Re: Viewport Slate

2016-02-22 Thread Nuno Conceicao
Thanks for the tips Andreas

For some reason i'm unable to set the data on the custom property though,
not sure if I'm doing something wrong, probably I am.
Here is a screen grab
http://prntscr.com/a6mjrp

Clueless here :(

On Thu, Feb 18, 2016 at 2:06 PM, Andreas Böinghoff <
boeingh...@themarmalade.com> wrote:

> I think that a direct reading is not possible.
>
> If you want to read a set_data node you could do it linke this:
> [Value pointcloud.pointcloud.ICETree.Set_Data.Value]
>
> If you want to read a custom attribute -  create a new custom Parameter on
> your pointcloud. Write your value via ICE to the Custom property and link
> it in the viewport slate
> [Value pointcloud.nodelocal.Display_PPG.ValueFromICE]
>
> Andy
>
> PS:
>
> In scripting you can get your stuff via:
> *python:*
> oTest =
> Application.Selection[0].ActivePrimitive.GetICEAttributeFromName("NbPoints").DataArray[0]
> Application.LogMessage(oTest)
> *vbscript:*
> oTest =
> Selection(0).ActivePrimitive.GetICEAttributeFromName("NbPoints").DataArray
> LogMessage(oTest)
>
> On 18/02/2016 13:23, Nuno Conceicao wrote:
>
> Hi guys
> Do you guys know if its possible to pass ICE custom attributes data
> directly to a viewport Slate?
>
>
>
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Re: si runs out of contiguous memory

2016-02-22 Thread Luc-Eric Rousseau
It's possible the message is coming up with other types memory
allocations as well, for example a big weight maps or other big
arrays.
Check if it's a a really big number. It's in bytes, I think, so you
would device by 1024*1024 to get a number in megs.
if the original number is greater than 2 bilions bytes, it would
likely be a bug somewhere.

On 22 February 2016 at 10:37, Matt Morris  wrote:
> That's exactly the error message I'm getting, though I don't think I have
> any images loaded - all my viewports are wireframe or shaded, and the
> textures that are linked on the character are not linked up (remote job,
> only have the model).
>
>
> On 22 February 2016 at 15:32, Luc-Eric Rousseau  wrote:
>>
>> The image library has a message that says "Cannot allocate xx bytes of
>> contiguous memory"
>> This might happen if you are using a lot of very large images.
>>
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Re: si runs out of contiguous memory

2016-02-22 Thread Luc-Eric Rousseau
Also check if you have Fast Playback enabled, and disable it if so.
It's a  real memory hog
http://download.autodesk.com/global/docs/softimage2014/en_us/index.html?url=files/face_export_SavingandLoadingaFastPlaybackCacheFile.htm,topicNumber=d30e244326

On 22 February 2016 at 10:47, Luc-Eric Rousseau  wrote:
> It's possible the message is coming up with other types memory
> allocations as well, for example a big weight maps or other big
> arrays.
> Check if it's a a really big number. It's in bytes, I think, so you
> would device by 1024*1024 to get a number in megs.
> if the original number is greater than 2 bilions bytes, it would
> likely be a bug somewhere.
>
> On 22 February 2016 at 10:37, Matt Morris  wrote:
>> That's exactly the error message I'm getting, though I don't think I have
>> any images loaded - all my viewports are wireframe or shaded, and the
>> textures that are linked on the character are not linked up (remote job,
>> only have the model).
>>
>>
>> On 22 February 2016 at 15:32, Luc-Eric Rousseau  wrote:
>>>
>>> The image library has a message that says "Cannot allocate xx bytes of
>>> contiguous memory"
>>> This might happen if you are using a lot of very large images.
>>>
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Re: si runs out of contiguous memory

2016-02-22 Thread Matt Morris
That's exactly the error message I'm getting, though I don't think I have
any images loaded - all my viewports are wireframe or shaded, and the
textures that are linked on the character are not linked up (remote job,
only have the model).


On 22 February 2016 at 15:32, Luc-Eric Rousseau  wrote:

> The image library has a message that says "Cannot allocate xx bytes of
> contiguous memory"
> This might happen if you are using a lot of very large images.
>
> On 22 February 2016 at 10:16, Matt Morris  wrote:
> > I was thinking it must be a leak of some sort. Running win 7 64, an i7
> > 5930K, 32Gb ram, titan X. No issues with large scenes with billions of
> > polys. But a cartoony character that's not very high res, with only
> envelope
> > and shapes on is running out of memory. Wierd.
> >
> > I'm using the shape manager to model each shape in turn, generally
> switch to
> > different shape or anim tab to check it which bakes the move components
> into
> > the shape, so I don't see how its using up 32Gb..
> >
> > On 22 February 2016 at 15:07, Sven Constable 
> > wrote:
> >>
> >> I think the "contiguous memory problem" can happen with 32bit as well as
> >> 64bit systems. Even if you have plenty of ram. Let's say you have 2 GB
> of
> >> free memory and  the application needs to allocate only 500megs of ram,
> it
> >> can fail because the 1GB is of small chunks and all of these chunks are
> >> under 500MB. The more applications or memory intensive tasks are
> running and
> >> the longer you work with them, the more "fragmented" the memory will
> become.
> >> It can help to restart the machine and use only the programs  you
> absolutely
> >> need. Perhaps more RAM can help to encounter the problem later, but I
> don't
> >> think it will solve it entirely.
> >>
> >> Haven’t seen this for quite some time.
> >>
> >>
> >>
> >> From: softimage-boun...@listproc.autodesk.com
> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> >> pete...@skynet.be
> >> Sent: Monday, February 22, 2016 3:23 PM
> >> To: softimage@listproc.autodesk.com
> >> Subject: Re: si runs out of contiguous memory
> >>
> >>
> >>
> >> hm, haven’t those words since the legacy particle system and 32bit.
> >>
> >> I understand this as ‘running out of ram’ (does task manager agree?)
> >>
> >>
> >>
> >> are you freezing the shapes?
> >>
> >> lots of dense geo, with lots of operations in the stack – sounds like
> >> you’ll eat up resources eventually.
> >>
> >>
> >>
> >> From: Matt Morris
> >>
> >> Sent: Monday, February 22, 2016 2:03 PM
> >>
> >> To: softimage@listproc.autodesk.com
> >>
> >> Subject: si runs out of contiguous memory
> >>
> >>
> >>
> >> Hi list,
> >>
> >>
> >>
> >> I've been modelling a lot of shapes in 2015 r2, and have been getting
> >> numerous crashes after a certain amount of work, where si seems to run
> out
> >> of memory with the above error. Particularly if I'm using proportional
> >> modelling and symmetry in the shape manager window. Definitely running
> >> slowly as well.
> >>
> >>
> >>
> >> I thought it might be to do with ice trees on other meshes referencing
> >> this one, but having deleted all refs and any ice trees on the geo, it
> still
> >> happens.
> >>
> >>
> >>
> >> Is anyone else seeing anything similar? Not sure whether its 2015
> related
> >> but I can't remember having anything like this much trouble in 2014 sp2.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> --
> >>
> >> www.matinai.com
> >>
> >> 
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
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> >> with "unsubscribe" in the subject, and reply to confirm.
> >
> >
> >
> >
> > --
> > www.matinai.com
> >
> > --
> > Softimage Mailing List.
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> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: si runs out of contiguous memory

2016-02-22 Thread Luc-Eric Rousseau
The image library has a message that says "Cannot allocate xx bytes of
contiguous memory"
This might happen if you are using a lot of very large images.

On 22 February 2016 at 10:16, Matt Morris  wrote:
> I was thinking it must be a leak of some sort. Running win 7 64, an i7
> 5930K, 32Gb ram, titan X. No issues with large scenes with billions of
> polys. But a cartoony character that's not very high res, with only envelope
> and shapes on is running out of memory. Wierd.
>
> I'm using the shape manager to model each shape in turn, generally switch to
> different shape or anim tab to check it which bakes the move components into
> the shape, so I don't see how its using up 32Gb..
>
> On 22 February 2016 at 15:07, Sven Constable 
> wrote:
>>
>> I think the "contiguous memory problem" can happen with 32bit as well as
>> 64bit systems. Even if you have plenty of ram. Let's say you have 2 GB of
>> free memory and  the application needs to allocate only 500megs of ram, it
>> can fail because the 1GB is of small chunks and all of these chunks are
>> under 500MB. The more applications or memory intensive tasks are running and
>> the longer you work with them, the more "fragmented" the memory will become.
>> It can help to restart the machine and use only the programs  you absolutely
>> need. Perhaps more RAM can help to encounter the problem later, but I don't
>> think it will solve it entirely.
>>
>> Haven’t seen this for quite some time.
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> pete...@skynet.be
>> Sent: Monday, February 22, 2016 3:23 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: si runs out of contiguous memory
>>
>>
>>
>> hm, haven’t those words since the legacy particle system and 32bit.
>>
>> I understand this as ‘running out of ram’ (does task manager agree?)
>>
>>
>>
>> are you freezing the shapes?
>>
>> lots of dense geo, with lots of operations in the stack – sounds like
>> you’ll eat up resources eventually.
>>
>>
>>
>> From: Matt Morris
>>
>> Sent: Monday, February 22, 2016 2:03 PM
>>
>> To: softimage@listproc.autodesk.com
>>
>> Subject: si runs out of contiguous memory
>>
>>
>>
>> Hi list,
>>
>>
>>
>> I've been modelling a lot of shapes in 2015 r2, and have been getting
>> numerous crashes after a certain amount of work, where si seems to run out
>> of memory with the above error. Particularly if I'm using proportional
>> modelling and symmetry in the shape manager window. Definitely running
>> slowly as well.
>>
>>
>>
>> I thought it might be to do with ice trees on other meshes referencing
>> this one, but having deleted all refs and any ice trees on the geo, it still
>> happens.
>>
>>
>>
>> Is anyone else seeing anything similar? Not sure whether its 2015 related
>> but I can't remember having anything like this much trouble in 2014 sp2.
>>
>>
>>
>>
>>
>>
>>
>> --
>>
>> www.matinai.com
>>
>> 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> www.matinai.com
>
> --
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Re: OT:Gear vr question

2016-02-22 Thread Enter Reality
Is time consuming to build every time, but I guess that it'll be better to
search around on github or someone who already developed something similar
to what Christoph suggested ;)

2016-02-22 16:10 GMT+01:00 Christoph Muetze :

> On 02/22/2016 09:05 AM, Gerbrand Nel wrote:
>
> > I do allot of my work in unreal, and with the dk2 its as simple as
>
> > do I need to build and
> > publish every time I want to test my project like you do for cardboard?
>
> afaik, yes.. :/
>
> We're working with UE4, too and we've got all kinds of headsets here
> (Oculus DK1/2, Vive DK1/Pre, misc Cardboards, Viewmaster... and also an
> S6 with GearVR..) The mobile solutions all force you to build and
> publish - the GearVR is no exception.
> You'd probably have to code an asset viewer with wireless upload
> yourself if you want to iterate faster...
>
> Cheers!
> Chris
> 
> www.glare-productions.com
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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Ivan Vasiljevic
Hehe. :)

Thanks Srecko!

On Mon, Feb 22, 2016 at 4:15 PM, Personal  wrote:

> Uf pocepali ste ga!
>
> Great work, love it!
>
> --
> Micic Srecko
> ---
> Mail:
> srecko.mi...@gmail.com
> Skype:srecko.micic
> ---
> http://sreckom.webworkman.com/
>
> On 22/02/2016 16:12:41, Ivan Vasiljevic  wrote:
> Hvala/Thanks Mirko! :)
>
> On Mon, Feb 22, 2016 at 4:10 PM, Ivan Vasiljevic 
> wrote:
>
>> Thanks Olivier!
>> It's https://vimeo.com/76501318 and similar thing I made and it's all
>> from Vincent Ullmann's vimeo tutorials.
>>
>> Thanks both of guys! :)
>>
>> Cheerio.
>> Ivan
>>
>> On Mon, Feb 22, 2016 at 4:01 PM, Olivier Jeannel 
>> wrote:
>>
>>> Clean stuff ! Is this Anto Matkovic Knit ?
>>>
>>> On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic 
>>> wrote:
>>>
 Hi,

 Very proud on our first full spot done here at DAT.
 Softimage, Sitoa and ALS_Shaders.

 http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/

 Making of:
 https://vimeo.com/155828513

 Cheers.
 Ivan

 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 web:http://digitalassettailors.com/
 email:  i...@digitalassettailors.com



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> web:http://digitalassettailors.com/
>> email:  i...@digitalassettailors.com
>>
>>
>>
>
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
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> subject, and reply to confirm.
>
>
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-
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-
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email:  i...@digitalassettailors.com
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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Personal
Uf pocepali ste ga!

Great work, love it!


-- 
Micic Srecko
---
Mail: 
srecko.mi...@gmail.com
Skype:srecko.micic
---
http://sreckom.webworkman.com/ 
On 22/02/2016 16:12:41, Ivan Vasiljevic  wrote:
Hvala/Thanks Mirko! :)

On Mon, Feb 22, 2016 at 4:10 PM, Ivan Vasiljevic  wrote:

Thanks Olivier!
It's https://vimeo.com/76501318 [https://vimeo.com/76501318] and similar thing 
I made and it's all from Vincent Ullmann's vimeo tutorials.

Thanks both of guys! :)

Cheerio.
Ivan

On Mon, Feb 22, 2016 at 4:01 PM, Olivier Jeannel  wrote:

Clean stuff ! Is this Anto Matkovic Knit ?

On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic  wrote:

Hi,

Very proud on our first full spot done here at DAT.
Softimage, Sitoa and ALS_Shaders.

http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/ 
[http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/]


Making of:
https://vimeo.com/155828513 [https://vimeo.com/155828513]


Cheers.

Ivan


--

Ivan Vasiljevic
-

Lighting TD

Founder, Digital Asset Tailors
-
web:    http://digitalassettailors.com/ [http://digitalassettailors.com/]

email:  i...@digitalassettailors.com [mailto:i...@digitalassettailors.com]




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-

Lighting TD

Founder, Digital Asset Tailors
-
web:    http://digitalassettailors.com/ [http://digitalassettailors.com/]

email:  i...@digitalassettailors.com [mailto:i...@digitalassettailors.com]






--

Ivan Vasiljevic
-

Lighting TD

Founder, Digital Asset Tailors
-
web:    http://digitalassettailors.com/ [http://digitalassettailors.com/]

email:  i...@digitalassettailors.com [mailto:i...@digitalassettailors.com]



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Re: si runs out of contiguous memory

2016-02-22 Thread Matt Morris
I was thinking it must be a leak of some sort. Running win 7 64, an i7
5930K, 32Gb ram, titan X. No issues with large scenes with billions of
polys. But a cartoony character that's not very high res, with only
envelope and shapes on is running out of memory. Wierd.

I'm using the shape manager to model each shape in turn, generally switch
to different shape or anim tab to check it which bakes the move components
into the shape, so I don't see how its using up 32Gb..

On 22 February 2016 at 15:07, Sven Constable 
wrote:

> I think the "contiguous memory problem" can happen with 32bit as well as
> 64bit systems. Even if you have plenty of ram. Let's say you have 2 GB of
> free memory and  the application needs to allocate only 500megs of ram, it
> can fail because the 1GB is of small chunks and all of these chunks are
> under 500MB. The more applications or memory intensive tasks are running
> and the longer you work with them, the more "fragmented" the memory will
> become. It can help to restart the machine and use only the programs  you
> absolutely need. Perhaps more RAM can help to encounter the problem later,
> but I don't think it will solve it entirely.
>
> Haven’t seen this for quite some time.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pete...@skynet.be
> *Sent:* Monday, February 22, 2016 3:23 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: si runs out of contiguous memory
>
>
>
> hm, haven’t those words since the legacy particle system and 32bit.
>
> I understand this as ‘running out of ram’ (does task manager agree?)
>
>
>
> are you freezing the shapes?
>
> lots of dense geo, with lots of operations in the stack – sounds like
> you’ll eat up resources eventually.
>
>
>
> *From:* Matt Morris 
>
> *Sent:* Monday, February 22, 2016 2:03 PM
>
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* si runs out of contiguous memory
>
>
>
> Hi list,
>
>
>
> I've been modelling a lot of shapes in 2015 r2, and have been getting
> numerous crashes after a certain amount of work, where si seems to run out
> of memory with the above error. Particularly if I'm using proportional
> modelling and symmetry in the shape manager window. Definitely running
> slowly as well.
>
>
>
> I thought it might be to do with ice trees on other meshes referencing
> this one, but having deleted all refs and any ice trees on the geo, it
> still happens.
>
>
>
> Is anyone else seeing anything similar? Not sure whether its 2015 related
> but I can't remember having anything like this much trouble in 2014 sp2.
>
>
>
>
>
>
>
> --
>
> www.matinai.com
> --
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Ivan Vasiljevic
Hvala/Thanks Mirko! :)

On Mon, Feb 22, 2016 at 4:10 PM, Ivan Vasiljevic 
wrote:

> Thanks Olivier!
> It's https://vimeo.com/76501318 and similar thing I made and it's all
> from Vincent Ullmann's vimeo tutorials.
>
> Thanks both of guys! :)
>
> Cheerio.
> Ivan
>
> On Mon, Feb 22, 2016 at 4:01 PM, Olivier Jeannel 
> wrote:
>
>> Clean stuff ! Is this Anto Matkovic Knit ?
>>
>> On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic 
>> wrote:
>>
>>> Hi,
>>>
>>> Very proud on our first full spot done here at DAT.
>>> Softimage, Sitoa and ALS_Shaders.
>>>
>>> http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/
>>>
>>> Making of:
>>> https://vimeo.com/155828513
>>>
>>> Cheers.
>>> Ivan
>>>
>>> --
>>> Ivan Vasiljevic
>>> -
>>> Lighting TD
>>> Founder, Digital Asset Tailors
>>> -
>>> web:http://digitalassettailors.com/
>>> email:  i...@digitalassettailors.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
>
>


-- 
Ivan Vasiljevic
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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Ivan Vasiljevic
Thanks Olivier!
It's https://vimeo.com/76501318 and similar thing I made and it's all from
Vincent Ullmann's vimeo tutorials.

Thanks both of guys! :)

Cheerio.
Ivan

On Mon, Feb 22, 2016 at 4:01 PM, Olivier Jeannel 
wrote:

> Clean stuff ! Is this Anto Matkovic Knit ?
>
> On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic 
> wrote:
>
>> Hi,
>>
>> Very proud on our first full spot done here at DAT.
>> Softimage, Sitoa and ALS_Shaders.
>>
>> http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/
>>
>> Making of:
>> https://vimeo.com/155828513
>>
>> Cheers.
>> Ivan
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> web:http://digitalassettailors.com/
>> email:  i...@digitalassettailors.com
>>
>>
>>
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Re: OT:Gear vr question

2016-02-22 Thread Christoph Muetze
On 02/22/2016 09:05 AM, Gerbrand Nel wrote:

> I do allot of my work in unreal, and with the dk2 its as simple as 

> do I need to build and 
> publish every time I want to test my project like you do for cardboard?

afaik, yes.. :/

We're working with UE4, too and we've got all kinds of headsets here
(Oculus DK1/2, Vive DK1/Pre, misc Cardboards, Viewmaster... and also an
S6 with GearVR..) The mobile solutions all force you to build and
publish - the GearVR is no exception.
You'd probably have to code an asset viewer with wireless upload
yourself if you want to iterate faster...

Cheers!
Chris

www.glare-productions.com
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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Mirko Jankovic
Cestitke momci svaka cast! :)

Softimage for the win ;)


-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

On Mon, Feb 22, 2016 at 4:01 PM, Olivier Jeannel 
wrote:

> Clean stuff ! Is this Anto Matkovic Knit ?
>
> On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic 
> wrote:
>
>> Hi,
>>
>> Very proud on our first full spot done here at DAT.
>> Softimage, Sitoa and ALS_Shaders.
>>
>> http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/
>>
>> Making of:
>> https://vimeo.com/155828513
>>
>> Cheers.
>> Ivan
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> web:http://digitalassettailors.com/
>> email:  i...@digitalassettailors.com
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Need some help with rendering an Redshift project?
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Re: Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Olivier Jeannel
Clean stuff ! Is this Anto Matkovic Knit ?

On Mon, Feb 22, 2016 at 2:54 PM, Ivan Vasiljevic 
wrote:

> Hi,
>
> Very proud on our first full spot done here at DAT.
> Softimage, Sitoa and ALS_Shaders.
>
> http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/
>
> Making of:
> https://vimeo.com/155828513
>
> Cheers.
> Ivan
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: si runs out of contiguous memory

2016-02-22 Thread peter_b
hm, haven’t those words since the legacy particle system and 32bit.
I understand this as ‘running out of ram’ (does task manager agree?)

are you freezing the shapes?
lots of dense geo, with lots of operations in the stack – sounds like you’ll 
eat up resources eventually.

From: Matt Morris 
Sent: Monday, February 22, 2016 2:03 PM
To: softimage@listproc.autodesk.com 
Subject: si runs out of contiguous memory

Hi list, 

I've been modelling a lot of shapes in 2015 r2, and have been getting numerous 
crashes after a certain amount of work, where si seems to run out of memory 
with the above error. Particularly if I'm using proportional modelling and 
symmetry in the shape manager window. Definitely running slowly as well.

I thought it might be to do with ice trees on other meshes referencing this 
one, but having deleted all refs and any ice trees on the geo, it still happens.

Is anyone else seeing anything similar? Not sure whether its 2015 related but I 
can't remember having anything like this much trouble in 2014 sp2.



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Latest work - Adidas ZX Flux ADV

2016-02-22 Thread Ivan Vasiljevic
Hi,

Very proud on our first full spot done here at DAT.
Softimage, Sitoa and ALS_Shaders.

http://digitalassettailors.com/portfolio/adidas-zx-flux-adv/

Making of:
https://vimeo.com/155828513

Cheers.
Ivan

-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
web:http://digitalassettailors.com/
email:  i...@digitalassettailors.com
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si runs out of contiguous memory

2016-02-22 Thread Matt Morris
Hi list,

I've been modelling a lot of shapes in 2015 r2, and have been getting
numerous crashes after a certain amount of work, where si seems to run out
of memory with the above error. Particularly if I'm using proportional
modelling and symmetry in the shape manager window. Definitely running
slowly as well.

I thought it might be to do with ice trees on other meshes referencing this
one, but having deleted all refs and any ice trees on the geo, it still
happens.

Is anyone else seeing anything similar? Not sure whether its 2015 related
but I can't remember having anything like this much trouble in 2014 sp2.



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RE: City generator?

2016-02-22 Thread Morten Bartholdy
Thanks Sven - I will check that one out :)

MB



> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> :
> 
> 
> Theres also CityEngine. I have no clue about pricing.
> http://www.esri.com/software/cityengine
> 
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: Monday, February 22, 2016 11:07 AM
> To: Userlist, Softimage
> Subject: City generator?
> 
> I thought I once saw an ICE based City Generator system for XSI, but I might
> be mistaken. I found two systems on rray.de/xsi which look a bit rudimentary
> - I am looking for something that allow you to do road and cityblock layout
> and position buildings procedurally based on that. Do any of you know of a
> good system, even if not xsi based?
> 
> Cheers
> Morten
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RE: City generator?

2016-02-22 Thread Sven Constable
Theres also CityEngine. I have no clue about pricing.
http://www.esri.com/software/cityengine


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Monday, February 22, 2016 11:07 AM
To: Userlist, Softimage
Subject: City generator?

I thought I once saw an ICE based City Generator system for XSI, but I might
be mistaken. I found two systems on rray.de/xsi which look a bit rudimentary
- I am looking for something that allow you to do road and cityblock layout
and position buildings procedurally based on that. Do any of you know of a
good system, even if not xsi based?

Cheers
Morten
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Re: City generator?

2016-02-22 Thread Rob Wuijster

I can recall Eric Mootz released a ICE based road system (with cars?) once.

Rob

 \/-\/\/
On 22-2-2016 11:07, Morten Bartholdy wrote:

I thought I once saw an ICE based City Generator system for XSI, but I might be
mistaken. I found two systems on rray.de/xsi which look a bit rudimentary - I am
looking for something that allow you to do road and cityblock layout and
position buildings procedurally based on that. Do any of you know of a good
system, even if not xsi based?

Cheers
Morten
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-
Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7442 / Virusdatabase: 4533/11677 - datum van uitgifte: 02/22/16




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City generator?

2016-02-22 Thread Morten Bartholdy
I thought I once saw an ICE based City Generator system for XSI, but I might be
mistaken. I found two systems on rray.de/xsi which look a bit rudimentary - I am
looking for something that allow you to do road and cityblock layout and
position buildings procedurally based on that. Do any of you know of a good
system, even if not xsi based?

Cheers
Morten
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OT:Gear vr question

2016-02-22 Thread Gerbrand Nel
Hey guys
I'm doing allot of vr experiments these days, but all my work has been 
done with a dk2 and cardboard.
I've never tried the gear vr, and have a few questions for those of you 
who have.

I've read online that it works in two ways. Either from the tablet, 
using the tablet to drive everything, or you can stream from your pc gpu.
Does the pc streaming work well, turning it into a rift without head 
tracking, or is it better to just stick to running things from the 
tablet itself?

I do allot of my work in unreal, and with the dk2 its as simple as 
"click preview in vr".
Does it work the same way for the gear, or do I need to build and 
publish every time I want to test my project like you do for cardboard?

The dk2 has pretty horrible resolution. Even a cardboard with a samsung 
s4 phone looks better.
How does the gear fair here?

Thanks for entertaining this OT thread :)
G

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