Thanks guys. I figured it out in houdini by some miracle, but I might come back to soft, so this helps allot.
On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez <[email protected]> wrote: > Here is how you can move vertex to poly data as an array and then you can > average that array to get a solid color per face > http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/ > > On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <[email protected]> > wrote: > >> Have to use 'node' stuff when it comes to vertex colours it seems, I >> don't know much about that, though I managed to get texture map > vertex >> colours >> >> [image: Inline images 2] >> >> Then I read again and thought that might only be 50% of the way there, >> vertex colours may not be that helpful if you want color per poly? How >> would you do that... Bevel ;) kinda works.. >> >> [image: Inline images 1] >> >> >> >> >> Simon Reeves >> London, UK >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> On 21 May 2015 at 04:59, Gerbrand Nel <[email protected]> wrote: >> >>> Hey guys. >>> I have to camera project footage onto a low poly object, and then >>> average all the colors per polygon to set the color of each polygon. >>> I thought of using particles colored by the emitters texturemap, but I >>> cant figure out how to average the colors per polygon, and then set it to >>> the vertex color. >>> As always I need to solve this problem yesterday, so any help would be >>> awesome. >>> Thanks smart people! >>> G >>> >> >> >

