Kris I didn't see if you render with Redshift or Arnold - Arnold does support
deformed instances on strands - I have used it to create a grassfield with
turbulent wind.

I have sent you a simple scene demonstrating the setup.

/Morten


> Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <[email protected]>:
> 
> 
> Oh....well that would suck. I may just have to animate the objects and
> instance them...bummer!
> 
> On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <[email protected]>
> wrote:
> 
> > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > showed, only render in MR.
> > I don't think RS does it, and I'm not sure for Arnold.
> >
> > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <[email protected]> wrote:
> >
> >> Thanks Olivier...that helps...going to look at that.
> >>
> >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> >> this same setup (from what I can see in your image) and I'm getting
> >> instances on the hairs but they're not deforming even in the render. Is
> >> this tree on the simulation stack? What other nodes do you have in there?
> >> What settings for the emit strands are you using?
> >>
> >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <[email protected]>
> >> wrote:
> >>
> >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> >>> lizard instance shape to few guide hairs, applied the strand deform flag
> >>> and all lizards perform as requested
> >>>
> >>> [image: Inline images 1]
> >>>
> >>> really not sure what you are doing wrong !
> >>>
> >>>
> >>>
> >>> On 27 February 2016 at 14:36, Kris Rivel <[email protected]> wrote:
> >>>
> >>>> Rob...thanks...that does help with keeping one instance but they still
> >>>> don't bend/move with the strand dynamics. Olivier...this looks
> >>>> interesting
> >>>> and I'm trying that too but I can't get it to work. The node is red no
> >>>> matter what I do and all the links to the authors site and vimeo are
> >>>> down.
> >>>>
> >>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> >>>> [email protected]> wrote:
> >>>>
> >>>>> There is also the PLND Deform By Strand (I think it is still on
> >>>>> Rray.de) that physicaly deform the polymesh along the strand.
> >>>>> Can be slow with many strands.
> >>>>>
> >>>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <[email protected]>
> >>>>> wrote:
> >>>>>
> >>>>>> there is a checkbox 'loft shape along strand'
> >>>>>>
> >>>>>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote:
> >>>>>>
> >>>>>>> Yeah no go with hairs...so using ice. But now...I still quite figure
> >>>>>>> out how to get strand dynamics to play nice with instancing. Anyone
> >>>>>>> have
> >>>>>>> some pointers? I have some nice strands blowing around but when I hook
> >>>>>>> up
> >>>>>>> my set instance shape or particle shape, it basically seems to create
> >>>>>>> an
> >>>>>>> instance at each segment on the strand! So they move around but only
> >>>>>>> because they're generated at each segment point. How can I get one
> >>>>>>> instance
> >>>>>>> to be applied to one strand and bend with the strand like a chain? Any
> >>>>>>> sample scenes or vids that show how to do this?
> >>>>>>>
> >>>>>>> Kris
> >>>>>>>
> >>>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>> If you're using redshift you might be out of luck though, don't
> >>>>>>>> think they have deforming instance geo yet.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]>
> >>>>>>>> wrote:
> >>>>>>>>
> >>>>>>>>> Oh...I thought I would see it in the view...I'll have to try that
> >>>>>>>>> then! Thanks!
> >>>>>>>>>
> >>>>>>>>> Kris
> >>>>>>>>>
> >>>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]
> >>>>>>>>> > wrote:
> >>>>>>>>>
> >>>>>>>>>> They do move, just not in the viewport, my old deforming flower
> >>>>>>>>>> field tutorial covers exactly this
> >>>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote:
> >>>>>>>>>>
> >>>>>>>>>>> Is it possible to deform geo instances along a strand? Creating
> >>>>>>>>>>> some up close grass. I have some good geo meshes and want to
> >>>>>>>>>>> instance them
> >>>>>>>>>>> to the strands. They instance ok but they don't move with the
> >>>>>>>>>>> animated
> >>>>>>>>>>> strands. This possible?
> >>>>>>>>>>>
> >>>>>>>>>>> Kris
> >>>>>>>>>>>
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