Any pointers for Arnold volume in Soft? Just a simple setup as a start
point would be good.


On 1 February 2016 at 13:00, Cristobal Infante <[email protected]> wrote:

> Some nice cloud renders coming from the arnold / houdini combo, nice
> tutorial here:
>
> https://vimeo.com/153745362
>
> On 26 January 2016 at 14:39, Ognjen Vukovic <[email protected]> wrote:
>
>> If i recall well from my limited dabbling in Houdini, that cloud shelf
>> tool could get really slow quickly. That can obviously be easily remedied
>> by knowing what you are doing :D
>> That said i think it was quite fast to convert a mesh to vdb and add some
>> fractals on top of it if you just want a quick solution for anything that
>> is not a hero character.
>>
>>
>> On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante <[email protected]>
>> wrote:
>>
>>> Possibly, however there is an off the shelf cloud FX in houdini.
>>>
>>> https://www.youtube.com/watch?v=Qv0rgPd4FR4
>>>
>>> Never used it, but maybe worth a look?
>>>
>>>
>>>
>>>
>>>
>>> On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote:
>>>
>>>> Hi,
>>>>
>>>> Thinking about keeping my learning curve not entirely vertical, would
>>>> it be practical to consider general animation, extra particle motion etc.
>>>> in Soft and exporting info (VDB info?) to Houdini for the look and
>>>> rendering?
>>>>
>>>> (Or even straight to Octane?)
>>>>
>>>>
>>>> A.
>>>>
>>>> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote:
>>>>
>>>>> Thanks Cris, it's kind of what what my spidey sense was telling me.
>>>>> Need to get my head into Houdini anyway.
>>>>>
>>>>> It's a bit of a quick turn around.. got to learn sometime though.
>>>>>
>>>>> Thanks for the Renderfarm pointer as well.. would have been a follow
>>>>> up question.
>>>>>
>>>>> Hope all's well & see you soon I hope,
>>>>>
>>>>> Adam.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Sorry that's http://www.gridmarkets.com/houdini.html
>>>>>>
>>>>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Adam,
>>>>>>>
>>>>>>> I can definitively recommend taking the houdini route on this and
>>>>>>> take advantage of the vdb goodness, you can always get houdini indie and
>>>>>>> render via gridmarket.com. Even more, you could export the vdbs and
>>>>>>> render somewhere else like octane 3.
>>>>>>>
>>>>>>> It kind of depends how much time do you have to do this, but I would
>>>>>>> say investing a bit of your time in houdini will be helpful for the 
>>>>>>> future..
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi Folks,
>>>>>>>>
>>>>>>>> Wondered if I could pick some brains.
>>>>>>>>
>>>>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms
>>>>>>>> within them.
>>>>>>>> Cumulus/Fluffy sort of look.
>>>>>>>> Obviously hoping for a decent interaction/render speed trade-off.
>>>>>>>>
>>>>>>>> The last time I did clouds it was a few years ago using the BA
>>>>>>>> Shader (Cheers Holger).
>>>>>>>>
>>>>>>>> What's the sensible option these days?
>>>>>>>>
>>>>>>>> 1. Good time to dive into some Houdini for VDB type goodness?
>>>>>>>> Render times?
>>>>>>>>
>>>>>>>> 2. A Soft solution using the VDB plugin?
>>>>>>>> Render Times?
>>>>>>>>
>>>>>>>> 3. Redshift would be great but I don't think the Volume
>>>>>>>> capabilities are up to it.
>>>>>>>>
>>>>>>>> 4. Any other good fairly interactive solutions using any other
>>>>>>>> software?
>>>>>>>> 3dstudio max & FumeFX?
>>>>>>>>
>>>>>>>>
>>>>>>>> What's the best way to create some good looking fluff?
>>>>>>>>
>>>>>>>> Thanks for listening,
>>>>>>>>
>>>>>>>> Adam.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com

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