Re: Softimage Digest, Vol 59, Issue 119
Hi Thanks for the feedback @ Stefan and David As soon as I have cleaned up the code and made the parameters more accessible I will make it downloadable and give you a heads up. I wonder if this could be made faster implemented with the Splice API? Jakob -- jakob schindegger perceptual activist since 1993 www.fakob.com trondheim / norway / europe +47 939 73 491 On Oct 15, 2013, at 7:59 PM, softimage-requ...@listproc.autodesk.com wrote: Message: 6 Date: Tue, 15 Oct 2013 10:59:45 -0700 (PDT) From: David Rivera activemotionpictu...@yahoo.com Subject: Re: Silhouette Edge Drawing with ICE To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Message-ID: 1381859985.20759.yahoomail...@web140906.mail.bf1.yahoo.com Content-Type: text/plain; charset=iso-8859-1 Jakob, I?d love to try your ICE compound with this: https://vimeo.com/76961204 It?s a recent project of mine and I was wondering what other parameters I?d need to config correctly before the right npr arrives for this style. I?d gladly provide you the head of the model so you can toy around with your compound. Regards. David. On Tuesday, October 15, 2013 11:38 AM, Stefan Kubicek s...@tidbit-images.com wrote: Welcome to the list Jakob! That looks promising, I've been playing with the very same idea for over two years now but never had a production to actually use it on, hence no time to develop it past the concept stage. Good luck sorting out the ramaining issues, I'm looking forward to the first public version :-) Stefan Hi there! May I introduce myself shortly. My name is Jakob Schindegger and I am a motion graphics designer who likes to develope new looks and also likes to code (still on a low level though) I was always interested in NPR Rendering, especially silhouette edge drawing. So I took on the challenge, working with ICE and programming a custom ICE Node. I have developed an ICE Compound generating at first just particles along the silhouette of an object, orienting along the outline and towards the camera. As a next step I tried to generate as few splines as possible on the outline. To be eventually able to smoothen these splines and also to generate some more turbulized overlaying ones to simulate a hand drawn (with strokes) / animated object. As soon as I have cleaned up the compound and made it a bit more efficient I will upload it. Problems I still have: -Performance -Jumpiness in Animation (as every calculation is only frame based, I might have to bring in a simulation level so the lines get more consistent over time -Still too many gaps in the silhouette (I might have to bring the splines into screen space and connect them there) This is how far I got right now. The animation down below is in some cases still very jumpy. http://www.fakob.com/2013/silhouette-edge-drawing-ice-development/ It is a work in progress and maybe as I am not a real programmer, some things might have been done not very efficiently, but I appreciate any comments you have. Even the ones where you say why did you do it like this, there is a button which does all that already :-) Thanks Jakob -- jakob schindegger perceptual activist since 1993 www.fakob.com trondheim / norway / europe +47 939 73 491 -- - ? Stefan Kubicek??? ??? ? ste...@keyvis.at - ? ? ? ? ? ? keyvis digital imagery ? ? ? ? ? Alfred Feierfeilstra?e 3 ? ? ? ? A-2380 Perchtoldsdorf bei Wien ? ? ? ? Phone:? +43 (0) 699 12614231 ? ? ? ??? ??? www.keyvis.at --? This email and its attachments are? ? -- -- confidential and for the recipient only -- -- next part -- An HTML attachment was scrubbed... URL: http://listproc.autodesk.com/pipermail/softimage/attachments/20131015/25787b99/attachment.html --
Re: Autodesk´s Sales model
With this rate soon people will be pre-ordering ideas and empty promises They already do. www.kickstarter.com Back on topic I can't imagine any large facility to be able to operate without support, so yes it's used and it's needed. Most if not all of bugfixes are usually implemented in major releases afterwards, so everyone benefits in the end. On 16 October 2013 19:46, Mirko Jankovic mirkoj.anima...@gmail.com wrote: As I recall salesman is supposed to attract customer to gain their trust and support. Now it is other way around??? Customers should give their total support and money in order to be treated like customers?? Actually there is something similar happening with buying games as well... Before there was always demo to show potential audience what is offered so they can decide whether to buy. Now it is all up to buy before seeing pre-purchase policy. Is consumer market, both games and software that much brained washed??? With this rate soon people will be pre-ordering ideas and empty promises. Oh wait that is already happening.. subscription? paying upfront for something that you maybe will receive.. someday.. maybe? On Wed, Oct 16, 2013 at 8:25 PM, jim bough jimbo...@hotmail.com wrote: Isn't that the point? They are trying to increase income, this is their plan, they are being forthright about it, now it's up to users to decide whether that investment is worth it. Perhaps, if more people were on the Softimage subscription model, paying into rd efforts, we might see a different software landscape today. I said perhaps. -- Date: Wed, 16 Oct 2013 13:59:19 -0400 From: digim...@digimata.com To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I agreed with with Matt, we are still using 7.01, since we didn't upgrade from 7.01 to 7.5 when Autodesk bought Softimage from Avid now, we can't upgrade even if we want to. We would have been paying a lot over these years. Leoung On 10/16/2013 1:35 PM, Matt Lind wrote: I dispute it’s better to stay on subscription. Case in point being the fact we were stuck on Softimage 7.5 for nearly 5 years, not because we didn’t want to upgrade, but because there were no releases without technical issues preventing our upgrade. Being forced into subscription would be more expensive than the perpetual license model as we’d have to continue paying AD with no return to show for it. Under the perpetual license model we wouldn’t be obligated to pay anything. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell *Sent:* Wednesday, October 16, 2013 4:22 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Autodesk´s Sales model Regarding the announcements made at the investor day, I posted this on another forum as part of an ongoing thread…. I think there's a lot of crossed wires here over his news and just assuming that Autodesk are following Adobe literally to the letter. Yes, there are Suites and now we have rental options (you can still buy perpetual), but this news is really just about Autodesk discontinuing their upgrade model. As of Feb 1st 2015 (still over a year away), users will be unable to upgrade old versions to the current version. Regarding upgrades and what the term actually means, this is the ability to upgrade an Autodesk product from a previous version to the current version. So for example, someone has purchased a product and they may have stopped their subscription (if they bought it) for a period of time, and they then wish to upgrade to the most current version of their software. Autodesk currently allow customer to upgrade their software to the current version, for a fee. Until this year, there were different upgrade pricing depending on how old the software version was, that someone wanted to upgrade from. Also, (if I recall) there was no limit to how old a version of software was, that someone wanted to upgrade. As of this year, the upgrade policy was changed and basically simplified. Only the previous 6 versions will remain upgradeable. Owners of older software versions who wanted the current version would need to purchase entirely new licenses. If you did have a version eligible for upgrading, a single pricing structure was put in place. User upgrading to the current version, would have to pay 70% of the new license price for an upgrade. Essentially, the idea of staying on an old version of software and then just paying to upgrade to the current version when you thought it was necessary, becomes detrimental to actually just keeping on subscription. To keep up to date and have previous version usage, it actually makes more sense to remain on subscription. G *From:* softimage-boun...@listproc.autodesk.com [
Re: Autodesk´s Sales model
Yees Kickstarter did come across my mind when I wrote but there is one big difference... some of those guys at Kickstarter actually still got some passion about what they do or at least we wanna believe that :) On Thu, Oct 17, 2013 at 10:17 AM, Michal Doniec doni...@gmail.com wrote: With this rate soon people will be pre-ordering ideas and empty promises They already do. www.kickstarter.com Back on topic I can't imagine any large facility to be able to operate without support, so yes it's used and it's needed. Most if not all of bugfixes are usually implemented in major releases afterwards, so everyone benefits in the end. On 16 October 2013 19:46, Mirko Jankovic mirkoj.anima...@gmail.comwrote: As I recall salesman is supposed to attract customer to gain their trust and support. Now it is other way around??? Customers should give their total support and money in order to be treated like customers?? Actually there is something similar happening with buying games as well... Before there was always demo to show potential audience what is offered so they can decide whether to buy. Now it is all up to buy before seeing pre-purchase policy. Is consumer market, both games and software that much brained washed??? With this rate soon people will be pre-ordering ideas and empty promises. Oh wait that is already happening.. subscription? paying upfront for something that you maybe will receive.. someday.. maybe? On Wed, Oct 16, 2013 at 8:25 PM, jim bough jimbo...@hotmail.com wrote: Isn't that the point? They are trying to increase income, this is their plan, they are being forthright about it, now it's up to users to decide whether that investment is worth it. Perhaps, if more people were on the Softimage subscription model, paying into rd efforts, we might see a different software landscape today. I said perhaps. -- Date: Wed, 16 Oct 2013 13:59:19 -0400 From: digim...@digimata.com To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I agreed with with Matt, we are still using 7.01, since we didn't upgrade from 7.01 to 7.5 when Autodesk bought Softimage from Avid now, we can't upgrade even if we want to. We would have been paying a lot over these years. Leoung On 10/16/2013 1:35 PM, Matt Lind wrote: I dispute it’s better to stay on subscription. Case in point being the fact we were stuck on Softimage 7.5 for nearly 5 years, not because we didn’t want to upgrade, but because there were no releases without technical issues preventing our upgrade. Being forced into subscription would be more expensive than the perpetual license model as we’d have to continue paying AD with no return to show for it. Under the perpetual license model we wouldn’t be obligated to pay anything. Matt *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell *Sent:* Wednesday, October 16, 2013 4:22 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Autodesk´s Sales model Regarding the announcements made at the investor day, I posted this on another forum as part of an ongoing thread…. I think there's a lot of crossed wires here over his news and just assuming that Autodesk are following Adobe literally to the letter. Yes, there are Suites and now we have rental options (you can still buy perpetual), but this news is really just about Autodesk discontinuing their upgrade model. As of Feb 1st 2015 (still over a year away), users will be unable to upgrade old versions to the current version. Regarding upgrades and what the term actually means, this is the ability to upgrade an Autodesk product from a previous version to the current version. So for example, someone has purchased a product and they may have stopped their subscription (if they bought it) for a period of time, and they then wish to upgrade to the most current version of their software. Autodesk currently allow customer to upgrade their software to the current version, for a fee. Until this year, there were different upgrade pricing depending on how old the software version was, that someone wanted to upgrade from. Also, (if I recall) there was no limit to how old a version of software was, that someone wanted to upgrade. As of this year, the upgrade policy was changed and basically simplified. Only the previous 6 versions will remain upgradeable. Owners of older software versions who wanted the current version would need to purchase entirely new licenses. If you did have a version eligible for upgrading, a single pricing structure was put in place. User upgrading to the current version, would have to pay 70% of the new license price for an upgrade. Essentially, the idea of staying on an old version of software and then just paying to upgrade to the current version when you thought it was
RE: Autode sk´s Sales model
jim bough jimbo...@hotmail.com hat am 16. Oktober 2013 um 22:57 geschrieben: Yes, there is Blender, but I prefer to invest in my software.. Maybe I misunderstood this, but you can easily do so: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ http://www.blender.org/blenderorg/blender-foundation/development-fund/ or by (1) write code (2) hire devs that write code
Re: Secondary shapes woes
I don't know if you've seen this, sounds like it should apply: https://vimeo.com/70124932 You could try using a duplicate base mesh, picking the cached hand as one shape and blending to the other shape when needed - linear interp in ice? It would depend how your other shape is modelled, you're always going to face some difficulties when the first hand has been cached so the bone translation is also in the shape... On 16 October 2013 21:09, Sergio Mucino sergio.muc...@modusfx.com wrote: Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache), but it's not working as expected. I'll have to figure out something else. Cheers! On 16/10/2013 2:46 PM, Sergio Mucino wrote: Hopefully, this will be a simple question. We've got a hand model in one of our shots who's shape has changed a bit. We have a new model for the new shape that was modified to a very specific shape at a specific frame. The problem is that the old model is point cached in the shot. I thought I would just be able to set Softimage to Secondary Shape Construnction Mode, and select the new mesh as a shape key, so that it'd blend with the old mesh. However, for some reason, whenever I do that, Softimage switches back itself to Animation Construction Mode, places the Shape Combiner there, and won't let us move it. I'm guessing it has something to do with the Point Cache (must it be below?), but not sure why. Anyone got any pointers into how to get this to work? The other alternative of course would be for me to figure out an ICE tree that would calculate the deltas between the old point positions and the new ones, and add those to the OLD hand so I get the movement in the point cache in the OLD hand, but with the shape of the NEW one, but it's gonna take me a little while to figure out this tree right, and we're kinda burning the food here (pardon the pun). If anyone has any pointers into how to fix this, I'm all ears. In the meantime, I'll keep working on it with the guy struggling with the shot. Thanks! -- -- www.matinai.com image/gifSergio Mucino_Signature_email.gif
Re: Secondary shapes woes
Just thinking out loud or rather in typing - I would try the following - Use a base rest shape and the new shape and calculate the offsets based on that. Then in an ICE tree after the cache node add that offset back each frame. If you want to send over the meshes and a couple of cache frames I will have a look see if I can figure it out? Cheers S. On 2013/10/17 10:48 AM, Matt Morris wrote: I don't know if you've seen this, sounds like it should apply: https://vimeo.com/70124932 You could try using a duplicate base mesh, picking the cached hand as one shape and blending to the other shape when needed - linear interp in ice? It would depend how your other shape is modelled, you're always going to face some difficulties when the first hand has been cached so the bone translation is also in the shape... On 16 October 2013 21:09, Sergio Mucino sergio.muc...@modusfx.com wrote: Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache), but it's not working as expected. I'll have to figure out something else. Cheers!
RE: Autode sk´s Sales model
Not wanting to detail this thread (I have a lot of opinions on this topic also but I'm not masochistic enough to attempt to write them on a 7 inch tablet while on holiday!), but I really believe people should donate to Blender as a matter of principle. Even the occasional tiny donation. DAN Sent from my tablet... On 17 Oct 2013 11:32, philipp.oeser philipp.oe...@nhb.de wrote: ** jim bough jimbo...@hotmail.com hat am 16. Oktober 2013 um 22:57 geschrieben: Yes, there is Blender, but I prefer to invest in my software.. Maybe I misunderstood this, but you can easily do so: http://code.blender.org/index.php/2013/09/valve-steam-workshop-donations-2-devs-get-hired/ http://www.blender.org/blenderorg/blender-foundation/development-fund/ or by (1) write code (2) hire devs that write code
Re: Swap instance master
You could try running the attached script (but don't look at it, it's rather old). Just select the instances you want to replace, run the script, and pick the new master model. Doesn't work if you have animations on your instances though. cheers, Thomas David Saber davidsa...@sfr.fr hat am 17. Oktober 2013 um 13:45 geschrieben: Thank you Nono After a search in the mailing list archive, I have already tried this, but it didn't work... I'm sure I did something wrong. I guess both master models must have the same name? If that's possible. I'll test this again. Greetings, David import win32com.client from win32com.client import constants as c null = None false = 0 true = 1 TRUE = True FALSE = False xsi = Application log = xsi.LogMessage def doIt(mode,move2p,type,matchAll,matchTrans,matchRot,matchScale,move2part,makeChild,matchGrp): #Target Objects liste = xsi.Selection sel = [] for i in liste: sel.append(i) pick = xsi.PickElement('','Pick Object') #Object to be copied pickedObj = pick.Value(PickedElement) pickParent = pickedObj.Parent for target in sel: parent = target.Parent #Copy, Clone or Instance if type.Value == 1: source = xsi.Duplicate(pickedObj, , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0) elif type.Value == 2: source = xsi.Clone(pickedObj, , 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , ) elif type.Value == 3: source = xsi.Instantiate(pickedObj, , 1, 1, 0, 1, , , , , , , , , , ) #Move to parent if move2p.Value == True: if str(pickParent) != str(parent): xsi.CopyPaste(str(source), , str(parent), 1) #Make Child if makeChild.Value == True: xsi.CopyPaste(str(source), , str(target), 1) #Match Transforms if matchAll.Value == True or (matchTrans.Value==True and matchRot.Value==True and matchScale.Value==True): xsi.MatchTransform(source, target, siSRT, ) else: if matchTrans.Value == True: xsi.MatchTransform(source, target, siTrn, ) if matchRot.Value == True: xsi.MatchTransform(source, target, siRot, ) if matchScale.Value == True: xsi.MatchTransform(source, target, siScl, ) #Match Partitions if move2part.Value == True: owners = target.Owners for owner in owners: if str(owner.Parent.Type) == Pass: xsi.MoveToPartition(owner, source) #Match Groups if matchGrp.Value == True: owners = target.Owners for owner in owners: if str(owner.Type) == #Group: xsi.SIAddToGroup(owner, source) #Hide or Delete if mode.Value == 2: xsi.ToggleVisibility(target, , ) elif mode.Value == 3: xsi.DeleteObj(target) def gui(): oPSet = xsi.ActiveSceneRoot.AddProperty(CustomProperty,False,tv_Replace) oLayout = oPSet.PPGLayout #Hide Delete None mode = oPSet.AddParameter3(Target, c.siInt4) modus = [no change,1,hide,2,delete,3] oLayout.AddEnumControl(Target, modus,Target, c.siControlRadio) xsi.SetValue(mode, 3) #Move to Parent move2p = oPSet.AddParameter3(Move_to_parent,c.siBool) merge = [,1] oLayout.AddEnumControl(Move_to_parent, merge,, c.siControlBoolean) xsi.SetValue(move2p, FALSE) #Make Child makeChild = oPSet.AddParameter3(Make_Child,c.siBool) merge = [,1] oLayout.AddEnumControl(Make_Child, merge,, c.siControlBoolean) xsi.SetValue(makeChild, FALSE) #Match Partition move2part = oPSet.AddParameter3(Match_partitions,c.siBool) oLayout.AddEnumControl(Match_partitions, merge,, c.siControlBoolean) xsi.SetValue(move2part, FALSE) #Match Groups matchGrp = oPSet.AddParameter3(Match_Groups,c.siBool) oLayout.AddEnumControl(Match_Groups, merge,, c.siControlBoolean) xsi.SetValue(matchGrp, FALSE) #Type select type = oPSet.AddParameter3(Type, c.siInt4) xyz = [copy,1,clone,2,instanciate (Models only),3] oLayout.AddEnumControl(Type, xyz,Type, c.siControlRadio) xsi.SetValue(type,3) #Match matchAll = oPSet.AddParameter3(MatchAll,c.siBool) tmp = [,1] oLayout.AddEnumControl(MatchAll, tmp,, c.siControlBoolean) xsi.SetValue(matchAll, TRUE) matchTrans = oPSet.AddParameter3(MatchTranslation,c.siBool) tmp = [,1] oLayout.AddEnumControl(MatchTranslation, tmp,, c.siControlBoolean) xsi.SetValue(matchTrans, False) matchRot = oPSet.AddParameter3(MatchRotation,c.siBool) tmp = [,1] oLayout.AddEnumControl(MatchRotation, tmp,, c.siControlBoolean) xsi.SetValue(matchRot, False) matchScale = oPSet.AddParameter3(MatchScale,c.siBool) tmp = [,1]
RE: Autodesk´s Sales model
I like The Foundry. I don't know if their business model will stay like this but it's straight forward and you know you're not going to be disappointed when the new version comes out. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: 16 octobre 2013 23:37 To: softimage@listproc.autodesk.com Subject: RE: Autodesk´s Sales model I have nothing against a subscription model. if done well it can work really well. However subscription only works well if you have the following. a) Getting value for money (percieved or actual) b) There is an openness about what is coming up in future releases Without that there is zero incentive for people to put money down on something that is a big unknown. An easy way to fix point a) is to have more releases a year. There is no reason you cant have two or even three releases a year. Currently you have one and its pretty much a crap-shoot as to whether you get anything worthwhile. Well the way to fix point b is pretty obvious. When you have a subscription model you cant hide behind we are a listed company bullshit anymore. Its a very different thing to having people buy something they know about, to making your customers take all the risk of putting money down in the vague hope of getting something useful. If you want subscription to work you have to have a roadmap its simply a non negotiable thing. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 17 October 2013 12:16 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Actually no-one as I'm aware of ever mentioned problem with price of subscription but subscription it self. Tool that is worth thousands but earns you even more than that is good investment. An $1 screwdriver that you will never ever use is waste of money and bad investment. Throwing any kind of $$$ at subscription and not getting anything back .. what basked does that goes for? On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: This pretty much hits the nail on the head IMO. A number of factors converging has made it so that people have been slowly conditioned to think DCC software and its sales and updates right now are OK to be as cheap as they are on the frontload expenditure (a couple to three and half grands for software with some of the largest and most varied and complex sets of functionalities ever), and something worth subscribing to. The truth is subscription, in any sane world, would require a vibrant, lively and worthy eco-system of user base, community and software support. At present time subscription means you get the occasional SP/ext, which is usually borked beyond repair and will take another couple fixes to be fixed, or will be fixed in the next major (Maya 2014 ext had a bucketload of features but turned out unusably broken due to a ridiculously nasty shapes bug). At one point upgrading becomes a game of what bugs you can live with, the old ones you know, or the new ones introduced elsewhere while fixing those. Solid releases exist, of course, at least within restricted domains of functionalities one might be interested in, and that's why often times people stick to a release for five years. It's not that they don't want to upgrad, it's that it's the ONE safe spot in a bloody mine field of bugs and disasters that are behind you (older versions that didn't work), and around you (new versions that break a different piece every time). There is no community support worth mentioning, the Area is a wasteland of despair where the only noise is that of noob souls wailing in despair, the app shop useless (the few contributors are all giving up on it when it takes weeks to months for AD to clear a free minor update to their stuff). There is no such thing as a quick fix, let alone weekly or forthnightly builds. The support itself is useless to anybody but the most superficial user. Training/educational content of any depth is scarce to unavailable (a few smatterings of superficial stuff again, at best), and there is no effort in sight to change that. Lastly, being on subscription provides with no added network or interaction at all. There IS a thriving eco-system around some of the softwares, but all of it, and I literally mean ALL of it, is down to your social network, reputation, and putting in the hard miles to connect and keep track of who's who and what websites to follow. Beta testing, friends on the inside, the right blogs and websites, third party software and training providers... those often work and work to levels you simply wouldn't expect a completely anarchic system to, and they are free, and usually absolutely unsupported by AD, which instead keeps throwing money or hours at the big studios that steer their main horse the most. This
looking for motion capture...
Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for a proof of concept thing...I would have even used the old disco bot from XSI samples if I could fins him but I can't...anyone got access to anything like this or is there a free xsi motion capture tutorial out there somewhere I can use? Thanks for your help!
Re: looking for motion capture...
How about loading a Motor File on to XSI Man? On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote: Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for a proof of concept thing...I would have even used the old disco bot from XSI samples if I could fins him but I can't...anyone got access to anything like this or is there a free xsi motion capture tutorial out there somewhere I can use? Thanks for your help!
Re: looking for motion capture...
The crowdFX characters have a decent batch of mocap. Motor is also an option. On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote: Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for a proof of concept thing...I would have even used the old disco bot from XSI samples if I could fins him but I can't...anyone got access to anything like this or is there a free xsi motion capture tutorial out there somewhere I can use? Thanks for your help!
Re: Autodesk´s Sales model
I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to reveal their roadmaps to the public has clearly never had to deal with AD's legal department. :-) On 16/10/2013 11:37 PM, Angus Davidson wrote: I have nothing against a subscription model. if done well it can work really well. However subscription only works well if you have the following. a) Getting value for money (percieved or actual) b) There is an openness about what is coming up in future releases Without that there is zero incentive for people to put money down on something that is a big unknown. An easy way to fix point a) is to have more releases a year. There is no reason you cant have two or even three releases a year. Currently you have one and its pretty much a crap-shoot as to whether you get anything worthwhile. Well the way to fix point b is pretty obvious. When you have a subscription model you cant hide behind we are a listed company bullshit anymore. Its a very different thing to having people buy something they know about, to making your customers take all the risk of putting money down in the vague hope of getting something useful. If you want subscription to work you have to have a roadmap its simply a non negotiable thing. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 17 October 2013 12:16 AM To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Actually no-one as I'm aware of ever mentioned problem with price of subscription but subscription it self. Tool that is worth thousands but earns you even more than that is good investment. An $1 screwdriver that you will never ever use is waste of money and bad investment. Throwing any kind of $$$ at subscription and not getting anything back .. what basked does that goes for? On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: This pretty much hits the nail on the head IMO. A number of factors converging has made it so that people have been slowly conditioned to think DCC software and its sales and updates right now are OK to be as cheap as they are on the frontload expenditure (a couple to three and half grands for software with some of the largest and most varied and complex sets of functionalities ever), and something worth "subscribing" to. The truth is subscription, in any sane world, would require a vibrant, lively and worthy eco-system of user base, community and software support. At present time subscription means you get the occasional SP/ext, which is usually borked beyond repair and will take another couple fixes to be fixed, or will be fixed in the next major (Maya 2014 ext had a bucketload of features but turned out unusably broken due to a ridiculously nasty shapes bug). At one point upgrading becomes a game of what bugs you can live with, the old ones you know, or the new ones introduced elsewhere while fixing those. Solid releases exist, of course, at least within restricted domains of functionalities one might be interested in, and that's why often times people stick to a release for five years. It's not that they don't want to upgrad, it's
Re: Secondary shapes woes
@ Matt: Thanks a lot for the video link! I will definitely check it out. I woke up to more urgent fires to put out, but as soon as I get back to this I'll give it a go. Thanks! @ Sandy: Thanks a lot for the help offer Sandy. I'm sure the CG Sup wouldn't be too happy about me sending out project meshes, but the approach you mention is what I was going to attempt yesterday, precisely. I'll give it a go again, when I get back to this problem. Thanks for chiming in! On 17/10/2013 5:03 AM, Sandy Sutherland wrote: Just thinking out loud or rather in typing - I would try the following - Use a base rest shape and the new shape and calculate the offsets based on that. Then in an ICE tree after the cache node add that offset back each frame. If you want to send over the meshes and a couple of cache frames I will have a look see if I can figure it out? Cheers S. On 2013/10/17 10:48 AM, Matt Morris wrote: I don't know if you've seen this, sounds like it should apply: https://vimeo.com/70124932 You could try using a duplicate base mesh, picking the cached hand as one shape and blending to the other shape when needed - linear interp in ice? It would depend how your other shape is modelled, you're always going to face some difficulties when the first hand has been cached so the bone translation is also in the shape... On 16 October 2013 21:09, Sergio Mucino sergio.muc...@modusfx.com wrote: Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache), but it's not working as expected. I'll have to figure out something else. Cheers!
RE: My Speedometer plugin
It's the other way around. Velocity is a vector, speed is a scalar. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Wednesday, October 16, 2013 6:36 PM To: softimage Subject: Re: My Speedometer plugin hahaha, technically correct. On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Twice the velocity is actually perfectly possible if you're allowed to alter the direction when you double the magnitude :p It's twice the speed that's impossible. On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss tea...@gmail.commailto:tea...@gmail.com wrote: i shit you not: In the same amount of time, travel the same distance, but at twice the velocity attachment: winmail.dat
Re: looking for motion capture...
cool...thanks I'll dig through that stuff On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.com wrote: The crowdFX characters have a decent batch of mocap. Motor is also an option. On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.comwrote: Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for a proof of concept thing...I would have even used the old disco bot from XSI samples if I could fins him but I can't...anyone got access to anything like this or is there a free xsi motion capture tutorial out there somewhere I can use? Thanks for your help!
RE: Autodesk´s Sales model
Oh I am fairly sure We will never get point b. It just means their subscription model will fail. The worlds economy is in too poor a place for people to continue throwing money at something and hoping for the best. From: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 17 October 2013 04:42 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to reveal their roadmaps to the public has clearly never had to deal with AD's legal department. :-) [cid:part1.07030808.09010002@modusfx.com] On 16/10/2013 11:37 PM, Angus Davidson wrote: I have nothing against a subscription model. if done well it can work really well. However subscription only works well if you have the following. a) Getting value for money (percieved or actual) b) There is an openness about what is coming up in future releases Without that there is zero incentive for people to put money down on something that is a big unknown. An easy way to fix point a) is to have more releases a year. There is no reason you cant have two or even three releases a year. Currently you have one and its pretty much a crap-shoot as to whether you get anything worthwhile. Well the way to fix point b is pretty obvious. When you have a subscription model you cant hide behind we are a listed company bullshit anymore. Its a very different thing to having people buy something they know about, to making your customers take all the risk of putting money down in the vague hope of getting something useful. If you want subscription to work you have to have a roadmap its simply a non negotiable thing. From: Mirko Jankovic [mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com] Sent: 17 October 2013 12:16 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Actually no-one as I'm aware of ever mentioned problem with price of subscription but subscription it self. Tool that is worth thousands but earns you even more than that is good investment. An $1 screwdriver that you will never ever use is waste of money and bad investment. Throwing any kind of $$$ at subscription and not getting anything back .. what basked does that goes for? On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: This pretty much hits the nail on the head IMO. A number of factors converging has made it so that people have been slowly conditioned to think DCC software and its sales and updates right now are OK to be as cheap as they are on the frontload expenditure (a couple to three and half grands for software with some of the largest and most varied and complex sets of functionalities ever), and something worth subscribing to. The truth is subscription, in any sane world, would require a vibrant, lively and worthy eco-system of user base, community and software support. At present time subscription means you get the occasional SP/ext, which is usually borked beyond repair and will take another couple fixes to be fixed, or will be fixed in the next major (Maya 2014 ext had a bucketload of features but turned out unusably broken due to a ridiculously nasty shapes bug). At one point upgrading becomes a game of what bugs you can live with, the old ones you know, or the new ones introduced elsewhere while fixing those. Solid releases exist, of course, at least within restricted domains of functionalities one might be interested in, and that's why often times people stick to a release for five years. It's not that they don't want to upgrad, it's that it's the ONE safe spot in a bloody mine field of bugs and disasters that are behind you (older versions that didn't work), and around you (new versions that break a different piece every time). There is no community support worth mentioning, the Area is a wasteland of despair where the only noise is that of noob souls wailing in despair, the app shop useless (the few contributors are all giving up on it when it takes weeks to months for AD to clear a free minor update to their stuff). There is no such thing as a quick fix, let alone weekly or forthnightly builds. The support itself is useless to anybody but the most superficial user. Training/educational content of any depth is scarce to unavailable (a few smatterings of superficial stuff again, at best), and there is no effort in sight to change that. Lastly, being on subscription provides with no added network or interaction at all. There IS a thriving eco-system around some of the softwares, but all of it, and I literally mean ALL of it, is down to your social network,
Re: looking for motion capture...
thanks guys...just what I needed On Thu, Oct 17, 2013 at 10:49 AM, Chris Johnson chr...@topixfx.com wrote: cool...thanks I'll dig through that stuff On Thu, Oct 17, 2013 at 10:39 AM, David Barosin dbaro...@gmail.comwrote: The crowdFX characters have a decent batch of mocap. Motor is also an option. On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.comwrote: Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for a proof of concept thing...I would have even used the old disco bot from XSI samples if I could fins him but I can't...anyone got access to anything like this or is there a free xsi motion capture tutorial out there somewhere I can use? Thanks for your help!
Global Python interpreter?
I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating "global" functions? I would like to create a function, evaluate it, and have it remain in memory for it to be called from any other tab/script running in the current session. Thanks for any help! --
Re: My Speedometer plugin
There we go again. On 10/17/2013 10:52 AM, Grahame Fuller wrote: It's the other way around. Velocity is a vector, speed is a scalar. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Wednesday, October 16, 2013 6:36 PM To: softimage Subject: Re: My Speedometer plugin hahaha, technically correct. On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: Twice the velocity is actually perfectly possible if you're allowed to alter the direction when you double the magnitude :p It's twice the speed that's impossible. On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss tea...@gmail.commailto:tea...@gmail.com wrote: i shit you not: In the same amount of time, travel the same distance, but at twice the velocity -- ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx **
Re: Global Python interpreter?
That's right, Softimage is always creating new and separate instances of the scripting engine to run code. There isn't a way to add global code that Softimage will insert into every new instance of the scripting engine. So, maybe put that code in a module, or in a special custom command that you keep around for that purpose? On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating global functions? I would like to create a function, evaluate it, and have it remain in memory for it to be called from any other tab/script running in the current session. Thanks for any help! -- Sergio Mucino_Signature_email.gif
RE: Autodesk´s Sales model
Sarbanes Oxley... -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Thursday, October 17, 2013 11:15 AM To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model and then someone is wondering why people are thinking worse and creating all sort of conspiracy theories... it doesnt need to be like detailed road map but where software as such is going at all.. or is it being ripped apart by Maya vultures and left to rot or they will keep it on life at least with artificial breathing machines...OR try to build an nice strong guy to stay with us for looong time... On Thu, Oct 17, 2013 at 5:11 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Oh I am fairly sure We will never get point b. It just means their subscription model will fail. The worlds economy is in too poor a place for people to continue throwing money at something and hoping for the best. From: Sergio Mucino [sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com] Sent: 17 October 2013 04:42 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to reveal their roadmaps to the public has clearly never had to deal with AD's legal department. :-) [cid:image001.gif@01CECB35.A8C60CE0] On 16/10/2013 11:37 PM, Angus Davidson wrote: I have nothing against a subscription model. if done well it can work really well. However subscription only works well if you have the following. a) Getting value for money (percieved or actual) b) There is an openness about what is coming up in future releases Without that there is zero incentive for people to put money down on something that is a big unknown. An easy way to fix point a) is to have more releases a year. There is no reason you cant have two or even three releases a year. Currently you have one and its pretty much a crap-shoot as to whether you get anything worthwhile. Well the way to fix point b is pretty obvious. When you have a subscription model you cant hide behind we are a listed company bullshit anymore. Its a very different thing to having people buy something they know about, to making your customers take all the risk of putting money down in the vague hope of getting something useful. If you want subscription to work you have to have a roadmap its simply a non negotiable thing. From: Mirko Jankovic [mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com] Sent: 17 October 2013 12:16 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Actually no-one as I'm aware of ever mentioned problem with price of subscription but subscription it self. Tool that is worth thousands but earns you even more than that is good investment. An $1 screwdriver that you will never ever use is waste of money and bad investment. Throwing any kind of $$$ at subscription and not getting anything back .. what basked does that goes for? On Thu, Oct 17, 2013 at 12:02 AM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: This pretty much hits the nail on the head IMO. A number of factors converging has made it so that people have been slowly conditioned to think DCC software and its sales and updates right now are OK to be as cheap as they are on the frontload expenditure (a couple to three and half grands for software with some of the largest and most varied and complex sets of functionalities ever), and something worth subscribing to. The truth is subscription, in any sane world, would require a vibrant, lively and worthy eco-system of user base, community and software support. At present time subscription means you get the occasional SP/ext, which is usually borked beyond repair and will take another couple fixes to be fixed, or will be fixed in the next major (Maya 2014 ext had a bucketload of features but turned out unusably broken due to a ridiculously nasty shapes bug). At one point upgrading becomes a game of what bugs you can live with, the old ones you know, or the new ones introduced elsewhere while fixing those. Solid releases exist, of course, at least within restricted domains of functionalities one might be interested in, and that's why often times people stick to a release for five years. It's not that they don't want to upgrad, it's that it's the ONE safe
Re: Global Python interpreter?
Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers! On 17/10/2013 11:47 AM, Stephen Blair wrote: That's right, Softimage is always creating new and separate instances of the scripting engine to run code. There isn't a way to add global code that Softimage will insert into every new instance of the scripting engine. So, maybe put that code in a module, or in a special custom command that you keep around for that purpose? On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating "global" functions? I would like to create a function, evaluate it, and have it remain in memory for it to be called from any other tab/script running in the current session. Thanks for any help! --
RE: Global Python interpreter?
Use a command ? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 17, 2013 2:50 PM To: softimage@listproc.autodesk.com Subject: Re: Global Python interpreter? Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers! [cid:image001.gif@01CECB48.9781C0B0] On 17/10/2013 11:47 AM, Stephen Blair wrote: That's right, Softimage is always creating new and separate instances of the scripting engine to run code. There isn't a way to add global code that Softimage will insert into every new instance of the scripting engine. So, maybe put that code in a module, or in a special custom command that you keep around for that purpose? On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote: I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating global functions? I would like to create a function, evaluate it, and have it remain in memory for it to be called from any other tab/script running in the current session. Thanks for any help! -- [cid:image001.gif@01CECB48.9781C0B0] attachment: winmail.dat
Re: Global Python interpreter?
text/html; charset=ISO-8859-1: Unrecognized image/gifimage/gif
Re: Autodesk´s Sales model
Sharing a broad overview of where they see the individual products heading isn’t an issue either as long as it’s done on the level. unfortunately, that's not the case. Because plans can change, so where a product is heading can change too. And those change will screw up the booking of maintenance revenue, because customers did not get the product they thought they paid for in advance. This is what sarbane oxley was looking at: dotcom companies that book revenue for product they never delivered. Avid is presently on the border of getting delisted from NASDAQ because of this exact reason. They are reviewing and preparing to re-state their revenue of the last few years; they're juggling a few related class action lawsuits from investors. It's a problem specific to prepaid upgrades maintenance plans. It only affects public companies, of course, since it's a revenue reporting issue. On Thu, Oct 17, 2013 at 1:55 PM, Matt Lind ml...@carbinestudios.com wrote: That’s for financial reporting with regards to accuracy and disclosure of accounting practices for sake of accountability to investors and the SEC. A company can provide NDAs and discuss plans of various natures without running into problems. They can also give glimpses publicly as demonstrated at the Siggraph user group where they showed forward looking technologies related to Maya. They can do the same with the other products and not run afoul of the SEC. Sharing a broad overview of where they see the individual products heading isn’t an issue either as long as it’s done on the level. Other companies of heavier weight and broader visibility have been more open than Autodesk. It is Autodesk that has chosen to be opaque creating a sense of distrust amongst their customers. In the long run that will be Autodesk’s undoing as they’re serving a market which doesn’t have a lot of loyalty.
Re: Autodesk´s Sales model
I can't speak for everyone, but I don't think many people expect marketing to be experts. At bare minimum, perhaps knowing what their software looks like at a glance is a reasonable expectation? Either way, I don't care if you vet or not. It's still amusing. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Oct 17, 2013 at 5:17 PM, Maurice Patel maurice.pa...@autodesk.comwrote: Hi Eric, I do. Typically we always credit all software used on facebook even when it is competitors which is why you will see product like Z-Brush mentioned on our pages. A lot of staff post under the Autodesk account. I cannot vet it all personally and I don't think Social Media should all be vetted. Some mistakes happen. And for sure not everyone on the Marketing teams are Softimage or even ME experts. The mistake was almost certainly unintentional Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Thursday, October 17, 2013 4:38 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Speaking of marketing, the other day on Facebook they had a link posted to an article about a short that was being made, with the tagline, See how Maya was used for all of the modeling and rigging with a picture of an artist at his workstation using a SoftImage rig to animate. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Oct 17, 2013 at 2:11 PM, Leoung O'Young digim...@digimata.com mailto:digim...@digimata.com wrote: Who actually looks after their marketing/public relations? Is the Softimage/XSI user base so small, they don't give a hoot! What a way to run a business. On 10/17/2013 1:55 PM, Matt Lind wrote: That's for financial reporting with regards to accuracy and disclosure of accounting practices for sake of accountability to investors and the SEC. A company can provide NDAs and discuss plans of various natures without running into problems. They can also give glimpses publicly as demonstrated at the Siggraph user group where they showed forward looking technologies related to Maya. They can do the same with the other products and not run afoul of the SEC. Sharing a broad overview of where they see the individual products heading isn't an issue either as long as it's done on the level. Other companies of heavier weight and broader visibility have been more open than Autodesk. It is Autodesk that has chosen to be opaque creating a sense of distrust amongst their customers. In the long run that will be Autodesk's undoing as they're serving a market which doesn't have a lot of loyalty. Matt From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Thursday, October 17, 2013 9:38 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Autodesk´s Sales model Sarbanes Oxley... -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Thursday, October 17, 2013 11:15 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model and then someone is wondering why people are thinking worse and creating all sort of conspiracy theories... it doesnt need to be like detailed road map but where software as such is going at all.. or is it being ripped apart by Maya vultures and left to rot or they will keep it on life at least with artificial breathing machines...OR try to build an nice strong guy to stay with us for looong time... On Thu, Oct 17, 2013 at 5:11 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Oh I am fairly sure We will never get point b. It just means their subscription model will fail. The worlds economy is in too poor a place for people to continue throwing money at something and hoping for the best. From: Sergio Mucino [sergio.muc...@modusfx.commailto: sergio.muc...@modusfx.com] Sent: 17 October 2013 04:42 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to reveal their roadmaps to the public
Re: Global Python interpreter?
I'm sure you're used to Maya, where the environment gets cluttered with anything and everything you run, in XSI as Steve mentioned you get a clean engine every tab, every run. Good and bad to it (personally I find it generally more good than bad compared to a constantly and unpredictably stale environment and the contents of my text editor nuked if I forget to hold down control :p). If you want something to be available across the board you can simply write it, register it as a module, and push it. No need for it to exist as a file. Django in example uses a lot of really clever module magic, so it's always a good inspiration. As for what is becoming known as the magic pattern: http://www.b-list.org/weblog/2007/dec/03/making-magic/ It's a little bit of work the first time around, but once you get the hang of it a template that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers!
RE: Autodesk´s Sales model
You are right, but experts are not infallible either. I have been in the industry since the early 90s first as a trainer then as a product designer and now in Marketing and I still make mistakes :(. We actually do have teams of experts in Marketing but we also have interns and we empower the latter because we find it helps us see who is going to make a great future employee versus who is not. If you don't let your staff risk failure how can they really succeed? It is amusing though and someone is going to be a little embarrassed here. Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Thursday, October 17, 2013 6:19 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model I can't speak for everyone, but I don't think many people expect marketing to be experts. At bare minimum, perhaps knowing what their software looks like at a glance is a reasonable expectation? Either way, I don't care if you vet or not. It's still amusing. [https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/885206_10152012261084363_1169330897_o.png] Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Oct 17, 2013 at 5:17 PM, Maurice Patel maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote: Hi Eric, I do. Typically we always credit all software used on facebook even when it is competitors which is why you will see product like Z-Brush mentioned on our pages. A lot of staff post under the Autodesk account. I cannot vet it all personally and I don't think Social Media should all be vetted. Some mistakes happen. And for sure not everyone on the Marketing teams are Softimage or even ME experts. The mistake was almost certainly unintentional Maurice Maurice Patel Autodesk : Tél: 514 954-7134tel:514%20954-7134 From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Thursday, October 17, 2013 4:38 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Autodesk´s Sales model Speaking of marketing, the other day on Facebook they had a link posted to an article about a short that was being made, with the tagline, See how Maya was used for all of the modeling and rigging with a picture of an artist at his workstation using a SoftImage rig to animate. Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Oct 17, 2013 at 2:11 PM, Leoung O'Young digim...@digimata.commailto:digim...@digimata.commailto:digim...@digimata.commailto:digim...@digimata.com wrote: Who actually looks after their marketing/public relations? Is the Softimage/XSI user base so small, they don't give a hoot! What a way to run a business. On 10/17/2013 1:55 PM, Matt Lind wrote: That's for financial reporting with regards to accuracy and disclosure of accounting practices for sake of accountability to investors and the SEC. A company can provide NDAs and discuss plans of various natures without running into problems. They can also give glimpses publicly as demonstrated at the Siggraph user group where they showed forward looking technologies related to Maya. They can do the same with the other products and not run afoul of the SEC. Sharing a broad overview of where they see the individual products heading isn't an issue either as long as it's done on the level. Other companies of heavier weight and broader visibility have been more open than Autodesk. It is Autodesk that has chosen to be opaque creating a sense of distrust amongst their customers. In the long run that will be Autodesk's undoing as they're serving a market which doesn't have a lot of loyalty. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Thursday, October 17, 2013 9:38 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Autodesk´s Sales model Sarbanes Oxley... -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko
Re: Global Python interpreter?
Thanks a lot guys! I'll check this out. Cheers all! On 17/10/2013 6:22 PM, Raffaele Fragapane wrote: I'm sure you're used to Maya, where the environment gets cluttered with anything and everything you run, in XSI as Steve mentioned you get a clean engine every tab, every run. Good and bad to it (personally I find it generally more good than bad compared to a constantly and unpredictably stale environment and the contents of my text editor nuked if I forget to hold down control :p). If you want something to be available across the board you can simply write it, register it as a module, and push it. No need for it to exist as a file. Django in example uses a lot of really clever module magic, so it's always a good inspiration. As for what is becoming known as the magic pattern: http://www.b-list.org/weblog/2007/dec/03/making-magic/ It's a little bit of work the first time around, but once you get the hang of it a template that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers!
Re: Autodesk´s Sales model
The least you guys could do is issue forth a correction. One way would be to color correct (darken) and composite the Maya logo into the interface. If that proves too difficult, you could always have the client go back and redo the work in Maya. ;-) On Thu, Oct 17, 2013 at 5:33 PM, Maurice Patel maurice.pa...@autodesk.comwrote: You are right, but experts are not infallible either. I have been in the industry since the early 90s first as a trainer then as a product designer and now in Marketing and I still make mistakes :(. We actually do have teams of experts in Marketing but we also have interns and we empower the latter because we find it helps us see who is going to make a great future employee versus who is not. If you don't let your staff risk failure how can they really succeed? It is amusing though and someone is going to be a little embarrassed here. Maurice Patel Autodesk : Tél: 514 954-7134recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Global Python interpreter?
As far as I know Django extensively employs python meta classes for the magic stuff. Python Meta Class concept is extremely powerful in case one is curious enough to learn it. Alok. Sent from my iPhone On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I'm sure you're used to Maya, where the environment gets cluttered with anything and everything you run, in XSI as Steve mentioned you get a clean engine every tab, every run. Good and bad to it (personally I find it generally more good than bad compared to a constantly and unpredictably stale environment and the contents of my text editor nuked if I forget to hold down control :p). If you want something to be available across the board you can simply write it, register it as a module, and push it. No need for it to exist as a file. Django in example uses a lot of really clever module magic, so it's always a good inspiration. As for what is becoming known as the magic pattern: http://www.b-list.org/weblog/2007/dec/03/making-magic/ It's a little bit of work the first time around, but once you get the hang of it a template that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers!
Re: Autodesk´s Sales model
It's a video and it's in Spanish, but I think it's modeling and rendering that was done in Maya Le 2013-10-17 19:02, Bradley Gabe witha...@gmail.com a écrit : The least you guys could do is issue forth a correction. One way would be to color correct (darken) and composite the Maya logo into the interface. If that proves too difficult, you could always have the client go back and redo the work in Maya. ;-) On Thu, Oct 17, 2013 at 5:33 PM, Maurice Patel maurice.pa...@autodesk.com wrote: You are right, but experts are not infallible either. I have been in the industry since the early 90s first as a trainer then as a product designer and now in Marketing and I still make mistakes :(. We actually do have teams of experts in Marketing but we also have interns and we empower the latter because we find it helps us see who is going to make a great future employee versus who is not. If you don't let your staff risk failure how can they really succeed? It is amusing though and someone is going to be a little embarrassed here. Maurice Patel Autodesk : Tél: 514 954-7134recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Global Python interpreter?
Django extensively uses a lot of Python tricks, as you'd expect from such a Python centric project :) As such, it's usually worth dissecting for inspiration regularly. I haven't looked at it in a while actually, but it until a couple years ago it did a fair bit of both, magic pattern for the plugin side of things, and metaclasses for... well, practically everything :p Meta classes get called magic for magic methods and extensive decorator use, but the pattern is still called Meta Class Pattern. The Magic Pattern (which is far from formal, you only hear it very sporadically and only on a couple projects) refers to on-the-fly modules, and it's usually pitched against registry and plugin patterns alternatives. On Fri, Oct 18, 2013 at 10:22 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: As far as I know Django extensively employs python meta classes for the magic stuff. Python Meta Class concept is extremely powerful in case one is curious enough to learn it. Alok. Sent from my iPhone On Oct 17, 2013, at 6:22 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I'm sure you're used to Maya, where the environment gets cluttered with anything and everything you run, in XSI as Steve mentioned you get a clean engine every tab, every run. Good and bad to it (personally I find it generally more good than bad compared to a constantly and unpredictably stale environment and the contents of my text editor nuked if I forget to hold down control :p). If you want something to be available across the board you can simply write it, register it as a module, and push it. No need for it to exist as a file. Django in example uses a lot of really clever module magic, so it's always a good inspiration. As for what is becoming known as the magic pattern: http://www.b-list.org/weblog/2007/dec/03/making-magic/ It's a little bit of work the first time around, but once you get the hang of it a template that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: Thanks Stephen. That would work for stuff I want to keep around and re-use, but sometimes, I'm just doing quick-n-dirty work where I would like to define a function, and then be able to call it whenever I want. Use-n-dispose, I guess. I can do that just fine in other apps, but in Softimage, it forces me to keep the function around and copy/paste it to the tab where I will need it, calling it at the end. I don't save it to disk, because I keep changing stuff and redefining it as I go, so my options are limited. Anyway, thanks for confirming my suspicions. Cheers! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: My Speedometer plugin
wait.. what's the difference again? example when you run in circle? :p On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote: There we go again. On 10/17/2013 10:52 AM, Grahame Fuller wrote: It's the other way around. Velocity is a vector, speed is a scalar. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Wednesday, October 16, 2013 6:36 PM To: softimage Subject: Re: My Speedometer plugin hahaha, technically correct. On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com raffsxsil...@googlemail.com wrote: Twice the velocity is actually perfectly possible if you're allowed to alter the direction when you double the magnitude :p It's twice the speed that's impossible. On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss tea...@gmail.commailto:tea...@gmail.com tea...@gmail.com wrote: i shit you not: In the same amount of time, travel the same distance, but at twice the velocity -- ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: 450 430-0009 www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx * -- Edy Susanto Lim TD http://sawamura.neorack.com
Re: My Speedometer plugin
It's all relative, actually :p On Fri, Oct 18, 2013 at 4:19 PM, Edy Susanto Lim edysusant...@gmail.comwrote: wait.. what's the difference again? example when you run in circle? :p On Thu, Oct 17, 2013 at 11:34 PM, Alok Gandhi alok.gan...@modusfx.comwrote: There we go again. On 10/17/2013 10:52 AM, Grahame Fuller wrote: It's the other way around. Velocity is a vector, speed is a scalar. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Wednesday, October 16, 2013 6:36 PM To: softimage Subject: Re: My Speedometer plugin hahaha, technically correct. On Wed, Oct 16, 2013 at 3:10 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com raffsxsil...@googlemail.com wrote: Twice the velocity is actually perfectly possible if you're allowed to alter the direction when you double the magnitude :p It's twice the speed that's impossible. On Thu, Oct 17, 2013 at 4:34 AM, Sam Cuttriss tea...@gmail.commailto:tea...@gmail.com tea...@gmail.com wrote: i shit you not: In the same amount of time, travel the same distance, but at twice the velocity -- ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: 450 430-0009 www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx * -- Edy Susanto Lim TD http://sawamura.neorack.com -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!