Re: SItoA 5.1.0-alpha!
Oh that's great .Thanks alot guys . Will be testing it soon especially cryptomatte . Thanks On 20/07/2018 07:18, Gregor Punchatz wrote: Wow! Thanks! On Thu, Jul 19, 2018 at 9:14 PM Steven Caron <mailto:car...@gmail.com>> wrote: Hey Gang, Check this alpha release out! Please test it and get back to us about it. https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_caron_sitoa_releases_tag_5.1.0-2Dalpha-2D1=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ghb5f8u6RYGoFfTIN-_0EvIb9ICpUf2W0Y_48mObm18=GjEGGl0QIvyx3wC4y-_2JSkEHbLIEU8nedcETOpotCo= <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRC2YgBSZVquFXcnNiW-2FuZQ2Mtl8WetxP-2F-2FugVYOqM-2BaCRoPumtJSfs8RD1nK706D1gBGoV-2BUtKFcT6m9maIEY8Cx7w-2B8Sr60pjS-2FZCgftQUHZIbfdY5BQ3zBZowEzuFCzItLAd8U4EIt2OVu03M-2BADwIwbk1R-2Fed-2FN5Gg58wiH2bit8IMwo5eJKk9sn5nyvTlaTuyzMicIzU3MhQadsNmMqUyzAW3CYmIgrGoWmwgtDmoa1F1EK2YNtXHj9Yzb0-2FdakG9LHIOyhwO70IX8-2BThTPHnxDhiSKj4SRYt5Imivujk7iAPX8AmKO3LOdZxABIPzZhE7tj-2BEdtprSbaIivl0m2xX6npeVdx0NUUNCzzqzN3vx3kjn0UYCeLrNOipNHGcuGTivPVbBZWpitkwS-2BzilTttcWkkh-2FC3x5gG1jTWq1N0G-2BDRDTo2YklMT7QG7Skhrj9bfm4nywpiqHOBY67wCkbDRaFRbVFqEqB5cIZC1cJxp2rtOZAT3b6TvQm0qNdJz9puQmFmTdsGH1iFF6fxijxMa-2BT97mXp1ZRxI7ZWG7-2FLgk9f1PmbBSZHxI6-2FiWLRsc7iW14N2J3aZSItzOcDYHPWryIDhp-2Fkfgia0MFiotE2tD0cFWW6j-2FzQ-2BbsLfzhguwoTwK4w0ZB3ELh6JuE4V3cXhe2hUQUoVT6dvFXLSnyrK14TETt5kursfitFO6K-2FWvHmIAb-2Fu9Acgzezp92YHWRC1Ly9uP4a6LFe66OwaiNijmycCle8m8w6S7ZTv5Av4zUWo03PPKKty8GbHnYwVajreWw5tMPTxp4VITi57PQ8tKqwTyGgXjPSwor8bOhDtRpoGtzZjo-2B-2F1SvL801xuT0CgsRPNvUMbk-2BMApTLk9_Emnuvo1Ts1XBYP1kcNstckQzW-2FeR6gPdj3kHna9xwNO9W-2FTIPJ1ctZEbzRp8CRuFamHBnbv9Oo6j4DxdYnlqocIr2s5r63q-2FYpBAnKa2rSmIbUAE9inYfNcATYD2s0k09DrsAsf54bu-2BFe2sgPjkrdclchXO8wCYX53pFL6QSPJWNcIXEc8Hgdxnx1ccC6wu1hZorbzR-2FGsTRNk7vEeMcg-3D-3D> Everyone should thank Jens Lindgren for getting a lot of work done in this release. It made it a lot easier for me to get started adding new features. This is an alpha release, more stuff to come. Steven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Any Dinosaurs Still Lurking?
BQapuVVEd-2FvXLQJlPGJK2mFrSqTsMRGJk7eDRIzKnGomWew82tphBqq-2FTXkzq6GcrGOdV7cMcsNR0VCVWpkCkkLcwTJ-2BwRY8-2BeVzIK4XF19SHAPJhKzDTqAZFmft2B0KN-2Fo-2Fdc9xqYj34Jw2i7-2FVypaPOIQeWgQrnE2JX16dAxB7Qg94U-2FXQV2ZZN5EihTTNrLmx6FpgKfmvjswr3AOF2SloTuGvhDqE-2FRdaVIDMMkc-2FFVmlJ5cxeOVfz9iKNkyiML9t5pa1zQ6nTRX6M1diPAGT3DSdH5s6OL6Js3URIkoeMkQEQW6AISOXYLdoim4WYnycJAYxet5k3Jj0ch83JNQ28hokvz9ypaQqwbLhBqaBzUCcRqUNPw-2BrL2sGINvhN8SZND9DN98gaIUGl0d1E3JkQOvtQM0sNU87EfBSZN3sYN-2FeEyBOz5dp7yUoshv9-2Fne80WhPGSvv5CtS-2BFI5Ep6H1mJ0AXMy3mb7uUto9n7wZzVv5JEZSuMYBfY2Fj7svP-2B-2B-2FXuq8kntx-2BfK0y6wwpQQ4J1-2B863T9GjEpOcM1Qs3Qav12ZPM1m7x17moSQblmlgkEffIbAmISOiBzy2-2FDhrG-2FXofmoCqXX8Ne90hHaNs0SHCEk2Ftz6nPthOVDcE1FMH8PImTS5h7XZgELzTN-2FRWoL-2BiCdizl7Y3iqPNT05-2FA0ei7mGn7G8g1sAAsNaGBG-2BHHulsNFx1dzjNaL6-2F2OnimpjkNzoo1MWqMQYbOBc9DrMCNZYb-2BJL4OR8qtUhfY1CRJHu-2F655ropQf7saCIgQ8KsHd0A1XfcsiAODYzUCTalyI28z-2FmmtxJ5bdyU-2FG-2FOBOn76nBvDM-2F45Q5m9LDtwsTFhWkIA6h8NPxzdboa-2BNBVgHu1iPneRQS4jSUvsaSVMteXjbyZ-2BlhLSgFDg1wh9mXWezrMgGKNYbACuDbiAoUN94A-2BUjTbuH0eP2cpEZu3iN44kKnJsjfaE2ueaxuBD7s7sxgcabY6Dl5OL21V5I3TGH773DeeLnMygt0baiMYSx0oT2Hrg6jNh3nDWrlZAd1NVfyBkQbcX-2BHI2qs1861megvVjaAgTXUqpg5N2B1gw9g5gqrbmo7ANOdmaKMVInQqvGSDs-2B6ctFbG7R2okvZTEI2QSNd2MVy40Dz-2FuyR6axdQdMatFzENuksTS4y80gOm-2BCJS0wRfXznf0jbiEf5eS10JR3mDjXn9sHzXlKrx7jBNcmjMrHCvtSI8-2FCXDQ0Is140azCfsdHA8ZaArKlMzHBhGM6NK2Icxo8U76jZEi9E8Ypp5emA-3D-3D_Emnuvo1Ts1XBYP1kcNstckQzW-2FeR6gPdj3kHna9xwNM99Soshd3dGqcRmdjoMyqNNTbbnPEpEJiy-2FmJb6zspcfmOAyqAT2-2F11JpXmj4AAaRJhpVsBURtZH0jDbAyABTFYVNBzedpqD3ir-2B-2FnCNZXurLklO4i1-2FQ8qerco6KCQalWPEmZ68qHAR4UYXMVXez-2FfWfTuVLw6JDBXrFKeiXOLA-3D-3D> ] On Fri, May 11, 2018 at 6:23 PM, Bradley Gabe <witha...@gmail.com <mailto:witha...@gmail.com>> wrote: Just curious? Now that I’m a resident in San Antonio, I was reminiscing about old SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage mailing lists, for me at least, were my Facebook before there was official social media. San Antonio still owes me a camera! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with “unsubscribe” in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. -- Prodeep Ghosh -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: No -seriously, why don´t we GUMROAD for Softimage?
Just to give a different POV I would be very happy to support and pay for features added to Softimage. I know that a lot ppl say its time to move on Softimage is dead etc. but not all of us are working in a big Studio or as Freelancers. So for us as a small studio Softimage is still and will be for a long time the best tool for our Jobs. Which span from 1 day to a couple of days deadlines. There is nothing out there which can replace Softimage atm period. So all I´m saying is plz don´t only put your POV on the subject and tell ppl to move on because, there is still enough life in Softimage for me and a few others. So I would be willing to pay for development for a few features or even workflow improvements (scripts,etc) and that would add a lot more value do my work then switching DCC. So even most of you thing the thoughts behind it are admirable, but not worth it I think it is worth it. cheers markus Am 25/01/2017 um 12:22 schrieb Rob Wuijster: Although I like what you're trying to do, it's not really a viable option imho. I know we're all (still) reluctant to move on, but at some point we have to admit Softimage is falling behind the curve. Despite it's great workflow and ease of use. Not to mention the rapid decline of Softimage related jobs that are out there. Which is even more important a factor for a freelancer. Over here there's - afaik - only one post studio left using Softimage, and that will probably change in the near future. So to be able to pay the bills, clinging on to Softimage for post-production related work isn't an option for a lot of people. With the above, there are basically two options, one is Maya, the other Houdini. Maya isn't that bad to switch to, it has become better with the latest releases workflow wise. And it more or less behaves the same as Softimage in many ways. Houdini is a different beast, and will take some serious getting used to due to the node based and procedural innards, but will give you tons of freedom to play with. So, like I said, the thoughts behind it are admirable, but it might be time to start looking at something else for future developments. Rob \/-\/\/ On 24-1-2017 21:11, Pierre Schiller wrote: Gum"road" to: * Someone developing PBR viewport (an addon using Py, maybe with new Nvidia cuda .dlls?) * Someone developing custom libraries (so every time something Open Source comes up it can be implemented through). I know I would join a patreon or gumroad for that. Because, and excuse me, Open source blender -addon maddness- it´s a chimera (everyone developing at the same time, so many new things because no one holds the "fryer by the handles"! (no one filters what´s really necessary for the application to grow healthy)... If that´s what´s going on on an Open source environment (and yes, organization leads to neatness and efficiency), I´d much rather join Gumroad or Patreon for anyone who´s willingly able to code what´s mentioned on this thread. Just and ideajust...an idea.. Best regards. -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012> -- Softimage Mailing List. To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Centos6.6 install 2015SP1
Hi A shot in the dark but , when we install Softimage on our renderblades (centOs befor and now I think kubuntu) we rename the X11 folder (terminal) as soon as the setup creates it (that means while the installer is still running) and it will complete the setup with the Installed successful with no errors msg. If we don´t to that we get Install errors in the log. But!! I dont run the GUI there that's purely for batch rendering so idk if it will work for Interactive sessions. It starts but I never worked on it. On 12/05/2015 15:16, Thomas Volkmann wrote: How do you run Softimage/Batch? You should always use tcsh or csh... You could also try to replace the whole mainwin folder with the one from the working 2012 installation and see if it runs then. Jean-Louis Billard jean-lo...@photon3.com hat am 12. Mai 2015 um 14:16 geschrieben: Hi Thomas, Basically: === Autodesk Softimage 13.1.140.0 === Aborted (core dumped) I also tried installing 2011SP1, 2012 and 2014SP1. The problem only appears with 2014SP1 and 2015SP1, previous versions are ok (I don’t have a 2013 installer so I didn’t check) The /etc/hosts file issue, I remember that now that you mention it. Wasn’t it something to do with it needing to be formatted for csh rather than bash, or something of the sort? I’ll dig down there a bit… Thanks, Jean-Louis Digital Golem On 11 May 2015, at 18:48, Thomas Volkmann li...@thomasvolkmann.com mailto:li...@thomasvolkmann.com wrote: What error are you getting on startup/xsibatch? There has been an issue with a wrongly formatted /etc/hosts file that caused segmentation faults...just a shot in the dark Jean-Louis Billard jean-lo...@photon3.com mailto:jean-lo...@photon3.com hat am 11. Mai 2015 um 16:10 geschrieben: I would love to ignore it, but alas I still get a core dump when running xsibatch! Looking around I’m finding some people talking about updating OGL drivers, some discussing the Xorg.conf file, and yet more mentioning kernel tweaks. It’s tricky to guess the best route… Jean-Louis Digital Golem On 11 May 2015, at 15:56, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: I had the same error but I ignored it, just to see if Softimage would start (and it did). SAS is a set of DisplayCallbacks for OpenGL and DirectX On Mon, May 11, 2015 at 9:19 AM, Jean-Louis Billardjean-lo...@photon3.com mailto:jean-lo...@photon3.comwrote: Hi Stephen, So I tried, but for some reason only the first line runs ok. The second one spurts this: ./Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Loading ../Plugins/libSAS.so: Unable to load library (Error code 126: The specified module could not be found). Running REGSVR32.EXE may provide more information libSAS.so is present in /Plugins, so I’m not sure what’s going on…? Maybe I should roll back to Centos 6.2, which seems to be the officially supported version for Soft2015_SP1? Thanks for any help. Jean-Louis Digital Golem On 7 May 2015, at 22:11, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: On Thu, May 7, 2015 at 1:40 PM, Jean-Louis Billardjean-lo...@photon3.com mailto:jean-lo...@photon3.comwrote: Hi all, The installer for 2015SP1 tells me that Softimage was not installed properly and the log shows these culprits: Error: Application/bin/cmdreg -f Application/bin/XSICOMDLLs.lst Error: Application/bin/cmdreg -f Application/Plugins/PLUGINSCOMDLLs.lst” Try running those commands yourself. On CentOS 6.5, I was getting a core dump until I ran them. -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
test new mail add
Test test test
Re: test new mail add
Thanks On 18.08.2014 15:35, Leonard Koch wrote: Confirmed, good sir. On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at mailto:cer...@leiss.at wrote: Test test test -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
Re: Maya 2015 Bifrost to Softimage
I don´t thing that you can get anything out of Bitfrost (export ) atm. I tried every export option , Alembic with attributes,Geo Cache, etc. and couldn´t get a thing out, actually I hoped it´s just me not knowing Maya well. Even the Bitfrost Display Particles would have been enough but no luck there. I would love to polygonize in SI and not in Maya. If u find anything pls let us know. :) Stupid Plugin when you can´t export stuff :D mfg Markus 01.07.2014 00:25, Jason S wrote: I meant Bifrost as a plugin for SI, interesting :] On 06/30/14 18:12, Jason S wrote: Particle plugin for Softimage :] On 06/30/14 8:43, Nuno Conceicao wrote: Anyone out there doing this particular workflow? We are animating in Softimage 2014, point cache to Maya where the fluid simulation is done using Maya's Bifrost new feature set, then we need to render this out back in Sitoa/Softimage 2014. What should be the best procedure to transfer the fluid data between the 2 apps? Meshing in Maya or in Softimage? What about particular data attributes like vorticity? Can it be done using the native Alembic format in 2015? Or other export/import alternatives? Any pointers and/or tested workflow examples would be really appreciated Cheers Nuno -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
Re: emPolygonizer in Fabric Engine using KL extension
Hi Thanks for the reply. Adrian´s Post is exactly my point, and Situation. As we are owning the AD Suite. Tools which will work in Softimage and Maya (if I need to open it) is very interesting and a big +, but like Adrian said, we are a small studio so my use case would be using Finished tools,Plugins,Modules. Well let´s see what the Future brings, I´m sure you will make the best out of it. On 20.12.2013 12:14, adrian wyer wrote: that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations) hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz *Sent:* 20 December 2013 10:48 *To:* softimage@listproc.autodesk.com *Subject:* Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - *From:*Markus Cermak mailto:marku...@white.at *To:*softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:*Friday, December 20, 2013 8:17 AM *Subject:*Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13 -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
Re: emPolygonizer in Fabric Engine using KL extension
Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? On 19.12.2013 21:50, Eric Mootz wrote: Hey guys, thank you very much for the kind response to the first little FE+Mootzoid test! And many thanks to Helge and the Fabric team for their support during these last four days. All I can say is that the new EDK is really an awesome feature. I still cannot believe that Helge and I managed to make that polygonizer extension in only four days... he, he, it was almost too easy ;) In January I will release a beta of the emPolygonizer4 KL extension (Windows/Linux) along with a video tutorial on how to use it in your own KL code. Will also start converting certain of my C++ functions to KL (sort of a emTools for KL) to get familiar with it. Fun times ahead! Take care, Eric -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
Re: 2012 SAP sometimes decides to ignore the ALT key
Just to confirm... the Alt-7 stops working when Photoshop runs in the background but not every time. Closing Photoshop gets it working again. And its not a 2013 related problem I had it happen already couple of versions before. Im using default SI keyboard mapping. On 18.07.2012 05:47, Kiril Aronofski wrote: I knew i already read about this problem before: https://groups.google.com/forum/?fromgroups#!topic/xsi_list/0ZlvoBPwEmc https://groups.google.com/forum/?fromgroups#%21topic/xsi_list/0ZlvoBPwEmc On Wed, Jul 18, 2012 at 3:20 AM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.com wrote: Just curious, are you using any keyboard mapping? Or is the Alt setting having a conflict with the multi-language switch context in Windows? Chris Sent from my iPhone On 18 Jul, 2012, at 12:19 AM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: I'll be working along in 2012 SAP, and want to open something like the ICE Tree or the Texture Editor. Since I'm on Windows I press Alt-7 for the Texture Editor and Alt-9 for the ICE Tree. But randomly, XSI will decide it no longer wants to recognize that and will do nothing when those keys are pressed, until I restart XSI. Alt-7 and Alt-9 do nothing until I restart. I have yet to find a cause for it. But at least it's fixed by relaunching Soft. Ideas? -- Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com http://www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com
Re: EmPolygonizer3 question
You can use the build in polygonizer to read the cache files written with EmPolygonizer3, and render it on your farm. On 18.07.2012 15:06, Sandy Sutherland wrote: Hi All, Does anyone know how this works with a render farm - once you have used it to create a mesh, does it always need that license to keep that mesh valid? Wondering about it as we are having issues with RF meshes and motion blur and am finding the built in polygonizer to not bee so good - obviously - otherwise it would not have got to v3. Thanks Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _