RE: [PyMOL] Rtools Question

2004-05-24 Thread Warren DeLano
Hi Tony  Friends,

I just wanted to draw your attention to the fact that rTools should
(in theory) work with the 0.95 OSX-X11 hybrid version, which has an native
Aqua-based OpenGL window and an X11-based Tcl/Tk gui.  I specifically
created that version to insure that Mac users wouldn't be left unable to use
external code such as this.  PyMOLX11Hybrid is not quite as convenient as
MacPyMOL since it requires a running instance of X11, but it is much easier
to install than the Fink version of PyMOL and should provide the same
compatibility.

http://pymol.sourceforge.net/obtaining.html

Cheers,
Warren

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mailto:war...@delanoscientific.com
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Principal Scientist
DeLano Scientific LLC
Voice (650)-346-1154 
Fax   (650)-593-4020
  

 -Original Message-
 From: pymol-users-ad...@lists.sourceforge.net 
 [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of 
 Tony Giannetti
 Sent: Friday, May 21, 2004 11:50 PM
 To: Olve Peersen
 Cc: pymol-users@lists.sourceforge.net
 Subject: Re: [PyMOL] Rtools Question
 
 Hey Olve,
 Not a prob, and since this is a common problem I will 
 post my answer to the list.  Kelley Moreman actually did a 
 lot of this legwork so I give props to him.  You are correct, 
 the rTools that you can download from the web does not work 
 on MacPyMol directly.  Kelley was able to obtain an earlier 
 version of the script that does work.  I've attached it and 
 it's called movie.py.
 Very simply, you put it in the same directory as the MacPyMol 
 executable file (in the Mac system this is simply where the 
 MacPyMol icon is located; you don't even have to open the 
 archive.  Once PyMol is loaded, type 'run movie.py' and 
 everything is loaded.  You can then input commands like 
 mvSinrot and mvMov and all those great commands.  Enclosed 
 are other files from Kelley including more detailed setup 
 instructions and a description of how the animation commands work.
 
 It's pretty easy once you get started.  In about 2 days I 
 constructed the movie for my thesis defense that can 
 currently be viewed at:
 
 www.its.caltech.edu/~tonyg/smaller_fpnhyp.mov
 
 Of course moving objects independently of scene rotations 
 isn't trivial, though it apparently can be done (Kelley and 
 Warren have tips on this).  For this movie, anything that 
 moves was rendered with the rest of the scene objects turned 
 off and then spliced into background scenes using photoshop scripts.
 
 Hope this helps you, and other Mac users.
 Tony
 
 On 5/21/04 11:12 PM, Olve Peersen 
 olve.peer...@colostate.edu wrote:
 
  Tony,
I was wondering if you could e-mail me or post the details of how 
  you got rTools to work with MacPymol as opposed to X11 
 pymol for the 
  Mac.  I've fiddled with it a bit, but I cannot seem to get 
 the movie 
  commands to work.
  
  Thanks,
  
  Olve Peersen
  
  
  On May 15, 2004, at 11:25 PM, Tony Giannetti wrote:
  
  Hello all,
  This may have already been answered but I don't see it in the 
  archives.
  I've got rTools working under MacPyMol and the effects are great.  
  I'm working with a scene that has many objects loaded at 
 once and I 
  want to have some of them move independently over each 
 other.  So far 
  I can only get rTools to apply rotations/translations to the whole 
  scene, but not to individual objects.  I can probably work around 
  this using the alpha channel and then pasting the rendered images 
  back onto the original scene in photoshop, but I'm wondering if 
  there's a command scheme that will allow object one to rotate and 
  translate according to rTools commands without altering the other 
  objects in the scene.  Thanks much,
  Tony
  
  
  
  
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  Dept. of Biochemistry  Molecular Biology 1870 Campus Delivery 
  Colorado State University Ft. Collins, CO  80523-1870
  ---
  970.491-0433Office
  970.491-0271Lab
  970.491-0494Fax
  ---
  
  
 
 





Re: [PyMOL] Rtools Question

2004-05-22 Thread Tony Giannetti
Hey Olve,
Not a prob, and since this is a common problem I will post my answer to
the list.  Kelley Moreman actually did a lot of this legwork so I give props
to him.  You are correct, the rTools that you can download from the web does
not work on MacPyMol directly.  Kelley was able to obtain an earlier version
of the script that does work.  I've attached it and it's called movie.py.
Very simply, you put it in the same directory as the MacPyMol executable
file (in the Mac system this is simply where the MacPyMol icon is located;
you don't even have to open the archive.  Once PyMol is loaded, type 'run
movie.py' and everything is loaded.  You can then input commands like
mvSinrot and mvMov and all those great commands.  Enclosed are other files
from Kelley including more detailed setup instructions and a description of
how the animation commands work.

It's pretty easy once you get started.  In about 2 days I constructed the
movie for my thesis defense that can currently be viewed at:

www.its.caltech.edu/~tonyg/smaller_fpnhyp.mov

Of course moving objects independently of scene rotations isn't trivial,
though it apparently can be done (Kelley and Warren have tips on this).  For
this movie, anything that moves was rendered with the rest of the scene
objects turned off and then spliced into background scenes using photoshop
scripts.

Hope this helps you, and other Mac users.
Tony

On 5/21/04 11:12 PM, Olve Peersen olve.peer...@colostate.edu wrote:

 Tony,
   I was wondering if you could e-mail me or post the details of how
 you got rTools to work with MacPymol as opposed to X11 pymol for the
 Mac.  I've fiddled with it a bit, but I cannot seem to get the movie
 commands to work.
 
 Thanks,
 
 Olve Peersen
 
 
 On May 15, 2004, at 11:25 PM, Tony Giannetti wrote:
 
 Hello all,
 This may have already been answered but I don't see it in the
 archives.
 I've got rTools working under MacPyMol and the effects are great.  I'm
 working with a scene that has many objects loaded at once and I want
 to have
 some of them move independently over each other.  So far I can only get
 rTools to apply rotations/translations to the whole scene, but not to
 individual objects.  I can probably work around this using the alpha
 channel
 and then pasting the rendered images back onto the original scene in
 photoshop, but I'm wondering if there's a command scheme that will
 allow
 object one to rotate and translate according to rTools commands without
 altering the other objects in the scene.  Thanks much,
 Tony
 
 
 
 
 ---
 This SF.Net email is sponsored by: SourceForge.net Broadband
 Sign-up now for SourceForge Broadband and get the fastest
 6.0/768 connection for only $19.95/mo for the first 3 months!
 http://ads.osdn.com/?ad_id=2562alloc_id=6184op=click
 ___
 PyMOL-users mailing list
 PyMOL-users@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/pymol-users
 
 
 ---
 Olve Peersen
 Assistant Professor
 Dept. of Biochemistry  Molecular Biology
 1870 Campus Delivery
 Colorado State University
 Ft. Collins, CO  80523-1870
 ---
 970.491-0433Office
 970.491-0271Lab
 970.491-0494Fax
 ---
 
 



Instructions - Read #135488.rtf
Description: Binary data


movie.py
Description: Binary data


AnimationCommands.txt
Description: Binary data


Re: [PyMOL] Rtools Question

2004-05-16 Thread Kristian Rother

Dear Tony,

You can get quite far with the mvCmd command. The parser will get 
confused if you issue complex commands that way, but there are workarounds.


Example:
You want to rotate one chain only over some movie frames.

Step 1) write a rotate.pml script, containing:
rotate x,5,chain A

Step 2) use it from mvCmd:
mvCmd 1-100,@rotate.pml
movie

For more complex things (like using the sin()-smoothed movement 
features), you will probably need to hack into rtools/rMovie.py


Yours,

   Kristian


Tony Giannetti wrote:

Hello all,
This may have already been answered but I don't see it in the archives.
I've got rTools working under MacPyMol and the effects are great.  I'm
working with a scene that has many objects loaded at once and I want to have
some of them move independently over each other.  So far I can only get
rTools to apply rotations/translations to the whole scene, but not to
individual objects.  I can probably work around this using the alpha channel
and then pasting the rendered images back onto the original scene in
photoshop, but I'm wondering if there's a command scheme that will allow
object one to rotate and translate according to rTools commands without
altering the other objects in the scene.  Thanks much,
Tony




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