Re: I'm still really PO'd and it's not getting better
Didn't know retiring involved doing a Phd :p .. Altho that's a good way to have a kick ass retirement plan.
Re: I'm still really PO'd and it's not getting better
100% depressed here two. I swap day to day between Figh- Club vs Prozac-Club. Le 20/03/2014 17:55, Paul Griswold a écrit : I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
Re: I'm still really PO'd and it's not getting better
Kinda like the same feelings I'm going through. I am gonna go into hibernation, until anything as powerful as softimage emerges. What Autodesk don't realize is this: All the people using Soft are extremely creative. I can not speak for all of them, but only for myself. I chose Soft, because it is the shortest way from my brain to the TV screen. Now Autodesk is putting obstacles in the way of my ability to create. As so many others in this thread, I have also been looking at other solutions. I am already a power c4d user and it's a good app, but Softimage was my step up! I will keep using both until something better comes along. It will not be Maya. Not yet. Not ever. Cause I've been there and I couldn't work with it. That's why I chose Soft in the first place. There is going to be a big vacuum where soft (and especially ICE) was... And an equally large group of dedicated creative users who are looking for software to serve their needs right now. Whichever company fill up this void fastest and with a set of tools that best emulates Softimage will WIN. Not only the battle for those users, but the battle for which software delivers the most creative work to the industry. (this is needless to say, where Softimage is now) I believe the solution will come. It will come from a provider nobody thought of. They will be small to begin with, but they will start growing rapidly once the creatives start using their tools to produce amazing work. I'm so looking forward for this day to come. Until then, I'll use the tolls I have. I am a creative. I will not be dictated. I will chose and create my own future. V On 20/03/2014, at 17.55, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
I'm still really PO'd and it's not getting better
I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
Re: I'm still really PO'd and it's not getting better
Then I have a simple solution for you. Stick with Softimage for the time being. We stuck with Shake for 6 years after it was killed on Windows before something better came up. There was Digital Fusion, but we didn't feel it was better so we didn't switch. 6 long years without a single new feature or bug fix. But Shake rocked, and we loved it. Now we have Nuke, and we love it even better. You have been sticking with Softimage for the last 2 years and you can't say development was rocket fast. The only thing that will force me out of Softimage is the day Solid Angle will stop releasing Arnold for it. Then I will use another solution for shading-rendering only. In the mean time, I will slowly look for alternatives, including Maya. When I say slowly, I mean in the down times, which are not so frequent these days. On 20-Mar-14 12:55, Paul Griswold wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
Re: I'm still really PO'd and it's not getting better
Not only I agree with you but I feel the same. But I am not transitioning migrating at the moment nor I see a near future to do so. The kind of work I do in advertising is not going anywhere away from Softimage. Autodesk can do whatever they want with their innovative tools. I have what I need to continue my work for years. I am about to start a new project and it is again with Softimage. I delivered yesterday another one again with Softimage. So Softimage forever until some Dcc captures my love again as it happened when I fell in love at first sight with Softimage 3D and then XSI but until 3.0
Re: I'm still really PO'd and it's not getting better
All I can say is I feel your pain man, and since the announcement I have as well looked at all the other options out there. The one thing you have to do, is remain positive. You are not the software, and from now on just make sure you are not about the software soo much. I know it's easy to say, but that's the only way we will survive the death of a software. Because this will happen to us again, and you better be prepared then. The positives I've seen: *Houdini: *A friend of mine came and gave us a demo, and I can tell you that thing is powerful. Maybe even to clever for it's own good! But if we remain together as a community XSI2HOUDINI I believe we can get there. It will be hard and not the tool for every job, but it will give you a cutting edge. Let's build that bridge a step a time. The way to do that is to create simple transition video on how you would do a daily xsi task in Houdini. *C4D: *One of the strongest community out there and some cool rendering integration like octane. There are also plenty of already made assets out there HDR setups, rigged models, etc. So if time is a problem for you than this is an option. But overall just take it easy man, I know it's stressfull times but we have 2-4 years to get there.. On 20 March 2014 16:55, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
Re: I'm still really PO'd and it's not getting better
I will add. My battles are to continue to win projects in a more demanding and each time lower budget projects, while I deliver with quick response during the process, at final , and with big studio quality. The only loser in this war is Autodesk who just had its Waterloo. The only thing is that they still don't know yet. When they realise it, it will be too late. But you know what? I really don't care. I have the best tool ever for what I do and the way I do. Even if it stays like it is now. And that tool is Softimage. I am going to the Tatoo parlor for an XSI in my butt.
RE: I'm still really PO'd and it's not getting better
I sincerely hope you meant on your butt. ;) From: Emilio Hernandez [emi...@e-roja.com] Sent: 20 March 2014 07:30 PM To: softimage@listproc.autodesk.com Subject: Re: I'm still really PO'd and it's not getting better I will add. My battles are to continue to win projects in a more demanding and each time lower budget projects, while I deliver with quick response during the process, at final , and with big studio quality. The only loser in this war is Autodesk who just had its Waterloo. The only thing is that they still don't know yet. When they realise it, it will be too late. But you know what? I really don't care. I have the best tool ever for what I do and the way I do. Even if it stays like it is now. And that tool is Softimage. I am going to the Tatoo parlor for an XSI in my butt. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: I'm still really PO'd and it's not getting better
No no no - he's a DIE HARD Softimage fan. He meant what he wrote! On Thu, Mar 20, 2014 at 1:32 PM, Angus Davidson angus.david...@wits.ac.zawrote: I sincerely hope you meant on your butt. ;) -- *From:* Emilio Hernandez [emi...@e-roja.com] *Sent:* 20 March 2014 07:30 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: I'm still really PO'd and it's not getting better I will add. My battles are to continue to win projects in a more demanding and each time lower budget projects, while I deliver with quick response during the process, at final , and with big studio quality. The only loser in this war is Autodesk who just had its Waterloo. The only thing is that they still don't know yet. When they realise it, it will be too late. But you know what? I really don't care. I have the best tool ever for what I do and the way I do. Even if it stays like it is now. And that tool is Softimage. I am going to the Tatoo parlor for an XSI in my butt. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: I'm still really PO'd and it's not getting better
exactly what mr Lord said. until there is a viable alternative for you then stick with Soft. I dropped subscription with Autodesk *because* of a percieved lack of development (compared to the past) but am now negotiating with the reseller so that I can catch up with subscription so as I can gain access to the final version. am looking at houdini and Maya but am in no hurry. as a freelancer the amount of work in softimage will gradually dry up - whilst am learning Houdini and Maya to stay competative in the market On 20 March 2014 17:09, Emilio Hernandez emi...@e-roja.com wrote: Not only I agree with you but I feel the same. But I am not transitioning migrating at the moment nor I see a near future to do so. The kind of work I do in advertising is not going anywhere away from Softimage. Autodesk can do whatever they want with their innovative tools. I have what I need to continue my work for years. I am about to start a new project and it is again with Softimage. I delivered yesterday another one again with Softimage. So Softimage forever until some Dcc captures my love again as it happened when I fell in love at first sight with Softimage 3D and then XSI but until 3.0
Re: I'm still really PO'd and it's not getting better
I feel it also, Paul. I've been trying to look ahead over the past few days, even trying to muster some enthusiasm for Maya; but every time I look back at what we are losing in Softimage, it feels like a kick in the gut. I am sort of settling back in to reality here. I will probably use Softimage until things start to break, or until a better option arises. Funny thing is that I have been on maintenance all these years. Once 2015 ships, I have to decide whether Maya is worth paying maintenance on, or if I need to bail on AD altogether. My contract is up in December, and I don't expect the signs to be all that clear by then. I would imagine there are a number of people in the same boat. If by December I don't see a coherent roadmap for Maya that suits me, I guess ADSK will lose a paying customer. It's a quandary. It flat out sucks. On Mar 20, 2014, at 11:55 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul Michael Clarke Design Blue C Studios 713-927-9835
RE: I'm still really PO'd and it's not getting better
Damn. Balls of tastefully rendered quantonium then! From: Paul Griswold [pgrisw...@fusiondigitalproductions.com] Sent: 20 March 2014 07:35 PM To: softimage@listproc.autodesk.com Subject: Re: I'm still really PO'd and it's not getting better No no no - he's a DIE HARD Softimage fan. He meant what he wrote! On Thu, Mar 20, 2014 at 1:32 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: I sincerely hope you meant on your butt. ;) From: Emilio Hernandez [emi...@e-roja.commailto:emi...@e-roja.com] Sent: 20 March 2014 07:30 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: I'm still really PO'd and it's not getting better I will add. My battles are to continue to win projects in a more demanding and each time lower budget projects, while I deliver with quick response during the process, at final , and with big studio quality. The only loser in this war is Autodesk who just had its Waterloo. The only thing is that they still don't know yet. When they realise it, it will be too late. But you know what? I really don't care. I have the best tool ever for what I do and the way I do. Even if it stays like it is now. And that tool is Softimage. I am going to the Tatoo parlor for an XSI in my butt. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: I'm still really PO'd and it's not getting better
My contract will be up in January 2015. Unless Autodesk produces a miracle, there's no way I'll be giving them another dime. On Thu, Mar 20, 2014 at 1:33 PM, Michael Clarke m...@bluecstudios.com wrote: I feel it also, Paul. I've been trying to look ahead over the past few days, even trying to muster some enthusiasm for Maya; but every time I look back at what we are losing in Softimage, it feels like a kick in the gut. I am sort of settling back in to reality here. I will probably use Softimage until things start to break, or until a better option arises. Funny thing is that I have been on maintenance all these years. Once 2015 ships, I have to decide whether Maya is worth paying maintenance on, or if I need to bail on AD altogether. My contract is up in December, and I don't expect the signs to be all that clear by then. I would imagine there are a number of people in the same boat. If by December I don't see a coherent roadmap for Maya that suits me, I guess ADSK will lose a paying customer. It's a quandary. It flat out sucks. On Mar 20, 2014, at 11:55 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul Michael Clarke Design Blue C Studios 713-927-9835
Re: I'm still really PO'd and it's not getting better
i feel the same pain here... i plan to continue to use Softimage for sometime,but i'll most probably go to Max camp...yeah...why?...because in Portugal most of the studios use Max and to lesser extent Maya..the new guys don't even know what Softimage is! Just sad... I've had many situations were production houses ask me to join a team to produce a comercial,and i say...well,i use softimage.. and they go ohh yeah right...Softimage...Maybe on another project.. It's tough being almost alone on this... I also have a family...and a ton of diapers to change,meals and baths to deal with...so not many nights to study Max,or Maya..or whatever...at the end of the day i'm exausted. I'll have to make a slow transition...in the spare time between work. i REALLY didn't need this now... wellit's time to go and get my kids... Rui - Original Message - From: Paul Griswold To: softimage@listproc.autodesk.com Sent: Thursday, March 20, 2014 5:42 PM Subject: Re: I'm still really PO'd and it's not getting better My contract will be up in January 2015. Unless Autodesk produces a miracle, there's no way I'll be giving them another dime. On Thu, Mar 20, 2014 at 1:33 PM, Michael Clarke m...@bluecstudios.com wrote: I feel it also, Paul. I've been trying to look ahead over the past few days, even trying to muster some enthusiasm for Maya; but every time I look back at what we are losing in Softimage, it feels like a kick in the gut. I am sort of settling back in to reality here. I will probably use Softimage until things start to break, or until a better option arises. Funny thing is that I have been on maintenance all these years. Once 2015 ships, I have to decide whether Maya is worth paying maintenance on, or if I need to bail on AD altogether. My contract is up in December, and I don't expect the signs to be all that clear by then. I would imagine there are a number of people in the same boat. If by December I don't see a coherent roadmap for Maya that suits me, I guess ADSK will lose a paying customer. It's a quandary. It flat out sucks. On Mar 20, 2014, at 11:55 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk
Re: I'm still really PO'd and it's not getting better
Just to draw a real world parallel about stretching the use of discontinued software I originally started 3D animation on a Cubicomp PictureMaker https://www.youtube.com/watch?v=U1FLlcAVy14 in 1987. It was not the easiest system to learn, but it was affordable and relied on an actual hardware frame-buffer to output the final render (frame by frame) using a videotape recorder driver card (single insert edits with incrementing time-code in-points) ok enough nostalgia... When Cubicomp closed it's doors in sometime near 1990, I was involved with several clients that owned this software/hardware 3D animation system. I also was involved with a company that would take over support for the hardware (frame buffer / tape deck controller unit) that was essential to the software all running on a PC (DOS). I managed to keep working and supporting this system for over 5 years, while I learned another 3D animation program (ironically 3D Studio) to support my freelance and educational work. I ended up with version 1 of Softimage and never looked back. The point of this story? Use what works for you now, and always look to other tools that can improve your creative process for your clients. I don't look forward to learning new software, but it is a part of the world of the ever changing 3D animation / SFX freelance work. Heck... there are processes, in rotoscoping, motion tracking, etc. that didn't even exist when I started. I understand the nice comfortable feeling of a great software, with which you are totally comfortable, but it is an illusion. Things, in our business, never stay the same. On Thu, Mar 20, 2014 at 1:34 PM, Rob Chapman tekano@gmail.com wrote: exactly what mr Lord said. until there is a viable alternative for you then stick with Soft. I dropped subscription with Autodesk *because* of a percieved lack of development (compared to the past) but am now negotiating with the reseller so that I can catch up with subscription so as I can gain access to the final version. am looking at houdini and Maya but am in no hurry. as a freelancer the amount of work in softimage will gradually dry up - whilst am learning Houdini and Maya to stay competative in the market On 20 March 2014 17:09, Emilio Hernandez emi...@e-roja.com wrote: Not only I agree with you but I feel the same. But I am not transitioning migrating at the moment nor I see a near future to do so. The kind of work I do in advertising is not going anywhere away from Softimage. Autodesk can do whatever they want with their innovative tools. I have what I need to continue my work for years. I am about to start a new project and it is again with Softimage. I delivered yesterday another one again with Softimage. So Softimage forever until some Dcc captures my love again as it happened when I fell in love at first sight with Softimage 3D and then XSI but until 3.0 -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: I'm still really PO'd and it's not getting better
I just wrote at Solidangle asking their plans ( if there are ) for the SitoA development. I'll post the answer asa they send it. .:. Christian Lattuada tel +39 3331277475 ... On Thu, Mar 20, 2014 at 6:09 PM, Francois Lord flordli...@gmail.com wrote: Then I have a simple solution for you. Stick with Softimage for the time being. We stuck with Shake for 6 years after it was killed on Windows before something better came up. There was Digital Fusion, but we didn't feel it was better so we didn't switch. 6 long years without a single new feature or bug fix. But Shake rocked, and we loved it. Now we have Nuke, and we love it even better. You have been sticking with Softimage for the last 2 years and you can't say development was rocket fast. The only thing that will force me out of Softimage is the day Solid Angle will stop releasing Arnold for it. Then I will use another solution for shading-rendering only. In the mean time, I will slowly look for alternatives, including Maya. When I say slowly, I mean in the down times, which are not so frequent these days. On 20-Mar-14 12:55, Paul Griswold wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul
Re: I'm still really PO'd and it's not getting better
On 20/03/14 18:33, Michael Clarke wrote: If by December I don't see a coherent roadmap for Maya that suits me, I guess ADSK will lose a paying customer. They already lost me. And I was on subscription from Softimage|3d days on (over 16 years).. but I'm so fed up with all this $+%! that my last version will be Softimage 2014 forever as my subscription will end in 4 days and i 'd rather use Soft with a one-button mouse than giving Autodesk any more money at this point... Besides, we are still using 2013 anyway because of the Linux window manager bug in 2014... (i doubt it will be fixed in 2015...) Chris
Re: I'm still really PO'd and it's not getting better
My sympathies, Paul! The whole 3d business somewhat turned sour on me suddenly, and it will perhaps remain so for some time. Thank you, Autodesk! I could even quit the whole damn thing and just draw storyboards... yet I'm not quite ready to ditch 20 years of experience (whatever that sums up to). Had a close look at Modo, too... you are right. It just lacks critical parts. Unbelievably, if you extrude a curve, that damn mesh is frozen afterwards! No modeling relation whatsoever. How retro is that??? What were these guys thinking back then when they laid it out? Thought they could dodge all the trouble or what. Been thinking about awkward workarounds with keeping originals, recording macros, and re-apply stuff if needed, but all this is nonsense. As much as I would like to see it as the path into the future, cool interface and all in place, this effectively disqualifies it for me, for now. C4D can do this, btw. It has this nice concept that booleans or extrusions are empty containers at first, and you can easily dd input objects into them. There's more to evaluate. Not sure yet. It's pricing is a bit... munchy, and they ain't got no operator stack. Houdini is just too much for my simplicity-loving brain... .°[ Maya... let's look again in 2 years. Not in it's current state will I touch it. 3ds Max... heck, would even be an option, the more I think about it. Like that old washed out slippers... don't make you sexy, but keep the feet warm at least. After all, I already know it, and there must have been some improvements in the last 6 years, I reckon. Maybe that's where I will transition to, when the time comes. Not that it fills me with much enthusiasm whatsoever. -- Originalnachricht -- Von: Paul Griswold pgrisw...@fusiondigitalproductions.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 20.03.2014 17:55:42 Betreff: I'm still really PO'd and it's not getting better I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
RE: I'm still really PO'd and it's not getting better
On that point apart from the poll about Softimage and Linux I didnt see any Linux items in the whats new pdf. Was hoping to see that it would be easier to install on various distributions ;( From: Christoph Muetze [c...@glarestudios.de] Sent: 20 March 2014 08:38 PM To: softimage@listproc.autodesk.com Subject: Re: I'm still really PO'd and it's not getting better On 20/03/14 18:33, Michael Clarke wrote: If by December I don't see a coherent roadmap for Maya that suits me, I guess ADSK will lose a paying customer. They already lost me. And I was on subscription from Softimage|3d days on (over 16 years).. but I'm so fed up with all this $+%! that my last version will be Softimage 2014 forever as my subscription will end in 4 days and i 'd rather use Soft with a one-button mouse than giving Autodesk any more money at this point... Besides, we are still using 2013 anyway because of the Linux window manager bug in 2014... (i doubt it will be fixed in 2015...) Chris table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: I'm still really PO'd and it's not getting better
Paul, I'm totally with you on this 100% Chris On Thursday, 20 March 2014, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: I'm still really PO'd and it's not getting better
I am really beginning to think Kim Aldis had the right idea. The perfect word that describes how I feel is mukatsuku. It's Japanese and roughly translates to feeling sick, annoyed, offended, and generally unhappy with the situation. Maybe I'll take the next 2 years to learn how to build iOS apps. FlappyDesk, AutoFlappy. -Paul On Thu, Mar 20, 2014 at 3:43 PM, Chris Marshall chrismarshal...@gmail.comwrote: Paul, I'm totally with you on this 100% Chris On Thursday, 20 March 2014, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I had some time away from the office today and while I was driving down the highway I started thinking about the situation and I'm no less pissed off today than I was when they made the announcement. I've been watching as many Modo and Houdini intro videos, tutorials, etc., that I can find and what I've discovered is, neither of them can replace Softimage today. If you're a TD, then Houdini is probably a great way to go, but I'm another one of those people who don't like to script and want to keep things simple. Everything in Houdini seems to involve writing at least a little script here and there. Modo on the other hand looks very simple and straightforward, but it's lacking a LOT of power. I noticed in some demos on things like instancing, the viewport REALLY slowed down. It doesn't look like it's ready for prime-time when it comes to dense scenes. The way everything you do is frozen is crazy these days. I can't believe if you extrude along a curve the geometry doesn't stay stuck to the curve. Until Modo makes some major moves, I just think it's a step up from Lightwave. I'm leaving Maya out of the picture because in all honesty, Autodesk is totally delusional if they think Maya will be a good fit for small shops working on tight deadlines. Maybe in 5-8 years Maya will finally hit its stride, but I'm assuming by then the entire ME division will have been shut down in favor of just licensing patents technology. (seriously - mark my words - I am confident the entire ME division will be shut down) I started thinking about most of the jobs I've done over the past few years, and I can honestly say I don't think I could do 90-95% of them in either Houdini or Modo as easily as in Softimage - if at all. So where I stand now is - totally screwed. I either have to put faith in The Foundry that they'll bring Modo up to Softimage's level in the next 2 years or I have to spend the next 2 years really digging in to Houdini to get myself up to speed again. In either case, I don't see a positive outcome. I'm not young and I have a family. I can't work all day, then spend the evenings learning new software. This BS about artists not putting all their eggs in one basket just is a slap in my face. I put my faith in Autodesk when they said the future of Sofitmage is bright! When I was told over and over again I was being a conspiracy nut when I said Autodesk was intentionally trying to destroy Softimage. Well, look where we are now. Murdering Softimage without having ANYTHING remotely close to replace it is like peeing on my face and telling me it's liquid sunshine! Maybe Autodesk is right. Maybe the all-in-one approach of Softimage is dead. Maybe I'm out of touch with how the world of animation VFX works these days. In any event. I'm a very unhappy paying Autodesk customer. I do not feel like my money has gone to anything I paid for. -Paul -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: I'm still really PO'd and it's not getting better
http://tinypic.com/r/29ajat/8 On Thu, Mar 20, 2014 at 2:53 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I am really beginning to think Kim Aldis had the right idea. The perfect word that describes how I feel is mukatsuku. It's Japanese and roughly translates to feeling sick, annoyed, offended, and generally unhappy with the situation. Maybe I'll take the next 2 years to learn how to build iOS apps. FlappyDesk, AutoFlappy. -Paul
Re: I'm still really PO'd and it's not getting better
What did he say? On 2014-03-20 20:53, Paul Griswold wrote: I am really beginning to think Kim Aldis had the right idea.
Re: I'm still really PO'd and it's not getting better
He retired early. On Fri, Mar 21, 2014 at 9:40 AM, David Saber davidsa...@sfr.fr wrote: What did he say? On 2014-03-20 20:53, Paul Griswold wrote: I am really beginning to think Kim Aldis had the right idea. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!