Re: Fabric Engine 2.1

2016-02-29 Thread Sebastien Sterling
How is it looking on the adoption front ? are studios getting on board ?
:)  Each new release seems to offer a fairly considerable amount of
incentive.

On 29 February 2016 at 17:54, Tom Kleinenberg  wrote:

> In that attributes preset video, I think you spelled Gator wrong :)
>
> Very interesting looking stuff, it looks like it's adding features at a
> level I can wrap my head around now...
>
> On 29 February 2016 at 17:35, Eric Thivierge  wrote:
>
>> Hey all,
>>
>> There is a new Fabric Engine release 2.1 that is now out. You can check
>> out these 2 videos, one which is the overview of the full release and the
>> other covering the new Attribute presets.
>>
>> *Overview*
>> https://vimeo.com/156810384
>>
>> *Attributes Presets*
>> https://vimeo.com/156543124
>>
>>
>> Some highlights:
>>
>>- Environment variables automatically set within Fabric for Softimage
>>plugin to make it easier to get up and running without having to set
>>variables by hand.
>>
>>- Xfo and Mat44 arrays are now supported in Softimage so you can
>>easily drive kinematics for arrays of objects.
>>
>>- The Value Editor in 2.0.x had its quirks. The good news is that it
>>has been completely rewritten and we now have a really good foundation to
>>add more tricks in the future. We’ve added some pretty useful elements 
>> like
>>spin boxes and now you can skin it with QSS.
>>
>>- The 'time to usefulness' in Canvas has been longer than we
>>intended. To help with this, we have added dozens of new presets and
>>samples. Some of you have already seen these in the daily builds, but 
>> there
>>are a few new goodies that we held back for the release itself - check out
>>the new Attributes Presets in 2.1!
>>
>>- ** Attribute Presets **
>>   - Getting and setting attribute values
>>   - Conversion between attribute types
>>   - Debug drawing facilities
>>   - Presets for basic math and vector math
>>   - Geometry math presets
>>   - Closest point and raycast presets
>>   - Transfer attributes between geometries
>>
>>   - It's been difficult to figure out what’s gone wrong when a graph
>>fails or has a broken connection. The new Diagnostics Window should save
>>you lots of time and aggravation if / when this happens.
>>
>>- There are loads of other things in this release, like the new
>>CanvasDeformer node in Fabric for Maya that is 4-5x faster than using
>>CanvasNode, and conveniences like being able to drag and drop a .canvas
>>file into Canvas.
>>
>>
>> *Release Notes:*
>>
>> http://docs.fabric-engine.com/FabricEngine/2.1.0/HTML/ReleaseNotes/2.1.0.html#relnotes-2-1-0
>>
>> *Forum Announcement:*
>> http://forums.fabricengine.com/discussion/305/fabric-2-1-is-here
>>
>>
>> Cheers,
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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RE: City generator?

2016-02-29 Thread Sven Constable
Btw I remember a company several years ago, using XSI to build a similar
thing to CityEngine. It was quite decent stuff. They had a dedicated website
for the product and it was heavily based on Softimage. Wasn't it launched as
a standalone application based on ICE? I'm pretty sure I saw a video by that
company showing the XSI GUI within the standalone application they were
selling. I remember because I was wondering how they would have sold it with
the XSI codebase somehow involved. Maybe the Foundation version of Soft?
Probably a guy on the list was working on it or posted the link to it. Can't
remember, my head hurts. :)

sven 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Monday, February 29, 2016 8:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

Esri CityEngine is truly something else because it revolves around the
architecture and urbanist language and being procedural allow for a much
more sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some
architecture landscape anything else is truly a toy in comparison, and the
proof of time will certainly tell. Meaning, today may look like a curve
duplication does the job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it
requires certain knowledge that is in the realm of cloth manufacturing (MD)
or architecture (CE), my guess is that you want get a young clever guy with
a degree in architecture to help you out, I sincerely believe  the pay off
will be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> 
> I have pored over Esri's site and their reseller here in DK but no 
> pricing available without actually contacting them. Smells expensive 
> too :)
> 
> I think I will fall back on some simpler methods with curve 
> duplication and scattering for this one.
> 
> /Morten
> 
> 
> 
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
>> 
>> 
>> CityEngine is amazing, but very expensive. We've used it several 
>> times in the past. I think it now has some sort of link to Houdini to 
>> be able to work procedurally directly in Houdini.
>> 
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more 
>>> irregular and organic looking cityscapes. I found the tool I was 
>>> thinking of - unfortunately it was not ICE based:
>>> 
>>> http://www.esri.com/software/cityengine
>>> 
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>> 
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :
 
 
 I did this really simple one:-
 
 https://vimeo.com/5200892
 
 
 
 On 22 February 2016 at 13:00, Morten Bartholdy 
 
>>> wrote:
 
> Thanks Sven - I will check that one out :)
> 
> MB
> 
> 
> 
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>> 
>> 
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>> 
>> 
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
>> Morten Bartholdy
>> Sent: Monday, February 22, 2016 11:07 AM
>> To: Userlist, Softimage
>> Subject: City generator?
>> 
>> I thought I once saw an ICE based City Generator system for XSI, 
>> but I
> might
>> be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
>> - I am looking for something that allow you to do road and 
>> cityblock
> layout
>> and position buildings procedurally based on that. Do any of you
>>> know of
> a
>> good system, even if not xsi based?
>> 
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
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>> softimage-requ...@listproc.autodesk.com
> with
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> 
 
 
 
 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
>>> 

Re: City generator?

2016-02-29 Thread Jordi Bares
Esri CityEngine is truly something else because it revolves around the 
architecture and urbanist language and being procedural allow for a much more 
sophisticated and realistic result.

It is not cheap (last time I checked) but if you need to do some architecture 
landscape anything else is truly a toy in comparison, and the proof of time 
will certainly tell. Meaning, today may look like a curve duplication does the 
job, in 3-5 years you will want to hide.

Ultimately, like Marvellous Designer, and any other specialised tool, it 
requires certain knowledge that is in the realm of cloth manufacturing (MD) or 
architecture (CE), my guess is that you want get a young clever guy with a 
degree in architecture to help you out, I sincerely believe  the pay off will 
be certainly there.

hope it makes sense.
jb




> On 29 Feb 2016, at 14:12, Morten Bartholdy  wrote:
> 
> I have pored over Esri's site and their reseller here in DK but no pricing
> available without actually contacting them. Smells expensive too :)
> 
> I think I will fall back on some simpler methods with curve duplication and
> scattering for this one.
> 
> /Morten
> 
> 
> 
>> Den 27. februar 2016 klokken 02:25 skrev Francois Lord 
>> :
>> 
>> 
>> CityEngine is amazing, but very expensive. We've used it several times
>> in the past. I think it now has some sort of link to Houdini to be able
>> to work procedurally directly in Houdini.
>> 
>> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
>>> Thanks Chris, but I am looking for something that allows for more
>>> irregular and
>>> organic looking cityscapes. I found the tool I was thinking of -
>>> unfortunately
>>> it was not ICE based:
>>> 
>>> http://www.esri.com/software/cityengine
>>> 
>>> https://www.youtube.com/watch?v=aFRqSJFp-I0
>>> 
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
 :
 
 
 I did this really simple one:-
 
 https://vimeo.com/5200892
 
 
 
 On 22 February 2016 at 13:00, Morten Bartholdy 
>>> wrote:
 
> Thanks Sven - I will check that one out :)
> 
> MB
> 
> 
> 
>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
>> :
>> 
>> 
>> Theres also CityEngine. I have no clue about pricing.
>> http://www.esri.com/software/cityengine
>> 
>> 
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
>> Bartholdy
>> Sent: Monday, February 22, 2016 11:07 AM
>> To: Userlist, Softimage
>> Subject: City generator?
>> 
>> I thought I once saw an ICE based City Generator system for XSI, but I
> might
>> be mistaken. I found two systems on rray.de/xsi which look a bit
> rudimentary
>> - I am looking for something that allow you to do road and cityblock
> layout
>> and position buildings procedurally based on that. Do any of you
>>> know of
> a
>> good system, even if not xsi based?
>> 
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>> "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> 
 
 
 
 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with
 "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>> "unsubscribe" in the subject, and reply to confirm.
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Re: Fabric Engine 2.1

2016-02-29 Thread Tom Kleinenberg
In that attributes preset video, I think you spelled Gator wrong :)

Very interesting looking stuff, it looks like it's adding features at a
level I can wrap my head around now...

On 29 February 2016 at 17:35, Eric Thivierge  wrote:

> Hey all,
>
> There is a new Fabric Engine release 2.1 that is now out. You can check
> out these 2 videos, one which is the overview of the full release and the
> other covering the new Attribute presets.
>
> *Overview*
> https://vimeo.com/156810384
>
> *Attributes Presets*
> https://vimeo.com/156543124
>
>
> Some highlights:
>
>- Environment variables automatically set within Fabric for Softimage
>plugin to make it easier to get up and running without having to set
>variables by hand.
>
>- Xfo and Mat44 arrays are now supported in Softimage so you can
>easily drive kinematics for arrays of objects.
>
>- The Value Editor in 2.0.x had its quirks. The good news is that it
>has been completely rewritten and we now have a really good foundation to
>add more tricks in the future. We’ve added some pretty useful elements like
>spin boxes and now you can skin it with QSS.
>
>- The 'time to usefulness' in Canvas has been longer than we intended.
>To help with this, we have added dozens of new presets and samples. Some of
>you have already seen these in the daily builds, but there are a few new
>goodies that we held back for the release itself - check out the new
>Attributes Presets in 2.1!
>
>- ** Attribute Presets **
>   - Getting and setting attribute values
>   - Conversion between attribute types
>   - Debug drawing facilities
>   - Presets for basic math and vector math
>   - Geometry math presets
>   - Closest point and raycast presets
>   - Transfer attributes between geometries
>
>   - It's been difficult to figure out what’s gone wrong when a graph
>fails or has a broken connection. The new Diagnostics Window should save
>you lots of time and aggravation if / when this happens.
>
>- There are loads of other things in this release, like the new
>CanvasDeformer node in Fabric for Maya that is 4-5x faster than using
>CanvasNode, and conveniences like being able to drag and drop a .canvas
>file into Canvas.
>
>
> *Release Notes:*
>
> http://docs.fabric-engine.com/FabricEngine/2.1.0/HTML/ReleaseNotes/2.1.0.html#relnotes-2-1-0
>
> *Forum Announcement:*
> http://forums.fabricengine.com/discussion/305/fabric-2-1-is-here
>
>
> Cheers,
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Fabric Engine 2.1

2016-02-29 Thread Eric Thivierge
Hey all,

There is a new Fabric Engine release 2.1 that is now out. You can check out
these 2 videos, one which is the overview of the full release and the other
covering the new Attribute presets.

*Overview*
https://vimeo.com/156810384

*Attributes Presets*
https://vimeo.com/156543124


Some highlights:

   - Environment variables automatically set within Fabric for Softimage
   plugin to make it easier to get up and running without having to set
   variables by hand.

   - Xfo and Mat44 arrays are now supported in Softimage so you can easily
   drive kinematics for arrays of objects.

   - The Value Editor in 2.0.x had its quirks. The good news is that it has
   been completely rewritten and we now have a really good foundation to add
   more tricks in the future. We’ve added some pretty useful elements like
   spin boxes and now you can skin it with QSS.

   - The 'time to usefulness' in Canvas has been longer than we intended.
   To help with this, we have added dozens of new presets and samples. Some of
   you have already seen these in the daily builds, but there are a few new
   goodies that we held back for the release itself - check out the new
   Attributes Presets in 2.1!

   - ** Attribute Presets **
  - Getting and setting attribute values
  - Conversion between attribute types
  - Debug drawing facilities
  - Presets for basic math and vector math
  - Geometry math presets
  - Closest point and raycast presets
  - Transfer attributes between geometries

  - It's been difficult to figure out what’s gone wrong when a graph
   fails or has a broken connection. The new Diagnostics Window should save
   you lots of time and aggravation if / when this happens.

   - There are loads of other things in this release, like the new
   CanvasDeformer node in Fabric for Maya that is 4-5x faster than using
   CanvasNode, and conveniences like being able to drag and drop a .canvas
   file into Canvas.


*Release Notes:*
http://docs.fabric-engine.com/FabricEngine/2.1.0/HTML/ReleaseNotes/2.1.0.html#relnotes-2-1-0

*Forum Announcement:*
http://forums.fabricengine.com/discussion/305/fabric-2-1-is-here


Cheers,


Eric Thivierge
http://www.ethivierge.com
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Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
I haven't tried this with RS, but Tim Crowson has made some nifty tools for
working with Redshift proxies. I don't know if they can help you with your
current scenario, but in case you did not know them  here goes:

http://www.timcrowson.com/redshift-proxy-manager/

http://www.timcrowson.com/loop-redshift-proxy-sequence/ 



/MB



> Den 29. februar 2016 klokken 15:19 skrev Kris Rivel :
> 
> 
> Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> have Arnold but maybe it will still work...will let you know.
> 
> On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
> wrote:
> 
> > Kris I didn't see if you render with Redshift or Arnold - Arnold does
> > support
> > deformed instances on strands - I have used it to create a grassfield with
> > turbulent wind.
> >
> > I have sent you a simple scene demonstrating the setup.
> >
> > /Morten
> >
> >
> > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel  > >:
> > >
> > >
> > > Ohwell that would suck. I may just have to animate the objects and
> > > instance them...bummer!
> > >
> > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel  > >
> > > wrote:
> > >
> > > > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > > > showed, only render in MR.
> > > > I don't think RS does it, and I'm not sure for Arnold.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> > wrote:
> > > >
> > > >> Thanks Olivier...that helps...going to look at that.
> > > >>
> > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> > > >> this same setup (from what I can see in your image) and I'm getting
> > > >> instances on the hairs but they're not deforming even in the render.
> > Is
> > > >> this tree on the simulation stack? What other nodes do you have in
> > there?
> > > >> What settings for the emit strands are you using?
> > > >>
> > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> > > >> wrote:
> > > >>
> > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> > > >>> lizard instance shape to few guide hairs, applied the strand deform
> > flag
> > > >>> and all lizards perform as requested
> > > >>>
> > > >>> [image: Inline images 1]
> > > >>>
> > > >>> really not sure what you are doing wrong !
> > > >>>
> > > >>>
> > > >>>
> > > >>> On 27 February 2016 at 14:36, Kris Rivel 
> > wrote:
> > > >>>
> > >  Rob...thanks...that does help with keeping one instance but they
> > still
> > >  don't bend/move with the strand dynamics. Olivier...this looks
> > >  interesting
> > >  and I'm trying that too but I can't get it to work. The node is red
> > no
> > >  matter what I do and all the links to the authors site and vimeo are
> > >  down.
> > > 
> > >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > >  facialdel...@gmail.com> wrote:
> > > 
> > > > There is also the PLND Deform By Strand (I think it is still on
> > > > Rray.de) that physicaly deform the polymesh along the strand.
> > > > Can be slow with many strands.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> > tekano@gmail.com>
> > > > wrote:
> > > >
> > > >> there is a checkbox 'loft shape along strand'
> > > >>
> > > >> On 27 February 2016 at 02:35, Kris Rivel 
> > wrote:
> > > >>
> > > >>> Yeah no go with hairs...so using ice. But now...I still quite
> > figure
> > > >>> out how to get strand dynamics to play nice with instancing.
> > Anyone
> > > >>> have
> > > >>> some pointers? I have some nice strands blowing around but when
> > I hook
> > > >>> up
> > > >>> my set instance shape or particle shape, it basically seems to
> > create
> > > >>> an
> > > >>> instance at each segment on the strand! So they move around but
> > only
> > > >>> because they're generated at each segment point. How can I get
> > one
> > > >>> instance
> > > >>> to be applied to one strand and bend with the strand like a
> > chain? Any
> > > >>> sample scenes or vids that show how to do this?
> > > >>>
> > > >>> Kris
> > > >>>
> > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> > > >>> wrote:
> > > >>>
> > >  If you're using redshift you might be out of luck though, don't
> > >  think they have deforming instance geo yet.
> > > 
> > > 
> > >  On 24 February 2016 at 22:20, Kris Rivel 
> > >  wrote:
> > > 
> > > > Oh...I thought I would see it in the view...I'll have to try
> > that
> > > > then! Thanks!
> > > >
> > > > Kris
> > > >
> > > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> > tekano@gmail.com
> > > > > wrote:
> > > 

Re: ice strand grass

2016-02-29 Thread Kris Rivel
Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
have Arnold but maybe it will still work...will let you know.

On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
wrote:

> Kris I didn't see if you render with Redshift or Arnold - Arnold does
> support
> deformed instances on strands - I have used it to create a grassfield with
> turbulent wind.
>
> I have sent you a simple scene demonstrating the setup.
>
> /Morten
>
>
> > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel  >:
> >
> >
> > Ohwell that would suck. I may just have to animate the objects and
> > instance them...bummer!
> >
> > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel  >
> > wrote:
> >
> > > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > > showed, only render in MR.
> > > I don't think RS does it, and I'm not sure for Arnold.
> > >
> > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> wrote:
> > >
> > >> Thanks Olivier...that helps...going to look at that.
> > >>
> > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> > >> this same setup (from what I can see in your image) and I'm getting
> > >> instances on the hairs but they're not deforming even in the render.
> Is
> > >> this tree on the simulation stack? What other nodes do you have in
> there?
> > >> What settings for the emit strands are you using?
> > >>
> > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> > >> wrote:
> > >>
> > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> > >>> lizard instance shape to few guide hairs, applied the strand deform
> flag
> > >>> and all lizards perform as requested
> > >>>
> > >>> [image: Inline images 1]
> > >>>
> > >>> really not sure what you are doing wrong !
> > >>>
> > >>>
> > >>>
> > >>> On 27 February 2016 at 14:36, Kris Rivel 
> wrote:
> > >>>
> >  Rob...thanks...that does help with keeping one instance but they
> still
> >  don't bend/move with the strand dynamics. Olivier...this looks
> >  interesting
> >  and I'm trying that too but I can't get it to work. The node is red
> no
> >  matter what I do and all the links to the authors site and vimeo are
> >  down.
> > 
> >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> >  facialdel...@gmail.com> wrote:
> > 
> > > There is also the PLND Deform By Strand (I think it is still on
> > > Rray.de) that physicaly deform the polymesh along the strand.
> > > Can be slow with many strands.
> > >
> > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> tekano@gmail.com>
> > > wrote:
> > >
> > >> there is a checkbox 'loft shape along strand'
> > >>
> > >> On 27 February 2016 at 02:35, Kris Rivel 
> wrote:
> > >>
> > >>> Yeah no go with hairs...so using ice. But now...I still quite
> figure
> > >>> out how to get strand dynamics to play nice with instancing.
> Anyone
> > >>> have
> > >>> some pointers? I have some nice strands blowing around but when
> I hook
> > >>> up
> > >>> my set instance shape or particle shape, it basically seems to
> create
> > >>> an
> > >>> instance at each segment on the strand! So they move around but
> only
> > >>> because they're generated at each segment point. How can I get
> one
> > >>> instance
> > >>> to be applied to one strand and bend with the strand like a
> chain? Any
> > >>> sample scenes or vids that show how to do this?
> > >>>
> > >>> Kris
> > >>>
> > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> > >>> wrote:
> > >>>
> >  If you're using redshift you might be out of luck though, don't
> >  think they have deforming instance geo yet.
> > 
> > 
> >  On 24 February 2016 at 22:20, Kris Rivel 
> >  wrote:
> > 
> > > Oh...I thought I would see it in the view...I'll have to try
> that
> > > then! Thanks!
> > >
> > > Kris
> > >
> > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> tekano@gmail.com
> > > > wrote:
> > >
> > >> They do move, just not in the viewport, my old deforming
> flower
> > >> field tutorial covers exactly this
> > >> On 24 Feb 2016 21:20, "Kris Rivel" 
> wrote:
> > >>
> > >>> Is it possible to deform geo instances along a strand?
> Creating
> > >>> some up close grass. I have some good geo meshes and want to
> > >>> instance them
> > >>> to the strands. They instance ok but they don't move with the
> > >>> animated
> > >>> strands. This possible?
> > >>>
> > >>> Kris
> > >>>
> > >>> --
> > >>> Softimage Mailing 

RE: City generator?

2016-02-29 Thread adrian wyer
indeed, the rule based construction means you can teach it how your
buildings are made, down to individual doors and window elements, and it
will procedurally make stuff up


given time, it's insanely powerful

a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: 29 February 2016 13:11
To: softimage@listproc.autodesk.com
Subject: RE: City generator?

It is a shame though - it looks really versatile and powerful.

/MB



> Den 29. februar 2016 klokken 13:22 skrev adrian wyer
> :
> 
> 
> we went through a painful process trying to get a demo license from them
to
> evaluate it's usefulness for a project
> 
> at the time, no one outside architects/town lanners was using the software
> 
> they didn't understand the 'entertainment' industry, how to deal with
small
> studios, they wouldn't provide a 64bit demo, which as i remember, severely
> limited what you could do with the package
> 
> in the end we gave up and did it manually
> 
> since then i believe DNeg have started using it in production, so now they
> probably have a better idea about how to deal with post production
companies
> 
> saying that, im not sure it was cripplingly expensive, just 'reassuringly
> so'
> 
> a
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: 29 February 2016 12:12
> To: softimage@listproc.autodesk.com
> Subject: Re: City generator?
> 
> I have pored over Esri's site and their reseller here in DK but no pricing
> available without actually contacting them. Smells expensive too :)
> 
> I think I will fall back on some simpler methods with curve duplication
and
> scattering for this one.
> 
> /Morten
> 
> 
> 
> > Den 27. februar 2016 klokken 02:25 skrev Francois Lord
> :
> > 
> > 
> > CityEngine is amazing, but very expensive. We've used it several times
> > in the past. I think it now has some sort of link to Houdini to be able
> > to work procedurally directly in Houdini.
> > 
> > On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> > > Thanks Chris, but I am looking for something that allows for more
> > > irregular and
> > > organic looking cityscapes. I found the tool I was thinking of -
> > > unfortunately
> > > it was not ICE based:
> > >
> > > http://www.esri.com/software/cityengine
> > >
> > > https://www.youtube.com/watch?v=aFRqSJFp-I0
> > >
> > >
> > > Morten
> > >
> > >
> > >
> > > > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> > > > :
> > > >
> > > >
> > > > I did this really simple one:-
> > > >
> > > > https://vimeo.com/5200892
> > > >
> > > >
> > > >
> > > > On 22 February 2016 at 13:00, Morten Bartholdy 
> > > wrote:
> > > >
> > > >> Thanks Sven - I will check that one out :)
> > > >>
> > > >> MB
> > > >>
> > > >>
> > > >>
> > > >>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > > >>> :
> > > >>>
> > > >>>
> > > >>> Theres also CityEngine. I have no clue about pricing.
> > > >>> http://www.esri.com/software/cityengine
> > > >>>
> > > >>>
> > > >>> -Original Message-
> > > >>> From: softimage-boun...@listproc.autodesk.com
> > > >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Morten
> > > >>> Bartholdy
> > > >>> Sent: Monday, February 22, 2016 11:07 AM
> > > >>> To: Userlist, Softimage
> > > >>> Subject: City generator?
> > > >>>
> > > >>> I thought I once saw an ICE based City Generator system for XSI,
but
> I
> > > >> might
> > > >>> be mistaken. I found two systems on rray.de/xsi which look a bit
> > > >> rudimentary
> > > >>> - I am looking for something that allow you to do road and
cityblock
> > > >> layout
> > > >>> and position buildings procedurally based on that. Do any of you
> > > know of
> > > >> a
> > > >>> good system, even if not xsi based?
> > > >>>
> > > >>> Cheers
> > > >>> Morten
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with
> > > >>> "unsubscribe" in the subject, and reply to confirm.
> > > >>>
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with
> > > >>> "unsubscribe" in the subject, and reply to confirm.
> > > >> --
> > > >> Softimage Mailing List.
> > > >> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with "unsubscribe" in the subject, and reply to confirm.
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk
> > > > www.dot3d.com
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> > > 

RE: City generator?

2016-02-29 Thread Morten Bartholdy
It is a shame though - it looks really versatile and powerful.

/MB



> Den 29. februar 2016 klokken 13:22 skrev adrian wyer
> :
> 
> 
> we went through a painful process trying to get a demo license from them to
> evaluate it's usefulness for a project
> 
> at the time, no one outside architects/town lanners was using the software
> 
> they didn't understand the 'entertainment' industry, how to deal with small
> studios, they wouldn't provide a 64bit demo, which as i remember, severely
> limited what you could do with the package
> 
> in the end we gave up and did it manually
> 
> since then i believe DNeg have started using it in production, so now they
> probably have a better idea about how to deal with post production companies
> 
> saying that, im not sure it was cripplingly expensive, just 'reassuringly
> so'
> 
> a
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: 29 February 2016 12:12
> To: softimage@listproc.autodesk.com
> Subject: Re: City generator?
> 
> I have pored over Esri's site and their reseller here in DK but no pricing
> available without actually contacting them. Smells expensive too :)
> 
> I think I will fall back on some simpler methods with curve duplication and
> scattering for this one.
> 
> /Morten
> 
> 
> 
> > Den 27. februar 2016 klokken 02:25 skrev Francois Lord
> :
> > 
> > 
> > CityEngine is amazing, but very expensive. We've used it several times
> > in the past. I think it now has some sort of link to Houdini to be able
> > to work procedurally directly in Houdini.
> > 
> > On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> > > Thanks Chris, but I am looking for something that allows for more
> > > irregular and
> > > organic looking cityscapes. I found the tool I was thinking of -
> > > unfortunately
> > > it was not ICE based:
> > >
> > > http://www.esri.com/software/cityengine
> > >
> > > https://www.youtube.com/watch?v=aFRqSJFp-I0
> > >
> > >
> > > Morten
> > >
> > >
> > >
> > > > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> > > > :
> > > >
> > > >
> > > > I did this really simple one:-
> > > >
> > > > https://vimeo.com/5200892
> > > >
> > > >
> > > >
> > > > On 22 February 2016 at 13:00, Morten Bartholdy 
> > > wrote:
> > > >
> > > >> Thanks Sven - I will check that one out :)
> > > >>
> > > >> MB
> > > >>
> > > >>
> > > >>
> > > >>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > > >>> :
> > > >>>
> > > >>>
> > > >>> Theres also CityEngine. I have no clue about pricing.
> > > >>> http://www.esri.com/software/cityengine
> > > >>>
> > > >>>
> > > >>> -Original Message-
> > > >>> From: softimage-boun...@listproc.autodesk.com
> > > >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > > >>> Bartholdy
> > > >>> Sent: Monday, February 22, 2016 11:07 AM
> > > >>> To: Userlist, Softimage
> > > >>> Subject: City generator?
> > > >>>
> > > >>> I thought I once saw an ICE based City Generator system for XSI, but
> I
> > > >> might
> > > >>> be mistaken. I found two systems on rray.de/xsi which look a bit
> > > >> rudimentary
> > > >>> - I am looking for something that allow you to do road and cityblock
> > > >> layout
> > > >>> and position buildings procedurally based on that. Do any of you
> > > know of
> > > >> a
> > > >>> good system, even if not xsi based?
> > > >>>
> > > >>> Cheers
> > > >>> Morten
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with
> > > >>> "unsubscribe" in the subject, and reply to confirm.
> > > >>>
> > > >>> --
> > > >>> Softimage Mailing List.
> > > >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with
> > > >>> "unsubscribe" in the subject, and reply to confirm.
> > > >> --
> > > >> Softimage Mailing List.
> > > >> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > >> with "unsubscribe" in the subject, and reply to confirm.
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > > Chris Marshall
> > > > Mint Motion Limited
> > > > 029 20 37 27 57
> > > > 07730 533 115
> > > > www.mintmotion.co.uk
> > > > www.dot3d.com
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> > > softimage-requ...@listproc.autodesk.com with
> > > > "unsubscribe" in the subject, and reply to confirm.
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> 

RE: City generator?

2016-02-29 Thread adrian wyer
we went through a painful process trying to get a demo license from them to
evaluate it's usefulness for a project

at the time, no one outside architects/town lanners was using the software

they didn't understand the 'entertainment' industry, how to deal with small
studios, they wouldn't provide a 64bit demo, which as i remember, severely
limited what you could do with the package

in the end we gave up and did it manually

since then i believe DNeg have started using it in production, so now they
probably have a better idea about how to deal with post production companies

saying that, im not sure it was cripplingly expensive, just 'reassuringly
so'

a

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: 29 February 2016 12:12
To: softimage@listproc.autodesk.com
Subject: Re: City generator?

I have pored over Esri's site and their reseller here in DK but no pricing
available without actually contacting them. Smells expensive too :)

I think I will fall back on some simpler methods with curve duplication and
scattering for this one.

/Morten



> Den 27. februar 2016 klokken 02:25 skrev Francois Lord
:
> 
> 
> CityEngine is amazing, but very expensive. We've used it several times
> in the past. I think it now has some sort of link to Houdini to be able
> to work procedurally directly in Houdini.
> 
> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> > Thanks Chris, but I am looking for something that allows for more
> > irregular and
> > organic looking cityscapes. I found the tool I was thinking of -
> > unfortunately
> > it was not ICE based:
> >
> > http://www.esri.com/software/cityengine
> >
> > https://www.youtube.com/watch?v=aFRqSJFp-I0
> >
> >
> > Morten
> >
> >
> >
> > > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> > > :
> > >
> > >
> > > I did this really simple one:-
> > >
> > > https://vimeo.com/5200892
> > >
> > >
> > >
> > > On 22 February 2016 at 13:00, Morten Bartholdy 
> > wrote:
> > >
> > >> Thanks Sven - I will check that one out :)
> > >>
> > >> MB
> > >>
> > >>
> > >>
> > >>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > >>> :
> > >>>
> > >>>
> > >>> Theres also CityEngine. I have no clue about pricing.
> > >>> http://www.esri.com/software/cityengine
> > >>>
> > >>>
> > >>> -Original Message-
> > >>> From: softimage-boun...@listproc.autodesk.com
> > >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > >>> Bartholdy
> > >>> Sent: Monday, February 22, 2016 11:07 AM
> > >>> To: Userlist, Softimage
> > >>> Subject: City generator?
> > >>>
> > >>> I thought I once saw an ICE based City Generator system for XSI, but
I
> > >> might
> > >>> be mistaken. I found two systems on rray.de/xsi which look a bit
> > >> rudimentary
> > >>> - I am looking for something that allow you to do road and cityblock
> > >> layout
> > >>> and position buildings procedurally based on that. Do any of you
> > know of
> > >> a
> > >>> good system, even if not xsi based?
> > >>>
> > >>> Cheers
> > >>> Morten
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
> > >> with
> > >>> "unsubscribe" in the subject, and reply to confirm.
> > >>>
> > >>> --
> > >>> Softimage Mailing List.
> > >>> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
> > >> with
> > >>> "unsubscribe" in the subject, and reply to confirm.
> > >> --
> > >> Softimage Mailing List.
> > >> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
> > >> with "unsubscribe" in the subject, and reply to confirm.
> > >>
> > >
> > >
> > >
> > > --
> > > Chris Marshall
> > > Mint Motion Limited
> > > 029 20 37 27 57
> > > 07730 533 115
> > > www.mintmotion.co.uk
> > > www.dot3d.com
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to
> > softimage-requ...@listproc.autodesk.com with
> > > "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
with
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
Kris I didn't see if you render with Redshift or Arnold - Arnold does support
deformed instances on strands - I have used it to create a grassfield with
turbulent wind.

I have sent you a simple scene demonstrating the setup.

/Morten


> Den 27. februar 2016 klokken 23:06 skrev Kris Rivel :
> 
> 
> Ohwell that would suck. I may just have to animate the objects and
> instance them...bummer!
> 
> On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel 
> wrote:
> 
> > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > showed, only render in MR.
> > I don't think RS does it, and I'm not sure for Arnold.
> >
> > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel  wrote:
> >
> >> Thanks Olivier...that helps...going to look at that.
> >>
> >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> >> this same setup (from what I can see in your image) and I'm getting
> >> instances on the hairs but they're not deforming even in the render. Is
> >> this tree on the simulation stack? What other nodes do you have in there?
> >> What settings for the emit strands are you using?
> >>
> >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> >> wrote:
> >>
> >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> >>> lizard instance shape to few guide hairs, applied the strand deform flag
> >>> and all lizards perform as requested
> >>>
> >>> [image: Inline images 1]
> >>>
> >>> really not sure what you are doing wrong !
> >>>
> >>>
> >>>
> >>> On 27 February 2016 at 14:36, Kris Rivel  wrote:
> >>>
>  Rob...thanks...that does help with keeping one instance but they still
>  don't bend/move with the strand dynamics. Olivier...this looks
>  interesting
>  and I'm trying that too but I can't get it to work. The node is red no
>  matter what I do and all the links to the authors site and vimeo are
>  down.
> 
>  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
>  facialdel...@gmail.com> wrote:
> 
> > There is also the PLND Deform By Strand (I think it is still on
> > Rray.de) that physicaly deform the polymesh along the strand.
> > Can be slow with many strands.
> >
> > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
> > wrote:
> >
> >> there is a checkbox 'loft shape along strand'
> >>
> >> On 27 February 2016 at 02:35, Kris Rivel  wrote:
> >>
> >>> Yeah no go with hairs...so using ice. But now...I still quite figure
> >>> out how to get strand dynamics to play nice with instancing. Anyone
> >>> have
> >>> some pointers? I have some nice strands blowing around but when I hook
> >>> up
> >>> my set instance shape or particle shape, it basically seems to create
> >>> an
> >>> instance at each segment on the strand! So they move around but only
> >>> because they're generated at each segment point. How can I get one
> >>> instance
> >>> to be applied to one strand and bend with the strand like a chain? Any
> >>> sample scenes or vids that show how to do this?
> >>>
> >>> Kris
> >>>
> >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> >>> wrote:
> >>>
>  If you're using redshift you might be out of luck though, don't
>  think they have deforming instance geo yet.
> 
> 
>  On 24 February 2016 at 22:20, Kris Rivel 
>  wrote:
> 
> > Oh...I thought I would see it in the view...I'll have to try that
> > then! Thanks!
> >
> > Kris
> >
> > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman  > > wrote:
> >
> >> They do move, just not in the viewport, my old deforming flower
> >> field tutorial covers exactly this
> >> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
> >>
> >>> Is it possible to deform geo instances along a strand? Creating
> >>> some up close grass. I have some good geo meshes and want to
> >>> instance them
> >>> to the strands. They instance ok but they don't move with the
> >>> animated
> >>> strands. This possible?
> >>>
> >>> Kris
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to
> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> >>> the subject, and reply to confirm.
> >>>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to
> >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> >> the subject, and reply to confirm.
> >>
> >
> >
> > --
> 

Re: City generator?

2016-02-29 Thread Morten Bartholdy
I have pored over Esri's site and their reseller here in DK but no pricing
available without actually contacting them. Smells expensive too :)

I think I will fall back on some simpler methods with curve duplication and
scattering for this one.

/Morten



> Den 27. februar 2016 klokken 02:25 skrev Francois Lord :
> 
> 
> CityEngine is amazing, but very expensive. We've used it several times
> in the past. I think it now has some sort of link to Houdini to be able
> to work procedurally directly in Houdini.
> 
> On 2016-02-25 10:11 AM, Morten Bartholdy wrote:
> > Thanks Chris, but I am looking for something that allows for more
> > irregular and
> > organic looking cityscapes. I found the tool I was thinking of -
> > unfortunately
> > it was not ICE based:
> >
> > http://www.esri.com/software/cityengine
> >
> > https://www.youtube.com/watch?v=aFRqSJFp-I0
> >
> >
> > Morten
> >
> >
> >
> > > Den 25. februar 2016 klokken 15:31 skrev Chris Marshall
> > > :
> > >
> > >
> > > I did this really simple one:-
> > >
> > > https://vimeo.com/5200892
> > >
> > >
> > >
> > > On 22 February 2016 at 13:00, Morten Bartholdy 
> > wrote:
> > >
> > >> Thanks Sven - I will check that one out :)
> > >>
> > >> MB
> > >>
> > >>
> > >>
> > >>> Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > >>> :
> > >>>
> > >>>
> > >>> Theres also CityEngine. I have no clue about pricing.
> > >>> http://www.esri.com/software/cityengine
> > >>>
> > >>>
> > >>> -Original Message-
> > >>> From: softimage-boun...@listproc.autodesk.com
> > >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > >>> Bartholdy
> > >>> Sent: Monday, February 22, 2016 11:07 AM
> > >>> To: Userlist, Softimage
> > >>> Subject: City generator?
> > >>>
> > >>> I thought I once saw an ICE based City Generator system for XSI, but I
> > >> might
> > >>> be mistaken. I found two systems on rray.de/xsi which look a bit
> > >> rudimentary
> > >>> - I am looking for something that allow you to do road and cityblock
> > >> layout
> > >>> and position buildings procedurally based on that. Do any of you
> > know of
> > >> a
> > >>> good system, even if not xsi based?
> > >>>
> > >>> Cheers
> > >>> Morten
> > >>> --
> > >>> Softimage Mailing List.
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Re: -Camera. Frames issues

2016-02-29 Thread Laurence Dodd
Arnold can't handle a camera that has an animated field of view, that could
be it.

Laurence

On 27 February 2016 at 17:00, Tenshi .  wrote:

> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage camera, and one Arnold Camera, all with default settings, did the
> same motion from left to right. 96frames at 24fps, the camera is close up
> seeing some logo letters and when it travels through, it's difficult to
> read the letters like they're skipping some frames. I did some flipbook at
> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> 30fps it's less but even with that i see that "skipping".
>
> In my scene i have 2 more cameras, My camB is doing some motion to show
> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> the same looks even better because the logo is showing at the distance.
>
> There's something i need to applied to the camera settings to see and read
> better in a close up? Because right now it's only at default settings.
>
> In fact i create a new scene, put some cylinders and did the same motion
> from left to right at 24fps, but the same thing happen.
>
> I haven't applied any other effect or motion blur.   Any Thoughts?
>
>
>
> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Are you saying it looks good when you scrub the timeline, and only the
>> renders have the "skipping" issue? Are you animating the Focal Length of
>> the camera?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>> wrote:
>>
>>> motion blur?
>>>
>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>>>
 Obvious thought, but what do your fcurves look like?

 On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:

> Hi,
>
> hope you guys can help me on this.
>
> I have a little scene, the camera goes from 0 to 96(left to right) at
> 24fps, it's a logo close up, When i see it in the flipbook or in after
> effects there are some issues with the camera, i can't explain it, it's
> like it's missing frames but it's not that. Like the camera it's skipping
> some frames in the middle, i tried to convert the scene to 30fps, the
> camera movement looks better(more fluid) but even with that it seems it's
> skipping some frames.
>
> There's a way to fix this? maybe some camera settings? btw I'm using
> the default perspective camera. Using sitoa for Render.
>
>
> thanks in adv.
>
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