Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid.
On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning <etmth...@gmail.com> wrote: > > On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates <jda...@kungfukoi.com>wrote: > >> I think it would be an amusing exercise to do a comparison of technique >> and workflow for these projects. What would it take to do the SAME effect >> in Maya!? >> >> Side by side. It would show how one framework is capable of so much more >> than 'just particles'. Maya will have to tap every corner of it's toolset >> to achieve the same effects.. If it even can in all cases. >> > > And many of these were done by artists who would never think of themselves > as TDs or even script writers -- certainly any Maya solutions to most of > these challenges would require scripting ability at a minimum, and probably > a significant amount of work by bona fide TDs, possibly hard-coding nodes. > > > >> >> >