Re: Softimage and Houdini work flow

2020-04-20 Thread javier gonzalez
My advice just jump to houdini complete, let it go.

El lun., 20 de abril de 2020 18:02, J R Sanchez 
escribió:

> So I am a little late to get on the Houdini Bandwagon. Great for FX but
> wouldn't use it for modelling etc.   I am wondering how many are using both
> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
> have to.  I am just wondering if there is a simpler workflow I am missing.
> I am fairly new to Houdini but really like the procedural ICE workflow and
> the presets they have to get started on effects.
>
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mNQY6ieX4nzj-2FVTl1S-2FgoCLajt-2FKcbEPAksDBc3AJmW-2FZAnmGu-2BJ99Haunhf1TdKFnw977ypoHgYPfQ9OMxE0ZO33zwsSzu-2F2LxTimLPqKV0OgBxjITwrsIkLgB1NvP3Qws6N_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQuIoaxEfyQycZaJExVGgxoZP-2FPuj7ZGFRGNvwGU5Ja4yfsKmhCi8uxgeXzmBaNKdWr07lzykD27ysv3tUbYUAgi669r6x9WMwmsEQXDhJGCV-2FZWKB-2FagN6l5REAJTudeXNmbSLKU09Faxm-2F7qC8cK62XHGnj7erw9aVLO57L2y86JD7hmmMkWFC7PoMEx5tji49JnOi8HN3ftdZzVMKsu2
>  
>   >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Rokoko affordable MoCap Suit

2017-06-02 Thread javier gonzalez
Hey guys, anyone has some experience with this motion capture system?Thanks

https://www.fxguide.com/featured/rokoko-starts-shipping-cool-new-affordable-mocap-suit/?utm_source=fxguide+web+form&utm_campaign=bc9a4dbd81-fxg_rss&utm_medium=email&utm_term=0_172378485e-bc9a4dbd81-114867953&mc_cid=bc9a4dbd81&mc_eid=4cfa32fcb5

https://www.youtube.com/channel/UC4lC3oAfOCzU2ZCaKZj3Iww/videos
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Using Agile Scrum in vfx production

2017-01-05 Thread javier gonzalez
About the implementation,  its better a simple white board for the
kanban board or use some agile tools for this and to calculate a
burndown chart etc?
Thank for the link maurice, i think i will ask to some software
development friends.

2017-01-05 11:42 GMT-05:00, Maurice Patel :
> It is an interesting article and as pointed out VFX shares a lot of
> commonality with the problems faced in software development where
> iterations, ‘feature creep,’ the subjective nature of product quality and
> disparate stakeholders create complexity and a high potential for budget and
> scheduling overruns.
> If you are interested in Agile methods such as Scrum and Sprints you can
> also find out more on websites like this one:
> https://www.versionone.com/agile-101/agile-methodologies/
> This is just one of many companies that provides services in implementing
> Agile methods but they provide some background material into Agile methods
> on their website. Googling a bit will unearth more.
> The principles of Agile are reasonably simple – the trick is getting them to
> work for you. Ideally the system you develop will be adapted to your needs
> and it is not really a standard formula that can be applied generically. The
> usual advice is pick one or two projects and try to implement agile methods
> on them first – projects with low risk and a high chance of success.
> Learning from that process should then enable you to deploy more broadly.
> Finding the right tools that work the best in your company is a discovery
> process. You can teach yourself (takes longer and has the potential for a
> lot of hiccups but definitely doable) or find someone with some experience
> in implementing agile methods and a good knowledge of how you work to help.
> A scrum meeting is typically held daily, often at the start of the day, with
> all key stakeholders and its main goal is prioritize and align on the
> backlog (generic term for what needs to get done). However for the meeting
> to work the tools used to document and measure the state of the backlog need
> to be accurate and appropriate – and that is the real challenge of the
> implementation – which is why the FXGuide article focuses quite heavily on
> that aspect
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas
> Volkmann
> Sent: Thursday, January 05, 2017 9:30 AM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> 
> Subject: Re: Using Agile Scrum in vfx production
>
> Very interesting read!
> Being new to that topic, Alok could you share some insight what a typical
> scrum looks like (how long does it take, is it at the start or the end of
> the day, etc).
>
> /Thomas
>
> Alok Gandhi mailto:alok.gandhi2...@gmail.com>>
> hat am 5. Januar 2017 um 07:43 geschrieben:
> The article explains it all! Extremely well-written. Having been a member of
> the agile team, I can say that this is sounds very interesting for VFX
> Project Management. We use agile (though for software development for
> animation), our typical sprints are 7 days or 14 days. Scrums are every
> day.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Using Agile Scrum in vfx production

2017-01-04 Thread javier gonzalez
Here you are:

https://www.fxguide.com/featured/scrum-in-vfx/

I research a little more, it seems a very good methodology, used in
the software development with a very good result. I found this to:

freescrumtraining.org/training/?gclid=COHig-Dcp9ECFYFDhgodP-UE0w

but they say needed some experience in software development, which i dont have.





2017-01-04 19:21 GMT-05:00, Pierre Schiller :
> If you could please share the URL, let´s get all our minds into it :D
>
> On Wed, Jan 4, 2017 at 12:00 AM, javier gonzalez 
> wrote:
>
>> Hi guys, i just read in fxguide "scrum in vfx" article, and now am
>> exploring this metodology, can anyone point me out some maybe online
>> software, readings, videos focusing in scrum in the vfx, there is lots
>> fo reading for software development by the way.
>> shotgun or ftrack use this metodology or its something that the
>> shotgun user can implement?
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Using Agile Scrum in vfx production

2017-01-03 Thread javier gonzalez
Hi guys, i just read in fxguide "scrum in vfx" article, and now am
exploring this metodology, can anyone point me out some maybe online
software, readings, videos focusing in scrum in the vfx, there is lots
fo reading for software development by the way.
shotgun or ftrack use this metodology or its something that the
shotgun user can implement?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Xsi to Houdini Quick Start Tutorials

2016-12-28 Thread javier gonzalez
Good timing!!! Thanks

2016-12-28 17:19 GMT-05:00, nikaragua86 :
> great! thank you for sharing!
>
> 2016-12-29 0:58 GMT+03:00 :
>
>> Hi all,
>>
>> For the people who are switching to Houdini, I've created a tutorial blog
>> where I've posted some short quick start tutorials to get you going. Only
>> a
>> few so far, but more will come later.  I hope you'll find them useful.
>>
>> http://shortandsweet3d.blogspot.co.uk/?m=1
>>
>> Cheers
>> Mikael
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Arnold (SiToA) for toon shading?

2016-02-11 Thread javier gonzalez
 This dll  Obq_Shaders__Core__v304.dll goes to:
Z:\Softimage 
Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64

and the spdl files goes to: Z:\Softimage
Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl

hope this help.

2016-02-11 21:37 GMT-06:00, Pierre Schiller :
> It shows an error for recent arnold versions. I placed all the .dlls inside
> users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
> shows error that shaders are not defined. Could anyone help me out with
> this? Thanks.
> On Jan 23, 2016 10:39 PM, "Pierre Schiller"
> 
> wrote:
>
>> I saw thw obq toon and I also saw how it didn't work thread. But, with
>> all
>> of that, has anyone worked with that arnold toon shading?
>> On Jan 22, 2016 5:47 PM, "Francois Lord"  wrote:
>>
>>> Yes.
>>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
>>>
>>> On 01/21/16 17:52, Pierre Schiller wrote:
>>>
>>> Hello. I was looking at Transformers Devastation videogame and I got
>>> across this article:
>>>
>>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
>>>
>>> I was also looking if by any means was possible for Arnold to recreate
>>> the shader. I know it´s a professional secret from their company, but I
>>> haven´t recalled any works for cell shadig (toon render) from Arnold (I
>>> know it takes advantage of physical calcs for light+materials) but how
>>> about Toon shading?
>>>
>>> Thanks. :)
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>>
>>>
>



Re: this is the end......

2016-01-29 Thread javier gonzalez
Very good idea indeed!!!

2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic 
> wrote:
>
>> Hey guys.
>> It is really getting hard to get in track of people as you al saw, and
>> also all these info who is available and interested will get lost in all
>> emails in couple minutes.
>> Would you be interesting jumping and sharing one trello board and leaving
>> like your small visit card contact details short note and stuff and
>> dragging it into position on trello describing current status like busy,
>> fully free for hire and similar?
>> I've made one fast test example here
>>
>> https://trello.com/b/ezWvHkmc/freelance-pool
>>
>> I do have in plan a something better organised and eesier to use but for
>> now even this  could be nice place to put together SI ppl pool so if
>> anyone
>> need someone can drop a fast look there I guess.
>> I know that everyone is usualy building their own database but.. still
>> better this then all thing s lost on mailing list.
>>
>> Also just awiting for email that softimage mailing list is dead and
>> removed as well.
>> It is AD after all .;)
>>
>> This board should be public and available for anyone to edit so feel free
>> to add and please dont delete or mess others ;)
>>
>> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel 
>> wrote:
>>
>>> Icing always !
>>> Available.
>>>
>>>
>>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
 Still clinging on to the bitter end!
 Available to work remotely on small jobs, if required!


 Chris


 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com



>>>
>>
>


Re: A germ of an idea.

2014-03-11 Thread javier gonzalez
I think that is better make something like "Life after Pi", documentary
gender to explain what is hapening and what the comunity wants, also with
random interviews to studios and relevant peoples. 2cents


2014-03-12 1:45 GMT+01:00 Jason S :

>  I wouldn't necessarily call it a "fight" but more of a "plea"
>
>
> On 03/11/14 20:37, Emilio Hernandez wrote:
>
>  3D generalist, character->modeling, rigging.  mid ICE level.
>
>  Comp, editing and VFX here ready for battle.
>
>  ---
> Emilio Hernández   VFX & 3D animation.
>
>
>


Re: Save Softimage Petition

2014-03-05 Thread javier gonzalez
Can anyone pass the info to japan fellows...


2014-03-05 15:45 GMT+01:00 Andy Jones :

> So, 1500 people and counting isn't enough to at least let it keep
> collecting dust like Composite or Matchmover, apparently.  Yeah, right.
>
>
> On Wed, Mar 5, 2014 at 5:10 AM, Daniel Brassard wrote:
>
>> Done.
>>
>>
>>
>>
>> On Wed, Mar 5, 2014 at 7:30 AM, Ognjen Vukovic  wrote:
>>
>>> I am really really gutted right now, i am probably one of the younger
>>> users on the mailing list, i was introduced to softimage back around 2010
>>> and since then my life got a lot easier and i really enjoyed my work.
>>> Everything was just so much fun and i had much less overtime.I was
>>> seriously investing in softimage, i started to learn python because of soft
>>> and ice was something i was dead set on mastering. Damn, its just
>>> awefull And i seriously cannot even begging to understand how it is for
>>> most of you long time users, im seriously very very sorry, and i think this
>>> is just bullshit. This petition needs to get more exposure and it would be
>>> best spread across linkedin and facebook or whatever.
>>>
>>>
>>> On Wed, Mar 5, 2014 at 1:11 PM, michael johansson wrote:
>>>
 Signed


 2014-03-05 12:32 GMT+01:00 Ognjen Vukovic :

 Signed.
>
>
> On Wed, Mar 5, 2014 at 12:19 PM, Byungchul Kang wrote:
>
>> done!!!
>>
>>
>> 2014-03-05 20:16 GMT+09:00 Chris Marshall 
>> :
>>
>> Signed. There's over 1000 on there now, which is more than I thought
>>> there'd be. Well done!
>>>
>>>
>>> On 5 March 2014 11:03, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>
 Done, please share, maybe something can be done ( hopefully ) but I
 don't trust Autodesk at all


 2014-03-05 11:53 GMT+01:00 Eric Mootz :

>  hell, yes: DONE!
>
>

>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>>
>>
>>
>> --
>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>> http://cgndev.com
>>
>
>


 --
 Michael Johansson
 Artist/Senior Lecturer/Researcher
 Kristianstad University
 Digital Design
 29188 Kristianstad
 Email michael.johans...@hkr.se

 Infobloom
 Grönegatan 4a
 222 24 Lund
 Email: mich...@lowend.se

 www.lowend.se
 www.abadyl.com

>>>
>>>
>>
>


Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread javier gonzalez
So new user have to crack softimage in order to use it?


2014-03-04 22:08 GMT+01:00 Steven Caron :

> he looked nervous...
>
>
> On Tue, Mar 4, 2014 at 1:01 PM, Dan Yargici  wrote:
>
>> While you try and find it, remind yourself of this little gem from not
>> even a year ago!
>>
>> http://area.autodesk.com/2014unfold/products/softimage.html#future
>>
>>
>>


Re: [Pool] Any interest for a grease pencil tool?

2013-12-02 Thread javier gonzalez
Any news?


2013/12/2 Sebastien Sterling 

> +1
>
>
> On 2 December 2013 09:13, Enrique Caballero wrote:
>
>> still interested in this btw :)
>>
>>
>> On Wed, Sep 4, 2013 at 11:58 AM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> hows the grease pencil plugin lookin? The animators here are eagerly
>>> looking forward to it
>>>
>>>
>>> On Mon, Jul 1, 2013 at 8:30 PM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
 awesome ahmidou :) keep us posted.


 On Mon, Jul 1, 2013 at 9:52 AM, Ahmidou Lyazidi 
 wrote:

> Hi Enrique,
> I'm working on it on my spare time, all the interactive manipulation
> is working, and I'm currently on the window resizing part.
> the next steps are:
> - a custom display host to display when not manipulating
> - some way to move the keys, there are differant way to do that, it's
> not fixed yet, but I was thinking using the animation mixer
> or a pyQt view, or even the netview.
>
> it's probably going to be released sometime in august :)
>
> Cheers.
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/6/28 Enrique Caballero 
>
>> After reading a recent thread about 3rd party plugins, it reminded me.
>>
>> Totally still willing to buy this plugin for our 25+ animators, if
>> you are developing it.
>>
>> -Enrique
>>
>>
>> On Mon, Apr 22, 2013 at 2:03 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> Hey Ahmidou, I will ask the animators for their feedback and forward
>>> you the results.
>>>
>>> That sounds pretty awesome already :)
>>>
>>>
>>>
>>> On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 i just gota say this is pretty heart warming to see, i think I'll
 buy one on principal even if I'm not necessarily an animator these 
 days, i
 can use it to mark stuff out on models :)


 On 19 April 2013 09:50, Ahmidou Lyazidi wrote:

> Hi Enrique, good to know :)
> Do you have any special special expectation on it? currently I'm
> planning those features:
>
> 2D paint and erase
> screen space
> onion skin
> scene persistance
> ability to move frames on the timeline
>
> I'll eventually add those in a second time:
> multi layers
> per layer depth distance
> per layer opacity
> surface object space strokes (to draw on objects)
> wacom presure
>
>
> Cheers
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/4/18 Enrique Caballero 
>
>> Not to drive the point too strongly, but if you make this tool
>> Ahmidou and you do a really good job on it, and price it reasonably, 
>> I can
>> promise to buy between 30-40 licenses of it.
>>
>> The animators here are driving me absolutely insane about the
>> topic
>>
>>
>>
>

>>>
>>
>

>>>
>>
>


Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread javier gonzalez
I think that new peoples learning softimage, expect the same amount, that
for example 3dmax tutorials, But i think there is enough softimage
tutorials in order to get a high level in the use of the software. Maybe
its necesary one space to point them all. My two cents


2013/7/18 Luc-Eric Rousseau 

> On Thu, Jul 18, 2013 at 5:43 AM, Daniel Kim  wrote:
> > Softimage in NZ is almost $7k including subscription, but I can't believe
> > they don't give any tutorials to customer.
> [...]
> >
> > AD seriously need to consider put some tutorials on their website or
> nicely
> > run Softimage channel on Youtube
>
> seriously dude, there is already a softimage youtube channel, which
> others have pointed out.
> here are some other tutorials on the autodesk web site.
>
> Softimage tutorials:
> http://area.autodesk.com/tutorials?word=&where=1&software=14
>
> Brad's ice masterclass:
> https://area.autodesk.com/masterclasses/masterclass/class09_softimage
>
> Adam's "Exploring the power of Non-Linear Character Setup with
> Autodesk Softimage"
> http://area.autodesk.com/masterclasses/masterclass/class3_q2_2012_adam_sale
>
> ICE particle rendering video..
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=15505585
>


Re: Softimage Jedi Training

2013-03-28 Thread javier gonzalez
Record the class and more people will be interested.




2013/3/28 Adam Sale 

> The whole kit looks like it would be interesting. A scheduled class would
> be tough for me to make as well what with kids / sched. If there were some
> sort of archived classes we could check out on our own time after delivery
> of your live sessions, that would be awesome.
>
>
>
>
> On Thu, Mar 28, 2013 at 8:28 AM, John Clausing wrote:
>
>> It would be impossible for me to make any scheduled class,. But
>> if you record it a la "Ted", I'll buy it!
>>
>> ICE, rigging, ICE
>>
>> Sent from my iPhone
>>
>> On Mar 28, 2013, at 12:53 AM, Bradley Gabe  wrote:
>>
>> Hi Softimage Users!
>>
>> I have only a few more months before I'm off to grad school full time and
>> thought it might be mutually beneficial for our community to come up with
>> some sort of Softimage Jedi training regimen in order to impart some
>> wisdom, while at the same time helping me stash away some funds to pay for
>> cappuccinos when I have to pull all-nighters  for my exams.
>>
>> Something I was thinking about, (in an effort not to overlap any of
>> Raffaele's excellent training work) rather than creating a bunch of videos,
>> was to set up a class using GoToMeeting where we can distribute scene data
>> and solve problems interactively. This would allow real time questions and
>> feedback, but more importantly,  provide insight into the problem solving
>> process, and how decisions are made along the way, which is something the
>> video course format doesn't provide. For all students, I would provide an
>> extensive package of custom tools to add to the problem solving arsenal.
>>
>> What I'm curious to learn is, what areas of technical animation in
>> Softimage would users be most interested in learning? For example:
>>
>>- Basic rigging (fundamentals)
>>- Advanced rigging (secondary and tertiary animation control)
>>- Designing custom deformers using ICE (facial animation, volume
>>retention, etc)
>>- Adding secondary effects under short deadline (flesh jiggle,
>>springs, muscle effects)
>>- Using scripting for problem solving
>>- Developing custom tools using the Softimage UI
>>- Developing custom tools using PySide UI
>>- Understanding ICE (fundamentals)
>>- Other
>>
>> -Bradley
>>
>>
>


Re: ET_ProjectTools

2013-02-20 Thread javier gonzalez
Thanks for sharing!!!

2013/2/21 Eric Thivierge 

> Hey all,
>
> I just posted my new ET_ProjectTools to the git repo / dropbox. This
> contains a new tool which is a custom built Project Manager tool. It uses
> an sqlite database to store the projects and locations.
>
> It doesn't integrate with the xml file that Softimage uses for the file
> browser and all since I didn't feel like dealing with xml parsing. I
> basically made it out of frustration with the built in one being flaky.
>
> It's not meant to be a full featured well integrated tool but more of a
> base to build some pipeline tools off of. It uses the built in
> CreateProject() command to build the scene structure so it doesn't support
> custom project directories at this point.
>
> Thought it may be useful for some to check out.
>
> Access it in the File menu.
>
> github: https://github.com/EricTRocks/ET_Tools
> dropbox: https://dl.dropbox.com/u/3533340/ET_Tools/ET_ProjectTools.zip
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>


Re: New baEssential Shader version

2012-12-13 Thread javier gonzalez
Thanks, keep the good work!!!


2012/12/13 Christian 

> Thank you very much Holger,
>
> It is much appreciated!
>
>
> Best,
>
> Christian
>
> On 2012-12-12 22:18, Schoenberger wrote:
>
>> Hi
>>
>>
>> I have released a new version of my essential package.
>>
>> Changes:
>> Texture coordinate: world drag
>> Texture coordinate: arnold Point Reference
>> Cell: New type "Smooth"
>>
>>
>> You can view the new cell type and the new World Drag texture space here:
>> http://www.binaryalchemy.de/**develop/shd_ess/whatsnew25.htm
>>
>>
>> Download:
>> http://www.binaryalchemy.de/**index_dev.htm
>>
>>
>> cheers,
>> Holger Schoenberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>>
>>
>>
>>
>


Re: unsubscribe

2012-09-10 Thread javier gonzalez
Luc-Eric explain before:



To subscribe:

Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
subscribe
Then reply to the confirmation email that is sent back to you.

To unsubscribe:
Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
unsubscribe
Then reply to the confirmation email that is sent back to you.


Can't get it to work? You can ask me to do it for you

2012/9/10 Gianfranco Milani 

>
>


Re: XSIBase safe?

2012-09-05 Thread javier gonzalez
So is slowly dying and nobody care. To bad. To many answer to ask again.

2012/9/5 Ana Gomez 

> What a pity!!
>
>
> On Wed, Sep 5, 2012 at 11:59 AM, Cristobal Infante wrote:
>
>> xsibase it's Not safe bruv, it's the ghetto now innit..
>>
>>
>>
>>
>> On 5 September 2012 04:09, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> If you use windows, you should use this:
>>> http://www.sandboxie.com/
>>> In principle.
>>>
>>> Yes, it costs a few bucks, but I run most stuff on windows in it
>>> regardless (I use an abundance of OSS rebuilds and freewares), and with a
>>> mix of incognito browsing, rerouting, and sandboxing the browser, I triple
>>> dare any a*e to mess with my box through some webscripts :)
>>>
>>>
>>> On Wed, Sep 5, 2012 at 1:19 AM, Sven Constable >> > wrote:
>>>
>>>> I have a local backup of xsibase as well as a few other sites. It,s
>>>> around 520MB in size. I used teleport pro.  I have no backup of
>>>> softimage.net.
>>>>
>>>> ** **
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *javier gonzalez
>>>> *Sent:* Tuesday, September 04, 2012 12:28
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: XSIBase safe?
>>>>
>>>> ** **
>>>>
>>>> Im just wondering if anyone has backup of the complete site, i try with
>>>> few programs but the result it´s mediocre, some links 
>>>>
>>>> doesn ´ t work. I remember when i was exploring the posibility to
>>>> change to XSI the site softimage.net, few month later after Autodesk
>>>> purchase it disapear, great lost for a newbie like me. I regret not to do a
>>>> backup then.  By the way anyone has a Backup of softimage.net? 
>>>>
>>>> 2012/9/4 Eric Thivierge 
>>>>
>>>> I wouldn't go there if the warning is still up.
>>>>
>>>>
>>>> 
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>> ** **
>>>>
>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>>
>


Re: XSIBase safe?

2012-09-04 Thread javier gonzalez
Im just wondering if anyone has backup of the complete site, i try with few
programs but the result it´s mediocre, some links
doesn ´ t work. I remember when i was exploring the posibility to change to
XSI the site softimage.net, few month later after Autodesk purchase it
disapear, great lost for a newbie like me. I regret not to do a backup
then.  By the way anyone has a Backup of softimage.net?

2012/9/4 Eric Thivierge 

> I wouldn't go there if the warning is still up.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>


Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread javier gonzalez
Make a video or something just to show the posibilities. Good luck.

2012/7/23 Williams, Wayne 

>  Set up a kickstarter possibly? 
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *
> activemotionpictu...@yahoo.com
> *Sent:* Sunday, July 22, 2012 9:40 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Any interest in a Kinect for Windows and/or XBox
> controller capture driver?
>
> ** **
>
> Yes please. Oh so much, this will be so helpful to drive things like
> puppeteering!! A dream come true!
>
> *Conectado por DROID en Verizon Wireless*
>
>
>
> -Mensaje original-
>
> *De: *Halim Negadi *
> Para: *softimage@listproc.autodesk.com*
> Enviado: *dom, jul 22, 2012 18:41:25 GMT+00:00*
> Asunto: *Re: Any interest in a Kinect for Windows and/or XBox controller
> capture driver?
>
> Highly interested as well !
>
> On Sun, Jul 22, 2012 at 6:28 PM, Gmail  wrote:
>
> I'm also interested.
>
>
>
>
> On Jul 22, 2012, at 10:21 AM, michael johansson  wrote:
>
> > I would be interested.
> >
> > /michael Johanson
> >
> > 2012/7/22 Muhamad Faizol Abd. Halim :
> >> I'm interested in what you're offering at that price point, but it would
> >> much more helpful if we can have more information about it (like a blog
> or
> >> something detailing the tools you're promoting, some how tos etc).
> >>
> >> Having said that, there's an article on phoronix.com about using kinect
> >> devices with Qt toolkit on Linux (Maemo);
> >> http://www.phoronix.com/scan.php?page=news_item&px=MTEyODY
> >>
> >> The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
> >> OpenCV. Code for Qt Air Cursor can be found here;
> >> https://github.com/nemein/Qt_AirCursor
> >>
> >> I imagine that if you can develop that using Qt toolkit, it would be
> cross
> >> platform and can be maintained using just a single source, if done
> properly.
> >>
> >> Cheers,
> >> Faizol
> >>
> >>
> >>
> >>
> >> On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky  wrote:
> >>>
> >>> Hi,
> >>>
> >>>
> >>>
> >>> #1, I recently wrote an application that captures bone data from a
> Kinect
> >>> for Windows devices (Important: this is not the XBox Kinect) and sends
> it to
> >>> a device driver running in Softimage. It is a functional solution for
> >>> getting the raw skeletal motion data into Softimage using the device
> driver
> >>> interface. I know there is already an ICE-based Kinect solution out
> there,
> >>> but this takes a different approach by using a device driver which I
> find a
> >>> little more to my liking. I can observe values in a custom parameter
> set and
> >>> pull the values from there to do whatever I need with them such as
> binding
> >>> in ICE or more basic expressions. Plus I don’t have to run the
> simulation to
> >>> see what is going on, you just activate the driver and it works even
> while
> >>> Softimage is sitting in pause mode.
> >>>
> >>>
> >>>
> >>> #2, I also wrote a driver that is designed to work with Xbox-style
> >>> controllers. The input data is provided as positional data and all
> driver
> >>> item names are mapped to Xbox controller names.
> >>>
> >>>
> >>>
> >>> I’m wondering if there would be any interest in a bundle of these two
> >>> drivers & the support application for something around $50. I am really
> >>> under the gun to get my next game out (I’m a solo indie game dev) and
> I just
> >>> can’t spend any more time on it unless I have some hope it can pay for
> the
> >>> time it would take me to make a proper release out of it.
> >>>
> >>>
> >>>
> >>> I don’t want to assume anyone has any interest at all, and won’t be
> >>> surprised if there isn’t. I wrote these for my own needs and find them
> >>> useful so I am happy with that. However, if these sound like tools you
> would
> >>> like, please let me know. If enough people want access to them then I
> can
> >>> wrap up a few loose ends, do some more testing and do the various
> things I’d
> >>> have to do. If a lot of people expressed interest I would be keen to
> add
> >>> support for Kinect face tracking data as well as a plug-in mechanism to
> >>> allow people to easily filter the skeleton data with a .NET DLL  prior
> to
> >>> handing the data to Softimage. It’s all doable but I can only take the
> time
> >>> if it makes business sense which I can only hope everyone understands.
> >>>
> >>>
> >>>
> >>> Here are some screenshots: http://imgur.com/a/7ayDJ
> >>>
> >>>
> >>>
> >>> Thanks
> >>>
> >>>
> >>>
> >>> Eric Cosky
> >>>
> >>>
> >>
> >>
> >
> >
> >
> > --
> > Michael Johansson
> > Artist/Senior Lecturer/Researcher
> > Kristianstad University
> > Digital Design
> > 29188 Kristianstad
> > Email michael.johans...@hkr.se
> >
> > Infobloom
> > Grönegatan 4a
> > 222 24 Lund
> > Email: mich...@lowend.se
> >
> > www.lowend.se
> > www.abadyl.com
> >
>
> ** **
>


Re: Convert Position Fcurves key's tangents in 3d space

2012-06-10 Thread javier gonzalez
Glad to hear, good luck finding an apartment, my wife love that country.
 Javier


2012/6/10 Ahmidou.xsi 

> Hi Javier
> As I moved to Australia, I didn't had any time to finish it. As it's quite
> rainy here, I sould find some time, but first, I have to find an apartment!
>
> Regard
> A.
>
> Le 8 juin 2012 à 03:44, javier gonzalez  a
> écrit :
>
> Hey, Ahmidou, any news about this fantastic tool. Thanks
>
> 2012/5/10 Brent McPherson 
>
>> We use a combination of OpenGL and custom (raycast) picking depending on
>> the picking mode.
>> --
>> Brent
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
>> Sent: 10 May 2012 00:40
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Convert Position Fcurves key's tangents in 3d space
>>
>> Thanks Simon!
>> I have a working version with tangents, but it crash softimage in some
>> cases, the std::vector is kind of touchy...
>> I also have problems with the opengl's GL_SELECT for picking that
>> sometimes return funky value (Thanks ATI...). It seems to be deprecated in
>> favor of custom raycast picking, so I'll refactor it that way.
>>
>> I have a question to Softimage Devs, As I have selection problems for
>> components, am I right if I say that SI is also using GL_SELECT ??
>> I have seen some people saying they got 1000% speed gain using raycast
>> instead.
>>
>> Regards
>> Ahmidou.
>>
>> 2012/5/4 Simon Pickard > m...@simonpickard.com>>
>> Very cool! So amazing to see this in Softimage! :)
>>
>> Regards,
>> Simon
>>
>> On 3 May 2012 09:55, Ahmidou Lyazidi > ahmidou@gmail.com>> wrote:
>> Hi Jo, and thanks for the snipet!
>> I already have a structure not that far, but my problem is elsewhere. The
>> fcurves's tangents interpretation in 3d is not a simple mapping of the X,Y
>> values.
>> I also had to deal with fcurves that don't have necessary three keys a
>> the same time but only one or two, so I don't have all the information to
>> draw the tangents as they should be.
>> But I think I'm near the solution, I just have to restructure some part
>> of my code to make it more efficient and test :)
>>
>> Best regards
>> A.
>>
>> 2012/4/30 jo benayoun mailto:jobenay...@gmail.com>>
>> Hi Ahmidou,
>> looks quite nice ! :)
>>
>> For your problem, I would go in c by reproducing a kinda structure that
>> mimic FCurves ones like the following.
>>
>> """
>> struct bezfragments {
>>double cps[4][3];
>>uint_t interp;
>> };
>>
>> struct motionpath {
>>constchar_t *source;
>>ushort_t color[3];
>>uint_t flags;
>>uint_t nbezfragments;
>>struct bezfragments *[1];
>> };
>> """
>>
>> A MotionPath as a FCurve is a fixed length array of bezier curves with
>> some extra informations like the object which is the source, the color of
>> the path and some other flags for ui convenience (selection mode, ...).
>> You have the choice to represent your bezier segments by  pairing control
>> points by 3 or by 4, I dont think it makes a huge difference.
>> This system coupled with a "MotionPathManager" will avoid you to have to
>> query the softimage API each time you need to redraw your viewport as your
>> datas are cached in memory.
>> Also, by subscripting to any event like "siOnValueChange", you will be
>> able to rebuild a motion path targeting just what you need. Also a good
>> point for perfs.
>> Anyways  Here is a little pysnippet (I dont have the possibility to
>> write it in C right now) ! It should I hope answer to your first question !
>> :)
>>
>> jo
>>
>>
>> """
>> # Im quite sure gmail will eat my indent efforts so take care about that !
>> # Each key for each params must have a buddy on the others axes.
>> # Create a cube, animate its pos's being sure a key is set at the same
>> frame for the three axes.
>> #
>>
>> import random
>>
>>
>> class BezFragment(object):
>>cpoints = tuple()
>>interp = int()
>>
>> class MotionPath(object):
>>source = str()
>>color = tuple()
>>bezfragments = tuple()
>>
>>
>> def build_axis_data(param):
>>keys = tuple(param.Source.Keys)
>>res = list()
>>bfrag = None
>

Re: Convert Position Fcurves key's tangents in 3d space

2012-06-07 Thread javier gonzalez
Hey, Ahmidou, any news about this fantastic tool. Thanks

2012/5/10 Brent McPherson 

> We use a combination of OpenGL and custom (raycast) picking depending on
> the picking mode.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 10 May 2012 00:40
> To: softimage@listproc.autodesk.com
> Subject: Re: Convert Position Fcurves key's tangents in 3d space
>
> Thanks Simon!
> I have a working version with tangents, but it crash softimage in some
> cases, the std::vector is kind of touchy...
> I also have problems with the opengl's GL_SELECT for picking that
> sometimes return funky value (Thanks ATI...). It seems to be deprecated in
> favor of custom raycast picking, so I'll refactor it that way.
>
> I have a question to Softimage Devs, As I have selection problems for
> components, am I right if I say that SI is also using GL_SELECT ??
> I have seen some people saying they got 1000% speed gain using raycast
> instead.
>
> Regards
> Ahmidou.
>
> 2012/5/4 Simon Pickard mailto:m...@simonpickard.com
> >>
> Very cool! So amazing to see this in Softimage! :)
>
> Regards,
> Simon
>
> On 3 May 2012 09:55, Ahmidou Lyazidi  ahmidou@gmail.com>> wrote:
> Hi Jo, and thanks for the snipet!
> I already have a structure not that far, but my problem is elsewhere. The
> fcurves's tangents interpretation in 3d is not a simple mapping of the X,Y
> values.
> I also had to deal with fcurves that don't have necessary three keys a the
> same time but only one or two, so I don't have all the information to draw
> the tangents as they should be.
> But I think I'm near the solution, I just have to restructure some part of
> my code to make it more efficient and test :)
>
> Best regards
> A.
>
> 2012/4/30 jo benayoun mailto:jobenay...@gmail.com>>
> Hi Ahmidou,
> looks quite nice ! :)
>
> For your problem, I would go in c by reproducing a kinda structure that
> mimic FCurves ones like the following.
>
> """
> struct bezfragments {
>double cps[4][3];
>uint_t interp;
> };
>
> struct motionpath {
>constchar_t *source;
>ushort_t color[3];
>uint_t flags;
>uint_t nbezfragments;
>struct bezfragments *[1];
> };
> """
>
> A MotionPath as a FCurve is a fixed length array of bezier curves with
> some extra informations like the object which is the source, the color of
> the path and some other flags for ui convenience (selection mode, ...).
> You have the choice to represent your bezier segments by  pairing control
> points by 3 or by 4, I dont think it makes a huge difference.
> This system coupled with a "MotionPathManager" will avoid you to have to
> query the softimage API each time you need to redraw your viewport as your
> datas are cached in memory.
> Also, by subscripting to any event like "siOnValueChange", you will be
> able to rebuild a motion path targeting just what you need. Also a good
> point for perfs.
> Anyways  Here is a little pysnippet (I dont have the possibility to
> write it in C right now) ! It should I hope answer to your first question !
> :)
>
> jo
>
>
> """
> # Im quite sure gmail will eat my indent efforts so take care about that !
> # Each key for each params must have a buddy on the others axes.
> # Create a cube, animate its pos's being sure a key is set at the same
> frame for the three axes.
> #
>
> import random
>
>
> class BezFragment(object):
>cpoints = tuple()
>interp = int()
>
> class MotionPath(object):
>source = str()
>color = tuple()
>bezfragments = tuple()
>
>
> def build_axis_data(param):
>keys = tuple(param.Source.Keys)
>res = list()
>bfrag = None
>i = 0
>
>while i < (len(keys)-1):
>cp = list()
>
>key = keys[i]
>nextkey = keys[i+1]
>cp.append(round(key.Value, 1))
>cp.append(round(key.Time, 1))
>cp.append(round(key.Value + key.LeftTanX, 1))
>cp.append(round(key.Time + key.LeftTanY, 1))
>cp.append(round(nextkey.Value - key.RightTanY, 1))
>cp.append(round(nextkey.Time - key.RightTanX, 1))
>cp.append(round(nextkey.Value, 1))
>cp.append(round(nextkey.Time, 1))
>
>bfrag = BezFragment()
>res.append(bfrag)
>bfrag.interp = key.Interpolation
>bfrag.cpoints = tuple(cp)
>
>i += 1
>
>return tuple(res)
>
>
> def build_motion_path(siobj):
>x = build_axis_data(siobj.Kinematics.Local.posx)
>y = build_axis_data(siobj.Kinematics.Local.posy)
>z = build_axis_data(siobj.Kinematics.Local.posz)
>
>mp = MotionPath()
>mp.source = siobj.FullName
>mp.color = (random.randint(120, 255), random.randint(120, 255),
>random.randint(120, 255),
>)
>mp.bezfragments = tuple(zip(x, y, z))
>return mp
>
>
> def log_bezfragment(bfrag):
>msg = "{0}:({1}, {2})---o ({3}, {4})  ({5}, {6})o---