Re: Ideas for the ultimate emulator :)
I like your idea. I had a couple of thoughts The main processor is a 400MHz+ XScale CPU running embbedded Windows CE. This allows many emulator writers to take advantage of their current skills in Win32 development systems. This CPU would also be powerful enough to emulate most, if not all, 8-bit and 16-bit machines. How would this compare, roughly, to an x86 processor in terms of processing power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA is still sluggish without some seriously powerful PC hardware even now. The custom ICs takes some conversion time due to it's use of planer gfx and not chunky-RGB. This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of SD. Maybe Compact Flash might be a possible alternative as well if necessary. (See M/B below). If CPU power wasn't hugely important, you could probably build a slightly larger, but still silent version, using the ITX boards from VIA, like this one http://www.kustompcs.co.uk/acatalog/info_5475.html Rgs, Andy Saturday, February 12, 2005, 2:13:22 PM, you wrote: Jason Hi guys, Jason I have been putting down some of my (admittedly random) thoughts on how to Jason get the best possible emulation experience and I have weeded out some of the Jason best at Jason http://www.koriel.net/EmulatorIdea.htm Jason I would really appreciate it if some of you would deign to look at the page Jason and even (Shock! Horror!) give me some ideas for how this may be improved in Jason some way. Who knows, maybe somebody with the skills to build these things Jason (i.e. not me!) may even take some of them on board! Jason Thanks, Jason Jason
Re: Ideas for the ultimate emulator :)
I think you should discuss it off the list. It has nothing to do with Sam Coupe. (And surely there is a usenet group usable for this discussion.) And, I personally don't like the idea of creating a new hardware nonsense to emulate something you can either emulate on a standard computer (PC), or buy an original hardware at eBay. -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182 Dept. of Computer Science, VSB Technical University Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz -- - Original Message - From: Andy Chandler [EMAIL PROTECTED] To: Jason Thacker sam-users@nvg.ntnu.no Sent: Saturday, February 12, 2005 4:42 PM Subject: Re: Ideas for the ultimate emulator :) I like your idea. I had a couple of thoughts The main processor is a 400MHz+ XScale CPU running embbedded Windows CE. This allows many emulator writers to take advantage of their current skills in Win32 development systems. This CPU would also be powerful enough to emulate most, if not all, 8-bit and 16-bit machines. How would this compare, roughly, to an x86 processor in terms of processing power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA is still sluggish without some seriously powerful PC hardware even now. The custom ICs takes some conversion time due to it's use of planer gfx and not chunky-RGB. This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of SD. Maybe Compact Flash might be a possible alternative as well if necessary. (See M/B below). If CPU power wasn't hugely important, you could probably build a slightly larger, but still silent version, using the ITX boards from VIA, like this one http://www.kustompcs.co.uk/acatalog/info_5475.html Rgs, Andy Saturday, February 12, 2005, 2:13:22 PM, you wrote: Jason Hi guys, Jason I have been putting down some of my (admittedly random) thoughts on how to Jason get the best possible emulation experience and I have weeded out some of the Jason best at Jason http://www.koriel.net/EmulatorIdea.htm Jason I would really appreciate it if some of you would deign to look at the page Jason and even (Shock! Horror!) give me some ideas for how this may be improved in Jason some way. Who knows, maybe somebody with the skills to build these things Jason (i.e. not me!) may even take some of them on board! Jason Thanks, Jason Jason
RE: Ideas for the ultimate emulator :)
Andy Chandler wrote: On 12 February 2005 15:42, Jason Thacker wrote: main processor is a 400MHz+ XScale CPU running embbedded Windows CE. How would this compare, roughly, to an x86 processor in terms of processing power? The 400MHz XScale is exactly what's in my iPAQ 2210, which already runs SimCoupe quite well. It's still a little underpowered for the full experience though, only being able to update about half the SAM display every frame in extreme demo cases. It still seems pretty impressive for such a small device, considering it's running the same cycle-accurate emulation as normal desktop machines. The iPAQ is only drawing a 240x320 display too, and generating a full size/resolution 640x480 would eat another slice of the CPU time. To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA is still sluggish without some seriously powerful PC hardware even now. I'd also be very surprised if the 400MHz XScale was up to a semi-accurate Amiga emulation, even to a Fellow level of accuracy. UAE definitely still struggles on modern system if you turn the features and accuracy up. If CPU power wasn't hugely important, you could probably build a slightly larger, but still silent version, using the ITX boards from VIA I've got an older EPIA 5000 mini-itx setup, which is completely fanless (external PSU). That would almost certainly be up to full-speed SimCoupe emulation, as well as any other 8-bit or below. Hooked up to a small LCD display you'd have a fairly compact system able to run quite a few different emulations. I'm not completely sure what the overall aim of the idea is - is the size/portability of the box an issue? Or is it to run as many in a common framework? The MESS project already covers the latter, though not to a very accurate enough level for many (especially the SAM). The Russian Sprinter setup might be appealing for someone wanting to do it in a slightly more hardware way too. I've tended to be a fan of separate emulators, mainly because each author is only concentrating on one system. Combined emulators are convenient, but you don't usually get the best experience. Just my opinion, of course :-) Si
RE: Ideas for the ultimate emulator :)
I take you also think that games consoles don't have a place, after all they only emulate what is already available in the arcade. This idea behind this was to allow us the fond memories of lying on our stomachs in front of the TV playing those old favourites, as for buying a new version of (for example) a Sam Coupé, have you seen how rarely they come up on e-bay? Most of the people who would want a Sam will probably never be able to get one, as the originals are either in the bin or a treasured part of somebodies collection. As for having nothing to do with the Sam Coupe, there is already a healthy discussion on SimCoupe running on this list, so why not look at other possible ways in which a Sam, or any other machine for that matter, may be emulated? SimCoupe may be (and is) a great emulator, but I am sure that there would be room out there for other options. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aley Keprt Sent: 12 February 2005 16:04 To: sam-users@nvg.ntnu.no Subject: Re: Ideas for the ultimate emulator :) I think you should discuss it off the list. It has nothing to do with Sam Coupe. (And surely there is a usenet group usable for this discussion.) And, I personally don't like the idea of creating a new hardware nonsense to emulate something you can either emulate on a standard computer (PC), or buy an original hardware at eBay. -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182 Dept. of Computer Science, VSB Technical University Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz -- - Original Message - From: Andy Chandler [EMAIL PROTECTED] To: Jason Thacker sam-users@nvg.ntnu.no Sent: Saturday, February 12, 2005 4:42 PM Subject: Re: Ideas for the ultimate emulator :) I like your idea. I had a couple of thoughts The main processor is a 400MHz+ XScale CPU running embbedded Windows CE. This allows many emulator writers to take advantage of their current skills in Win32 development systems. This CPU would also be powerful enough to emulate most, if not all, 8-bit and 16-bit machines. How would this compare, roughly, to an x86 processor in terms of processing power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA is still sluggish without some seriously powerful PC hardware even now. The custom ICs takes some conversion time due to it's use of planer gfx and not chunky-RGB. This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of SD. Maybe Compact Flash might be a possible alternative as well if necessary. (See M/B below). If CPU power wasn't hugely important, you could probably build a slightly larger, but still silent version, using the ITX boards from VIA, like this one http://www.kustompcs.co.uk/acatalog/info_5475.html Rgs, Andy Saturday, February 12, 2005, 2:13:22 PM, you wrote: Jason Hi guys, Jason I have been putting down some of my (admittedly random) thoughts on how to Jason get the best possible emulation experience and I have weeded out some of the Jason best at Jason http://www.koriel.net/EmulatorIdea.htm Jason I would really appreciate it if some of you would deign to look at the page Jason and even (Shock! Horror!) give me some ideas for how this may be improved in Jason some way. Who knows, maybe somebody with the skills to build these things Jason (i.e. not me!) may even take some of them on board! Jason Thanks, Jason Jason
Re: Ideas for the ultimate emulator :)
A game console doesn't emulate anything. It's a commercial product on its own. There are other news groups devoted to emulation and hardware emulation, and this discussion will DEFINITELY craete a huge amount of discussion not connected in any way to Sam Coupe. But Sim Coupe itself is a Sam Coupe clone, so I can hardly see any (even a very small) reason of not including it here. Sam or Sim... that's pretty the same if you can see the merit. Ideal emulation isn't like SimCoupe. [This is my last comment to this topic.] -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182 Dept. of Computer Science, VSB Technical University Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz -- - Original Message - From: Jason Thacker [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Saturday, February 12, 2005 6:40 PM Subject: RE: Ideas for the ultimate emulator :) I take you also think that games consoles don't have a place, after all they only emulate what is already available in the arcade. This idea behind this was to allow us the fond memories of lying on our stomachs in front of the TV playing those old favourites, as for buying a new version of (for example) a Sam Coupé, have you seen how rarely they come up on e-bay? Most of the people who would want a Sam will probably never be able to get one, as the originals are either in the bin or a treasured part of somebodies collection. As for having nothing to do with the Sam Coupe, there is already a healthy discussion on SimCoupe running on this list, so why not look at other possible ways in which a Sam, or any other machine for that matter, may be emulated? SimCoupe may be (and is) a great emulator, but I am sure that there would be room out there for other options. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aley Keprt Sent: 12 February 2005 16:04 To: sam-users@nvg.ntnu.no Subject: Re: Ideas for the ultimate emulator :) I think you should discuss it off the list. It has nothing to do with Sam Coupe. (And surely there is a usenet group usable for this discussion.) And, I personally don't like the idea of creating a new hardware nonsense to emulate something you can either emulate on a standard computer (PC), or buy an original hardware at eBay. -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182 Dept. of Computer Science, VSB Technical University Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz -- - Original Message - From: Andy Chandler [EMAIL PROTECTED] To: Jason Thacker sam-users@nvg.ntnu.no Sent: Saturday, February 12, 2005 4:42 PM Subject: Re: Ideas for the ultimate emulator :) I like your idea. I had a couple of thoughts The main processor is a 400MHz+ XScale CPU running embbedded Windows CE. This allows many emulator writers to take advantage of their current skills in Win32 development systems. This CPU would also be powerful enough to emulate most, if not all, 8-bit and 16-bit machines. How would this compare, roughly, to an x86 processor in terms of processing power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA is still sluggish without some seriously powerful PC hardware even now. The custom ICs takes some conversion time due to it's use of planer gfx and not chunky-RGB. This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of SD. Maybe Compact Flash might be a possible alternative as well if necessary. (See M/B below). If CPU power wasn't hugely important, you could probably build a slightly larger, but still silent version, using the ITX boards from VIA, like this one http://www.kustompcs.co.uk/acatalog/info_5475.html Rgs, Andy Saturday, February 12, 2005, 2:13:22 PM, you wrote: Jason Hi guys, Jason I have been putting down some of my (admittedly random) thoughts on how to Jason get the best possible emulation experience and I have weeded out some of the Jason best at Jason http://www.koriel.net/EmulatorIdea.htm Jason I would really appreciate it if some of you would deign to look at the page Jason and even (Shock! Horror!) give me some ideas for how this may be improved in Jason some way. Who knows, maybe somebody with the skills to build these things Jason (i.e. not me!) may even take some of them on board! Jason Thanks, Jason Jason
Re: Ideas for the ultimate emulator :)
Have you not seen this then? regards Steve(spt) http://www.mess.org/index.html MESS is a free emulator which emulates a large variety of different systems. As of the latest CVS version, it supports the following: Adventurevision Alfa Amstrad 464plus Amstrad 6128plus Amstrad PC1512 (version 1) Amstrad PC1512 (version 2) Amstrad PC1640 / PC6400 (US) Amstrad PC20 Amstrad/Schneider CPC464 Amstrad/Schneider CPC6128 Amstrad/Schneider CPC664 APEXC (as described in 1957) APF Imagination Machine APF M-1000 Apple ][ Apple ][+ Apple //c Apple //c Plus Apple //c (UniDisk 3.5) Apple //e Apple //e (enhanced) Apple //e (Platinum) Apple I Aquarius Arcadia 2001 Atari 2600 (NTSC) Atari 400 (NTSC) Atari 400 (PAL) Atari 5200 Atari 7800 NTSC Atari 7800 PAL Atari 800 (NTSC) Atari 800 (PAL) Atari 800XL Atari Jaguar Atom Atom with Eprom Box Bally Computer System Bally Professional Arcade BBC Micro Model A BBC Micro Model B BBC Micro Model B+ 128k BBC Micro Model B+ 64K BBC Micro Model B with WD1770 disc controller C64GS (PAL) C65 / C64DX (Prototype, German PAL, 910429) C65 / C64DX (Prototype, NTSC, 910111) C65 / C64DX (Prototype, NTSC, 910523) C65 / C64DX (Prototype, NTSC, 910626) C65 / C64DX (Prototype, NTSC, 910828) C65 / C64DX (Prototype, NTSC, 911001) CBM4064/PET64/Educator64 (NTSC) CF-1200 (Japan) CF-2000 (Japan) CF-2700 (Japan) CF-3000 (Japan) CF-3300 (Japan) Channel F Chess Champion MK II ColecoAdam Colecovision Colecovision (Thick Characters) Color Computer Color Computer 2 Color Computer 2B Color Computer 3 (NTSC) Color Computer 3 (NTSC; HD6309) Color Computer 3 (PAL) Color Computer (Extended BASIC 1.0) Colour Genie EG2000 Commodore 128 French (PAL) Commodore 128 German (PAL) Commodore 128 Italian (PAL) Commodore 128 NTSC Commodore 128 Swedish (PAL) Commodore 16/116/232/264 (PAL) Commodore 16/116/232/264 (PAL), 1551 Commodore 16 Novotrade (PAL, Hungarian Character Set) Commodore 30xx (Basic 2) Commodore 30xx (Basic 2) (business keyboard) Commodore 364 (Prototype) Commodore 40xx FAT (CRTC) 50Hz Commodore 40xx FAT (CRTC) 60Hz Commodore 40xx THIN (business keyboard) Commodore +4 (NTSC) Commodore +4 (NTSC), 1551 Commodore 64 (NTSC) Commodore 64 Swedish (PAL) Commodore 64/VC64/VIC64 (PAL) Commodore 80xx 50Hz Commodore 80xx 60Hz Commodore 80xx German (50Hz) Commodore 80xx Swedish (50Hz) Commodore B128-40/Pet-II/P500 60Hz Commodore B128-80HP/710 Commodore B128-80LP/610 60Hz Commodore B256-80HP/720 Commodore B256-80HP/720 Swedish/Finnish Commodore B256-80LP/620 50Hz Commodore B256-80LP/620 Hungarian 50Hz Commodore Max (Ultimax/VC10) Commodore SP9000/MMF9000 (50Hz) Compis Concept CP400 CPS Changer (Street Fighter ZERO) DAI Personal Computer Dragon 32 Dragon 64 Enterprise 128 Enterprise 128 (EXOS 2.1) EURO PC Expert (Brazil) Expert DDPlus (Brazil) Expert Plus (Brazil) Famicom FS-1300 (Japan) FS-4000 (Japan) FS-4500 (Japan) FS-4600 (Japan) FS-4700 (Japan) FS-5000F2 (Japan) FS-5500F1/F2 (Japan) FS-A1 / 1st released version (Japan) FS-A1 / 2nd released version (Japan) FS-A1F (Japan) FS-A1FM (Japan) FS-A1FX (Japan) FS-A1MK2 (Japan) FS-A1WSX (Japan) FS-A1WX / 1st released version (Japan) FS-A1WX / 2nd released version (Japan) Galaksija Gamboy - (PAL) Japanese SMS BIOS v2.1 GameBoy GameBoy Color GameBoy Pocket Game Gear - European/American Game Gear - European/American Majesco Game Gear BIOS Game Gear - Japanese Game Gear - Japanese Majesco Game Gear BIOS Geneve 9640 HB-201 (Japan) HB-201P HB-501P HB-75D (Germany) HB-75P HB-8000 Hotbit 1.1 HB-8000 Hotbit 1.2 HB-F1II (Japan) HB-F1 (Japan) HB-F1XD (Japan) HB-F1XDJ (Japan) HB-F1XDMK2 (Japan) HB-F1XV (Japan) HB-F500 (Japan) HB-F500P HB-F700D (Germany) HB-F700P HB-F700S (Spain) HB-F900 / 1st released version (Japan) HB-F900 / 2nd released version (Japan) HB-F9P HB-G900P IBM PC 08/16/82 IBM PC 10/27/82 IBM PC/AT (CGA, MF2 Keyboard) IBM PC/XT (CGA) Intellivision Intellivision Keyboard Component (Unreleased) Intellivision (Sears) Inves Spectrum 48K+ IQ-1000 DPC-100 (Korea) IQ-1000 DPC-180 (Korea) IQ-1000 DPC-200 (Korea) IQ-2000 CPC-300 (Korea) Jupiter Ace Kaypro 2x KC 85/3 KC 85/4 KC Compact KIM-1 Laser 110 Laser 200 Laser 210 Laser 310 Laser 350 Laser 500 Laser 700 Lisa2 Lisa2/10 LNW-80 Lynx Lynx (alternate rom save!) Lynx II Macintosh 512ke Macintosh Plus Macintosh XL Mark III - (PAL) Japanese SMS BIOS v2.1 Master System III Compact (Brazil) - (PAL) European BIOS with Sonic The Hedgehog
RE: Ideas for the ultimate emulator :)
Yes, I've seen it (and run it) and admit mine is a similar idea, just packaged up in a portable hardware format that I could use in my living room :). I don't see any reason why the system itself couldn't be based on MESS, just loading modules on demand from SD Card. Jason From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]Sent: 12 February 2005 17:51To: sam-users@nvg.ntnu.noSubject: Re: Ideas for the ultimate emulator :) Have you not seen this then? regards Steve(spt) http://www.mess.org/index.html MESS is a free emulator which emulates a large variety of different systems. As of the latest CVS version, it supports the following: Adventurevision Alfa Amstrad 464plus Amstrad 6128plus Amstrad PC1512 (version 1) Amstrad PC1512 (version 2) Amstrad PC1640 / PC6400 (US) Amstrad PC20 Amstrad/Schneider CPC464 Amstrad/Schneider CPC6128 Amstrad/Schneider CPC664 APEXC (as described in 1957) APF Imagination Machine APF M-1000 Apple ][ Apple ][+ Apple //c Apple //c Plus Apple //c (UniDisk 3.5) Apple //e Apple //e (enhanced) Apple //e (Platinum) Apple I Aquarius Arcadia 2001 Atari 2600 (NTSC) Atari 400 (NTSC) Atari 400 (PAL) Atari 5200 Atari 7800 NTSC Atari 7800 PAL Atari 800 (NTSC) Atari 800 (PAL) Atari 800XL Atari Jaguar Atom Atom with Eprom Box Bally Computer System Bally Professional Arcade BBC Micro Model A BBC Micro Model B BBC Micro Model B+ 128k BBC Micro Model B+ 64K BBC Micro Model B with WD1770 disc controller C64GS (PAL) C65 / C64DX (Prototype, German PAL, 910429) C65 / C64DX (Prototype, NTSC, 910111) C65 / C64DX (Prototype, NTSC, 910523) C65 / C64DX (Prototype, NTSC, 910626) C65 / C64DX (Prototype, NTSC, 910828) C65 / C64DX (Prototype, NTSC, 911001) CBM4064/PET64/Educator64 (NTSC) CF-1200 (Japan) CF-2000 (Japan) CF-2700 (Japan) CF-3000 (Japan) CF-3300 (Japan) Channel F Chess Champion MK II ColecoAdam Colecovision Colecovision (Thick Characters) Color Computer Color Computer 2 Color Computer 2B Color Computer 3 (NTSC) Color Computer 3 (NTSC; HD6309) Color Computer 3 (PAL) Color Computer (Extended BASIC 1.0) Colour Genie EG2000 Commodore 128 French (PAL) Commodore 128 German (PAL) Commodore 128 Italian (PAL) Commodore 128 NTSC Commodore 128 Swedish (PAL) Commodore 16/116/232/264 (PAL) Commodore 16/116/232/264 (PAL), 1551 Commodore 16 Novotrade (PAL, Hungarian Character Set) Commodore 30xx (Basic 2) Commodore 30xx (Basic 2) (business keyboard) Commodore 364 (Prototype) Commodore 40xx FAT (CRTC) 50Hz Commodore 40xx FAT (CRTC) 60Hz Commodore 40xx THIN (business keyboard) Commodore +4 (NTSC) Commodore +4 (NTSC), 1551 Commodore 64 (NTSC) Commodore 64 Swedish (PAL) Commodore 64/VC64/VIC64 (PAL) Commodore 80xx 50Hz Commodore 80xx 60Hz Commodore 80xx German (50Hz) Commodore 80xx Swedish (50Hz) Commodore B128-40/Pet-II/P500 60Hz Commodore B128-80HP/710 Commodore B128-80LP/610 60Hz Commodore B256-80HP/720 Commodore B256-80HP/720 Swedish/Finnish Commodore B256-80LP/620 50Hz Commodore B256-80LP/620 Hungarian 50Hz Commodore Max (Ultimax/VC10) Commodore SP9000/MMF9000 (50Hz) Compis Concept CP400 CPS Changer (Street Fighter ZERO) DAI Personal Computer Dragon 32 Dragon 64 Enterprise 128 Enterprise 128 (EXOS 2.1) EURO PC Expert (Brazil) Expert DDPlus (Brazil) Expert Plus (Brazil) Famicom FS-1300 (Japan) FS-4000 (Japan) FS-4500 (Japan) FS-4600 (Japan) FS-4700 (Japan) FS-5000F2 (Japan) FS-5500F1/F2 (Japan) FS-A1 / 1st released version (Japan) FS-A1 / 2nd released version (Japan) FS-A1F (Japan) FS-A1FM (Japan) FS-A1FX (Japan) FS-A1MK2 (Japan) FS-A1WSX (Japan) FS-A1WX / 1st released version (Japan) FS-A1WX / 2nd released version (Japan) Galaksija Gamboy - (PAL) Japanese SMS BIOS v2.1 GameBoy GameBoy Color GameBoy Pocket Game Gear - European/American Game Gear - European/American Majesco Game Gear BIOS Game Gear - Japanese Game Gear - Japanese Majesco Game Gear BIOS Geneve 9640 HB-201 (Japan) HB-201P HB-501P HB-75D (Germany) HB-75P HB-8000 Hotbit 1.1 HB-8000 Hotbit 1.2 HB-F1II (Japan) HB-F1 (Japan) HB-F1XD (Japan) HB-F1XDJ (Japan) HB-F1XDMK2 (Japan) HB-F1XV (Japan) HB-F500 (Japan) HB-F500P HB-F700D (Germany) HB-F700P HB-F700S (Spain) HB-F900 / 1st released version (Japan) HB-F900 / 2nd released version (Japan) HB-F9P HB-G900P IBM PC 08/16/82 IBM PC 10/27/82 IBM PC/AT (CGA, MF2 Keyboard) IBM PC/XT (CGA) Intellivision Intellivision Keyboard Component (Unreleased) Intellivision (Sears) Inves Spectrum 48K+ IQ-1000 DPC-100 (Korea) IQ-1000 DPC-180 (Korea) IQ-1000 DPC-200