Any pointers for Arnold volume in Soft? Just a simple setup as a start point would be good.
On 1 February 2016 at 13:00, Cristobal Infante <[email protected]> wrote: > Some nice cloud renders coming from the arnold / houdini combo, nice > tutorial here: > > https://vimeo.com/153745362 > > On 26 January 2016 at 14:39, Ognjen Vukovic <[email protected]> wrote: > >> If i recall well from my limited dabbling in Houdini, that cloud shelf >> tool could get really slow quickly. That can obviously be easily remedied >> by knowing what you are doing :D >> That said i think it was quite fast to convert a mesh to vdb and add some >> fractals on top of it if you just want a quick solution for anything that >> is not a hero character. >> >> >> On Tue, Jan 26, 2016 at 2:01 PM, Cristobal Infante <[email protected]> >> wrote: >> >>> Possibly, however there is an off the shelf cloud FX in houdini. >>> >>> https://www.youtube.com/watch?v=Qv0rgPd4FR4 >>> >>> Never used it, but maybe worth a look? >>> >>> >>> >>> >>> >>> On 26 January 2016 at 13:36, Adam Seeley <[email protected]> wrote: >>> >>>> Hi, >>>> >>>> Thinking about keeping my learning curve not entirely vertical, would >>>> it be practical to consider general animation, extra particle motion etc. >>>> in Soft and exporting info (VDB info?) to Houdini for the look and >>>> rendering? >>>> >>>> (Or even straight to Octane?) >>>> >>>> >>>> A. >>>> >>>> On 26 January 2016 at 10:53, Adam Seeley <[email protected]> wrote: >>>> >>>>> Thanks Cris, it's kind of what what my spidey sense was telling me. >>>>> Need to get my head into Houdini anyway. >>>>> >>>>> It's a bit of a quick turn around.. got to learn sometime though. >>>>> >>>>> Thanks for the Renderfarm pointer as well.. would have been a follow >>>>> up question. >>>>> >>>>> Hope all's well & see you soon I hope, >>>>> >>>>> Adam. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On 26 January 2016 at 10:09, Cristobal Infante <[email protected]> >>>>> wrote: >>>>> >>>>>> Sorry that's http://www.gridmarkets.com/houdini.html >>>>>> >>>>>> On 26 January 2016 at 10:08, Cristobal Infante <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi Adam, >>>>>>> >>>>>>> I can definitively recommend taking the houdini route on this and >>>>>>> take advantage of the vdb goodness, you can always get houdini indie and >>>>>>> render via gridmarket.com. Even more, you could export the vdbs and >>>>>>> render somewhere else like octane 3. >>>>>>> >>>>>>> It kind of depends how much time do you have to do this, but I would >>>>>>> say investing a bit of your time in houdini will be helpful for the >>>>>>> future.. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 25 January 2016 at 23:16, Adam Seeley <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Hi Folks, >>>>>>>> >>>>>>>> Wondered if I could pick some brains. >>>>>>>> >>>>>>>> I may kicking off a cloud job. Some cloudscapes and animated forms >>>>>>>> within them. >>>>>>>> Cumulus/Fluffy sort of look. >>>>>>>> Obviously hoping for a decent interaction/render speed trade-off. >>>>>>>> >>>>>>>> The last time I did clouds it was a few years ago using the BA >>>>>>>> Shader (Cheers Holger). >>>>>>>> >>>>>>>> What's the sensible option these days? >>>>>>>> >>>>>>>> 1. Good time to dive into some Houdini for VDB type goodness? >>>>>>>> Render times? >>>>>>>> >>>>>>>> 2. A Soft solution using the VDB plugin? >>>>>>>> Render Times? >>>>>>>> >>>>>>>> 3. Redshift would be great but I don't think the Volume >>>>>>>> capabilities are up to it. >>>>>>>> >>>>>>>> 4. Any other good fairly interactive solutions using any other >>>>>>>> software? >>>>>>>> 3dstudio max & FumeFX? >>>>>>>> >>>>>>>> >>>>>>>> What's the best way to create some good looking fluff? >>>>>>>> >>>>>>>> Thanks for listening, >>>>>>>> >>>>>>>> Adam. >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com

