Re: update games/wesnoth
On 2024/06/20 20:29, Fabien ROMANO wrote: > On 20/06/2024 12:35, Stuart Henderson wrote: > > No pyc files for those please. They are scripts for running separately > > ("#!/usr/bin/env python3" lines and executable). pyc files are just used > > for files which are imported as Python modules (usually in a directory > > tree with __init__.py files). > > I'm confused, was thinking it is used for any .py files to speed up execution > on > next run (not only module import). Still there are modules bundled in those > tools. > I have no idea what those tools are used for and the port does not have direct > depends on python so, in this case, performance do not matter I guess. Performance is part of it, the other part is that we don't want software from packages to write pyc files to system directories if they're run as a user with write permissions on the relevant dirs. https://peps.python.org/pep-3147/#flow-chart only talks about writing these when you "import foo" and it imports from foo.py and when I've tried running scripts directly from a writable dir, the pycache dir and pyc-files do not get created. You can check yourself by making the dir world-writable (or changing ownership) and running the program. > > > > portcheck's checks are not particularly sophisticated. > > > Well, sometimes it is better to keep it stupid. > I guess this one is better as is (from my pov ksh isn't elegant neither easy). > > Perhapsd a knob like PORTROACH could be added to mute some checks on purpose ? > > # some tools provided are written in python but not needed to run the game > PORTCHECK_DISABLE = python that's not the correct reason for this case. > How many knobs, is it only a few false negative checks ... don't know. > Even a simple knob like this could be tricky to implement in ksh. Please let's not make portcheck even more complicated.
Re: update games/wesnoth
On 20/06/2024 12:35, Stuart Henderson wrote: > On 2024/06/16 12:40, Fabien ROMANO wrote: >> make install works. >> First time on the game, played some minutes, this game is really nice. >> >> What about those tools/.py files portcheck complain about ? >> pkg_info -L wesnoth | grep '.py$' >> /usr/local/share/wesnoth/data/tools/addon_manager/* >> /usr/local/share/wesnoth/data/tools/expand-terrain-macros.py >> /usr/local/share/wesnoth/data/tools/hexometer.py >> /usr/local/share/wesnoth/data/tools/pywmlx/* >> /usr/local/share/wesnoth/data/tools/terrain2wiki.py >> /usr/local/share/wesnoth/data/tools/unit_tree/* >> /usr/local/share/wesnoth/data/tools/wesnoth/* >> >> I have a diff to add lang/python (MODPY_COMPILEALL) if you want. > > No pyc files for those please. They are scripts for running separately > ("#!/usr/bin/env python3" lines and executable). pyc files are just used > for files which are imported as Python modules (usually in a directory > tree with __init__.py files). I'm confused, was thinking it is used for any .py files to speed up execution on next run (not only module import). Still there are modules bundled in those tools. I have no idea what those tools are used for and the port does not have direct depends on python so, in this case, performance do not matter I guess. > > portcheck's checks are not particularly sophisticated. > Well, sometimes it is better to keep it stupid. I guess this one is better as is (from my pov ksh isn't elegant neither easy). Perhapsd a knob like PORTROACH could be added to mute some checks on purpose ? # some tools provided are written in python but not needed to run the game PORTCHECK_DISABLE = python How many knobs, is it only a few false negative checks ... don't know. Even a simple knob like this could be tricky to implement in ksh.
Re: update games/wesnoth
On 2024/06/16 12:40, Fabien ROMANO wrote: > make install works. > First time on the game, played some minutes, this game is really nice. > > What about those tools/.py files portcheck complain about ? > pkg_info -L wesnoth | grep '.py$' > /usr/local/share/wesnoth/data/tools/addon_manager/* > /usr/local/share/wesnoth/data/tools/expand-terrain-macros.py > /usr/local/share/wesnoth/data/tools/hexometer.py > /usr/local/share/wesnoth/data/tools/pywmlx/* > /usr/local/share/wesnoth/data/tools/terrain2wiki.py > /usr/local/share/wesnoth/data/tools/unit_tree/* > /usr/local/share/wesnoth/data/tools/wesnoth/* > > I have a diff to add lang/python (MODPY_COMPILEALL) if you want. No pyc files for those please. They are scripts for running separately ("#!/usr/bin/env python3" lines and executable). pyc files are just used for files which are imported as Python modules (usually in a directory tree with __init__.py files). portcheck's checks are not particularly sophisticated.
Re: update games/wesnoth
make install works. First time on the game, played some minutes, this game is really nice. What about those tools/.py files portcheck complain about ? pkg_info -L wesnoth | grep '.py$' /usr/local/share/wesnoth/data/tools/addon_manager/* /usr/local/share/wesnoth/data/tools/expand-terrain-macros.py /usr/local/share/wesnoth/data/tools/hexometer.py /usr/local/share/wesnoth/data/tools/pywmlx/* /usr/local/share/wesnoth/data/tools/terrain2wiki.py /usr/local/share/wesnoth/data/tools/unit_tree/* /usr/local/share/wesnoth/data/tools/wesnoth/* I have a diff to add lang/python (MODPY_COMPILEALL) if you want. On 15/06/2024 23:49, Solene Rapenne wrote: > update to latest version > > https://github.com/wesnoth/wesnoth/blob/1.18.1/changelog.md#version-1181 > > I dropped a patch because it didn't apply and the new code seemed > fine to me, I'm not sure about why this patch exist either as it > had no comment, the game runs fine without it with this version I'm not c++ expert, could be a warning treated as an error (looks like an implicit cast of type pointer NULL to type double or int). Now it assign std::nullopt, I also think you can safely remove the patch from what I read about std::optional/std::nullopt. > ok? > > diff --git a/games/wesnoth/Makefile b/games/wesnoth/Makefile > index a59e3ea2fd2..9dbec8ccf91 100644 > --- a/games/wesnoth/Makefile > +++ b/games/wesnoth/Makefile > @@ -3,7 +3,7 @@ PORTROACH = limitw:1,even > BROKEN-hppa =missing atomic ops > COMMENT= fantasy turn-based strategy game > > -DISTNAME=wesnoth-1.18.0 > +DISTNAME=wesnoth-1.18.1 > > CATEGORIES= games x11 > > diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo > index 47f8e7ef565..931026388d3 100644 > --- a/games/wesnoth/distinfo > +++ b/games/wesnoth/distinfo > @@ -1,2 +1,2 @@ > -SHA256 (wesnoth-1.18.0.tar.bz2) = > LNx1uXw0N+ZJDxmCx5OOh9XcvinKiu0yqNE7JeBpOcA= > -SIZE (wesnoth-1.18.0.tar.bz2) = 460686063 > +SHA256 (wesnoth-1.18.1.tar.bz2) = > 1PKBFWygPFaM471TyEIVeZnoQnWW/by5Z0hn1MPR9a4= > +SIZE (wesnoth-1.18.1.tar.bz2) = 461256300 > diff --git a/games/wesnoth/patches/patch-src_utils_config_filters_hpp > b/games/wesnoth/patches/patch-src_utils_config_filters_hpp > deleted file mode 100644 > index 82116b28146..000 > --- a/games/wesnoth/patches/patch-src_utils_config_filters_hpp > +++ /dev/null > @@ -1,23 +0,0 @@ > -Index: src/utils/config_filters.hpp > src/utils/config_filters.hpp.orig > -+++ src/utils/config_filters.hpp > -@@ -40,8 +40,8 @@ bool bool_matches_if_present(const config& filter, con > - * > - * Always returns true if the filter puts no restriction on the value of @a > cfg[@a attribute]. > - */ > --bool double_matches_if_present(const config& filter, const config& cfg, > const std::string& attribute, std::optional def = NULL); > --bool int_matches_if_present(const config& filter, const config& cfg, const > std::string& attribute, std::optional def = NULL); > -+bool double_matches_if_present(const config& filter, const config& cfg, > const std::string& attribute, std::optional def = 0); > -+bool int_matches_if_present(const config& filter, const config& cfg, const > std::string& attribute, std::optional def = 0); > - > - /** > - * Restricts filters to only looking for values that are zero or more. > -@@ -62,7 +62,7 @@ bool unsigned_matches_if_present(const config& filter, > - * The function is named "negative" in case we later want to add a > "reciprocal" for the "multiply"/"divide" pair. > - */ > - bool int_matches_if_present_or_negative( > --const config& filter, const config& cfg, const std::string& attribute, > const std::string& opposite, std::optional def = NULL); > -+const config& filter, const config& cfg, const std::string& attribute, > const std::string& opposite, std::optional def = 0); > - > - bool string_matches_if_present( > - const config& filter, const config& cfg, const std::string& attribute, > const std::string& def); > diff --git a/games/wesnoth/pkg/PLIST b/games/wesnoth/pkg/PLIST > index ebca913eb42..e54990cf133 100644 > --- a/games/wesnoth/pkg/PLIST > +++ b/games/wesnoth/pkg/PLIST > @@ -18740,6 +18740,7 @@ share/wesnoth/data/gui/window/attack_predictions.cfg > share/wesnoth/data/gui/window/campaign_dialog.cfg > share/wesnoth/data/gui/window/campaign_difficulty.cfg > share/wesnoth/data/gui/window/chat_log.cfg > +share/wesnoth/data/gui/window/community_dialog.cfg > share/wesnoth/data/gui/window/core_dialog.cfg > share/wesnoth/data/gui/window/custom_tod.cfg > share/wesnoth/data/gui/window/debug_clock.cfg > @@ -19485,6 +19486,7 @@ > share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attack > > share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attacks_wfl_self.cfg > > share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attacks_zero.cfg > > share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/backstab.cfg > +share/wesnoth/data/test/scenarios
update games/wesnoth
update to latest version https://github.com/wesnoth/wesnoth/blob/1.18.1/changelog.md#version-1181 I dropped a patch because it didn't apply and the new code seemed fine to me, I'm not sure about why this patch exist either as it had no comment, the game runs fine without it with this version ok? diff --git a/games/wesnoth/Makefile b/games/wesnoth/Makefile index a59e3ea2fd2..9dbec8ccf91 100644 --- a/games/wesnoth/Makefile +++ b/games/wesnoth/Makefile @@ -3,7 +3,7 @@ PORTROACH = limitw:1,even BROKEN-hppa = missing atomic ops COMMENT= fantasy turn-based strategy game -DISTNAME= wesnoth-1.18.0 +DISTNAME= wesnoth-1.18.1 CATEGORIES=games x11 diff --git a/games/wesnoth/distinfo b/games/wesnoth/distinfo index 47f8e7ef565..931026388d3 100644 --- a/games/wesnoth/distinfo +++ b/games/wesnoth/distinfo @@ -1,2 +1,2 @@ -SHA256 (wesnoth-1.18.0.tar.bz2) = LNx1uXw0N+ZJDxmCx5OOh9XcvinKiu0yqNE7JeBpOcA= -SIZE (wesnoth-1.18.0.tar.bz2) = 460686063 +SHA256 (wesnoth-1.18.1.tar.bz2) = 1PKBFWygPFaM471TyEIVeZnoQnWW/by5Z0hn1MPR9a4= +SIZE (wesnoth-1.18.1.tar.bz2) = 461256300 diff --git a/games/wesnoth/patches/patch-src_utils_config_filters_hpp b/games/wesnoth/patches/patch-src_utils_config_filters_hpp deleted file mode 100644 index 82116b28146..000 --- a/games/wesnoth/patches/patch-src_utils_config_filters_hpp +++ /dev/null @@ -1,23 +0,0 @@ -Index: src/utils/config_filters.hpp src/utils/config_filters.hpp.orig -+++ src/utils/config_filters.hpp -@@ -40,8 +40,8 @@ bool bool_matches_if_present(const config& filter, con - * - * Always returns true if the filter puts no restriction on the value of @a cfg[@a attribute]. - */ --bool double_matches_if_present(const config& filter, const config& cfg, const std::string& attribute, std::optional def = NULL); --bool int_matches_if_present(const config& filter, const config& cfg, const std::string& attribute, std::optional def = NULL); -+bool double_matches_if_present(const config& filter, const config& cfg, const std::string& attribute, std::optional def = 0); -+bool int_matches_if_present(const config& filter, const config& cfg, const std::string& attribute, std::optional def = 0); - - /** - * Restricts filters to only looking for values that are zero or more. -@@ -62,7 +62,7 @@ bool unsigned_matches_if_present(const config& filter, - * The function is named "negative" in case we later want to add a "reciprocal" for the "multiply"/"divide" pair. - */ - bool int_matches_if_present_or_negative( -- const config& filter, const config& cfg, const std::string& attribute, const std::string& opposite, std::optional def = NULL); -+ const config& filter, const config& cfg, const std::string& attribute, const std::string& opposite, std::optional def = 0); - - bool string_matches_if_present( - const config& filter, const config& cfg, const std::string& attribute, const std::string& def); diff --git a/games/wesnoth/pkg/PLIST b/games/wesnoth/pkg/PLIST index ebca913eb42..e54990cf133 100644 --- a/games/wesnoth/pkg/PLIST +++ b/games/wesnoth/pkg/PLIST @@ -18740,6 +18740,7 @@ share/wesnoth/data/gui/window/attack_predictions.cfg share/wesnoth/data/gui/window/campaign_dialog.cfg share/wesnoth/data/gui/window/campaign_difficulty.cfg share/wesnoth/data/gui/window/chat_log.cfg +share/wesnoth/data/gui/window/community_dialog.cfg share/wesnoth/data/gui/window/core_dialog.cfg share/wesnoth/data/gui/window/custom_tod.cfg share/wesnoth/data/gui/window/debug_clock.cfg @@ -19485,6 +19486,7 @@ share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attack share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attacks_wfl_self.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/attacks/attacks_zero.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/backstab.cfg +share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/damage_recalculation_mid_attack.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/feeding.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/firststrike_and_laststrike.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/heals/ @@ -19660,6 +19662,7 @@ share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/res share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_apply_to_blade.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_apply_to_invalid.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_apply_to_non_blade.cfg +share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_cumulative_max_value.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_divide.cfg share/wesnoth/data/test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance/resistance_high_fraction.cfg s
[UPDATE] games/wesnoth
Hi, Here's a diff to upgrade Wesnoth to 1.16.1. I replaced a hardcoded /var in the Makefile with ${VARBASE}. Only one line changed in PLIST. Compiles, installs and runs great on my machine. OK? Thanks, Tom Index: Makefile === RCS file: /cvs/ports/games/wesnoth/Makefile,v retrieving revision 1.92 diff -u -p -r1.92 Makefile --- Makefile1 Nov 2021 20:39:39 - 1.92 +++ Makefile14 Nov 2021 11:21:11 - @@ -5,7 +5,7 @@ PORTROACH = limitw:1,even BROKEN-hppa = missing atomic ops COMMENT= fantasy turn-based strategy game -DISTNAME= wesnoth-1.16.0 +DISTNAME= wesnoth-1.16.1 CATEGORIES=games x11 @@ -44,7 +44,7 @@ RUN_DEPENDS= devel/desktop-file-utils \ textproc/libxslt \ x11/gtk+3,-guic -CONFIGURE_ARGS+=-DFIFO_DIR=/var/wesnothd \ +CONFIGURE_ARGS+=-DFIFO_DIR=${VARBASE}/wesnothd \ -DSERVER_UID=708 \ -DSERVER_GID=708 \ -DENABLE_CAMPAIGN_SERVER=ON \ Index: distinfo === RCS file: /cvs/ports/games/wesnoth/distinfo,v retrieving revision 1.44 diff -u -p -r1.44 distinfo --- distinfo1 Nov 2021 20:39:39 - 1.44 +++ distinfo14 Nov 2021 11:21:11 - @@ -1,2 +1,2 @@ -SHA256 (wesnoth-1.16.0.tar.bz2) = H25DDkNNph7KqnfixRTlmvtFWGhd1TE9ZuAborkAQWM= -SIZE (wesnoth-1.16.0.tar.bz2) = 473896834 +SHA256 (wesnoth-1.16.1.tar.bz2) = jjO6I0uTVIWqT7GUoVpOfir7JSAFDHBqu/iO9Frl2TM= +SIZE (wesnoth-1.16.1.tar.bz2) = 473960291 Index: pkg/PLIST === RCS file: /cvs/ports/games/wesnoth/pkg/PLIST,v retrieving revision 1.50 diff -u -p -r1.50 PLIST --- pkg/PLIST 1 Nov 2021 20:39:39 - 1.50 +++ pkg/PLIST 14 Nov 2021 11:21:12 - @@ -3235,6 +3235,7 @@ share/wesnoth/data/campaigns/tutorial/_m share/wesnoth/data/campaigns/tutorial/gui/ share/wesnoth/data/campaigns/tutorial/gui/character_selection.cfg share/wesnoth/data/campaigns/tutorial/images/ +share/wesnoth/data/campaigns/tutorial/images/campaign_image.png share/wesnoth/data/campaigns/tutorial/images/misc/ share/wesnoth/data/campaigns/tutorial/images/misc/highlight-hex.png share/wesnoth/data/campaigns/tutorial/images/portraits/
Re: UPDATE games/wesnoth
On 2018-08-12 21:21:18, Bryan Linton wrote: > On 2018-08-12 12:44:11, Tom Murphy wrote: > > > > Hi, > > > > I'd love to test this as I do enjoy playing Wesnoth. > > > > The patch Kirill posted for 1.14.4 appears to require devel/boost 1.66.0p0 > > or > > later, however boost 1.66.0 is the latest version in the tree. I've looked > > but couldn't find 1.66.0 revision 0 patches. > > > > Is there an update to devel/boost for 1.66.0p0 somewhere? > > > > Yes, he also sent a seperate update to boost which adds ICU > support, which is required for the Wesnoth update. > > If you can't find it in your mailer, you could try pulling the > patch from the archives here: > https://marc.info/?l=openbsd-ports&m=153293983402845&w=2 > It looks like the boost ICU patch was committed recently https://marc.info/?l=openbsd-ports-cvs&m=153504230123256&w=2 so the Wesnoth update should work by itself with an up-to-date ports tree. I've been continuing to play and test the Wesnoth update itself. I haven't encountered any bugs or regressions yet. Barring no other issues, I'd love to see this go in now that the ICU patch has been committed. If anyone else enjoys turn-based strategy games, particularly ones with a fantasy theme (elves, orcs, undead, etc.) I highly recommend it. If traditional strategy games (controlling many players with varying skills and abilities, like chess) aren't your thing, a common variation played on the multiplayer server is one where instead you choose a single character and level it to extremely high levels as you fight through hoards of creeps (AI controlled characters) with your teammates. Wesnoth is free and open-source (no external assets required), cross-platform (Windows, Mac, Linux, BSD) and was recently added to Steam, so if you have any friends on non-unix platforms who would like to play, it should be easy for them to install and start playing. I've been playing Wesnoth since it was at version 1.4 (released all the way back in 2008!) so it definitely has staying power. I encourage anyone interested to test the new port and enjoy playing it! -- Bryan
Re: UPDATE games/wesnoth
On 2018-08-12 12:44:11, Tom Murphy wrote: > >On 2018-08-01 17:11:58, Bryan Linton wrote: > >> On 2018-07-30 11:26:38, Kirill Bychkov wrote: > >> > Hi! > >> > This is a long standing update for wesnoth. Current version includes > >> > security fixes (which were backported to 1.12.6 in our tree). > >> > 1.14.x requires boost with icu support. Without it the game crashes > >> > on preferences dialog and add-on list. > >> > See my next mail with the patch for boost. > >> > > >> > >> No problems here. > >> > >> I've been able to successfully download and install several > >> add-ons, and play games on the multi-player server. > >> > > > >I know that this update is still waiting on the boost ICU support > >to go through a bulk and be thoroughly tested because of how high > >up in the dependency chain boost is, but I just wanted to add an > >update that I haven't experienced any problems with Wesnoth or the > >boost ICU patch in the last two weeks. > > > >I've played several dozen (if not closer to a hundred) games, > >added and used several add-ons/maps/etc., played both single and > >multiplayer, and haven't encountered any bugs or issues yet. > > > >So if and when the boost ICU update gets committed, this Wesnoth > >update works fine for me on amd64 at least. > > > >Many thanks again to Kirill for the update! > > > > Hi, > > I'd love to test this as I do enjoy playing Wesnoth. > > The patch Kirill posted for 1.14.4 appears to require devel/boost 1.66.0p0 or > later, however boost 1.66.0 is the latest version in the tree. I've looked > but couldn't find 1.66.0 revision 0 patches. > > Is there an update to devel/boost for 1.66.0p0 somewhere? > Yes, he also sent a seperate update to boost which adds ICU support, which is required for the Wesnoth update. If you can't find it in your mailer, you could try pulling the patch from the archives here: https://marc.info/?l=openbsd-ports&m=153293983402845&w=2 -- Bryan
Re: UPDATE games/wesnoth
>On 2018-08-01 17:11:58, Bryan Linton wrote: >> On 2018-07-30 11:26:38, Kirill Bychkov wrote: >> > Hi! >> > This is a long standing update for wesnoth. Current version includes >> > security fixes (which were backported to 1.12.6 in our tree). >> > 1.14.x requires boost with icu support. Without it the game crashes >> > on preferences dialog and add-on list. >> > See my next mail with the patch for boost. >> > >> >> No problems here. >> >> I've been able to successfully download and install several >> add-ons, and play games on the multi-player server. >> > >I know that this update is still waiting on the boost ICU support >to go through a bulk and be thoroughly tested because of how high >up in the dependency chain boost is, but I just wanted to add an >update that I haven't experienced any problems with Wesnoth or the >boost ICU patch in the last two weeks. > >I've played several dozen (if not closer to a hundred) games, >added and used several add-ons/maps/etc., played both single and >multiplayer, and haven't encountered any bugs or issues yet. > >So if and when the boost ICU update gets committed, this Wesnoth >update works fine for me on amd64 at least. > >Many thanks again to Kirill for the update! > >-- >Bryan Hi, I'd love to test this as I do enjoy playing Wesnoth. The patch Kirill posted for 1.14.4 appears to require devel/boost 1.66.0p0 or later, however boost 1.66.0 is the latest version in the tree. I've looked but couldn't find 1.66.0 revision 0 patches. Is there an update to devel/boost for 1.66.0p0 somewhere? Thanks, Tom
Re: UPDATE games/wesnoth
On 2018-08-01 17:11:58, Bryan Linton wrote: > On 2018-07-30 11:26:38, Kirill Bychkov wrote: > > Hi! > > This is a long standing update for wesnoth. Current version includes > > security fixes (which were backported to 1.12.6 in our tree). > > 1.14.x requires boost with icu support. Without it the game crashes > > on preferences dialog and add-on list. > > See my next mail with the patch for boost. > > > > No problems here. > > I've been able to successfully download and install several > add-ons, and play games on the multi-player server. > I know that this update is still waiting on the boost ICU support to go through a bulk and be thoroughly tested because of how high up in the dependency chain boost is, but I just wanted to add an update that I haven't experienced any problems with Wesnoth or the boost ICU patch in the last two weeks. I've played several dozen (if not closer to a hundred) games, added and used several add-ons/maps/etc., played both single and multiplayer, and haven't encountered any bugs or issues yet. So if and when the boost ICU update gets committed, this Wesnoth update works fine for me on amd64 at least. Many thanks again to Kirill for the update! -- Bryan
Re: UPDATE games/wesnoth
On 2018-07-30 11:26:38, Kirill Bychkov wrote: > Hi! > This is a long standing update for wesnoth. Current version includes > security fixes (which were backported to 1.12.6 in our tree). > 1.14.x requires boost with icu support. Without it the game crashes > on preferences dialog and add-on list. > See my next mail with the patch for boost. > > Main changes from porters POV: > - upstream stopped supporting of lowmem machunes so lite FLAVOR removed > - upstream switched to c++11 > - upstream switched to SDL2 > > Changelog: https://github.com/wesnoth/wesnoth/blob/1.14/changelog.md > No problems here. I've been able to successfully download and install several add-ons, and play games on the multi-player server. Barring no other problems, I'd love to see this go in. The 1.12.x series isn't compatible with the 1.14.x series, so it's next to impossible to find other players who are still using the 1.12.x series. The player base is still small, but there are enough people playing the 1.14.x series that it's possible to find people to play against again with this update. Many thanks to Kirill for putting the effort in to getting the new release ported! -- Bryan
Re: UPDATE games/wesnoth to 1.10.6
On 2013/04/16 16:04, Kirill Bychkov wrote: > ping can you sync WANTLIB please, there are some unused libs to remove. wesnoth-1.10.6(games/wesnoth): Extra: GL.13 Xrender.5 expat.10 iconv.6 pixman-1.28 png.15 Extra: pthread-stubs.1 xcb-render.0 xcb-shm.0 xcb.2 then it's ok with me.
Re: UPDATE games/wesnoth to 1.10.6
ping On Thu, April 4, 2013 21:32, Kirill Bychkov wrote: > Hello! > This is update for wesnoth. > It's bugfix release of stable branch. Also some translations updated. > Full changelog is here: > http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog > > Also fix permissions on /var/wesnothd. Found by chrisz@ with > /usr/libexec/security. > Thanks, Christopher. > > Works fine on i386, amd64 and macppc. > > I suppose some line wrapping from my mailclient, so I'll add a link for this > patch: > http://i386.linklevel.net/wesnoth-1.10.6.diff > > Index: Makefile > === > RCS file: /cvs/ports/games/wesnoth/Makefile,v > retrieving revision 1.52 > diff -u -r1.52 Makefile > --- Makefile 21 Mar 2013 08:45:17 - 1.52 > +++ Makefile 4 Apr 2013 16:56:48 - > @@ -2,7 +2,7 @@ > > COMMENT= fantasy turn-based strategy game > > -DISTNAME=wesnoth-1.10.5 > +DISTNAME=wesnoth-1.10.6 > > CATEGORIES= games x11 > > Index: distinfo > === > RCS file: /cvs/ports/games/wesnoth/distinfo,v > retrieving revision 1.24 > diff -u -r1.24 distinfo > --- distinfo 19 Dec 2012 20:09:13 - 1.24 > +++ distinfo 4 Apr 2013 16:56:48 - > @@ -1,2 +1,2 @@ > -SHA256 (wesnoth-1.10.5.tar.bz2) = > 9ifSRuRz3LrTuSijfgeDpxkaI3QwsL/HaA/+PRjKdOc= > -SIZE (wesnoth-1.10.5.tar.bz2) = 343638424 > +SHA256 (wesnoth-1.10.6.tar.bz2) = > BfO0fc7E0sPiqqBb4nC8FQWUjQMR8lCNK/js5XQdIIE= > +SIZE (wesnoth-1.10.6.tar.bz2) = 346125796 > Index: pkg/PLIST > === > RCS file: /cvs/ports/games/wesnoth/pkg/PLIST,v > retrieving revision 1.30 > diff -u -r1.30 PLIST > --- pkg/PLIST 19 Dec 2012 20:09:13 - 1.30 > +++ pkg/PLIST 4 Apr 2013 16:56:52 - > @@ -241,6 +241,7 @@ > share/doc/wesnoth/manual...@ijekavian.html > share/doc/wesnoth/manual...@ijekavianlatin.html > share/doc/wesnoth/manual...@latin.html > +share/doc/wesnoth/manual.vi.html > share/doc/wesnoth/manual.zh_CN.html > share/doc/wesnoth/manual.zh_TW.html > share/doc/wesnoth/styles/ > @@ -318,6 +319,8 @@ > > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/it/an-orcish-incursion-map--overlay.png > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/lt/ > > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/lt/an-orcish-incursion-map--overlay.png > +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/pt/ > +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/pt/an-orcish-incursion-map--overlay.png > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/ru/ > > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/ru/an-orcish-incursion-map--overlay.png > share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/sr/ > @@ -375,6 +378,8 @@ > > share/wesnoth/data/campaigns/Dead_Water/images/l10n/it/dead-water-map--overlay.png > share/wesnoth/data/campaigns/Dead_Water/images/l10n/lt/ > > share/wesnoth/data/campaigns/Dead_Water/images/l10n/lt/dead-water-map--overlay.png > +share/wesnoth/data/campaigns/Dead_Water/images/l10n/pt/ > +share/wesnoth/data/campaigns/Dead_Water/images/l10n/pt/dead-water-map--overlay.png > share/wesnoth/data/campaigns/Dead_Water/images/overlays/ > share/wesnoth/data/campaigns/Dead_Water/images/overlays/arcane-icon.png > share/wesnoth/data/campaigns/Dead_Water/images/overlays/flame-sword-icon.png > @@ -647,6 +652,8 @@ > > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/it/descent-into-darkness--overlay.png > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/lt/ > > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/lt/descent-into-darkness--overlay.png > +share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/pt/ > +share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/pt/descent-into-darkness--overlay.png > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr/ > > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr/descent-into-darkness--overlay.png > > share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr@ijekavian/ > @@ -763,6 +770,8 @@ > > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/it/eastern-invasion-map--overlay.png > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/lt/ > > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/lt/eastern-invasion-map--overlay.png > +share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/pt/ > +share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/pt/eastern-invasion-map--overlay.png > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr/ > > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr/eastern-invasion-map--overlay.png > share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr@ijekavian/ > @@ -1039,6 +1048,8 @@ > > s
UPDATE games/wesnoth to 1.10.6
Hello! This is update for wesnoth. It's bugfix release of stable branch. Also some translations updated. Full changelog is here: http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog Also fix permissions on /var/wesnothd. Found by chrisz@ with /usr/libexec/security. Thanks, Christopher. Works fine on i386, amd64 and macppc. I suppose some line wrapping from my mailclient, so I'll add a link for this patch: http://i386.linklevel.net/wesnoth-1.10.6.diff Index: Makefile === RCS file: /cvs/ports/games/wesnoth/Makefile,v retrieving revision 1.52 diff -u -r1.52 Makefile --- Makefile21 Mar 2013 08:45:17 - 1.52 +++ Makefile4 Apr 2013 16:56:48 - @@ -2,7 +2,7 @@ COMMENT= fantasy turn-based strategy game -DISTNAME= wesnoth-1.10.5 +DISTNAME= wesnoth-1.10.6 CATEGORIES=games x11 Index: distinfo === RCS file: /cvs/ports/games/wesnoth/distinfo,v retrieving revision 1.24 diff -u -r1.24 distinfo --- distinfo19 Dec 2012 20:09:13 - 1.24 +++ distinfo4 Apr 2013 16:56:48 - @@ -1,2 +1,2 @@ -SHA256 (wesnoth-1.10.5.tar.bz2) = 9ifSRuRz3LrTuSijfgeDpxkaI3QwsL/HaA/+PRjKdOc= -SIZE (wesnoth-1.10.5.tar.bz2) = 343638424 +SHA256 (wesnoth-1.10.6.tar.bz2) = BfO0fc7E0sPiqqBb4nC8FQWUjQMR8lCNK/js5XQdIIE= +SIZE (wesnoth-1.10.6.tar.bz2) = 346125796 Index: pkg/PLIST === RCS file: /cvs/ports/games/wesnoth/pkg/PLIST,v retrieving revision 1.30 diff -u -r1.30 PLIST --- pkg/PLIST 19 Dec 2012 20:09:13 - 1.30 +++ pkg/PLIST 4 Apr 2013 16:56:52 - @@ -241,6 +241,7 @@ share/doc/wesnoth/manual...@ijekavian.html share/doc/wesnoth/manual...@ijekavianlatin.html share/doc/wesnoth/manual...@latin.html +share/doc/wesnoth/manual.vi.html share/doc/wesnoth/manual.zh_CN.html share/doc/wesnoth/manual.zh_TW.html share/doc/wesnoth/styles/ @@ -318,6 +319,8 @@ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/it/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/lt/ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/lt/an-orcish-incursion-map--overlay.png +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/pt/ +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/pt/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/ru/ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/ru/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/sr/ @@ -375,6 +378,8 @@ share/wesnoth/data/campaigns/Dead_Water/images/l10n/it/dead-water-map--overlay.png share/wesnoth/data/campaigns/Dead_Water/images/l10n/lt/ share/wesnoth/data/campaigns/Dead_Water/images/l10n/lt/dead-water-map--overlay.png +share/wesnoth/data/campaigns/Dead_Water/images/l10n/pt/ +share/wesnoth/data/campaigns/Dead_Water/images/l10n/pt/dead-water-map--overlay.png share/wesnoth/data/campaigns/Dead_Water/images/overlays/ share/wesnoth/data/campaigns/Dead_Water/images/overlays/arcane-icon.png share/wesnoth/data/campaigns/Dead_Water/images/overlays/flame-sword-icon.png @@ -647,6 +652,8 @@ share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/it/descent-into-darkness--overlay.png share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/lt/ share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/lt/descent-into-darkness--overlay.png +share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/pt/ +share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/pt/descent-into-darkness--overlay.png share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr/ share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr/descent-into-darkness--overlay.png share/wesnoth/data/campaigns/Descent_Into_Darkness/images/misc/l10n/sr@ijekavian/ @@ -763,6 +770,8 @@ share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/it/eastern-invasion-map--overlay.png share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/lt/ share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/lt/eastern-invasion-map--overlay.png +share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/pt/ +share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/pt/eastern-invasion-map--overlay.png share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr/ share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr/eastern-invasion-map--overlay.png share/wesnoth/data/campaigns/Eastern_Invasion/images/l10n/sr@ijekavian/ @@ -1039,6 +1048,8 @@ share/wesnoth/data/campaigns/Legend_of_Wesmere/images/l10n/it/legend-of-wesmere-map--overlay.png share/wesnoth/data/campaigns/Legend_of_Wesmere/images/l10n/lt/ share/wesnoth/data/campaigns/Legend_of_Wesmere/images/l10n/lt/legend-of-wesmere-map--overlay.
[UPDATE] games/wesnoth with devel/boost fix
Hi! Building wesnoth 1.10.5 with boost-1.51.1 was fixed upstream. Patch tested against boost-1.42 from the tree and boost-1.52 from openbsd-wip on amd64. Also added NO_REGRESS=Yes. Changelog is here: http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.5/changelog OK to commit? Index: Makefile === RCS file: /cvs/ports/games/wesnoth/Makefile,v retrieving revision 1.49 diff -u -r1.49 Makefile --- Makefile26 Nov 2012 15:57:46 - 1.49 +++ Makefile19 Dec 2012 11:07:41 - @@ -2,8 +2,7 @@ COMMENT= fantasy turn-based strategy game -DISTNAME= wesnoth-1.10.4 -REVISION= 2 +DISTNAME= wesnoth-1.10.5 CATEGORIES=games x11 @@ -52,6 +51,8 @@ USE_LIBTOOL= Yes SEPARATE_BUILD=flavored + +NO_REGRESS=Yes FLAVORS= lite FLAVOR?= Index: distinfo === RCS file: /cvs/ports/games/wesnoth/distinfo,v retrieving revision 1.23 diff -u -r1.23 distinfo --- distinfo8 Oct 2012 22:28:34 - 1.23 +++ distinfo19 Dec 2012 11:07:41 - @@ -1,2 +1,2 @@ -SHA256 (wesnoth-1.10.4.tar.bz2) = lxMdr25SF1q+HIT/Vdu/D2sQK5nynTJJD16J7gLP68M= -SIZE (wesnoth-1.10.4.tar.bz2) = 342665460 +SHA256 (wesnoth-1.10.5.tar.bz2) = 9ifSRuRz3LrTuSijfgeDpxkaI3QwsL/HaA/+PRjKdOc= +SIZE (wesnoth-1.10.5.tar.bz2) = 343638424 Index: pkg/PLIST === RCS file: /cvs/ports/games/wesnoth/pkg/PLIST,v retrieving revision 1.29 diff -u -r1.29 PLIST --- pkg/PLIST 26 Nov 2012 15:57:46 - 1.29 +++ pkg/PLIST 19 Dec 2012 11:07:43 - @@ -1,7 +1,7 @@ @comment $OpenBSD: PLIST,v 1.29 2012/11/26 15:57:46 sthen Exp $ +@pkgpath games/wesnoth,tinygui @newgroup _wesnothd:708 @newuser _wesnothd:708:_wesnothd:daemon:Wesnoth Server:/var/wesnothd:/sbin/nologin -@pkgpath games/wesnoth,tinygui !%%lite%% @bin bin/campaignd @bin bin/wesnoth @@ -236,6 +236,7 @@ share/doc/wesnoth/manual.pl.html share/doc/wesnoth/manual.pt_BR.html share/doc/wesnoth/manual.ru.html +share/doc/wesnoth/manual.sk.html share/doc/wesnoth/manual.sr.html share/doc/wesnoth/manual...@ijekavian.html share/doc/wesnoth/manual...@ijekavianlatin.html @@ -309,6 +310,8 @@ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/es/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/fr/ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/fr/an-orcish-incursion-map--overlay.png +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/gd/ +share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/gd/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/hu/ share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/hu/an-orcish-incursion-map--overlay.png share/wesnoth/data/campaigns/An_Orcish_Incursion/images/l10n/it/ @@ -3092,6 +3095,10 @@ share/wesnoth/data/core/images/help/l10n/fr/hpxp.png share/wesnoth/data/core/images/help/l10n/fr/recruit.png share/wesnoth/data/core/images/help/l10n/fr/tooltip.png +share/wesnoth/data/core/images/help/l10n/gd/ +share/wesnoth/data/core/images/help/l10n/gd/hpxp.png +share/wesnoth/data/core/images/help/l10n/gd/recruit.png +share/wesnoth/data/core/images/help/l10n/gd/tooltip.png share/wesnoth/data/core/images/help/l10n/hu/ share/wesnoth/data/core/images/help/l10n/hu/hpxp.png share/wesnoth/data/core/images/help/l10n/hu/recruit.png @@ -3285,6 +3292,8 @@ share/wesnoth/data/core/images/maps/l10n/es/wesnoth--overlay.png share/wesnoth/data/core/images/maps/l10n/fr/ share/wesnoth/data/core/images/maps/l10n/fr/wesnoth--overlay.png +share/wesnoth/data/core/images/maps/l10n/gd/ +share/wesnoth/data/core/images/maps/l10n/gd/wesnoth--overlay.png share/wesnoth/data/core/images/maps/l10n/hu/ share/wesnoth/data/core/images/maps/l10n/hu/wesnoth--overlay.png share/wesnoth/data/core/images/maps/l10n/it/ @@ -11487,6 +11496,7 @@ share/wesnoth/data/languages/fr_FR.cfg share/wesnoth/data/languages/fur_IT.cfg share/wesnoth/data/languages/ga_IE.cfg +share/wesnoth/data/languages/gd_GB.cfg share/wesnoth/data/languages/gl_ES.cfg share/wesnoth/data/languages/he_IL.cfg share/wesnoth/data/languages/hr_HR.cfg @@ -13390,13 +13400,10 @@ share/wesnoth/translations/zh_TW/LC_MESSAGES/wesnoth-units.mo share/wesnoth/translations/zh_TW/LC_MESSAGES/wesnoth-utbs.mo share/wesnoth/translations/zh_TW/LC_MESSAGES/wesnoth.mo +@mode 770 @owner _wesnothd @group _wesnothd -@mode 770 @sample /var/wesnothd/ -@owner -@group -@mode @exec %D/bin/update-desktop-database @unexec-delete %D/bin/update-desktop-database @rcscript ${RCDIR}/wesnothd
Re: UPDATE games/wesnoth
On 2012-03-25 17:53:48, Bryan Linton wrote: >On 2012-03-24 15:41:51, Kirill Bychkov wrote: >>On Sat, March 24, 2012 05:25, Bryan Linton wrote: >>>On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov wrote: Hi! I've updated wesnoth to the latest release 1.10.1. >>> >>> I'm having trouble getting this new version to build on i386. The >>> error message I get is: >>> >>> ---8<--- >> >> Hello. Fixed in new diff. Also fix building on macppc. >> > > This version works fine for me on i386. Single player campaigns, > multiplayer, and in-game installed add-ons all work fine. No > regressions that I can see. > > If there are no problems ports-wise, it would be nice if this were > commited because Wesnoth is not multiplayer compatible between > differing minor versions. Ever since 1.10 was released, the > number of people playing on the 1.8 server dropped from the > hundreds to the dozens. > I wanted to give this a poke. Wesnoth is still running fine. I've spent many hours playing it on both single and multiplayer mode, with and without in-game add-ons installed. The only time it's crashed was from an out-of-memory error which was resolved by bumping "ulimit -d" even higher than it was to prevent the previous version of Wesnoth from crashing due to OoM errors (top has shown over 900 MB used at peak in 1.10 and 700 MB peak with 1.8, though it usually hovers between 300 MB and 500 MB). -- Bryan
Re: UPDATE games/wesnoth
On 2012-03-24 15:41:51, Kirill Bychkov wrote: >On Sat, March 24, 2012 05:25, Bryan Linton wrote: >>On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov wrote: >>> Hi! >>> I've updated wesnoth to the latest release 1.10.1. >>> >> >> I'm having trouble getting this new version to build on i386. The >> error message I get is: >> >> ---8<--- > > Hello. Fixed in new diff. Also fix building on macppc. > This version works fine for me on i386. Single player campaigns, multiplayer, and in-game installed add-ons all work fine. No regressions that I can see. If there are no problems ports-wise, it would be nice if this were commited because Wesnoth is not multiplayer compatible between differing minor versions. Ever since 1.10 was released, the number of people playing on the 1.8 server dropped from the hundreds to the dozens. Though I imagine that there probably aren't as many Wesnoth players on OpenBSD as there are on Win, Mac, or Linux... Anyway, thanks for the updated port. I'd been getting my Wesnoth fix by playing single player campaigns recently. It's nice to have enough people online to play in multi-player games again. -- Bryan
Re: UPDATE games/wesnoth
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov wrote: > Hi! > I've updated wesnoth to the latest release 1.10.1. > I'm having trouble getting this new version to build on i386. The error message I get is: ---8<--- ===> Looking for wesnoth-1.10.1.tgz in $PKG_PATH - not found *** Error code 1 Stop in /usr/ports/mystuff/games/wesnoth (line 1670 of /usr/ports/infrastructure/mk/bsd.port.mk). ===> Building for wesnoth-1.10.1 /usr/local/bin/cmake -H/usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 -B/usr/obj/ports/wesnoth-1.10.1/build-i386 --check-build-system CMakeFiles/Makefile.cmake 0 /usr/local/bin/cmake -E cmake_progress_start /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles/progress.marks make -f CMakeFiles/Makefile2 all make -f po/CMakeFiles/mo-update.dir/build.make po/CMakeFiles/mo-update.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/po /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/po /usr/obj/ports/wesnoth-1.10.1/build-i386/po/CMakeFiles/mo-update.dir/DependInfo.cmake --color= make -f po/CMakeFiles/mo-update.dir/build.make po/CMakeFiles/mo-update.dir/build /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles [ 0%] mo-update: Done. /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 [ 78%] Built target mo-update make -f src/CMakeFiles/wesnoth-core.dir/build.make src/CMakeFiles/wesnoth-core.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/src /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/src /usr/obj/ports/wesnoth-1.10.1/build-i386/src/CMakeFiles/wesnoth-core.dir/DependInfo.cmake --color= make -f src/CMakeFiles/wesnoth-core.dir/build.make src/CMakeFiles/wesnoth-core.dir/build /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles 94 [ 79%] Built target wesnoth-core make -f src/CMakeFiles/campaignd.dir/build.make src/CMakeFiles/campaignd.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/src /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/src /usr/obj/ports/wesnoth-1.10.1/build-i386/src/CMakeFiles/campaignd.dir/DependInfo.cmake --color= make -f src/CMakeFiles/campaignd.dir/build.make src/CMakeFiles/campaignd.dir/build /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles [ 79%] Built target campaignd make -f src/CMakeFiles/wesnoth-lua.dir/build.make src/CMakeFiles/wesnoth-lua.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/src /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/src /usr/obj/ports/wesnoth-1.10.1/build-i386/src/CMakeFiles/wesnoth-lua.dir/DependInfo.cmake --color= make -f src/CMakeFiles/wesnoth-lua.dir/build.make src/CMakeFiles/wesnoth-lua.dir/build /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles 98 99 [ 81%] Built target wesnoth-lua make -f src/CMakeFiles/wesnoth-game.dir/build.make src/CMakeFiles/wesnoth-game.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/src /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/src /usr/obj/ports/wesnoth-1.10.1/build-i386/src/CMakeFiles/wesnoth-game.dir/DependInfo.cmake --color= make -f src/CMakeFiles/wesnoth-game.dir/build.make src/CMakeFiles/wesnoth-game.dir/build /usr/local/bin/cmake -E cmake_progress_report /usr/obj/ports/wesnoth-1.10.1/build-i386/CMakeFiles 95 96 97 [ 84%] Built target wesnoth-game make -f src/CMakeFiles/wesnoth.dir/build.make src/CMakeFiles/wesnoth.dir/depend cd /usr/obj/ports/wesnoth-1.10.1/build-i386 && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1 /usr/obj/ports/wesnoth-1.10.1/wesnoth-1.10.1/src /usr/obj/ports/wesnoth-1.10.1/build-i386 /usr/obj/ports/wesnoth-1.10.1/build-i386/src /usr/obj/port
Re: UPDATE games/wesnoth
On Monday 19 March 2012 22:25:50 Kirill Bychkov wrote: > Hi! > I've updated wesnoth to the latest release 1.10.1. > General difference (for ports infrastructure): > * upstream switched to cmake build system > * they dropped external lua a long time ago and use their own patched > variant ( http://svn.gna.org/viewcvs/wesnoth?view=revision&revision=44911 ) > Full changelog: > http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog (a lot > of changes since 1.8.6) > > I set up SEPARATE_BUILD=flavored to avoid extracting a lot of data for > every arch. Also removed superfluous dependency to devel/sdl. tinygui > flavor was dropped by upstream about a year ago. > > Tested on amd64 playing new campaign all night long. (And it must be > confessed that I was playing all last week) > > Already OK from aja@ > > Maintainer (jasper@) timed out. > > OK? Works on amd64. -- Antti Harri
Re: UPDATE games/wesnoth
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov wrote: > Hi! > I've updated wesnoth to the latest release 1.10.1. > General difference (for ports infrastructure): > * upstream switched to cmake build system > * they dropped external lua a long time ago and use their own patched variant > ( http://svn.gna.org/viewcvs/wesnoth?view=revision&revision=44911 ) > Full changelog: > http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog (a lot of > changes since 1.8.6) > > I set up SEPARATE_BUILD=flavored to avoid extracting a lot of data for every > arch. Also removed superfluous dependency to devel/sdl. tinygui flavor was > dropped by upstream about a year ago. > > Tested on amd64 playing new campaign all night long. (And it must be confessed > that I was playing all last week) > > Already OK from aja@ > > Maintainer (jasper@) timed out. > > OK? cmake-wise ok for me ciao, David
Re: [UPDATE] games/wesnoth
On 2009/08/24 19:10, Bryan Linton wrote: > On 2009-08-20 16:10:50, Tom wrote: > > Sorry for the confusion about the 3 old patch files. I forgot the cvs > > delete them when I put the diff together. > > Attached is one that works with patch -E -p0 > > > > Tom > > > > Works for me on i386 -current. I've been playing a campaign for a few hours > with no problems. > - FLAVOR=tinygui packaging fails (some sound files need to be moved between plists) - build on armish fails: depbase=`echo game.o | sed 's|[^/]*$|.deps/&|;s|\.o$||'`; c++ -DHAVE_CONFIG_H -I. -I..-I/usr/X11R6/include -I/usr/local/include -DUSE_TINY_GUI -I/usr/include -I/usr/local/include/pango-1.0 -I/usr/local/include/cairo -I/usr/X11R6/include/pixman-1 -I/usr/local/include -I/usr/local/include/libpng -I/usr/X11R6/include -I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include -I/usr/X11R6/include/freetype2 -I/usr/X11R6/include -DHAVE_REVISION -I../intl -I../intl -I/usr/local/include -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/X11R6/include -DXTHREADS -DWESNOTH_PATH=\"/usr/local/share/wesnoth\" -DLOCALEDIR=\"translations\" -DHAS_RELATIVE_LOCALEDIR=1 -DFIFODIR=\"/var/run\" -DWESNOTH_PREFIX=\"/usr/local\" -DHAVE_FRIBIDI -I/usr/local/include -W -Wall -O2 -pipe -Werror -Wno-unused -Wno-sign-compare -DDISABLE_POOL_ALLOC -D_X11 -I/usr/X11R6/include -I/usr/local/include -MT game.o -MD -MP -MF $depbase.Tpo -c -o game.o game.cpp && mv -f $depbase.Tpo $depbase.Po game.cpp: In member function `bool ::game_controller::play_multiplayer()': game.cpp:1307: warning: `int res' might be used uninitialized in this function *** Error code 1
Re: [UPDATE] games/wesnoth
On 2009-08-20 16:10:50, Tom wrote: > Sorry for the confusion about the 3 old patch files. I forgot the cvs > delete them when I put the diff together. > Attached is one that works with patch -E -p0 > > Tom > Works for me on i386 -current. I've been playing a campaign for a few hours with no problems.
Re: [UPDATE] games/wesnoth
Now the patch works correct. Played one campaign on amd64. Everything is OK. Thanks for update. P.S. Remove PKGNAME On Thu, August 20, 2009 19:10, Tom wrote: > Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. > Attached is one that works with patch -E -p0 > > Tom >
Re: [UPDATE] games/wesnoth
On Thu, 2009-08-20 at 16:10 +0100, Tom wrote: > Sorry for the confusion about the 3 old patch files. I forgot the cvs > delete them when I put the diff together. > Attached is one that works with patch -E -p0 > > Tom compiles and runs find on i386. Played a little but I'm too busy to do an entire campaign at the moment ;) Thanks for updating it! Cheers, Stephan
Re: [UPDATE] games/wesnoth
Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that works with patch -E -p0 Tom wesnoth.diff.gz Description: GNU Zip compressed data
Re: [UPDATE] games/wesnoth
My apologies. The previous diff was full of fail. This one works vs latest cvs tree of games/wesnoth. Tom wesnoth.diff.gz Description: GNU Zip compressed data
[UPDATE] games/wesnoth
Hi, I submitted this before. I've since updated it properly with the correct depends. I've tested this and it runs great on my system. The only caveat is that ulimit -d should be set a bit higher.. maybe to 800 MB or so since the game does consume copious amounts of RAM at times. The diff vs. the old 1.4.7 version of the game in cvs is attached. This brings Battle for Wesnoth to v1.6.4. Regards, Tom wesnoth.diff.gz Description: GNU Zip compressed data
UPDATE: games/wesnoth (1.2.7 => 1.2.8)
Changelog: * language and i18n: * updated translations: Chinese, Portuguese (Brazil) * multiplayer: * the server sends a periodical 'ping' to all players to detect ghosts * implemented reloading of the server config on SIGHUP * user interface: * removed the turn_cmd preference option * WML engine: * the preprocessor now ignores filenames with '..' in them p.s. tested @ i386 -- Cheerz, Vlad "Enqlave" Glagolev wesnoth-1.2.8--update.diff Description: Binary data pgpLXe186Y3Sa.pgp Description: PGP signature
UPDATE: games/wesnoth (1.2.6 => 1.2.7)
Changelog: * language and i18n: * updated translations: Czech, Danish, Dutch, French, German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish * new translation: Serbian (Latin version) * updated DejaVu font to 2.20 * added sazanami-gothic font (needed for the Japanese translation) * multiplayer maps: * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake * fixed a crash if the client recieves invalid utf-8 * fixed a server side bug with could cause invalid utf-8 being send to a client. * misc: * really fix the trait OOS so it works correctly on Windows as well * map label length is correctly determined for multibyte characters (bug #6855) p.s. tested @ i386. -- Cheerz, Vlad / Stelz update-wesnoth--1.2.7.diff Description: Binary data
[Fwd: Re: UPDATE: games/wesnoth (1.2.5 => 1.2.6)]
Haven't heard from Vlad yet so forwarding the question to the list instead. /Markus Original Message Subject: Re: UPDATE: games/wesnoth (1.2.5 => 1.2.6) Date: Fri, 10 Aug 2007 00:30:02 +0200 From: Markus Bergkvist <[EMAIL PROTECTED]> To: Vlad Glagolev <[EMAIL PROTECTED]> References: <[EMAIL PROTECTED]> Hi, I'm not all to familiar with ports, but the changelog for 1.2.6 mentions a .desktop entry added, shouldn't that be part of PLIST too then? /Markus Vlad Glagolev wrote: Version 1.2.6: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * Show the (possibly bogus) GPV and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * misc: * added some extra headers for the upcomming gcc 4.3 (debian bug #417764) * added a .desktop entry for the editor so that it is shown in the kde/gnome menu * the unit name generation could with different locales call get_random() a different number of times. This lead to different names and traits. Changed to call random a fixed number of times which fixes the traits.
UPDATE: games/wesnoth (1.2.5 => 1.2.6)
Version 1.2.6: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * Show the (possibly bogus) GPV and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * misc: * added some extra headers for the upcomming gcc 4.3 (debian bug #417764) * added a .desktop entry for the editor so that it is shown in the kde/gnome menu * the unit name generation could with different locales call get_random() a different number of times. This lead to different names and traits. Changed to call random a fixed number of times which fixes the traits. -- Cheerz, Vlad / Stelz wesnoth-update--1.2.6.diff Description: Binary data
UPDATE: games/wesnoth (1.2.5 => 1.2.6)
Changelog: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * Show the (possibly bogus) GPV and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * misc: * added some extra headers for the upcomming gcc 4.3 (debian bug #417764) * added a .desktop entry for the editor so that it is shown in the kde/gnome menu * the unit name generation could with different locales call get_random() a different number of times. This lead to different names and traits. Changed to call random a fixed number of times which fixes the traits. Tested @ i386. -- Cheerz, Vlad / Stelz wesnoth-update--1.2.6.diff Description: Binary data
UPDATE: games/wesnoth (1.2.3 => 1.2.5)
Tested @ i386. -- Cheerz, Vlad / Stelz wesnoth-update--1.2.5.diff Description: Binary data
Re: UPDATE: games/wesnoth (1.2.1 -> 1.2.3)
On Thu, Mar 15, 2007 at 03:33:11PM +0300, Vlad Glagolev wrote: > Tested @ i386. this is working fine here on amd64 and i386. ok to commit? cheers, jasper > Changes: > > Version 1.2.3: > * campaigns: > * Heir to the Throne: > * The Elvish Lord and Elvish High Lord have halo's again (patch #682) > * graphics > * items with a halo have their halo hidden when under a shroud (bug #8523) > * updates the invisible icon of an unit when moving or moving the mouse > over the unit, then selecting the location to move to there are still > glitches (partial fix for bug #8107) > * fixed some cases where fog was updated without being redrawn > * user interface: > * made some tooltips visible again (bug #6702 and bug #8380) > * multiplayer maps: > * revised maps: Castle Hopping Isle > * Wesbowl: the respawned units are fully healed again (bug #7776) > * language and i18n: > * udated translations: Czech, Danish, Dutch, Esperanto, French, German, > Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, > Slovak > * new translations: Indonesian > * WML engine > * fixed era events not working on non hosts > > Version 1.2.2: > * campaigns: > * Eastern Invasion: > * The Crossing, fixed a bug which prevented the undead leader spawned > at turn 8 to have a keep > * The South Guard: > * fixed some pink unit images being shown in some scenario texts > * Two Brothers > * updated the portrait of Bjarn to match the new mage colors > * editor > * added the paste option to the edit menu > * graphics > * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven > staff > * new baseframes: Mage line, Footpad > * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient > Wose, Elder Wose, Thieves > * updated portraits: Troll > * language and i18n: > * fixed spelling mistakes in the en_US version > * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, > German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, > Slovak, Swedish > * updated DejaVuSans font to 2.15 > * multiplayer maps: >* new maps: The Manzivan Traps, 4p Hamlets >* revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, >Sablestone > Delta, Sulla's Ruins > * multiplayer >* sped up the lobby, the lag is much lower now (patch #676 and patch >#677) > * units: >* fixed a bug which prevented a Mermaid Siren picking up a storm trident >* Complete rewrite of saurian and poacher line descriptions, as well as > some minor edits to a few other human units. >* fixed a bug which caused the slow effect being applied twice (bug >#8458) >* death animations for Wose Ancient and Elder, Human Outlaw Thief Male > and Female > * user interface: >* smarter focus handling when user input is irrelevant to the current >focus > but relevant to another widget >* menus can now stay scrolled to the bottom if they were already scrolled > to the bottom >* scrolling performance improved >* selecting a units is faster now, especially switching between two units >* overall game performance improved when many units are visible >* better performance when mouse is over a unit that sees many enemy units >* show side and team in the status table >* animations draw faster now and the speed is independent of the >resolution >* fog/shroud is cleared after attack-move (bug #7131) > * WML engine >* fixed a bug which returned wrong values if a random number was negative > > -- > Cheerz, > Vlad / Stelz -- ``This statement is false'' NedBSD: http://nedbsd.eu
UPDATE: games/wesnoth (1.2.1 -> 1.2.3)
Tested @ i386. Changes: Version 1.2.3: * campaigns: * Heir to the Throne: * The Elvish Lord and Elvish High Lord have halo's again (patch #682) * graphics * items with a halo have their halo hidden when under a shroud (bug #8523) * updates the invisible icon of an unit when moving or moving the mouse over the unit, then selecting the location to move to there are still glitches (partial fix for bug #8107) * fixed some cases where fog was updated without being redrawn * user interface: * made some tooltips visible again (bug #6702 and bug #8380) * multiplayer maps: * revised maps: Castle Hopping Isle * Wesbowl: the respawned units are fully healed again (bug #7776) * language and i18n: * udated translations: Czech, Danish, Dutch, Esperanto, French, German, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak * new translations: Indonesian * WML engine * fixed era events not working on non hosts Version 1.2.2: * campaigns: * Eastern Invasion: * The Crossing, fixed a bug which prevented the undead leader spawned at turn 8 to have a keep * The South Guard: * fixed some pink unit images being shown in some scenario texts * Two Brothers * updated the portrait of Bjarn to match the new mage colors * editor * added the paste option to the edit menu * graphics * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff * new baseframes: Mage line, Footpad * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient Wose, Elder Wose, Thieves * updated portraits: Troll * language and i18n: * fixed spelling mistakes in the en_US version * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Swedish * updated DejaVuSans font to 2.15 * multiplayer maps: * new maps: The Manzivan Traps, 4p Hamlets * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Sulla's Ruins * multiplayer * sped up the lobby, the lag is much lower now (patch #676 and patch #677) * units: * fixed a bug which prevented a Mermaid Siren picking up a storm trident * Complete rewrite of saurian and poacher line descriptions, as well as some minor edits to a few other human units. * fixed a bug which caused the slow effect being applied twice (bug #8458) * death animations for Wose Ancient and Elder, Human Outlaw Thief Male and Female * user interface: * smarter focus handling when user input is irrelevant to the current focus but relevant to another widget * menus can now stay scrolled to the bottom if they were already scrolled to the bottom * scrolling performance improved * selecting a units is faster now, especially switching between two units * overall game performance improved when many units are visible * better performance when mouse is over a unit that sees many enemy units * show side and team in the status table * animations draw faster now and the speed is independent of the resolution * fog/shroud is cleared after attack-move (bug #7131) * WML engine * fixed a bug which returned wrong values if a random number was negative -- Cheerz, Vlad / Stelz wesnoth-update--1.2.3.diff Description: Binary data
UPDATE: games/wesnoth (1.2.1 -> 1.2.2)
Changelog: * campaigns: * Eastern Invasion: * The Crossing, fixed a bug which prevented the undead leader spawned at turn 8 to have a keep * The South Guard: * fixed some pink unit images being shown in some scenario texts * Two Brothers * updated the portrait of Bjarn to match the new mage colors * editor * added the paste option to the edit menu * graphics * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff * new baseframes: Mage line, Footpad * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient Wose, Elder Wose, Thieves * updated portraits: Troll * language and i18n: * fixed spelling mistakes in the en_US version * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Swedish * updated DejaVuSans font to 2.15 * multiplayer maps: * new maps: The Manzivan Traps, 4p Hamlets * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Sulla's Ruins * multiplayer * sped up the lobby, the lag is much lower now (patch #676 and patch #677) * units: * fixed a bug which prevented a Mermaid Siren picking up a storm trident * Complete rewrite of saurian and poacher line descriptions, as well as some minor edits to a few other human units. * fixed a bug which caused the slow effect being applied twice (bug #8458) * death animations for Wose Ancient and Elder, Human Outlaw Thief Male and Female * user interface: * smarter focus handling when user input is irrelevant to the current focus but relevant to another widget * menus can now stay scrolled to the bottom if they were already scrolled to the bottom * scrolling performance improved * selecting a units is faster now, especially switching between two units * overall game performance improved when many units are visible * better performance when mouse is over a unit that sees many enemy units * show side and team in the status table * animations draw faster now and the speed is independent of the resolution * fog/shroud is cleared after attack-move (bug #7131) * WML engine * fixed a bug which returned wrong values if a random number was negative -- Tested @ i386. -- Cheerz, Vlad / Stelz wesnoth-1.2.2.update Description: Binary data
Re: UPDATE: games/wesnoth (1.0.2->1.2.1)
On Mon, Feb 05, 2007 at 10:30:22AM +0900, Mathieu Sauve-Frankel wrote: > On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote: > > On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: > > > Uh, it takes me more than 3 hours =] But i'm happy cause everything works > > > :) > > > Tested @ i386. > > > > > > -- > > > Cheerz, > > > Vlad / Stelz > > > > seems to be working fine on amd64...finally some new background music :) > > ok from me too Seems to work for me (lightly tested), on -current/i386. Joachim
Re: UPDATE: games/wesnoth (1.0.2->1.2.1)
On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote: > On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: > > Uh, it takes me more than 3 hours =] But i'm happy cause everything works :) > > Tested @ i386. > > > > -- > > Cheerz, > > Vlad / Stelz > > seems to be working fine on amd64...finally some new background music :) ok from me too -- Mathieu Sauve-Frankel
Re: UPDATE: games/wesnoth (1.0.2->1.2.1)
On Thu, 25 Jan 2007 23:42:31 +0300 Vlad Glagolev wrote: > On 1/25/07, Tero Koskinen <[EMAIL PROTECTED]> wrote: > > Locales/Language settings don't seem to work. > > Yeah! Thank you very much for this bugreport. I fixed this bug. Now > everything's fine ;-) There are 2 files attached: diff and tar.gz'ed > port for Wesnoth. Thanks, I tried the attached tar.gz port and it fixed my language setting issues. -- Tero Koskinen - http://iki.fi/tero.koskinen/
Re: UPDATE: games/wesnoth (1.0.2->1.2.1)
On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: > Uh, it takes me more than 3 hours =] But i'm happy cause everything works :) > Tested @ i386. > > -- > Cheerz, > Vlad / Stelz seems to be working fine on amd64...finally some new background music :) -- ``This statement is false'' NedBSD: http://nedbsd.eu