I'd think whomever makes the suite of scripts and plugins for Maya for the Softimage refugees soon to be converting over would certainly have a built-in base of users.
I also think there is an opportunity for a Fabric Engine Developer to capture some of the refugees with the same thinking... On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy <szabol...@crytek.com>wrote: > Actually, I am fairly experienced with Maya, yet I feel that it's a > wheelchair with square wheels compared to Softimage. However, I see > development in Maya a lot more than in Softimage. Houdini is quite out of > my scope, being a character artist :). > > The fact is, if I want to get hired by a game development company, I have > to learn Maya and Max, and I have to promote it. So my current project of > Vinnie Jones went into Maya, and yes, it's quite painful, because some > things are rather clumsy in Maya...:( But I want to get hired, and the > companies who I want to work for are mostly Maya based companies. Max is > pain in the ass, really, clumsy, mediocre, etc. > > UK is on my list to get a job there, but last year I was too lazy...This > year I want to change a lot, and take my family to a better place :) > > > Cheers > > > PS. > > I hope that new Softimage will have a lot more for us, and will kick some > Max and Maya ass. Chris Chia, will it? > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker > Sent: Thursday, January 02, 2014 11:37 AM > To: softimage@listproc.autodesk.com > Subject: Re: rumor, Soft dead within the next year > > Hey Szabolcs, > > even with your credentials? Fauna, a Tutor, etc. > > Judging on your email address, I would have thought you´d be 3DsMax > centric at work, due to the Z-up preferences of the Cryengine and the > tools/plugins available for a solid 3DSMax>Cryengine workflow. > > Here´s a few Maya secrets I´d like to share: > > Embrace Maya accepting that you will need a high treshold for pain to do > so. > > Invert your favourite Normalmap´s green channel for use in Maya. Will make > you feel home. > > There´s a huge community of hungarian 2D/3D artists in London, a friend of > mine just went there and is now happy bitching about the insane costs of > anything involving living a modest life but also straight out glad he did > it, there was not enough work in either Budapest or Berlin. > Both would have been the better cities to be at but I can really > understand that a man wants to work :-) > > Cheers, > > tim > > > > > On 02.01.2014 10:11, Szabolcs Matefy wrote: > > I’ve lsot my positive thinking in the last year, so from now on, I’ll > > move to maya. Why? Because as a Softimage artist I couldn’t find ANY > > job. I am skilled in maya too, but having Softimage as my primary tool, > I was always rejected saying that they want somebody who knows maya on an > expert level. So, from today I’ll learn maya secrets. At work I’ll use > Softimage. Seeing no development really, makes me sad. > > > > *From:*softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys > > Baillet > > *Sent:* Tuesday, December 24, 2013 5:25 AM > > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: rumor, Soft dead within the next year > > > > C'mon! You have to trust that "Everything is Awesome", with the LEGO > > movie entirely animated with Softimage! > > http://www.youtube.com/watch?v=fZ_JOBCLF-I > > > > Merry XMas everyone! > > > > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz <arma...@gmail.com<mailto: > arma...@gmail.com>> wrote: > > > > Such a Great Work Walter ! It was a pleasure watching this :) > > > > 2013/12/20 wavo <w...@fiftyeight.com <mailto:w...@fiftyeight.com>> > > > > Merry Xmas and a happy new Year: > > > > done with one of the last version of softimage: > > > > http://www.bang-awards.com/en/movie/362-mite > > > > > > > > -- > > > > > > *Walter Volbers* > > Senior Animator > > > > *FIFTYEIGHT*3D > > Animation & Digital Effects GmbH > > > > Kontorhaus Osthafen > > Lindleystraße 12 > > 60314 Frankfurt am Main > > Germany > > > > Telefon +49 (0) 69.48 000 55.50 > > <tel:%2B49%20%280%29%2069.48%20000%2055.50> > > Telefax +49 (0) 69.48 000 55.15 > > <tel:%2B49%20%280%29%2069.48%20000%2055.15> > > > > _mailto:w...@fiftyeight.com > > http://www.fiftyeight.com > > _ > > > > -------------------------------------------------------- > > ESC*58* > > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > > > _http://www.ESC58.de <http://www.ESC58.de>_ > > > > > > > > -- > > www.lhvfx.com <http://www.lhvfx.com> > > > > > > > > -- > > > > Aloys Baillet > > Lead Software Developer > > > > Research & Development - Animal Logic > > -- > > > > /Eat Real Food! I buy my sustainable produce from local farmers > > through Food Connect Sydney. http://sydney.foodconnect.com.au/ > > > > -- > > > > >