Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Toonafish
Modo is nice, if you like bugs and crashes

801 was less then stable, but with 901 I feel like a beta tester.  It's
been like this for so many releases, I've kind of given up on Modo.

-Ronald


On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Also keep in mind it is not part of modo but kit to buy.. like bunch of
 other kits there.
 Smells like max + plugins? :)


 On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer edschif...@gmail.com wrote:

 I also loved these tools!
 Which studios are using modo for character animation?

 A obvious downside is that it is biped focused and not so generic, but it
 really got me hopeful for modo.

 On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  The issue for me is the performance of the app when playing back
 deformations on (even moderately) complex characters, or painting weights.
 They added an optional OpenSubDiv package(kinda like a property) that can
 be added to speed things up a little, but at best it's like a topical
 ointment rather than a real remedy. They need to try and hit at least 24fps
 during manipulation and playback on moderate characters. Thankfully, this
 is still very much a known issue at The Foundry.

 But Jordi's right the rigging options themselves are really quite
 powerful. They've got something that's quite unique, yet potent, compared
 to other commercial tools. It's just hampered by the fact that it's simply
 too easy to create a character that bogs the system down.

 And hey, now with Eric working on FE integration...

 -Tim C.


 On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:

 I am very excited following Modo development, lately their drive for
 animation and rigging has been exceptional and if you are impressed by this
 when you look at the truly well done animation tools they published on 801
 you should be very excited.

  look forward to work with it on a real animation project
 jb

  On 29 Jun 2015, at 21:01, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

https://vimeo.com/131766938

  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
 retarget? and the FK/IK friendly switching?

  Opinions?

  Cheers.
  David.

 --
  Portfolio 2013 http://be.net/3dcinetv
  Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



 --






 --
 www.edschiffer.com





OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Amazing stuff done by Koola:

https://www.flickr.com/photos/99646627@N03/19207611066/

link to video:

https://www.youtube.com/watch?v=_nLGoqqDc0w



--


Re: OT: images from unreal engine

2015-06-30 Thread Nicolas Esposito
Saw that a couple of days ago, absolutely amazing!
Its incredible what can be achieved with UE4.

PS: Francisco looks like we wont get our stuff until September...I'm so
pissed :(

2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Amazing stuff done by Koola:

 https://www.flickr.com/photos/99646627@N03/19207611066/

 link to video:

 https://www.youtube.com/watch?v=_nLGoqqDc0w



 --





Re: cam alembic from maya issue

2015-06-30 Thread Mario Reitbauer
Try keying all parameters in maya to force the right values getting
exported in alembic.
Also I am quite sure you can change the values manually by deleting the
alembic operator which is driving that value.

2015-06-30 10:47 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Hello,
 I have bunch of cameras exported from maya as alembic along with the rest
 of scene, characters, env...

 Issue is that when rendered in Softimage as standard HD image it gives
 squashed output.
 Creating new camera inside SI and putting at same position renders fine.
 Seems like there is issue with picture ratio
 [image: Inline image 1]

 Left is new camera created in SI, right is from alembic imported cam.
 Result from rendering you can see here, 1080p preset all set up and when
 rendering from abc cam image gets squashed.

 [image: Inline image 3]

 Left is from alembic cam, right is SI cam.

 Any ideas what could be issue and how to get correct alembic camera from
 Maya into Softimage?
 Ofc I cannot manually set Pict.ration on alembic cam as all settings are
 lock with abc
 Thanks




-- 
--
cont...@marioreitbauer.com
0049 (0)157 86272215
Professor-Brix-Weg 9
22767 Hamburg
--


Re: cam alembic from maya issue

2015-06-30 Thread Mirko Jankovic
Hey got the issue solved.
Kinda. Exporting with exocortex crate worked fine and got everything
transferred properly.
Exporting with AD pipeline cache made problems...

On the other hand some other exports works better with AD exporter, like on
cahracter was ahving smoe weird offsets between head and hair so need to
use AD one for cahracters and exocortex for cam...

On Tue, Jun 30, 2015 at 1:47 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 Try keying all parameters in maya to force the right values getting
 exported in alembic.
 Also I am quite sure you can change the values manually by deleting the
 alembic operator which is driving that value.

 2015-06-30 10:47 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 Hello,
 I have bunch of cameras exported from maya as alembic along with the rest
 of scene, characters, env...

 Issue is that when rendered in Softimage as standard HD image it gives
 squashed output.
 Creating new camera inside SI and putting at same position renders fine.
 Seems like there is issue with picture ratio
 [image: Inline image 1]

 Left is new camera created in SI, right is from alembic imported cam.
 Result from rendering you can see here, 1080p preset all set up and when
 rendering from abc cam image gets squashed.

 [image: Inline image 3]

 Left is from alembic cam, right is SI cam.

 Any ideas what could be issue and how to get correct alembic camera from
 Maya into Softimage?
 Ofc I cannot manually set Pict.ration on alembic cam as all settings are
 lock with abc
 Thanks




 --
 --
 cont...@marioreitbauer.com
 0049 (0)157 86272215
 Professor-Brix-Weg 9
 22767 Hamburg
 --



Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Mario Reitbauer
Well ACS is only partly useable.

It is like the Max Biped system.
As soon as you want to do something more special you might run into
limitations.

I would love to see an application actually making a real good modular
based guide system like gear (but even more advanced).

2015-06-30 13:00 GMT+01:00 Toonafish ron...@toonafish.nl:

 Modo is nice, if you like bugs and crashes

 801 was less then stable, but with 901 I feel like a beta tester.  It's
 been like this for so many releases, I've kind of given up on Modo.

 -Ronald



 On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 Also keep in mind it is not part of modo but kit to buy.. like bunch of
 other kits there.
 Smells like max + plugins? :)


 On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer edschif...@gmail.com
 wrote:

 I also loved these tools!
 Which studios are using modo for character animation?

 A obvious downside is that it is biped focused and not so generic, but
 it really got me hopeful for modo.

 On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  The issue for me is the performance of the app when playing back
 deformations on (even moderately) complex characters, or painting weights.
 They added an optional OpenSubDiv package(kinda like a property) that can
 be added to speed things up a little, but at best it's like a topical
 ointment rather than a real remedy. They need to try and hit at least 24fps
 during manipulation and playback on moderate characters. Thankfully, this
 is still very much a known issue at The Foundry.

 But Jordi's right the rigging options themselves are really quite
 powerful. They've got something that's quite unique, yet potent, compared
 to other commercial tools. It's just hampered by the fact that it's simply
 too easy to create a character that bogs the system down.

 And hey, now with Eric working on FE integration...

 -Tim C.


 On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:

 I am very excited following Modo development, lately their drive for
 animation and rigging has been exceptional and if you are impressed by this
 when you look at the truly well done animation tools they published on 801
 you should be very excited.

  look forward to work with it on a real animation project
 jb

  On 29 Jun 2015, at 21:01, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

https://vimeo.com/131766938

  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
 retarget? and the FK/IK friendly switching?

  Opinions?

  Cheers.
  David.

 --
  Portfolio 2013 http://be.net/3dcinetv
  Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



 --






 --
 www.edschiffer.com








-- 
--
cont...@marioreitbauer.com
0049 (0)157 86272215
Professor-Brix-Weg 9
22767 Hamburg
--


Re: OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Hi Nico,


didn´t check perceptio´s status, last thing i knew is that next shipping
would start on July 8...
We already prepared two different vr apps for mocap and waiting for it to
finish implementation!
F.


2015-06-30 9:13 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:

 Saw that a couple of days ago, absolutely amazing!
 Its incredible what can be achieved with UE4.

 PS: Francisco looks like we wont get our stuff until September...I'm so
 pissed :(

 2015-06-30 14:01 GMT+02:00 Francisco Criado malcriad...@gmail.com:

 Amazing stuff done by Koola:

 https://www.flickr.com/photos/99646627@N03/19207611066/

 link to video:

 https://www.youtube.com/watch?v=_nLGoqqDc0w



 --






--


RE: nice to see soft still hitting big

2015-06-30 Thread Manuel Huertas Marchena
Very nice spot!   really liked the subtle damage details on both characters 
turntables  ... an additional lookdev  lighting breakdown will be awesome  ;)
great stuff! cheers

-Manu



IMDB | Portfolio | Vimeo
| Linkedin


 Date: Tue, 30 Jun 2015 06:15:15 +0200
 From: nagv...@gmail.com
 To: softimage@listproc.autodesk.com
 Subject: Re: nice to see soft still hitting big
 
 I still miss allot of things in softimage, but I'm at that point where, 
 even if they told us all that the EOL of soft was a bad joke that went 
 on too long, I would still stick to houdini.
 Right now, the only thing that I really don't like about houdini, is the 
 price of fx.
 G
 
 On 29/06/2015 19:58, Simon van de Lagemaat wrote:
  Houdini is amazing and non destructive and I love it. Building your 
  own tools is quite liberating, fun times.
 
 
  

PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge
Just drudging this topic back up. Is there a build out there with the 
PySide support? I see that there is a Qt package in the git repo but not 
sure that ever made it into an xsiaddon.


Thanks,

--
Eric Thivierge
Rigging Lead




Re: SI 2014

2015-06-30 Thread Stefan Kubicek
If I remember correctly, SI shipping with ECS 2016 is SI 2015 SR2 (service  
release 2), which is the same as SP1 (apart from the name). That is: No  
bug fixes or feature additions.






Sorry about. 2016 apparently is listed as part of the Entertainment  
Creation Suite which we have. I’m guessing it is probably the same as  
2015 like what they did to Sketchbook last year with 2013/2014? Does  
anyone know?



--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.


From: softimage-boun...@listproc.autodesk.com  
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko  
Jankovic

Sent: Tuesday, June 30, 2015 3:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI 2014


I dont think that you can update to 2016, maybe 2015 SP1? :)


On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]  
j.ponthi...@nasa.gov wrote:


I’m running Soft 2014. I am experiencing a lot of render crashes where  
Mental Ray is being purposely disabled by the software.




I can update to:


2014 SP1

2014 SP2

2015

2016


Whats the best choice? What is everyone having the least issues with?



Thanks


--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.









--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are --
--confidential and for the recipient only--

Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Steven Caron
I mostly works, the loading of ui files isn't working as well as PyQt

*written with my thumbs
On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com wrote:

 Just drudging this topic back up. Is there a build out there with the
 PySide support? I see that there is a Qt package in the git repo but not
 sure that ever made it into an xsiaddon.

 Thanks,

 --
 Eric Thivierge
 Rigging Lead





Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Steven Caron
Time and energy...

I like anuska's PR I just would need to properly merge it with beta 5, then
rebuild PySide support back on top.

If you want to just modify the code to just work for PySide, that might not
be horrible. Start from the beta 5 tag

On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge ethivie...@hybride.com wrote:

 OK that's fine for me I'll have a gander when I get home. I saw there
 were also some open pull requests so was wondering if there was
 something in those that was essential too.

 Thanks Steve

 On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote:
  I mostly works, the loading of ui files isn't working as well as PyQt
 
  *written with my thumbs
 
  On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com
  mailto:ethivie...@hybride.com wrote:
 
  Just drudging this topic back up. Is there a build out there with
  the PySide support? I see that there is a Qt package in the git
  repo but not sure that ever made it into an xsiaddon.
 
  Thanks,
 
  --
  Eric Thivierge
  Rigging Lead
 
 




Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge

Totally understandable. :)

On Tuesday, June 30, 2015 4:32:13 PM, Steven Caron wrote:

Time and energy...

I like anuska's PR I just would need to properly merge it with beta 5,
then rebuild PySide support back on top.

If you want to just modify the code to just work for PySide, that
might not be horrible. Start from the beta 5 tag


On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

OK that's fine for me I'll have a gander when I get home. I saw there
were also some open pull requests so was wondering if there was
something in those that was essential too.

Thanks Steve

On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote:
 I mostly works, the loading of ui files isn't working as well as
PyQt

 *written with my thumbs

 On Jun 30, 2015 10:52 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com
 mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com
wrote:

 Just drudging this topic back up. Is there a build out there
with
 the PySide support? I see that there is a Qt package in the git
 repo but not sure that ever made it into an xsiaddon.

 Thanks,

 --
 Eric Thivierge
 Rigging Lead







Re: SI 2014

2015-06-30 Thread Leoung O'Young
We are using 2015 and so far hasn't run into any show stoppers. although 
we have switched to Redsfift as a renderer.

We haven't upgrade to SP1

On 30/06/2015 3:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:


I’m running Soft 2014. I am experiencing a lot of render crashes where 
Mental Ray is being purposely disabled by the software.


I can update to:

2014 SP1

2014 SP2

2015

2016

Whats the best choice? What is everyone having the least issues with?

Thanks

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.





SI 2014

2015-06-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I'm running Soft 2014. I am experiencing a lot of render crashes where Mental 
Ray is being purposely disabled by the software.


I can update to:

2014 SP1
2014 SP2
2015
2016

Whats the best choice? What is everyone having the least issues with?


Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Re: SI 2014

2015-06-30 Thread Mirko Jankovic
I dont think that you can update to 2016, maybe 2015 SP1? :)

On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  I’m running Soft 2014. I am experiencing a lot of render crashes where
 Mental Ray is being purposely disabled by the software.





 I can update to:



 2014 SP1

 2014 SP2

 2015

 2016



 Whats the best choice? What is everyone having the least issues with?





 Thanks



 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 MYMIC Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.





Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge
OK that's fine for me I'll have a gander when I get home. I saw there 
were also some open pull requests so was wondering if there was 
something in those that was essential too.


Thanks Steve

On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote:

I mostly works, the loading of ui files isn't working as well as PyQt

*written with my thumbs

On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Just drudging this topic back up. Is there a build out there with
the PySide support? I see that there is a Qt package in the git
repo but not sure that ever made it into an xsiaddon.

Thanks,

--
Eric Thivierge
Rigging Lead






RE: SI 2014

2015-06-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sorry about. 2016 apparently is listed as part of the Entertainment Creation 
Suite which we have. I’m guessing it is probably the same as 2015 like what 
they did to Sketchbook last year with 2013/2014? Does anyone know?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Tuesday, June 30, 2015 3:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI 2014

I dont think that you can update to 2016, maybe 2015 SP1? :)

On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.govmailto:j.ponthi...@nasa.gov wrote:
I’m running Soft 2014. I am experiencing a lot of render crashes where Mental 
Ray is being purposely disabled by the software.


I can update to:

2014 SP1
2014 SP2
2015
2016

Whats the best choice? What is everyone having the least issues with?


Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.




cam alembic from maya issue

2015-06-30 Thread Mirko Jankovic
Hello,
I have bunch of cameras exported from maya as alembic along with the rest
of scene, characters, env...

Issue is that when rendered in Softimage as standard HD image it gives
squashed output.
Creating new camera inside SI and putting at same position renders fine.
Seems like there is issue with picture ratio
[image: Inline image 1]

Left is new camera created in SI, right is from alembic imported cam.
Result from rendering you can see here, 1080p preset all set up and when
rendering from abc cam image gets squashed.

[image: Inline image 3]

Left is from alembic cam, right is SI cam.

Any ideas what could be issue and how to get correct alembic camera from
Maya into Softimage?
Ofc I cannot manually set Pict.ration on alembic cam as all settings are
lock with abc
Thanks


Re: doritos revisited

2015-06-30 Thread Pierre Schiller
it´s been a glitch since 2012. Updated when I updated the Nvidia card
drivers.
Let us know how it went.
Cheers.

On Mon, Jun 29, 2015 at 4:40 PM, phil harbath phil.harb...@jamination.com
wrote:

   I am doing the doritos method for the first time on a character and I
 am running into an issue with the clone and its weights.  The initial mesh
 and bones have weights on them and then the clone has the weights for all
 the dorito deformers,  I find using weights on the clone/deformers to be
 problematic.  I have to select the weights for those deformers in the
 explorer to get them to show up in the weights/paint tools panel which is
 all fine and good, however it is hard to get those weights to stay up in
 the paint tools panel, it list clears frequently and changing the deformer
 in the panel does nothing, every time I paint it will use the same
 deformer.  Any advice would be appreciated.




-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012