Re: OT: I know a lot has been said about MODO but this...!?!
Modo is nice, if you like bugs and crashes 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo. -Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Also keep in mind it is not part of modo but kit to buy.. like bunch of other kits there. Smells like max + plugins? :) On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer edschif...@gmail.com wrote: I also loved these tools! Which studios are using modo for character animation? A obvious downside is that it is biped focused and not so generic, but it really got me hopeful for modo. On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: The issue for me is the performance of the app when playing back deformations on (even moderately) complex characters, or painting weights. They added an optional OpenSubDiv package(kinda like a property) that can be added to speed things up a little, but at best it's like a topical ointment rather than a real remedy. They need to try and hit at least 24fps during manipulation and playback on moderate characters. Thankfully, this is still very much a known issue at The Foundry. But Jordi's right the rigging options themselves are really quite powerful. They've got something that's quite unique, yet potent, compared to other commercial tools. It's just hampered by the fact that it's simply too easy to create a character that bogs the system down. And hey, now with Eric working on FE integration... -Tim C. On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote: I am very excited following Modo development, lately their drive for animation and rigging has been exceptional and if you are impressed by this when you look at the truly well done animation tools they published on 801 you should be very excited. look forward to work with it on a real animation project jb On 29 Jun 2015, at 21:01, Pierre Schiller activemotionpictu...@gmail.com wrote: https://vimeo.com/131766938 Jaw dropping. Now it looks like they nailed. Did everyone see the mesh retarget? and the FK/IK friendly switching? Opinions? Cheers. David. -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012 -- -- www.edschiffer.com
OT: images from unreal engine
Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w --
Re: OT: images from unreal engine
Saw that a couple of days ago, absolutely amazing! Its incredible what can be achieved with UE4. PS: Francisco looks like we wont get our stuff until September...I'm so pissed :( 2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com: Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w --
Re: cam alembic from maya issue
Try keying all parameters in maya to force the right values getting exported in alembic. Also I am quite sure you can change the values manually by deleting the alembic operator which is driving that value. 2015-06-30 10:47 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Hello, I have bunch of cameras exported from maya as alembic along with the rest of scene, characters, env... Issue is that when rendered in Softimage as standard HD image it gives squashed output. Creating new camera inside SI and putting at same position renders fine. Seems like there is issue with picture ratio [image: Inline image 1] Left is new camera created in SI, right is from alembic imported cam. Result from rendering you can see here, 1080p preset all set up and when rendering from abc cam image gets squashed. [image: Inline image 3] Left is from alembic cam, right is SI cam. Any ideas what could be issue and how to get correct alembic camera from Maya into Softimage? Ofc I cannot manually set Pict.ration on alembic cam as all settings are lock with abc Thanks -- -- cont...@marioreitbauer.com 0049 (0)157 86272215 Professor-Brix-Weg 9 22767 Hamburg --
Re: cam alembic from maya issue
Hey got the issue solved. Kinda. Exporting with exocortex crate worked fine and got everything transferred properly. Exporting with AD pipeline cache made problems... On the other hand some other exports works better with AD exporter, like on cahracter was ahving smoe weird offsets between head and hair so need to use AD one for cahracters and exocortex for cam... On Tue, Jun 30, 2015 at 1:47 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: Try keying all parameters in maya to force the right values getting exported in alembic. Also I am quite sure you can change the values manually by deleting the alembic operator which is driving that value. 2015-06-30 10:47 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: Hello, I have bunch of cameras exported from maya as alembic along with the rest of scene, characters, env... Issue is that when rendered in Softimage as standard HD image it gives squashed output. Creating new camera inside SI and putting at same position renders fine. Seems like there is issue with picture ratio [image: Inline image 1] Left is new camera created in SI, right is from alembic imported cam. Result from rendering you can see here, 1080p preset all set up and when rendering from abc cam image gets squashed. [image: Inline image 3] Left is from alembic cam, right is SI cam. Any ideas what could be issue and how to get correct alembic camera from Maya into Softimage? Ofc I cannot manually set Pict.ration on alembic cam as all settings are lock with abc Thanks -- -- cont...@marioreitbauer.com 0049 (0)157 86272215 Professor-Brix-Weg 9 22767 Hamburg --
Re: OT: I know a lot has been said about MODO but this...!?!
Well ACS is only partly useable. It is like the Max Biped system. As soon as you want to do something more special you might run into limitations. I would love to see an application actually making a real good modular based guide system like gear (but even more advanced). 2015-06-30 13:00 GMT+01:00 Toonafish ron...@toonafish.nl: Modo is nice, if you like bugs and crashes 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo. -Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Also keep in mind it is not part of modo but kit to buy.. like bunch of other kits there. Smells like max + plugins? :) On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer edschif...@gmail.com wrote: I also loved these tools! Which studios are using modo for character animation? A obvious downside is that it is biped focused and not so generic, but it really got me hopeful for modo. On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: The issue for me is the performance of the app when playing back deformations on (even moderately) complex characters, or painting weights. They added an optional OpenSubDiv package(kinda like a property) that can be added to speed things up a little, but at best it's like a topical ointment rather than a real remedy. They need to try and hit at least 24fps during manipulation and playback on moderate characters. Thankfully, this is still very much a known issue at The Foundry. But Jordi's right the rigging options themselves are really quite powerful. They've got something that's quite unique, yet potent, compared to other commercial tools. It's just hampered by the fact that it's simply too easy to create a character that bogs the system down. And hey, now with Eric working on FE integration... -Tim C. On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote: I am very excited following Modo development, lately their drive for animation and rigging has been exceptional and if you are impressed by this when you look at the truly well done animation tools they published on 801 you should be very excited. look forward to work with it on a real animation project jb On 29 Jun 2015, at 21:01, Pierre Schiller activemotionpictu...@gmail.com wrote: https://vimeo.com/131766938 Jaw dropping. Now it looks like they nailed. Did everyone see the mesh retarget? and the FK/IK friendly switching? Opinions? Cheers. David. -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012 -- -- www.edschiffer.com -- -- cont...@marioreitbauer.com 0049 (0)157 86272215 Professor-Brix-Weg 9 22767 Hamburg --
Re: OT: images from unreal engine
Hi Nico, didn´t check perceptio´s status, last thing i knew is that next shipping would start on July 8... We already prepared two different vr apps for mocap and waiting for it to finish implementation! F. 2015-06-30 9:13 GMT-03:00 Nicolas Esposito 3dv...@gmail.com: Saw that a couple of days ago, absolutely amazing! Its incredible what can be achieved with UE4. PS: Francisco looks like we wont get our stuff until September...I'm so pissed :( 2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com: Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w -- --
RE: nice to see soft still hitting big
Very nice spot! really liked the subtle damage details on both characters turntables ... an additional lookdev lighting breakdown will be awesome ;) great stuff! cheers -Manu IMDB | Portfolio | Vimeo | Linkedin Date: Tue, 30 Jun 2015 06:15:15 +0200 From: nagv...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: nice to see soft still hitting big I still miss allot of things in softimage, but I'm at that point where, even if they told us all that the EOL of soft was a bad joke that went on too long, I would still stick to houdini. Right now, the only thing that I really don't like about houdini, is the price of fx. G On 29/06/2015 19:58, Simon van de Lagemaat wrote: Houdini is amazing and non destructive and I love it. Building your own tools is quite liberating, fun times.
PyQt For Softimage, PySide current status?
Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead
Re: SI 2014
If I remember correctly, SI shipping with ECS 2016 is SI 2015 SR2 (service release 2), which is the same as SP1 (apart from the name). That is: No bug fixes or feature additions. Sorry about. 2016 apparently is listed as part of the Entertainment Creation Suite which we have. I’m guessing it is probably the same as 2015 like what they did to Sketchbook last year with 2013/2014? Does anyone know? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Tuesday, June 30, 2015 3:53 PM To: softimage@listproc.autodesk.com Subject: Re: SI 2014 I dont think that you can update to 2016, maybe 2015 SP1? :) On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I’m running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: PyQt For Softimage, PySide current status?
I mostly works, the loading of ui files isn't working as well as PyQt *written with my thumbs On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com wrote: Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead
Re: PyQt For Softimage, PySide current status?
Time and energy... I like anuska's PR I just would need to properly merge it with beta 5, then rebuild PySide support back on top. If you want to just modify the code to just work for PySide, that might not be horrible. Start from the beta 5 tag On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge ethivie...@hybride.com wrote: OK that's fine for me I'll have a gander when I get home. I saw there were also some open pull requests so was wondering if there was something in those that was essential too. Thanks Steve On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote: I mostly works, the loading of ui files isn't working as well as PyQt *written with my thumbs On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead
Re: PyQt For Softimage, PySide current status?
Totally understandable. :) On Tuesday, June 30, 2015 4:32:13 PM, Steven Caron wrote: Time and energy... I like anuska's PR I just would need to properly merge it with beta 5, then rebuild PySide support back on top. If you want to just modify the code to just work for PySide, that might not be horrible. Start from the beta 5 tag On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: OK that's fine for me I'll have a gander when I get home. I saw there were also some open pull requests so was wondering if there was something in those that was essential too. Thanks Steve On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote: I mostly works, the loading of ui files isn't working as well as PyQt *written with my thumbs On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead
Re: SI 2014
We are using 2015 and so far hasn't run into any show stoppers. although we have switched to Redsfift as a renderer. We haven't upgrade to SP1 On 30/06/2015 3:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: I’m running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
SI 2014
I'm running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Re: SI 2014
I dont think that you can update to 2016, maybe 2015 SP1? :) On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I’m running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
Re: PyQt For Softimage, PySide current status?
OK that's fine for me I'll have a gander when I get home. I saw there were also some open pull requests so was wondering if there was something in those that was essential too. Thanks Steve On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote: I mostly works, the loading of ui files isn't working as well as PyQt *written with my thumbs On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead
RE: SI 2014
Sorry about. 2016 apparently is listed as part of the Entertainment Creation Suite which we have. I’m guessing it is probably the same as 2015 like what they did to Sketchbook last year with 2013/2014? Does anyone know? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Tuesday, June 30, 2015 3:53 PM To: softimage@listproc.autodesk.com Subject: Re: SI 2014 I dont think that you can update to 2016, maybe 2015 SP1? :) On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote: I’m running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
cam alembic from maya issue
Hello, I have bunch of cameras exported from maya as alembic along with the rest of scene, characters, env... Issue is that when rendered in Softimage as standard HD image it gives squashed output. Creating new camera inside SI and putting at same position renders fine. Seems like there is issue with picture ratio [image: Inline image 1] Left is new camera created in SI, right is from alembic imported cam. Result from rendering you can see here, 1080p preset all set up and when rendering from abc cam image gets squashed. [image: Inline image 3] Left is from alembic cam, right is SI cam. Any ideas what could be issue and how to get correct alembic camera from Maya into Softimage? Ofc I cannot manually set Pict.ration on alembic cam as all settings are lock with abc Thanks
Re: doritos revisited
it´s been a glitch since 2012. Updated when I updated the Nvidia card drivers. Let us know how it went. Cheers. On Mon, Jun 29, 2015 at 4:40 PM, phil harbath phil.harb...@jamination.com wrote: I am doing the doritos method for the first time on a character and I am running into an issue with the clone and its weights. The initial mesh and bones have weights on them and then the clone has the weights for all the dorito deformers, I find using weights on the clone/deformers to be problematic. I have to select the weights for those deformers in the explorer to get them to show up in the weights/paint tools panel which is all fine and good, however it is hard to get those weights to stay up in the paint tools panel, it list clears frequently and changing the deformer in the panel does nothing, every time I paint it will use the same deformer. Any advice would be appreciated. -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012