Re: ICE subdivide geo

2013-07-10 Thread Simon Reeves
Thanks Andreas that's a good idea!


Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote:

  I'm sure there are more elegant ways, but you could do that quick and
 dirty: Disconnect all polys, subdivide them and merge them again (see the
 picture). If your meshes getting bigger this is no option, because it's
 getting slow.

 Andreas




 On 7/8/2013 3:38 PM, Simon Reeves wrote:

 Does anyone know if it's possible to subdivide geo in ICE in the non
 smoothing form, tessellating..

 like when you right click on selected polys  'Subdivide Polygons' rather
 than 'Local Subdivision refinement'



 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *






Re: ICE subdivide geo

2013-07-10 Thread Matthew Graves
Good solution. I think you need to get VertexIndex for the disconnect and
PolygonIndex for the subdivision.


On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote:

 Thanks Andreas that's a good idea!



 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *


 On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote:

  I'm sure there are more elegant ways, but you could do that quick and
 dirty: Disconnect all polys, subdivide them and merge them again (see the
 picture). If your meshes getting bigger this is no option, because it's
 getting slow.

 Andreas




 On 7/8/2013 3:38 PM, Simon Reeves wrote:

 Does anyone know if it's possible to subdivide geo in ICE in the non
 smoothing form, tessellating..

 like when you right click on selected polys  'Subdivide Polygons' rather
 than 'Local Subdivision refinement'



 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *







Re: ICE subdivide geo

2013-07-10 Thread Andreas Böinghoff
Or you change the Component Type in the Disconnect Component 
Compound to Polygon ;-)


On 7/10/2013 2:38 PM, Matthew Graves wrote:
Good solution. I think you need to get VertexIndex for the disconnect 
and PolygonIndex for the subdivision.



On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.com 
mailto:si...@simonreeves.com wrote:


Thanks Andreas that's a good idea!



Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/
/


On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de
mailto:boeingh...@s-farm.de wrote:

I'm sure there are more elegant ways, but you could do that
quick and dirty: Disconnect all polys, subdivide them and
merge them again (see the picture). If your meshes getting
bigger this is no option, because it's getting slow.

Andreas




On 7/8/2013 3:38 PM, Simon Reeves wrote:

Does anyone know if it's possible to subdivide geo in ICE in
the non smoothing form, tessellating..

like when you right click on selected polys  'Subdivide
Polygons' rather than 'Local Subdivision refinement'



Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/
/










Re: ICE subdivide geo

2013-07-10 Thread Matthew Graves
My bad I didn't even look in Disconnect Component PPG when I set up my
test scene. Thanks this is something that might help me soon.


On Wed, Jul 10, 2013 at 2:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote:

  Or you change the Component Type in the Disconnect Component
 Compound to Polygon ;-)

 On 7/10/2013 2:38 PM, Matthew Graves wrote:

 Good solution. I think you need to get VertexIndex for the disconnect and
 PolygonIndex for the subdivision.


 On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote:

 Thanks Andreas that's a good idea!



 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *


   On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote:

  I'm sure there are more elegant ways, but you could do that quick and
 dirty: Disconnect all polys, subdivide them and merge them again (see the
 picture). If your meshes getting bigger this is no option, because it's
 getting slow.

 Andreas




 On 7/8/2013 3:38 PM, Simon Reeves wrote:

 Does anyone know if it's possible to subdivide geo in ICE in the non
 smoothing form, tessellating..

 like when you right click on selected polys  'Subdivide Polygons'
 rather than 'Local Subdivision refinement'



 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *










ICE subdivide geo

2013-07-08 Thread Simon Reeves
Does anyone know if it's possible to subdivide geo in ICE in the non
smoothing form, tessellating..

like when you right click on selected polys  'Subdivide Polygons' rather
than 'Local Subdivision refinement'



Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*