Re: Goodbyes (was this is the end...)

2016-02-02 Thread Chris Marshall
After the Discussion list, came the Oldies list. Can't remember why that
was set up, but anyway, what was I saying?




On Tuesday, 2 February 2016, Bradley Gabe  wrote:

> All end things must come to a good
>
> Sent from my iPhone
>
> On Feb 2, 2016, at 1:04 PM, Scott Lange  > wrote:
>
> Amen to that Adam!
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com
> 
> [mailto:softimage-boun...@listproc.autodesk.com
> ]
> *On Behalf Of *Adam Sale
> *Sent:* Tuesday, February 02, 2016 1:39 PM
> *To:* softimage@listproc.autodesk.com
> 
> *Subject:* RE: Goodbyes (was this is the end...)
>
>
>
> We've had a pretty good run. For me, I remember starting on the original
> si3d list with many of you original si adopters. There were so many
> heavyweights on the list, i drank in all of the information being shared
> for months before i felt knowledgeable enough to post something
> intelligent. That was back when Beckman hosted the si archives.  Then there
> was the infamous discussion list in the days where Porl and Kim led the
> Fnar'ing, Christine posted her cartoons, and Ed was the cheesemeister. Many
> of you on this list have been some of my best mentors, advisors and
> friends, and have felt like a part of my extended family for nearly 20
> years. Like I said to start this post, it's been a pretty good run.
>
>

-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Adam Sale
Monkeys, how could I have forgotten the monkeys!



On Tue, Feb 2, 2016 at 11:40 AM, Chris Marshall 
wrote:

> After the Discussion list, came the Oldies list. Can't remember why that
> was set up, but anyway, what was I saying?
>
>
>
>
> On Tuesday, 2 February 2016, Bradley Gabe  wrote:
>
>> All end things must come to a good
>>
>> Sent from my iPhone
>>
>> On Feb 2, 2016, at 1:04 PM, Scott Lange 
>> wrote:
>>
>> Amen to that Adam!
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale
>> *Sent:* Tuesday, February 02, 2016 1:39 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Goodbyes (was this is the end...)
>>
>>
>>
>> We've had a pretty good run. For me, I remember starting on the original
>> si3d list with many of you original si adopters. There were so many
>> heavyweights on the list, i drank in all of the information being shared
>> for months before i felt knowledgeable enough to post something
>> intelligent. That was back when Beckman hosted the si archives.  Then there
>> was the infamous discussion list in the days where Porl and Kim led the
>> Fnar'ing, Christine posted her cartoons, and Ed was the cheesemeister. Many
>> of you on this list have been some of my best mentors, advisors and
>> friends, and have felt like a part of my extended family for nearly 20
>> years. Like I said to start this post, it's been a pretty good run.
>>
>>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Sandy Sutherland
Egads - Adrian, you are really just a nipper..

S.

On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer 
wrote:

> what's that... speak up, us old folks don't hear too good... dang gummit,
> kids today with your ice trees and your terra flops
>
>
>
> i remember when all this was fields, and the discussion list was all about
> cheese and monkeys.
>
>
>
>
>
> why when i was a lad.. mumble mumble..
>
>
>
>
>
> NURSE!!   need some fresh sheets over here
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Bradley Gabe
> *Sent:* 02 February 2016 15:24
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Goodbyes (was this is the end...)
>
>
>
> I appreciate the sentiment folks, you've already thanked me enough over
> the years. :-)
>
>
>
> For the first time, I am concerned that the list might disappear once and
> for all, and possibly without warning. At the moment, this has been my only
> contact with the old user base. I'm afraid if the list goes, I won't be
> able to keep up as I am being sucked into an entirely different,
> all-consuming vortex.
>
>
>


RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Amen to that Adam!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, February 02, 2016 1:39 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)

 

We've had a pretty good run. For me, I remember starting on the original si3d 
list with many of you original si adopters. There were so many heavyweights on 
the list, i drank in all of the information being shared for months before i 
felt knowledgeable enough to post something intelligent. That was back when 
Beckman hosted the si archives.  Then there was the infamous discussion list in 
the days where Porl and Kim led the Fnar'ing, Christine posted her cartoons, 
and Ed was the cheesemeister. Many of you on this list have been some of my 
best mentors, advisors and friends, and have felt like a part of my extended 
family for nearly 20 years. Like I said to start this post, it's been a pretty 
good run.



Re: Goodbyes (was this is the end...)

2016-02-02 Thread Bradley Gabe
All end things must come to a good

Sent from my iPhone

> On Feb 2, 2016, at 1:04 PM, Scott Lange  wrote:
> 
> Amen to that Adam!
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
> Sent: Tuesday, February 02, 2016 1:39 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Goodbyes (was this is the end...)
>  
> We've had a pretty good run. For me, I remember starting on the original si3d 
> list with many of you original si adopters. There were so many heavyweights 
> on the list, i drank in all of the information being shared for months before 
> i felt knowledgeable enough to post something intelligent. That was back when 
> Beckman hosted the si archives.  Then there was the infamous discussion list 
> in the days where Porl and Kim led the Fnar'ing, Christine posted her 
> cartoons, and Ed was the cheesemeister. Many of you on this list have been 
> some of my best mentors, advisors and friends, and have felt like a part of 
> my extended family for nearly 20 years. Like I said to start this post, it's 
> been a pretty good run.


RE: Goodbyes (was this is the end...)

2016-02-02 Thread adrian wyer
fresh faced, black hearted..

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy
Sutherland
Sent: 02 February 2016 18:08
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

 

Egads - Adrian, you are really just a nipper..

 

S.

 

On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer 
wrote:

what's that... speak up, us old folks don't hear too good... dang gummit,
kids today with your ice trees and your terra flops

 

i remember when all this was fields, and the discussion list was all about
cheese and monkeys.

 

 

why when i was a lad.. mumble mumble..

 

 

NURSE!!   need some fresh sheets over here

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 02 February 2016 15:24
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

 

I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)

 

For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes, I won't be able
to keep up as I am being sucked into an entirely different, all-consuming
vortex.

 

 



RE: Goodbyes (was this is the end...)

2016-02-02 Thread Ed Harriss
...and Monkeys!

Where's Porl?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Lange
Sent: Tuesday, February 02, 2016 1:24 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)

Cheese!

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, February 02, 2016 1:02 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)

what's that... speak up, us old folks don't hear too good... dang gummit, kids 
today with your ice trees and your terra flops

i remember when all this was fields, and the discussion list was all about 
cheese and monkeys.


why when i was a lad.. mumble mumble..


NURSE!!   need some fresh sheets over here

a


From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 02 February 2016 15:24
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

I appreciate the sentiment folks, you've already thanked me enough over the 
years. :-)

For the first time, I am concerned that the list might disappear once and for 
all, and possibly without warning. At the moment, this has been my only contact 
with the old user base. I'm afraid if the list goes, I won't be able to keep up 
as I am being sucked into an entirely different, all-consuming vortex.



RE: Goodbyes (was this is the end...)

2016-02-02 Thread adrian wyer
what's that... speak up, us old folks don't hear too good... dang gummit,
kids today with your ice trees and your terra flops

 

i remember when all this was fields, and the discussion list was all about
cheese and monkeys.

 

 

why when i was a lad.. mumble mumble..

 

 

NURSE!!   need some fresh sheets over here

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 02 February 2016 15:24
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

 

I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)

 

For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes, I won't be able
to keep up as I am being sucked into an entirely different, all-consuming
vortex.

 



RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Cheese!

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, February 02, 2016 1:02 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)

 

what's that... speak up, us old folks don't hear too good... dang gummit,
kids today with your ice trees and your terra flops

 

i remember when all this was fields, and the discussion list was all about
cheese and monkeys.

 

 

why when i was a lad.. mumble mumble..

 

 

NURSE!!   need some fresh sheets over here

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 02 February 2016 15:24
To: softimage@listproc.autodesk.com 

Subject: Re: Goodbyes (was this is the end...)

 

I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)

 

For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes, I won't be able
to keep up as I am being sucked into an entirely different, all-consuming
vortex.

 



RE: Goodbyes (was this is the end...)

2016-02-02 Thread Sandy Sutherland
Serious blast from the wy back past right there
On 2 Feb 2016 18:44, "Ed Harriss"  wrote:

> …and Monkeys!
>
>
>
> Where’s Porl?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Lange
> *Sent:* Tuesday, February 02, 2016 1:24 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Goodbyes (was this is the end...)
>
>
>
> Cheese!
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *adrian wyer
> *Sent:* Tuesday, February 02, 2016 1:02 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Goodbyes (was this is the end...)
>
>
>
> what's that... speak up, us old folks don't hear too good... dang gummit,
> kids today with your ice trees and your terra flops
>
>
>
> i remember when all this was fields, and the discussion list was all about
> cheese and monkeys.
>
>
>
>
>
> why when i was a lad.. mumble mumble..
>
>
>
>
>
> NURSE!!   need some fresh sheets over here
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Bradley Gabe
> *Sent:* 02 February 2016 15:24
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Goodbyes (was this is the end...)
>
>
>
> I appreciate the sentiment folks, you've already thanked me enough over
> the years. :-)
>
>
>
> For the first time, I am concerned that the list might disappear once and
> for all, and possibly without warning. At the moment, this has been my only
> contact with the old user base. I'm afraid if the list goes, I won't be
> able to keep up as I am being sucked into an entirely different,
> all-consuming vortex.
>
>
>


RE: this is the end......

2016-02-02 Thread Graham Bell
I wish you luck with that. It was hard enough trying to sell them Soft and ICE. 
So Houdini could be even harder.

Correction though, it was never that people didn’t like Softimage or ICE, it 
was that many Max users appeared to struggle to really see how they’d adopt it. 
They would mention a few plugins that would pretty much do what they needed. 
Short sighted, some might say but they did what they what they needed.

Although I do have a wry smile when I see Max guys getting all giddy at what 
they’re now doing with the new MCG graph. Stuff that we were doing 8 years ago 
in ICE. :)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: 01 February 2016 15:05
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

Trying hard Olivier, difficult to sell Houdini to a max house... They like 
suffering =)

Em sábado, 30 de janeiro de 2016, Olivier Jeannel  > escreveu:

Fabricio, do yourself a favor and move to Houdini.

 

On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon  > wrote:

Although I don't post a lot, just like to thank you all on this list for saving 
my ass countless times during the hard days I'm currently struggling with 
3ds max and its "lovely" state sets...all the mcg hype (did a basic point 
scatter in 5 hours!!! Wow, talk about speed), and maya with its spagetti node 
editor... Oh boy, it's hard. 

 

Anyway, alt+tab is a friend and Soft pops like a star when no one is looking 
around =)

 

So here's another freelance... All the usual ice stuff, generalist skills, 
arnold/nuke.

 

 

 



Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S

  
  
If we want, we could follow their
  example 
  
  http://community.avid.com/forums/p/8263/365964.aspx
  
  (and avoid the all consuming vortex  ¦P )
  

  
Ladies &
Gentlemen:
  
Due to reasons all too convoluted to go into here, it
has been decided that the original DS list hosted at
Softimage.com will be closed down. The community has
taken the situation into our own hands and moved to a
new home. We've now passed 270 members. If you'd like to
join us, visit the list web page at:

  
  
http://groups.google.com/group/DS-List/

  

  
  At least for us, all previous messages would be kept and new ones
  added at the same place, 
  except subscriptions & posts would just be sent through at a
  different list @googlegroups.com address.
  
  
  
  On 02/02/16 10:23, Bradley Gabe wrote:


  I appreciate the sentiment folks, you've already
thanked me enough over the years. :-)


For the first time, I am concerned that the list might
  disappear once and for all, and possibly without warning. At
  the moment, this has been my only contact with the old user
  base. I'm afraid if the list goes, I won't be able to keep up
  as I am being sucked into an entirely different, all-consuming
  vortex.
  
  

  


  



Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S

  
  
If such a case would arise,
  Hirazi? Given your excellent job (also in terms of fairness) in
  the rare cases when moderation was required at SI-Community, 
  would you be open to moderate the list as well?
  
  
  On 02/02/16 19:01, Jason S wrote:


  
  If we want, we could follow their
example 

http://community.avid.com/forums/p/8263/365964.aspx

(and avoid the all consuming vortex  ¦P )

  

  Ladies &
  Gentlemen: 
  Due to reasons all too convoluted to go into here, it
  has been decided that the original DS list hosted at
  Softimage.com will be closed down. The community has
  taken the situation into our own hands and moved to a
  new home. We've now passed 270 members. If you'd like
  to join us, visit the list web page at: 
 
  http://groups.google.com/group/DS-List/

  

  

At least for us, all previous messages would be kept and new
ones added at the same place, 
except subscriptions & posts would just be sent through at a
different list @googlegroups.com address.



On 02/02/16 10:23, Bradley Gabe wrote:
  
  
I appreciate the sentiment folks, you've already
  thanked me enough over the years. :-)
  
  
  For the first time, I am concerned that the list might
disappear once and for all, and possibly without warning. At
the moment, this has been my only contact with the old user
base. I'm afraid if the list goes, I won't be able to keep
up as I am being sucked into an entirely different,
all-consuming vortex.


  

  
  


  



RE: Goodbyes (was this is the end...)

2016-02-02 Thread Scott Lange
Couldn't have done it without the Monkeys and Cheese Ed!

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
Sent: Tuesday, February 02, 2016 1:44 PM
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)

 

.and Monkeys!

 

Where's Porl?

 

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Lange
Sent: Tuesday, February 02, 2016 1:24 PM
To: softimage@listproc.autodesk.com 

Subject: RE: Goodbyes (was this is the end...)

 

Cheese!

 

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Tuesday, February 02, 2016 1:02 PM
To: softimage@listproc.autodesk.com 

Subject: RE: Goodbyes (was this is the end...)

 

what's that... speak up, us old folks don't hear too good... dang gummit,
kids today with your ice trees and your terra flops

 

i remember when all this was fields, and the discussion list was all about
cheese and monkeys.

 

 

why when i was a lad.. mumble mumble..

 

 

NURSE!!   need some fresh sheets over here

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 02 February 2016 15:24
To: softimage@listproc.autodesk.com 

Subject: Re: Goodbyes (was this is the end...)

 

I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)

 

For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes, I won't be able
to keep up as I am being sucked into an entirely different, all-consuming
vortex.

 



RE: Goodbyes (was this is the end...)

2016-02-02 Thread Adam Sale
We've had a pretty good run. For me, I remember starting on the original
si3d list with many of you original si adopters. There were so many
heavyweights on the list, i drank in all of the information being shared
for months before i felt knowledgeable enough to post something
intelligent. That was back when Beckman hosted the si archives.  Then there
was the infamous discussion list in the days where Porl and Kim led the
Fnar'ing, Christine posted her cartoons, and Ed was the cheesemeister. Many
of you on this list have been some of my best mentors, advisors and
friends, and have felt like a part of my extended family for nearly 20
years. Like I said to start this post, it's been a pretty good run.

Adam
On Feb 2, 2016 10:24 AM, "Scott Lange"  wrote:

> Cheese!
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
> *Sent:* Tuesday, February 02, 2016 1:02 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Goodbyes (was this is the end...)
>
>
>
> what's that... speak up, us old folks don't hear too good... dang gummit,
> kids today with your ice trees and your terra flops
>
>
>
> i remember when all this was fields, and the discussion list was all about
> cheese and monkeys.
>
>
>
>
>
> why when i was a lad.. mumble mumble..
>
>
>
>
>
> NURSE!!   need some fresh sheets over here
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Bradley Gabe
> *Sent:* 02 February 2016 15:24
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Goodbyes (was this is the end...)
>
>
>
> I appreciate the sentiment folks, you've already thanked me enough over
> the years. :-)
>
>
>
> For the first time, I am concerned that the list might disappear once and
> for all, and possibly without warning. At the moment, this has been my only
> contact with the old user base. I'm afraid if the list goes, I won't be
> able to keep up as I am being sucked into an entirely different,
> all-consuming vortex.
>
>
>


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Andy Nicholas

"it's not the years... it's the mileage"
;)

On 02/02/2016 18:07, Sandy Sutherland wrote:

Egads - Adrian, you are really just a nipper..

S.

On Tue, Feb 2, 2016 at 6:02 PM, adrian wyer 
> wrote:


what's that... speak up, us old folks don't hear too good... dang
gummit, kids today with your ice trees and your terra flops

i remember when all this was fields, and the discussion list was
all about cheese and monkeys.

why when i was a lad.. mumble mumble..

NURSE!! need some fresh sheets over here

a



*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] *On Behalf Of
*Bradley Gabe
*Sent:* 02 February 2016 15:24
*To:* softimage@listproc.autodesk.com

*Subject:* Re: Goodbyes (was this is the end...)

I appreciate the sentiment folks, you've already thanked me enough
over the years. :-)

For the first time, I am concerned that the list might disappear
once and for all, and possibly without warning. At the moment,
this has been my only contact with the old user base. I'm afraid
if the list goes, I won't be able to keep up as I am being sucked
into an entirely different, all-consuming vortex.






Re: this is the end......

2016-02-02 Thread Gerbrand Nel

I agree.
Softimage is like those nice spaceship Lego sets, with specialized 
shapes and parts, to help you build something awesome quick.
Houdini is just a shit-load of the basic square Lego bricks, with a few 
of the level 35 lego technic parts thrown into the mix.

You want something awesome, you better build it all from scratch.
Don't get me wrong.. I'm loving it, but I miss the simplicity of the day 
to day things in soft

On 03/02/2016 09:15, Olivier Jeannel wrote:
I'm digging houdini, but although it has more brutal power, it is way 
more convoluted.




Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
You have wetransfer incoming. I found something I could clean up and save
in a separate database, but as usual with a Volumetric SITOA setup there is
a problem. I had it rendering fine in my production scene, but here there
is a bounds issue I have yet to figure out, as the numbers are the same as
in the production scene.

The shader setup is kosher though, so if you feed it a fresh vdb file you
should be able to get it working. Nothing wrong with the vdb included mind
you, so given the correct bounds it should work

I will see if I can get you a working scene tomorrow when I have a bit more
time.

Morten



Den 2. februar 2016 kl. 14:45 skrev Chris Marshall
:

> Thanks, I'm just getting no volume render at all. Are there any demo scenes
> out there? I can't find any.
> Cheers
> 
> On 2 February 2016 at 13:39, Stephen Blair < stephenrbl...@gmail.com
>  > wrote:
> > 
> > 
> > On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall < chrismarshal...@gmail.com
> >  > wrote:
> > > Any pointers for Arnold volume in Soft? Just a simple setup as a start
> > > point would be good.
> > > 
> > The volume node and the volume shaders (volume_collector, volume_sample_*)
> > are the same across all Arnold plugins, so even an HtoA tutorial should
> > help get you started.
> 
> 
> 
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk 
> www.dot3d.com 
> 


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Tim Bolland
Yes, thank you everyone to helped contribute to the education of us less 
technical artists. ICE in particular has been a real eye opener.  

On another note, is there a way to download / backup the list?

Cheers,

Tim

From: Bradley Gabe 
Sent: Tuesday, February 02, 2016 4:23 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Goodbyes (was this is the end...)

I appreciate the sentiment folks, you've already thanked me enough over the 
years. :-) 

For the first time, I am concerned that the list might disappear once and for 
all, and possibly without warning. At the moment, this has been my only contact 
with the old user base. I'm afraid if the list goes, I won't be able to keep up 
as I am being sucked into an entirely different, all-consuming vortex.



Re: Clouds & cloudscape solutions

2016-02-02 Thread Morten Bartholdy
I will see if I can dig one up for you. I agree it is not straight forward
to get working, and the documentation is sparse.

Morten


Den 2. februar 2016 kl. 14:45 skrev Chris Marshall
:

> Thanks, I'm just getting no volume render at all. Are there any demo scenes
> out there? I can't find any.
> Cheers
> 
> On 2 February 2016 at 13:39, Stephen Blair < stephenrbl...@gmail.com
>  > wrote:
> > 
> > 
> > On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall < chrismarshal...@gmail.com
> >  > wrote:
> > > Any pointers for Arnold volume in Soft? Just a simple setup as a start
> > > point would be good.
> > > 
> > The volume node and the volume shaders (volume_collector, volume_sample_*)
> > are the same across all Arnold plugins, so even an HtoA tutorial should
> > help get you started.
> 
> 
> 
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk 
> www.dot3d.com 
> 


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Eric Turman
Yep Bradley, your ICE examples, tornado and eyes etc. helped out a great
deal, Thanks dude =)

On Tue, Feb 2, 2016 at 8:22 AM, Jason S  wrote:

> My first ICE effect was partly based on the Brad's gradually flaming hand
> showing state machines and a host of other things.
>
> It was the first time I was floored by ICE possibilities.
>
> I never got to say thanks, so I guess now is a good time! (thanks! :) )
>
>
> On 02/02/16 6:41, Chris Marshall wrote:
>
> The tornado tutorial made a huge difference to my understanding of how to
> use maths inside ice!! Hat off to Brad for that one indeed!
>
>
> On 1 February 2016 at 13:40, Angus Davidson 
> wrote:
>
>> Octane has a thriving Facebook page. Even though I am not a Facebook fan.
>>
>>
>> On 01 Feb 2016, at 2:20 PM, Ed Schiffer  wrote:
>>
>> maybe a Facebook or LinkedIn group?
>>
>> Facebook would be more personal and easier to get, but in LinkedIn we
>> would already have CV and availability info..
>>
>> On 31 January 2016 at 20:10, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Can't we all go into a google group mailing list? Thousand times better
>>> than yahoo.
>>> On Jan 31, 2016 10:32 AM, "Stephen Davidson" 
>>> wrote:
>>>
 I belong to another group, called the Speed Razor Video Editing
 , on Yahoo.
 It was a discussion group that was formed after Speed Razor was shelved,
 many years ago. The Yahoo groups behave very similarly to the Softimage
 mail group.

 We would need a moderator, however. Any volunteers?

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 <%28954%29%20552-7956> *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 

 On Sun, Jan 31, 2016 at 4:39 AM Leendert A. Hartog 
 wrote:

> While I assume the list is safe at least until Autodesk definitively
> pulls the plug on Softimage support (end of April AFAIK), we can keep on
> assuming the list is safe until it’s too late or we can take action to 
> move
> this list to a company-independent location to ensure its continuation. We
> should seriously consider taking action now, before it’s too late. Better
> safe than sorry, as the saying goes…
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>
> On 30/01/2016 19:33:07, Martin  wrote:
> Most of us will definitely stay in the business (or hobby) and some of
> us will still using at some degree Softimage for years so I don't see why
> this list should disappear any time soon.
>
> Martin
> Sent from my iPhone
>
> On 2016/01/30, at 18:31, Olivier Jeannel 
> wrote:
>
> Hey hey, calm down. Is this list really going to disapear ?
> Ain't possible to move somewhere else if so ?
>
> And I owe you M. Gabe my very first step on ice with your tutorials !
>
> On Fri, Jan 29, 2016 at 11:22 PM, Jason S 
> wrote:
>
>> Now now.. the list is highly unlikely to go anywhere.
>>
>> I can also recall such goodbyes from before, and like before I hope
>> it's not really goodbye  ;-)
>>
>>
>>
>> On 01/29/16 15:38, Bradley Gabe wrote:
>>
>>> In the event the list suddenly disappears with all this EOL talk, I
>>> thought I'd offer a well deserved and long overdue thanks to everyone in
>>> the community for everything they've done over the years. It was the
>>> original si3d list that provided me the opportunity I needed for my very
>>> first break into high end all those years ago. And it's been the XSI
>>> community and this list that helped put a roof over my head, feed my
>>> family, and keep me functionally sane since then.
>>>
>>> Best wishes to everyone in their future ventures.
>>>
>>> -Bradley
>>>
>>
>>
>
>>
>>
>> --
>> www.edschiffer.com
>>
>>
>>  This communication is intended for the addressee only. It is confidential. 
>> If you have received this communication in error, please notify us 
>> immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Jason S

  
  
My first ICE effect was partly based on
  the Brad's gradually flaming hand showing state machines and a
  host of other things.
  
  It was the first time I was floored by ICE possibilities.
  
  I never got to say thanks, so I guess now is a good time! (thanks!
  :) )
  
  On 02/02/16 6:41, Chris Marshall wrote:


  The tornado tutorial made a huge difference to my
understanding of how to use maths inside ice!! Hat off to Brad
for that one indeed!

  
  
On 1 February 2016 at 13:40, Angus
  Davidson 
  wrote:
  

  Octane has a thriving Facebook page. Even though I am not
  a Facebook fan.
  

  
  
  

  On 01 Feb 2016, at 2:20 PM, Ed Schiffer 
wrote:
  
  
maybe a Facebook or LinkedIn
  group?
  
  
  Facebook would be more personal and
easier to get, but in LinkedIn we would
already have CV and availability info..


  On 31 January 2016 at
20:10, Pierre Schiller 
  
wrote:

  Can't we all go into a google
group mailing list? Thousand times
better than yahoo.
  

  On Jan 31,
2016 10:32 AM, "Stephen Davidson"

wrote:

  I belong to another
group, called the 
  Speed Razor Video Editing,
on Yahoo.
It was a discussion group
  that was formed after Speed
  Razor was shelved,
many years ago. The Yahoo
  groups behave very similarly
  to the Softimage
mail group.  


We would need a moderator,
  however. Any volunteers?
  
Best Regards,
    Stephen P. Davidson 
         (954)
  552-7956
    sdavid...@3danimationmagic.com
Any
  sufficiently advanced
  technology is
  indistinguishable from
  magic
 
                       
                       
                       
   - Arthur C. Clarke

  

  
  
  
On Sun, Jan 31,
  2016 at 4:39 AM Leendert A.
  Hartog 
  wrote:


  While I
assume the list is safe at
least until Autodesk
definitively pulls the plug
on Softimage support (end of
  

Re: Goodbyes (was this is the end...)

2016-02-02 Thread Bradley Gabe
I appreciate the sentiment folks, you've already thanked me enough over the
years. :-)

For the first time, I am concerned that the list might disappear once and
for all, and possibly without warning. At the moment, this has been my only
contact with the old user base. I'm afraid if the list goes, I won't be
able to keep up as I am being sucked into an entirely different,
all-consuming vortex.


Re: Another good news

2016-02-02 Thread Olivier Jeannel
Another one :
https://vimeo.com/153759713

On Mon, Feb 1, 2016 at 11:08 AM, Olivier Jeannel 
wrote:

> Probably they are in need of money and spitted out that new rule. Which is
> odd and unclear, most of the thing I post are 3d-techno related, half
> demo-half tutorial ; and I believe that kind of video represent a non
> niglectable part of their users.
>
> Let's see where it goes.
>
> On Mon, Feb 1, 2016 at 11:01 AM, Cristobal Infante 
> wrote:
>
>> such a nonsense move from vimeo, I am struggling to understand the point
>> of this.
>>
>> Is it because too many people are looking at this videos and sucking up
>> bandwidth for "free"?
>>
>>
>>
>> On 1 February 2016 at 09:16, Olivier Jeannel 
>> wrote:
>>
>>> https://vimeo.com/153607340
>>>
>>
>>
>


Re: Another good news

2016-02-02 Thread paul
I asked Vimeo about this, because it would affect my tutorials too (well, it 
would if I wasn’t pro, which I wont be for ever) and got the following reply.

Hey Paul,
Sorry for any confusion! The only content that really requires a PRO account 
would be videos used for commercial gain. So if you’re selling access to these 
tutorial videos, then you’ll need a PRO account for sure and that has always 
been the case.

But if you’re making tutorials that are free to use, you can use any account 
type for that.

So they need to clarify this before it gets out of hand.







From: Olivier Jeannel 
Sent: Tuesday, February 02, 2016 9:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Another good news

Another one : 
https://vimeo.com/153759713


On Mon, Feb 1, 2016 at 11:08 AM, Olivier Jeannel  wrote:

  Probably they are in need of money and spitted out that new rule. Which is 
odd and unclear, most of the thing I post are 3d-techno related, half demo-half 
tutorial ; and I believe that kind of video represent a non niglectable part of 
their users.  

  Let's see where it goes.

  On Mon, Feb 1, 2016 at 11:01 AM, Cristobal Infante  wrote:

such a nonsense move from vimeo, I am struggling to understand the point of 
this. 

Is it because too many people are looking at this videos and sucking up 
bandwidth for "free"?



On 1 February 2016 at 09:16, Olivier Jeannel  wrote:

  https://vimeo.com/153607340





Re: Another good news

2016-02-02 Thread Nika Ragua
Yo, raps! I also asked Vimeo and they said there is no problem.


VIMEO answer

Nika,

I think there has been some misunderstanding here. We have no issues with
this content. We are also reaching out to the user you mentioned.

Hope this helps.
Sincerely,
Sean M


My question

Hello! I have a question about this
https://vimeo.com/153607340
Is it really true ?
I also making a tutorials but they are free and i`m not intend to make them
commercial.
The rules are telling abot this

Exception! If you’re an independent production company, artist, or
non-profit, you may use any account type (Basic, Plus, or PRO) to showcase
your creative work.


So the question is - what account do i need for my tutorals. Thank you.

2016-02-02 13:10 GMT+03:00 :

> I asked Vimeo about this, because it would affect my tutorials too (well,
> it would if I wasn’t pro, which I wont be for ever) and got the following
> reply.
>
> Hey Paul,
>
> Sorry for any confusion! The only content that really requires a PRO
> account would be videos used for commercial gain. So if you’re selling
> access to these tutorial videos, then you’ll need a PRO account for sure
> and that has always been the case.
>
> But if you’re making tutorials that are free to use, you can use any
> account type for that.
>
> So they need to clarify this before it gets out of hand.
>
>
>
>
>
>
> *From:* Olivier Jeannel 
> *Sent:* Tuesday, February 02, 2016 9:34 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Another good news
>
> Another one :
> https://vimeo.com/153759713
>
> On Mon, Feb 1, 2016 at 11:08 AM, Olivier Jeannel 
> wrote:
>
>> Probably they are in need of money and spitted out that new rule. Which
>> is odd and unclear, most of the thing I post are 3d-techno related, half
>> demo-half tutorial ; and I believe that kind of video represent a non
>> niglectable part of their users.
>>
>> Let's see where it goes.
>>
>> On Mon, Feb 1, 2016 at 11:01 AM, Cristobal Infante 
>> wrote:
>>
>>> such a nonsense move from vimeo, I am struggling to understand the point
>>> of this.
>>>
>>> Is it because too many people are looking at this videos and sucking up
>>> bandwidth for "free"?
>>>
>>>
>>>
>>> On 1 February 2016 at 09:16, Olivier Jeannel 
>>> wrote:
>>>
 https://vimeo.com/153607340

>>>
>>>
>>
>>
>
>


Re: Goodbyes (was this is the end...)

2016-02-02 Thread Chris Marshall
The tornado tutorial made a huge difference to my understanding of how to
use maths inside ice!! Hat off to Brad for that one indeed!


On 1 February 2016 at 13:40, Angus Davidson 
wrote:

> Octane has a thriving Facebook page. Even though I am not a Facebook fan.
>
>
> On 01 Feb 2016, at 2:20 PM, Ed Schiffer  wrote:
>
> maybe a Facebook or LinkedIn group?
>
> Facebook would be more personal and easier to get, but in LinkedIn we
> would already have CV and availability info..
>
> On 31 January 2016 at 20:10, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Can't we all go into a google group mailing list? Thousand times better
>> than yahoo.
>> On Jan 31, 2016 10:32 AM, "Stephen Davidson" 
>> wrote:
>>
>>> I belong to another group, called the Speed Razor Video Editing
>>> , on Yahoo.
>>> It was a discussion group that was formed after Speed Razor was shelved,
>>> many years ago. The Yahoo groups behave very similarly to the Softimage
>>> mail group.
>>>
>>> We would need a moderator, however. Any volunteers?
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>> sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Sun, Jan 31, 2016 at 4:39 AM Leendert A. Hartog 
>>> wrote:
>>>
 While I assume the list is safe at least until Autodesk definitively
 pulls the plug on Softimage support (end of April AFAIK), we can keep on
 assuming the list is safe until it’s too late or we can take action to move
 this list to a company-independent location to ensure its continuation. We
 should seriously consider taking action now, before it’s too late. Better
 safe than sorry, as the saying goes…
 Greetz
 Leendert
 AKA Hirazi Blue
 Softimage hobbyist, admin at si-community.com & xsiforum.de

 On 30/01/2016 19:33:07, Martin  wrote:
 Most of us will definitely stay in the business (or hobby) and some of
 us will still using at some degree Softimage for years so I don't see why
 this list should disappear any time soon.

 Martin
 Sent from my iPhone

 On 2016/01/30, at 18:31, Olivier Jeannel 
 wrote:

 Hey hey, calm down. Is this list really going to disapear ?
 Ain't possible to move somewhere else if so ?

 And I owe you M. Gabe my very first step on ice with your tutorials !

 On Fri, Jan 29, 2016 at 11:22 PM, Jason S 
 wrote:

> Now now.. the list is highly unlikely to go anywhere.
>
> I can also recall such goodbyes from before, and like before I hope
> it's not really goodbye  ;-)
>
>
>
> On 01/29/16 15:38, Bradley Gabe wrote:
>
>> In the event the list suddenly disappears with all this EOL talk, I
>> thought I'd offer a well deserved and long overdue thanks to everyone in
>> the community for everything they've done over the years. It was the
>> original si3d list that provided me the opportunity I needed for my very
>> first break into high end all those years ago. And it's been the XSI
>> community and this list that helped put a roof over my head, feed my
>> family, and keep me functionally sane since then.
>>
>> Best wishes to everyone in their future ventures.
>>
>> -Bradley
>>
>
>

>
>
> --
> www.edschiffer.com
>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: Clouds & cloudscape solutions

2016-02-02 Thread Chris Marshall
Any pointers for Arnold volume in Soft? Just a simple setup as a start
point would be good.


On 1 February 2016 at 13:00, Cristobal Infante  wrote:

> Some nice cloud renders coming from the arnold / houdini combo, nice
> tutorial here:
>
> https://vimeo.com/153745362
>
> On 26 January 2016 at 14:39, Ognjen Vukovic  wrote:
>
>> If i recall well from my limited dabbling in Houdini, that cloud shelf
>> tool could get really slow quickly. That can obviously be easily remedied
>> by knowing what you are doing :D
>> That said i think it was quite fast to convert a mesh to vdb and add some
>> fractals on top of it if you just want a quick solution for anything that
>> is not a hero character.
>>
>>
>> On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante 
>> wrote:
>>
>>> Possibly, however there is an off the shelf cloud FX in houdini.
>>>
>>> https://www.youtube.com/watch?v=Qv0rgPd4FR4
>>>
>>> Never used it, but maybe worth a look?
>>>
>>>
>>>
>>>
>>>
>>> On 26 January 2016 at 13:36, Adam Seeley  wrote:
>>>
 Hi,

 Thinking about keeping my learning curve not entirely vertical, would
 it be practical to consider general animation, extra particle motion etc.
 in Soft and exporting info (VDB info?) to Houdini for the look and
 rendering?

 (Or even straight to Octane?)


 A.

 On 26 January 2016 at 10:53, Adam Seeley  wrote:

> Thanks Cris, it's kind of what what my spidey sense was telling me.
> Need to get my head into Houdini anyway.
>
> It's a bit of a quick turn around.. got to learn sometime though.
>
> Thanks for the Renderfarm pointer as well.. would have been a follow
> up question.
>
> Hope all's well & see you soon I hope,
>
> Adam.
>
>
>
>
>
> On 26 January 2016 at 10:09, Cristobal Infante 
> wrote:
>
>> Sorry that's http://www.gridmarkets.com/houdini.html
>>
>> On 26 January 2016 at 10:08, Cristobal Infante 
>> wrote:
>>
>>> Hi Adam,
>>>
>>> I can definitively recommend taking the houdini route on this and
>>> take advantage of the vdb goodness, you can always get houdini indie and
>>> render via gridmarket.com. Even more, you could export the vdbs and
>>> render somewhere else like octane 3.
>>>
>>> It kind of depends how much time do you have to do this, but I would
>>> say investing a bit of your time in houdini will be helpful for the 
>>> future..
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 25 January 2016 at 23:16, Adam Seeley 
>>> wrote:
>>>
 Hi Folks,

 Wondered if I could pick some brains.

 I may kicking off a cloud job. Some cloudscapes and animated forms
 within them.
 Cumulus/Fluffy sort of look.
 Obviously hoping for a decent interaction/render speed trade-off.

 The last time I did clouds it was a few years ago using the BA
 Shader (Cheers Holger).

 What's the sensible option these days?

 1. Good time to dive into some Houdini for VDB type goodness?
 Render times?

 2. A Soft solution using the VDB plugin?
 Render Times?

 3. Redshift would be great but I don't think the Volume
 capabilities are up to it.

 4. Any other good fairly interactive solutions using any other
 software?
 3dstudio max & FumeFX?


 What's the best way to create some good looking fluff?

 Thanks for listening,

 Adam.

>>>
>>>
>>
>

>>>
>>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: Clouds & cloudscape solutions

2016-02-02 Thread Stephen Blair
On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall 
wrote:

> Any pointers for Arnold volume in Soft? Just a simple setup as a start
> point would be good.
>
>
> The volume node and the volume shaders (volume_collector, volume_sample_*)
are the same across all Arnold plugins, so even an HtoA tutorial should
help get you started.


Re: Clouds & cloudscape solutions

2016-02-02 Thread Chris Marshall
Thanks, I'm just getting no volume render at all. Are there any demo scenes
out there? I can't find any.
Cheers


On 2 February 2016 at 13:39, Stephen Blair  wrote:

>
>
> On Tue, Feb 2, 2016 at 6:50 AM, Chris Marshall 
> wrote:
>
>> Any pointers for Arnold volume in Soft? Just a simple setup as a start
>> point would be good.
>>
>>
>> The volume node and the volume shaders (volume_collector,
> volume_sample_*) are the same across all Arnold plugins, so even an HtoA
> tutorial should help get you started.
>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


RE: this is the end......

2016-02-02 Thread Olivier Jeannel
I didn't know for Max but that's a bit of a surprise. While gathering
informations to learn Houdini, I found "soup" for Maya that is a pure copy
of some attribute behavior in Houdini.
I know there are other examples. It's so obvious that I wonder if it is
legal.
But what hurt my balls is that feeling that SI was abandonned years ago
(remember when they fire the xsi crew (Guillaume, ...) and how many
improvements we missed since then.
Specialy imho in the ice modeling field that has its developpement brutaly
stopped.
I'm still amazed by how ice brillantely exposed all the "inner" SI.
Specialy all the array ice node and it was never convoluted.
I'm digging houdini, but although it has more brutal power, it is way more
convoluted.
Le 2 févr. 2016 23:08, "Graham Bell"  a écrit :

> I wish you luck with that. It was hard enough trying to sell them Soft and
> ICE. So Houdini could be even harder.
>
> Correction though, it was never that people didn’t like Softimage or ICE,
> it was that many Max users appeared to struggle to really see how they’d
> adopt it. They would mention a few plugins that would pretty much do what
> they needed. Short sighted, some might say but they did what they what they
> needed.
>
> Although I do have a wry smile when I see Max guys getting all giddy at
> what they’re now doing with the new MCG graph. Stuff that we were doing 8
> years ago in ICE. J
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon
> *Sent:* 01 February 2016 15:05
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> Trying hard Olivier, difficult to sell Houdini to a max house... They like
> suffering =)
>
> Em sábado, 30 de janeiro de 2016, Olivier Jeannel 
> escreveu:
>
> Fabricio, do yourself a favor and move to Houdini.
>
>
>
> On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon 
> wrote:
>
> Although I don't post a lot, just like to thank you all on this list for
> saving my ass countless times during the hard days I'm currently
> struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
> a basic point scatter in 5 hours!!! Wow, talk about speed),
> and maya with its spagetti node editor... Oh boy, it's hard.
>
>
>
> Anyway, alt+tab is a friend and Soft pops like a star when no one is
> looking around =)
>
>
>
> So here's another freelance... All the usual ice stuff, generalist
> skills, arnold/nuke.
>
>
>
>
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