Re: Softimage to Maya rendering requests

2014-03-22 Thread Jeffrey Dates
As someone who uses both packages...

I think Soft users underestimate Render Layers in Maya.  Granted, the
horror stories would turn anyone off... but like anything there are the
workarounds to the minefield.  #1 being, don't put materials on polygon
faces.  ( hey, in soft you don't put them on polygon clusters either! )
 But other than that, they have been totally fine.  ( other users have
different experiences I'm sure. )  But as a Soft user, I'm here to say..
 they're not AS BAD as you've heard.  Room for improvement is needed of
course.

I think the biggest single improvement that'll give Maya's render-layers
the Softimage workflow immediately, is Partitions, or RenderGroups.
 That, along with a way to visualize them in the outliner.

You can already make overrides, ( some might argue even easier in Maya.. )
However, the issue is how to manage and quickly visualize the data.  There
is no concept of how to easily see what you've done in a layer.  ( other
than investigating objects and such )   Picking up a scene from another
artist in Maya could potentially be a nightmare if they work or organize
scenes differently than you.   Where in Soft, you can easily at a glance
see what's been done.

Anyway...Partitions, or RenderGroups  Add them.





On Sat, Mar 22, 2014 at 2:46 AM, Tenshi S. tenshu...@gmail.com wrote:

 Exactly, they're here now, because they want to alienate us with new
 improvements thanks to softimage users, why they don't listen Maya users
 in their proper channels. They've been asking a lot of improvements over a
 decade; but asking Softimage users, it's like they're trying quietly to
 drag us to Maya.

 It's nice to see people from Autodesk magically appear here, but it's not
 a good time to do that and for this. :)
 In fact, they'll need to be here to give us news about Softimage, trying
 to help us in other ways, saying at least the transition period it's been
 extended or something.



 On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster r...@casema.nl wrote:

  Hi Laurence,

 With all do respect to you personally, but I still don't understand why
 these kind of questions are being asked -now-.
 AD had SI for 5 years, and most of the SI team went to AD as well as part
 of the aquisition.

 With all this recent talk about making Maya better and looking to
 Softimage, one would expect that most of the good things in SI were already
 planned to be integrated into Maya.

 You have the SI team there to tell you how stuff works. Pick up the good
 things, and improve on the stuff that could be improved. Read up on years
 of forum posts and mailinglist what is to be improved.

 So please don't insult us by finally popping in after the kill to see how
 you can lure us in to start using Maya.

  my angry and depressed EURO 0.02 as start of the weekend.

 Rob

 \/-\/\/

 On 21-3-2014 19:05, Laurence Cymet wrote:

 Hello,

 My name is Laurence Cymet, I am the product manager for lighting and 
 rendering on Maya. In the past few weeks I've been out to talk to many 
 Softimage customers, and I can certainly understand your frustration with 
 the move to EOL Softimage, so we're doing what we can to improve things.

 I am not here to try and sell anyone on Maya. My goal is to improve Maya, so 
 if you are interested in discussing what we need to do to make it a better 
 place to render for you, feel free to post here or email me directly at 
 laurence.cy...@autodesk.commailto:laurence.cy...@autodesk.com 
 laurence.cy...@autodesk.com

 Also -  I will happily answer any questions I can about rendering in Maya, 
 don't hesitate to ask.

 Thanks,

 Laurence Cymet




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 Checked by AVG - www.avg.com
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Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
I think it would be an amusing exercise to do a comparison of technique and
workflow for these projects.   What would it take to do the SAME effect in
Maya!?

Side by side.  It would show how one framework is capable of so much more
than 'just particles'.   Maya will have to tap every corner of it's toolset
to achieve the same effects..  If it even can in all cases.






On Fri, Mar 21, 2014 at 11:00 AM, Ed Manning etmth...@gmail.com wrote:

 Some tests --

 ICE modeling, animation, procedural lighting (I guess it's technically
 texturing)

 https://vimeo.com/82347039

 https://vimeo.com/79642973

 https://vimeo.com/78064818





Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
Agreed Ed.

The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.




On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote:


 On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 I think it would be an amusing exercise to do a comparison of technique
 and workflow for these projects.   What would it take to do the SAME effect
 in Maya!?

 Side by side.  It would show how one framework is capable of so much more
 than 'just particles'.   Maya will have to tap every corner of it's toolset
 to achieve the same effects..  If it even can in all cases.


 And many of these were done by artists who would never think of themselves
 as TDs or even script writers -- certainly any Maya solutions to most of
 these challenges would require scripting ability at a minimum, and probably
 a significant amount of work by bona fide TDs, possibly hard-coding nodes.








Re: I'm sure this is one of many...

2014-03-04 Thread Jeffrey Dates
Yeah, I expect tons of these...

http://cgmemes.blogspot.com/2014/03/autodesk-you-c.html

and

http://cgmemes.blogspot.com/2014/03/softimage-sniffle.html




On Tue, Mar 4, 2014 at 9:28 AM, Ed Manning etmth...@gmail.com wrote:

 ttps://www.youtube.com/watch?v=1r77WyKNsIkhttps://www.youtube.com/watch?v=1r77WyKNsIk



Re: Survey - how would you do this?

2014-02-12 Thread Jeffrey Dates
Hmm..  I don't know why.. I must not understand the challenge.  How I'd do
it is:

1) duplicate your astroid(s)  ( in this case not instances for
art-direction )  # of times you want.
2) select all, and path constrain to a Circle Curve. ( roughly 40 units )
3) Multi-select their constraint, and set the length to r(0,100)
4) Then set the translation along the bias, and normal to be r(-5,5)
 you'll have to play with the values to get a proper dispersion.
5) now you have a ring of astroids randomly distributed along a torus.

You can animate the ring to get them all moving.
You can set keys using the random property...

*shrug*  I must not fully understand the problem.


On Tue, Feb 11, 2014 at 2:23 PM, Matt Lind ml...@carbinestudios.com wrote:

 An artist came to my desk yesterday asking how to do what I felt was a
 simple task, but after getting 80% through it I ran into a speed bump
 realizing it needed custom scripting or other advanced tools to fully
 resolve to satisfaction.  I had to give him a procedure that was 'good
 enough'.  This problem has multiple solutions, but I am curious how others
 would solve it:



 The problem:



 Artist must create an asteroid belt around a planet.  The asteroids are
 likely 2D sprites which must face the camera and tumble as they orbit, but
 could be 3D objects as well.  Asteroids must vary in size, shape, and
 animation speed (linear as well as rotational).  Asteroids cannot collide
 with anything.  Movement is generally slow - like a screen saver for your
 computer desktop.  Asteroid positions are jittered within the belt.



 The question:



 Dispersing objects into a ring is fairly straightforward through a number
 of techniques, but how do you apply the random jitter to the object
 positions?



 The rules:



 -  Cannot use ICE

 -  Cannot use custom scripts, custom operators, or shaders.

 -  Must only use tools out of the box that a junior or staff
 level artist would know how to use.

 -  Must be able to create the asteroid belt, from scratch to
 completion, in less than 30 minutes - and be iteration friendly to react to
 art director feedback.

 -  Ideally, the belt could be made a child of the planet in
 encompasses so it can be reoriented with respect to changes in the planet's
 size/shape/tilt/orbit.

 -  Final output must be able to exist with full integrity on its
 own in a vacuum.  Cannot not have dependencies on custom code, external
 assets, or special case logic.

 -  Asteroid belt fits within the default grid as seen in the
 scene camera.  Think torus with diameter 40 SI units, and cross section of
 roughly 3 SI Units diameter





 Ready.GO!









 Matt



Re: rumor, Soft dead within the next year

2014-01-02 Thread Jeffrey Dates
I'd think whomever makes the suite of scripts and plugins for Maya for the
Softimage refugees soon to be converting over would certainly have a
built-in base of users.

I also think there is an opportunity for a Fabric Engine Developer to
capture some of the refugees with the same thinking...











On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Actually, I am fairly experienced with Maya, yet I feel that it's a
 wheelchair with square wheels compared to Softimage. However, I see
 development in Maya a lot more than in Softimage. Houdini is quite out of
 my scope, being a character artist :).

 The fact is, if I want to get hired by a game development company, I have
 to learn Maya and Max, and I have to promote it. So my current project of
 Vinnie Jones went into Maya, and yes, it's quite painful, because some
 things are rather clumsy in Maya...:( But I want to get hired, and the
 companies who I want to work for are mostly Maya based companies. Max is
  pain in the ass, really, clumsy, mediocre, etc.

 UK is on my list to get a job there, but last year I was too lazy...This
 year I want to change a lot, and take my family to a better place :)


 Cheers


 PS.

 I hope that new Softimage will have a lot more for us, and will kick some
 Max and Maya ass. Chris Chia, will it?

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
 Sent: Thursday, January 02, 2014 11:37 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: rumor, Soft dead within the next year

 Hey Szabolcs,

 even with your credentials? Fauna, a Tutor, etc.

 Judging on your email address, I would have thought you´d be 3DsMax
 centric at work, due to the Z-up preferences of the Cryengine and the
 tools/plugins available for a solid 3DSMaxCryengine workflow.

 Here´s a few Maya secrets I´d like to share:

 Embrace Maya accepting that you will need a high treshold for pain to do
 so.

 Invert your favourite Normalmap´s green channel for use in Maya. Will make
 you feel home.

 There´s a huge community of hungarian 2D/3D artists in London, a friend of
 mine just went there and is now happy bitching about the insane costs of
 anything involving living a modest life but also straight out glad he did
 it, there was not enough work in either Budapest or Berlin.
 Both would have been the better cities to be at but I can really
 understand that a man wants to work :-)

 Cheers,

 tim




 On 02.01.2014 10:11, Szabolcs Matefy wrote:
  I’ve lsot my positive thinking in the last year, so from now on, I’ll
  move to maya. Why? Because as a Softimage artist I couldn’t find ANY
  job. I am skilled in maya too, but having Softimage as my primary tool,
 I was always rejected saying that they want somebody who knows maya on an
 expert level. So, from today I’ll learn maya secrets. At work I’ll use
 Softimage. Seeing no development really, makes me sad.
 
  *From:*softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys
  Baillet
  *Sent:* Tuesday, December 24, 2013 5:25 AM
  *To:* softimage@listproc.autodesk.com
  *Subject:* Re: rumor, Soft dead within the next year
 
  C'mon! You have to trust that Everything is Awesome, with the LEGO
  movie entirely animated with Softimage!
  http://www.youtube.com/watch?v=fZ_JOBCLF-I
 
  Merry XMas everyone!
 
  On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz arma...@gmail.commailto:
 arma...@gmail.com wrote:
 
  Such a Great Work Walter ! It was a pleasure watching this :)
 
  2013/12/20 wavo w...@fiftyeight.com mailto:w...@fiftyeight.com
 
  Merry Xmas and a happy new Year:
 
  done with one of the last version of softimage:
 
  http://www.bang-awards.com/en/movie/362-mite
 
 
 
  --
 
 
  *Walter Volbers*
  Senior Animator
 
  *FIFTYEIGHT*3D
  Animation  Digital Effects GmbH
 
  Kontorhaus Osthafen
  Lindleystraße 12
  60314 Frankfurt am Main
  Germany
 
  Telefon +49 (0) 69.48 000 55.50
  tel:%2B49%20%280%29%2069.48%2%2055.50
  Telefax +49 (0) 69.48 000 55.15
  tel:%2B49%20%280%29%2069.48%2%2055.15
 
  _mailto:w...@fiftyeight.com
  http://www.fiftyeight.com
  _
 
  
  ESC*58*
  Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
 
  _http://www.ESC58.de http://www.ESC58.de_
 
 
 
  --
  www.lhvfx.com http://www.lhvfx.com
 
 
 
  --
 
  Aloys Baillet
  Lead Software Developer
 
  Research  Development - Animal Logic
  --
 
  /Eat Real Food! I buy my sustainable produce from local farmers
  through Food Connect Sydney. http://sydney.foodconnect.com.au/
 
  --
 





Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload

2013-10-08 Thread Jeffrey Dates
Ok..  makes sense.

I was just confused why the expressions got confused.

*shrug*

I'm happy to do it that way.  Thanks.


On Mon, Oct 7, 2013 at 6:30 PM, David Barosin dbaro...@gmail.com wrote:

 I would bring the parameters in directly into the ice tree using a get
 data node rather than an expression.


 On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Hiya guys,

 I'm running into something I don't remember coming across before and was
 hoping you guys can point out what I'm doing wrong.

 I have an ICE Shape mixer controlled by a Custom Property Params..   (
 just expressioned an == to the weight.  )  Nothing fancy.

 However, when the scene is reloaded or a model is exported, the
 expressions set themselves to Pass.Through and nullifies the connection.

 What are some things to look at that cause this!?

 OR, if the flaw is my workflow, how are you guys typically controlling
 the ICE Shape mixer!?

 I feel like this has come up before.. but I've never experienced it
 myself as of late.

 thanks in advance.

 Jeff

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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unsubscribe and reply to the confirmation email.

Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread Jeffrey Dates
http://mommys-timeout.com/wp-content/uploads/2013/03/wookie-monster.jpg





On Thu, Aug 1, 2013 at 11:19 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  taste of Wookie. My brain is going to hurt for weeks just getting over
 the mental image of that ;) Let alone New Wookie!


  --
 *From:* Eric Lampi [ericla...@gmail.com]
 *Sent:* 01 August 2013 05:12 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Future (again (Siggraph 2014 reincarnation)

   I, for one, am thankful for Classic Wookie. New Wookie tasted too much
 like Pepsi.
 On Aug 1, 2013 9:15 AM, Bradley Gabe witha...@gmail.com wrote:

 Classic wookiee mistake!

 On Thu, Aug 1, 2013 at 8:13 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Let the wookie win...


  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies

  On 01/08/2013 8:24 AM, Raffaele Fragapane wrote:


 I'm willing to concede that point solely because he was charitable with
 the resulting sum. Next time you won't get away so easily and I might even
 employ a Chewbacca defence (which Eric will act out as Chewbacca, the
 differences are unnoticeable of you don't frame the feet)




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 Law unless the University agrees in writing to the contrary.




Re: Mill 98% Human

2013-05-20 Thread Jeffrey Dates
Actually, That's false.

Hairs are strands in ICE.

Source: Jimmy Gass sits across from me.



On Mon, May 20, 2013 at 5:30 PM, Christopher 
christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most impressive
  examples of Softimage that I've ever seen.  Here's links to the spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris



Re: congrats to the Embassy for Iron Man commercial

2013-04-08 Thread Jeffrey Dates
 It looks like a Pre-viz though ;)


Probably not, looks like he's animating a rigged animation-model on the
backplate.
It's probably a proxy-geo for faster feedback for the animator.  ;-)

Fun stuff.


Re: Softimage Jedi Training

2013-03-28 Thread Jeffrey Dates
I was hoping you'd come to my apartment, and lecture me from the couch.


Re: Softimage rental?

2013-03-04 Thread Jeffrey Dates
Isn't Soft free with Maya now!?  Isn't a rental of Maya, in effect, a
Rental of Soft!?




On Mon, Mar 4, 2013 at 9:38 AM, Byron Nash byronn...@gmail.com wrote:

 I discovered the other day that Maya has a 90 day rental for $199. Do
 they offer the same thing for Softimage if you install the trial?



Re: ObjectID channel in After Effects

2012-10-19 Thread Jeffrey Dates
Yeah, I'd say generally, most AE ops don't know what to do with them,

What I usually do is 'hue-key' the color, and multiply the Pixel Coverage
back over to get your aliased edges.

I think there is a 3rd party plug-in that does it too..



On Thu, Oct 18, 2012 at 10:51 AM, Eric Lampi ericla...@gmail.com wrote:

 I've provided these in the past on request for Flame and Nuke, but beyond
 passing them off, I haven't dug into how to use them, least of all in After
 Effects.

 I've done some poking around online but wasn't able to find much in terms
 of workflow specifically for that AE and most were several years old.

 Can someone give me a quick rundown on how to properly use them in After
 Effects using Soft 2013? I showed the compositor the ObjectID and Pixel
 Coverage passes last night but he was really skeptical.

 Thanks!

 Eric

 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work




Enabling CIP in Softimage

2012-09-19 Thread Jeffrey Dates
I just saw this article posted on the Soft Facebook page, but I'm posting
it here because I know most of you are hard at work, and don't have time to
check pages like Facebook.  ;-)

http://area.autodesk.com/blogs/cory/enabling-cip-in-softimage

It doesn't seem to be an option in my Linux build, but with all the recent
discussions surrounding how we can contribute to Soft's future.. this might
be a consideration.

cheers...


Re: In case you missed it..

2012-09-18 Thread Jeffrey Dates
and, to bring the thread full-circle and kick a dead horse...   saw this
today.

http://cgmemes.blogspot.com/2012/09/best-particles-system-ever.html


Re: In case you missed it..

2012-09-13 Thread Jeffrey Dates
The one thing I take from reading this thread is the Soft community at
large is generally upset and concerned.   Whether the individual concerns
are real or perceived, I would think Autodesk would hear the frustration
and appreciate where it's coming from.  Even speak to how to resolve it
perhaps.

I for one, think Maurice is a brave soul coming into the lions den as it
were, and speaking candidly.  Attempting to show that Softimage is going
forward, perhaps not in the primary marketing role it has enjoyed in the
past.  But to their credit, I'm a fan of the latest updates, the OGL
viewport improvements for instance...   So from my vantage point I see
progress.

Our industry is fairly new. A significant paradigm shift from one software
to another has only REALLY happened once before.  We've seen it from
Soft/3d  Alias P/A to the desktop XSI  Maya respectively.   Understanding
where XSI came from, and how it was built helps us also understand WHY it's
in the place it is.   When Sumantra was created under AVID the developers
at the time, as I understand it, were forced to use the Microsoft API.
 Building what was to be the 'new' foundation on something like Microsoft
has been our biggest shortcoming concerning the open-nature of Soft.  We've
been overcoming that since day 1, and will continue to.  Softimage has
never recovered from those days as a userbase is concerned.  This has been
outlined in great detail in earlier posts in this thread.

On the business side, Autodesk has it's own model for capturing new users.
 When you have more new Maya users each year, than the entire XSI userbase.
It would be hard to justify holding XSI up in the Area of Excellence as
it were. ;-)  No amount of new marketing is going to change the momentum
that Maya enjoys in schools, film, and elsewhere suddenly to Soft.

Autodesk is going to continue to do what is best for Autodesk, why wouldn't
they?  The fact Maurice is standing by Softimage and trying to reassure the
users it's here and should continue to be here is a positive thing in my
mind.  So I would hope we give him the benefit of the doubt?

Maurice, if I might make a suggestion for whatever it's worth.   When
marketing suites and bundles.  You might consider looking at Softimage as
more of a 'generalist' out-of-the-box solution for smaller studios
and commercial houses who might only have 10-20 artists and no development
team.   Maya out-of-the-box isn't *really* a generalists solution,  Don't
get me wrong.. it can be, and often IS done by some amazing artists.  But
anyone who's proficient in both, will be hard-pressed to explain how Maya
out-of-the-box is more production ready than Softimage out-of-the-box.

To promote Softimage as a generalist out-of-the-box solution from day 1 for
smaller studios, I think would sit much better with the user community at
large.   I still think the Area of Excellence is only excellent if you
have an RnD team, in-house developers, or a host of 3rd party plug-ins or
scripts to get you a truly user-friendly experience.   Bundles of Film,
Games, and Commercial solutions isn't a terrible idea if you ask me.   But
then again, I'm just an end user, not a marketing whosit-whatsit.

I also think this is the best time for Side FX.  They are seeing
a Renaissance, for the sake of innovation and competition I hope they are
able to capitalize on the opportunities to woo new users.

For the record.. I know and use Maya.  But as a Commercial VFX Generalist.
 I chose XSI, and you'll have to pry it from my cold-dead hands before I
switch.  ;-)
( but I have started learning Houdini, you know.. 'cus that paradigm shift *
will* happen )

cheers!


Re: mail...

2012-05-29 Thread Jeffrey Dates
Testing.  test test.

On Sun, May 27, 2012 at 2:22 AM, Matt Morris matt...@gmail.com wrote:

 Yeah!! All good. Receiving loud and clear again!


 On Sunday, 27 May 2012, Alan Fregtman alan.fregt...@gmail.com wrote:
  Finally some mail. Tumbleweeds be gone! :D
 
  On Sat, May 26, 2012 at 9:39 PM, J. Jones jgjones...@gmail.com wrote:
 
  Ditto. Whatever was haywire appears to be fixed.
 
  On Sat, May 26, 2012 at 6:34 PM, Eric Thivierge ethivie...@gmail.com
 wrote:
 
  Whoo hooo!! I got it!
  
  Eric Thivierge
  http://www.ethivierge.com
 
 
  On Sun, May 27, 2012 at 11:32 AM, jim bough jimbo...@hotmail.com
 wrote:
 
  I second that. First two emails in last 10 days.
 
  
  Date: Sat, 26 May 2012 21:29:01 -0400
  Subject: Re: mail...
  From: guillaume.laforge...@gmail.com
  To: softimage@listproc.autodesk.com
 
  Hey Matt,
  You are the first email a received from this list (from my gmail)
 since 10 days !
  Is the problem fixed for others too?
 
  On Sat, May 26, 2012 at 8:44 PM, Matt Morris matt...@gmail.com
 wrote:
 
  Hi Gray,
  I unsubscribed and resubscribed to the list by sending mails to
 softimage@listproc.autodesk.com
 
  Got the verification mails etc so it feels like it should have worked
 but still not receiving mail from the xsi list - am getting everything from
 other lists I'm on such as sitoa.
 
  --
  www.matinai.com
 
 
 
 
 

 --
 www.matinai.com