RE: Humanize Maya project

2014-04-09 Thread Angus Davidson
Imagine if they released it as a commercial product ;)


From: Eric Thivierge [ethivie...@gmail.com]
Sent: 10 April 2014 05:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya project


Well I don't think it's only Maya underneath but I think it may be part of it. 
I'm only under this impression with things I've heard over the years. I have no 
contacts there so I can't verify. Would be great to know.

On Apr 9, 2014 11:02 PM, "Steven Caron" 
mailto:car...@gmail.com>> wrote:
ok, i sent some emails ;)

in the mean time... i just don't think after all those demos at the GTC 
conference this year that it is really maya with a new gui. can you say you 
believe this? or know this?

and back on topic, i say do whatever customizations one wants. after you learn 
where things really are that is...





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Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
Well I don't think it's only Maya underneath but I think it may be part of
it. I'm only under this impression with things I've heard over the years. I
have no contacts there so I can't verify. Would be great to know.
On Apr 9, 2014 11:02 PM, "Steven Caron"  wrote:

> ok, i sent some emails ;)
>
> in the mean time... i just don't think after all those demos at the GTC
> conference this year that it is really maya with a new gui. can you say you
> believe this? or know this?
>
> and back on topic, i say do whatever customizations one wants. after you
> learn where things really are that is...
>
>
> On Wed, Apr 9, 2014 at 7:54 PM, Eric Thivierge wrote:
>
>> Ill gladly accept being corrected. :)
>>
>
>


Re: Humanize Maya project

2014-04-09 Thread Steven Caron
ok, i sent some emails ;)

in the mean time... i just don't think after all those demos at the GTC
conference this year that it is really maya with a new gui. can you say you
believe this? or know this?

and back on topic, i say do whatever customizations one wants. after you
learn where things really are that is...


On Wed, Apr 9, 2014 at 7:54 PM, Eric Thivierge  wrote:

> Ill gladly accept being corrected. :)
>


Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
Ill gladly accept being corrected. :)


Re: Humanize Maya project

2014-04-09 Thread Steven Caron
sorry for picking apart your post but... you think presto is sitting on top
of maya? i find that very hard to believe and very easy to verify.

On Wed, Apr 9, 2014 at 7:48 PM, Eric Thivierge  wrote:
>
> It's public knowledge that Maya can be run without its interface while
> having another interface riding on top. I'm pretty sure Pixar's Presto
> software is doing just that. It's entirely possible to customize it to your
> liking but how much maintenance will that take?
>


Re: Humanize Maya project

2014-04-09 Thread Eric Turman
Bingo


On Wed, Apr 9, 2014 at 9:48 PM, Eric Thivierge  wrote:

> I don't disagree. However, you can see the knee jerk reaction by others
> here to make it look like Softimage immediately and continue on like its
> the same. It's not and you will have to adapt.
>
> It's public knowledge that Maya can be run without its interface while
> having another interface riding on top. I'm pretty sure Pixar's Presto
> software is doing just that. It's entirely possible to customize it to your
> liking but how much maintenance will that take?
>
> A custom UI that mimics Softimage by someone in the community isn't going
> to do anything to make anyone at AD redesign Maya. Instead keep being vocal
> and explaining on the list and forums about why work flows are better in
> Softimage.
>



-- 




-=T=-


Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
I don't disagree. However, you can see the knee jerk reaction by others
here to make it look like Softimage immediately and continue on like its
the same. It's not and you will have to adapt.

It's public knowledge that Maya can be run without its interface while
having another interface riding on top. I'm pretty sure Pixar's Presto
software is doing just that. It's entirely possible to customize it to your
liking but how much maintenance will that take?

A custom UI that mimics Softimage by someone in the community isn't going
to do anything to make anyone at AD redesign Maya. Instead keep being vocal
and explaining on the list and forums about why work flows are better in
Softimage.


Re: Equivalent to Application.Statusbar in C++?

2014-04-09 Thread Steven Caron
i didn't even know about sending a message to the statusbar this way... i
always used logmessage with a flag for the message severity.

s


On Wed, Apr 9, 2014 at 7:27 PM, Matt Lind  wrote:

> In scripting, I can send a message to the statusbar by assigning a value
> to it like this:
>
>
>
> Application.Statusbar = "program completed";
>
>
>
> Looking through the C++ reference in the SDK, I cannot find the
> equivalent.  The best I could think of was called a script dynamically:
>
> XSI::Application().ExecuteScriptCode( L"Application.Statusbar
> = \"" + PRG + L" completed\"", L"JScript" );
>
>
>
> Anybody know how to set the status bar in C++?
>
>
>


Equivalent to Application.Statusbar in C++?

2014-04-09 Thread Matt Lind
In scripting, I can send a message to the statusbar by assigning a value to it 
like this:

Application.Statusbar = "program completed";

Looking through the C++ reference in the SDK, I cannot find the equivalent.  
The best I could think of was called a script dynamically:

XSI::Application().ExecuteScriptCode( L"Application.Statusbar = 
\"" + PRG + L" completed\"", L"JScript" );

Anybody know how to set the status bar in C++?

Thanks,

Matt




Re: Humanize Maya project

2014-04-09 Thread Eric Turman
Then you become very good friends with the IT department and buy them a
case of beers to set it up for you on your workstation ;P

Seriously though, the real point of this is to get the Maya team to open
their minds to better workflows. This need not be modeled after Soft, but I
do not believe that it is acceptable for Maya to stagnate in its
crack-addled "organization" of an interface & procedures.

This rework of the GUI demonstrates at the very least that the interface
*can *be changed into something entirely different. There have been
improvements as of late, but Maya desperately needs consistency and
"cognitive-clustering" of like actions in order to smooth out its many,
many rough edges.


On Wed, Apr 9, 2014 at 7:54 PM, Eric Thivierge  wrote:

> And if you are working at a studio, on a project that doesn't allow you
> access to USB drives, gmail, dropbox, and internet all together, then what?
> It's becoming more and more the case these days.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>

-- 




-=T=-


Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
And if you are working at a studio, on a project that doesn't allow you
access to USB drives, gmail, dropbox, and internet all together, then what?
It's becoming more and more the case these days.


Eric Thivierge
http://www.ethivierge.com


On Wed, Apr 9, 2014 at 8:52 PM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:

> I agree Eric. However; it's been my experience that most people bring
> their preferences/ shells/ scripts with them. If this is the same then not
> bad at all.
>
>
> On Wednesday, April 9, 2014, Doeke Wartena  wrote:
>
>> It's nice if your forced to use maya.
>>
>>
>> 2014-04-09 22:44 GMT+02:00 Darren Cullis <3d.dar...@gmail.com>:
>>
>>> Yeah I'm learning Maya as it is out the box, but as I said above I just
>>> thought I'd share it , ad everyone has been asking for text based buttons
>>> etc.
>>>
>>> Sent from HTC one
>>>
>>> Darren Cullis
>>> Character Animator / 3d Artist
>>>
>>> w: www.dc3d.co.uk
>>> e: 3d.dar...@gmail.co.uk
>>> m: 07595584800
>>> On 9 Apr 2014 21:31, "Eric Thivierge"  wrote:
>>>
 You're going to cripple yourself if you get used to using this sort of
 thing. Once you go to a Maya workstation that doesn't have this you're
 screwed. My opinion / suggestion is to stay away from this sort of thing.

 Eric T.


>>
>
> --
> www.johnrichardsanchez.com
>
>


Re: Humanize Maya project

2014-04-09 Thread John Richard Sanchez
I agree Eric. However; it's been my experience that most people bring their
preferences/ shells/ scripts with them. If this is the same then not bad at
all.

On Wednesday, April 9, 2014, Doeke Wartena  wrote:

> It's nice if your forced to use maya.
>
>
> 2014-04-09 22:44 GMT+02:00 Darren Cullis 
> <3d.dar...@gmail.com
> >:
>
>> Yeah I'm learning Maya as it is out the box, but as I said above I just
>> thought I'd share it , ad everyone has been asking for text based buttons
>> etc.
>>
>> Sent from HTC one
>>
>> Darren Cullis
>> Character Animator / 3d Artist
>>
>> w: www.dc3d.co.uk
>> e: 
>> 3d.dar...@gmail.co.uk
>> m: 07595584800
>> On 9 Apr 2014 21:31, "Eric Thivierge" 
>> >
>> wrote:
>>
>>> You're going to cripple yourself if you get used to using this sort of
>>> thing. Once you go to a Maya workstation that doesn't have this you're
>>> screwed. My opinion / suggestion is to stay away from this sort of thing.
>>>
>>> Eric T.
>>>
>>>
>

-- 
www.johnrichardsanchez.com


Re: softimage to maya equivalents

2014-04-09 Thread sc...@turbulenceffects.com


Sent from my HTC EVO 4G LTE exclusively from Sprint

- Reply message -
From: "John Clausing" 
To: "softimage list softimage list" 
Subject: softimage to maya equivalents
Date: Wed, Apr 9, 2014 8:13 PM
thanks John

softimage to maya equivalents

2014-04-09 Thread John Clausing
hey everyone,

i started a thread for those of us trying to make the shift to maya i 
thought it might be helpful to throw quick keys, shaders, etc equivalents into 
a list.

as they build up, i'll organize them in the Softimage waymodelling, 
animation, etc.

http://forums.autodesk.com/t5/Softimage-Workflow-Feature/Equivilents/td-p/4947514

hope this helps,

john

Sent from my iPad


Re: strand tree and xsi2014

2014-04-09 Thread Fabricio Chamon
Hi Andi,

not that I know... some ice updates really messed up the whole thing.
unfortunatelly I will not have the time to dig into the nodes and fix it,
sorry.

have you ever checked the (much more elegant solution) Forester plugin from
3dQuakers ? (
http://3dquakers.com/web/index.php?option=com_content&view=article&id=70&Itemid=103
)




2014-04-09 6:20 GMT-03:00 Andi Farhall :

> Hello,
>
> i was wondering if someone had tracked down the issue in Fabricio Chamon's
> superb strand tree compounds that stopped it working in  2014? Failing that
> would I be able to find a list of ice nodes that changed between 2013 and
> 1014 so i could at least have a chance of replacing / rebuilding just the
> bits that changed (before i rebuild them all by hand - and then discover
> that I've still not fixed it)
>
> cheers,
>
> A.
>
> ...
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
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Re: What about Online material & Online Activation & stuff

2014-04-09 Thread David Saber

"page not found" when I download the 2015 zip


Re: Humanize Maya project

2014-04-09 Thread Doeke Wartena
It's nice if your forced to use maya.


2014-04-09 22:44 GMT+02:00 Darren Cullis <3d.dar...@gmail.com>:

> Yeah I'm learning Maya as it is out the box, but as I said above I just
> thought I'd share it , ad everyone has been asking for text based buttons
> etc.
>
> Sent from HTC one
>
> Darren Cullis
> Character Animator / 3d Artist
>
> w: www.dc3d.co.uk
> e: 3d.dar...@gmail.co.uk
> m: 07595584800
> On 9 Apr 2014 21:31, "Eric Thivierge"  wrote:
>
>> You're going to cripple yourself if you get used to using this sort of
>> thing. Once you go to a Maya workstation that doesn't have this you're
>> screwed. My opinion / suggestion is to stay away from this sort of thing.
>>
>> Eric T.
>>
>>


Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
Yeah I'm learning Maya as it is out the box, but as I said above I just
thought I'd share it , ad everyone has been asking for text based buttons
etc.

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 21:31, "Eric Thivierge"  wrote:

> You're going to cripple yourself if you get used to using this sort of
> thing. Once you go to a Maya workstation that doesn't have this you're
> screwed. My opinion / suggestion is to stay away from this sort of thing.
>
> Eric T.
>
>


Re: What about Online material & Online Activation & stuff

2014-04-09 Thread Jason S
Based on the webinar, Area stuff and all, should (supposedly) remain 
indefinitely.



On 04/09/14 16:29, Leendert A. Hartog wrote:
Looking at the state of the Softimage Wiki, I wouldn't worry too much 
about its future.

The frontpage banner still commemorates the release of Softimage 2013,
while Softimage 2014 is being mentioned (as an afterthought?).
The feature history hasn't been updated after Softimage 2013.
To name just a few problems...
As Alen Fregtman correctly states: the Wayback Machine is your friend.
And the main content that's worth saving will already have been 
gathered by their snapshots by now...


Greetz
Leendert





Re: What about Online material & Online Activation & stuff

2014-04-09 Thread Jason S

Based on the webinar, Area stuff and all, should (supposedly) remain.


On 04/09/14 16:29, Leendert A. Hartog wrote:
Looking at the state of the Softimage Wiki, I wouldn't worry too much 
about its future.

The frontpage banner still commemorates the release of Softimage 2013,
while Softimage 2014 is being mentioned (as an afterthought?).
The feature history hasn't been updated after Softimage 2013.
To name just a few problems...
As Alen Fregtman correctly states: the Wayback Machine is your friend.
And the main content that's worth saving will already have been 
gathered by their snapshots by now...


Greetz
Leendert





Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
You're going to cripple yourself if you get used to using this sort of 
thing. Once you go to a Maya workstation that doesn't have this you're 
screwed. My opinion / suggestion is to stay away from this sort of 
thing.


Eric T.



Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
Ive not used it or seen it in action I just know it works, Or used too.

It's just a gui that is linked up to the standard Maya functions and
commands as far as I'm aware. Although i Could be wrong though. I'd love to
try it out :) just to see.

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800


Re: What about Online material & Online Activation & stuff

2014-04-09 Thread Leendert A. Hartog
Looking at the state of the Softimage Wiki, I wouldn't worry too much 
about its future.

The frontpage banner still commemorates the release of Softimage 2013,
while Softimage 2014 is being mentioned (as an afterthought?).
The feature history hasn't been updated after Softimage 2013.
To name just a few problems...
As Alen Fregtman correctly states: the Wayback Machine is your friend.
And the main content that's worth saving will already have been gathered 
by their snapshots by now...


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Humanize Maya project

2014-04-09 Thread Ed Manning
does a UI like this have a performance hit?


Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
I know what you mean about jumping. But still it would be nice to have
some sort of built in "interaction mode" like soft had for Maya users at
the very least.

I'm personally looking at the default Maya like everyone else. I just
thought I'd share the pics :)

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 20:57, "Cristobal Infante"  wrote:

> Naaa what's the point... If you gonna jump, just jump...
>
>
> On 9 April 2014 20:50, Darren Cullis <3d.dar...@gmail.com> wrote:
>
>> I'd love for him to release it or sell it to Autodesk even . Maybe kick
>> starter project :) he says he needs to update it and would require a few
>> months work as he would be doing it in his spare time ( he's currently
>> working back in softimage. At the time when he made it he was transitioning
>> over to maya.) But I think someone from autodesk should at least take a
>> look at it.  .
>>
>> Sent from HTC one
>>
>> Darren Cullis
>> Character Animator / 3d Artist
>>
>> w: www.dc3d.co.uk
>> e: 3d.dar...@gmail.co.uk
>> m: 07595584800
>> On 9 Apr 2014 20:39, "Mirko Jankovic"  wrote:
>>
>>> now that is something worth checking out :)
>>>
>>>
>>> On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis <3d.dar...@gmail.com>wrote:
>>>
 It was functional, although he says it needs updating .

 Sent from HTC one

 Darren Cullis
 Character Animator / 3d Artist

 w: www.dc3d.co.uk
 e: 3d.dar...@gmail.co.uk
 m: 07595584800
 On 9 Apr 2014 20:06, "Steven Caron"  wrote:

> um, is that a functional gui? or just a mock up?
>
>
> On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:
>
>>
>> A custom gui for Maya , made a few years ago by Keith Fallon
>>
>> See attached image :
>>
>>
>>
>>>
>


Re: More fantastic ICE based work

2014-04-09 Thread Jason S




The ice is
indeed impressive!!  it really feels like frost! 

(and.. ICE is indeed impressive! wonder when that could be done
in Bifrost! ;)  

Yet more unique blowaway material from Glassworks Kudos!

(Softimage is dead my arnold ass file :)


  On 04/09/14 9:06, olivier jeannel wrote: 
  the ice is impressive, the aggregation
effect is ace.
  
  Le 09/04/2014 10:11, Jordi Bares a écrit :
  
Really gorgeous job… something I like is that it does not hide behind
cheap transitions or tricks, well done!
  
  
  
  On 9 Apr 2014, at 09:08, Morten Bartholdy 

wrote:
  Just saw this new one by Glassworks Amsterdam - enjoy:
  
   
   https://vimeo.com/91422238
  
  
  
  
  
  
  








Re: What about Online material & Online Activation & stuff

2014-04-09 Thread Alan Fregtman
If I remember correctly Maurice said The Area's XSI forums and files will
remain for the foreseeable future (which I would interpret as 99.99% safe
until April 2016 hits.)

You can download the all the User Guide & SDK documentation:
http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-softimage-documentation.html

The SI wiki I have no idea for, but Archive.org's Wayback Machine has
multiple snapshots that will be around *forever**. Here's one:
https://web.archive.org/web/20130904102941/http://softimage.wiki.softimage.com/index.php?title=Main_Page



* ...at least until the Sun becomes a Red Giant, expands and consumes our
planet a few billion years from now. At that point, a working XSI will be
the least of anyone's problems. :p






On Wed, Apr 9, 2014 at 12:28 PM, Stephan Haitz  wrote:

> Hello,
>
> What happens after 2016 to Online Help, Online Documentation, SDK
> Programmers Guide, Si Wiki, stuff on the area and so on.
>
> And most important: What about the Activation Process? How long will the
> Activation Server be active for SI?
>
> Sorry, if this should be answered already
>
> Best regards
>
> Stephan
>
>


Re: Humanize Maya project

2014-04-09 Thread Cristobal Infante
Naaa what's the point... If you gonna jump, just jump...


On 9 April 2014 20:50, Darren Cullis <3d.dar...@gmail.com> wrote:

> I'd love for him to release it or sell it to Autodesk even . Maybe kick
> starter project :) he says he needs to update it and would require a few
> months work as he would be doing it in his spare time ( he's currently
> working back in softimage. At the time when he made it he was transitioning
> over to maya.) But I think someone from autodesk should at least take a
> look at it.  .
>
> Sent from HTC one
>
> Darren Cullis
> Character Animator / 3d Artist
>
> w: www.dc3d.co.uk
> e: 3d.dar...@gmail.co.uk
> m: 07595584800
> On 9 Apr 2014 20:39, "Mirko Jankovic"  wrote:
>
>> now that is something worth checking out :)
>>
>>
>> On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis <3d.dar...@gmail.com>wrote:
>>
>>> It was functional, although he says it needs updating .
>>>
>>> Sent from HTC one
>>>
>>> Darren Cullis
>>> Character Animator / 3d Artist
>>>
>>> w: www.dc3d.co.uk
>>> e: 3d.dar...@gmail.co.uk
>>> m: 07595584800
>>> On 9 Apr 2014 20:06, "Steven Caron"  wrote:
>>>
 um, is that a functional gui? or just a mock up?


 On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:

>
> A custom gui for Maya , made a few years ago by Keith Fallon
>
> See attached image :
>
>
>
>>


Re: Humanize Maya project

2014-04-09 Thread John Richard Sanchez
WOW! That looks great. Though I dont think the center will work like we
expect. :)


On Wed, Apr 9, 2014 at 3:50 PM, Darren Cullis <3d.dar...@gmail.com> wrote:

> I'd love for him to release it or sell it to Autodesk even . Maybe kick
> starter project :) he says he needs to update it and would require a few
> months work as he would be doing it in his spare time ( he's currently
> working back in softimage. At the time when he made it he was transitioning
> over to maya.) But I think someone from autodesk should at least take a
> look at it.  .
>
> Sent from HTC one
>
> Darren Cullis
> Character Animator / 3d Artist
>
> w: www.dc3d.co.uk
> e: 3d.dar...@gmail.co.uk
> m: 07595584800
> On 9 Apr 2014 20:39, "Mirko Jankovic"  wrote:
>
>> now that is something worth checking out :)
>>
>>
>> On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis <3d.dar...@gmail.com>wrote:
>>
>>> It was functional, although he says it needs updating .
>>>
>>> Sent from HTC one
>>>
>>> Darren Cullis
>>> Character Animator / 3d Artist
>>>
>>> w: www.dc3d.co.uk
>>> e: 3d.dar...@gmail.co.uk
>>> m: 07595584800
>>> On 9 Apr 2014 20:06, "Steven Caron"  wrote:
>>>
 um, is that a functional gui? or just a mock up?


 On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:

>
> A custom gui for Maya , made a few years ago by Keith Fallon
>
> See attached image :
>
>
>
>>


-- 
www.johnrichardsanchez.com


Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
I'd love for him to release it or sell it to Autodesk even . Maybe kick
starter project :) he says he needs to update it and would require a few
months work as he would be doing it in his spare time ( he's currently
working back in softimage. At the time when he made it he was transitioning
over to maya.) But I think someone from autodesk should at least take a
look at it.  .

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 20:39, "Mirko Jankovic"  wrote:

> now that is something worth checking out :)
>
>
> On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis <3d.dar...@gmail.com> wrote:
>
>> It was functional, although he says it needs updating .
>>
>> Sent from HTC one
>>
>> Darren Cullis
>> Character Animator / 3d Artist
>>
>> w: www.dc3d.co.uk
>> e: 3d.dar...@gmail.co.uk
>> m: 07595584800
>> On 9 Apr 2014 20:06, "Steven Caron"  wrote:
>>
>>> um, is that a functional gui? or just a mock up?
>>>
>>>
>>> On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:
>>>

 A custom gui for Maya , made a few years ago by Keith Fallon

 See attached image :



>


Re: Humanize Maya project

2014-04-09 Thread Mirko Jankovic
now that is something worth checking out :)


On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis <3d.dar...@gmail.com> wrote:

> It was functional, although he says it needs updating .
>
> Sent from HTC one
>
> Darren Cullis
> Character Animator / 3d Artist
>
> w: www.dc3d.co.uk
> e: 3d.dar...@gmail.co.uk
> m: 07595584800
> On 9 Apr 2014 20:06, "Steven Caron"  wrote:
>
>> um, is that a functional gui? or just a mock up?
>>
>>
>> On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:
>>
>>>
>>> A custom gui for Maya , made a few years ago by Keith Fallon
>>>
>>> See attached image :
>>>
>>>
>>>


Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
It was functional, although he says it needs updating .

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 20:06, "Steven Caron"  wrote:

> um, is that a functional gui? or just a mock up?
>
>
> On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com>wrote:
>
>>
>> A custom gui for Maya , made a few years ago by Keith Fallon
>>
>> See attached image :
>>
>>
>>


Re: Transitional license & 2015 releases

2014-04-09 Thread Graham Bell
Question 10 of the Softimage transition FAQ answers the question getting
current in order to transition to Maya or Max.


10. I am on an older version and wish to transition to Maya or 3ds Max.
Can I? 
To be eligible to transition to either 3ds Max with Softimage or Maya with
Softimage you will need to upgrade your software to the latest
version of Softimage using standard Autodesk upgrade paths. Versions older
than 6 versions back are typically not eligible for upgrades
and other limitations may apply. Once you have upgraded to the latest
version, you must also purchase a Subscription contract to gain
access to the transition offerings described in question 5.
 
Please note that after February 1, 2015, Autodesk will no longer offer
software upgrades for purchase for all of its software products.



Also for having to use a reseller, you kinda have to, because you can¹t
get the upgrade or Subs via the online store anymore. (For Softimage
anyway)


G



On 09/04/2014 19:29, "Leendert A. Hartog"  wrote:

>Thanks
>
>-- 
>
>Leendert A. Hartog AKA Hirazi Blue
>Administrator NOT the owner of si-community.com
>

<>

Re: Humanize Maya project

2014-04-09 Thread Steven Caron
um, is that a functional gui? or just a mock up?


On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis <3d.dar...@gmail.com> wrote:

>
> A custom gui for Maya , made a few years ago by Keith Fallon
>
> See attached image :
>
>
>


RE: Humanize Maya project

2014-04-09 Thread Darren Cullis
Sorry guys , I don't post on here Much. So this is the first time I've
tried to post attachments.

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 19:34, "Andres Stephens"  wrote:

>  Link?
>
> --- Original Message ---
>
> From: "Darren Cullis" <3d.dar...@gmail.com>
> Sent: April 9, 2014 1:32 PM
> To: softimage@listproc.autodesk.com
> Subject: Humanize Maya project
>
>  A custom gui for Maya , made a few years ago by Keith Fallon.
>
> I think autodesk should contact him and buy it :)
>
> Sent from HTC one
>
> Darren Cullis
> Character Animator / 3d Artist
>
> w: www.dc3d.co.uk
> e: 3d.dar...@gmail.co.uk
> m: 07595584800
>


RE: Humanize Maya project

2014-04-09 Thread Andres Stephens
Link?

--- Original Message ---

From: "Darren Cullis" <3d.dar...@gmail.com>
Sent: April 9, 2014 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Humanize Maya project

A custom gui for Maya , made a few years ago by Keith Fallon.

I think autodesk should contact him and buy it :)

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800


Humanize Maya project

2014-04-09 Thread Darren Cullis
A custom gui for Maya , made a few years ago by Keith Fallon.

I think autodesk should contact him and buy it :)

Sent from HTC one

Darren Cullis
Character Animator / 3d Artist

w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800


Re: Transitional license & 2015 releases

2014-04-09 Thread Leendert A. Hartog

Thanks

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: Transitional license & 2015 releases

2014-04-09 Thread Sven Constable
Just contact a reseller, it doesnt have to be a specific one. Every will do.
You don't need to be on sub, a valid license is enough to upgrade (maximum
of  six version back, so 2009 and up). You have time until Feb 2015 if
you're not on sub.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A.
Hartog
Sent: Wednesday, April 09, 2014 6:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: Transitional license & 2015 releases

An additional question that came up on the si-community:
where should those users turn to who currently do not have a reseller, due
to lapsed subscription, but who still want to get back "on board"?

Greetz
Leendert

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: SI and Houdini

2014-04-09 Thread Jordi Bares
For those in London… 


http://softimage.tv/side-effects-london-meetup/



Jordi Bares
jordiba...@gmail.com

On 8 Apr 2014, at 17:59, Oscar Juarez  wrote:

> I would say Data management since is a bigger scope, which has repercusions 
> on everything else.
> 
> 
> On Tue, Apr 8, 2014 at 6:43 PM, Cristobal Infante  wrote:
> what ever feels more natural for you Jordi...
> 
> 
> On Tuesday, 8 April 2014, Peter Agg  wrote:
> Rigging before data management? 
> 
> I think the phrase cart before horse comes to mind! :)
> 
> 
> On 8 April 2014 17:26, Jordi Bares  wrote:
> My aim with Data Management was to discuss the benefits of approaching the 
> workflow given all the files are external to the scene, from models, 
> textures, animation caches, motion, etc…
> 
> Referencing is great but brings some major organisation and infrastructure 
> problems too… for example, we have just finished a job with fluids and has 
> taken 14 Tb of data!
> 
> This was a ver small 80 shots movie done but a couple of guy only so you can 
> imagine the implications…
> 
> Because some of these are not obvious may be Rigging would be a good start 
> given that you will see the face of caching things out so later when I talk 
> about that it will make sense...
> 
> :-P
> 
> On the other hand it may be a good thing to go through that before so the 
> concepts make sense when rigging...
> 
> Difficult decision...
> 
> Still up for rigging then?
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 8 Apr 2014, at 16:08, wavo  wrote:
> 
>> RIGGING...RIGGING...RIGGING
>> 
>> 
>> Am 4/8/2014 11:07 AM, schrieb Jordi Bares:
>>> And another one!!!
>>> 
>>> Please let me know if you prefer me to jump to Data management for the next 
>>> one or Rigging...
>>> 
>>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=200
>>> 
>>> 
>>> Cheers
>>> 
>>> 
>>> Jordi Bares
>>> jordiba...@gmail.com
>>> 
>>> On 4 Apr 2014, at 23:26, Christian Lattuada  
>>> wrote:
>>> 
 Cheers mate!
 Have a beer, we owe you.
 
 .:.
 Christian Lattuada
 
 tel +39 3331277475
 ...
 
 
 On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares  wrote:
 :-)))
 
 In the meantime check the
> 



What about Online material & Online Activation & stuff

2014-04-09 Thread Stephan Haitz

Hello,

What happens after 2016 to Online Help, Online Documentation, SDK 
Programmers Guide, Si Wiki, stuff on the area and so on.


And most important: What about the Activation Process? How long will the 
Activation Server be active for SI?


Sorry, if this should be answered already

Best regards

Stephan



Re: Transitional license & 2015 releases

2014-04-09 Thread Leendert A. Hartog

An additional question that came up on the si-community:
where should those users turn to who currently do not have a reseller,
due to lapsed subscription, but who still want to get back "on board"?

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Transitional license & 2015 releases

2014-04-09 Thread Leendert A. Hartog

Okay, thanks.
So this simply means, that I have to contact my reseller
and not have to wait for the reseller to contact me?
It does seem a bit inefficient to use the reseller network for this,
when AD could easily gather all data globally (through the subscription 
center?)...


Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



RE: Transitional license & 2015 releases

2014-04-09 Thread Jill Ramsay (Contractor)
Hello Leendert,
You need to go through a reseller and chose either the Max or Maya flavor of 
this bundle. Then the reseller will process the transaction. It is $0 if you 
are current on Subs. If you are not current, there is a cost to transitioning - 
talk to your reseller to determine the cost in your particular situation. Once 
you have transitioned, there is nothing special you need to do in terms of 
licensing. In transitioning to the bundle, you get 1-3x back of Softimage 
(previous versions) as part of your Subs benefits.
Hope this helps,
Jill

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Tuesday, April 8, 2014 3:16 PM
To: softimage@listproc.autodesk.com
Subject: Transitional license & 2015 releases

I am sure this has probably already been answered somewhere, but in the mass of 
posts since the "retirement" notice, I must have missed it. What happens to us 
Softimage users once the new releases have been made available? Do we get 
instant access to Maya or Max 2015 together with "our" Softimage 2015 or do we 
have to additionally have to do anything, like specify Maya or Max for 
instance? And how does this work for the licensing? Do we have to add anything 
specific to our license request to make our claims to the specific 
"transitional" license apparent (with regard to the ongoing "previous version 
usage")?
Greetz
Leendert


--



Leendert A. Hartog AKA Hirazi Blue

Administrator NOT the owner of si-community.com


<>

RE: More fantastic ICE based work

2014-04-09 Thread Tim Bolland
Thanks for the kind words guys, Rudiger will be doing a talk at FMX on the job, 
so I'm sure after that there will be more stuff to show. In the mean time here 
is a blog post talking briefly about using liquid nitrogen to film footage of 
cold vapour. 
http://www.glassworksamsterdam.nl/news/filling-office-liquid-nitrogen-all-name-research
Regards,
Tim

Date: Wed, 9 Apr 2014 15:06:52 +0200
From: olivier.jean...@noos.fr
To: softimage@listproc.autodesk.com
Subject: Re: More fantastic ICE based work


  

  
  
the ice is impressive, the aggregation
  effect is ace.

  

  Le 09/04/2014 10:11, Jordi Bares a écrit :



  
  Really gorgeous job… something I like is that it does not hide
  behind cheap transitions or tricks, well done!
  

  
  jb



  

  Jordi Bares
  jordiba...@gmail.com

  
  

  
On 9 Apr 2014, at 09:08, Morten Bartholdy 
  wrote:


  
  
 Just saw this new one
by Glassworks Amsterdam - enjoy: 
   
 https://vimeo.com/91422238

  

 
   
  

  
  


  


  

Re: More fantastic ICE based work

2014-04-09 Thread olivier jeannel

the ice is impressive, the aggregation effect is ace.

Le 09/04/2014 10:11, Jordi Bares a écrit :
Really gorgeous job… something I like is that it does not hide behind 
cheap transitions or tricks, well done!


jb

Jordi Bares
jordiba...@gmail.com 

On 9 Apr 2014, at 09:08, Morten Bartholdy > wrote:



Just saw this new one by Glassworks Amsterdam - enjoy:

https://vimeo.com/91422238







Re: Paint shader

2014-04-09 Thread Ognjen Vukovic
That to might work, i dont have that much experience with the toon shader
but it could be modified with some sort of procedural, and some blending. I
tried a trick with hair just now but not getting the best results. I think
i will play around with my options a bit more and probably just push
everything out as an aov and get things done in composite.


On Wed, Apr 9, 2014 at 2:40 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Have you played with the toon shader at all?
>
> I'm betting if you used that as a base & then modified how it was applied
> (maybe some noise that's modified by incidence that drives the different
> shading zones), you could get an interesting watercolor effect.  You'd
> still need to do some post processing, but it might be a starting point.
>
> I think Kim Aldis wrote an article or did a video on doing NPR rendering
> that used the toon shader.  It might be on RediVivus (sp?).
>
> -Paul
>
> ᐧ
>
>
> On Wed, Apr 9, 2014 at 8:29 AM, Ognjen Vukovic  wrote:
>
>> While thats not what i was referring to it actually could provide an
>> interesting effect and i may give it a shot. What i was alluding to is what
>> a water color  post processing effect would give, sort of a watercolor
>> shader so to say, i know it can be solved in post easily but i was
>> wondering if it could be done in 3d.
>>
>
>


Re: Paint shader

2014-04-09 Thread Paul Griswold
Have you played with the toon shader at all?

I'm betting if you used that as a base & then modified how it was applied
(maybe some noise that's modified by incidence that drives the different
shading zones), you could get an interesting watercolor effect.  You'd
still need to do some post processing, but it might be a starting point.

I think Kim Aldis wrote an article or did a video on doing NPR rendering
that used the toon shader.  It might be on RediVivus (sp?).

-Paul

ᐧ


On Wed, Apr 9, 2014 at 8:29 AM, Ognjen Vukovic  wrote:

> While thats not what i was referring to it actually could provide an
> interesting effect and i may give it a shot. What i was alluding to is what
> a water color  post processing effect would give, sort of a watercolor
> shader so to say, i know it can be solved in post easily but i was
> wondering if it could be done in 3d.
>


Re: Paint shader

2014-04-09 Thread Ognjen Vukovic
While thats not what i was referring to it actually could provide an
interesting effect and i may give it a shot. What i was alluding to is what
a water color  post processing effect would give, sort of a watercolor
shader so to say, i know it can be solved in post easily but i was
wondering if it could be done in 3d.


Re: Paint shader

2014-04-09 Thread philipp seis
If you mean animating a brush stroke, you could use Helges PixelParticle
addon.
It creates a dense particle grid on a mesh. The color changes you make on
those particles
can be written out as an image sequence and reapplied to that mesh. Good
luck !


2014-04-09 13:41 GMT+02:00 Ognjen Vukovic :

> Hi,
>
> Does anyone know if there is some sort of paint brush stroke emulation
> shader out there for softimage? Doing a test at work and something like
> this could make life a lot easier
>
> Cheers.
> Ogi.
>


Paint shader

2014-04-09 Thread Ognjen Vukovic
Hi,

Does anyone know if there is some sort of paint brush stroke emulation
shader out there for softimage? Doing a test at work and something like
this could make life a lot easier

Cheers.
Ogi.


Re: Another Lego-iser

2014-04-09 Thread Chris Marshall
Here's a sequence showing some of the animation options in the Lego
compound I've been working on. This scene is just a static cube, with all
animation handled by the compound.
https://vimeo.com/91504844

Cheers


Re: texture editor doubt

2014-04-09 Thread Francisco Criado
Already found the solution, forgot to activate component selection instead
of sample selection in preferences! rtfm for me :)
Are mails taking longer to appear in the group or is just me?
Greetings and thanks.

F.


On Wednesday, April 9, 2014, Jason S  wrote:

>  Duude!  Guess we always learn new things everyday (did not know that:)
> (Use to convert from samples to points)
>
> (also, screencast looks likes a quick way to post stuff like that,  guess
> a screen capture is worth 1000 page long email :)
> Thanks!
>
> On 04/08/14 21:31, Orlando Esponda wrote:
>
>  Yes, there is...   Instead of typing I recorded a video:
> http://www.screencast.com/t/2Kcl9qtln
>
>  I hope that's what you're after,
>  Orlando.
>
>
> On Tue, Apr 8, 2014 at 6:37 PM, Francisco Criado 
> 
> > wrote:
>
>>
>> Hi guys,
>>
>>  is there any way if i select a group of vertices in texture editor to
>> make a cluster (not sample cluster) ? i'm getting as a result a sample
>> cluster, but it doesn't let me drive an ice simulation, and select
>> components is not working...
>>
>>  Thanks in advance!
>>
>>  F.
>>
>>
>
>


Re: test

2014-04-09 Thread Ognjen Vukovic
Test successful.


On Wed, Apr 9, 2014 at 12:52 PM, Francisco Criado wrote:

>


Re: test

2014-04-09 Thread Sebastien Sterling
Yo !


On 9 April 2014 11:52, Francisco Criado  wrote:

>


test

2014-04-09 Thread Francisco Criado



Re: More fantastic ICE based work

2014-04-09 Thread Sebastien Sterling
GRRR ! so good !!!


On 9 April 2014 09:18, David Saber  wrote:

>  Impressive job! I need the tutorial to repro this!
> David
>
>
> On 2014-04-09 10:08, Morten Bartholdy wrote:
>
>  Just saw this new one by Glassworks Amsterdam - enjoy:
>
>
>
> https://vimeo.com/91422238
>
>
>
>
>


Re: Do UV's enable us ?

2014-04-09 Thread Sebastien Sterling
Cheers Raff and Enrique.

By control i meant with uv's you can use an image sequence to deform a
mesh, that or any number of procedural effects manipulating maps. there are
a lot of things you can do, and i was wondering if there was any
equivalence in PTEX

I also know a company that is considering to opt for a full PTEX workflow,
and i was unsure they had properly assessed the pros and cons. which is why
your response is particularly useful Raff as you also give clues as to
performance issues and rendering.



On 9 April 2014 04:49, Raffaele Fragapane wrote:

> In what context?
> And what do you mean with "control"?
>
> PTex is far from the gift to mankind some people thought it would have
> been to be honest.
>
> Not only it's hugely topology dependent, it's also fairly slow, threads
> poorly, some times funnels heavily into single threading realm when
> processed, can't be conveniently remapped/transferred with commercial
> tools, and it has a steep entry fee if you rely on it for more than just
> placing texels (again, little is available commercially to re-interpret it).
>
> It has its place if your entire tool chain supports it for things like
> painting, but it's far from a free ride, and it will generally impact
> render times negatively more times than not, and that's if you invest
> heavily enough into supporting it across the pipe in first place.
>
>
> On Wed, Apr 9, 2014 at 12:58 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Does anyone know if PTEX workflow currently allows for as much control as
>> UV ?
>>
>> or does it by its nature have limitations.
>>
>> Where it is relatively easy to animate a texture and subsequent
>> deformation, how does one go about this in PTEX ?
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


strand tree and xsi2014

2014-04-09 Thread Andi Farhall
Hello,
i was wondering if someone had tracked down the issue in Fabricio Chamon's 
superb strand tree compounds that stopped it working in  2014? Failing that 
would I be able to find a list of ice nodes that changed between 2013 and 1014 
so i could at least have a chance of replacing / rebuilding just the bits that 
changed (before i rebuild them all by hand - and then discover that I've still 
not fixed it)
cheers,
A.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in 
error.  
   

Re: Importing Geo/Model from Sketch up

2014-04-09 Thread Alok Gandhi
Hi Darren,
There was a typo:

Please change the first line to:
"from win32com.client import constants as c"

and it should work
cheers !


Re: More fantastic ICE based work

2014-04-09 Thread David Saber

Impressive job! I need the tutorial to repro this!
David

On 2014-04-09 10:08, Morten Bartholdy wrote:


Just saw this new one by Glassworks Amsterdam - enjoy:

https://vimeo.com/91422238





Re: More fantastic ICE based work

2014-04-09 Thread Jordi Bares
Really gorgeous job… something I like is that it does not hide behind cheap 
transitions or tricks, well done!

jb

Jordi Bares
jordiba...@gmail.com

On 9 Apr 2014, at 09:08, Morten Bartholdy  wrote:

> Just saw this new one by Glassworks Amsterdam - enjoy:
>  
> https://vimeo.com/91422238
>  



More fantastic ICE based work

2014-04-09 Thread Morten Bartholdy
Just saw this new one by Glassworks Amsterdam - enjoy:

https://vimeo.com/91422238