Re: average a texture map to vertex map
Have to use 'node' stuff when it comes to vertex colours it seems, I don't know much about that, though I managed to get texture map vertex colours [image: Inline images 2] Then I read again and thought that might only be 50% of the way there, vertex colours may not be that helpful if you want color per poly? How would you do that... Bevel ;) kinda works.. [image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I have to camera project footage onto a low poly object, and then average all the colors per polygon to set the color of each polygon. I thought of using particles colored by the emitters texturemap, but I cant figure out how to average the colors per polygon, and then set it to the vertex color. As always I need to solve this problem yesterday, so any help would be awesome. Thanks smart people! G
RE: The shadow over The Foundry
Sad times. Oh wait, I forgot...the future for Modo is bright! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jim Yeh Sent: Thursday, May 21, 2015 9:53 PM To: softimage@listproc.autodesk.com Subject: Re: The shadow over The Foundry sold! On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za wrote: We have cut our Adobe licences from over 100 to just 45. The unfortunate thing which doesn't seem to be mentioned is that Adobe locks you into a 3 year contract in education . ie I cant drop my licences to say 30 next year. So much for flexibility and affordability. Luckily our game design academics are pro open source , and as much as not having Softimage annoys me Autodesk EDU policies are first rate. Sketch Book Pro is now taking care of all of our concept stuff, and we are looking to folks like Algorithmic for texturing. So once our indentured servitude to Adobe runs out thats it for us. If Modo and Nuke are Adobe products by then, there are alternatives. _ From: Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov] Sent: 30 April 2015 05:53 PM To: softimage@listproc.autodesk.com Subject: RE: The shadow over The Foundry One has to wonder how many others are starting to evaluate or recognize the consequences of Cloud’s long term costs and scalability costs. The thing that surprised me the most was their encouragement of the use of alternative applications: http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/ http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/ -- Joey __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Thursday, April 30, 2015 11:08 AM To: softimage@listproc.autodesk.com Subject: RE: The shadow over The Foundry I so agree with that. Unfortunately our Academics are still stuck in the have to use the market standard age. drives me insane. Luckily I have been at long last been allowed to bring one of the macs home , Can install everything. Create a drive image and use that to clone the rest. So at least our redo of the machines mid year wont drive me to distraction. It also amazes me that people don't do the subscription math over 3 or more years. Once the suck you in deals are gone its far more expensive. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: The shadow over The Foundry
Didn't go to Autodesk or Adobe though, some investment firm called HGCapital. They were owned by the Carlyle group previously, who's focus is also not effects, so it's too early to speculate on what changes will be made. On 21 May 2015 at 22:33, Sven Constable sixsi_l...@imagefront.de wrote: Sad times. Oh wait, I forgot...the future for Modo is bright! *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jim Yeh *Sent:* Thursday, May 21, 2015 9:53 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: The shadow over The Foundry sold! On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za wrote: We have cut our Adobe licences from over 100 to just 45. The unfortunate thing which doesn't seem to be mentioned is that Adobe locks you into a 3 year contract in education . ie I cant drop my licences to say 30 next year. So much for flexibility and affordability. Luckily our game design academics are pro open source , and as much as not having Softimage annoys me Autodesk EDU policies are first rate. Sketch Book Pro is now taking care of all of our concept stuff, and we are looking to folks like Algorithmic for texturing. So once our indentured servitude to Adobe runs out thats it for us. If Modo and Nuke are Adobe products by then, there are alternatives. -- *From:* Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov] *Sent:* 30 April 2015 05:53 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: The shadow over The Foundry One has to wonder how many others are starting to evaluate or recognize the consequences of Cloud’s long term costs and scalability costs. The thing that surprised me the most was their encouragement of the use of alternative applications: http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/ -- Joey __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson *Sent:* Thursday, April 30, 2015 11:08 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: The shadow over The Foundry I so agree with that. Unfortunately our Academics are still stuck in the have to use the market standard age. drives me insane. Luckily I have been at long last been allowed to bring one of the macs home , Can install everything. Create a drive image and use that to clone the rest. So at least our redo of the machines mid year wont drive me to distraction. It also amazes me that people don't do the subscription math over 3 or more years. Once the suck you in deals are gone its far more expensive. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: average a texture map to vertex map
Here is how you can move vertex to poly data as an array and then you can average that array to get a solid color per face http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/ On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com wrote: Have to use 'node' stuff when it comes to vertex colours it seems, I don't know much about that, though I managed to get texture map vertex colours [image: Inline images 2] Then I read again and thought that might only be 50% of the way there, vertex colours may not be that helpful if you want color per poly? How would you do that... Bevel ;) kinda works.. [image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I have to camera project footage onto a low poly object, and then average all the colors per polygon to set the color of each polygon. I thought of using particles colored by the emitters texturemap, but I cant figure out how to average the colors per polygon, and then set it to the vertex color. As always I need to solve this problem yesterday, so any help would be awesome. Thanks smart people! G
Re: particles save - crash
I finally had a chance to get back to my scene that was crashing every time I saved. I've tried save as and still get the same crash. Today I went in and tried to figure out if one of the point clouds were the problem. I managed to find one point cloud where, if I try to delete it, Softimage crashes. If I try to freeze it, Softimage crashes. I tried opening that point cloud, deleting all the nodes but leaving the root in tact then doing a save-as, but still crashed. Might be time to go back to an older version of the scene and rebuild it. - Paul Sent via [Cloze](https://www.cloze.com?kme=m-referral) On May 15, 2015, at 7:49 PM, Matt Lind softimage@listproc.autodesk.com wrote: I've run into similar issues when developing tools. Try doing a 'save as...' instead of 'save'. Matt Date: Fri, 15 May 2015 12:55:58 -0400 From: Paul Griswold pgrisw...@fusiondigitalproductions.com Subject: Re: particles save - crash To: softimage@listproc.autodesk.com Probably true - Process Monitor to the rescue! I
Re: average a texture map to vertex map
Thanks guys. I figured it out in houdini by some miracle, but I might come back to soft, so this helps allot. On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez tridi.animei...@gmail.com wrote: Here is how you can move vertex to poly data as an array and then you can average that array to get a solid color per face http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/ On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com wrote: Have to use 'node' stuff when it comes to vertex colours it seems, I don't know much about that, though I managed to get texture map vertex colours [image: Inline images 2] Then I read again and thought that might only be 50% of the way there, vertex colours may not be that helpful if you want color per poly? How would you do that... Bevel ;) kinda works.. [image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote: Hey guys. I have to camera project footage onto a low poly object, and then average all the colors per polygon to set the color of each polygon. I thought of using particles colored by the emitters texturemap, but I cant figure out how to average the colors per polygon, and then set it to the vertex color. As always I need to solve this problem yesterday, so any help would be awesome. Thanks smart people! G
OT: Geometry approximation in houdini
Hey guys In soft we have a discontinuity angle slider under geometry approximation. Where do I find this in houdini? I have a low poly object that I need to render like a crystal, so i need the facets to be super hard, no smoothing over edges Thanks G
Re: End of the ride
Yep, good luck Graham. You’ve always had the back of all the Softimager’s over the years. I hope that loyalty pays back in kind for you with your future career, as it’s well deserved. Andy On 20 May 2015, at 11:58, Kris Rivel krisri...@gmail.com wrote: Thanks Grahamall the best for sure. Kris On Fri, May 15, 2015 at 5:21 AM, Juan Brockhaus juanxsil...@gmail.com mailto:juanxsil...@gmail.com wrote: Thanks Graham and all the best for the future! On Thu, May 14, 2015 at 1:50 AM, Daniel Brassard dbrassar...@gmail.com mailto:dbrassar...@gmail.com wrote: Thank you Graham for your help and advice in ICE and programming over the years. Good luck in your new ventures and keep in touch here. wish you the best, Dan Thanks Graham, you work has been great and Autodesk is loosing a key asset and the culture few of the remaining Softimage guys brought to it, sad strategy they have. Wish you the best and hope we can work together in the near future. jb On 13 May 2015, at 15:53, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: Thank you for all the help throughout the years, Graham! :) On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Well then thanks for the assistance you have provided over the years and good luck where ever you will be going! Cheers Graham! Best Regards Morten Bartholdy - Softimage user since 1992 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com mailto:bell...@gmail.com: I hadn't wanted to make any kind of announcement, but reading Stephens latest Flashback thread and the discussions on where peoples journey with Softimage first started, it's kinda made me realise that mine has basically ended. And as I'm posting here, I didn't want to fly under false colours, so to speak. As of the start of this month, I'm no longer at Autodesk, The bloodline of european Softimage AE's from Ben, Chinny, and James, to myself has now ended. Perhaps it's time to start earning an honest living again. lol :-)
Re: OT: Geometry approximation in houdini
You can use the Normal SOP with it set to Vertex. You can set the angle there. The Facet SOP does something similar, but it will actually disconnect the points instead, rather than setting vertex normal attributes. A On 21 May 2015, at 20:04, Gerbrand Nel nagv...@gmail.com wrote: Hey guys In soft we have a discontinuity angle slider under geometry approximation. Where do I find this in houdini? I have a low poly object that I need to render like a crystal, so i need the facets to be super hard, no smoothing over edges Thanks G
The next Lego movie and Soft..
Hey Raf.. I was curious, Is there any word on how AL will handle the next Lego movies in Vancouver? Keep it in Soft, port everything to Maya? Are you going to be stationed up here in the near future? Adam
Re: The shadow over The Foundry
sold! On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za wrote: We have cut our Adobe licences from over 100 to just 45. The unfortunate thing which doesn't seem to be mentioned is that Adobe locks you into a 3 year contract in education . ie I cant drop my licences to say 30 next year. So much for flexibility and affordability. Luckily our game design academics are pro open source , and as much as not having Softimage annoys me Autodesk EDU policies are first rate. Sketch Book Pro is now taking care of all of our concept stuff, and we are looking to folks like Algorithmic for texturing. So once our indentured servitude to Adobe runs out thats it for us. If Modo and Nuke are Adobe products by then, there are alternatives. -- *From:* Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov] *Sent:* 30 April 2015 05:53 PM *To:* softimage@listproc.autodesk.com *Subject:* RE: The shadow over The Foundry One has to wonder how many others are starting to evaluate or recognize the consequences of Cloud’s long term costs and scalability costs. The thing that surprised me the most was their encouragement of the use of alternative applications: http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/ -- Joey __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson *Sent:* Thursday, April 30, 2015 11:08 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: The shadow over The Foundry I so agree with that. Unfortunately our Academics are still stuck in the have to use the market standard age. drives me insane. Luckily I have been at long last been allowed to bring one of the macs home , Can install everything. Create a drive image and use that to clone the rest. So at least our redo of the machines mid year wont drive me to distraction. It also amazes me that people don't do the subscription math over 3 or more years. Once the suck you in deals are gone its far more expensive. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: particles save - crash
have you tried to merge the scene in a clean one?Also, you could try to parent the ofending cloud to a null, and the try to branch delete that null. Or the same procedure but with a model instead. On Thu, May 21, 2015 at 10:02 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I finally had a chance to get back to my scene that was crashing every time I saved. I've tried save as and still get the same crash. Today I went in and tried to figure out if one of the point clouds were the problem. I managed to find one point cloud where, if I try to delete it, Softimage crashes. If I try to freeze it, Softimage crashes. I tried opening that point cloud, deleting all the nodes but leaving the root in tact then doing a save-as, but still crashed. Might be time to go back to an older version of the scene and rebuild it. - Paul Sent via Cloze https://www.cloze.com?kme=m-referral On May 15, 2015, at 7:49 PM, Matt Lind softimage@listproc.autodesk.com wrote: I've run into similar issues when developing tools. Try doing a 'save as...' instead of 'save'. Matt Date: Fri, 15 May 2015 12:55:58 -0400 From: Paul Griswold pgrisw...@fusiondigitalproductions.com Subject: Re: particles save - crash To: softimage@listproc.autodesk.com Probably true - Process Monitor to the rescue! I just tried going in, disabling all ICE trees as well as hiding them, and still ran in to the same issue - the moment it got to Saving Particles, crash. The drive has 2 TB free and I can't find any write protected directories, so I'm not sure what the issue is. On May 15, 2015, at 12:48 PM, Stephen Blair softimage@listproc.autodesk.com wrote: This sounds like a case for Process Monitor... but I always say that On Fri, May 15, 2015 at 12:00 PM, Paul Griswold [pgrisw...@fusiondigitalproductions.com](mailto: pgrisw...@fusiondigitalproductions.com) wrote: I'm having a weird problem with a scene today.? When I try to save, it gets down to saving particles and then crashes. When I check the debug info, it says XSI didn't have the appropriate access to write to a directory, but it doesn't say what directory.? I've checked every directory I could think of and couldn't find any permission issues. I've already done the typical runonce.bat, but I haven't delet
RE: particles save - crash
You can also try temporarily setting “Disable all geometry operators on load” in your Data Management/Scene Debugging preferences. That might allow you to delete the problematic point cloud and resave. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Orlando Esponda Sent: Thursday, May 21, 2015 12:16 PM To: softimage Subject: Re: particles save - crash have you tried to merge the scene in a clean one?Also, you could try to parent the ofending cloud to a null, and the try to branch delete that null. Or the same procedure but with a model instead. On Thu, May 21, 2015 at 10:02 AM, Paul Griswold pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com wrote: I finally had a chance to get back to my scene that was crashing every time I saved. I've tried save as and still get the same crash. Today I went in and tried to figure out if one of the point clouds were the problem. I managed to find one point cloud where, if I try to delete it, Softimage crashes. If I try to freeze it, Softimage crashes. I tried opening that point cloud, deleting all the nodes but leaving the root in tact then doing a save-as, but still crashed. Might be time to go back to an older version of the scene and rebuild it. - Paul [https://clz.es/t/RayI1iPB1fhKvkDwA4Psnr4SYe3PtXarBhePvLdRCslQoZs0rQ12hvG-f9voJjX7/logo.png] Sent via Clozehttps://www.cloze.com?kme=m-referral On May 15, 2015, at 7:49 PM, Matt Lind softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com wrote: I've run into similar issues when developing tools. Try doing a 'save as...' instead of 'save'. Matt Date: Fri, 15 May 2015 12:55:58 -0400 From: Paul Griswold pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com Subject: Re: particles save - crash To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Probably true - Process Monitor to the rescue! I just tried going in, disabling all ICE trees as well as hiding them, and still ran in to the same issue - the moment it got to Saving Particles, crash. The drive has 2 TB free and I can't find any write protected directories, so I'm not sure what the issue is. On May 15, 2015, at 12:48 PM, Stephen Blair softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com wrote: This sounds like a case for Process Monitor... but I always say that On Fri, May 15, 2015 at 12:00 PM, Paul Griswold [pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com](mailto:pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com) wrote: I'm having a weird problem with a scene today.? When I try to save, it gets down to saving particles and then crashes. When I check the debug info, it says XSI didn't have the appropriate access to write to a directory, but it doesn't say what directory.? I've checked every directory I could think of and couldn't find any permission issues. I've already done the typical runonce.bat, but I haven't delet attachment: winmail.dat