Re: [Maya-Python] Re: commandPort stack trace/errors

2014-01-20 Thread Justin Israel
Have you looked at the code from my MayaSublime plugin for SublimeText? If
I remember, it was one of these similar questions about talking to maya
over a commandPort that prompted me to write the plugin as an example:

https://github.com/justinfx/MayaSublime/blob/master/MayaSublime.py

I don't handle reading back from the connection, but I do have it handling
exceptions in the script editor



On Mon, Jan 20, 2014 at 11:13 PM, James Morrison 
james_gegene_morri...@yahoo.com wrote:

 hi, just wondering if this was ever figured out. i got sublime sending
 commands..but when i try to do stuff like getAttr there's no feedback (#
 Result:   ) that comes back...i'm looking around for an alternative to the
 charcoal editor...already have sublime so not looking to spend more $ on a
 new editor..:(
 cheers.


 On Thursday, September 20, 2012 6:54:47 PM UTC+9, Danny Wynne wrote:

 Im sending commands to maya from sublime text 2. How can I get the
 cmds.commandPort to print the stack trace and errors from those commands.

 cmds.commandPort(name=:7002, sourceType=python, eo=True, nr=True)

 i figured *echoOutput*(*eo*) and *noreturn*(*nr*) command arguments would
 do the trick, but it doesn't.

 thanks,

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[Maya-Python] Re: commandPort result size

2013-03-13 Thread vux
For example i have 2 maya functions:
1. This return simple string Hello World
2. This return list of millions face indices
With socket.recv how to know what size to read from result for best 
performance. I dont need to read millions of bytes to read result from function 
1 in agressive looped scripts. I need fast solution.

And also i want to ask you. Did you tried communicate with maya with rpc. To 
import maya modules into other python, like houdini does it with hrpyc. I want 
to find best solution to send cmds from other pythons

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Re: [Maya-Python] Re: commandPort result size

2013-03-13 Thread Justin Israel
I think you are misunderstanding how the recv method works. You do not have
to know ahead of time exactly how many bytes are going to be returned to
you. You just need to tell it how many bytes to try and read. You may get
back less...

import socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((localhost, 12121))
s.sendall(cmds.ls())
ret = s.recv(4096)
print len(ret)
# 1305

Maya is not going to send you more than 4096 bytes for a response,
otherwise that will be an error instead. So you have the option of reading
the entire 4096 at once, or reading multiple times until you get back less
than what you asked for...

import cStringIO

SIZE = 1024
EOF = '\x00'

buf = cStringIO.StringIO()

while True:
data = s.recv(SIZE)
if not data or data == EOF:
break
buf.write(data)
if len(data)  SIZE:
break

print buf.getvalue()

But honestly, if the max buffer size of your commandPort is 4096, then its
probably not that bad to just read all 4096 bytes right away, since you are
most likely building a data structure out of the results anyways in memory.
Unless of course you are writing the bytes to a file and you set your
commandPort buffer to something huge for large return values.


On Thu, Mar 14, 2013 at 3:36 PM, vux vuxs...@gmail.com wrote:

 For example i have 2 maya functions:
 1. This return simple string Hello World
 2. This return list of millions face indices
 With socket.recv how to know what size to read from result for best
 performance. I dont need to read millions of bytes to read result from
 function 1 in agressive looped scripts. I need fast solution.

 And also i want to ask you. Did you tried communicate with maya with rpc.
 To import maya modules into other python, like houdini does it with hrpyc.
 I want to find best solution to send cmds from other pythons

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[Maya-Python] Re: commandPort

2010-02-06 Thread AK Eric
I'd recommend you contact Wing support at this point, this sounds more
related to your install my implementation.  They're quite helpful.
Good luck!

On Feb 5, 7:26 pm, Subbu.Add subbu@gmail.com wrote:
 Dear Mr.Eric,

 I have got the module wingapi in the below path,

 C:\Program Files\Wing IDE 3.2\bin

 But still it is not getting imported.
 Which is the right place for modules in wing to get imported?
 By getting the content from wingapi, executed in wing.

 Even same problem with:
 import edit.editor
 import command.commandmgr

 Please help me.
 Subbu

 On Sat, Feb 6, 2010 at 8:25 AM, Subbu.Add subbu@gmail.com wrote:
  Thanks Mr. Eric.

  Now Am able to send text as command to Maya.
  So that from wing, with string assignment to txt variable,
  now it is possible to create sphere in Maya from wing.

   txt = 'sphere()'     #  in def send_to_maya(language)

  since 'getWingText()' is not working due to wingapi module is not avilable.

  It is showing error:  ImportError: No module named wingapi

  Please help me how can I get wingapi module, since Am using wing ide
  professional trail version. ( whether this module is not supplied with trial
  version?)

  Subbu

  On Fri, Feb 5, 2010 at 10:43 PM, AK Eric warp...@sbcglobal.net wrote:

  Unless I'm missing something about your question, you can just copy-
  paste them from my wiki link above.  The full source is right on that
  page.  And if you're using Wing Pro, then yes, you can use that code
  per the wiki to have Wing talk to Maya.

  On Feb 4, 10:54 pm, Subbu.Add subbu@gmail.com wrote:
   Where can I get wingHotkeys.py and

   execPythonCode.py to use Wing IDE for sending commands to Maya.

   Presently Am using Wing IDE professional (30 day trail version).

   Whether this trial version can send commands from Wing to Maya.

   Subbu

  --
 http://groups.google.com/group/python_inside_maya



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Re: [Maya-Python] Re: commandPort

2010-02-06 Thread Subbu.Add
Dear Eric,

Thank you for sharing the information what ever you know.
Am really happy to see immediate replies from your end.

Subbu

On Sat, Feb 6, 2010 at 11:14 PM, AK Eric warp...@sbcglobal.net wrote:

 I'd recommend you contact Wing support at this point, this sounds more
 related to your install my implementation.  They're quite helpful.
 Good luck!

 On Feb 5, 7:26 pm, Subbu.Add subbu@gmail.com wrote:
  Dear Mr.Eric,
 
  I have got the module wingapi in the below path,
 
  C:\Program Files\Wing IDE 3.2\bin
 
  But still it is not getting imported.
  Which is the right place for modules in wing to get imported?
  By getting the content from wingapi, executed in wing.
 
  Even same problem with:
  import edit.editor
  import command.commandmgr
 
  Please help me.
  Subbu
 
  On Sat, Feb 6, 2010 at 8:25 AM, Subbu.Add subbu@gmail.com wrote:
   Thanks Mr. Eric.
 
   Now Am able to send text as command to Maya.
   So that from wing, with string assignment to txt variable,
   now it is possible to create sphere in Maya from wing.
 
txt = 'sphere()' #  in def send_to_maya(language)
 
   since 'getWingText()' is not working due to wingapi module is not
 avilable.
 
   It is showing error:  ImportError: No module named wingapi
 
   Please help me how can I get wingapi module, since Am using wing ide
   professional trail version. ( whether this module is not supplied with
 trial
   version?)
 
   Subbu
 
   On Fri, Feb 5, 2010 at 10:43 PM, AK Eric warp...@sbcglobal.net
 wrote:
 
   Unless I'm missing something about your question, you can just copy-
   paste them from my wiki link above.  The full source is right on that
   page.  And if you're using Wing Pro, then yes, you can use that code
   per the wiki to have Wing talk to Maya.
 
   On Feb 4, 10:54 pm, Subbu.Add subbu@gmail.com wrote:
Where can I get wingHotkeys.py and
 
execPythonCode.py to use Wing IDE for sending commands to Maya.
 
Presently Am using Wing IDE professional (30 day trail version).
 
Whether this trial version can send commands from Wing to Maya.
 
Subbu
 
   --
  http://groups.google.com/group/python_inside_maya
 
 

 --
 http://groups.google.com/group/python_inside_maya


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[Maya-Python] Re: commandPort

2010-02-05 Thread AK Eric
Unless I'm missing something about your question, you can just copy-
paste them from my wiki link above.  The full source is right on that
page.  And if you're using Wing Pro, then yes, you can use that code
per the wiki to have Wing talk to Maya.

On Feb 4, 10:54 pm, Subbu.Add subbu@gmail.com wrote:
 Where can I get wingHotkeys.py and

 execPythonCode.py to use Wing IDE for sending commands to Maya.

 Presently Am using Wing IDE professional (30 day trail version).

 Whether this trial version can send commands from Wing to Maya.

 Subbu

-- 
http://groups.google.com/group/python_inside_maya


Re: [Maya-Python] Re: commandPort

2010-02-05 Thread Subbu.Add
Thanks Mr. Eric.

Now Am able to send text as command to Maya.
So that from wing, with string assignment to txt variable,
now it is possible to create sphere in Maya from wing.

 txt = 'sphere()' #  in def send_to_maya(language)

since 'getWingText()' is not working due to wingapi module is not avilable.

It is showing error:  ImportError: No module named wingapi

Please help me how can I get wingapi module, since Am using wing ide
professional trail version. ( whether this module is not supplied with trial
version?)

Subbu

On Fri, Feb 5, 2010 at 10:43 PM, AK Eric warp...@sbcglobal.net wrote:

 Unless I'm missing something about your question, you can just copy-
 paste them from my wiki link above.  The full source is right on that
 page.  And if you're using Wing Pro, then yes, you can use that code
 per the wiki to have Wing talk to Maya.

 On Feb 4, 10:54 pm, Subbu.Add subbu@gmail.com wrote:
  Where can I get wingHotkeys.py and
 
  execPythonCode.py to use Wing IDE for sending commands to Maya.
 
  Presently Am using Wing IDE professional (30 day trail version).
 
  Whether this trial version can send commands from Wing to Maya.
 
  Subbu

 --
 http://groups.google.com/group/python_inside_maya


-- 
http://groups.google.com/group/python_inside_maya

Re: [Maya-Python] Re: commandPort

2010-02-05 Thread Subbu.Add
Dear Mr.Eric,

I have got the module wingapi in the below path,

C:\Program Files\Wing IDE 3.2\bin

But still it is not getting imported.
Which is the right place for modules in wing to get imported?
By getting the content from wingapi, executed in wing.

Even same problem with:
import edit.editor
import command.commandmgr

Please help me.
Subbu

On Sat, Feb 6, 2010 at 8:25 AM, Subbu.Add subbu@gmail.com wrote:

 Thanks Mr. Eric.

 Now Am able to send text as command to Maya.
 So that from wing, with string assignment to txt variable,
 now it is possible to create sphere in Maya from wing.

  txt = 'sphere()' #  in def send_to_maya(language)

 since 'getWingText()' is not working due to wingapi module is not avilable.

 It is showing error:  ImportError: No module named wingapi

 Please help me how can I get wingapi module, since Am using wing ide
 professional trail version. ( whether this module is not supplied with trial
 version?)

 Subbu


 On Fri, Feb 5, 2010 at 10:43 PM, AK Eric warp...@sbcglobal.net wrote:

 Unless I'm missing something about your question, you can just copy-
 paste them from my wiki link above.  The full source is right on that
 page.  And if you're using Wing Pro, then yes, you can use that code
 per the wiki to have Wing talk to Maya.

 On Feb 4, 10:54 pm, Subbu.Add subbu@gmail.com wrote:
  Where can I get wingHotkeys.py and
 
  execPythonCode.py to use Wing IDE for sending commands to Maya.
 
  Presently Am using Wing IDE professional (30 day trail version).
 
  Whether this trial version can send commands from Wing to Maya.
 
  Subbu

 --
 http://groups.google.com/group/python_inside_maya




-- 
http://groups.google.com/group/python_inside_maya

Re: [Maya-Python] Re: commandPort

2010-02-04 Thread Subbu.Add
Does this Wing IDE supports pymel also??

Subbu

On Tue, Feb 2, 2010 at 10:30 PM, AK Eric warp...@sbcglobal.net wrote:

 Actually, I don't do any formatting when sending Python code from my
 IDE (Wing) to Maya.  If anyone's interested I have the setup
 documented here:

 http://mayamel.tiddlyspot.com/#[[How%20can%20I%20have%20Wing%20send%20Python%20or%20mel%20code%20to%20Maya%3F]]
 (may have to copy-paste that link)
 Via that method, I can send both mel and python from the IDE,
 prettymuch letting me bypass the script editor entirely.  But I
 agree:  It's been nice to hear about the various solutions! ;)

 On Feb 2, 12:36 am, Shaun Friedberg sh...@pyrokinesis.co.nz wrote:
  Nice tips everyone!
  What I have been doing works fine for sending my Mel or Python scripts to
  Maya from my IDE.
  I thought it would be nice to remove the need to format my Python using
 Mel
  when sending it to Maya.
 
  My method is similar to AK Eric.
  Thanks again for all the input, definitely gives me some ideas to play
 with.
 
  -Original Message-
  From: python_inside_maya@googlegroups.com
 
  [mailto:python_inside_m...@googlegroups.com] On Behalf Of AK Eric
  Sent: Tuesday, February 02, 2010 12:18 PM
  To: python_inside_maya
  Subject: [Maya-Python] Re: commandPort
 
  Interesting, thanks for the tip, I'll give that a shot.  I'm the first
  to admit I'm no socket expert ;)
 
  On Feb 1, 9:41 am, Marc Downie m...@openendedgroup.com wrote:
As an aside:  While you can open a socket with both mel and Python...
I've found that no matter what I do, if I open a socket with Python,
the above solution won't work.. I have to open it with mel.
Frustrating.
 
   Well, at least on the mac I can state that this doesn't happen. We open
   sockets (port 1024) from Python all the time and they work like
 sockets.
   Are you sure you are getting the threadding right for executing the
  incoming
   python ? It seems to me that you have to use
  executeInMainThreadWithResult()
   [1] in order to have a socket server actually run code that it
 recieves.
 
   Marc
 
  [1]
 http://download.autodesk.com/us/maya/2009help/index.html?url=Python_P...
 
  --http://groups.google.com/group/python_inside_maya
 
 

 --
 http://groups.google.com/group/python_inside_maya


-- 
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Re: [Maya-Python] Re: commandPort

2010-02-04 Thread Subbu.Add
Where can I get wingHotkeys.py and

execPythonCode.py to use Wing IDE for sending commands to Maya.

Presently Am using Wing IDE professional (30 day trail version).

Whether this trial version can send commands from Wing to Maya.

Subbu

-- 
http://groups.google.com/group/python_inside_maya

RE: [Maya-Python] Re: commandPort

2010-02-02 Thread Shaun Friedberg
Nice tips everyone!
What I have been doing works fine for sending my Mel or Python scripts to
Maya from my IDE.
I thought it would be nice to remove the need to format my Python using Mel
when sending it to Maya. 

My method is similar to AK Eric.
Thanks again for all the input, definitely gives me some ideas to play with.




-Original Message-
From: python_inside_maya@googlegroups.com
[mailto:python_inside_m...@googlegroups.com] On Behalf Of AK Eric
Sent: Tuesday, February 02, 2010 12:18 PM
To: python_inside_maya
Subject: [Maya-Python] Re: commandPort

Interesting, thanks for the tip, I'll give that a shot.  I'm the first
to admit I'm no socket expert ;)

On Feb 1, 9:41 am, Marc Downie m...@openendedgroup.com wrote:
  As an aside:  While you can open a socket with both mel and Python...
  I've found that no matter what I do, if I open a socket with Python,
  the above solution won't work.. I have to open it with mel.
  Frustrating.

 Well, at least on the mac I can state that this doesn't happen. We open
 sockets (port 1024) from Python all the time and they work like sockets.
 Are you sure you are getting the threadding right for executing the
incoming
 python ? It seems to me that you have to use
executeInMainThreadWithResult()
 [1] in order to have a socket server actually run code that it recieves.

 Marc


[1]http://download.autodesk.com/us/maya/2009help/index.html?url=Python_P...


-- 
http://groups.google.com/group/python_inside_maya

-- 
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[Maya-Python] Re: commandPort

2010-02-02 Thread AK Eric
Actually, I don't do any formatting when sending Python code from my
IDE (Wing) to Maya.  If anyone's interested I have the setup
documented here:
http://mayamel.tiddlyspot.com/#[[How%20can%20I%20have%20Wing%20send%20Python%20or%20mel%20code%20to%20Maya%3F]]
(may have to copy-paste that link)
Via that method, I can send both mel and python from the IDE,
prettymuch letting me bypass the script editor entirely.  But I
agree:  It's been nice to hear about the various solutions! ;)

On Feb 2, 12:36 am, Shaun Friedberg sh...@pyrokinesis.co.nz wrote:
 Nice tips everyone!
 What I have been doing works fine for sending my Mel or Python scripts to
 Maya from my IDE.
 I thought it would be nice to remove the need to format my Python using Mel
 when sending it to Maya.

 My method is similar to AK Eric.
 Thanks again for all the input, definitely gives me some ideas to play with.

 -Original Message-
 From: python_inside_maya@googlegroups.com

 [mailto:python_inside_m...@googlegroups.com] On Behalf Of AK Eric
 Sent: Tuesday, February 02, 2010 12:18 PM
 To: python_inside_maya
 Subject: [Maya-Python] Re: commandPort

 Interesting, thanks for the tip, I'll give that a shot.  I'm the first
 to admit I'm no socket expert ;)

 On Feb 1, 9:41 am, Marc Downie m...@openendedgroup.com wrote:
   As an aside:  While you can open a socket with both mel and Python...
   I've found that no matter what I do, if I open a socket with Python,
   the above solution won't work.. I have to open it with mel.
   Frustrating.

  Well, at least on the mac I can state that this doesn't happen. We open
  sockets (port 1024) from Python all the time and they work like sockets.
  Are you sure you are getting the threadding right for executing the
 incoming
  python ? It seems to me that you have to use
 executeInMainThreadWithResult()
  [1] in order to have a socket server actually run code that it recieves.

  Marc

 [1]http://download.autodesk.com/us/maya/2009help/index.html?url=Python_P...

 --http://groups.google.com/group/python_inside_maya



-- 
http://groups.google.com/group/python_inside_maya


[Maya-Python] Re: commandPort

2010-02-01 Thread AK Eric
To my knowledge, Maya intercepts incoming commands as mel,
irregardless of send methodology.  You can send any type of data you
want to Maya over the socket... but Maya will expect it to be mel when
it receives it.  I've not used MayaPad, but maybe it does something
similar to what I do to work around this issue.   Goes more or less
like this:

Open command port in Maya.
In external app connect to that socket, save python code out as
temp.py file.
Ping Maya through command port to exec on temp.py.

I do this via the API of my IDE:  I can query what is hilighted, save
that out as temp.py, and then have Maya execute it... lets me bypass
the Maya script editor entirely.
As an aside:  While you can open a socket with both mel and Python...
I've found that no matter what I do, if I open a socket with Python,
the above solution won't work.. I have to open it with mel.
Frustrating.

On Feb 1, 6:27 am, Jo Jürgens jojurg...@gmail.com wrote:
 MayaPad does just that. Its a wxPython Python editor that can send commands
 to Maya. Maybe you can copy the way its done there

 http://code.google.com/p/mayapad/

 On Mon, Feb 1, 2010 at 9:05 AM, Shaun Friedberg 
 sh...@pyrokinesis.co.nzwrote:

   Right, perhaps I miss-spoke…

  I use Python to open a socket and then send Mel code.

  My question is does anyone know how to send Python code instead of Mel…


-- 
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Re: [Maya-Python] Re: commandPort

2010-02-01 Thread Judah Baron
Maya's command port is a special type of interface designed with the sole
purpose of executing mel code. It is possible to use a generic python socket
in Maya for whatever purpose you need. What comes through that socket is
just data and Maya doesn't know anything about it. It would be your code
that would decide how to handle it: store it, execute it if it's a command,
etc.

This approach is quite a bit more complex than simply opening the standard
Maya command port, but it also offers a great deal of flexibility with
nearly limitless potential. We use this method to communicate with our tool
server. The tool server manages a lot of non-Maya specific data that is
useful to our Maya tools: project locations, project settings, asset library
data, etc. We pickle this data and send it from the tool server to Maya.
From Maya we can make requests to the tool server as we need. We also send
python code and execute it directly.

Shaun, I know this is more than you were originally asking, but I wanted to
make clear that there are a great many possibilities depending on your
particular need. If you just need to be able to run python code then you may
want to look into eclipse as an IDE. There are a lot of options there.

-Judah


On Mon, Feb 1, 2010 at 8:34 AM, AK Eric warp...@sbcglobal.net wrote:

 To my knowledge, Maya intercepts incoming commands as mel,
 irregardless of send methodology.  You can send any type of data you
 want to Maya over the socket... but Maya will expect it to be mel when
 it receives it.  I've not used MayaPad, but maybe it does something
 similar to what I do to work around this issue.   Goes more or less
 like this:

 Open command port in Maya.
 In external app connect to that socket, save python code out as
 temp.py file.
 Ping Maya through command port to exec on temp.py.

 I do this via the API of my IDE:  I can query what is hilighted, save
 that out as temp.py, and then have Maya execute it... lets me bypass
 the Maya script editor entirely.
 As an aside:  While you can open a socket with both mel and Python...
 I've found that no matter what I do, if I open a socket with Python,
 the above solution won't work.. I have to open it with mel.
 Frustrating.

 On Feb 1, 6:27 am, Jo Jürgens jojurg...@gmail.com wrote:
  MayaPad does just that. Its a wxPython Python editor that can send
 commands
  to Maya. Maybe you can copy the way its done there
 
  http://code.google.com/p/mayapad/
 
  On Mon, Feb 1, 2010 at 9:05 AM, Shaun Friedberg sh...@pyrokinesis.co.nz
 wrote:
 
Right, perhaps I miss-spoke…
 
   I use Python to open a socket and then send Mel code.
 
   My question is does anyone know how to send Python code instead of Mel…
 

 --
 http://groups.google.com/group/python_inside_maya


-- 
http://groups.google.com/group/python_inside_maya

[Maya-Python] Re: commandPort

2010-02-01 Thread gray 10b
here's a quick and dirty way:

import socket
import re

stringOPy = 
print howdy

class X():
def __init__(self):
print in X.__init__
x = X()

stringOPy = stringOPy.replace('','\\')
stringOPy = re.sub(\n,n,stringOPy)
print stringOPy

HOST = 'localhost'
PORT = 7720
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
s.send(python(\+ stringOPy  + \)+ \n)
s.close()

On Feb 1, 11:34 am, AK Eric warp...@sbcglobal.net wrote:
 To my knowledge, Maya intercepts incoming commands as mel,
 irregardless of send methodology.  You can send any type of data you
 want to Maya over the socket... but Maya will expect it to be mel when
 it receives it.  I've not used MayaPad, but maybe it does something
 similar to what I do to work around this issue.   Goes more or less
 like this:

 Open command port in Maya.
 In external app connect to that socket, save python code out as
 temp.py file.
 Ping Maya through command port to exec on temp.py.

 I do this via the API of my IDE:  I can query what is hilighted, save
 that out as temp.py, and then have Maya execute it... lets me bypass
 the Maya script editor entirely.
 As an aside:  While you can open a socket with both mel and Python...
 I've found that no matter what I do, if I open a socket with Python,
 the above solution won't work.. I have to open it with mel.
 Frustrating.

 On Feb 1, 6:27 am, Jo Jürgens jojurg...@gmail.com wrote:

  MayaPad does just that. Its a wxPython Python editor that can send commands
  to Maya. Maybe you can copy the way its done there

 http://code.google.com/p/mayapad/

  On Mon, Feb 1, 2010 at 9:05 AM, Shaun Friedberg 
  sh...@pyrokinesis.co.nzwrote:

    Right, perhaps I miss-spoke…

   I use Python to open a socket and then send Mel code.

   My question is does anyone know how to send Python code instead of Mel…



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[Maya-Python] Re: commandPort

2010-02-01 Thread AK Eric
Interesting, thanks for the tip, I'll give that a shot.  I'm the first
to admit I'm no socket expert ;)

On Feb 1, 9:41 am, Marc Downie m...@openendedgroup.com wrote:
  As an aside:  While you can open a socket with both mel and Python...
  I've found that no matter what I do, if I open a socket with Python,
  the above solution won't work.. I have to open it with mel.
  Frustrating.

 Well, at least on the mac I can state that this doesn't happen. We open
 sockets (port 1024) from Python all the time and they work like sockets.
 Are you sure you are getting the threadding right for executing the incoming
 python ? It seems to me that you have to use executeInMainThreadWithResult()
 [1] in order to have a socket server actually run code that it recieves.

 Marc

 [1]http://download.autodesk.com/us/maya/2009help/index.html?url=Python_P...


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