Re: Ideas for the ultimate emulator :)

2005-02-12 Thread Andy Chandler
I like your idea. I had a couple of thoughts

The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
This allows many emulator writers to take advantage of their current skills in 
Win32 development systems.
This CPU would also be powerful enough to emulate most, if not all,
8-bit and 16-bit machines.

How would this compare, roughly, to an x86 processor in terms of
processing power? To emulate an OCS / ECS Amiga takes some serious CPU
cycles while AGA is still sluggish without some seriously powerful PC
hardware even now. The custom ICs takes some conversion time due to it's use
of planer gfx and not chunky-RGB.

This would be nice to emulate PlayStation 1 and N64 stuff. I like the
use of SD. Maybe Compact Flash might be a possible alternative as well
if necessary. (See M/B below).

If CPU power wasn't hugely important, you could probably build a
slightly larger, but still silent version, using the ITX boards from
VIA, like this one

http://www.kustompcs.co.uk/acatalog/info_5475.html


Rgs,
Andy




Saturday, February 12, 2005, 2:13:22 PM, you wrote:

Jason Hi guys,

Jason I have been putting down some of my (admittedly random) thoughts on how 
to
Jason get the best possible emulation experience and I have weeded out some of 
the
Jason best at

Jason http://www.koriel.net/EmulatorIdea.htm

Jason I would really appreciate it if some of you would deign to look at the 
page
Jason and even (Shock! Horror!) give me some ideas for how this may be 
improved in
Jason some way. Who knows, maybe somebody with the skills to build these things
Jason (i.e. not me!) may even take some of them on board!

Jason Thanks,

Jason Jason


Re: Ideas for the ultimate emulator :)

2005-02-12 Thread Aley Keprt
I think you should discuss it off the list. It has nothing to do with Sam 
Coupe. (And surely there is a usenet group usable for this discussion.)
And, I personally don't like the idea of creating a new hardware nonsense to 
emulate something you can either emulate on a standard computer (PC), or 
buy an original hardware at eBay.

--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message - 
From: Andy Chandler [EMAIL PROTECTED]

To: Jason Thacker sam-users@nvg.ntnu.no
Sent: Saturday, February 12, 2005 4:42 PM
Subject: Re: Ideas for the ultimate emulator :)



I like your idea. I had a couple of thoughts

The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
This allows many emulator writers to take advantage of their current 
skills in Win32 development systems.

This CPU would also be powerful enough to emulate most, if not all,
8-bit and 16-bit machines.

How would this compare, roughly, to an x86 processor in terms of
processing power? To emulate an OCS / ECS Amiga takes some serious CPU
cycles while AGA is still sluggish without some seriously powerful PC
hardware even now. The custom ICs takes some conversion time due to it's 
use

of planer gfx and not chunky-RGB.

This would be nice to emulate PlayStation 1 and N64 stuff. I like the
use of SD. Maybe Compact Flash might be a possible alternative as well
if necessary. (See M/B below).

If CPU power wasn't hugely important, you could probably build a
slightly larger, but still silent version, using the ITX boards from
VIA, like this one

http://www.kustompcs.co.uk/acatalog/info_5475.html


Rgs,
Andy




Saturday, February 12, 2005, 2:13:22 PM, you wrote:

Jason Hi guys,

Jason I have been putting down some of my (admittedly random) thoughts on 
how to
Jason get the best possible emulation experience and I have weeded out 
some of the

Jason best at

Jason http://www.koriel.net/EmulatorIdea.htm

Jason I would really appreciate it if some of you would deign to look at 
the page
Jason and even (Shock! Horror!) give me some ideas for how this may be 
improved in
Jason some way. Who knows, maybe somebody with the skills to build these 
things

Jason (i.e. not me!) may even take some of them on board!

Jason Thanks,

Jason Jason







RE: Ideas for the ultimate emulator :)

2005-02-12 Thread Simon Owen
Andy Chandler wrote:
 On 12 February 2005 15:42, Jason Thacker wrote:
  main processor is a 400MHz+ XScale CPU running embbedded Windows CE.

 How would this compare, roughly, to an x86 processor in terms 
 of processing power?

The 400MHz XScale is exactly what's in my iPAQ 2210, which already runs
SimCoupe quite well.  It's still a little underpowered for the full
experience though, only being able to update about half the SAM display
every frame in extreme demo cases.  It still seems pretty impressive for
such a small device, considering it's running the same cycle-accurate
emulation as normal desktop machines.  The iPAQ is only drawing a 240x320
display too, and generating a full size/resolution 640x480 would eat another
slice of the CPU time.


 To emulate an OCS / ECS Amiga takes some serious CPU cycles while
 AGA is still sluggish without some seriously powerful PC hardware
 even now.

I'd also be very surprised if the 400MHz XScale was up to a semi-accurate
Amiga emulation, even to a Fellow level of accuracy.  UAE definitely still
struggles on modern system if you turn the features and accuracy up.


 If CPU power wasn't hugely important, you could probably 
 build a slightly larger, but still silent version, using the 
 ITX boards from VIA

I've got an older EPIA 5000 mini-itx setup, which is completely fanless
(external PSU).  That would almost certainly be up to full-speed SimCoupe
emulation, as well as any other 8-bit or below.  Hooked up to a small LCD
display you'd have a fairly compact system able to run quite a few different
emulations.

I'm not completely sure what the overall aim of the idea is - is the
size/portability of the box an issue?  Or is it to run as many in a common
framework?  The MESS project already covers the latter, though not to a very
accurate enough level for many (especially the SAM).  The Russian Sprinter
setup might be appealing for someone wanting to do it in a slightly more
hardware way too.

I've tended to be a fan of separate emulators, mainly because each author is
only concentrating on one system.  Combined emulators are convenient, but
you don't usually get the best experience.  Just my opinion, of course :-)

Si


RE: Ideas for the ultimate emulator :)

2005-02-12 Thread Jason Thacker
I take you also think that games consoles don't have a place, after all they
only emulate what is already available in the arcade.

This idea behind this was to allow us the fond memories of lying on our
stomachs in front of the TV playing those old favourites, as for buying a
new version of (for example) a Sam Coupé, have you seen how rarely they come
up on e-bay? Most of the people who would want a Sam will probably never be
able to get one, as the originals are either in the bin or a treasured part
of somebodies collection.

As for having nothing to do with the Sam Coupe, there is already a healthy
discussion on SimCoupe running on this list, so why not look at other
possible ways in which a Sam, or any other machine for that matter, may be
emulated? SimCoupe may be (and is) a great emulator, but I am sure that
there would be room out there for other options.

Jason

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: 12 February 2005 16:04
To: sam-users@nvg.ntnu.no
Subject: Re: Ideas for the ultimate emulator :)

I think you should discuss it off the list. It has nothing to do with Sam
Coupe. (And surely there is a usenet group usable for this discussion.) And,
I personally don't like the idea of creating a new hardware nonsense to
emulate something you can either emulate on a standard computer (PC), or
buy an original hardware at eBay.
--
Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz
*** ICQ: 82357182 Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message -
From: Andy Chandler [EMAIL PROTECTED]
To: Jason Thacker sam-users@nvg.ntnu.no
Sent: Saturday, February 12, 2005 4:42 PM
Subject: Re: Ideas for the ultimate emulator :)


I like your idea. I had a couple of thoughts

 The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
 This allows many emulator writers to take advantage of their current 
 skills in Win32 development systems.
 This CPU would also be powerful enough to emulate most, if not all,
 8-bit and 16-bit machines.

 How would this compare, roughly, to an x86 processor in terms of
 processing power? To emulate an OCS / ECS Amiga takes some serious CPU
 cycles while AGA is still sluggish without some seriously powerful PC
 hardware even now. The custom ICs takes some conversion time due to it's 
 use
 of planer gfx and not chunky-RGB.

 This would be nice to emulate PlayStation 1 and N64 stuff. I like the
 use of SD. Maybe Compact Flash might be a possible alternative as well
 if necessary. (See M/B below).

 If CPU power wasn't hugely important, you could probably build a
 slightly larger, but still silent version, using the ITX boards from
 VIA, like this one

 http://www.kustompcs.co.uk/acatalog/info_5475.html


 Rgs,
 Andy




 Saturday, February 12, 2005, 2:13:22 PM, you wrote:

 Jason Hi guys,

 Jason I have been putting down some of my (admittedly random) thoughts on

 how to
 Jason get the best possible emulation experience and I have weeded out 
 some of the
 Jason best at

 Jason http://www.koriel.net/EmulatorIdea.htm

 Jason I would really appreciate it if some of you would deign to look at 
 the page
 Jason and even (Shock! Horror!) give me some ideas for how this may be 
 improved in
 Jason some way. Who knows, maybe somebody with the skills to build these 
 things
 Jason (i.e. not me!) may even take some of them on board!

 Jason Thanks,

 Jason Jason




 



Re: Ideas for the ultimate emulator :)

2005-02-12 Thread Aley Keprt
A game console doesn't emulate anything. It's a commercial product on its 
own.


There are other news groups devoted to emulation and hardware emulation, and 
this discussion will DEFINITELY craete a huge amount of discussion not 
connected in any way to Sam Coupe.


But Sim Coupe itself is a Sam Coupe clone, so I can hardly see any (even a 
very small) reason of not including it here. Sam or Sim... that's pretty the 
same if you can see the merit. Ideal emulation isn't like SimCoupe.


[This is my last comment to this topic.]

--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message - 
From: Jason Thacker [EMAIL PROTECTED]

To: sam-users@nvg.ntnu.no
Sent: Saturday, February 12, 2005 6:40 PM
Subject: RE: Ideas for the ultimate emulator :)


I take you also think that games consoles don't have a place, after all 
they

only emulate what is already available in the arcade.

This idea behind this was to allow us the fond memories of lying on our
stomachs in front of the TV playing those old favourites, as for buying a
new version of (for example) a Sam Coupé, have you seen how rarely they 
come
up on e-bay? Most of the people who would want a Sam will probably never 
be
able to get one, as the originals are either in the bin or a treasured 
part

of somebodies collection.

As for having nothing to do with the Sam Coupe, there is already a healthy
discussion on SimCoupe running on this list, so why not look at other
possible ways in which a Sam, or any other machine for that matter, may be
emulated? SimCoupe may be (and is) a great emulator, but I am sure that
there would be room out there for other options.

Jason

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: 12 February 2005 16:04
To: sam-users@nvg.ntnu.no
Subject: Re: Ideas for the ultimate emulator :)

I think you should discuss it off the list. It has nothing to do with Sam
Coupe. (And surely there is a usenet group usable for this discussion.) 
And,

I personally don't like the idea of creating a new hardware nonsense to
emulate something you can either emulate on a standard computer (PC), or
buy an original hardware at eBay.
--
Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz
*** ICQ: 82357182 Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
--


- Original Message -
From: Andy Chandler [EMAIL PROTECTED]
To: Jason Thacker sam-users@nvg.ntnu.no
Sent: Saturday, February 12, 2005 4:42 PM
Subject: Re: Ideas for the ultimate emulator :)



I like your idea. I had a couple of thoughts

The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
This allows many emulator writers to take advantage of their current
skills in Win32 development systems.
This CPU would also be powerful enough to emulate most, if not all,
8-bit and 16-bit machines.

How would this compare, roughly, to an x86 processor in terms of
processing power? To emulate an OCS / ECS Amiga takes some serious CPU
cycles while AGA is still sluggish without some seriously powerful PC
hardware even now. The custom ICs takes some conversion time due to it's
use
of planer gfx and not chunky-RGB.

This would be nice to emulate PlayStation 1 and N64 stuff. I like the
use of SD. Maybe Compact Flash might be a possible alternative as well
if necessary. (See M/B below).

If CPU power wasn't hugely important, you could probably build a
slightly larger, but still silent version, using the ITX boards from
VIA, like this one

http://www.kustompcs.co.uk/acatalog/info_5475.html


Rgs,
Andy




Saturday, February 12, 2005, 2:13:22 PM, you wrote:

Jason Hi guys,

Jason I have been putting down some of my (admittedly random) thoughts 
on



how to
Jason get the best possible emulation experience and I have weeded out
some of the
Jason best at

Jason http://www.koriel.net/EmulatorIdea.htm

Jason I would really appreciate it if some of you would deign to look at
the page
Jason and even (Shock! Horror!) give me some ideas for how this may be
improved in
Jason some way. Who knows, maybe somebody with the skills to build these
things
Jason (i.e. not me!) may even take some of them on board!

Jason Thanks,

Jason Jason














Re: Ideas for the ultimate emulator :)

2005-02-12 Thread MorriganCP



Have you not seen this then?

regards Steve(spt)


http://www.mess.org/index.html

MESS is a free emulator which emulates a large variety of different systems. 
As of the latest CVS version, it supports the following: 

  Adventurevision 
  Alfa 
  Amstrad 464plus 
  Amstrad 6128plus 
  Amstrad PC1512 (version 1) 
  Amstrad PC1512 (version 2) 
  Amstrad PC1640 / PC6400 (US) 
  Amstrad PC20 
  Amstrad/Schneider CPC464 
  Amstrad/Schneider CPC6128 
  Amstrad/Schneider CPC664 
  APEXC (as described in 1957) 
  APF Imagination Machine 
  APF M-1000 
  Apple ][ 
  Apple ][+ 
  Apple //c 
  Apple //c Plus 
  Apple //c (UniDisk 3.5) 
  Apple //e 
  Apple //e (enhanced) 
  Apple //e (Platinum) 
  Apple I 
  Aquarius 
  Arcadia 2001 
  Atari 2600 (NTSC) 
  Atari 400 (NTSC) 
  Atari 400 (PAL) 
  Atari 5200 
  Atari 7800 NTSC 
  Atari 7800 PAL 
  Atari 800 (NTSC) 
  Atari 800 (PAL) 
  Atari 800XL 
  Atari Jaguar 
  Atom 
  Atom with Eprom Box 
  Bally Computer System 
  Bally Professional Arcade 
  BBC Micro Model A 
  BBC Micro Model B 
  BBC Micro Model B+ 128k 
  BBC Micro Model B+ 64K 
  BBC Micro Model B with WD1770 disc controller 
  C64GS (PAL) 
  C65 / C64DX (Prototype, German PAL, 910429) 
  C65 / C64DX (Prototype, NTSC, 910111) 
  C65 / C64DX (Prototype, NTSC, 910523) 
  C65 / C64DX (Prototype, NTSC, 910626) 
  C65 / C64DX (Prototype, NTSC, 910828) 
  C65 / C64DX (Prototype, NTSC, 911001) 
  CBM4064/PET64/Educator64 (NTSC) 
  CF-1200 (Japan) 
  CF-2000 (Japan) 
  CF-2700 (Japan) 
  CF-3000 (Japan) 
  CF-3300 (Japan) 
  Channel F 
  Chess Champion MK II 
  ColecoAdam 
  Colecovision 
  Colecovision (Thick Characters) 
  Color Computer 
  Color Computer 2 
  Color Computer 2B 
  Color Computer 3 (NTSC) 
  Color Computer 3 (NTSC; HD6309) 
  Color Computer 3 (PAL) 
  Color Computer (Extended BASIC 1.0) 
  Colour Genie EG2000 
  Commodore 128 French (PAL) 
  Commodore 128 German (PAL) 
  Commodore 128 Italian (PAL) 
  Commodore 128 NTSC 
  Commodore 128 Swedish (PAL) 
  Commodore 16/116/232/264 (PAL) 
  Commodore 16/116/232/264 (PAL), 1551 
  Commodore 16 Novotrade (PAL, Hungarian Character Set) 
  Commodore 30xx (Basic 2) 
  Commodore 30xx (Basic 2) (business keyboard) 
  Commodore 364 (Prototype) 
  Commodore 40xx FAT (CRTC) 50Hz 
  Commodore 40xx FAT (CRTC) 60Hz 
  Commodore 40xx THIN (business keyboard) 
  Commodore +4 (NTSC) 
  Commodore +4 (NTSC), 1551 
  Commodore 64 (NTSC) 
  Commodore 64 Swedish (PAL) 
  Commodore 64/VC64/VIC64 (PAL) 
  Commodore 80xx 50Hz 
  Commodore 80xx 60Hz 
  Commodore 80xx German (50Hz) 
  Commodore 80xx Swedish (50Hz) 
  Commodore B128-40/Pet-II/P500 60Hz 
  Commodore B128-80HP/710 
  Commodore B128-80LP/610 60Hz 
  Commodore B256-80HP/720 
  Commodore B256-80HP/720 Swedish/Finnish 
  Commodore B256-80LP/620 50Hz 
  Commodore B256-80LP/620 Hungarian 50Hz 
  Commodore Max (Ultimax/VC10) 
  Commodore SP9000/MMF9000 (50Hz) 
  Compis 
  Concept 
  CP400 
  CPS Changer (Street Fighter ZERO) 
  DAI Personal Computer 
  Dragon 32 
  Dragon 64 
  Enterprise 128 
  Enterprise 128 (EXOS 2.1) 
  EURO PC 
  Expert (Brazil) 
  Expert DDPlus (Brazil) 
  Expert Plus (Brazil) 
  Famicom 
  FS-1300 (Japan) 
  FS-4000 (Japan) 
  FS-4500 (Japan) 
  FS-4600 (Japan) 
  FS-4700 (Japan) 
  FS-5000F2 (Japan) 
  FS-5500F1/F2 (Japan) 
  FS-A1 / 1st released version (Japan) 
  FS-A1 / 2nd released version (Japan) 
  FS-A1F (Japan) 
  FS-A1FM (Japan) 
  FS-A1FX (Japan) 
  FS-A1MK2 (Japan) 
  FS-A1WSX (Japan) 
  FS-A1WX / 1st released version (Japan) 
  FS-A1WX / 2nd released version (Japan) 
  Galaksija 
  Gamboy - (PAL) Japanese SMS BIOS v2.1 
  GameBoy 
  GameBoy Color 
  GameBoy Pocket 
  Game Gear - European/American 
  Game Gear - European/American Majesco Game Gear BIOS 
  Game Gear - Japanese 
  Game Gear - Japanese Majesco Game Gear BIOS 
  Geneve 9640 
  HB-201 (Japan) 
  HB-201P 
  HB-501P 
  HB-75D (Germany) 
  HB-75P 
  HB-8000 Hotbit 1.1 
  HB-8000 Hotbit 1.2 
  HB-F1II (Japan) 
  HB-F1 (Japan) 
  HB-F1XD (Japan) 
  HB-F1XDJ (Japan) 
  HB-F1XDMK2 (Japan) 
  HB-F1XV (Japan) 
  HB-F500 (Japan) 
  HB-F500P 
  HB-F700D (Germany) 
  HB-F700P 
  HB-F700S (Spain) 
  HB-F900 / 1st released version (Japan) 
  HB-F900 / 2nd released version (Japan) 
  HB-F9P 
  HB-G900P 
  IBM PC 08/16/82 
  IBM PC 10/27/82 
  IBM PC/AT (CGA, MF2 Keyboard) 
  IBM PC/XT (CGA) 
  Intellivision 
  Intellivision Keyboard Component (Unreleased) 
  Intellivision (Sears) 
  Inves Spectrum 48K+ 
  IQ-1000 DPC-100 (Korea) 
  IQ-1000 DPC-180 (Korea) 
  IQ-1000 DPC-200 (Korea) 
  IQ-2000 CPC-300 (Korea) 
  Jupiter Ace 
  Kaypro 2x 
  KC 85/3 
  KC 85/4 
  KC Compact 
  KIM-1 
  Laser 110 
  Laser 200 
  Laser 210 
  Laser 310 
  Laser 350 
  Laser 500 
  Laser 700 
  Lisa2 
  Lisa2/10 
  LNW-80 
  Lynx 
  Lynx (alternate rom save!) 
  Lynx II 
  Macintosh 512ke 
  Macintosh Plus 
  Macintosh XL 
  Mark III - (PAL) Japanese SMS BIOS v2.1 
  Master System III Compact (Brazil) - (PAL) European BIOS with Sonic The 
  Hedgehog 
  

RE: Ideas for the ultimate emulator :)

2005-02-12 Thread Jason Thacker



Yes, I've seen it (and 
run it) and admit mine is a similar idea, just packaged up in a portable 
hardware format that I could use in my living room :). I don't see any reason 
why the system itself couldn't be based on MESS, just loading modules on demand 
from SD Card.

Jason


From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of 
[EMAIL PROTECTED]Sent: 12 February 2005 17:51To: 
sam-users@nvg.ntnu.noSubject: Re: Ideas for the ultimate emulator 
:)

Have you not seen this then?

regards Steve(spt)


http://www.mess.org/index.html

MESS is a free emulator which emulates a large variety of different systems. 
As of the latest CVS version, it supports the following: 

  Adventurevision 
  Alfa 
  Amstrad 464plus 
  Amstrad 6128plus 
  Amstrad PC1512 (version 1) 
  Amstrad PC1512 (version 2) 
  Amstrad PC1640 / PC6400 (US) 
  Amstrad PC20 
  Amstrad/Schneider CPC464 
  Amstrad/Schneider CPC6128 
  Amstrad/Schneider CPC664 
  APEXC (as described in 1957) 
  APF Imagination Machine 
  APF M-1000 
  Apple ][ 
  Apple ][+ 
  Apple //c 
  Apple //c Plus 
  Apple //c (UniDisk 3.5) 
  Apple //e 
  Apple //e (enhanced) 
  Apple //e (Platinum) 
  Apple I 
  Aquarius 
  Arcadia 2001 
  Atari 2600 (NTSC) 
  Atari 400 (NTSC) 
  Atari 400 (PAL) 
  Atari 5200 
  Atari 7800 NTSC 
  Atari 7800 PAL 
  Atari 800 (NTSC) 
  Atari 800 (PAL) 
  Atari 800XL 
  Atari Jaguar 
  Atom 
  Atom with Eprom Box 
  Bally Computer System 
  Bally Professional Arcade 
  BBC Micro Model A 
  BBC Micro Model B 
  BBC Micro Model B+ 128k 
  BBC Micro Model B+ 64K 
  BBC Micro Model B with WD1770 disc controller 
  C64GS (PAL) 
  C65 / C64DX (Prototype, German PAL, 910429) 
  C65 / C64DX (Prototype, NTSC, 910111) 
  C65 / C64DX (Prototype, NTSC, 910523) 
  C65 / C64DX (Prototype, NTSC, 910626) 
  C65 / C64DX (Prototype, NTSC, 910828) 
  C65 / C64DX (Prototype, NTSC, 911001) 
  CBM4064/PET64/Educator64 (NTSC) 
  CF-1200 (Japan) 
  CF-2000 (Japan) 
  CF-2700 (Japan) 
  CF-3000 (Japan) 
  CF-3300 (Japan) 
  Channel F 
  Chess Champion MK II 
  ColecoAdam 
  Colecovision 
  Colecovision (Thick Characters) 
  Color Computer 
  Color Computer 2 
  Color Computer 2B 
  Color Computer 3 (NTSC) 
  Color Computer 3 (NTSC; HD6309) 
  Color Computer 3 (PAL) 
  Color Computer (Extended BASIC 1.0) 
  Colour Genie EG2000 
  Commodore 128 French (PAL) 
  Commodore 128 German (PAL) 
  Commodore 128 Italian (PAL) 
  Commodore 128 NTSC 
  Commodore 128 Swedish (PAL) 
  Commodore 16/116/232/264 (PAL) 
  Commodore 16/116/232/264 (PAL), 1551 
  Commodore 16 Novotrade (PAL, Hungarian Character Set) 
  Commodore 30xx (Basic 2) 
  Commodore 30xx (Basic 2) (business keyboard) 
  Commodore 364 (Prototype) 
  Commodore 40xx FAT (CRTC) 50Hz 
  Commodore 40xx FAT (CRTC) 60Hz 
  Commodore 40xx THIN (business keyboard) 
  Commodore +4 (NTSC) 
  Commodore +4 (NTSC), 1551 
  Commodore 64 (NTSC) 
  Commodore 64 Swedish (PAL) 
  Commodore 64/VC64/VIC64 (PAL) 
  Commodore 80xx 50Hz 
  Commodore 80xx 60Hz 
  Commodore 80xx German (50Hz) 
  Commodore 80xx Swedish (50Hz) 
  Commodore B128-40/Pet-II/P500 60Hz 
  Commodore B128-80HP/710 
  Commodore B128-80LP/610 60Hz 
  Commodore B256-80HP/720 
  Commodore B256-80HP/720 Swedish/Finnish 
  Commodore B256-80LP/620 50Hz 
  Commodore B256-80LP/620 Hungarian 50Hz 
  Commodore Max (Ultimax/VC10) 
  Commodore SP9000/MMF9000 (50Hz) 
  Compis 
  Concept 
  CP400 
  CPS Changer (Street Fighter ZERO) 
  DAI Personal Computer 
  Dragon 32 
  Dragon 64 
  Enterprise 128 
  Enterprise 128 (EXOS 2.1) 
  EURO PC 
  Expert (Brazil) 
  Expert DDPlus (Brazil) 
  Expert Plus (Brazil) 
  Famicom 
  FS-1300 (Japan) 
  FS-4000 (Japan) 
  FS-4500 (Japan) 
  FS-4600 (Japan) 
  FS-4700 (Japan) 
  FS-5000F2 (Japan) 
  FS-5500F1/F2 (Japan) 
  FS-A1 / 1st released version (Japan) 
  FS-A1 / 2nd released version (Japan) 
  FS-A1F (Japan) 
  FS-A1FM (Japan) 
  FS-A1FX (Japan) 
  FS-A1MK2 (Japan) 
  FS-A1WSX (Japan) 
  FS-A1WX / 1st released version (Japan) 
  FS-A1WX / 2nd released version (Japan) 
  Galaksija 
  Gamboy - (PAL) Japanese SMS BIOS v2.1 
  GameBoy 
  GameBoy Color 
  GameBoy Pocket 
  Game Gear - European/American 
  Game Gear - European/American Majesco Game Gear BIOS 
  Game Gear - Japanese 
  Game Gear - Japanese Majesco Game Gear BIOS 
  Geneve 9640 
  HB-201 (Japan) 
  HB-201P 
  HB-501P 
  HB-75D (Germany) 
  HB-75P 
  HB-8000 Hotbit 1.1 
  HB-8000 Hotbit 1.2 
  HB-F1II (Japan) 
  HB-F1 (Japan) 
  HB-F1XD (Japan) 
  HB-F1XDJ (Japan) 
  HB-F1XDMK2 (Japan) 
  HB-F1XV (Japan) 
  HB-F500 (Japan) 
  HB-F500P 
  HB-F700D (Germany) 
  HB-F700P 
  HB-F700S (Spain) 
  HB-F900 / 1st released version (Japan) 
  HB-F900 / 2nd released version (Japan) 
  HB-F9P 
  HB-G900P 
  IBM PC 08/16/82 
  IBM PC 10/27/82 
  IBM PC/AT (CGA, MF2 Keyboard) 
  IBM PC/XT (CGA) 
  Intellivision 
  Intellivision Keyboard Component (Unreleased) 
  Intellivision (Sears) 
  Inves Spectrum 48K+ 
  IQ-1000 DPC-100 (Korea) 
  IQ-1000 DPC-180 (Korea) 
  IQ-1000 DPC-200