I think you should discuss it off the list. It has nothing to do with Sam
Coupe. (And surely there is a usenet group usable for this discussion.)
And, I personally don't like the idea of creating a new hardware nonsense to
"emulate" something you can either emulate on a standard computer (PC), or
buy an original hardware at eBay.
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Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
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----- Original Message -----
From: "Andy Chandler" <[EMAIL PROTECTED]>
To: "Jason Thacker" <[email protected]>
Sent: Saturday, February 12, 2005 4:42 PM
Subject: Re: Ideas for the ultimate emulator :)
I like your idea. I had a couple of thoughts....
"The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
This allows many emulator writers to take advantage of their current
skills in Win32 development systems.
This CPU would also be powerful enough to emulate most, if not all,
8-bit and 16-bit machines."
How would this compare, roughly, to an x86 processor in terms of
processing power? To emulate an OCS / ECS Amiga takes some serious CPU
cycles while AGA is still sluggish without some seriously powerful PC
hardware even now. The custom ICs takes some conversion time due to it's
use
of planer gfx and not chunky-RGB.
This would be nice to emulate PlayStation 1 and N64 stuff. I like the
use of SD. Maybe Compact Flash might be a possible alternative as well
if necessary. (See M/B below).
If CPU power wasn't hugely important, you could probably build a
slightly larger, but still silent version, using the ITX boards from
VIA, like this one....
http://www.kustompcs.co.uk/acatalog/info_5475.html
Rgs,
Andy
Saturday, February 12, 2005, 2:13:22 PM, you wrote:
Jason> Hi guys,
Jason> I have been putting down some of my (admittedly random) thoughts on
how to
Jason> get the best possible emulation experience and I have weeded out
some of the
Jason> best at
Jason> http://www.koriel.net/EmulatorIdea.htm
Jason> I would really appreciate it if some of you would deign to look at
the page
Jason> and even (Shock! Horror!) give me some ideas for how this may be
improved in
Jason> some way. Who knows, maybe somebody with the skills to build these
things
Jason> (i.e. not me!) may even take some of them on board!
Jason> Thanks,
Jason> Jason