Thanks guys. I figured it out in houdini by some miracle, but I might come
back to soft, so this helps allot.

On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez <[email protected]>
wrote:

> Here is how you can move vertex to poly data as an array and then you can
> average that array to get a solid color per face
> http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/
>
> On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <[email protected]>
> wrote:
>
>> Have to use 'node' stuff when it comes to vertex colours it seems, I
>> don't know much about that, though I managed to get texture map > vertex
>> colours
>>
>> [image: Inline images 2]
>>
>> Then I read again and thought that might only be 50% of the way there,
>> vertex colours may not be that helpful if you want color per poly? How
>> would you do that... Bevel ;) kinda works..
>>
>> [image: Inline images 1]
>>
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *[email protected] <[email protected]>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>> On 21 May 2015 at 04:59, Gerbrand Nel <[email protected]> wrote:
>>
>>> Hey guys.
>>> I have to camera project footage onto a low poly object, and then
>>> average all the colors per polygon to set the color of each polygon.
>>> I thought of using particles colored by the emitters texturemap, but I
>>> cant figure out how to average the colors per polygon, and then set it to
>>> the vertex color.
>>> As always I need to solve this problem yesterday, so any help would be
>>> awesome.
>>> Thanks smart people!
>>> G
>>>
>>
>>
>

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