Re: SItoA 5.1.0-alpha!

2018-07-20 Thread Markus Cermak

Oh that's great .Thanks alot guys .

Will be testing it soon especially  cryptomatte .

Thanks


On 20/07/2018 07:18, Gregor Punchatz wrote:

Wow! Thanks!

On Thu, Jul 19, 2018 at 9:14 PM Steven Caron <mailto:car...@gmail.com>> wrote:


Hey Gang,

Check this alpha release out! Please test it and get back to us
about it.


https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_caron_sitoa_releases_tag_5.1.0-2Dalpha-2D1=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ghb5f8u6RYGoFfTIN-_0EvIb9ICpUf2W0Y_48mObm18=GjEGGl0QIvyx3wC4y-_2JSkEHbLIEU8nedcETOpotCo=

<https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRC2YgBSZVquFXcnNiW-2FuZQ2Mtl8WetxP-2F-2FugVYOqM-2BaCRoPumtJSfs8RD1nK706D1gBGoV-2BUtKFcT6m9maIEY8Cx7w-2B8Sr60pjS-2FZCgftQUHZIbfdY5BQ3zBZowEzuFCzItLAd8U4EIt2OVu03M-2BADwIwbk1R-2Fed-2FN5Gg58wiH2bit8IMwo5eJKk9sn5nyvTlaTuyzMicIzU3MhQadsNmMqUyzAW3CYmIgrGoWmwgtDmoa1F1EK2YNtXHj9Yzb0-2FdakG9LHIOyhwO70IX8-2BThTPHnxDhiSKj4SRYt5Imivujk7iAPX8AmKO3LOdZxABIPzZhE7tj-2BEdtprSbaIivl0m2xX6npeVdx0NUUNCzzqzN3vx3kjn0UYCeLrNOipNHGcuGTivPVbBZWpitkwS-2BzilTttcWkkh-2FC3x5gG1jTWq1N0G-2BDRDTo2YklMT7QG7Skhrj9bfm4nywpiqHOBY67wCkbDRaFRbVFqEqB5cIZC1cJxp2rtOZAT3b6TvQm0qNdJz9puQmFmTdsGH1iFF6fxijxMa-2BT97mXp1ZRxI7ZWG7-2FLgk9f1PmbBSZHxI6-2FiWLRsc7iW14N2J3aZSItzOcDYHPWryIDhp-2Fkfgia0MFiotE2tD0cFWW6j-2FzQ-2BbsLfzhguwoTwK4w0ZB3ELh6JuE4V3cXhe2hUQUoVT6dvFXLSnyrK14TETt5kursfitFO6K-2FWvHmIAb-2Fu9Acgzezp92YHWRC1Ly9uP4a6LFe66OwaiNijmycCle8m8w6S7ZTv5Av4zUWo03PPKKty8GbHnYwVajreWw5tMPTxp4VITi57PQ8tKqwTyGgXjPSwor8bOhDtRpoGtzZjo-2B-2F1SvL801xuT0CgsRPNvUMbk-2BMApTLk9_Emnuvo1Ts1XBYP1kcNstckQzW-2FeR6gPdj3kHna9xwNO9W-2FTIPJ1ctZEbzRp8CRuFamHBnbv9Oo6j4DxdYnlqocIr2s5r63q-2FYpBAnKa2rSmIbUAE9inYfNcATYD2s0k09DrsAsf54bu-2BFe2sgPjkrdclchXO8wCYX53pFL6QSPJWNcIXEc8Hgdxnx1ccC6wu1hZorbzR-2FGsTRNk7vEeMcg-3D-3D>

Everyone should thank Jens Lindgren for getting a lot of work done
in this release. It made it a lot easier for me to get started
adding new features.

This is an alpha release, more stuff to come.

Steven
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Re: Any Dinosaurs Still Lurking?

2018-05-16 Thread Markus Cermak
BQapuVVEd-2FvXLQJlPGJK2mFrSqTsMRGJk7eDRIzKnGomWew82tphBqq-2FTXkzq6GcrGOdV7cMcsNR0VCVWpkCkkLcwTJ-2BwRY8-2BeVzIK4XF19SHAPJhKzDTqAZFmft2B0KN-2Fo-2Fdc9xqYj34Jw2i7-2FVypaPOIQeWgQrnE2JX16dAxB7Qg94U-2FXQV2ZZN5EihTTNrLmx6FpgKfmvjswr3AOF2SloTuGvhDqE-2FRdaVIDMMkc-2FFVmlJ5cxeOVfz9iKNkyiML9t5pa1zQ6nTRX6M1diPAGT3DSdH5s6OL6Js3URIkoeMkQEQW6AISOXYLdoim4WYnycJAYxet5k3Jj0ch83JNQ28hokvz9ypaQqwbLhBqaBzUCcRqUNPw-2BrL2sGINvhN8SZND9DN98gaIUGl0d1E3JkQOvtQM0sNU87EfBSZN3sYN-2FeEyBOz5dp7yUoshv9-2Fne80WhPGSvv5CtS-2BFI5Ep6H1mJ0AXMy3mb7uUto9n7wZzVv5JEZSuMYBfY2Fj7svP-2B-2B-2FXuq8kntx-2BfK0y6wwpQQ4J1-2B863T9GjEpOcM1Qs3Qav12ZPM1m7x17moSQblmlgkEffIbAmISOiBzy2-2FDhrG-2FXofmoCqXX8Ne90hHaNs0SHCEk2Ftz6nPthOVDcE1FMH8PImTS5h7XZgELzTN-2FRWoL-2BiCdizl7Y3iqPNT05-2FA0ei7mGn7G8g1sAAsNaGBG-2BHHulsNFx1dzjNaL6-2F2OnimpjkNzoo1MWqMQYbOBc9DrMCNZYb-2BJL4OR8qtUhfY1CRJHu-2F655ropQf7saCIgQ8KsHd0A1XfcsiAODYzUCTalyI28z-2FmmtxJ5bdyU-2FG-2FOBOn76nBvDM-2F45Q5m9LDtwsTFhWkIA6h8NPxzdboa-2BNBVgHu1iPneRQS4jSUvsaSVMteXjbyZ-2BlhLSgFDg1wh9mXWezrMgGKNYbACuDbiAoUN94A-2BUjTbuH0eP2cpEZu3iN44kKnJsjfaE2ueaxuBD7s7sxgcabY6Dl5OL21V5I3TGH773DeeLnMygt0baiMYSx0oT2Hrg6jNh3nDWrlZAd1NVfyBkQbcX-2BHI2qs1861megvVjaAgTXUqpg5N2B1gw9g5gqrbmo7ANOdmaKMVInQqvGSDs-2B6ctFbG7R2okvZTEI2QSNd2MVy40Dz-2FuyR6axdQdMatFzENuksTS4y80gOm-2BCJS0wRfXznf0jbiEf5eS10JR3mDjXn9sHzXlKrx7jBNcmjMrHCvtSI8-2FCXDQ0Is140azCfsdHA8ZaArKlMzHBhGM6NK2Icxo8U76jZEi9E8Ypp5emA-3D-3D_Emnuvo1Ts1XBYP1kcNstckQzW-2FeR6gPdj3kHna9xwNM99Soshd3dGqcRmdjoMyqNNTbbnPEpEJiy-2FmJb6zspcfmOAyqAT2-2F11JpXmj4AAaRJhpVsBURtZH0jDbAyABTFYVNBzedpqD3ir-2B-2FnCNZXurLklO4i1-2FQ8qerco6KCQalWPEmZ68qHAR4UYXMVXez-2FfWfTuVLw6JDBXrFKeiXOLA-3D-3D>
]
On Fri, May 11, 2018 at 6:23 PM, Bradley Gabe
<witha...@gmail.com <mailto:witha...@gmail.com>> wrote:

Just curious?

Now that I’m a resident in San Antonio, I was
reminiscing about old SIGGRAPHs on the Riverwalk, and
came to the realization that the Softimage mailing
lists, for me at least, were my Facebook before there
was official social media.

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Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
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Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Markus Cermak

Just to give a different POV

I would be very happy to support and pay for features added to Softimage.

I know that a lot ppl say its time to move on Softimage is dead etc. but 
not all of us are working in a big Studio or as Freelancers.


So for us as a small studio Softimage is still and will be for a long 
time the best tool for our Jobs.


Which span from 1 day to a couple of days deadlines.

There is nothing out there which can replace Softimage atm period.

So all I´m saying is plz don´t only put your POV on the subject and tell 
ppl to move on because, there is still enough life in Softimage for me 
and a few others.


So I would be willing to pay for development for a few features or even 
workflow improvements (scripts,etc) and that would add a lot more value 
do my work then switching DCC.


So even most of you thing the thoughts behind it are admirable, but not 
worth it I think it is worth it.



cheers
markus

Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
Although I like what you're trying to do, it's not really a viable 
option imho.


I know we're all (still) reluctant to move on, but at some point we 
have to admit Softimage is falling behind the curve.

Despite it's great workflow and ease of use.
Not to mention the rapid decline of Softimage related jobs that are 
out there. Which is even more important a factor for a freelancer.


Over here there's - afaik - only one post studio left using Softimage, 
and that will probably change in the near future.
So to be able to pay the bills, clinging on to Softimage for 
post-production related work isn't an option for a lot of people.


With the above, there are basically two options, one is Maya, the 
other Houdini.
Maya isn't that bad to switch to, it has become better with the latest 
releases workflow wise. And it more or less behaves the same as 
Softimage in many ways.
Houdini is a different beast, and will take some serious getting used 
to due to the node based and procedural innards, but will give you 
tons of freedom to play with.


So, like I said, the thoughts behind it are admirable, but it might be 
time to start looking at something else for future developments.

Rob
\/-\/\/
On 24-1-2017 21:11, Pierre Schiller wrote:

Gum"road" to:

* Someone developing PBR viewport (an addon using Py, maybe with new 
Nvidia cuda .dlls?)
* Someone developing custom libraries (so every time something Open 
Source comes up

it can be implemented through).

I know I would join a patreon or gumroad for that.

Because, and excuse me, Open source blender -addon maddness- it´s a 
chimera (everyone developing at the same time, so many new things 
because no one holds the "fryer by the handles"! (no one filters 
what´s really necessary for the application to grow healthy)...


If that´s what´s going on on an Open source environment (and yes, 
organization leads to neatness and efficiency), I´d much rather join 
Gumroad or Patreon for anyone who´s willingly able to code what´s 
mentioned on this thread.


Just and ideajust...an idea..

Best regards.

--
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Markus Cermak
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Re: Centos6.6 install 2015SP1

2015-05-12 Thread Markus Cermak

Hi

A shot in the dark but , when we install Softimage on our renderblades 
(centOs befor and now I think kubuntu) we rename the X11 folder 
(terminal) as soon as the setup creates it (that means while the 
installer is still running) and it will complete the setup with the 
Installed successful with no errors msg.


If we don´t to that we get Install errors in the log.

But!! I dont run the GUI there that's purely for batch rendering so idk 
if it will work for Interactive sessions.

It starts but I never worked on it.

On 12/05/2015 15:16, Thomas Volkmann wrote:

How do you run Softimage/Batch?  You should always use tcsh or csh...
You could also try to replace the whole mainwin folder with the one 
from the working 2012 installation and see if it runs then.
Jean-Louis Billard jean-lo...@photon3.com hat am 12. Mai 2015 um 
14:16 geschrieben:


Hi Thomas,
Basically:

===
 Autodesk Softimage 13.1.140.0
===
Aborted (core dumped)

I also tried installing 2011SP1, 2012 and 2014SP1.
The problem only appears with 2014SP1 and 2015SP1, previous versions 
are ok (I don’t have a 2013 installer so I didn’t check)

The /etc/hosts file issue, I remember that now that you mention it.
Wasn’t it something to do with it needing to be formatted for csh 
rather than bash, or something of the sort?

I’ll dig down there a bit…
Thanks,
Jean-Louis
Digital Golem

On 11 May 2015, at 18:48, Thomas Volkmann li...@thomasvolkmann.com 
mailto:li...@thomasvolkmann.com wrote:


What error are you getting on startup/xsibatch? There has been an 
issue with a wrongly formatted /etc/hosts file that caused 
segmentation faults...just a shot in the dark
Jean-Louis Billard jean-lo...@photon3.com 
mailto:jean-lo...@photon3.com hat am 11. Mai 2015 um 16:10 
geschrieben:


I would love to ignore it, but alas I still get a core dump when 
running xsibatch!
Looking around I’m finding some people talking about updating OGL 
drivers, some discussing the Xorg.conf file, and yet more 
mentioning kernel tweaks. It’s tricky to guess the best route…

Jean-Louis
Digital Golem

On 11 May 2015, at 15:56, Stephen Blair stephenrbl...@gmail.com 
mailto:stephenrbl...@gmail.com wrote:


I had the same error but I ignored it, just to see if Softimage 
would start (and it did).

SAS is a set of DisplayCallbacks for OpenGL and DirectX

On Mon, May 11, 2015 at 9:19 AM, Jean-Louis 
Billardjean-lo...@photon3.com mailto:jean-lo...@photon3.comwrote:


Hi Stephen,
So I tried, but for some reason only the first line runs ok.
The second one spurts this:
 ./Application/bin/cmdreg -f
Application/Plugins/PLUGINSCOMDLLs.lst”

Loading ../Plugins/libSAS.so: Unable to load library (Error
code 126: The specified module could not be found).  Running
REGSVR32.EXE may provide more information
libSAS.so is present in /Plugins, so I’m not sure what’s going
on…?
Maybe I should roll back to Centos 6.2, which seems to be the
officially supported version for Soft2015_SP1?
Thanks for any help.
Jean-Louis
Digital Golem


On 7 May 2015, at 22:11, Stephen Blair
stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote:



On Thu, May 7, 2015 at 1:40 PM, Jean-Louis
Billardjean-lo...@photon3.com
mailto:jean-lo...@photon3.comwrote:

Hi all,

The installer for 2015SP1 tells me that Softimage was not
installed properly and the log shows these culprits:

Error: Application/bin/cmdreg -f
Application/bin/XSICOMDLLs.lst
Error: Application/bin/cmdreg -f
Application/Plugins/PLUGINSCOMDLLs.lst”

Try running those commands yourself. On CentOS 6.5, I was
getting a core dump until I ran them.






--
mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



test new mail add

2014-08-18 Thread Markus Cermak

Test test test


Re: test new mail add

2014-08-18 Thread Markus Cermak

Thanks
On 18.08.2014 15:35, Leonard Koch wrote:

Confirmed, good sir.


On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at 
mailto:cer...@leiss.at wrote:


Test test test




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mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



Re: Maya 2015 Bifrost to Softimage

2014-07-01 Thread Markus Cermak

I don´t thing that you can get anything out of Bitfrost (export ) atm.

I tried every export option , Alembic with attributes,Geo Cache, etc. 
and couldn´t get a thing out, actually I hoped it´s just me not knowing 
Maya well.


Even the Bitfrost Display Particles would have been enough but no luck 
there.


I would love to polygonize in SI and not in Maya.

If u find anything pls let us know. :)

Stupid Plugin when you can´t export stuff   :D

mfg
Markus
 01.07.2014 00:25, Jason S wrote:


I meant Bifrost as a plugin for SI, interesting :]



On 06/30/14 18:12, Jason S wrote:

Particle plugin for Softimage :]


On 06/30/14 8:43, Nuno Conceicao wrote:

Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the 
fluid simulation is done using Maya's Bifrost new feature set, then 
we need to render this out back in Sitoa/Softimage 2014.
What should be the best procedure to transfer the fluid data between 
the 2 apps?

Meshing in Maya or in Softimage?
What about particular data attributes like vorticity?
Can it be done using the native Alembic format in 2015? Or other 
export/import alternatives?
Any pointers and/or tested workflow examples would be really 
appreciated


Cheers

Nuno









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mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



Re: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Markus Cermak

Hi
Thanks for the reply.

Adrian´s Post is exactly my point, and Situation.
As we are owning the AD Suite. Tools which will work in Softimage and 
Maya (if I need to open it) is very interesting and a big +, but like 
Adrian said, we are a small studio so my use case would be using 
Finished tools,Plugins,Modules.


Well let´s see what the Future brings, I´m sure you will make the best 
out of it.





On 20.12.2013 12:14, adrian wyer wrote:


that's very interesting Eric, for small and even medium studios, where 
investing directly in Fabric may not be viable (more due to not having 
dedicated development personnel than financial considerations)


hopefully this model will extend through the fabric modules that have 
been demonstrated to date?


im sure i'm not alone in being very impressed with the early 
hair/fur/feather and crowd demos the fabric guys showed? would like to 
be able to get those toolsets as an 'out of the box' plugin at some 
future date!


a



*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz

*Sent:* 20 December 2013 10:48
*To:* softimage@listproc.autodesk.com
*Subject:* Re: emPolygonizer in Fabric Engine using KL extension

Hi Markus,

Those things are being discussed with the Fabric team and I am sure 
that there will be a user friendly licensing solution for 'standalone' 
plugins that use Fabric under the hood.


Cheers,

Eric

- Original Message -

*From:*Markus Cermak mailto:marku...@white.at

*To:*softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com


*Sent:*Friday, December 20, 2013 8:17 AM

*Subject:*Re: emPolygonizer in Fabric Engine using KL extension

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say 
Erics Polygonizer with Fabric support as a Standalone (without 
owning or using any other Fabric Engine stuff) and use it in Softimage 
(because of speed improvements) or will it only be interesting for 
Companies that got Fabric Engine anyway and now extend their toolset.?




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13




--
mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Markus Cermak

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say 
Erics Polygonizer with Fabric support as a Standalone (without 
owning or using any other Fabric Engine stuff) and use it in Softimage 
(because of speed improvements) or will it only be interesting for 
Companies that got Fabric Engine anyway and now extend their toolset.?




On 19.12.2013 21:50, Eric Mootz wrote:

Hey guys,
thank you very much for the kind response to the first little 
FE+Mootzoid test!
And many thanks to Helge and the Fabric team for their support during 
these last four days. All I can say is that the new EDK is really an 
awesome feature. I still cannot believe that Helge and I managed to 
make that polygonizer extension in only four days... he, he, it was 
almost too easy ;)
In January I will release a beta of the emPolygonizer4 KL extension 
(Windows/Linux) along with a video tutorial on how to use it in your 
own KL code.
Will also start converting certain of my C++ functions to KL (sort of 
a emTools for KL) to get familiar with it. Fun times ahead!

Take care,
Eric



--
mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



Re: 2012 SAP sometimes decides to ignore the ALT key

2012-07-18 Thread Markus Cermak
Just to confirm... the Alt-7 stops working when Photoshop runs in the 
background but not every time. Closing Photoshop gets it working again.
And its not a 2013 related problem I had it happen already couple of 
versions before.


Im using default SI keyboard mapping.

On 18.07.2012 05:47, Kiril Aronofski wrote:

I knew i already read about this problem before:
https://groups.google.com/forum/?fromgroups#!topic/xsi_list/0ZlvoBPwEmc 
https://groups.google.com/forum/?fromgroups#%21topic/xsi_list/0ZlvoBPwEmc

On Wed, Jul 18, 2012 at 3:20 AM, Chris Chia chris.c...@autodesk.com 
mailto:chris.c...@autodesk.com wrote:


Just curious, are you using any keyboard mapping? Or is the Alt
setting having a conflict with the multi-language switch context
in Windows?


Chris
Sent from my iPhone

On 18 Jul, 2012, at 12:19 AM, Tim Crowson
tim.crow...@magneticdreams.com

mailto:tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

I'll be working along in 2012 SAP, and want to open something like
the ICE Tree or the Texture Editor. Since I'm on Windows I press
Alt-7 for the Texture Editor and Alt-9 for the ICE Tree. But
randomly, XSI will decide it no longer wants to recognize that and
will do nothing when those keys are pressed, until I restart XSI.
Alt-7 and Alt-9 do nothing until I restart.

I have yet to find a cause for it. But at least it's fixed by
relaunching Soft.

Ideas?
--

Tim Crowson
Lead CG Artist

Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.com

mailto:tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com








Re: EmPolygonizer3 question

2012-07-18 Thread Markus Cermak
You can use the build in polygonizer to read the cache files written 
with EmPolygonizer3, and render it on your farm.



On 18.07.2012 15:06, Sandy Sutherland wrote:

Hi All,

Does anyone know how this works with a render farm - once you have 
used it to create a mesh, does it always need that license to keep 
that mesh valid?  Wondering about it as we are having issues with RF 
meshes and motion blur and am finding the built in polygonizer to not 
bee so good - obviously - otherwise it would not have got to v3.


Thanks

Sandy

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_