Re: Softimage Digest, Vol 59, Issue 119

2013-10-17 Thread Jakob Schindegger
Hi Thanks for the feedback
@ Stefan and David
As soon as I have cleaned up the code and made the parameters more accessible I 
will make it downloadable and give you a heads up.
I wonder if this could be made faster implemented with the Splice API?
Jakob
--
jakob schindegger
perceptual activist since 1993
www.fakob.com
trondheim / norway / europe
+47 939 73 491

On Oct 15, 2013, at 7:59 PM, softimage-requ...@listproc.autodesk.com wrote:

 Message: 6
 Date: Tue, 15 Oct 2013 10:59:45 -0700 (PDT)
 From: David Rivera activemotionpictu...@yahoo.com
 Subject: Re: Silhouette Edge Drawing with ICE
 To: softimage@listproc.autodesk.com
   softimage@listproc.autodesk.com
 Message-ID:
   1381859985.20759.yahoomail...@web140906.mail.bf1.yahoo.com
 Content-Type: text/plain; charset=iso-8859-1
 
 Jakob, I?d love to try your ICE compound with this:
 https://vimeo.com/76961204
 It?s a recent project of mine and I was wondering what other parameters I?d 
 need to config
 correctly before the right npr arrives for this style.
 
 I?d gladly provide you the head of the model so you can toy around with your 
 compound.
 
 Regards.
 David.
 
 
 
 
 
 On Tuesday, October 15, 2013 11:38 AM, Stefan Kubicek 
 s...@tidbit-images.com wrote:
 
 Welcome to the list Jakob!
 
 That looks promising, I've been playing with the very same idea for over two 
 years now but never had a production to actually use it on, hence no time to 
 develop it past the concept stage. Good luck sorting out the ramaining 
 issues, I'm looking forward to the first public version :-)
 
 Stefan
 
 
 Hi there!
 
 May I introduce myself shortly. My name is Jakob Schindegger and I am a 
 motion graphics designer who likes to develope new looks and also likes to 
 code (still on a low level though)
 
 I was always interested in NPR Rendering, especially silhouette edge 
 drawing. So I took on the challenge, working with ICE and programming a 
 custom ICE Node.
 
 I have developed an ICE Compound generating at first just particles along 
 the silhouette of an object, orienting along the outline and towards the 
 camera.
 As a next step I tried to generate as few splines as possible on the outline.
 To be eventually able to smoothen these splines and also to generate some 
 more turbulized overlaying ones to simulate a hand drawn (with strokes) / 
 animated object.
 
 As soon as I have cleaned up the compound and made it a bit more efficient I 
 will upload it.
 
 Problems I still have:
 -Performance
 -Jumpiness in Animation (as every calculation is only frame based, I might 
 have to bring in a simulation level so the lines get more consistent over 
 time
 -Still too many gaps in the silhouette (I might have to bring the splines 
 into screen space and connect them there)
 
 This is how far I got right now. The animation down below is in some cases 
 still very jumpy.
 
 http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/
 
 It is a work in progress and maybe as I am not a real programmer, some 
 things might have been done not very efficiently, but I appreciate any 
 comments you have. Even the ones where you say why did you do it like this, 
 there is a button which does all that already :-)
 
 Thanks
 Jakob
 --
 jakob schindegger
 perceptual activist since 1993
 www.fakob.com
 trondheim / norway / europe
 +47 939 73 491
 
 
 
 -- 
 -
 ?  Stefan Kubicek??? ??? ? ste...@keyvis.at
 -
 ? ? ? ? ? ? keyvis digital imagery
 ? ? ? ? ?  Alfred Feierfeilstra?e 3
 ? ? ? ? A-2380 Perchtoldsdorf bei Wien
 ? ? ? ?  Phone:? +43 (0) 699 12614231
 ? ? ?  ??? ???  www.keyvis.at
 --?  This email and its attachments are? ? --
 -- confidential and for the recipient only --
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Re: Autodesk´s Sales model

2013-10-17 Thread Michal Doniec
With this rate soon people will be pre-ordering ideas and empty promises
They already do. www.kickstarter.com

Back on topic I can't imagine any large facility to be able to operate
without support, so yes it's used and it's needed.
Most if not all of bugfixes are usually implemented in major releases
afterwards, so everyone benefits in the end.



On 16 October 2013 19:46, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 As I recall salesman is supposed to attract customer to gain their trust
 and support.
 Now it is other way around???
 Customers should give their total support and money in order to be treated
 like customers??

 Actually there is something similar happening with buying games as well...
 Before there was always demo to show potential audience what is offered so
 they can decide whether to buy.
 Now it is all up to buy before seeing pre-purchase policy.
 Is consumer market, both games and software that much brained washed???

 With this rate soon people will be pre-ordering ideas and empty promises.
 Oh wait that is already happening.. subscription? paying upfront for
 something that you maybe will receive.. someday.. maybe?


 On Wed, Oct 16, 2013 at 8:25 PM, jim bough jimbo...@hotmail.com wrote:

 Isn't that the point? They are trying to increase income, this is their
 plan, they are being forthright about it, now it's up to users to decide
 whether that investment is worth it.
 Perhaps, if more people were on the Softimage subscription model,
 paying into rd efforts, we might see a different software landscape today.
 I said perhaps.

 --
 Date: Wed, 16 Oct 2013 13:59:19 -0400
 From: digim...@digimata.com

 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk´s Sales model

 I agreed with with Matt, we are still using 7.01, since we didn't upgrade
 from 7.01 to 7.5 when Autodesk bought Softimage from Avid
 now, we can't upgrade even if we want to. We would have been paying a lot
 over these years.

 Leoung

 On 10/16/2013 1:35 PM, Matt Lind wrote:

  I dispute it’s better to stay on subscription.



 Case in point being the fact we were stuck on Softimage 7.5 for nearly 5
 years, not because we didn’t want to upgrade, but because there were no
 releases without technical issues preventing our upgrade.  Being forced
 into subscription would be more expensive than the perpetual license model
 as we’d have to continue paying AD with no return to show for it.  Under
 the perpetual license model we wouldn’t be obligated to pay anything.





 Matt









 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Graham Bell
 *Sent:* Wednesday, October 16, 2013 4:22 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Autodesk´s Sales model



 Regarding the announcements made at the investor day, I posted this on
 another forum as part of an ongoing thread….



 I think there's a lot of crossed wires here over  his news and just
 assuming that Autodesk are following Adobe literally to the letter. Yes,
 there are Suites and now we have rental options (you can still buy
 perpetual), but this news is really just about Autodesk discontinuing their
 upgrade model. As of Feb 1st 2015 (still over a year away), users will be
 unable to upgrade old versions to the current version.



 Regarding upgrades and what the term actually means, this is the ability
 to upgrade an Autodesk product from a previous version to the current
 version. So for example, someone has purchased a product and they may have
 stopped their subscription (if they bought it) for a period of time, and
 they then wish to upgrade to the most current version of their software.



 Autodesk currently allow customer to upgrade their software to the
 current version, for a fee. Until this year, there were different upgrade
 pricing depending on how old the software version was, that someone wanted
 to upgrade from. Also, (if I recall) there was no limit to how old a
 version of software was, that someone wanted to upgrade.



 As of this year, the upgrade policy was changed and basically simplified.
 Only the previous 6 versions will remain upgradeable. Owners of older
 software versions who wanted the current version would need to purchase
 entirely new licenses.



 If you did have a version eligible for upgrading, a single pricing
 structure was put in place. User upgrading to the current version, would
 have to pay 70% of the new license price for an upgrade.



 Essentially, the idea of staying on an old version of software and then
 just paying to upgrade to the current version when you thought it was
 necessary, becomes detrimental to actually just keeping on subscription. To
 keep up to date and have previous version usage, it actually makes more
 sense to remain on subscription.





 G







 *From:* softimage-boun...@listproc.autodesk.com [
 

Re: Autodesk´s Sales model

2013-10-17 Thread Mirko Jankovic
Yees Kickstarter did come across my mind when I wrote but there is one big
difference... some of those guys at Kickstarter actually still got some
passion about what they do or at least we wanna believe that :)


On Thu, Oct 17, 2013 at 10:17 AM, Michal Doniec doni...@gmail.com wrote:

 With this rate soon people will be pre-ordering ideas and empty promises
 They already do. www.kickstarter.com

 Back on topic I can't imagine any large facility to be able to operate
 without support, so yes it's used and it's needed.
 Most if not all of bugfixes are usually implemented in major releases
 afterwards, so everyone benefits in the end.



 On 16 October 2013 19:46, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 As I recall salesman is supposed to attract customer to gain their trust
 and support.
 Now it is other way around???
 Customers should give their total support and money in order to be
 treated like customers??

 Actually there is something similar happening with buying games as well...
 Before there was always demo to show potential audience what is offered
 so they can decide whether to buy.
 Now it is all up to buy before seeing pre-purchase policy.
 Is consumer market, both games and software that much brained washed???

 With this rate soon people will be pre-ordering ideas and empty promises.
 Oh wait that is already happening.. subscription? paying upfront for
 something that you maybe will receive.. someday.. maybe?


 On Wed, Oct 16, 2013 at 8:25 PM, jim bough jimbo...@hotmail.com wrote:

 Isn't that the point? They are trying to increase income, this is their
 plan, they are being forthright about it, now it's up to users to decide
 whether that investment is worth it.
 Perhaps, if more people were on the Softimage subscription model,
 paying into rd efforts, we might see a different software landscape today.
 I said perhaps.

 --
 Date: Wed, 16 Oct 2013 13:59:19 -0400
 From: digim...@digimata.com

 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk´s Sales model

 I agreed with with Matt, we are still using 7.01, since we didn't
 upgrade from 7.01 to 7.5 when Autodesk bought Softimage from Avid
 now, we can't upgrade even if we want to. We would have been paying a
 lot over these years.

 Leoung

 On 10/16/2013 1:35 PM, Matt Lind wrote:

  I dispute it’s better to stay on subscription.



 Case in point being the fact we were stuck on Softimage 7.5 for nearly 5
 years, not because we didn’t want to upgrade, but because there were no
 releases without technical issues preventing our upgrade.  Being forced
 into subscription would be more expensive than the perpetual license model
 as we’d have to continue paying AD with no return to show for it.  Under
 the perpetual license model we wouldn’t be obligated to pay anything.





 Matt









 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Graham Bell
 *Sent:* Wednesday, October 16, 2013 4:22 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Autodesk´s Sales model



 Regarding the announcements made at the investor day, I posted this on
 another forum as part of an ongoing thread….



 I think there's a lot of crossed wires here over  his news and just
 assuming that Autodesk are following Adobe literally to the letter. Yes,
 there are Suites and now we have rental options (you can still buy
 perpetual), but this news is really just about Autodesk discontinuing their
 upgrade model. As of Feb 1st 2015 (still over a year away), users will be
 unable to upgrade old versions to the current version.



 Regarding upgrades and what the term actually means, this is the ability
 to upgrade an Autodesk product from a previous version to the current
 version. So for example, someone has purchased a product and they may have
 stopped their subscription (if they bought it) for a period of time, and
 they then wish to upgrade to the most current version of their software.



 Autodesk currently allow customer to upgrade their software to the
 current version, for a fee. Until this year, there were different upgrade
 pricing depending on how old the software version was, that someone wanted
 to upgrade from. Also, (if I recall) there was no limit to how old a
 version of software was, that someone wanted to upgrade.



 As of this year, the upgrade policy was changed and basically
 simplified. Only the previous 6 versions will remain upgradeable. Owners of
 older software versions who wanted the current version would need to
 purchase entirely new licenses.



 If you did have a version eligible for upgrading, a single pricing
 structure was put in place. User upgrading to the current version, would
 have to pay 70% of the new license price for an upgrade.



 Essentially, the idea of staying on an old version of software and then
 just paying to upgrade to the current version when you thought it was
 

RE: Autode sk´s Sales model

2013-10-17 Thread philipp.oeser
 jim bough jimbo...@hotmail.com hat am 16. Oktober 2013 um 22:57 geschrieben:
 
  Yes, there is Blender, but I prefer to invest in my software..
 

Maybe I misunderstood this, but you can easily do so:

http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
http://www.blender.org/blenderorg/blender-foundation/development-fund/

or by
(1) write code
(2) hire devs that write code

Re: Secondary shapes woes

2013-10-17 Thread Matt Morris
I don't know if you've seen this, sounds like it should apply:

https://vimeo.com/70124932

You could try using a duplicate base mesh, picking the cached hand as one
shape and blending to the other shape when needed - linear interp in ice?
It would depend how your other shape is modelled, you're always going to
face some difficulties when the first hand has been cached so the bone
translation is also in the shape...




On 16 October 2013 21:09, Sergio Mucino sergio.muc...@modusfx.com wrote:

  Well, I managed to reorder the operators to work (deleting the point
 cache, applying the shape, and reloading the point cache), but it's not
 working as expected. I'll have to figure out something else.
 Cheers!


 On 16/10/2013 2:46 PM, Sergio Mucino wrote:

 Hopefully, this will be a simple question.
 We've got a hand model in one of our shots who's shape has changed a bit.
 We have a new model for the new shape that was modified to a very specific
 shape at a specific frame. The problem is that the old model is point
 cached in the shot. I thought I would just be able to set Softimage to
 Secondary Shape Construnction Mode, and select the new mesh as a shape key,
 so that it'd blend with the old mesh. However, for some reason, whenever I
 do that, Softimage switches back itself to Animation Construction Mode,
 places the Shape Combiner there, and won't let us move it. I'm guessing it
 has something to do with the Point Cache (must it be below?), but not sure
 why. Anyone got any pointers into how to get this to work?

 The other alternative of course would be for me to figure out an ICE tree
 that would calculate the deltas between the old point positions and the new
 ones, and add those to the OLD hand so I get the movement in the point
 cache in the OLD hand, but with the shape of the NEW one, but it's gonna
 take me a little while to figure out this tree right, and we're kinda
 burning the food here (pardon the pun).
 If anyone has any pointers into how to fix this, I'm all ears. In the
 meantime, I'll keep working on it with the guy struggling with the shot.
 Thanks!
 --




-- 
www.matinai.com
image/gifSergio Mucino_Signature_email.gif

Re: Secondary shapes woes

2013-10-17 Thread Sandy Sutherland

  
  
Just thinking out loud or rather in
  typing - I would try the following -
  
  Use a base rest shape and the new shape and calculate the offsets
  based on that. Then in an ICE tree after the cache node add that
  offset back each frame. If you want to send over the meshes and a
  couple of cache frames I will have a look see if I can figure it
  out?
  
  Cheers
  
  S.
  
  On 2013/10/17 10:48 AM, Matt Morris wrote:


  I don't know if you've seen this, sounds like it
should apply:


https://vimeo.com/70124932



You could try using a duplicate base mesh, picking the
  cached hand as one shape and blending to the other shape when
  needed - linear interp in ice? It would depend how your other
  shape is modelled, you're always going to face some
  difficulties when the first hand has been cached so the bone
  translation is also in the shape...




  
  

On 16 October 2013 21:09, Sergio Mucino
  sergio.muc...@modusfx.com
  wrote:
  
 Well, I managed to
  reorder the operators to work (deleting the point cache,
  applying the shape, and reloading the point cache), but
  it's not working as expected. I'll have to figure out
  something else.
  Cheers!
  

  

  

  


  



RE: Autode sk´s Sales model

2013-10-17 Thread Dan Yargici
Not wanting to detail this thread (I have a lot of opinions on this topic
also but I'm not masochistic enough to attempt to write them on a 7 inch
tablet while on holiday!), but I really believe people should donate to
Blender as a matter of principle.

Even the occasional tiny donation.

DAN

Sent from my tablet...
On 17 Oct 2013 11:32, philipp.oeser philipp.oe...@nhb.de wrote:

 **

 jim bough jimbo...@hotmail.com hat am 16. Oktober 2013 um 22:57 geschrieben:


 Yes, there is Blender, but I prefer to invest in my software..


  Maybe I misunderstood this, but you can easily do so:


 http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/
 http://www.blender.org/blenderorg/blender-foundation/development-fund/

 or by
 (1) write code
 (2) hire devs that write code



Re: Swap instance master

2013-10-17 Thread Thomas Volkmann
You could try running the attached script (but don't look at it, it's rather
old).
Just select the instances you want to replace, run the script, and pick the new
master model. Doesn't work if you have animations on your instances though.

cheers,
Thomas

 David Saber davidsa...@sfr.fr hat am 17. Oktober 2013 um 13:45 geschrieben:


 Thank you Nono
 After a search in the mailing list archive, I have already tried this,
 but it didn't work... I'm sure I did something wrong.
 I guess both master models must have the same name? If that's possible.
 I'll test this again.
 Greetings,
 David
import win32com.client
from win32com.client import constants as c
null = None
false = 0
true = 1
TRUE = True
FALSE = False
xsi = Application
log = xsi.LogMessage


def 
doIt(mode,move2p,type,matchAll,matchTrans,matchRot,matchScale,move2part,makeChild,matchGrp):
#Target Objects
liste = xsi.Selection
sel = []
for i in liste:
sel.append(i)
pick = xsi.PickElement('','Pick Object')
#Object to be copied
pickedObj = pick.Value(PickedElement)
pickParent = pickedObj.Parent

for target in sel:
parent = target.Parent

#Copy, Clone or Instance
if type.Value == 1:
source = xsi.Duplicate(pickedObj, , 2, 1, 1, 0, 0, 1, 0, 1, , 
, , , , , , , , , 0)
elif type.Value == 2:
source = xsi.Clone(pickedObj, , 1, 1, 0, 0, 1, 0, 1, , , , 
, , , , , , )
elif type.Value == 3:
source = xsi.Instantiate(pickedObj, , 1, 1, 0, 1, , , , , 
, , , , , )

#Move to parent
if move2p.Value == True:
if str(pickParent) != str(parent):
xsi.CopyPaste(str(source), , str(parent), 1)

#Make Child
if makeChild.Value == True:
xsi.CopyPaste(str(source), , str(target), 1)

#Match Transforms
if matchAll.Value == True or (matchTrans.Value==True and 
matchRot.Value==True and matchScale.Value==True):
xsi.MatchTransform(source, target, siSRT, )
else:
if matchTrans.Value == True:
xsi.MatchTransform(source, target, siTrn, )
if matchRot.Value == True:
xsi.MatchTransform(source, target, siRot, )
if matchScale.Value == True:
xsi.MatchTransform(source, target, siScl, )

#Match Partitions
if move2part.Value == True:
owners = target.Owners
for owner in owners:
if str(owner.Parent.Type) == Pass:
xsi.MoveToPartition(owner, source)

#Match Groups
if matchGrp.Value == True:
owners = target.Owners
for owner in owners:
if str(owner.Type) == #Group:
xsi.SIAddToGroup(owner, source)


#Hide or Delete
if mode.Value == 2:
xsi.ToggleVisibility(target, , )
elif mode.Value == 3:
xsi.DeleteObj(target)



def gui():
oPSet = 
xsi.ActiveSceneRoot.AddProperty(CustomProperty,False,tv_Replace) 
oLayout = oPSet.PPGLayout



#Hide Delete None
mode = oPSet.AddParameter3(Target, c.siInt4)
modus = [no change,1,hide,2,delete,3]
oLayout.AddEnumControl(Target, modus,Target, c.siControlRadio)
xsi.SetValue(mode, 3)

#Move to Parent
move2p = oPSet.AddParameter3(Move_to_parent,c.siBool)
merge = [,1]
oLayout.AddEnumControl(Move_to_parent, merge,, c.siControlBoolean)
xsi.SetValue(move2p, FALSE)

#Make Child
makeChild = oPSet.AddParameter3(Make_Child,c.siBool)
merge = [,1]
oLayout.AddEnumControl(Make_Child, merge,, c.siControlBoolean)
xsi.SetValue(makeChild, FALSE)

#Match Partition
move2part = oPSet.AddParameter3(Match_partitions,c.siBool)
oLayout.AddEnumControl(Match_partitions, merge,, c.siControlBoolean)
xsi.SetValue(move2part, FALSE)

#Match Groups
matchGrp = oPSet.AddParameter3(Match_Groups,c.siBool)
oLayout.AddEnumControl(Match_Groups, merge,, c.siControlBoolean)
xsi.SetValue(matchGrp, FALSE)

#Type select
type = oPSet.AddParameter3(Type, c.siInt4)
xyz = [copy,1,clone,2,instanciate (Models only),3]
oLayout.AddEnumControl(Type, xyz,Type, c.siControlRadio)
xsi.SetValue(type,3)

#Match
matchAll = oPSet.AddParameter3(MatchAll,c.siBool)
tmp = [,1]
oLayout.AddEnumControl(MatchAll, tmp,, c.siControlBoolean)
xsi.SetValue(matchAll, TRUE)

matchTrans = oPSet.AddParameter3(MatchTranslation,c.siBool)
tmp = [,1]
oLayout.AddEnumControl(MatchTranslation, tmp,, c.siControlBoolean)
xsi.SetValue(matchTrans, False)

matchRot = oPSet.AddParameter3(MatchRotation,c.siBool)
tmp = [,1]
oLayout.AddEnumControl(MatchRotation, tmp,, c.siControlBoolean)
xsi.SetValue(matchRot, False)

matchScale = oPSet.AddParameter3(MatchScale,c.siBool)
tmp = [,1]

RE: Autodesk´s Sales model

2013-10-17 Thread Marc-Andre Carbonneau
I like The Foundry. I don't know if their business model will stay like this 
but it's straight forward and you know you're not going to be disappointed when 
the new version comes out.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 16 octobre 2013 23:37
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk´s Sales model

I have nothing against a subscription model. if done well it can work really 
well. However subscription only works well if you have the following.

a) Getting value for money (percieved or actual)
b) There is an openness about what is coming up in future releases

Without that there is zero incentive for people to put money down on something 
that is a big unknown.

An easy way to fix point a) is to have more releases a year. There is no reason 
you cant have two or even three releases a year. Currently you have one and its 
pretty much a crap-shoot as to whether you get anything worthwhile.

Well the way to fix point b is pretty obvious. When you have a subscription 
model you cant hide behind we are a listed company bullshit anymore. Its a very 
different thing to having people buy something they know about, to making your 
customers take all the risk of putting money down in the vague hope of getting 
something useful. If you want subscription to work you have to have a roadmap 
its simply a non negotiable thing.



From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 17 October 2013 12:16 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model
Actually no-one as I'm aware of ever mentioned problem with price of 
subscription but subscription it self.
Tool that is worth thousands but earns you even more than that is good 
investment.
An $1 screwdriver that you will never ever use is waste of money and bad 
investment.
Throwing any kind of $$$ at subscription and not getting anything back .. what 
basked does that goes for?

On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
This pretty much hits the nail on the head IMO.

A number of factors converging has made it so that people have been slowly 
conditioned to think DCC software and its sales and updates right now are OK to 
be as cheap as they are on the frontload expenditure (a couple to three and 
half grands for software with some of the largest and most varied and complex 
sets of functionalities ever), and something worth subscribing to.

The truth is subscription, in any sane world, would require a vibrant, lively 
and worthy eco-system of user base, community and software support.

At present time subscription means you get the occasional SP/ext, which is 
usually borked beyond repair and will take another couple fixes to be fixed, or 
will be fixed in the next major (Maya 2014 ext had a bucketload of features but 
turned out unusably broken due to a ridiculously nasty shapes bug). At one 
point upgrading becomes a game of what bugs you can live with, the old ones you 
know, or the new ones introduced elsewhere while fixing those.
Solid releases exist, of course, at least within restricted domains of 
functionalities one might be interested in, and that's why often times people 
stick to a release for five years. It's not that they don't want to upgrad, 
it's that it's the ONE safe spot in a bloody mine field of bugs and disasters 
that are behind you (older versions that didn't work), and around you (new 
versions that break a different piece every time).

There is no community support worth mentioning, the Area is a wasteland of 
despair where the only noise is that of noob souls wailing in despair, the app 
shop useless (the few contributors are all giving up on it when it takes weeks 
to months for AD to clear a free minor update to their stuff).
There is no such thing as a quick fix, let alone weekly or forthnightly builds.
The support itself is useless to anybody but the most superficial user.
Training/educational content of any depth is scarce to unavailable (a few 
smatterings of superficial stuff again, at best), and there is no effort in 
sight to change that.
Lastly, being on subscription provides with no added network or interaction at 
all.

There IS a thriving eco-system around some of the softwares, but all of it, and 
I literally mean ALL of it, is down to your social network, reputation, and 
putting in the hard miles to connect and keep track of who's who and what 
websites to follow.
Beta testing, friends on the inside, the right blogs and websites, third party 
software and training providers... those often work and work to levels you 
simply wouldn't expect a completely anarchic system to, and they are free, and 
usually absolutely unsupported by AD, which instead keeps throwing money or 
hours at the big studios that steer their main horse the most.
This 

looking for motion capture...

2013-10-17 Thread Chris Johnson
Hi everyone...been off in Houdini land for a year or soshaking off the
XSI cobwebs...I need some humanoid geo with motion capture for a proof of
concept thing...I would have even used the old disco bot from XSI samples
if I could fins him but I can't...anyone got access to anything like this
or is there a free xsi motion capture tutorial out there somewhere I can
use?

Thanks for your help!


Re: looking for motion capture...

2013-10-17 Thread Stephen Blair
How about loading a Motor File on to XSI Man?


On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote:

 Hi everyone...been off in Houdini land for a year or soshaking off the
 XSI cobwebs...I need some humanoid geo with motion capture for a proof of
 concept thing...I would have even used the old disco bot from XSI samples
 if I could fins him but I can't...anyone got access to anything like this
 or is there a free xsi motion capture tutorial out there somewhere I can
 use?

 Thanks for your help!



Re: looking for motion capture...

2013-10-17 Thread David Barosin
The crowdFX characters have a decent batch of mocap.


Motor is also an option.



On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote:

 Hi everyone...been off in Houdini land for a year or soshaking off the
 XSI cobwebs...I need some humanoid geo with motion capture for a proof of
 concept thing...I would have even used the old disco bot from XSI samples
 if I could fins him but I can't...anyone got access to anything like this
 or is there a free xsi motion capture tutorial out there somewhere I can
 use?

 Thanks for your help!



Re: Autodesk´s Sales model

2013-10-17 Thread Sergio Mucino

  
  
I really don't think you'll EVER get point B in your list from
Autodesk. The best you can do to sort of extrapolate into something
similar is keep an eye on whatever's going on at Autodesk Labs.
That's it. Anyone who believes they can convince, beg, or coerce AD
to reveal their roadmaps to the public has clearly never had to deal
with AD's legal department.  :-)
  

  

On 16/10/2013 11:37 PM, Angus Davidson wrote:

  
  
  
  
  I have nothing against a subscription
model. if done well it can work really well. However
subscription only works well if you have the following.


a) Getting value for money (percieved or actual)
b) There is an openness about what is coming up in future
  releases


Without that there is zero incentive for people to put
  money down on something that is a big unknown.


An easy way to fix point a) is to have more releases a
  year. There is no reason you cant have two or even three
  releases a year. Currently you have one and its pretty much a
  crap-shoot as to whether you get anything worthwhile.


Well the way to fix point b is pretty obvious. When you
  have a subscription model you cant hide behind we are a listed
  company bullshit anymore. Its a very different thing to having
  people buy something they know about, to making your customers
  take all the risk of putting money down in the vague hope of
  getting something useful. If you want subscription to work you
  have to have a roadmap its simply a non negotiable thing.





  

From:
Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 17 October 2013 12:16 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model
  


  Actually no-one as I'm aware of ever
mentioned problem with price of subscription but
subscription it self. 
Tool that is worth thousands but earns you even
  more than that is good investment.
An $1 screwdriver that you will never ever use is
  waste of money and bad investment. 
Throwing any kind of $$$ at subscription and not
  getting anything back .. what basked does that goes
  for?
  
  

On Thu, Oct 17, 2013 at 12:02
  AM, Raffaele Fragapane 
raffsxsil...@googlemail.com
  wrote:
  
This pretty much hits the nail on the
  head IMO.
  
  
  A number of factors converging has made it so
that people have been slowly conditioned to
think DCC software and its sales and updates
right now are OK to be as cheap as they are on
the frontload expenditure (a couple to three and
half grands for software with some of the
largest and most varied and complex sets of
functionalities ever), and something worth
"subscribing" to.
  
  
  The truth is subscription, in any sane world,
would require a vibrant, lively and worthy
eco-system of user base, community and software
support.
  
  
  At present time subscription means you get
the occasional SP/ext, which is usually borked
beyond repair and will take another couple fixes
to be fixed, or will be fixed in the next major
(Maya 2014 ext had a bucketload of features but
turned out unusably broken due to a ridiculously
nasty shapes bug). At one point upgrading
becomes a game of what bugs you can live with,
the old ones you know, or the new ones
introduced elsewhere while fixing those.
  Solid releases exist, of course, at least
within restricted domains of functionalities one
might be interested in, and that's why often
times people stick to a release for five years.
It's not that they don't want to upgrad, it's
  

Re: Secondary shapes woes

2013-10-17 Thread Sergio Mucino

  
  
@ Matt: Thanks a lot for the video link! I will definitely check it
out. I woke up to more urgent fires to put out, but as soon as I get
back to this I'll give it a go. Thanks!

@ Sandy: Thanks a lot for the help offer Sandy. I'm sure the CG Sup
wouldn't be too happy about me sending out project meshes, but the
approach you mention is what I was going to attempt yesterday,
precisely. I'll give it a go again, when I get back to this problem.
Thanks for chiming in!

  

On 17/10/2013 5:03 AM, Sandy Sutherland wrote:

  
  Just thinking out loud or rather in
typing - I would try the following -

Use a base rest shape and the new shape and calculate the
offsets based on that. Then in an ICE tree after the cache node
add that offset back each frame. If you want to send over the
meshes and a couple of cache frames I will have a look see if I
can figure it out?

Cheers

S.

On 2013/10/17 10:48 AM, Matt Morris wrote:
  
  
I don't know if you've seen this, sounds like it
  should apply:
  
  
  https://vimeo.com/70124932
  
  
  
  You could try using a duplicate base mesh, picking the
cached hand as one shape and blending to the other shape
when needed - linear interp in ice? It would depend how your
other shape is modelled, you're always going to face some
difficulties when the first hand has been cached so the bone
translation is also in the shape...
  
  
  
  


  
  On 16 October 2013 21:09, Sergio
Mucino sergio.muc...@modusfx.com
wrote:

   Well, I managed to
reorder the operators to work (deleting the point cache,
applying the shape, and reloading the point cache), but
it's not working as expected. I'll have to figure out
something else.
Cheers!

  

  

  

  
  

  



RE: My Speedometer plugin

2013-10-17 Thread Grahame Fuller
It's the other way around. Velocity is a vector, speed is a scalar.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin

hahaha, technically correct.




On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Twice the velocity is actually perfectly possible if you're allowed to alter 
the direction when you double the magnitude :p
It's twice the speed that's impossible.


On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
tea...@gmail.commailto:tea...@gmail.com wrote:
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity



attachment: winmail.dat

Re: looking for motion capture...

2013-10-17 Thread Chris Johnson
cool...thanks I'll dig through that stuff



On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.com wrote:

 The crowdFX characters have a decent batch of mocap.


 Motor is also an option.



 On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.comwrote:

 Hi everyone...been off in Houdini land for a year or soshaking off
 the XSI cobwebs...I need some humanoid geo with motion capture for a proof
 of concept thing...I would have even used the old disco bot from XSI
 samples if I could fins him but I can't...anyone got access to anything
 like this or is there a free xsi motion capture tutorial out there
 somewhere I can use?

 Thanks for your help!





RE: Autodesk´s Sales model

2013-10-17 Thread Angus Davidson
Oh I am fairly sure We will never get point b. It just means their subscription 
model will fail. The worlds economy is in too poor a place for people to 
continue throwing money at something and hoping for the best.



From: Sergio Mucino [sergio.muc...@modusfx.com]
Sent: 17 October 2013 04:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

I really don't think you'll EVER get point B in your list from Autodesk. The 
best you can do to sort of extrapolate into something similar is keep an eye on 
whatever's going on at Autodesk Labs. That's it. Anyone who believes they can 
convince, beg, or coerce AD to reveal their roadmaps to the public has clearly 
never had to deal with AD's legal department. :-)

[cid:part1.07030808.09010002@modusfx.com]

On 16/10/2013 11:37 PM, Angus Davidson wrote:
I have nothing against a subscription model. if done well it can work really 
well. However subscription only works well if you have the following.

a) Getting value for money (percieved or actual)
b) There is an openness about what is coming up in future releases

Without that there is zero incentive for people to put money down on something 
that is a big unknown.

An easy way to fix point a) is to have more releases a year. There is no reason 
you cant have two or even three releases a year. Currently you have one and its 
pretty much a crap-shoot as to whether you get anything worthwhile.

Well the way to fix point b is pretty obvious. When you have a subscription 
model you cant hide behind we are a listed company bullshit anymore. Its a very 
different thing to having people buy something they know about, to making your 
customers take all the risk of putting money down in the vague hope of getting 
something useful. If you want subscription to work you have to have a roadmap 
its simply a non negotiable thing.



From: Mirko Jankovic 
[mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com]
Sent: 17 October 2013 12:16 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

Actually no-one as I'm aware of ever mentioned problem with price of 
subscription but subscription it self.
Tool that is worth thousands but earns you even more than that is good 
investment.
An $1 screwdriver that you will never ever use is waste of money and bad 
investment.
Throwing any kind of $$$ at subscription and not getting anything back .. what 
basked does that goes for?


On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
This pretty much hits the nail on the head IMO.

A number of factors converging has made it so that people have been slowly 
conditioned to think DCC software and its sales and updates right now are OK to 
be as cheap as they are on the frontload expenditure (a couple to three and 
half grands for software with some of the largest and most varied and complex 
sets of functionalities ever), and something worth subscribing to.

The truth is subscription, in any sane world, would require a vibrant, lively 
and worthy eco-system of user base, community and software support.

At present time subscription means you get the occasional SP/ext, which is 
usually borked beyond repair and will take another couple fixes to be fixed, or 
will be fixed in the next major (Maya 2014 ext had a bucketload of features but 
turned out unusably broken due to a ridiculously nasty shapes bug). At one 
point upgrading becomes a game of what bugs you can live with, the old ones you 
know, or the new ones introduced elsewhere while fixing those.
Solid releases exist, of course, at least within restricted domains of 
functionalities one might be interested in, and that's why often times people 
stick to a release for five years. It's not that they don't want to upgrad, 
it's that it's the ONE safe spot in a bloody mine field of bugs and disasters 
that are behind you (older versions that didn't work), and around you (new 
versions that break a different piece every time).

There is no community support worth mentioning, the Area is a wasteland of 
despair where the only noise is that of noob souls wailing in despair, the app 
shop useless (the few contributors are all giving up on it when it takes weeks 
to months for AD to clear a free minor update to their stuff).
There is no such thing as a quick fix, let alone weekly or forthnightly builds.
The support itself is useless to anybody but the most superficial user.
Training/educational content of any depth is scarce to unavailable (a few 
smatterings of superficial stuff again, at best), and there is no effort in 
sight to change that.
Lastly, being on subscription provides with no added network or interaction at 
all.

There IS a thriving eco-system around some of the softwares, but all of it, and 
I literally mean ALL of it, is down to your social network, 

Re: looking for motion capture...

2013-10-17 Thread Chris Johnson
thanks guys...just what I needed


On Thu, Oct 17, 2013 at 10:49 AM, Chris Johnson chr...@topixfx.com wrote:

 cool...thanks I'll dig through that stuff



 On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.comwrote:

 The crowdFX characters have a decent batch of mocap.


 Motor is also an option.



 On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.comwrote:

 Hi everyone...been off in Houdini land for a year or soshaking off
 the XSI cobwebs...I need some humanoid geo with motion capture for a proof
 of concept thing...I would have even used the old disco bot from XSI
 samples if I could fins him but I can't...anyone got access to anything
 like this or is there a free xsi motion capture tutorial out there
 somewhere I can use?

 Thanks for your help!






Global Python interpreter?

2013-10-17 Thread Sergio Mucino

  
  
I can't be sure about this, but it seems like each tab in the Script
Editor spawns its own (local) instance of the Python interpreter. If
I create a function in a script on one tab, I cannot call it from
within a different tab.
Does anyone know of a way of evaluating "global" functions? I would
like to create a function, evaluate it, and have it remain in memory
for it to be called from any other tab/script running in the current
session.
Thanks for any help!
-- 
  
  



Re: My Speedometer plugin

2013-10-17 Thread Alok Gandhi

There we go again.
On 10/17/2013 10:52 AM, Grahame Fuller wrote:

It's the other way around. Velocity is a vector, speed is a scalar.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Wednesday, October 16, 2013 6:36 PM
To: softimage
Subject: Re: My Speedometer plugin

hahaha, technically correct.




On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
Twice the velocity is actually perfectly possible if you're allowed to alter 
the direction when you double the magnitude :p
It's twice the speed that's impossible.


On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
tea...@gmail.commailto:tea...@gmail.com wrote:
i shit you not:

In the same amount of time,
travel the same distance,
but at twice the velocity






--

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**


Re: Global Python interpreter?

2013-10-17 Thread Stephen Blair
That's right, Softimage is always creating new and separate instances of
the scripting engine to run code. There isn't a way to add global code that
Softimage will insert into every new instance of the scripting engine.

So, maybe put that code in a module, or in a special custom command that
you keep around for that purpose?


On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino
sergio.muc...@modusfx.comwrote:

  I can't be sure about this, but it seems like each tab in the Script
 Editor spawns its own (local) instance of the Python interpreter. If I
 create a function in a script on one tab, I cannot call it from within a
 different tab.
 Does anyone know of a way of evaluating global functions? I would like
 to create a function, evaluate it, and have it remain in memory for it to
 be called from any other tab/script running in the current session.
 Thanks for any help!
 --

Sergio Mucino_Signature_email.gif

RE: Autodesk´s Sales model

2013-10-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sarbanes Oxley...


--
Joey Ponthieux

__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, October 17, 2013 11:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

and then someone is wondering why people are thinking worse and creating all 
sort of conspiracy theories...
it doesnt need to be like detailed road map but where software as such is going 
at all.. or is it being ripped apart by Maya vultures and left to rot or they 
will keep it on life at least with artificial breathing machines...OR try to 
build an nice strong guy to stay with us for looong time...

On Thu, Oct 17, 2013 at 5:11 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Oh I am fairly sure We will never get point b. It just means their subscription 
model will fail. The worlds economy is in too poor a place for people to 
continue throwing money at something and hoping for the best.



From: Sergio Mucino 
[sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com]
Sent: 17 October 2013 04:42 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

I really don't think you'll EVER get point B in your list from Autodesk. The 
best you can do to sort of extrapolate into something similar is keep an eye on 
whatever's going on at Autodesk Labs. That's it. Anyone who believes they can 
convince, beg, or coerce AD to reveal their roadmaps to the public has clearly 
never had to deal with AD's legal department. :-)

[cid:image001.gif@01CECB35.A8C60CE0]

On 16/10/2013 11:37 PM, Angus Davidson wrote:
I have nothing against a subscription model. if done well it can work really 
well. However subscription only works well if you have the following.

a) Getting value for money (percieved or actual)
b) There is an openness about what is coming up in future releases

Without that there is zero incentive for people to put money down on something 
that is a big unknown.

An easy way to fix point a) is to have more releases a year. There is no reason 
you cant have two or even three releases a year. Currently you have one and its 
pretty much a crap-shoot as to whether you get anything worthwhile.

Well the way to fix point b is pretty obvious. When you have a subscription 
model you cant hide behind we are a listed company bullshit anymore. Its a very 
different thing to having people buy something they know about, to making your 
customers take all the risk of putting money down in the vague hope of getting 
something useful. If you want subscription to work you have to have a roadmap 
its simply a non negotiable thing.



From: Mirko Jankovic 
[mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com]
Sent: 17 October 2013 12:16 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model
Actually no-one as I'm aware of ever mentioned problem with price of 
subscription but subscription it self.
Tool that is worth thousands but earns you even more than that is good 
investment.
An $1 screwdriver that you will never ever use is waste of money and bad 
investment.
Throwing any kind of $$$ at subscription and not getting anything back .. what 
basked does that goes for?

On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
This pretty much hits the nail on the head IMO.

A number of factors converging has made it so that people have been slowly 
conditioned to think DCC software and its sales and updates right now are OK to 
be as cheap as they are on the frontload expenditure (a couple to three and 
half grands for software with some of the largest and most varied and complex 
sets of functionalities ever), and something worth subscribing to.

The truth is subscription, in any sane world, would require a vibrant, lively 
and worthy eco-system of user base, community and software support.

At present time subscription means you get the occasional SP/ext, which is 
usually borked beyond repair and will take another couple fixes to be fixed, or 
will be fixed in the next major (Maya 2014 ext had a bucketload of features but 
turned out unusably broken due to a ridiculously nasty shapes bug). At one 
point upgrading becomes a game of what bugs you can live with, the old ones you 
know, or the new ones introduced elsewhere while fixing those.
Solid releases exist, of course, at least within restricted domains of 
functionalities one might be interested in, and that's why often times people 
stick to a release for five years. It's not that they don't want to upgrad, 
it's that it's the ONE safe 

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino

  
  
Thanks Stephen. That would work for stuff I want to keep around and
re-use, but sometimes, I'm just doing quick-n-dirty work where I
would like to define a function, and then be able to call it
whenever I want. Use-n-dispose, I guess. I can do that just fine in
other apps, but in Softimage, it forces me to keep the function
around and copy/paste it to the tab where I will need it, calling it
at the end. I don't save it to disk, because I keep changing stuff
and redefining it as I go, so my options are limited.
Anyway, thanks for confirming my suspicions. Cheers!

  

On 17/10/2013 11:47 AM, Stephen Blair wrote:

  That's right, Softimage is always creating new and
separate instances of the scripting engine to run code. There
isn't a way to add global code that Softimage will insert into
every new instance of the scripting engine.


So, maybe put that code in a module, or in a special custom
  command that you keep around for that purpose?
  
  

On Thu, Oct 17, 2013 at 11:33 AM,
  Sergio Mucino sergio.muc...@modusfx.com
  wrote:
  
 I can't be sure about
  this, but it seems like each tab in the Script Editor
  spawns its own (local) instance of the Python interpreter.
  If I create a function in a script on one tab, I cannot
  call it from within a different tab.
  Does anyone know of a way of evaluating "global"
  functions? I would like to create a function, evaluate it,
  and have it remain in memory for it to be called from any
  other tab/script running in the current session.
  Thanks for any help!
  -- 


  


  

  



RE: Global Python interpreter?

2013-10-17 Thread Marc-Andre Belzile
Use a command ?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Thursday, October 17, 2013 2:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: Global Python interpreter?

Thanks Stephen. That would work for stuff I want to keep around and re-use, but 
sometimes, I'm just doing quick-n-dirty work where I would like to define a 
function, and then be able to call it whenever I want. Use-n-dispose, I guess. 
I can do that just fine in other apps, but in Softimage, it forces me to keep 
the function around and copy/paste it to the tab where I will need it, calling 
it at the end. I don't save it to disk, because I keep changing stuff and 
redefining it as I go, so my options are limited.
Anyway, thanks for confirming my suspicions. Cheers!

[cid:image001.gif@01CECB48.9781C0B0]

On 17/10/2013 11:47 AM, Stephen Blair wrote:
That's right, Softimage is always creating new and separate instances of the 
scripting engine to run code. There isn't a way to add global code that 
Softimage will insert into every new instance of the scripting engine.

So, maybe put that code in a module, or in a special custom command that you 
keep around for that purpose?

On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
I can't be sure about this, but it seems like each tab in the Script Editor 
spawns its own (local) instance of the Python interpreter. If I create a 
function in a script on one tab, I cannot call it from within a different tab.
Does anyone know of a way of evaluating global functions? I would like to 
create a function, evaluate it, and have it remain in memory for it to be 
called from any other tab/script running in the current session.
Thanks for any help!
--
[cid:image001.gif@01CECB48.9781C0B0]

attachment: winmail.dat

Re: Global Python interpreter?

2013-10-17 Thread Alok Gandhi
 text/html; charset=ISO-8859-1: Unrecognized 
image/gifimage/gif

Re: Autodesk´s Sales model

2013-10-17 Thread Luc-Eric Rousseau
Sharing a broad overview of where they see the individual products
heading isn’t an issue either as long as it’s done on the level.

unfortunately, that's not the case.  Because plans can change, so
where a product is heading can change too.  And those change will
screw up the booking of maintenance revenue, because customers did not
get the product they thought they paid for in advance.  This is what
sarbane oxley was looking at: dotcom companies that book revenue for
product they never delivered. Avid is presently on the border of
getting delisted from NASDAQ because of this exact reason.  They are
reviewing and preparing to re-state their revenue of the last few
years; they're juggling a few related class action lawsuits from
investors.  It's a problem specific to prepaid upgrades maintenance
plans.

It only affects public companies, of course, since it's a revenue
reporting issue.

On Thu, Oct 17, 2013 at 1:55 PM, Matt Lind ml...@carbinestudios.com wrote:

 That’s for financial reporting with regards to accuracy and disclosure of 
 accounting practices for sake of accountability to investors and the SEC.



 A company can provide NDAs and discuss plans of various natures without 
 running into problems.  They can also give glimpses publicly as demonstrated 
 at the Siggraph user group where they showed forward looking technologies 
 related to Maya.  They can do the same with the other products and not run 
 afoul of the SEC.  Sharing a broad overview of where they see the individual 
 products heading isn’t an issue either as long as it’s done on the level.  
 Other companies of heavier weight and broader visibility have been more open 
 than Autodesk. It is Autodesk that has chosen to be opaque creating a sense 
 of distrust amongst their customers.

 In the long run that will be Autodesk’s undoing as they’re serving a market 
 which doesn’t have a lot of loyalty.




Re: Autodesk´s Sales model

2013-10-17 Thread Eric Lampi
I can't speak for everyone, but I don't think many people expect marketing
to be experts. At bare minimum, perhaps knowing what their software looks
like at a glance is a reasonable expectation?

Either way, I don't care if you vet or not. It's still amusing.




Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Oct 17, 2013 at 5:17 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 Hi Eric,

 I do. Typically we always credit all software used on facebook even when
 it is competitors which is why you will see product like Z-Brush mentioned
 on our pages. A lot of staff post under the Autodesk account. I cannot vet
 it all personally and I don't think Social Media should all be vetted. Some
 mistakes happen. And for sure not everyone on the Marketing teams are
 Softimage or even ME experts. The mistake was almost certainly
 unintentional

 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
 Sent: Thursday, October 17, 2013 4:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk´s Sales model

 Speaking of marketing, the other day on Facebook they had a link posted to
 an article about a short that was being made, with the tagline, See how
 Maya was used for all of the modeling and rigging with a picture of an
 artist at his workstation using a SoftImage rig to animate.

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work

 On Thu, Oct 17, 2013 at 2:11 PM, Leoung O'Young digim...@digimata.com
 mailto:digim...@digimata.com wrote:
 Who actually looks after their marketing/public relations? Is the
 Softimage/XSI user base so small, they don't give a hoot!
 What a way to run a business.

 On 10/17/2013 1:55 PM, Matt Lind wrote:
 That's for financial reporting with regards to accuracy and disclosure of
 accounting practices for sake of accountability to investors and the SEC.

 A company can provide NDAs and discuss plans of various natures without
 running into problems.  They can also give glimpses publicly as
 demonstrated at the Siggraph user group where they showed forward looking
 technologies related to Maya.  They can do the same with the other products
 and not run afoul of the SEC.  Sharing a broad overview of where they see
 the individual products heading isn't an issue either as long as it's done
 on the level.  Other companies of heavier weight and broader visibility
 have been more open than Autodesk. It is Autodesk that has chosen to be
 opaque creating a sense of distrust amongst their customers.

 In the long run that will be Autodesk's undoing as they're serving a
 market which doesn't have a lot of loyalty.

 Matt



 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
 G. (LARC-E1A)[LITES]
 Sent: Thursday, October 17, 2013 9:38 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: RE: Autodesk´s Sales model

 Sarbanes Oxley...


 --
 Joey Ponthieux

 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
 Sent: Thursday, October 17, 2013 11:15 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Autodesk´s Sales model

 and then someone is wondering why people are thinking worse and creating
 all sort of conspiracy theories...
 it doesnt need to be like detailed road map but where software as such is
 going at all.. or is it being ripped apart by Maya vultures and left to rot
 or they will keep it on life at least with artificial breathing
 machines...OR try to build an nice strong guy to stay with us for looong
 time...

 On Thu, Oct 17, 2013 at 5:11 PM, Angus Davidson angus.david...@wits.ac.za
 mailto:angus.david...@wits.ac.za wrote:
 Oh I am fairly sure We will never get point b. It just means their
 subscription model will fail. The worlds economy is in too poor a place for
 people to continue throwing money at something and hoping for the best.


 
 From: Sergio Mucino [sergio.muc...@modusfx.commailto:
 sergio.muc...@modusfx.com]
 Sent: 17 October 2013 04:42 PM

 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Autodesk´s Sales model

 I really don't think you'll EVER get point B in your list from Autodesk.
 The best you can do to sort of extrapolate into something similar is keep
 an eye on whatever's going on at Autodesk Labs. That's it. Anyone who
 believes they can convince, beg, or coerce AD to reveal their roadmaps to
 the public 

Re: Global Python interpreter?

2013-10-17 Thread Raffaele Fragapane
I'm sure you're used to Maya, where the environment gets cluttered with
anything and everything you run, in XSI as Steve mentioned you get a clean
engine every tab, every run.
Good and bad to it (personally I find it generally more good than bad
compared to a constantly and unpredictably stale environment and the
contents of my text editor nuked if I forget to hold down control :p).

If you want something to be available across the board you can simply write
it, register it as a module, and push it. No need for it to exist as a file.
Django in example uses a lot of really clever module magic, so it's always
a good inspiration.
As for what is becoming known as the magic pattern:
http://www.b-list.org/weblog/2007/dec/03/making-magic/

It's a little bit of work the first time around, but once you get the hang
of it a template that allows you to dump in, alter, or remove anything from
a transitional module is pretty easy to produce and will be a good
investment of your time.


On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Thanks Stephen. That would work for stuff I want to keep around and
 re-use, but sometimes, I'm just doing quick-n-dirty work where I would like
 to define a function, and then be able to call it whenever I want.
 Use-n-dispose, I guess. I can do that just fine in other apps, but in
 Softimage, it forces me to keep the function around and copy/paste it to
 the tab where I will need it, calling it at the end. I don't save it to
 disk, because I keep changing stuff and redefining it as I go, so my
 options are limited.
 Anyway, thanks for confirming my suspicions. Cheers!




RE: Autodesk´s Sales model

2013-10-17 Thread Maurice Patel
You are right, but experts are not infallible either. I have been in the 
industry since the early 90s first as a trainer then as a product designer and 
now in Marketing and I still make mistakes :(. We actually do have teams of 
experts in Marketing but we also have interns and we empower the latter because 
we find it helps us see who is going to make a great future employee versus who 
is not. If you don't let your staff risk failure how can they really succeed? 
It is amusing though and someone is going to be a little embarrassed here.

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Thursday, October 17, 2013 6:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

I can't speak for everyone, but I don't think many people expect marketing to 
be experts. At bare minimum, perhaps knowing what their software looks like 
at a glance is a reasonable expectation?
Either way, I don't care if you vet or not. It's still amusing.

[https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/885206_10152012261084363_1169330897_o.png]

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

On Thu, Oct 17, 2013 at 5:17 PM, Maurice Patel 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
Hi Eric,

I do. Typically we always credit all software used on facebook even when it is 
competitors which is why you will see product like Z-Brush mentioned on our 
pages. A lot of staff post under the Autodesk account. I cannot vet it all 
personally and I don't think Social Media should all be vetted. Some mistakes 
happen. And for sure not everyone on the Marketing teams are Softimage or even 
ME experts. The mistake was almost certainly unintentional

Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134tel:514%20954-7134

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Lampi
Sent: Thursday, October 17, 2013 4:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Autodesk´s Sales model

Speaking of marketing, the other day on Facebook they had a link posted to an 
article about a short that was being made, with the tagline, See how Maya was 
used for all of the modeling and rigging with a picture of an artist at his 
workstation using a SoftImage rig to animate.

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work

On Thu, Oct 17, 2013 at 2:11 PM, Leoung O'Young 
digim...@digimata.commailto:digim...@digimata.commailto:digim...@digimata.commailto:digim...@digimata.com
 wrote:
Who actually looks after their marketing/public relations? Is the Softimage/XSI 
user base so small, they don't give a hoot!
What a way to run a business.

On 10/17/2013 1:55 PM, Matt Lind wrote:
That's for financial reporting with regards to accuracy and disclosure of 
accounting practices for sake of accountability to investors and the SEC.

A company can provide NDAs and discuss plans of various natures without running 
into problems.  They can also give glimpses publicly as demonstrated at the 
Siggraph user group where they showed forward looking technologies related to 
Maya.  They can do the same with the other products and not run afoul of the 
SEC.  Sharing a broad overview of where they see the individual products 
heading isn't an issue either as long as it's done on the level.  Other 
companies of heavier weight and broader visibility have been more open than 
Autodesk. It is Autodesk that has chosen to be opaque creating a sense of 
distrust amongst their customers.

In the long run that will be Autodesk's undoing as they're serving a market 
which doesn't have a lot of loyalty.

Matt



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Thursday, October 17, 2013 9:38 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Autodesk´s Sales model

Sarbanes Oxley...


--
Joey Ponthieux

__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Mirko 

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino

  
  
Thanks a lot guys! I'll check this out. Cheers all!

  

On 17/10/2013 6:22 PM, Raffaele Fragapane wrote:

  I'm sure you're used to Maya, where the environment
gets cluttered with anything and everything you run, in XSI as
Steve mentioned you get a clean engine every tab, every run.
Good and bad to it (personally I find it generally more
  good than bad compared to a constantly and unpredictably stale
  environment and the contents of my text editor nuked if I
  forget to hold down control :p).


If you want something to be available across the
  board you can simply write it, register it as a module, and
  push it. No need for it to exist as a file.
Django in example uses a lot of really clever
  module magic, so it's always a good inspiration.
As for what is becoming known as the magic
  pattern:
http://www.b-list.org/weblog/2007/dec/03/making-magic/


  

It's a little bit of work the first time around,
  but once you get the hang of it a template that allows you to
  dump in, alter, or remove anything from a transitional module
  is pretty easy to produce and will be a good investment of
  your time.

  

On Fri, Oct 18, 2013 at 5:50 AM,
  Sergio Mucino sergio.muc...@modusfx.com
  wrote:
  
 Thanks Stephen.
  That would work for stuff I want to keep around and
  re-use, but sometimes, I'm just doing quick-n-dirty
  work where I would like to define a function, and then
  be able to call it whenever I want. Use-n-dispose, I
  guess. I can do that just fine in other apps, but in
  Softimage, it forces me to keep the function around
  and copy/paste it to the tab where I will need it,
  calling it at the end. I don't save it to disk,
  because I keep changing stuff and redefining it as I
  go, so my options are limited.
  Anyway, thanks for confirming my suspicions. Cheers!
  
  

  

  

  

  



Re: Autodesk´s Sales model

2013-10-17 Thread Bradley Gabe
The least you guys could do is issue forth a correction. One way would be
to color correct (darken) and composite the Maya logo into the interface.
If that proves too difficult, you could always have the client go back and
redo the work in Maya. ;-)


On Thu, Oct 17, 2013 at 5:33 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 You are right, but experts are not infallible either. I have been in the
 industry since the early 90s first as a trainer then as a product designer
 and now in Marketing and I still make mistakes :(. We actually do have
 teams of experts in Marketing but we also have interns and we empower the
 latter because we find it helps us see who is going to make a great future
 employee versus who is not. If you don't let your staff risk failure how
 can they really succeed? It is amusing though and someone is going to be a
 little embarrassed here.

 Maurice Patel
 Autodesk : Tél:  514 954-7134recipients are thus advised that the content
 of this message may not be legally binding on the University and may
 contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.








Re: Global Python interpreter?

2013-10-17 Thread Alok Gandhi
As far as I know Django extensively employs python meta classes for the magic 
stuff. Python Meta Class concept is extremely powerful in case one is curious 
enough to learn it.

Alok.

Sent from my iPhone

 On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane raffsxsil...@googlemail.com 
 wrote:
 
 I'm sure you're used to Maya, where the environment gets cluttered with 
 anything and everything you run, in XSI as Steve mentioned you get a clean 
 engine every tab, every run.
 Good and bad to it (personally I find it generally more good than bad 
 compared to a constantly and unpredictably stale environment and the contents 
 of my text editor nuked if I forget to hold down control :p).
 
 If you want something to be available across the board you can simply write 
 it, register it as a module, and push it. No need for it to exist as a file.
 Django in example uses a lot of really clever module magic, so it's always a 
 good inspiration.
 As for what is becoming known as the magic pattern:
 http://www.b-list.org/weblog/2007/dec/03/making-magic/
 
 It's a little bit of work the first time around, but once you get the hang of 
 it a template that allows you to dump in, alter, or remove anything from a 
 transitional module is pretty easy to produce and will be a good investment 
 of your time.
 
 
 On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.com 
 wrote:
 Thanks Stephen. That would work for stuff I want to keep around and 
 re-use, but sometimes, I'm just doing quick-n-dirty work where I would like 
 to define a function, and then be able to call it whenever I want. 
 Use-n-dispose, I guess. I can do that just fine in other apps, but in 
 Softimage, it forces me to keep the function around and copy/paste it to the 
 tab where I will need it, calling it at the end. I don't save it to disk, 
 because I keep changing stuff and redefining it as I go, so my options are 
 limited.
 Anyway, thanks for confirming my suspicions. Cheers!


Re: Autodesk´s Sales model

2013-10-17 Thread Luc-Eric Rousseau
It's a video and it's in Spanish, but I think it's modeling and rendering
that was done in Maya
Le 2013-10-17 19:02, Bradley Gabe witha...@gmail.com a écrit :

 The least you guys could do is issue forth a correction. One way would be
 to color correct (darken) and composite the Maya logo into the interface.
 If that proves too difficult, you could always have the client go back and
 redo the work in Maya. ;-)


 On Thu, Oct 17, 2013 at 5:33 PM, Maurice Patel maurice.pa...@autodesk.com
  wrote:

 You are right, but experts are not infallible either. I have been in the
 industry since the early 90s first as a trainer then as a product designer
 and now in Marketing and I still make mistakes :(. We actually do have
 teams of experts in Marketing but we also have interns and we empower the
 latter because we find it helps us see who is going to make a great future
 employee versus who is not. If you don't let your staff risk failure how
 can they really succeed? It is amusing though and someone is going to be a
 little embarrassed here.

 Maurice Patel
 Autodesk : Tél:  514 954-7134recipients are thus advised that the
 content of this message may not be legally binding on the University and
 may contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.









Re: Global Python interpreter?

2013-10-17 Thread Raffaele Fragapane
Django extensively uses a lot of Python tricks, as you'd expect from such a
Python centric project :)
As such, it's usually worth dissecting for inspiration regularly. I haven't
looked at it in a while actually, but it until a couple years ago it did a
fair bit of both, magic pattern for the plugin side of things, and
metaclasses for... well, practically everything :p

Meta classes get called magic for magic methods and extensive decorator
use, but the pattern is still called Meta Class Pattern.
The Magic Pattern (which is far from formal, you only hear it very
sporadically and only on a couple projects) refers to on-the-fly modules,
and it's usually pitched against registry and plugin patterns alternatives.


On Fri, Oct 18, 2013 at 10:22 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 As far as I know Django extensively employs python meta classes for the
 magic stuff. Python Meta Class concept is extremely powerful in case one is
 curious enough to learn it.

 Alok.

 Sent from my iPhone

 On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I'm sure you're used to Maya, where the environment gets cluttered with
 anything and everything you run, in XSI as Steve mentioned you get a clean
 engine every tab, every run.
 Good and bad to it (personally I find it generally more good than bad
 compared to a constantly and unpredictably stale environment and the
 contents of my text editor nuked if I forget to hold down control :p).

 If you want something to be available across the board you can simply
 write it, register it as a module, and push it. No need for it to exist as
 a file.
 Django in example uses a lot of really clever module magic, so it's always
 a good inspiration.
 As for what is becoming known as the magic pattern:
 http://www.b-list.org/weblog/2007/dec/03/making-magic/

 It's a little bit of work the first time around, but once you get the hang
 of it a template that allows you to dump in, alter, or remove anything from
 a transitional module is pretty easy to produce and will be a good
 investment of your time.


 On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  Thanks Stephen. That would work for stuff I want to keep around and
 re-use, but sometimes, I'm just doing quick-n-dirty work where I would like
 to define a function, and then be able to call it whenever I want.
 Use-n-dispose, I guess. I can do that just fine in other apps, but in
 Softimage, it forces me to keep the function around and copy/paste it to
 the tab where I will need it, calling it at the end. I don't save it to
 disk, because I keep changing stuff and redefining it as I go, so my
 options are limited.
 Anyway, thanks for confirming my suspicions. Cheers!




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: My Speedometer plugin

2013-10-17 Thread Edy Susanto Lim
wait.. what's the difference again? example when you run in circle? :p


On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote:

  There we go again.

 On 10/17/2013 10:52 AM, Grahame Fuller wrote:

 It's the other way around. Velocity is a vector, speed is a scalar.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: Wednesday, October 16, 2013 6:36 PM
 To: softimage
 Subject: Re: My Speedometer plugin

 hahaha, technically correct.




 On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com 
 raffsxsil...@googlemail.com wrote:
 Twice the velocity is actually perfectly possible if you're allowed to alter 
 the direction when you double the magnitude :p
 It's twice the speed that's impossible.


 On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
 tea...@gmail.commailto:tea...@gmail.com tea...@gmail.com wrote:
 i shit you not:

 In the same amount of time,
 travel the same distance,
 but at twice the velocity






 --

 ALOK

 GANDHI

 / directeur technique senior- senior technical director

 alok.gan...@modusfx.com

 T:
 *450 430-0010 x225

 F:
 450 430-0009
 www.modusfx.com


 -

 MODUS

 FX

 120 Rue Turgeon,

 Sainte-Therese (Quebec) CANADA J7E 3J1

 Follow us on
 Facebook http://www.facebook.com/ModusFX

 
 Twitter https://twitter.com/Modusfx
 *




-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: My Speedometer plugin

2013-10-17 Thread Raffaele Fragapane
It's all relative, actually :p


On Fri, Oct 18, 2013 at 4:19 PM, Edy Susanto Lim edysusant...@gmail.comwrote:

 wait.. what's the difference again? example when you run in circle? :p


 On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote:

  There we go again.

 On 10/17/2013 10:52 AM, Grahame Fuller wrote:

 It's the other way around. Velocity is a vector, speed is a scalar.

 gray

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com 
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: Wednesday, October 16, 2013 6:36 PM
 To: softimage
 Subject: Re: My Speedometer plugin

 hahaha, technically correct.




 On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com 
 raffsxsil...@googlemail.com wrote:
 Twice the velocity is actually perfectly possible if you're allowed to alter 
 the direction when you double the magnitude :p
 It's twice the speed that's impossible.


 On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss 
 tea...@gmail.commailto:tea...@gmail.com tea...@gmail.com wrote:
 i shit you not:

 In the same amount of time,
 travel the same distance,
 but at twice the velocity






 --

 ALOK

 GANDHI

 / directeur technique senior- senior technical director

 alok.gan...@modusfx.com

 T:
 *450 430-0010 x225

 F:
 450 430-0009
 www.modusfx.com


 -

 MODUS

 FX

 120 Rue Turgeon,

 Sainte-Therese (Quebec) CANADA J7E 3J1

 Follow us on
 Facebook http://www.facebook.com/ModusFX

 
 Twitter https://twitter.com/Modusfx
 *




 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!