As someone who uses both packages... I think Soft users underestimate Render Layers in Maya. Granted, the horror stories would turn anyone off... but like anything there are the workarounds to the minefield. #1 being, don't put materials on polygon faces. ( hey, in soft you don't put them on polygon clusters either! ) But other than that, they have been totally fine. ( other users have different experiences I'm sure. ) But as a Soft user, I'm here to say.. they're not AS BAD as you've heard. Room for improvement is needed of course.
I think the biggest single improvement that'll give Maya's render-layers the "Softimage" workflow immediately, is Partitions, or RenderGroups. That, along with a way to visualize them in the outliner. You can already make overrides, ( some might argue even easier in Maya.. ) However, the issue is how to manage and quickly visualize the data. There is no concept of how to easily see what you've done in a layer. ( other than investigating objects and such ) Picking up a scene from another artist in Maya could potentially be a nightmare if they work or organize scenes differently than you. Where in Soft, you can easily at a glance see what's been done. Anyway... Partitions, or RenderGroups Add them. On Sat, Mar 22, 2014 at 2:46 AM, Tenshi S. <tenshu...@gmail.com> wrote: > Exactly, they're here now, because they want to alienate us with "new" > improvements thanks to "softimage users", why they don't listen Maya users > in their proper channels. They've been asking a lot of improvements over a > decade; but asking Softimage users, it's like they're trying quietly to > drag us to Maya. > > It's nice to see people from Autodesk magically appear here, but it's not > a good time to do that and for this. :) > In fact, they'll need to be here to give us news about Softimage, trying > to help us in other ways, saying at least the transition period it's been > extended or something. > > > > On Fri, Mar 21, 2014 at 1:16 PM, Rob Wuijster <r...@casema.nl> wrote: > >> Hi Laurence, >> >> With all do respect to you personally, but I still don't understand why >> these kind of questions are being asked -now-. >> AD had SI for 5 years, and most of the SI team went to AD as well as part >> of the aquisition. >> >> With all this recent talk about making Maya better and looking to >> Softimage, one would expect that most of the good things in SI were already >> planned to be integrated into Maya. >> >> You have the SI team there to tell you how stuff works. Pick up the good >> things, and improve on the stuff that could be improved. Read up on years >> of forum posts and mailinglist what is to be improved. >> >> So please don't insult us by finally popping in after the kill to see how >> you can lure us in to start using Maya. >> >> my angry and depressed EURO 0.02 as start of the weekend. >> >> Rob >> >> \/-------------\/----------------\/ >> >> On 21-3-2014 19:05, Laurence Cymet wrote: >> >> Hello, >> >> My name is Laurence Cymet, I am the product manager for lighting and >> rendering on Maya. In the past few weeks I've been out to talk to many >> Softimage customers, and I can certainly understand your frustration with >> the move to EOL Softimage, so we're doing what we can to improve things. >> >> I am not here to try and sell anyone on Maya. My goal is to improve Maya, so >> if you are interested in discussing what we need to do to make it a better >> place to render for you, feel free to post here or email me directly at >> laurence.cy...@autodesk.com<mailto:laurence.cy...@autodesk.com> >> <laurence.cy...@autodesk.com> >> >> Also - I will happily answer any questions I can about rendering in Maya, >> don't hesitate to ask. >> >> Thanks, >> >> Laurence Cymet >> >> >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14 >> >> >> >