing context state. By exposing it in such form, we 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 04:00, Ben Coman  wrote:

> On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko  wrote:
> >
> > Some more bashing today.. (don't take it personal, i may be wrong)
> >
> > BlPath hierarchy.. and BlShape.
> >
> > Why you redefining what is shape and what is path?
> > Of course, you are free to do it in Bloc..
> > But in terms of Athens, all of BlPath are actually - shapes..
> > And BlShape is some kind of encapsulation of shape, paints and transform.
> > It is a dumb state holder without any extra logic.
> >
> > My rule of thumb: do not produce dumb state holders. They has to be
> smart,
> > else it makes no sense in creating separate entity and designating it as
> > something else than any other bunch of data thrown into single clump,
> > sitting there deaf, blind, dead and silent until someone else will grab
> it
> > somewhere
> > and start using it for own purpose.
> >
> > Sure, i could understand, why you potentially may want such object(s)
> > around,
> > but it is not shape anymore and i wouldn't call it like that. Because
> shape
> > are shape, and has nothing to do with paints and transform,
> > it don't knows and don't cares whether it will be filled or stroked or
> both,
> >  and how many times, and if there will be single paint or thousand.
> > Such kind of properties is simply orthogonal to what shape existing for,
> > because it exists only to define geometry.
> >
> > I think all of that came from not understanding the roles of objects and
> how
> > they interact in Athens.
>
> Can you point us to documentation that describes Athen's architecture
> for these interactions?
> (sorry I haven't checked class comments, but I'm looking to start with
> something at higher level anyway)
>

No, i can't point it out. And you are right , this is nobody else's fault
than my own. I feel ashamed. Sure how i could demand that people understand
the concepts, if i didn't explained then anywhere (or if i did, it is not
in easily reachable place).

So, lets fix that. I will write it down here, and you can pick it up and
find suitable place for it.

--
Basic abstractions behind Athens.

Since Athens is about drawing graphics, we need a media where all drawing
operations will appear. We call that media a surface.
The surface is abstract. It can have set dimensions, or don't.  We don't
define if it representing some kind of physical surface (like part of the
display screen), or how it storing the data inside. We leaving an
introduction of such details to concrete surface implementation.
All that matters is that surface is a final target of all our drawing
operations.
Therefore, in Athens, a surface is usually a starting point where all
begins from, and you doing so by creating a specific surface.
It is surface's responsibility then, to provide user a means how he can
draw on it, and therefore there is a number of factory methods, that
allowing you to create a canvas, paints and shapes. All those three are
specific implementation of AthensCanvas, AthensPaint and AthensShape
protocols, suitable to be used with specific surface implementation that
you using.

Canvas.
Canvas represents a basic drawing context. We don't allow a direct
operations with surface, but instead we provide a context, that contains
and carries all information that represents a current stage of drawing
operations.
This includes things like, current coordinate transformation(s), currently
selected paint and shape, and paint mode.

In order to obtain canvas, one must use #drawDuring: message sent to
surface with block as argument. The given block receives an instance of
AthensCanvas as a single parameter. We intentionally enclosing all possible
drawing operations within a block to make sure that when we leave, we can
safely release all resources that was allocated, required to hold the
drawing context state. By exposing it in such form, we also making sure
that nothing can alter the surface outside a given block. That way, it
gives users a definitive answer, whether he finished drawing operations or
not, and if it safe to operate with surface for things like saving it to
file, or using it as a source for more complex operations, like acting as a
paint to fill area(s) inside another surface etc.

Paints and shapes.
A starting point is answering a question, how we can represent a simplest,
elementary drawing operation on a surface without putting too much
constraints.
We doing so by postulating that any elementary drawing operation can be
expressed by a function:

fill(paint, shape)

Please, note that 'fill' here is not a literally fill given shape with
given paint. We call it 'fill' for simplicity reason. It can anything that
altering the surface, but always taking into account given parameters:
paint and shape.

Then, from that perspective we can clearly say what are the roles and
responsibility of shapes and paints.

The shape defines the affected region, its geometry and location,

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 02:37, Aliaksei Syrel  wrote:

> About hit detection. Idea was to be completely general. And this is the
> only approach I found (still bad because uses native calls instead of
> athens-like solution) that works with text. Text is also a shape and it's
> very cool to be able to detect events inside characters. Imagine morph in
> form of huge arbitrary string.
>
Yes, that would be cool to have.


> Current solution does not render, it only sets fill paint and path, then
> uses cairo, no need to invent wheel.
> Imagine that paint is something fancy, Cairo takes Cairo about special
> cases.
>
This code was born before Cairo came to play. Mind you that Cairo is only
one of the potential backends of Athens.
It doesn't means that you cannot use feature and invent own wheel.
Don't you think i am not hating to reproduce numerical algorithms by
myself, if i would be able to use one that already available for use. But
that was not the case.
So, exposing feature via correct protocol is the way to go. Then when
backend provides such feature, one can simply use backed.. and if not -
then it will fallback to homemade numerical crunching.
And especially that code smells and need a cleanup (not your code, but code
in Athens).
All i wanna see is exposing feature in nice and consisting way. We all want
it to be there. Not just you and me, but whole community does. The rest is
a poetry.

> Cheers
> Alex
> On Apr 5, 2016 12:17 AM, "Igor Stasenko"  wrote:
>
>>
>>
>> On 5 April 2016 at 01:12, Igor Stasenko  wrote:
>>
>>>
>>>
>>> On 5 April 2016 at 00:51, Andrei Chis 
>>> wrote:
>>>
>>> btw, Andrei , if you looking how you can test if point contains shape or
>>> not, take a look at AthensCurveFlattener.
>>> It converts curved path, that containing Bezier curves (or not) into
>>> simple polygonal shape that consists only from a simple lines.
>>> Then there AthensPolygonTester, that has the piece you missing:
>>> - a small algorithm that can test if given point inside or outside that
>>> polygon.
>>>
>>> Please note that it is simpler even-odd rule algorithm. It not works
>>> correctly for all possible cases.
>>>
>>> There's another algorithm- winding number algorithm, that is much better,
>>> but i had to switch to other stuff before were able to get my hands to
>>> it.
>>> It is more reliable, since it can work for self-intersecting shapes.
>>>
>>> https://en.wikipedia.org/wiki/Point_in_polygon
>>>
>>> So, what you need is to wire these things down to Bloc.Then whenever you
>>> need to test whether point within shape or not, you can convert any path
>>> into polygon and perform the test. And of course, you can cache the results
>>> of conversion in order to avoid expensive computations every time you need
>>> to perform such tests. Once path is converted, the test is relatively cheap
>>> and costs something like O(n), where n is number of line segments.
>>>
>>> Or maybe, to simplify things, you could extend the shape protocol and
>>> introduce #containsPoint:
>>> or as variant #containsPoint:ifNotAvailable:
>>> so that if shape implements such feature - it can answer true or false,
>>> and if not - evaluating a block. So, you don't have to implement all tests
>>> for all kinds of shapes that invented or not yet invented in universe.
>>>
>>>
>> Oh, forgot to add, you can look for example how i converting path in
>> AthensBezier3Scene class.
>>
>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Igor Stasenko
On 5 April 2016 at 02:34, Aliaksei Syrel  wrote:

> > Seriously, brute force is synonym of dumb. If you cannot solve the
> problem
> by anything else than using brute force, then first thing you do, you
> leave an extensive comment "sorry guys, this piece stinks, but i was <...>
> unable to do any better".
>
> That is enough, Igor.
> Calling other developers or their decisions "dumb" is unacceptable! It is
> far way beyond a red line and only shows impoliteness. You are not trying
> to constructively criticize but just trolling us.
>
> Why i should be polite to bad code and bad practices?
And have you thought what i should feel , when you using 'perfect' wording
for something that not nearly close to perfect? That was insulting.

> Here are some basic rules if you want to continue discussion:
>
> 1) Before "pushing" other people to spend time on you, try to spend your
> own. Read previous posts at least in the same thread before writing an
> email. Link to bloc build was in the second email but you asked for it 2 or
> 3 messages later.
>
> 2) Don't use "pfff...",  "yadda yadda", " pony" or whatever other jargon
> in any thread related to bloc. It distracts and shows your disregard to the
> reader.
>
3) Don't judge others that they don't know or understand something. There
> are no stupid people around here.
>
> 4) Write short but informative emails. We have a lot of other stuff to do.
> Everything that you wrote can be expressed using much less amount of
> characters.
>
If you don't have time to read mails, don't read them. Just ignore. Nobody
forcing you to to read it.
I had to write long, because i need to explain what i don't like and why.
Or would it be better for you if i would review the code and just state:
- i don't like it, fix it.
Leaving you clueless what i don't like and how it should be fixed?

Will such brevity help you to fix things? Apparently not. It is quite
opposite, because them you can simply ignore it. And if i would do it like
that, this is exactly will be disregard to participants of discussion.

> 5) First ask why decision was made and only then describe cons and pros.
> There is obsolete code in multiple places left because it maybe forgotten
> or we realized that it was a mistake but accidentally committed. That
> shadow problem was a mistake and big thanks to Glenn who explained and
> fixed it in bloc a lot of month ago by using ShadowFilter which is in
> another repo for a moment.
>
> 6) When criticizing try to find and mention also positive desicions. It is
> called politeness.
>
I just want it to see it fixed. Yes, #containsX:Y: works.. but that's far
from 'perfect'.
Because right now it using a private method of Cairo, bypassing layer of
abstraction provided by Athens.
So, you need to expose feature in proper way via Athens API.. and then it
is perfect. And i didn't mentioned it, because as to me it is obvious.
You asking me to be short, but then pointing that i don't mention positive
decisions.
You can't have both, choose one.

>From your side, i don't like to see that on all that mails with many
questions, all i got in response it: 'bullshit, it is perfect'. Because it
feels like that.

If all that i wrote here is bullshit, then fine.. perfect. You don't have
to do and worry about anything.

> Thanks
> Alex
>
>
-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-05 Thread Erik Stel
Hi Igor and others,

(Without having seen any of the code, but from experience on other
(Javascript) project, beziers might be useful. Maybe the mentioned approach
for polygon approximation is already based on beziers. Forgive me for
wasting your time in that case.)

Beziers may be a good starting point for different kinds of
tests/transformations/etc. Most shapes (should I say Paths here? ;-) can be
specified as (cubic) beziers or approximated, allowing these
tests/transforms on all shapes.

See http://pomax.github.io/bezierinfo/ for the explanation and the
Javascript-code.

Nice read for anyone interested in some maths concerning beziers.

Cheers,
Erik




--
View this message in context: 
http://forum.world.st/bloc-I-do-not-understand-why-some-behavior-is-not-in-the-right-place-tp4888273p4888331.html
Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.



Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Ben Coman
On Tue, Apr 5, 2016 at 2:51 AM, Igor Stasenko  wrote:
>
> Some more bashing today.. (don't take it personal, i may be wrong)
>
> BlPath hierarchy.. and BlShape.
>
> Why you redefining what is shape and what is path?
> Of course, you are free to do it in Bloc..
> But in terms of Athens, all of BlPath are actually - shapes..
> And BlShape is some kind of encapsulation of shape, paints and transform.
> It is a dumb state holder without any extra logic.
>
> My rule of thumb: do not produce dumb state holders. They has to be smart,
> else it makes no sense in creating separate entity and designating it as
> something else than any other bunch of data thrown into single clump,
> sitting there deaf, blind, dead and silent until someone else will grab it
> somewhere
> and start using it for own purpose.
>
> Sure, i could understand, why you potentially may want such object(s)
> around,
> but it is not shape anymore and i wouldn't call it like that. Because shape
> are shape, and has nothing to do with paints and transform,
> it don't knows and don't cares whether it will be filled or stroked or both,
>  and how many times, and if there will be single paint or thousand.
> Such kind of properties is simply orthogonal to what shape existing for,
> because it exists only to define geometry.
>
> I think all of that came from not understanding the roles of objects and how
> they interact in Athens.

Can you point us to documentation that describes Athen's architecture
for these interactions?
(sorry I haven't checked class comments, but I'm looking to start with
something at higher level anyway)

cheers -ben



Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Aliaksei Syrel
About hit detection. Idea was to be completely general. And this is the
only approach I found (still bad because uses native calls instead of
athens-like solution) that works with text. Text is also a shape and it's
very cool to be able to detect events inside characters. Imagine morph in
form of huge arbitrary string.

Current solution does not render, it only sets fill paint and path, then
uses cairo, no need to invent wheel.
Imagine that paint is something fancy, Cairo takes Cairo about special
cases.

Cheers
Alex
On Apr 5, 2016 12:17 AM, "Igor Stasenko"  wrote:

>
>
> On 5 April 2016 at 01:12, Igor Stasenko  wrote:
>
>>
>>
>> On 5 April 2016 at 00:51, Andrei Chis  wrote:
>>
>> btw, Andrei , if you looking how you can test if point contains shape or
>> not, take a look at AthensCurveFlattener.
>> It converts curved path, that containing Bezier curves (or not) into
>> simple polygonal shape that consists only from a simple lines.
>> Then there AthensPolygonTester, that has the piece you missing:
>> - a small algorithm that can test if given point inside or outside that
>> polygon.
>>
>> Please note that it is simpler even-odd rule algorithm. It not works
>> correctly for all possible cases.
>>
>> There's another algorithm- winding number algorithm, that is much better,
>> but i had to switch to other stuff before were able to get my hands to it.
>> It is more reliable, since it can work for self-intersecting shapes.
>>
>> https://en.wikipedia.org/wiki/Point_in_polygon
>>
>> So, what you need is to wire these things down to Bloc.Then whenever you
>> need to test whether point within shape or not, you can convert any path
>> into polygon and perform the test. And of course, you can cache the results
>> of conversion in order to avoid expensive computations every time you need
>> to perform such tests. Once path is converted, the test is relatively cheap
>> and costs something like O(n), where n is number of line segments.
>>
>> Or maybe, to simplify things, you could extend the shape protocol and
>> introduce #containsPoint:
>> or as variant #containsPoint:ifNotAvailable:
>> so that if shape implements such feature - it can answer true or false,
>> and if not - evaluating a block. So, you don't have to implement all tests
>> for all kinds of shapes that invented or not yet invented in universe.
>>
>>
> Oh, forgot to add, you can look for example how i converting path in
> AthensBezier3Scene class.
>
>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.
>


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Aliaksei Syrel
> Seriously, brute force is synonym of dumb. If you cannot solve the
problem
by anything else than using brute force, then first thing you do, you leave
an extensive comment "sorry guys, this piece stinks, but i was <...> unable
to do any better".

That is enough, Igor.
Calling other developers or their decisions "dumb" is unacceptable! It is
far way beyond a red line and only shows impoliteness. You are not trying
to constructively criticize but just trolling us.

Here are some basic rules if you want to continue discussion:

1) Before "pushing" other people to spend time on you, try to spend your
own. Read previous posts at least in the same thread before writing an
email. Link to bloc build was in the second email but you asked for it 2 or
3 messages later.

2) Don't use "pfff...",  "yadda yadda", " pony" or whatever other jargon in
any thread related to bloc. It distracts and shows your disregard to the
reader.

3) Don't judge others that they don't know or understand something. There
are no stupid people around here.

4) Write short but informative emails. We have a lot of other stuff to do.
Everything that you wrote can be expressed using much less amount of
characters.

5) First ask why decision was made and only then describe cons and pros.
There is obsolete code in multiple places left because it maybe forgotten
or we realized that it was a mistake but accidentally committed. That
shadow problem was a mistake and big thanks to Glenn who explained and
fixed it in bloc a lot of month ago by using ShadowFilter which is in
another repo for a moment.

6) When criticizing try to find and mention also positive desicions. It is
called politeness.

Thanks
Alex


On 5 April 2016 at 01:12, Igor Stasenko  wrote:

>
>
> On 5 April 2016 at 00:51, Andrei Chis  wrote:
>
> btw, Andrei , if you looking how you can test if point contains shape or
> not, take a look at AthensCurveFlattener.
> It converts curved path, that containing Bezier curves (or not) into
> simple polygonal shape that consists only from a simple lines.
> Then there AthensPolygonTester, that has the piece you missing:
> - a small algorithm that can test if given point inside or outside that
> polygon.
>
> Please note that it is simpler even-odd rule algorithm. It not works
> correctly for all possible cases.
>
> There's another algorithm- winding number algorithm, that is much better,
> but i had to switch to other stuff before were able to get my hands to it.
> It is more reliable, since it can work for self-intersecting shapes.
>
> https://en.wikipedia.org/wiki/Point_in_polygon
>
> So, what you need is to wire these things down to Bloc.Then whenever you
> need to test whether point within shape or not, you can convert any path
> into polygon and perform the test. And of course, you can cache the results
> of conversion in order to avoid expensive computations every time you need
> to perform such tests. Once path is converted, the test is relatively cheap
> and costs something like O(n), where n is number of line segments.
>
> Or maybe, to simplify things, you could extend the shape protocol and
> introduce #containsPoint:
> or as variant #containsPoint:ifNotAvailable:
> so that if shape implements such feature - it can answer true or false,
> and if not - evaluating a block. So, you don't have to implement all tests
> for all kinds of shapes that invented or not yet invented in universe.
>
>
Oh, forgot to add, you can look for example how i converting path in
AthensBezier3Scene class.


> --
> Best regards,
> Igor Stasenko.
>



-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 5 April 2016 at 00:50, Anonymous  wrote:

> As far as I know bloc already has perfect hit detection. In BlPath. What a
> dumb state holder!
>
> Aha, i see - containsX: x Y: y

render the path to determine if it contains point or not.
Thank you for pointing out! Now i have another reason for yet another rant!

Seriously, brute force is synonym of dumb. If you cannot solve the problem
by anything else than using brute force, then first thing you do, you leave
an extensive comment "sorry guys, this piece stinks, but i was <...> unable
to do any better". That at least won't aflame people when they will look at
it :)



> --
> View this message in context:
> http://forum.world.st/bloc-I-do-not-understand-why-some-behavior-is-not-in-the-right-place-tp4888273p4888315.html
> Sent from the Pharo Smalltalk Developers mailing list archive at
> Nabble.com.
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Anonymous
As far as I know bloc already has perfect hit detection. In BlPath. What a
dumb state holder!



--
View this message in context: 
http://forum.world.st/bloc-I-do-not-understand-why-some-behavior-is-not-in-the-right-place-tp4888273p4888315.html
Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.



Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 5 April 2016 at 01:12, Igor Stasenko  wrote:

>
>
> On 5 April 2016 at 00:51, Andrei Chis  wrote:
>
> btw, Andrei , if you looking how you can test if point contains shape or
> not, take a look at AthensCurveFlattener.
> It converts curved path, that containing Bezier curves (or not) into
> simple polygonal shape that consists only from a simple lines.
> Then there AthensPolygonTester, that has the piece you missing:
> - a small algorithm that can test if given point inside or outside that
> polygon.
>
> Please note that it is simpler even-odd rule algorithm. It not works
> correctly for all possible cases.
>
> There's another algorithm- winding number algorithm, that is much better,
> but i had to switch to other stuff before were able to get my hands to it.
> It is more reliable, since it can work for self-intersecting shapes.
>
> https://en.wikipedia.org/wiki/Point_in_polygon
>
> So, what you need is to wire these things down to Bloc.Then whenever you
> need to test whether point within shape or not, you can convert any path
> into polygon and perform the test. And of course, you can cache the results
> of conversion in order to avoid expensive computations every time you need
> to perform such tests. Once path is converted, the test is relatively cheap
> and costs something like O(n), where n is number of line segments.
>
> Or maybe, to simplify things, you could extend the shape protocol and
> introduce #containsPoint:
> or as variant #containsPoint:ifNotAvailable:
> so that if shape implements such feature - it can answer true or false,
> and if not - evaluating a block. So, you don't have to implement all tests
> for all kinds of shapes that invented or not yet invented in universe.
>
>
Oh, forgot to add, you can look for example how i converting path in
AthensBezier3Scene class.


> --
> Best regards,
> Igor Stasenko.
>



-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 5 April 2016 at 00:51, Andrei Chis  wrote:

btw, Andrei , if you looking how you can test if point contains shape or
not, take a look at AthensCurveFlattener.
It converts curved path, that containing Bezier curves (or not) into simple
polygonal shape that consists only from a simple lines.
Then there AthensPolygonTester, that has the piece you missing:
- a small algorithm that can test if given point inside or outside that
polygon.

Please note that it is simpler even-odd rule algorithm. It not works
correctly for all possible cases.

There's another algorithm- winding number algorithm, that is much better,
but i had to switch to other stuff before were able to get my hands to it.
It is more reliable, since it can work for self-intersecting shapes.

https://en.wikipedia.org/wiki/Point_in_polygon

So, what you need is to wire these things down to Bloc.Then whenever you
need to test whether point within shape or not, you can convert any path
into polygon and perform the test. And of course, you can cache the results
of conversion in order to avoid expensive computations every time you need
to perform such tests. Once path is converted, the test is relatively cheap
and costs something like O(n), where n is number of line segments.

Or maybe, to simplify things, you could extend the shape protocol and
introduce #containsPoint:
or as variant #containsPoint:ifNotAvailable:
so that if shape implements such feature - it can answer true or false, and
if not - evaluating a block. So, you don't have to implement all tests for
all kinds of shapes that invented or not yet invented in universe.

-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Andrei Chis
On Mon, Apr 4, 2016 at 11:45 PM, Igor Stasenko  wrote:

>
>
> On 4 April 2016 at 23:17, stepharo  wrote:
>
>> Doru
>>
>> I have the impression that
>> clipping and interaction can be defined by a "shape"
>> then the drawing can be either drawn in a canvas or delegate to something
>> else (for example for the cursor if there is an hardware rendering).
>>
>> I like this discussion and the feedback of igor because he is kicking our
>> asses much better than me in fact
>> because he has real argument while I just got feelings :)
>>
>> It is easy to kick asses.. much easier than doing things.
> And please, explain to guys, that i am not some kind of trolly crazy angry
> idiot, who sits in the corner making giggles and throwing paperballs into
> student(s), because its fun.
> It is because i also made similar mistakes, or have to fix other's
> mistakes at own time, and really don't want people repeating them over and
> over again, like ShadowCanvas, now its ShadowPaint.
>

yes, shadow should not be a paint. We discussed and decided to change that
a few month ago just forgot to remove it.

Cheers,
Andrei


>
>
>
>> Stef
>>
>> Le 4/4/16 19:10, Tudor Girba a écrit :
>>
>> Hi,
>>>
>>> Indeed, this was not clear. The original idea of the shape was to be
>>> primarily responsible for the clipping, but in the meantime the stroke and
>>> fill filtered in the implementation. Alex, Andrei and I will now change the
>>> “shape” to only be responsible for clipping and leave the drawing to the
>>> element. We will also propose a solution for dealing with drawing and
>>> interaction.
>>>
>>> Please stay tuned and thanks for this discussion.
>>>
>>> Cheers,
>>> Doru
>>>
>>>
>>> On Apr 4, 2016, at 9:00 AM, stepharo  wrote:

 I saw in bleedingEdge it is different and looks better.
 Now I was wondering why shape did not do the rendering and I thought
 that this is may be because a shape can be used for doing something else
 than rendering. For example clipping or as igor mentioned defining the
 shape of the interaction



 drawOnSpartaCanvas: aCanvas
 "Actually render receiver on aCanvas in local bounds.
 Override to customize.
 aCanvas is an instance of AthensCanvas
 aCanvas must not be nil"

 self assert: self shape path context isNotNil.

 aCanvas
 clipPreserveBy: self shape during: [
 aCanvas paintGroup: [
 aCanvas setPaint: self shape fillPaint.
 aCanvas fillPreserve.
 aCanvas paintMode source.
 aCanvas setStrokePaint: self shape strokePaint.
 aCanvas stroke ] ]



 unprotectedFullDrawOnSpartaCanvas: aCanvas
 "Draw the full structure on the given Canvas withing drawing bounds
 without caring about any errors and visibility. I am responsible for
 clipping and transforming canvas's path to local coordinates
 to allow simpler actual drawing in drawOnAthensCanvas:
 Additional checks should be implemented in fullDrawOnAthensCanvas:
 aCanvas is an instance of AthensCanvas.
 aCanvas must not be nil.
 @see BlElement>>#fullDrawOnAthensCanvas:
 @see BlElement>>#drawOnAthensCanvas:"
 self shape adaptTo: self.
 self shape path context: aCanvas.

 aCanvas
 transform: self transformation
 during: [
 self clippingStrategy
 clip: self
 on: aCanvas
 during: [ self drawOnSpartaCanvas: aCanvas ]
 childrenDuring: [ self drawChildrenOnSpartaCanvas:
 aCanvas ] ]

 --
>>> www.tudorgirba.com
>>> www.feenk.com
>>>
>>> "To utilize feedback, you first have to acquire it."
>>>
>>>
>>>
>>>
>>
>>
>
>
> --
> Best regards,
> Igor Stasenko.
>


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 4 April 2016 at 23:17, stepharo  wrote:

> Doru
>
> I have the impression that
> clipping and interaction can be defined by a "shape"
> then the drawing can be either drawn in a canvas or delegate to something
> else (for example for the cursor if there is an hardware rendering).
>
> I like this discussion and the feedback of igor because he is kicking our
> asses much better than me in fact
> because he has real argument while I just got feelings :)
>
> It is easy to kick asses.. much easier than doing things.
And please, explain to guys, that i am not some kind of trolly crazy angry
idiot, who sits in the corner making giggles and throwing paperballs into
student(s), because its fun.
It is because i also made similar mistakes, or have to fix other's mistakes
at own time, and really don't want people repeating them over and over
again, like ShadowCanvas, now its ShadowPaint.



> Stef
>
> Le 4/4/16 19:10, Tudor Girba a écrit :
>
> Hi,
>>
>> Indeed, this was not clear. The original idea of the shape was to be
>> primarily responsible for the clipping, but in the meantime the stroke and
>> fill filtered in the implementation. Alex, Andrei and I will now change the
>> “shape” to only be responsible for clipping and leave the drawing to the
>> element. We will also propose a solution for dealing with drawing and
>> interaction.
>>
>> Please stay tuned and thanks for this discussion.
>>
>> Cheers,
>> Doru
>>
>>
>> On Apr 4, 2016, at 9:00 AM, stepharo  wrote:
>>>
>>> I saw in bleedingEdge it is different and looks better.
>>> Now I was wondering why shape did not do the rendering and I thought
>>> that this is may be because a shape can be used for doing something else
>>> than rendering. For example clipping or as igor mentioned defining the
>>> shape of the interaction
>>>
>>>
>>>
>>> drawOnSpartaCanvas: aCanvas
>>> "Actually render receiver on aCanvas in local bounds.
>>> Override to customize.
>>> aCanvas is an instance of AthensCanvas
>>> aCanvas must not be nil"
>>>
>>> self assert: self shape path context isNotNil.
>>>
>>> aCanvas
>>> clipPreserveBy: self shape during: [
>>> aCanvas paintGroup: [
>>> aCanvas setPaint: self shape fillPaint.
>>> aCanvas fillPreserve.
>>> aCanvas paintMode source.
>>> aCanvas setStrokePaint: self shape strokePaint.
>>> aCanvas stroke ] ]
>>>
>>>
>>>
>>> unprotectedFullDrawOnSpartaCanvas: aCanvas
>>> "Draw the full structure on the given Canvas withing drawing bounds
>>> without caring about any errors and visibility. I am responsible for
>>> clipping and transforming canvas's path to local coordinates
>>> to allow simpler actual drawing in drawOnAthensCanvas:
>>> Additional checks should be implemented in fullDrawOnAthensCanvas:
>>> aCanvas is an instance of AthensCanvas.
>>> aCanvas must not be nil.
>>> @see BlElement>>#fullDrawOnAthensCanvas:
>>> @see BlElement>>#drawOnAthensCanvas:"
>>> self shape adaptTo: self.
>>> self shape path context: aCanvas.
>>>
>>> aCanvas
>>> transform: self transformation
>>> during: [
>>> self clippingStrategy
>>> clip: self
>>> on: aCanvas
>>> during: [ self drawOnSpartaCanvas: aCanvas ]
>>> childrenDuring: [ self drawChildrenOnSpartaCanvas:
>>> aCanvas ] ]
>>>
>>> --
>> www.tudorgirba.com
>> www.feenk.com
>>
>> "To utilize feedback, you first have to acquire it."
>>
>>
>>
>>
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 4 April 2016 at 23:21, stepharo  wrote:

> Hi igor
>
> I like your feedback.
> Could you summarize it based on the latest alpha version and now that you
> saw the code?
>
> My biggest source of concern, when i look at it is attempt to funnel
features of Athens to obfuscate it down to the point that only simple,
prescribed and rigid constructions will be possible.
Athens is not perfect. As nothing is perfect. More than that: it proposing
a quite limited subset of features comparing to other modern graphical
engines.
That's why i really surprised to see how people want to 'simplify' it even
more, down to simplest possible constructs and throwing away the plethora
of other possibilities.
What was the point to make all those features, if you don't want to expose
them to user? Or exposing them in a way, that most of them become hardly
reachable.
You cannot have a richer feature set than base engine provides, especially
by shrinking that base.



> In the bloc version you discussed with alain (in the house I was
> renovating) an element had a view that were responsibe of the rendering
> but it was not good.
>
> I don't remember. The only view as a concept i can think of, we were
discussing was a so-called 'viewport'. Is like defining a physical area on
screen which are controlled by GUI, while other areas can be occupied by
something else (be it other GUI kind, or 3D application etc).
But in usual desktop,  desktop covers whole screen and there seems like no
huge outcry 'we need special views', so i would put it into 'good to have
but not absolutely necessary' box.


> Stef
>
> Le 4/4/16 20:51, Igor Stasenko a écrit :
>
>
> Some more bashing today.. (don't take it personal, i may be wrong)
>
> BlPath hierarchy.. and BlShape.
>
> Why you redefining what is shape and what is path?
> Of course, you are free to do it in Bloc..
> But in terms of Athens, all of BlPath are actually - shapes..
> And BlShape is some kind of encapsulation of shape, paints and transform.
> It is a dumb state holder without any extra logic.
>
> My rule of thumb: do not produce dumb state holders. They has to be smart,
> else it makes no sense in creating separate entity and designating it as
> something else than any other bunch of data thrown into single clump,
> sitting there deaf, blind, dead and silent until someone else will grab it
> somewhere
> and start using it for own purpose.
>
> Sure, i could understand, why you potentially may want such object(s)
> around,
> but it is not shape anymore and i wouldn't call it like that. Because shape
> are shape, and has nothing to do with paints and transform,
> it don't knows and don't cares whether it will be filled or stroked or
> both,
>  and how many times, and if there will be single paint or thousand.
> Such kind of properties is simply orthogonal to what shape existing for,
> because it exists only to define geometry.
>
> I think all of that came from not understanding the roles of objects and
> how they interact in Athens.
>
> Shapes define geometry.
> Paints define how that geometry will be filled/altered.
> The shapes and paints are related in a way that paints are used to fill
> shapes. But there's nothing tells that single shape can be  filled only
> once with prescribed paint, and only then stroked.. or vise versa.
> The order and amount of operations, combinations and effects are up to the
> user. And they have to stay like so, if you don't intend to shrink feature
> set and hardwire, what users can do and what they cannot.
> I really hoping that you had no such intent.
>
>
> Be on your place, if you want to have a number of commonly used shapes,
> just make a
> factory class, so i can tell:
>
> CommonShapes rectangle: a@b to: c@d
>
> except, that Rectangle is a shape already.. and wrapping it with own class
> just adds more complexity, creating one extra beloved dumb state holder
> and nothing else.
>
> But i would imagine i could have:
>
> CommonShapes circle: 100@100
> or
> CommonShapes roundedRectangle: 100@100 radius: 5
>
> in any case, since there could be infinite number of 'possibly useful
> objects'
> when we talking about geometry.. your BlPath hierarchy will tend to grow
> and grow over time, ad infinity.
> Well, people love when there's order, like in that comic where guy painted
> 'cat' label on his cat, 'car' label on his car.. and all around in same
> way.
> Can't blame for that.. So, maybe. Whatever..
>
> But your examples demonstating insane amount of bloat..
>
> For example:
>
> exampleLine
> self new
> layoutStrategy: BlLinearLayout horizontal;
> layoutParamsDo: [ :lp |
> lp horizontal wrapContent.
> lp vertical wrapContent ];
> addChild:(self new
> layoutParams: BlLinearLayoutParams new;
> shape:
> (BlShape new
> fillPaint: (BlColorPaint new color: (Color blue alpha: 0.5));
> strokePaint:
> (BlStrokePaint new
> paint: (BlColorPaint new color: (Color green alpha: 1));
> lineStyle: BlStrokeLineStyle new;
> width: 5);
> path: (BlLinePath 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Andrei Chis
Hi Stef,

Currently there was a distinction between Shape and Path which turn out to
be confusing. So Shape will go away and there will be just a Path (line,
circle, rectangle, etc).  We started to refactor this during the PharoDays.
And yes, Rectangle will be polymorphic with Path.

BlElement does support clipping and click detection by paths but right now
they were implicit and you needed to subclass BlElement to override them
independently. We'll change this so one can set them independently in
BlElement.

Yes, BlElement had a default path for drawing but that will go away. By
default BlElement will have an empty drawOn... method. So to create a
custom widget you can subclass BlElement, override drawOn... and use the
canvas to draw anything you wish.

There will be a subclass of BlElement that will add more drawing oriented
logic but BlElement will be independent of that.

Yes, the API of the canvas is not perfect but we're improving.

Cheers,
Andrei

On Mon, Apr 4, 2016 at 6:00 PM, stepharo  wrote:

> I saw in bleedingEdge it is different and looks better.
> Now I was wondering why shape did not do the rendering and I thought that
> this is may be because a shape can be used for doing something else
> than rendering. For example clipping or as igor mentioned defining the
> shape of the interaction
>
>
>
> drawOnSpartaCanvas: aCanvas
> "Actually render receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
>
> self assert: self shape path context isNotNil.
>
> aCanvas
> clipPreserveBy: self shape during: [
> aCanvas paintGroup: [
> aCanvas setPaint: self shape fillPaint.
> aCanvas fillPreserve.
> aCanvas paintMode source.
> aCanvas setStrokePaint: self shape strokePaint.
> aCanvas stroke ] ]
>
>
>
> unprotectedFullDrawOnSpartaCanvas: aCanvas
> "Draw the full structure on the given Canvas withing drawing bounds
> without caring about any errors and visibility. I am responsible for
> clipping and transforming canvas's path to local coordinates
> to allow simpler actual drawing in drawOnAthensCanvas:
> Additional checks should be implemented in fullDrawOnAthensCanvas:
> aCanvas is an instance of AthensCanvas.
> aCanvas must not be nil.
> @see BlElement>>#fullDrawOnAthensCanvas:
> @see BlElement>>#drawOnAthensCanvas:"
> self shape adaptTo: self.
> self shape path context: aCanvas.
>
> aCanvas
> transform: self transformation
> during: [
> self clippingStrategy
> clip: self
> on: aCanvas
> during: [ self drawOnSpartaCanvas: aCanvas ]
> childrenDuring: [ self drawChildrenOnSpartaCanvas: aCanvas
> ] ]
>
>


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread stepharo

Hi igor

I like your feedback.
Could you summarize it based on the latest alpha version and now that 
you saw the code?



In the bloc version you discussed with alain (in the house I was 
renovating) an element had a view that were responsibe of the rendering

but it was not good.

Stef

Le 4/4/16 20:51, Igor Stasenko a écrit :


Some more bashing today.. (don't take it personal, i may be wrong)

BlPath hierarchy.. and BlShape.

Why you redefining what is shape and what is path?
Of course, you are free to do it in Bloc..
But in terms of Athens, all of BlPath are actually - shapes..
And BlShape is some kind of encapsulation of shape, paints and transform.
It is a dumb state holder without any extra logic.

My rule of thumb: do not produce dumb state holders. They has to be smart,
else it makes no sense in creating separate entity and designating it 
as something else than any other bunch of data thrown into single clump,
sitting there deaf, blind, dead and silent until someone else will 
grab it somewhere

and start using it for own purpose.

Sure, i could understand, why you potentially may want such object(s) 
around,
but it is not shape anymore and i wouldn't call it like that. Because 
shape

are shape, and has nothing to do with paints and transform,
it don't knows and don't cares whether it will be filled or stroked or 
both,

 and how many times, and if there will be single paint or thousand.
Such kind of properties is simply orthogonal to what shape existing for,
because it exists only to define geometry.

I think all of that came from not understanding the roles of objects 
and how they interact in Athens.


Shapes define geometry.
Paints define how that geometry will be filled/altered.
The shapes and paints are related in a way that paints are used to 
fill shapes. But there's nothing tells that single shape can be 
 filled only once with prescribed paint, and only then stroked.. or 
vise versa.
The order and amount of operations, combinations and effects are up to 
the user. And they have to stay like so, if you don't intend to shrink 
feature set and hardwire, what users can do and what they cannot.

I really hoping that you had no such intent.


Be on your place, if you want to have a number of commonly used 
shapes, just make a

factory class, so i can tell:

CommonShapes rectangle: a@b to: c@d

except, that Rectangle is a shape already.. and wrapping it with own class
just adds more complexity, creating one extra beloved dumb state 
holder and nothing else.


But i would imagine i could have:

CommonShapes circle: 100@100
or
CommonShapes roundedRectangle: 100@100 radius: 5

in any case, since there could be infinite number of 'possibly useful 
objects'
when we talking about geometry.. your BlPath hierarchy will tend to 
grow and grow over time, ad infinity.
Well, people love when there's order, like in that comic where guy 
painted 'cat' label on his cat, 'car' label on his car.. and all 
around in same way.

Can't blame for that.. So, maybe. Whatever..

But your examples demonstating insane amount of bloat..

For example:

exampleLine
self new
layoutStrategy: BlLinearLayout horizontal;
layoutParamsDo: [ :lp |
lp horizontal wrapContent.
lp vertical wrapContent ];
addChild:(self new
layoutParams: BlLinearLayoutParams new;
shape:
(BlShape new
fillPaint: (BlColorPaint new color: (Color blue alpha: 0.5));
strokePaint:
(BlStrokePaint new
paint: (BlColorPaint new color: (Color green alpha: 1));
lineStyle: BlStrokeLineStyle new;
width: 5);
path: (BlLinePath new));
extent: 400 @ 200);
openInWorld


Guys, are you serious, you will find happy users, that is forced to 
produce so much

code in order to draw a single, simple line on the screen?
You must be kidding.

I see that it is indeed comes from the requirement that BlElement can 
hot-swap its shape on the fly.. And so, you are forced to define all 
the properties

and construct all the things in place.
But there should be some sanity limit, where you should stop asking 
user for

so much details.

But if you want to go to such extreme, then all your examples would 
look like that:


BlElement new
content: (MyFancyPony new);
openInWorld.

Where MyFancyPony, is a content - an object that defines shape, and 
knows how to render itself and so on. A smart object, that knows how 
to behave and draw itself. Not just holding state.

 And number of properties and/or behavior
is then up to the user. And he is free to use anything fancy or not to 
deliver content on the screen.


That would be much better. But then it will duplicate the features of 
BlElement (or at least a significant subset of it) - being able to 
render itself.

But still.

P.S. Now i see BlElement.. why nobody said that it is replacement for 
Morph?

I was thinking that in addition to BlMorph, you have BlElement :)
Sure, you don't need two compositions. As long as there one thing that 
represent UI elements, that can form hierarchy its ok.

So, i retract my comments about Elements.. 

Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread stepharo

Doru

I have the impression that
clipping and interaction can be defined by a "shape"
then the drawing can be either drawn in a canvas or delegate to 
something else (for example for the cursor if there is an hardware 
rendering).


I like this discussion and the feedback of igor because he is kicking 
our asses much better than me in fact

because he has real argument while I just got feelings :)

Stef

Le 4/4/16 19:10, Tudor Girba a écrit :

Hi,

Indeed, this was not clear. The original idea of the shape was to be primarily 
responsible for the clipping, but in the meantime the stroke and fill filtered 
in the implementation. Alex, Andrei and I will now change the “shape” to only 
be responsible for clipping and leave the drawing to the element. We will also 
propose a solution for dealing with drawing and interaction.

Please stay tuned and thanks for this discussion.

Cheers,
Doru



On Apr 4, 2016, at 9:00 AM, stepharo  wrote:

I saw in bleedingEdge it is different and looks better.
Now I was wondering why shape did not do the rendering and I thought that this 
is may be because a shape can be used for doing something else
than rendering. For example clipping or as igor mentioned defining the shape of 
the interaction



drawOnSpartaCanvas: aCanvas
"Actually render receiver on aCanvas in local bounds.
Override to customize.
aCanvas is an instance of AthensCanvas
aCanvas must not be nil"

self assert: self shape path context isNotNil.

aCanvas
clipPreserveBy: self shape during: [
aCanvas paintGroup: [
aCanvas setPaint: self shape fillPaint.
aCanvas fillPreserve.
aCanvas paintMode source.
aCanvas setStrokePaint: self shape strokePaint.
aCanvas stroke ] ]



unprotectedFullDrawOnSpartaCanvas: aCanvas
"Draw the full structure on the given Canvas withing drawing bounds
without caring about any errors and visibility. I am responsible for
clipping and transforming canvas's path to local coordinates
to allow simpler actual drawing in drawOnAthensCanvas:
Additional checks should be implemented in fullDrawOnAthensCanvas:
aCanvas is an instance of AthensCanvas.
aCanvas must not be nil.
@see BlElement>>#fullDrawOnAthensCanvas:
@see BlElement>>#drawOnAthensCanvas:"
self shape adaptTo: self.
self shape path context: aCanvas.

aCanvas
transform: self transformation
during: [
self clippingStrategy
clip: self
on: aCanvas
during: [ self drawOnSpartaCanvas: aCanvas ]
childrenDuring: [ self drawChildrenOnSpartaCanvas: aCanvas ] ]


--
www.tudorgirba.com
www.feenk.com

"To utilize feedback, you first have to acquire it."








Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
Some more bashing today.. (don't take it personal, i may be wrong)

BlPath hierarchy.. and BlShape.

Why you redefining what is shape and what is path?
Of course, you are free to do it in Bloc..
But in terms of Athens, all of BlPath are actually - shapes..
And BlShape is some kind of encapsulation of shape, paints and transform.
It is a dumb state holder without any extra logic.

My rule of thumb: do not produce dumb state holders. They has to be smart,
else it makes no sense in creating separate entity and designating it as
something else than any other bunch of data thrown into single clump,
sitting there deaf, blind, dead and silent until someone else will grab it
somewhere
and start using it for own purpose.

Sure, i could understand, why you potentially may want such object(s)
around,
but it is not shape anymore and i wouldn't call it like that. Because shape
are shape, and has nothing to do with paints and transform,
it don't knows and don't cares whether it will be filled or stroked or both,
 and how many times, and if there will be single paint or thousand.
Such kind of properties is simply orthogonal to what shape existing for,
because it exists only to define geometry.

I think all of that came from not understanding the roles of objects and
how they interact in Athens.

Shapes define geometry.
Paints define how that geometry will be filled/altered.
The shapes and paints are related in a way that paints are used to fill
shapes. But there's nothing tells that single shape can be  filled only
once with prescribed paint, and only then stroked.. or vise versa.
The order and amount of operations, combinations and effects are up to the
user. And they have to stay like so, if you don't intend to shrink feature
set and hardwire, what users can do and what they cannot.
I really hoping that you had no such intent.


Be on your place, if you want to have a number of commonly used shapes,
just make a
factory class, so i can tell:

CommonShapes rectangle: a@b to: c@d

except, that Rectangle is a shape already.. and wrapping it with own class
just adds more complexity, creating one extra beloved dumb state holder and
nothing else.

But i would imagine i could have:

CommonShapes circle: 100@100
or
CommonShapes roundedRectangle: 100@100 radius: 5

in any case, since there could be infinite number of 'possibly useful
objects'
when we talking about geometry.. your BlPath hierarchy will tend to grow
and grow over time, ad infinity.
Well, people love when there's order, like in that comic where guy painted
'cat' label on his cat, 'car' label on his car.. and all around in same
way.
Can't blame for that.. So, maybe. Whatever..

But your examples demonstating insane amount of bloat..

For example:

exampleLine
self new
layoutStrategy: BlLinearLayout horizontal;
layoutParamsDo: [ :lp |
lp horizontal wrapContent.
lp vertical wrapContent ];
addChild:(self new
layoutParams: BlLinearLayoutParams new;
shape:
(BlShape new
fillPaint: (BlColorPaint new color: (Color blue alpha: 0.5));
strokePaint:
(BlStrokePaint new
paint: (BlColorPaint new color: (Color green alpha: 1));
lineStyle: BlStrokeLineStyle new;
width: 5);
path: (BlLinePath new));
extent: 400 @ 200);
openInWorld


Guys, are you serious, you will find happy users, that is forced to produce
so much
code in order to draw a single, simple line on the screen?
You must be kidding.

I see that it is indeed comes from the requirement that BlElement can
hot-swap its shape on the fly.. And so, you are forced to define all the
properties
and construct all the things in place.
But there should be some sanity limit, where you should stop asking user
for
so much details.

But if you want to go to such extreme, then all your examples would look
like that:

BlElement new
content: (MyFancyPony new);
openInWorld.

Where MyFancyPony, is a content - an object that defines shape, and knows
how to render itself and so on. A smart object, that knows how to behave
and draw itself. Not just holding state.
 And number of properties and/or behavior
is then up to the user. And he is free to use anything fancy or not to
deliver content on the screen.

That would be much better. But then it will duplicate the features of
BlElement (or at least a significant subset of it) - being able to render
itself.
But still.

P.S. Now i see BlElement.. why nobody said that it is replacement for Morph?
I was thinking that in addition to BlMorph, you have BlElement :)
Sure, you don't need two compositions. As long as there one thing that
represent UI elements, that can form hierarchy its ok.
So, i retract my comments about Elements.. And apologize.

-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
Nevermind, i found.

Here some comments.


Q. So, why you think i made Color to be polymorphic with Athens Paint
protocol?

A. Exactly to avoid producing extra entities like this:
(BlColorPaint new color: (Color blue alpha: 0.5))

Because this BlColorPaint adds nothing , has no any extra information,
no behavior.. Nothing.

With Athens API any object can serve as paint, as long as it implements its
protocol.

What is rationale behind making BlPaint hierarchy?

One more thing, i discovered at random chance:

AthensSurface>>createShadowPaint: aColor
"Answer an instance of AthensPaint, valid for use with given surface"

What is this nonsense?
I removed notion of shadow in old Canvas, just to see that someone
introducing
it in Athens?

Okay, guys.. Do you realise that you polluting a base feature set with
user-level
feature.
There is no 'shadow' as a concept in graphics framework. It is a user-level
concept.
Pff..


Shadow is thing you drawing on screen. It has nothing different from
drawing anything else
on screen from graphical engine perspective.
Why you doing that ? You ripping me apart.

BlShadowPaint.
If you want to draw a shadow, don't call it paint. Just call it shadow.
It has nothing to do with paint.

I know it is convenient to put it that way and pretend that if you draw
same
shape with some offset and blur it slightly and use semitransparent color
it will appear as a shadow.
But it is not basic element or operation for any imaginable graphical
engine.
It is purely user-level feature, that should not pollute nor interfere with
basic feature set.

The main problem behind this 'shadows' in Canvas, that people were
drawing full morph with 'shadow color' filter.. Now think you paint
SystemWindow twice.. once for foreground, and second time for shadow.. with
all its submorphs , etc, yadda yadda..
That's like shooting bacteria with earth-sized terrawatt laser.
And you seem to like it.. and want to reintroduce.. In same horrible way as
before.

You have a shadow. Can i have a pony then? :)

-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Cyril Ferlicot D.
Le 04/04/2016 18:56, Igor Stasenko a écrit :
> 
> where i can download and look at this code?
>  

Hi Igor,

Via Pharo Launcher under Moose Jenkins -> bloc.

Or at https://ci.inria.fr/moose/job/bloc/

> 
> -- 
> Best regards,
> Igor Stasenko.


-- 
Cyril Ferlicot

http://www.synectique.eu

165 Avenue Bretagne
Lille 59000 France



signature.asc
Description: OpenPGP digital signature


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Tudor Girba
Hi,

Indeed, this was not clear. The original idea of the shape was to be primarily 
responsible for the clipping, but in the meantime the stroke and fill filtered 
in the implementation. Alex, Andrei and I will now change the “shape” to only 
be responsible for clipping and leave the drawing to the element. We will also 
propose a solution for dealing with drawing and interaction.

Please stay tuned and thanks for this discussion.

Cheers,
Doru


> On Apr 4, 2016, at 9:00 AM, stepharo  wrote:
> 
> I saw in bleedingEdge it is different and looks better.
> Now I was wondering why shape did not do the rendering and I thought that 
> this is may be because a shape can be used for doing something else
> than rendering. For example clipping or as igor mentioned defining the shape 
> of the interaction
> 
> 
> 
> drawOnSpartaCanvas: aCanvas
>"Actually render receiver on aCanvas in local bounds.
>Override to customize.
>aCanvas is an instance of AthensCanvas
>aCanvas must not be nil"
> 
>self assert: self shape path context isNotNil.
> 
>aCanvas
>clipPreserveBy: self shape during: [
>aCanvas paintGroup: [
>aCanvas setPaint: self shape fillPaint.
>aCanvas fillPreserve.
>aCanvas paintMode source.
>aCanvas setStrokePaint: self shape strokePaint.
>aCanvas stroke ] ]
> 
> 
> 
> unprotectedFullDrawOnSpartaCanvas: aCanvas
>"Draw the full structure on the given Canvas withing drawing bounds
>without caring about any errors and visibility. I am responsible for
>clipping and transforming canvas's path to local coordinates
>to allow simpler actual drawing in drawOnAthensCanvas:
>Additional checks should be implemented in fullDrawOnAthensCanvas:
>aCanvas is an instance of AthensCanvas.
>aCanvas must not be nil.
>@see BlElement>>#fullDrawOnAthensCanvas:
>@see BlElement>>#drawOnAthensCanvas:"
>self shape adaptTo: self.
>self shape path context: aCanvas.
> 
>aCanvas
>transform: self transformation
>during: [
>self clippingStrategy
>clip: self
>on: aCanvas
>during: [ self drawOnSpartaCanvas: aCanvas ]
>childrenDuring: [ self drawChildrenOnSpartaCanvas: aCanvas ] ]
> 

--
www.tudorgirba.com
www.feenk.com

"To utilize feedback, you first have to acquire it."




Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
On 4 April 2016 at 19:00, stepharo  wrote:

> I saw in bleedingEdge it is different and looks better.
> Now I was wondering why shape did not do the rendering and I thought that
> this is may be because a shape can be used for doing something else
> than rendering. For example clipping or as igor mentioned defining the
> shape of the interaction
>
>
>
> drawOnSpartaCanvas: aCanvas
> "Actually render receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
>
> self assert: self shape path context isNotNil.
>
> aCanvas
> clipPreserveBy: self shape during: [
> aCanvas paintGroup: [
> aCanvas setPaint: self shape fillPaint.
> aCanvas fillPreserve.
> aCanvas paintMode source.
> aCanvas setStrokePaint: self shape strokePaint.
> aCanvas stroke ] ]
>

where i can download and look at this code?


>
> unprotectedFullDrawOnSpartaCanvas: aCanvas
> "Draw the full structure on the given Canvas withing drawing bounds
> without caring about any errors and visibility. I am responsible for
> clipping and transforming canvas's path to local coordinates
> to allow simpler actual drawing in drawOnAthensCanvas:
> Additional checks should be implemented in fullDrawOnAthensCanvas:
> aCanvas is an instance of AthensCanvas.
> aCanvas must not be nil.
> @see BlElement>>#fullDrawOnAthensCanvas:
> @see BlElement>>#drawOnAthensCanvas:"
> self shape adaptTo: self.
> self shape path context: aCanvas.
>
> aCanvas
> transform: self transformation
> during: [
> self clippingStrategy
> clip: self
> on: aCanvas
> during: [ self drawOnSpartaCanvas: aCanvas ]
> childrenDuring: [ self drawChildrenOnSpartaCanvas: aCanvas
> ] ]
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread stepharo

I saw in bleedingEdge it is different and looks better.
Now I was wondering why shape did not do the rendering and I thought 
that this is may be because a shape can be used for doing something else
than rendering. For example clipping or as igor mentioned defining the 
shape of the interaction




drawOnSpartaCanvas: aCanvas
"Actually render receiver on aCanvas in local bounds.
Override to customize.
aCanvas is an instance of AthensCanvas
aCanvas must not be nil"

self assert: self shape path context isNotNil.

aCanvas
clipPreserveBy: self shape during: [
aCanvas paintGroup: [
aCanvas setPaint: self shape fillPaint.
aCanvas fillPreserve.
aCanvas paintMode source.
aCanvas setStrokePaint: self shape strokePaint.
aCanvas stroke ] ]



unprotectedFullDrawOnSpartaCanvas: aCanvas
"Draw the full structure on the given Canvas withing drawing bounds
without caring about any errors and visibility. I am responsible for
clipping and transforming canvas's path to local coordinates
to allow simpler actual drawing in drawOnAthensCanvas:
Additional checks should be implemented in fullDrawOnAthensCanvas:
aCanvas is an instance of AthensCanvas.
aCanvas must not be nil.
@see BlElement>>#fullDrawOnAthensCanvas:
@see BlElement>>#drawOnAthensCanvas:"
self shape adaptTo: self.
self shape path context: aCanvas.

aCanvas
transform: self transformation
during: [
self clippingStrategy
clip: self
on: aCanvas
during: [ self drawOnSpartaCanvas: aCanvas ]
childrenDuring: [ self drawChildrenOnSpartaCanvas: 
aCanvas ] ]




Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Tudor Girba
Hi,

Please take the latest version :).

Cheers,
Doru



> On Apr 4, 2016, at 8:28 AM, Igor Stasenko  wrote:
> 
> What is it?
> 
> Why people so obsessed to overcomplicate everything?
> How drawFillOnAthensCanvas would look like, if you do things right?
> 
> BlElement >>drawOnAthensCanvas: aCanvas
>  ^ aCanvas draw: self shape.
> 
> pfff
> 
> 
> On 4 April 2016 at 18:17, stepharo  wrote:
> BlElement >>drawStrokeOnAthensCanvas: aCanvas
> "Actually render stroke of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform strokePath strokeScaling strokeOffset |
> 
> "fast exit if stroke has no width or it is transparent"
> (self shape strokePaint width <= 0 or: [ self shape strokePaint 
> isTransparent ])
> ifTrue: [ ^ self ].
> 
> pathTransform := aCanvas pathTransform.
> strokePath := self shape path strokePathOn: aCanvas.
> strokeScaling := self shape path strokeScaling.
> strokeOffset := self shape path strokeOffset.
> 
> pathTransform restoreAfter:[
> pathTransform translateBy: strokeOffset * strokeScaling.
> pathTransform scaleBy: strokeScaling.
> aCanvas
> setPaint: self shape strokePaint;
> drawShape: strokePath ]
> 
> 
> 
> 
> BlElement >>drawFillOnAthensCanvas: aCanvas
> "Actually render fill of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform fillPath fillScaling fillOffset |
> pathTransform := aCanvas pathTransform.
> 
> "fast exit if fill is transparent"
> (self shape fillPaint isTransparent)
> ifTrue: [ ^ self ].
> 
> fillPath := self shape path fillPathOn: aCanvas.
> fillScaling := self shape path fillScaling.
> fillOffset := self shape path fillOffset.
> 
> pathTransform restoreAfter: [
> pathTransform translateBy: fillOffset * fillScaling.
> pathTransform scaleBy: fillScaling.
> aCanvas
> setPaint: self shape fillPaint;
> drawShape: fillPath ]
> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.

--
www.tudorgirba.com
www.feenk.com

"To utilize feedback, you first have to acquire it."




Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Igor Stasenko
What is it?

Why people so obsessed to overcomplicate everything?
How drawFillOnAthensCanvas would look like, if you do things right?

BlElement >>drawOnAthensCanvas: aCanvas
 ^ aCanvas draw: self shape.

pfff


On 4 April 2016 at 18:17, stepharo  wrote:

> BlElement >>drawStrokeOnAthensCanvas: aCanvas
> "Actually render stroke of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform strokePath strokeScaling strokeOffset |
>
> "fast exit if stroke has no width or it is transparent"
> (self shape strokePaint width <= 0 or: [ self shape strokePaint
> isTransparent ])
> ifTrue: [ ^ self ].
>
> pathTransform := aCanvas pathTransform.
> strokePath := self shape path strokePathOn: aCanvas.
> strokeScaling := self shape path strokeScaling.
> strokeOffset := self shape path strokeOffset.
>
> pathTransform restoreAfter:[
> pathTransform translateBy: strokeOffset * strokeScaling.
> pathTransform scaleBy: strokeScaling.
> aCanvas
> setPaint: self shape strokePaint;
> drawShape: strokePath ]
>
>
>
>
> BlElement >>drawFillOnAthensCanvas: aCanvas
> "Actually render fill of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform fillPath fillScaling fillOffset |
> pathTransform := aCanvas pathTransform.
>
> "fast exit if fill is transparent"
> (self shape fillPaint isTransparent)
> ifTrue: [ ^ self ].
>
> fillPath := self shape path fillPathOn: aCanvas.
> fillScaling := self shape path fillScaling.
> fillOffset := self shape path fillOffset.
>
> pathTransform restoreAfter: [
> pathTransform translateBy: fillOffset * fillScaling.
> pathTransform scaleBy: fillScaling.
> aCanvas
> setPaint: self shape fillPaint;
> drawShape: fillPath ]
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-dev] [ bloc ] I do not understand why some behavior is not in the right place

2016-04-04 Thread Andrei Chis
Hi Stef,

Which build/version are you using?

These methods are removed in the latest version.
You can download the latest version from the Moose CI. From the bloc
project you need the bleeding edge build.
The link to this version is here:
https://ci.inria.fr/moose/job/bloc/PHARO=alpha,VERSION=bleedingEdge,VM=vmLatest/

Cheers,
Andrei


On Mon, Apr 4, 2016 at 5:17 PM, stepharo  wrote:

> BlElement >>drawStrokeOnAthensCanvas: aCanvas
> "Actually render stroke of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform strokePath strokeScaling strokeOffset |
>
> "fast exit if stroke has no width or it is transparent"
> (self shape strokePaint width <= 0 or: [ self shape strokePaint
> isTransparent ])
> ifTrue: [ ^ self ].
>
> pathTransform := aCanvas pathTransform.
> strokePath := self shape path strokePathOn: aCanvas.
> strokeScaling := self shape path strokeScaling.
> strokeOffset := self shape path strokeOffset.
>
> pathTransform restoreAfter:[
> pathTransform translateBy: strokeOffset * strokeScaling.
> pathTransform scaleBy: strokeScaling.
> aCanvas
> setPaint: self shape strokePaint;
> drawShape: strokePath ]
>
>
>
>
> BlElement >>drawFillOnAthensCanvas: aCanvas
> "Actually render fill of a receiver on aCanvas in local bounds.
> Override to customize.
> aCanvas is an instance of AthensCanvas
> aCanvas must not be nil"
> | pathTransform fillPath fillScaling fillOffset |
> pathTransform := aCanvas pathTransform.
>
> "fast exit if fill is transparent"
> (self shape fillPaint isTransparent)
> ifTrue: [ ^ self ].
>
> fillPath := self shape path fillPathOn: aCanvas.
> fillScaling := self shape path fillScaling.
> fillOffset := self shape path fillOffset.
>
> pathTransform restoreAfter: [
> pathTransform translateBy: fillOffset * fillScaling.
> pathTransform scaleBy: fillScaling.
> aCanvas
> setPaint: self shape fillPaint;
> drawShape: fillPath ]
>
>