Re: Beta of new Binary Alchemy shaders available for free

2016-03-19 Thread Kris Rivel
Thanks for this Holger!!!

Kris

On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young <digim...@digimata.com>
wrote:

> Let's put it this way, if it wasn't for Redshift we would probably have
> move to another 3D package, it has given Soft a bit more life.
> Sorry, didn't mean to take over Holger's announcement. We definitely
> appreciated for all his shaders and RR all these years
>
>
> On 08/03/2016 4:17 PM, phil harbath wrote:
>
> that and I think it is pretty widely adopted among those still using
> Softimage.  Vray, I don’t hear much of anything when it comes to Soft.
> Don’t get me wrong, it is your product and I realize will do with it as you
> please, just wanted to point that out.
>
> *From:* Leoung O'Young <digim...@digimata.com>
> *Sent:* Tuesday, March 08, 2016 4:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Beta of new Binary Alchemy shaders available for free
>
> Thanks for the reply, that is too bad, Redshift is just so much faster and
> without any artifacts that Mental Ray sometime produces.
>
> On 08/03/2016 4:04 PM, Schoenberger wrote:
>
> Hi
>
> @Jason
> The email address is in the header of the website.
> But you are right, I will change the license text that it mentiones the
> email address.
>
> @Leoung
> If I have more time, then next renderer would be VRay.
> But redshift might be a problem as all my sources are using the CPU and
> not GPU.
>
>
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jason S
> *Sent:* Monday, March 07, 2016 11:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Beta of new Binary Alchemy shaders available for free
>
> Thanks Holdger! Your shaders have been used much more than you think!
>
> And since these are postcardware, have you consider putting on the main
> page you referenced a promenent link
> (perhaps a dedicated email link that doesnt involve registering?) to send
> things?
>
> Thanks again, for me your shaders (including various breadcrums) continue
> to come in handy, and have more times than I can remember!
> Cheers,
> -J
>
> On 03/07/16 11:08, Laurence Dodd wrote:
>
> Cheers Holger,
> Much appreciated
>
>
> On 7 March 2016 at 11:02, Dan Yargici < <danyarg...@gmail.com>
> danyarg...@gmail.com> wrote:
>
>> That's great, cheers Holger
>>
>> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <adammsee...@gmail.com>
>> adammsee...@gmail.com> wrote:
>>
>>> Absolutely great Holger.. many thanks.
>>>
>>> Adam.
>>>
>>>
>>>
>>> On 7 March 2016 at 09:05, Morten Bartholdy < <x...@colorshopvfx.dk>
>>> x...@colorshopvfx.dk> wrote:
>>>
>>>> Great stuff - thanks Holger!
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger <
>>>> <x...@digidragon.de>x...@digidragon.de>:
>>>> >
>>>> >
>>>> > Hey
>>>> >
>>>> > The company has finished a milestone and I had now time to work a bit
>>>> on my
>>>> > private project, the Binary Alchemy shaders.
>>>> >
>>>> > I have decided to cancel the new volume shader collection and have
>>>> included
>>>> > all shaders that have been developed so far into the BA
>>>> > Essential Collection.
>>>> > I had to change a bit and used a different compiler for Linux, so I
>>>> am not
>>>> > sure if it works on all platforms. And I stated the new
>>>> > version as "beta" in this email.
>>>> >
>>>> > There are 9 new shaders, you can view the new shaders and the
>>>> download the
>>>> > package via the menu on the left:
>>>> > <http://www.binaryalchemy.de/index_dev.htm>
>>>> http://www.binaryalchemy.de/index_dev.htm
>>>> >
>>>> >
>>>> > Let me know if there are some issues and remember it is postcardware,
>>>> so let
>>>> > me know where or for what kind of CGI it is used, at
>>>> > best some production links or images.
>>>> >
>>>> >
>>>> > Happy rendering,
>>>> 

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Leoung O'Young
Let's put it this way, if it wasn't for Redshift we would probably have 
move to another 3D package, it has given Soft a bit more life.
Sorry, didn't mean to take over Holger's announcement. We definitely 
appreciated for all his shaders and RR all these years


On 08/03/2016 4:17 PM, phil harbath wrote:
that and I think it is pretty widely adopted among those still using 
Softimage.  Vray, I don’t hear much of anything when it comes to 
Soft.  Don’t get me wrong, it is your product and I realize will do 
with it as you please, just wanted to point that out.

*From:* Leoung O'Young <mailto:digim...@digimata.com>
*Sent:* Tuesday, March 08, 2016 4:12 PM
*To:* softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>

*Subject:* Re: Beta of new Binary Alchemy shaders available for free
Thanks for the reply, that is too bad, Redshift is just so much faster 
and without any artifacts that Mental Ray sometime produces.


On 08/03/2016 4:04 PM, Schoenberger wrote:

Hi
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones 
the email address.

@Leoung
If I have more time, then next renderer would be VRay.
But redshift might be a problem as all my sources are using the CPU 
and not GPU.

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


*From:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Jason S
*Sent:* Monday, March 07, 2016 11:12 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Beta of new Binary Alchemy shaders available for free

Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on
the main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to send things?

Thanks again, for me your shaders (including various breadcrums)
continue to come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:

Cheers Holger,
Much appreciated
On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote:

That's great, cheers Holger
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley
<adammsee...@gmail.com> wrote:

Absolutely great Holger.. many thanks.

Adam.


On 7 March 2016 at 09:05, Morten Bartholdy
<x...@colorshopvfx.dk> wrote:

Great stuff - thanks Holger!

Morten



> Den 6. marts 2016 klokken 17:29 skrev Schoenberger
<x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now
time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader
collection and have included
> all shaders that have been developed so far into
the BA
> Essential Collection.
> I had to change a bit and used a different
compiler for Linux, so I am not
> sure if it works on all platforms. And I stated
the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new
shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember
it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I
will take the night
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com with
   

RE: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Schoenberger
Yes, VRay would be for Maya (as the shaders already work within Maya for MRay 
and Arnold)
and perhaps Max.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Tuesday, March 08, 2016 10:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


that and I think it is pretty widely adopted among those still using Softimage. 
 Vray, I don’t hear much of anything when it comes
to Soft.  Don’t get me wrong, it is your product and I realize will do with it 
as you please, just wanted to point that out.
 
From: Leoung O'Young <mailto:digim...@digimata.com>  
Sent: Tuesday, March 08, 2016 4:12 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Beta of new Binary Alchemy shaders available for free
 
Thanks for the reply, that is too bad, Redshift is just so much faster and 
without any artifacts that Mental Ray sometime produces.

On 08/03/2016 4:04 PM, Schoenberger wrote:


Hi
 
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones the email 
address.
 
@Leoung
If I have more time, then next renderer would be VRay. 
But redshift might be a problem as all my sources are using the CPU and not GPU.
 
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Monday, March 07, 2016 11:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on the main page 
you referenced a promenent link 
(perhaps a dedicated email link that doesnt involve registering?) to send 
things?

Thanks again, for me your shaders (including various breadcrums) continue to 
come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:


Cheers Holger,
Much appreciated 
 
 
On 7 March 2016 at 11:02, Dan Yargici < <mailto:danyarg...@gmail.com> 
danyarg...@gmail.com> wrote:


That's great, cheers Holger
 
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <mailto:adammsee...@gmail.com> 
adammsee...@gmail.com> wrote:


Absolutely great Holger.. many thanks.

Adam. 


 
On 7 March 2016 at 09:05, Morten Bartholdy < <mailto:x...@colorshopvfx.dk> 
x...@colorshopvfx.dk> wrote:


Great stuff - thanks Holger!

Morten




> Den 6. marts 2016 klokken 17:29 skrev Schoenberger < 
> <mailto:x...@digidragon.de> x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new shaders and the download the
> package via the menu on the left:
>  <http://www.binaryalchemy.de/index_dev.htm> 
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>

> --
> Softimage Mailing List.
> To unsubscribe, send a mail to  
> <mailto:softimage-requ...@listproc.autodesk.com> 
> softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to  
<mailto:softimage-requ...@listproc.autodesk.com> 
softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.

 

--
Softimage Mailing List.
To unsubscribe, send a mail to  
<mailto:softimage-requ...@listproc.autodesk.com> 
softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.


 

--
Softimage Mailing List.
To unsubscribe, send a mail to  
<mailto:softimage-requ...@listproc.autodesk.com> 
softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.




 
--

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread phil harbath
that and I think it is pretty widely adopted among those still using Softimage. 
 Vray, I don’t hear much of anything when it comes to Soft.  Don’t get me 
wrong, it is your product and I realize will do with it as you please, just 
wanted to point that out.

From: Leoung O'Young 
Sent: Tuesday, March 08, 2016 4:12 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Beta of new Binary Alchemy shaders available for free

Thanks for the reply, that is too bad, Redshift is just so much faster and 
without any artifacts that Mental Ray sometime produces.

On 08/03/2016 4:04 PM, Schoenberger wrote:

  Hi

  @Jason
  The email address is in the header of the website.
  But you are right, I will change the license text that it mentiones the email 
address.

  @Leoung
  If I have more time, then next renderer would be VRay. 
  But redshift might be a problem as all my sources are using the CPU and not 
GPU.




  Holger Schönberger
  technical director
  The day has 24 hours, if that does not suffice, I will take the night






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Monday, March 07, 2016 11:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on the main 
page you referenced a promenent link 
(perhaps a dedicated email link that doesnt involve registering?) to send 
things?

Thanks again, for me your shaders (including various breadcrums) continue 
to come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:

  Cheers Holger,
  Much appreciated 


  On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote:

That's great, cheers Holger

On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> 
wrote:

  Absolutely great Holger.. many thanks.

  Adam. 




  On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> 
wrote:

Great stuff - thanks Holger!

Morten




> Den 6. marts 2016 klokken 17:29 skrev Schoenberger 
<x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a 
bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader collection and 
have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so 
I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new shaders and the 
download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember it is 
postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the 
night
>
>

> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and 
reply to confirm.


  --
  Softimage Mailing List.
  To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and 
reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
with "unsubscribe" in the subject, and reply to confirm.





  -- 

  Laurence Dodd
  Porkpie Animation


  E: laure...@porkpie.tv
  W: www.porkpie.tv
  M: 07570 702 576
  T: 01273 278 382


   

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Leoung O'Young
Thanks for the reply, that is too bad, Redshift is just so much faster 
and without any artifacts that Mental Ray sometime produces.


On 08/03/2016 4:04 PM, Schoenberger wrote:

Hi
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones 
the email address.

@Leoung
If I have more time, then next renderer would be VRay.
But redshift might be a problem as all my sources are using the CPU 
and not GPU.

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


*From:* softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Jason S
*Sent:* Monday, March 07, 2016 11:12 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Beta of new Binary Alchemy shaders available for free

Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to send things?

Thanks again, for me your shaders (including various breadcrums)
continue to come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:

Cheers Holger,
Much appreciated


On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com
<mailto:danyarg...@gmail.com>> wrote:

That's great, cheers Holger

On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley
<adammsee...@gmail.com <mailto:adammsee...@gmail.com>> wrote:

Absolutely great Holger.. many thanks.

Adam.



On 7 March 2016 at 09:05, Morten Bartholdy
<x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>> wrote:

Great stuff - thanks Holger!

Morten



> Den 6. marts 2016 klokken 17:29 skrev Schoenberger
<x...@digidragon.de <mailto:x...@digidragon.de>>:
>
>
> Hey
>
> The company has finished a milestone and I had now
time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader
collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler
for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new
shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember
it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I
will take the night
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
<mailto:softimage-requ...@listproc.autodesk.com> wit

RE: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Schoenberger
Hi
 
@Jason
The email address is in the header of the website.
But you are right, I will change the license text that it mentiones the email 
address.
 
@Leoung
If I have more time, then next renderer would be VRay. 
But redshift might be a problem as all my sources are using the CPU and not GPU.
 
 
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Monday, March 07, 2016 11:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free


Thanks Holdger! Your shaders have been used much more than you think!

And since these are postcardware, have you consider putting on the main page 
you referenced a promenent link 
(perhaps a dedicated email link that doesnt involve registering?) to send 
things?

Thanks again, for me your shaders (including various breadcrums) continue to 
come in handy, and have more times than I can remember!
Cheers,
-J

On 03/07/16 11:08, Laurence Dodd wrote:


Cheers Holger,
Much appreciated 


On 7 March 2016 at 11:02, Dan Yargici <danyarg...@gmail.com> wrote:


That's great, cheers Holger

On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley <adammsee...@gmail.com> wrote:


Absolutely great Holger.. many thanks.

Adam. 



On 7 March 2016 at 09:05, Morten Bartholdy <x...@colorshopvfx.dk> wrote:


Great stuff - thanks Holger!

Morten




> Den 6. marts 2016 klokken 17:29 skrev Schoenberger <x...@digidragon.de>:
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>
> There are 9 new shaders, you can view the new shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>
>
> Let me know if there are some issues and remember it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>
>
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>

> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.





-- 


Laurence Dodd
Porkpie Animation


E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382


 

--

Softimage Mailing List.

To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Ben Rogall
I wondered that too. I don't believe there is a Redshift shading SDK yet 
though. They have said it will be OSL based when it comes.


Ben

On 3/8/2016 1:07 PM, Leoung O'Young wrote:

Hi Holger,

Not sure if this has been discuss before, any chance it will be 
develop for Redshift.

We used your shaders a lot when we were using Mental Ray.

Thanks again,
Leoung

On 06/03/2016 11:29 AM, Schoenberger wrote:

Hey
The company has finished a milestone and I had now time to work a bit 
on my private project, the Binary Alchemy shaders.
I have decided to cancel the new volume shader collection and have 
included all shaders that have been developed so far into the BA 
Essential Collection.
I had to change a bit and used a different compiler for Linux, so I 
am not sure if it works on all platforms. And I stated the new 
version as "beta" in this email.
There are 9 new shaders, you can view the new shaders and the 
download the package via the menu on the left:

http://www.binaryalchemy.de/index_dev.htm
Let me know if there are some issues and remember it is postcardware, 
so let me know where or for what kind of CGI it is used, at best some 
production links or images.

Happy rendering,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


--
Softimage Mailing List.
To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com  with 
"unsubscribe" in the subject, and reply to confirm.




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Leoung O'Young

Hi Holger,

Not sure if this has been discuss before, any chance it will be develop 
for Redshift.

We used your shaders a lot when we were using Mental Ray.

Thanks again,
Leoung

On 06/03/2016 11:29 AM, Schoenberger wrote:

Hey
The company has finished a milestone and I had now time to work a bit 
on my private project, the Binary Alchemy shaders.
I have decided to cancel the new volume shader collection and have 
included all shaders that have been developed so far into the BA 
Essential Collection.
I had to change a bit and used a different compiler for Linux, so I am 
not sure if it works on all platforms. And I stated the new version as 
"beta" in this email.
There are 9 new shaders, you can view the new shaders and the download 
the package via the menu on the left:

http://www.binaryalchemy.de/index_dev.htm
Let me know if there are some issues and remember it is postcardware, 
so let me know where or for what kind of CGI it is used, at best some 
production links or images.

Happy rendering,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Cristiano Policarpo
Thank you!
ᐧ

Cristiano Policarpo, *Director*
+55 37 3215-5596

BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]


On Mon, Mar 7, 2016 at 7:11 PM, Jason S  wrote:

> Thanks Holdger! Your shaders have been used much more than you think!
>
> And since these are postcardware, have you consider putting on the main
> page you referenced a promenent link
> (perhaps a dedicated email link that doesnt involve registering?) to send
> things?
>
> Thanks again, for me your shaders (including various breadcrums) continue
> to come in handy, and have more times than I can remember!
> Cheers,
> -J
>
>
> On 03/07/16 11:08, Laurence Dodd wrote:
>
> Cheers Holger,
> Much appreciated
>
>
> On 7 March 2016 at 11:02, Dan Yargici  wrote:
>
>> That's great, cheers Holger
>>
>> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley 
>> wrote:
>>
>>> Absolutely great Holger.. many thanks.
>>>
>>> Adam.
>>>
>>>
>>>
>>> On 7 March 2016 at 09:05, Morten Bartholdy  wrote:
>>>
 Great stuff - thanks Holger!

 Morten



 > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
 >
 >
 > Hey
 >
 > The company has finished a milestone and I had now time to work a bit
 on my
 > private project, the Binary Alchemy shaders.
 >
 > I have decided to cancel the new volume shader collection and have
 included
 > all shaders that have been developed so far into the BA
 > Essential Collection.
 > I had to change a bit and used a different compiler for Linux, so I
 am not
 > sure if it works on all platforms. And I stated the new
 > version as "beta" in this email.
 >
 > There are 9 new shaders, you can view the new shaders and the
 download the
 > package via the menu on the left:
 > http://www.binaryalchemy.de/index_dev.htm
 >
 >
 > Let me know if there are some issues and remember it is postcardware,
 so let
 > me know where or for what kind of CGI it is used, at
 > best some production links or images.
 >
 >
 > Happy rendering,
 > Holger Schönberger
 > technical director
 > The day has 24 hours, if that does not suffice, I will take the night
 >
 >
 > --
 > Softimage Mailing List.
 > To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with
 > "unsubscribe" in the subject, and reply to confirm.

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Jason S

  
  
Thanks Holdger! Your shaders have been
  used much more than you think!
  
  And since these are postcardware, have you consider putting on the
  main page you referenced a promenent link 
  (perhaps a dedicated email link that doesnt involve registering?)
  to send things?
  
  Thanks again, for me your shaders (including various breadcrums)
  continue to come in handy, and have more times than I can
  remember!
  Cheers,
  -J
  
  On 03/07/16 11:08, Laurence Dodd wrote:


  Cheers Holger,
Much appreciated


  
  
On 7 March 2016 at 11:02, Dan Yargici 
  wrote:
  
That's great, cheers Holger

  

  On Mon, Mar 7, 2016 at 10:40
AM, Adam Seeley 
wrote:

  Absolutely great Holger.. many
thanks.

Adam.

  


  On 7 March 2016
at 09:05, Morten Bartholdy 
wrote:
Great stuff -
  thanks Holger!
  
  Morten
  

  
  
  > Den 6. marts 2016 klokken
  17:29 skrev Schoenberger :
  >
  >
  > Hey
  >
  > The company has finished a
  milestone and I had now time to
  work a bit on my
  > private project, the Binary
  Alchemy shaders.
  >
  > I have decided to cancel the
  new volume shader collection and
  have included
  > all shaders that have been
  developed so far into the BA
  > Essential Collection.
  > I had to change a bit and
  used a different compiler for
  Linux, so I am not
  > sure if it works on all
  platforms. And I stated the new
  > version as "beta" in this
  email.
  >
  > There are 9 new shaders, you
  can view the new shaders and the
  download the
  > package via the menu on the
  left:
  > http://www.binaryalchemy.de/index_dev.htm
  >
  >
  > Let me know if there are some
  issues and remember it is
  postcardware, so let
  > me know where or for what
  kind of CGI it is used, at
  > best some production links or
  images.
  >
  >
  > Happy rendering,
  > Holger Schönberger
  > technical director
  > The day has 24 hours, if that
  does not suffice, I will take the
  night
  >
  >

  
  > --
  > Softimage Mailing List.
  > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
  with
   

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Laurence Dodd
Cheers Holger,
Much appreciated


On 7 March 2016 at 11:02, Dan Yargici  wrote:

> That's great, cheers Holger
>
> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley 
> wrote:
>
>> Absolutely great Holger.. many thanks.
>>
>> Adam.
>>
>>
>>
>> On 7 March 2016 at 09:05, Morten Bartholdy  wrote:
>>
>>> Great stuff - thanks Holger!
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger >> >:
>>> >
>>> >
>>> > Hey
>>> >
>>> > The company has finished a milestone and I had now time to work a bit
>>> on my
>>> > private project, the Binary Alchemy shaders.
>>> >
>>> > I have decided to cancel the new volume shader collection and have
>>> included
>>> > all shaders that have been developed so far into the BA
>>> > Essential Collection.
>>> > I had to change a bit and used a different compiler for Linux, so I am
>>> not
>>> > sure if it works on all platforms. And I stated the new
>>> > version as "beta" in this email.
>>> >
>>> > There are 9 new shaders, you can view the new shaders and the download
>>> the
>>> > package via the menu on the left:
>>> > http://www.binaryalchemy.de/index_dev.htm
>>> >
>>> >
>>> > Let me know if there are some issues and remember it is postcardware,
>>> so let
>>> > me know where or for what kind of CGI it is used, at
>>> > best some production links or images.
>>> >
>>> >
>>> > Happy rendering,
>>> > Holger Schönberger
>>> > technical director
>>> > The day has 24 hours, if that does not suffice, I will take the night
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with
>>> > "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Dan Yargici
That's great, cheers Holger

On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley  wrote:

> Absolutely great Holger.. many thanks.
>
> Adam.
>
>
>
> On 7 March 2016 at 09:05, Morten Bartholdy  wrote:
>
>> Great stuff - thanks Holger!
>>
>> Morten
>>
>>
>>
>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
>> >
>> >
>> > Hey
>> >
>> > The company has finished a milestone and I had now time to work a bit
>> on my
>> > private project, the Binary Alchemy shaders.
>> >
>> > I have decided to cancel the new volume shader collection and have
>> included
>> > all shaders that have been developed so far into the BA
>> > Essential Collection.
>> > I had to change a bit and used a different compiler for Linux, so I am
>> not
>> > sure if it works on all platforms. And I stated the new
>> > version as "beta" in this email.
>> >
>> > There are 9 new shaders, you can view the new shaders and the download
>> the
>> > package via the menu on the left:
>> > http://www.binaryalchemy.de/index_dev.htm
>> >
>> >
>> > Let me know if there are some issues and remember it is postcardware,
>> so let
>> > me know where or for what kind of CGI it is used, at
>> > best some production links or images.
>> >
>> >
>> > Happy rendering,
>> > Holger Schönberger
>> > technical director
>> > The day has 24 hours, if that does not suffice, I will take the night
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Adam Seeley
Absolutely great Holger.. many thanks.

Adam.


On 7 March 2016 at 09:05, Morten Bartholdy  wrote:

> Great stuff - thanks Holger!
>
> Morten
>
>
>
> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> >
> >
> > Hey
> >
> > The company has finished a milestone and I had now time to work a bit on
> my
> > private project, the Binary Alchemy shaders.
> >
> > I have decided to cancel the new volume shader collection and have
> included
> > all shaders that have been developed so far into the BA
> > Essential Collection.
> > I had to change a bit and used a different compiler for Linux, so I am
> not
> > sure if it works on all platforms. And I stated the new
> > version as "beta" in this email.
> >
> > There are 9 new shaders, you can view the new shaders and the download
> the
> > package via the menu on the left:
> > http://www.binaryalchemy.de/index_dev.htm
> >
> >
> > Let me know if there are some issues and remember it is postcardware, so
> let
> > me know where or for what kind of CGI it is used, at
> > best some production links or images.
> >
> >
> > Happy rendering,
> > Holger Schönberger
> > technical director
> > The day has 24 hours, if that does not suffice, I will take the night
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Morten Bartholdy
Great stuff - thanks Holger!

Morten



> Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> 
> 
> Hey
>  
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>  
> I have decided to cancel the new volume shader collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>  
> There are 9 new shaders, you can view the new shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>  
>  
> Let me know if there are some issues and remember it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>  
>  
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
>  
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Beta of new Binary Alchemy shaders available for free

2016-03-06 Thread Sven Constable
Great. Thank you Holger.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Sunday, March 06, 2016 5:30 PM
To: softimage@listproc.autodesk.com; 3d-...@listserv.icors.org
Subject: Beta of new Binary Alchemy shaders available for free 

 

Hey

 

The company has finished a milestone and I had now time to work a bit on my
private project, the Binary Alchemy shaders.

 

I have decided to cancel the new volume shader collection and have included
all shaders that have been developed so far into the BA Essential
Collection.

I had to change a bit and used a different compiler for Linux, so I am not
sure if it works on all platforms. And I stated the new version as "beta" in
this email.

 

There are 9 new shaders, you can view the new shaders and the download the
package via the menu on the left:

http://www.binaryalchemy.de/index_dev.htm

 

 

Let me know if there are some issues and remember it is postcardware, so let
me know where or for what kind of CGI it is used, at best some production
links or images.

 

 

Happy rendering,

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Beta of new Binary Alchemy shaders available for free

2016-03-06 Thread Schoenberger
Hey
 
The company has finished a milestone and I had now time to work a bit on my 
private project, the Binary Alchemy shaders.
 
I have decided to cancel the new volume shader collection and have included all 
shaders that have been developed so far into the BA
Essential Collection.
I had to change a bit and used a different compiler for Linux, so I am not sure 
if it works on all platforms. And I stated the new
version as "beta" in this email.
 
There are 9 new shaders, you can view the new shaders and the download the 
package via the menu on the left:
http://www.binaryalchemy.de/index_dev.htm
 
 
Let me know if there are some issues and remember it is postcardware, so let me 
know where or for what kind of CGI it is used, at
best some production links or images.
 
 
Happy rendering,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.