Re: Getting close to a 3 year old EOL annyversary
>See you later Space Software... Bang ! On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it > feels like we are late for a new member in the full solution family, > something that makes use of the advances made in tech... since after 1998. > > Also out of interest what would people like to see in It? Other then a row > of AD ceo's heads on sticks at boot up? > > > On 24 Feb 2017 02:50, "Tenshi Sama"wrote: > > Amen. > > On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> But...who's counting >> Anyways.. Thought about all those college students who started to train >> in 2014 wih SI and had to switch sides to Ma or Max. >> >> thanks to Foundry and SideFx who really have comprehended what it's >> like to have a tech career and reediming knowledge to their softaware (at >> least on the lerning curve). No, really, thanks for your suport. >> >> Regards. >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > DiseƱador 3D/Multimedia > web: https://tenshi.carbonmade.com > # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Getting close to a 3 year old EOL annyversary
See you later Space Software... (do you even reference mate ? ) When will the next generation of digital content creation tools/Platforms happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it feels like we are late for a new member in the full solution family, something that makes use of the advances made in tech... since after 1998. Also out of interest what would people like to see in It? Other then a row of AD ceo's heads on sticks at boot up? On 24 Feb 2017 02:50, "Tenshi Sama"wrote: Amen. On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > But...who's counting > Anyways.. Thought about all those college students who started to train in > 2014 wih SI and had to switch sides to Ma or Max. > > thanks to Foundry and SideFx who really have comprehended what it's > like to have a tech career and reediming knowledge to their softaware (at > least on the lerning curve). No, really, thanks for your suport. > > Regards. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- DiseƱador 3D/Multimedia web: https://tenshi.carbonmade.com # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New H16 Smoothing node
Hi Andy, I've just checked and Smooth 2.0 is definitely running on the CPU. I just ran it at a ridiculously high strength (iterations) of 10,000 so I had time to monitor the CPU and all 32 threads on my workstation run at full kilter. I also checked my GPU load via GPU-Z and none of my (3) GPU's had any load. I remember someone posting an OpenCL smooth implementation last year - https://vimeo.com/172167812 - but I don't think it's connected to anything SideFX have done in H16. The docs mention the Attribute Blur Sop running via OpenCL on the GPU and there's an all inclusive, non specific statement of extensive OpenCL support in SOP's but SideFX aren't being committal as where they've implemented it. Anyway, the important bit is that Smooth 2.0 is massively improved on previous versions. It's also quite interesting running the new Smooth at crazy high iterations for more abstract effects. ;) On 28 February 2017 at 19:06, Andy Goehlerwrote: > IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they > compute on the GPU. > > Andy > > On Feb 28, 2017, at 5:54 PM, Jonathan Moore > wrote: > > but then I discover Houdini ships with a C++ compiled Smoothing node > that's even faster! > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New H16 Smoothing node
IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they compute on the GPU. Andy > On Feb 28, 2017, at 5:54 PM, Jonathan Moorewrote: > > but then I discover Houdini ships with a C++ compiled Smoothing node that's > even faster! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New H16 Smoothing node
Houdini releases always seem to have so many great features behind the headlines that become day to day workhorses. I came across the improvements in the Smooth node as I was exploring the new 'Compiled Block SOP' feature with ome old VEX snippets that Shawn Lipowski shared as part of his VEX course a few years back (code for Laplacian/Taubin smoothing). The VEX method was just as good as the new Smoothing node in H16 but it was slow because it had to be iterated a fair number of times via a ForEach and the old ForEach wasn't multithreaded. The new 'Compiled SOP Block' solved that problem but then I discover Houdini ships with a C++ compiled Smoothing node that's even faster! At least I learnt a few things about the new 'Compiled SOP Block' so it wasn't a complete waste of time. :) On 28 February 2017 at 15:28, Ed Schifferwrote: > this is brilliant... thanks for sharing. > I still haven't checked this one. it's so much to see!! > > > > On 28 February 2017 at 10:31, Jonathan Moore > wrote: > >> Loving the new H16 Smooth node. As in previous version of Houdini, this >> smooths the topology of a Mesh without adding to the poly count. In >> previous versions of Houdini it employed a Laplacian (Gaussian) smoothing >> algorithm which did the job but tended to blur the detail too much. >> >> The new version in H16 is a huge improvement and includes a 'Method' >> setting (topology dependent, but the Curvature-Dominant is my pick of the >> bunch). This employs a two-step Laplacian operator to inflate the mesh >> after smoothing, for volume/detail preservation. >> >> It's especially useful on scanned geometry or geometry that has been >> derived via Houdini's VDB tools. The example below shows the new smoothing >> on a 1million triangle scan (top image) vs the unsmoothed version (bottom). >> And check out the snazzy new improved PBR shading in the H16 viewport. Nice! >> >> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > www.edschiffer.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: New H16 Smoothing node
this is brilliant... thanks for sharing. I still haven't checked this one. it's so much to see!! On 28 February 2017 at 10:31, Jonathan Moorewrote: > Loving the new H16 Smooth node. As in previous version of Houdini, this > smooths the topology of a Mesh without adding to the poly count. In > previous versions of Houdini it employed a Laplacian (Gaussian) smoothing > algorithm which did the job but tended to blur the detail too much. > > The new version in H16 is a huge improvement and includes a 'Method' > setting (topology dependent, but the Curvature-Dominant is my pick of the > bunch). This employs a two-step Laplacian operator to inflate the mesh > after smoothing, for volume/detail preservation. > > It's especially useful on scanned geometry or geometry that has been > derived via Houdini's VDB tools. The example below shows the new smoothing > on a 1million triangle scan (top image) vs the unsmoothed version (bottom). > And check out the snazzy new improved PBR shading in the H16 viewport. Nice! > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.edschiffer.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
New H16 Smoothing node
Loving the new H16 Smooth node. As in previous version of Houdini, this smooths the topology of a Mesh without adding to the poly count. In previous versions of Houdini it employed a Laplacian (Gaussian) smoothing algorithm which did the job but tended to blur the detail too much. The new version in H16 is a huge improvement and includes a 'Method' setting (topology dependent, but the Curvature-Dominant is my pick of the bunch). This employs a two-step Laplacian operator to inflate the mesh after smoothing, for volume/detail preservation. It's especially useful on scanned geometry or geometry that has been derived via Houdini's VDB tools. The example below shows the new smoothing on a 1million triangle scan (top image) vs the unsmoothed version (bottom). And check out the snazzy new improved PBR shading in the H16 viewport. Nice! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.