I take you also think that games consoles don't have a place, after all they
only "emulate" what is already available in the arcade.

This idea behind this was to allow us the fond memories of lying on our
stomachs in front of the TV playing those old favourites, as for buying a
new version of (for example) a Sam Coupé, have you seen how rarely they come
up on e-bay? Most of the people who would want a Sam will probably never be
able to get one, as the originals are either in the bin or a treasured part
of somebodies collection.

As for having nothing to do with the Sam Coupe, there is already a healthy
discussion on SimCoupe running on this list, so why not look at other
possible ways in which a Sam, or any other machine for that matter, may be
emulated? SimCoupe may be (and is) a great emulator, but I am sure that
there would be room out there for other options.

Jason

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: 12 February 2005 16:04
To: sam-users@nvg.ntnu.no
Subject: Re: Ideas for the ultimate emulator :)

I think you should discuss it off the list. It has nothing to do with Sam
Coupe. (And surely there is a usenet group usable for this discussion.) And,
I personally don't like the idea of creating a new hardware nonsense to
"emulate" something you can either emulate on a standard computer (PC), or
buy an original hardware at eBay.
----------------------------------------------------------
Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] *** www.keprt.cz
*** ICQ: 82357182 Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
----------------------------------------------------------


----- Original Message -----
From: "Andy Chandler" <[EMAIL PROTECTED]>
To: "Jason Thacker" <sam-users@nvg.ntnu.no>
Sent: Saturday, February 12, 2005 4:42 PM
Subject: Re: Ideas for the ultimate emulator :)


>I like your idea. I had a couple of thoughts....
>
> "The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
> This allows many emulator writers to take advantage of their current 
> skills in Win32 development systems.
> This CPU would also be powerful enough to emulate most, if not all,
> 8-bit and 16-bit machines."
>
> How would this compare, roughly, to an x86 processor in terms of
> processing power? To emulate an OCS / ECS Amiga takes some serious CPU
> cycles while AGA is still sluggish without some seriously powerful PC
> hardware even now. The custom ICs takes some conversion time due to it's 
> use
> of planer gfx and not chunky-RGB.
>
> This would be nice to emulate PlayStation 1 and N64 stuff. I like the
> use of SD. Maybe Compact Flash might be a possible alternative as well
> if necessary. (See M/B below).
>
> If CPU power wasn't hugely important, you could probably build a
> slightly larger, but still silent version, using the ITX boards from
> VIA, like this one....
>
> http://www.kustompcs.co.uk/acatalog/info_5475.html
>
>
> Rgs,
> Andy
>
>
>
>
> Saturday, February 12, 2005, 2:13:22 PM, you wrote:
>
> Jason> Hi guys,
>
> Jason> I have been putting down some of my (admittedly random) thoughts on

> how to
> Jason> get the best possible emulation experience and I have weeded out 
> some of the
> Jason> best at
>
> Jason> http://www.koriel.net/EmulatorIdea.htm
>
> Jason> I would really appreciate it if some of you would deign to look at 
> the page
> Jason> and even (Shock! Horror!) give me some ideas for how this may be 
> improved in
> Jason> some way. Who knows, maybe somebody with the skills to build these 
> things
> Jason> (i.e. not me!) may even take some of them on board!
>
> Jason> Thanks,
>
> Jason>         Jason
>
>
>
>
> 

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