Re: redshift materials show gray in viewport

2016-08-15 Thread Mirko Jankovic
just to remove this case, did you try assigning proper UV space for texture
in image node?
I've sen sometimes that happens, mostly when more objects share same
material, after assigning proper UV space in node material then it shows
fine.
Also in open GL settings of material choosing "Use specific image/UV pair"
or "Track shader" instead of "Track shader tree" works.
ᐧ

On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

> Yes, it renders great. It's only the viewport that isn't showing the
> colors I'll hunt around more, thanks!
>
>
> On 8/15/2016 7:39 PM, Stephen Davidson wrote:
>
> If you are talking about the viewport and not the render,  then it is
> probably you viewport settings.  There are a lot of them. Does it render
> ok?  If so,  it is not Redshift.
>
> On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> Good thought Matt. But in Softimage 2011 it appears to work fine when
>> applying a texture to a Phong, but not when I switch to the redshift
>> material.
>>
>> However, when I remove the material and reapply it in Softimage 2014, I
>> do see the texture after all, so it looks like it is a version issue.
>>
>> On 8/15/2016 5:52 PM, Matt Lind wrote:
>> > If the texture only displays in the viewport when the texture editor is
>> > open, then it means that object doesn't have a texture officially
>> assigned
>> > to it.  This is true for all materials/textures, not just redshift.
>> >
>> > I'm not a redshift user, but the symptoms indicate you haven't applied
>> the
>> > material to the object, and therefore the object defaults to using the
>> scene
>> > material.
>> >
>> >
>> > Matt
>> >
>> >
>> >
>> >
>> > Date: Mon, 15 Aug 2016 17:43:51 -0600
>> > From: Dave Gallagher Softimage 
>> > Subject: redshift materials show gray in viewport
>> > To: "softimage@listproc.autodesk.com"
>> >
>> >
>> > Hey you Redshift users. I have a question about using redshift with
>> > Softimage 2011's viewport.
>> >
>> > When I apply a redshift shader, the object then shows as gray in the
>> > viewport regardless of the render color. There doesn't appear to be
>> > setting to change that.
>> >
>> > Then adding redshift materials to the eyes make it very hard to see
>> anymore.
>> >
>> >
>> > I notice opening the file in Softimage 2014, the shaders show correctly
>> > (sort of- the color is pretty skewed). So, do I need to upgrade to see
>> > the shaders?
>> >
>> >
>> > And, regardless of the version, the textures don't display unless I open
>> > the texture editor and fiddle with the settings. That seems to wake it
>> > up and it suddenly displays the texture. BUT! As soon as I close the
>> > Texture Editor, the skin turns gray again. I haven't seen this behavior
>> > before.
>> >
>> > Thanks for any help!
>> > Dave G
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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>
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Re: redshift materials show gray in viewport

2016-08-15 Thread Dave Gallagher Softimage
Yes, it renders great. It's only the viewport that isn't showing the 
colors I'll hunt around more, thanks!


On 8/15/2016 7:39 PM, Stephen Davidson wrote:
If you are talking about the viewport and not the render,  then it is 
probably you viewport settings.  There are a lot of them. Does it 
render ok?  If so,  it is not Redshift.


On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage 
> 
wrote:



Good thought Matt. But in Softimage 2011 it appears to work fine when
applying a texture to a Phong, but not when I switch to the redshift
material.

However, when I remove the material and reapply it in Softimage
2014, I
do see the texture after all, so it looks like it is a version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the texture
editor is
> open, then it means that object doesn't have a texture
officially assigned
> to it.  This is true for all materials/textures, not just redshift.
>
> I'm not a redshift user, but the symptoms indicate you haven't
applied the
> material to the object, and therefore the object defaults to
using the scene
> material.
>
>
> Matt
>
>
>
>
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage >
> Subject: redshift materials show gray in viewport
> To: "softimage@listproc.autodesk.com
"
>
>
> Hey you Redshift users. I have a question about using redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as gray in the
> viewport regardless of the render color. There doesn't appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very hard to
see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders show
correctly
> (sort of- the color is pretty skewed). So, do I need to upgrade
to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display
unless I open
> the texture editor and fiddle with the settings. That seems to
wake it
> up and it suddenly displays the texture. BUT! As soon as I close the
> Texture Editor, the skin turns gray again. I haven't seen this
behavior
> before.
>
> Thanks for any help!
> Dave G
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.

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 with
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Re: redshift materials show gray in viewport

2016-08-15 Thread Stephen Davidson
If you are talking about the viewport and not the render,  then it is
probably you viewport settings.  There are a lot of them. Does it render
ok?  If so,  it is not Redshift.

On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> Good thought Matt. But in Softimage 2011 it appears to work fine when
> applying a texture to a Phong, but not when I switch to the redshift
> material.
>
> However, when I remove the material and reapply it in Softimage 2014, I
> do see the texture after all, so it looks like it is a version issue.
>
> On 8/15/2016 5:52 PM, Matt Lind wrote:
> > If the texture only displays in the viewport when the texture editor is
> > open, then it means that object doesn't have a texture officially
> assigned
> > to it.  This is true for all materials/textures, not just redshift.
> >
> > I'm not a redshift user, but the symptoms indicate you haven't applied
> the
> > material to the object, and therefore the object defaults to using the
> scene
> > material.
> >
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 15 Aug 2016 17:43:51 -0600
> > From: Dave Gallagher Softimage 
> > Subject: redshift materials show gray in viewport
> > To: "softimage@listproc.autodesk.com"
> >
> >
> > Hey you Redshift users. I have a question about using redshift with
> > Softimage 2011's viewport.
> >
> > When I apply a redshift shader, the object then shows as gray in the
> > viewport regardless of the render color. There doesn't appear to be
> > setting to change that.
> >
> > Then adding redshift materials to the eyes make it very hard to see
> anymore.
> >
> >
> > I notice opening the file in Softimage 2014, the shaders show correctly
> > (sort of- the color is pretty skewed). So, do I need to upgrade to see
> > the shaders?
> >
> >
> > And, regardless of the version, the textures don't display unless I open
> > the texture editor and fiddle with the settings. That seems to wake it
> > up and it suddenly displays the texture. BUT! As soon as I close the
> > Texture Editor, the skin turns gray again. I haven't seen this behavior
> > before.
> >
> > Thanks for any help!
> > Dave G
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: redshift materials show gray in viewport

2016-08-15 Thread Dave Gallagher Softimage

Good thought Matt. But in Softimage 2011 it appears to work fine when 
applying a texture to a Phong, but not when I switch to the redshift 
material.

However, when I remove the material and reapply it in Softimage 2014, I 
do see the texture after all, so it looks like it is a version issue.

On 8/15/2016 5:52 PM, Matt Lind wrote:
> If the texture only displays in the viewport when the texture editor is
> open, then it means that object doesn't have a texture officially assigned
> to it.  This is true for all materials/textures, not just redshift.
>
> I'm not a redshift user, but the symptoms indicate you haven't applied the
> material to the object, and therefore the object defaults to using the scene
> material.
>
>
> Matt
>
>
>
>
> Date: Mon, 15 Aug 2016 17:43:51 -0600
> From: Dave Gallagher Softimage 
> Subject: redshift materials show gray in viewport
> To: "softimage@listproc.autodesk.com"
>
>
> Hey you Redshift users. I have a question about using redshift with
> Softimage 2011's viewport.
>
> When I apply a redshift shader, the object then shows as gray in the
> viewport regardless of the render color. There doesn't appear to be
> setting to change that.
>
> Then adding redshift materials to the eyes make it very hard to see anymore.
>
>
> I notice opening the file in Softimage 2014, the shaders show correctly
> (sort of- the color is pretty skewed). So, do I need to upgrade to see
> the shaders?
>
>
> And, regardless of the version, the textures don't display unless I open
> the texture editor and fiddle with the settings. That seems to wake it
> up and it suddenly displays the texture. BUT! As soon as I close the
> Texture Editor, the skin turns gray again. I haven't seen this behavior
> before.
>
> Thanks for any help!
> Dave G
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: redshift materials show gray in viewport

2016-08-15 Thread Matt Lind
If the texture only displays in the viewport when the texture editor is 
open, then it means that object doesn't have a texture officially assigned 
to it.  This is true for all materials/textures, not just redshift.

I'm not a redshift user, but the symptoms indicate you haven't applied the 
material to the object, and therefore the object defaults to using the scene 
material.


Matt




Date: Mon, 15 Aug 2016 17:43:51 -0600
From: Dave Gallagher Softimage 
Subject: redshift materials show gray in viewport
To: "softimage@listproc.autodesk.com"


Hey you Redshift users. I have a question about using redshift with
Softimage 2011's viewport.

When I apply a redshift shader, the object then shows as gray in the
viewport regardless of the render color. There doesn't appear to be
setting to change that.

Then adding redshift materials to the eyes make it very hard to see anymore.


I notice opening the file in Softimage 2014, the shaders show correctly
(sort of- the color is pretty skewed). So, do I need to upgrade to see
the shaders?


And, regardless of the version, the textures don't display unless I open
the texture editor and fiddle with the settings. That seems to wake it
up and it suddenly displays the texture. BUT! As soon as I close the
Texture Editor, the skin turns gray again. I haven't seen this behavior
before.

Thanks for any help!
Dave G

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