Re: average a texture map to vertex map

2015-05-21 Thread Simon Reeves
Have to use 'node' stuff when it comes to vertex colours it seems, I don't
know much about that, though I managed to get texture map  vertex colours

[image: Inline images 2]

Then I read again and thought that might only be 50% of the way there,
vertex colours may not be that helpful if you want color per poly? How
would you do that... Bevel ;) kinda works..

[image: Inline images 1]




Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys.
 I have to camera project footage onto a low poly object, and then average
 all the colors per polygon to set the color of each polygon.
 I thought of using particles colored by the emitters texturemap, but I
 cant figure out how to average the colors per polygon, and then set it to
 the vertex color.
 As always I need to solve this problem yesterday, so any help would be
 awesome.
 Thanks smart people!
 G



RE: The shadow over The Foundry

2015-05-21 Thread Sven Constable
Sad times. Oh wait, I forgot...the future for Modo is bright!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jim Yeh
Sent: Thursday, May 21, 2015 9:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: The shadow over The Foundry

 

sold!

 

On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za 
wrote:

We have cut our Adobe licences from over 100 to just 45.  The unfortunate thing 
which doesn't seem to be mentioned is that Adobe locks you into a 3 year 
contract in education . ie I cant drop my licences to say 30 next year. So much 
for flexibility and affordability. 

 

Luckily our game design academics are pro open source , and as much as not 
having Softimage annoys me Autodesk EDU policies are first rate. Sketch Book 
Pro is now taking care of all of our concept stuff, and we are looking to folks 
like Algorithmic for texturing.  So once our indentured servitude to Adobe runs 
out thats it for us.

If Modo and Nuke are Adobe products by then, there are alternatives.

 

 

 

  _  

From: Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov]
Sent: 30 April 2015 05:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: The shadow over The Foundry

One has to wonder how many others are starting to evaluate or recognize the 
consequences of Cloud’s long term costs and scalability costs. 

 

The thing that surprised me the most was their encouragement of the use of 
alternative applications:

 

 http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/ 
http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/

 

 

 

--

Joey 

 

__

Opinions stated here-in are strictly those of the author and do not 

represent the opinions of NASA or any other party.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, April 30, 2015 11:08 AM
To: softimage@listproc.autodesk.com
Subject: RE: The shadow over The Foundry

 

I so agree with that. Unfortunately our Academics are still stuck in the have 
to use the market standard age. drives me insane. 

 

Luckily I have been at long last been allowed to bring one of the macs home , 
Can install everything. Create a drive image and use that to clone the rest. So 
at least our redo of the machines mid year wont drive me to distraction.

 

It also amazes me that people don't do the subscription math over 3 or more 
years. Once the suck you in deals are gone its far more expensive.

 

 



This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. 



 



Re: The shadow over The Foundry

2015-05-21 Thread Tom Kleinenberg
Didn't go to Autodesk or Adobe though, some investment firm called
HGCapital. They were owned by the Carlyle group previously, who's focus is
also not effects, so it's too early to speculate on what changes will be
made.

On 21 May 2015 at 22:33, Sven Constable sixsi_l...@imagefront.de wrote:

 Sad times. Oh wait, I forgot...the future for Modo is bright!



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jim Yeh
 *Sent:* Thursday, May 21, 2015 9:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry



 sold!



 On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za
 wrote:

 We have cut our Adobe licences from over 100 to just 45.  The unfortunate
 thing which doesn't seem to be mentioned is that Adobe locks you into a 3
 year contract in education . ie I cant drop my licences to say 30 next
 year. So much for flexibility and affordability.



 Luckily our game design academics are pro open source , and as much as not
 having Softimage annoys me Autodesk EDU policies are first rate. Sketch
 Book Pro is now taking care of all of our concept stuff, and we are looking
 to folks like Algorithmic for texturing.  So once our indentured servitude
 to Adobe runs out thats it for us.

 If Modo and Nuke are Adobe products by then, there are alternatives.






 --

 *From:* Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov]
 *Sent:* 30 April 2015 05:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: The shadow over The Foundry

 One has to wonder how many others are starting to evaluate or recognize
 the consequences of Cloud’s long term costs and scalability costs.



 The thing that surprised me the most was their encouragement of the use of
 alternative applications:



 http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/







 --

 Joey



 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson
 *Sent:* Thursday, April 30, 2015 11:08 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: The shadow over The Foundry



 I so agree with that. Unfortunately our Academics are still stuck in the
 have to use the market standard age. drives me insane.



 Luckily I have been at long last been allowed to bring one of the macs
 home , Can install everything. Create a drive image and use that to clone
 the rest. So at least our redo of the machines mid year wont drive me to
 distraction.



 It also amazes me that people don't do the subscription math over 3 or
 more years. Once the suck you in deals are gone its far more expensive.





 This communication is intended for the addressee only. It is confidential.
 If you have received this communication in error, please notify us
 immediately and destroy the original message. You may not copy or
 disseminate this communication without the permission of the University.
 Only authorised signatories are competent to enter into agreements on
 behalf of the University and recipients are thus advised that the content
 of this message may not be legally binding on the University and may
 contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.





Re: average a texture map to vertex map

2015-05-21 Thread Oscar Juarez
Here is how you can move vertex to poly data as an array and then you can
average that array to get a solid color per face
http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/

On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com
wrote:

 Have to use 'node' stuff when it comes to vertex colours it seems, I don't
 know much about that, though I managed to get texture map  vertex colours

 [image: Inline images 2]

 Then I read again and thought that might only be 50% of the way there,
 vertex colours may not be that helpful if you want color per poly? How
 would you do that... Bevel ;) kinda works..

 [image: Inline images 1]




 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys.
 I have to camera project footage onto a low poly object, and then average
 all the colors per polygon to set the color of each polygon.
 I thought of using particles colored by the emitters texturemap, but I
 cant figure out how to average the colors per polygon, and then set it to
 the vertex color.
 As always I need to solve this problem yesterday, so any help would be
 awesome.
 Thanks smart people!
 G





Re: particles save - crash

2015-05-21 Thread Paul Griswold
I finally had a chance to get back to my scene that was crashing every time I 
saved.

I've tried save as and still get the same crash.

Today I went in and tried to figure out if one of the point clouds were the 
problem.  I managed to find one point cloud where, if I try to delete it, 
Softimage crashes.  If I try to freeze it, Softimage crashes.

I tried opening that point cloud, deleting all the nodes but leaving the root 
in tact  then doing a save-as, but still crashed.

Might be time to go back to an older version of the scene and rebuild it.

- Paul

 Sent via [Cloze](https://www.cloze.com?kme=m-referral)

On May 15, 2015, at 7:49 PM, Matt Lind softimage@listproc.autodesk.com wrote: 
I've run into similar issues when developing tools. Try doing a 'save as...' 
instead of 'save'. Matt Date: Fri, 15 May 2015 12:55:58 -0400 From: Paul 
Griswold pgrisw...@fusiondigitalproductions.com Subject: Re: particles save 
- crash To: softimage@listproc.autodesk.com Probably true - Process Monitor to 
the rescue! I 

Re: average a texture map to vertex map

2015-05-21 Thread Gerbrand Nel
Thanks guys. I figured it out in houdini by some miracle, but I might come
back to soft, so this helps allot.

On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez tridi.animei...@gmail.com
wrote:

 Here is how you can move vertex to poly data as an array and then you can
 average that array to get a solid color per face
 http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/

 On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com
 wrote:

 Have to use 'node' stuff when it comes to vertex colours it seems, I
 don't know much about that, though I managed to get texture map  vertex
 colours

 [image: Inline images 2]

 Then I read again and thought that might only be 50% of the way there,
 vertex colours may not be that helpful if you want color per poly? How
 would you do that... Bevel ;) kinda works..

 [image: Inline images 1]




 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 21 May 2015 at 04:59, Gerbrand Nel nagv...@gmail.com wrote:

 Hey guys.
 I have to camera project footage onto a low poly object, and then
 average all the colors per polygon to set the color of each polygon.
 I thought of using particles colored by the emitters texturemap, but I
 cant figure out how to average the colors per polygon, and then set it to
 the vertex color.
 As always I need to solve this problem yesterday, so any help would be
 awesome.
 Thanks smart people!
 G






OT: Geometry approximation in houdini

2015-05-21 Thread Gerbrand Nel
Hey guys
In soft we have a discontinuity angle slider under geometry approximation.
Where do I find this in houdini?
I have a low poly object that I need to render like a crystal, so i need
the facets to be super hard, no smoothing over edges
Thanks
G


Re: End of the ride

2015-05-21 Thread Andy Nicholas
Yep, good luck Graham. You’ve always had the back of all the Softimager’s over 
the years. I hope that loyalty pays back in kind for you with your future 
career, as it’s well deserved.

Andy



 On 20 May 2015, at 11:58, Kris Rivel krisri...@gmail.com wrote:
 
 Thanks Grahamall the best for sure. 
 
 Kris
 
 On Fri, May 15, 2015 at 5:21 AM, Juan Brockhaus juanxsil...@gmail.com 
 mailto:juanxsil...@gmail.com wrote:
 Thanks Graham and all the best for the future!
 
 On Thu, May 14, 2015 at 1:50 AM, Daniel Brassard dbrassar...@gmail.com 
 mailto:dbrassar...@gmail.com wrote:
 Thank you Graham for your help and advice in ICE and programming over the 
 years. Good luck in your new ventures and keep in touch here.
 
 wish you the best,
 
 Dan
 
 Thanks Graham, you work has been great and Autodesk is loosing a key asset 
 and the culture few of the remaining Softimage guys brought to it, sad 
 strategy they have.
 
 Wish you the best and hope we can work together in the near future.
 jb
 
 On 13 May 2015, at 15:53, Alan Fregtman alan.fregt...@gmail.com 
 mailto:alan.fregt...@gmail.com wrote:
 
 Thank you for all the help throughout the years, Graham! :)
 
 
 On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk 
 mailto:x...@colorshopvfx.dk wrote:
 Well then thanks for the assistance you have provided over the years and 
 good luck where ever you will be going!
  
 Cheers Graham!
  
  
 Best Regards
 Morten Bartholdy
 - Softimage user since 1992
  
  
 
 Den 13. maj 2015 kl. 00:59 skrev Graham Bell bell...@gmail.com 
 mailto:bell...@gmail.com: 
 
 I hadn't wanted to make any kind of announcement, but reading Stephens 
 latest Flashback thread and the discussions on where peoples journey with 
 Softimage first started, it's kinda made me realise that mine has basically 
 ended. 
 And as I'm posting here, I didn't want to fly under false colours, so to 
 speak. 
  
 As of the start of this month, I'm no longer at Autodesk, The bloodline of 
 european Softimage AE's from Ben, Chinny, and James, to myself has now ended.
  
 Perhaps it's time to start earning an honest living again. lol :-)
 
  
 
 
 



Re: OT: Geometry approximation in houdini

2015-05-21 Thread Andy Nicholas
You can use the Normal SOP with it set to Vertex. You can set the angle there.

The Facet SOP does something similar, but it will actually disconnect the 
points instead, rather than setting vertex normal attributes.

A


 On 21 May 2015, at 20:04, Gerbrand Nel nagv...@gmail.com wrote:
 
 Hey guys
 In soft we have a discontinuity angle slider under geometry approximation.
 Where do I find this in houdini?
 I have a low poly object that I need to render like a crystal, so i need the 
 facets to be super hard, no smoothing over edges
 Thanks
 G




The next Lego movie and Soft..

2015-05-21 Thread Adam Sale
Hey Raf..
I was curious,
Is there any word on how AL will handle the next Lego movies in Vancouver?
Keep it in Soft, port everything to Maya?

Are you going to be stationed up here in the near future?

Adam


Re: The shadow over The Foundry

2015-05-21 Thread Jim Yeh
sold!

On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za
wrote:

  We have cut our Adobe licences from over 100 to just 45.  The
 unfortunate thing which doesn't seem to be mentioned is that Adobe locks
 you into a 3 year contract in education . ie I cant drop my licences to say
 30 next year. So much for flexibility and affordability.

  Luckily our game design academics are pro open source , and as much as
 not having Softimage annoys me Autodesk EDU policies are first rate. Sketch
 Book Pro is now taking care of all of our concept stuff, and we are looking
 to folks like Algorithmic for texturing.  So once our indentured servitude
 to Adobe runs out thats it for us.
 If Modo and Nuke are Adobe products by then, there are alternatives.



  --
 *From:* Ponthieux, Joseph G. (LARC-E1A)[LITES] [j.ponthi...@nasa.gov]
 *Sent:* 30 April 2015 05:53 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: The shadow over The Foundry

   One has to wonder how many others are starting to evaluate or recognize
 the consequences of Cloud’s long term costs and scalability costs.



 The thing that surprised me the most was their encouragement of the use of
 alternative applications:



 http://art.buffalo.edu/2014/01/10/alternatives-to-adobe-creative-cloud/







 --

 Joey



 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson
 *Sent:* Thursday, April 30, 2015 11:08 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: The shadow over The Foundry



 I so agree with that. Unfortunately our Academics are still stuck in the
 have to use the market standard age. drives me insane.



 Luckily I have been at long last been allowed to bring one of the macs
 home , Can install everything. Create a drive image and use that to clone
 the rest. So at least our redo of the machines mid year wont drive me to
 distraction.



 It also amazes me that people don't do the subscription math over 3 or
 more years. Once the suck you in deals are gone its far more expensive.





  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.




Re: particles save - crash

2015-05-21 Thread Orlando Esponda
have you tried to merge the scene in a clean one?Also, you could try to
parent the ofending cloud to a null, and the try to branch delete that
null.  Or the same procedure but with a model instead.



On Thu, May 21, 2015 at 10:02 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I finally had a chance to get back to my scene that was crashing every
 time I saved.

 I've tried save as and still get the same crash.

 Today I went in and tried to figure out if one of the point clouds were
 the problem.  I managed to find one point cloud where, if I try to delete
 it, Softimage crashes.  If I try to freeze it, Softimage crashes.

 I tried opening that point cloud, deleting all the nodes but leaving the
 root in tact  then doing a save-as, but still crashed.

 Might be time to go back to an older version of the scene and rebuild it.


 - Paul

  Sent via Cloze https://www.cloze.com?kme=m-referral


 On May 15, 2015, at 7:49 PM, Matt Lind softimage@listproc.autodesk.com
 wrote:

 I've run into similar issues when developing tools. Try doing a 'save
 as...' instead of 'save'.

 Matt





 Date: Fri, 15 May 2015 12:55:58 -0400
 From: Paul Griswold pgrisw...@fusiondigitalproductions.com
 Subject: Re: particles save - crash
 To: softimage@listproc.autodesk.com

 Probably true - Process Monitor to the rescue!

 I just tried going in, disabling all ICE trees as well as hiding them, and
 still ran in to the same issue - the moment it got to Saving Particles,
 crash.

 The drive has 2 TB free and I can't find any write protected directories,
 so
 I'm not sure what the issue is.

 On May 15, 2015, at 12:48 PM, Stephen Blair
 softimage@listproc.autodesk.com wrote: This sounds like a case for
 Process
 Monitor...

 but I always say that

 On Fri, May 15, 2015 at 12:00 PM, Paul Griswold
 [pgrisw...@fusiondigitalproductions.com](mailto:
 pgrisw...@fusiondigitalproductions.com)
 wrote:

 I'm having a weird problem with a scene today.? When I try to save, it
 gets
 down to saving particles and then crashes.

 When I check the debug info, it says XSI didn't have the appropriate
 access
 to write to a directory, but it doesn't say what directory.? I've checked
 every directory I could think of and couldn't find any permission issues.

 I've already done the typical runonce.bat, but I haven't delet






RE: particles save - crash

2015-05-21 Thread Grahame Fuller
You can also try temporarily setting “Disable all geometry operators on load” 
in your Data Management/Scene Debugging preferences. That might allow you to 
delete the problematic point cloud and resave.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Orlando Esponda
Sent: Thursday, May 21, 2015 12:16 PM
To: softimage
Subject: Re: particles save - crash

have you tried to merge the scene in a clean one?Also, you could try to 
parent the ofending cloud to a null, and the try to branch delete that null.  
Or the same procedure but with a model instead.


On Thu, May 21, 2015 at 10:02 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com
 wrote:
I finally had a chance to get back to my scene that was crashing every time I 
saved.

I've tried save as and still get the same crash.

Today I went in and tried to figure out if one of the point clouds were the 
problem.  I managed to find one point cloud where, if I try to delete it, 
Softimage crashes.  If I try to freeze it, Softimage crashes.
I tried opening that point cloud, deleting all the nodes but leaving the root 
in tact  then doing a save-as, but still crashed.

Might be time to go back to an older version of the scene and rebuild it.


- Paul

[https://clz.es/t/RayI1iPB1fhKvkDwA4Psnr4SYe3PtXarBhePvLdRCslQoZs0rQ12hvG-f9voJjX7/logo.png]
 Sent via Clozehttps://www.cloze.com?kme=m-referral

On May 15, 2015, at 7:49 PM, Matt Lind 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com wrote:


I've run into similar issues when developing tools. Try doing a 'save
as...' instead of 'save'.

Matt





Date: Fri, 15 May 2015 12:55:58 -0400
From: Paul Griswold 
pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com
Subject: Re: particles save - crash
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Probably true - Process Monitor to the rescue!

I just tried going in, disabling all ICE trees as well as hiding them, and
still ran in to the same issue - the moment it got to Saving Particles,
crash.

The drive has 2 TB free and I can't find any write protected directories, so
I'm not sure what the issue is.

On May 15, 2015, at 12:48 PM, Stephen Blair
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
wrote: This sounds like a case for Process
Monitor...

but I always say that

On Fri, May 15, 2015 at 12:00 PM, Paul Griswold
[pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com](mailto:pgrisw...@fusiondigitalproductions.commailto:pgrisw...@fusiondigitalproductions.com)
wrote:

I'm having a weird problem with a scene today.? When I try to save, it gets
down to saving particles and then crashes.

When I check the debug info, it says XSI didn't have the appropriate access
to write to a directory, but it doesn't say what directory.? I've checked
every directory I could think of and couldn't find any permission issues.

I've already done the typical runonce.bat, but I haven't delet


attachment: winmail.dat