Re: ICE subdivide geo
Thanks Andreas that's a good idea! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide them and merge them again (see the picture). If your meshes getting bigger this is no option, because it's getting slow. Andreas On 7/8/2013 3:38 PM, Simon Reeves wrote: Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: ICE subdivide geo
Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote: Thanks Andreas that's a good idea! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide them and merge them again (see the picture). If your meshes getting bigger this is no option, because it's getting slow. Andreas On 7/8/2013 3:38 PM, Simon Reeves wrote: Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: ICE subdivide geo
Or you change the Component Type in the Disconnect Component Compound to Polygon ;-) On 7/10/2013 2:38 PM, Matthew Graves wrote: Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.com mailto:si...@simonreeves.com wrote: Thanks Andreas that's a good idea! Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ / / On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de mailto:boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide them and merge them again (see the picture). If your meshes getting bigger this is no option, because it's getting slow. Andreas On 7/8/2013 3:38 PM, Simon Reeves wrote: Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ / /
Re: ICE subdivide geo
My bad I didn't even look in Disconnect Component PPG when I set up my test scene. Thanks this is something that might help me soon. On Wed, Jul 10, 2013 at 2:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote: Or you change the Component Type in the Disconnect Component Compound to Polygon ;-) On 7/10/2013 2:38 PM, Matthew Graves wrote: Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote: Thanks Andreas that's a good idea! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide them and merge them again (see the picture). If your meshes getting bigger this is no option, because it's getting slow. Andreas On 7/8/2013 3:38 PM, Simon Reeves wrote: Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
ICE subdivide geo
Does anyone know if it's possible to subdivide geo in ICE in the non smoothing form, tessellating.. like when you right click on selected polys 'Subdivide Polygons' rather than 'Local Subdivision refinement' Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *