Agreed Ed.

The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.




On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning <etmth...@gmail.com> wrote:

>
> On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates <jda...@kungfukoi.com>wrote:
>
>> I think it would be an amusing exercise to do a comparison of technique
>> and workflow for these projects.   What would it take to do the SAME effect
>> in Maya!?
>>
>> Side by side.  It would show how one framework is capable of so much more
>> than 'just particles'.   Maya will have to tap every corner of it's toolset
>> to achieve the same effects..  If it even can in all cases.
>>
>
> And many of these were done by artists who would never think of themselves
> as TDs or even script writers -- certainly any Maya solutions to most of
> these challenges would require scripting ability at a minimum, and probably
> a significant amount of work by bona fide TDs, possibly hard-coding nodes.
>
>
>
>>
>>
>

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