This dll Obq_Shaders__Core__v304.dll goes to: Z:\Softimage Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64
and the spdl files goes to: Z:\Softimage Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl hope this help. 2016-02-11 21:37 GMT-06:00, Pierre Schiller <[email protected]>: > It shows an error for recent arnold versions. I placed all the .dlls inside > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still > shows error that shaders are not defined. Could anyone help me out with > this? Thanks. > On Jan 23, 2016 10:39 PM, "Pierre Schiller" > <[email protected]> > wrote: > >> I saw thw obq toon and I also saw how it didn't work thread. But, with >> all >> of that, has anyone worked with that arnold toon shading? >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote: >> >>> Yes. >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html >>> >>> On 01/21/16 17:52, Pierre Schiller wrote: >>> >>> Hello. I was looking at Transformers Devastation videogame and I got >>> across this article: >>> >>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ >>> >>> I was also looking if by any means was possible for Arnold to recreate >>> the shader. I know it´s a professional secret from their company, but I >>> haven´t recalled any works for cell shadig (toon render) from Arnold (I >>> know it takes advantage of physical calcs for light+materials) but how >>> about Toon shading? >>> >>> Thanks. :) >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >>> >>> >

