Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Here's a point I raised on my facebook profile amid posting and re-posting
things to generate awareness that I think is worth thinking about:

So apparently, among others at the Oscars last night, Nicole Kidman was
seen mouthing the words 'poor things' as the VFX crew for Life of Pi were
shuffled off stage for taking too long with their acceptance speech ( or
because they were trying to let everyone know about the protest going on
outside ). Id be willing to bet our efforts to protest, boycott and raise
awareness about our crippled industry would find a lot of support among
Hollywood actors. They are artists too and a lot of them understand what
could have happened to them if it weren't for the many guilds and unions
protecting them. I say the ring leaders in this movement try to contact the
biggest names they can, especially those movie stars that already have a
predilection towards activism. Could generate a lot of momentum.

Also, its great that we are raising awareness and everything by posting to
social media, but are there things we can actually do to change the way the
system works?  Some say we can make petitions, but who would we be
petitioning to and what wold we be asking for?  Obviously we want fair pay,
benefits and job security but those phrases are not specific enough to put
into a plan of action.  We hear talk about subsidies but does anyone here
understand the inner workings of the business end to really specifically
state what needs to be changed?  Im asking because I really dont.  I know
that many governments offer Hollywood studios subsidies ( read cash back? )
to hire vfx shops in their countries.  I dont think the US political
climate and economy will allow our government to offer competing subsidies,
but the US could discourage Hollywood from accepting offers like this with
tax penalties for outsourcing, but dont we do this already? Is it enough?
Does anyone know the actual numbers?

I'd also like to hear what people from outside the US think.   I know this
is an multinational forum.  Do you guys really feel like you are reaping
the benefits of our loses or are you guys also feeling underemployed and
unappreciated?  As much as we in the US can gain ground for ourselves, Im
sure we dont want that to kill the growing industries in your countries at
the same time.  There should be enough to go around for everyone.







Chris Covelli
http://www.polygonpusherinc.com/


On Tue, Feb 26, 2013 at 9:17 AM, Chris Covelli kylevar...@gmail.com wrote:

 Resistanzia!


 Chris Covelli
 http://www.polygonpusherinc.com/


 On Tue, Feb 26, 2013 at 4:01 AM, Rob Chapman tekano@gmail.com wrote:

 Drunk hulk smash! :)


 On 26 February 2013 04:22, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I hear that reasoning a lot.
 On one end, it's agreeable. Sure, if your passion is CG, go ahead, find
 new venues.
 Some of us, however, do this because we're into creature work of a
 certain profile, or film in general, or both. For that demographic, looking
 at venues such as mobile app graphics, or slot machine graphics, or
 med-viz, or what else have you, is simply not an option.
 The next gen of consoles might open up one more venue, but insofar the
 gaming industry hasn't exactly turned out to be a safe haven either.

 I'm not dismissing the argument, it's a sensible one to make and some
 should consider it, but it's narrowly applied short sight in a way to think
 everybody is in it to push buttons in Maya or Soft, and is willing to
 transfer their skills, if they even were in first place.

 Personally I'm in it to blow shit up and make stuff like dragons, hot
 chicks dual wielding katanas, zombies with arse-mounted machine guns and
 the such. Applying my software development skills to a successful 10
 downloads 0.99$ calendar app, even if I tick all the boxes required to make
 one, isn't my idea of a job I'd like :)


 On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.comwrote:

 You have to look at it a different way.  There's actually a ton of
 applications we can use CG for.  It's just that we like to kiss Hollywood's
 glittery ass that gets us in trouble.  There's a lot of avenues we can all
 pursue.  Just like iPhone and iPads opened up new doors for us to leverage
 our talents, so will things like 3D printing in the future.  The reality is
 that we have a lot of options if we are willing to set aside our egos and
 pursue other meaningful work that provides value.  It may not be
 as glamorous as film, but film work is no longer glamorous either with
 layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
 recognition as artists, why do we still beg for a seat at a table that
 unwelcomes us, but gladly fleece us of our talents?

 We have to start asking what we value as a workforce, starting with
 ourselves.  A new model needs to be built out of the ashes that is the
 current VFX industry.  Kids on youtube doing vlogs make more money than
 some fulltime vfx 

Re: Industry Solidarity...

2013-02-26 Thread Chris Covelli
Maybe the problem isnt that they arent specific enough, but rather they are
just obvious, so, as you've asked, why arent they enforced?  Just like
legislation that places heavy taxes on companies that outsourcewhy
arent they effectively discouraging the outsourcing?

Chris Covelli
http://www.polygonpusherinc.com/


On Tue, Feb 26, 2013 at 10:07 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Why isn't that specific enough?

 Fair pay = Getting paid for the hours you work
 Job Security = Not sure on this one but it may come with stabilizing the
 fair pay and benefits aspects.
 Benefits = If you're hired at a company as staff you get benefits. If you
 (meaning everyone) have your own LLC then you increase your costs to cover
 your benefits.

 Don't work for free and don't work 24/7/30. Work a maximum amount of hours
 per work. 50 has been mentioned on other lists / twitter. After that,
 you're done. I thought there were maximum amount of hours you could work
 for a company in any given week... why isn't this enforced?

 I'll say it again, the change has to come from the ground up not the other
 way around. Let the companies you work for know they need to shape up and
 start bidding and planning their projects in a better way.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Feb 26, 2013 at 9:54 AM, Chris Covelli kylevar...@gmail.comwrote:

 Obviously we want fair pay, benefits and job security but those phrases
 are not specific enough to put into a plan of action.




Re: Industry Solidarity...

2013-02-26 Thread Emilio Hernandez
Well Chris you brought up a good one...  I am in Mexico and here the movies
industry is just a tiny fraction of what Hollywood is.  Not many chances to
do VFX Hollywood style.  Most of the VFX are done for TV commercials and I
can say VFX guys here are as underrated as Hollywood.   Most producers,
directors and creative guys at agencies think that by simply pushing a
button on your keyboard, the job is done.  There is belief that VFX is all
about software and plugins and not about the artist pulling the strings.

True is that computers and software have made a major breakthrough last
years and getting a system to work with is cheaper now than it was 20 years
ago.   I remember paying $17,000 USD for my first TDZ-300 bundled with
Softimage 3D.   Thanks for Microsoft and Intergraph to pulling out
Softimage from Silicon workstations.  If not that same system would cost me
around $50,000 USD on an Indigo.

Now I have a system much more powerful with Softimage for $7,000.  Less
than half the price and I can pull out 10 times a job faster than before.

But then, what is happening?  20 years ago for a simple flying logo in 3D,
5 seconds duration, the few studios that can afford to have one of those
machines can charge the client around $12,000 USD.  Besides the workstation
you will need a frame buffer and a VTR controller card to record each frame
to a Betacam SP or some other frame accurate recording VTR after a single
frame was rendered.   And you will not see the final result of the
animation until it was finished and playback your tape.

Now you deliver on Quicktime in a multifunction workstation where you can
edit, animate, compose, color grade, etc and deliver.

And that is the perception IMHO of the clients.  Not to mention that now a
single guy with a cheap computer and cracked software starts a studio and
with that he starts pulling down his pants to get his first contract.

So what is the response of small size to mid studios?  Lower the price to
stay alive.  Not to mention the cash flow.  Where before if you don't have
an advance in you pocket you will not move a single finger, now the clients
sit on the money for 3 to 6 months after you deliver.

15 years ago, here in Mexico we tried to join forces.  And I remember our
very first meeting.  We were six animation and VFX studios sitting on the
table.  And we started talking about this days.  We talked about having
same fares, contract and payment policies, etc.   And then one guy said:
If to win the contract I need to lower my fares, I will do it

That guy studio's is gone now.  And instead of six studios, this days each
day a new one pops out.   Just yesterday a client asked me if I know
whatever studio and I said no.   Digging a bit more it was a couple of kids
in the cellar of their house with two computers doing animation, charging
35% to 50% less than us.

So what's left?   Perhaps those kids are good, perhpas they suck, I don't
know.  But what I know is that they are doing business while we, with a
well stablished facility are not.

People to put money on advertising or movies are now looking for lower
production and post production fares.  So they can make more money.  While
we each day charge less for our job in order to stay in business, the
movie tickets and consumer products are not lowering their prices.  Each
day you need to give more to recieve less.

Acknowledge of our job?  That sounds nice but that doesn't bring food on
the table.  You don't need to have an engineer title or PHD to do VFX.  And
clients don't care if you have one.   All they want is something that looks
like a Ferrari, runs as fast as a Ferrari, sounds like a Ferrari but at the
price of a Beetle.  And there are guys outhere trying to breakthrough that
are giving this Ferrari-Beetle to the clients.


2013/2/26 Chris Covelli kylevar...@gmail.com

 Here's a point I raised on my facebook profile amid posting and re-posting
 things to generate awareness that I think is worth thinking about:

 So apparently, among others at the Oscars last night, Nicole Kidman was
 seen mouthing the words 'poor things' as the VFX crew for Life of Pi were
 shuffled off stage for taking too long with their acceptance speech ( or
 because they were trying to let everyone know about the protest going on
 outside ). Id be willing to bet our efforts to protest, boycott and raise
 awareness about our crippled industry would find a lot of support among
 Hollywood actors. They are artists too and a lot of them understand what
 could have happened to them if it weren't for the many guilds and unions
 protecting them. I say the ring leaders in this movement try to contact the
 biggest names they can, especially those movie stars that already have a
 predilection towards activism. Could generate a lot of momentum.

 Also, its great that we are raising awareness and everything by posting to
 social media, but are there things we can actually do to change the way the
 system works?  Some say we can make 

Re: Industry Solidarity...

2013-02-26 Thread Eric Thivierge
On Tue, Feb 26, 2013 at 10:33 AM, Chris Covelli
ch...@polygonpusherinc.comwrote:

 Maybe the problem isnt that they arent specific enough, but rather they
 are just obvious, so, as you've asked, why arent they enforced?


We take them for granted and feel as if we have no power? We need to start
pushing back against it.


Eric Thivierge
http://www.ethivierge.com


RE: Industry Solidarity.

2013-02-26 Thread Szabolcs Matefy
Unfortunately the same happens to Game Develoeprs, and Outsource
companies as well. We have to bid lower than Chinese and Indian
companies, and when the price is below the minimum income needed, we try
to get the money with overwork and shorter deadlines. And then the
downfall begins, more work needed to get the same money, and I found
myself working 12-14 hours for the same money (if I ever get it). I
worked guys one year for zero income because of this.

 

So I am with the VFX guys!

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric
Thivierge
Sent: Tuesday, February 26, 2013 4:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity.

 

 

On Tue, Feb 26, 2013 at 10:33 AM, Chris Covelli
ch...@polygonpusherinc.com wrote:

Maybe the problem isnt that they arent specific enough, but rather they
are just obvious, so, as you've asked, why arent they enforced?


We take them for granted and feel as if we have no power? We need to
start pushing back against it. 




Eric Thivierge
http://www.ethivierge.com



Re: Industry Solidarity...

2013-02-26 Thread Meng-Yang Lu
If you have the means, the skills, the connections, and the chutzpah to
demand the rates for your work, then awesome.  Continue living the dream.
 I just sympathize with those that for whatever reasons have had their
options marginalized.  I think once you secured your finances and the bills
are paid, then you have more options to pick and choose the projects AND
the terms you like.

Let's be honest, CG can be a very good financial career depending on where
you are in the food chain.  I can prove it by how many people drive cars in
the 30k+ range, own homes, Canon MkII/MKIII owners, those fancy
quadracopters with cameras on them that you fly with an iPad, the iPad
itself, new smart phones, etc.  Some of us hardly have an excuse to cry
poor.  But some artists who do amazing work aren't being paid properly for
their skills.  Those are the ones we need to watch out for because they're
equal partners in defining our industry as well as the future of our
industry.

I've had friends that have chased tentpole after tentpole, made good money
working loads of OT during the length of the job, and then cough up all
that money during dry times and medical bills.  It's punishment for being
huge fans of dragons and big-breasted katana wielding chicks with zombie
ass arsenals and want to contribute to that body of work.  That's just not
right.

-Lu

On Mon, Feb 25, 2013 at 7:22 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I hear that reasoning a lot.
 On one end, it's agreeable. Sure, if your passion is CG, go ahead, find
 new venues.
 Some of us, however, do this because we're into creature work of a certain
 profile, or film in general, or both. For that demographic, looking at
 venues such as mobile app graphics, or slot machine graphics, or med-viz,
 or what else have you, is simply not an option.
 The next gen of consoles might open up one more venue, but insofar the
 gaming industry hasn't exactly turned out to be a safe haven either.

 I'm not dismissing the argument, it's a sensible one to make and some
 should consider it, but it's narrowly applied short sight in a way to think
 everybody is in it to push buttons in Maya or Soft, and is willing to
 transfer their skills, if they even were in first place.

 Personally I'm in it to blow shit up and make stuff like dragons, hot
 chicks dual wielding katanas, zombies with arse-mounted machine guns and
 the such. Applying my software development skills to a successful 10
 downloads 0.99$ calendar app, even if I tick all the boxes required to make
 one, isn't my idea of a job I'd like :)


 On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 You have to look at it a different way.  There's actually a ton of
 applications we can use CG for.  It's just that we like to kiss Hollywood's
 glittery ass that gets us in trouble.  There's a lot of avenues we can all
 pursue.  Just like iPhone and iPads opened up new doors for us to leverage
 our talents, so will things like 3D printing in the future.  The reality is
 that we have a lot of options if we are willing to set aside our egos and
 pursue other meaningful work that provides value.  It may not be
 as glamorous as film, but film work is no longer glamorous either with
 layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
 recognition as artists, why do we still beg for a seat at a table that
 unwelcomes us, but gladly fleece us of our talents?

 We have to start asking what we value as a workforce, starting with
 ourselves.  A new model needs to be built out of the ashes that is the
 current VFX industry.  Kids on youtube doing vlogs make more money than
 some fulltime vfx artists.  Don't watch the Oscars if it makes your blood
 boil.  You pop an artery and that's a lot of problems you have to deal
 with.  And no, RDJ will not rescue you in his Iron Man suit because without
 us, he doesn't even exist.

 -Lu




Re: Industry Solidarity...

2013-02-26 Thread Sebastien Sterling
It would be great if Europe got its own feature film industry, at the
moment i'm working at a feature film company in belgium tailoring its
product for an American audience (setting humour narrative structure), they
don't get it, you don't sell America to America, i understand why they want
to do this, its the best market, its the widest distribution, one language
one set of codes and regulations. Europe on the other hand is loads of
different languages ideals histories, you can't homogenise a product as
easily. France has some of the best and most prominent animation schools in
the world, but no feature film industry, remarkable studios like Nest make
amazing pitches for films that seldom seem to go beyond the pilot stage,
England is the VFX backyard of the world. there is amazing potential here
for such an industry, i feel that having an overseas competition would be a
good thing to vitalise the industry. maybe i'm being naive or idealistic :)

On 26 February 2013 19:48, Meng-Yang Lu ntmon...@gmail.com wrote:

 If you have the means, the skills, the connections, and the chutzpah to
 demand the rates for your work, then awesome.  Continue living the dream.
  I just sympathize with those that for whatever reasons have had their
 options marginalized.  I think once you secured your finances and the bills
 are paid, then you have more options to pick and choose the projects AND
 the terms you like.

 Let's be honest, CG can be a very good financial career depending on where
 you are in the food chain.  I can prove it by how many people drive cars in
 the 30k+ range, own homes, Canon MkII/MKIII owners, those fancy
 quadracopters with cameras on them that you fly with an iPad, the iPad
 itself, new smart phones, etc.  Some of us hardly have an excuse to cry
 poor.  But some artists who do amazing work aren't being paid properly for
 their skills.  Those are the ones we need to watch out for because they're
 equal partners in defining our industry as well as the future of our
 industry.

 I've had friends that have chased tentpole after tentpole, made good money
 working loads of OT during the length of the job, and then cough up all
 that money during dry times and medical bills.  It's punishment for being
 huge fans of dragons and big-breasted katana wielding chicks with zombie
 ass arsenals and want to contribute to that body of work.  That's just not
 right.

 -Lu

 On Mon, Feb 25, 2013 at 7:22 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I hear that reasoning a lot.
 On one end, it's agreeable. Sure, if your passion is CG, go ahead, find
 new venues.
 Some of us, however, do this because we're into creature work of a
 certain profile, or film in general, or both. For that demographic, looking
 at venues such as mobile app graphics, or slot machine graphics, or
 med-viz, or what else have you, is simply not an option.
 The next gen of consoles might open up one more venue, but insofar the
 gaming industry hasn't exactly turned out to be a safe haven either.

 I'm not dismissing the argument, it's a sensible one to make and some
 should consider it, but it's narrowly applied short sight in a way to think
 everybody is in it to push buttons in Maya or Soft, and is willing to
 transfer their skills, if they even were in first place.

 Personally I'm in it to blow shit up and make stuff like dragons, hot
 chicks dual wielding katanas, zombies with arse-mounted machine guns and
 the such. Applying my software development skills to a successful 10
 downloads 0.99$ calendar app, even if I tick all the boxes required to make
 one, isn't my idea of a job I'd like :)


 On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 You have to look at it a different way.  There's actually a ton of
 applications we can use CG for.  It's just that we like to kiss Hollywood's
 glittery ass that gets us in trouble.  There's a lot of avenues we can all
 pursue.  Just like iPhone and iPads opened up new doors for us to leverage
 our talents, so will things like 3D printing in the future.  The reality is
 that we have a lot of options if we are willing to set aside our egos and
 pursue other meaningful work that provides value.  It may not be
 as glamorous as film, but film work is no longer glamorous either with
 layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
 recognition as artists, why do we still beg for a seat at a table that
 unwelcomes us, but gladly fleece us of our talents?

 We have to start asking what we value as a workforce, starting with
 ourselves.  A new model needs to be built out of the ashes that is the
 current VFX industry.  Kids on youtube doing vlogs make more money than
 some fulltime vfx artists.  Don't watch the Oscars if it makes your blood
 boil.  You pop an artery and that's a lot of problems you have to deal
 with.  And no, RDJ will not rescue you in his Iron Man suit because without
 us, he doesn't even exist.

 -Lu





Re: Industry Solidarity...

2013-02-26 Thread Andy Nicholas
 I agree that the key word is distribution. That's ultimately where the money
is coming from and it's a tough market out there. Unless the front cover of your
film packaging looks like Die Hard 7 then you're gonna have a tough time of
selling it. It's literally as shallow as that. You don't think they do something
as clever as actually watching it before they decide whether to buy it do you?
;)

There may be new ways of distributing films in the coming years, in which case
the game will change significantly for the benefit of independent productions.
Maybe that's a good thing for us, or then again, maybe it isn't. It could really
open up the market for low budget effects and that's when jobs will really start
going to Asia.




On 26 February 2013 at 21:23 Sebastien Sterling sebastien.sterl...@gmail.com
wrote:


 It would be great if Europe got its own feature film industry, at the moment
 i'm working at a feature film company in belgium tailoring its product for an
 American audience (setting humour narrative structure), they don't get it, you
 don't sell America to America, i understand why they want to do this, its the
 best market, its the widest distribution, one language one set of codes and
 regulations. Europe on the other hand is loads of different languages ideals
 histories, you can't homogenise a product as easily. France has some of the
 best and most prominent animation schools in the world, but no feature film
 industry, remarkable studios like Nest make amazing pitches for films that
 seldom seem to go beyond the pilot stage, England is the VFX backyard of the
 world. there is amazing potential here for such an industry, i feel that
 having an overseas competition would be a good thing to vitalise the industry.
 maybe i'm being naive or idealistic :)
 


RE: Industry Solidarity.

2013-02-26 Thread Matt Lind
One thing that I've learned over the years is that you want to work for a 
company that sees themselves as the artist, not the artisan.

Lucas, Disney, Pixar, Dreamworks, Blizzard, NCSoft, EA, all own their I.P. and 
market to the consumer.  If the consumer likes their product, they stay around 
to live another day and another project.  Kind of like a home owner who has 
equity in property.

R+H, Digital Doman, ILM, Orphanage, and countless game developers are 3rd 
parties serving the likes of the above as artisans for hire.  When times are 
lean, they have nothing to fall back on and are vulnerable to bidding wars.  
They are essentially renters of property, they have no equity.


I would love to see better working conditions, more opportunity for employment, 
job stability, and so on, but majority of the industry isn't modeled for that.  
To sit here and propose taxes and issue other small scale edicts is only 
treating the symptoms.  Treating symptoms will not get you anywhere.

The real problem is Hollywood is the capital of the entertainment industry, 
knows it, and leverages that fact in all its dealings. The only solution to the 
problem is to come up with a competitor who can stand up to and provide an 
alternative to Hollywood.  As long as Hollywood is the capital of the 
entertainment industry, nothing will change.  It might take several 
alternatives to arise for the solution to be effective.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, February 26, 2013 8:03 AM
To: softimage@listproc.autodesk.com
Subject: RE: Industry Solidarity.

Unfortunately the same happens to Game Develoeprs, and Outsource companies as 
well. We have to bid lower than Chinese and Indian companies, and when the 
price is below the minimum income needed, we try to get the money with overwork 
and shorter deadlines. And then the downfall begins, more work needed to get 
the same money, and I found myself working 12-14 hours for the same money (if I 
ever get it). I worked guys one year for zero income because of this.

So I am with the VFX guys!

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, February 26, 2013 4:38 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity.


On Tue, Feb 26, 2013 at 10:33 AM, Chris Covelli 
ch...@polygonpusherinc.commailto:ch...@polygonpusherinc.com wrote:
Maybe the problem isnt that they arent specific enough, but rather they are 
just obvious, so, as you've asked, why arent they enforced?

We take them for granted and feel as if we have no power? We need to start 
pushing back against it.


Eric Thivierge
http://www.ethivierge.com


Re: Industry Solidarity.

2013-02-26 Thread Bradley Gabe
Except Disney has opened and shut down CG studios numerous times and
displaced hundreds of people, and Dreamworks recently had their own huge
round of layoffs.

IP situation is different and may be better than service only, but it isn't
the answer.


On Tue, Feb 26, 2013 at 1:48 PM, Matt Lind ml...@carbinestudios.com wrote:

 One thing that I’ve learned over the years is that you want to work for a
 company that sees themselves as the artist, not the artisan.

 ** **

 Lucas, Disney, Pixar, Dreamworks, Blizzard, NCSoft, EA, all own their I.P.
 and market to the consumer.  If the consumer likes their product, they stay
 around to live another day and another project.  Kind of like a home owner
 who has equity in property.

 ** **

 R+H, Digital Doman, ILM, Orphanage, and countless game developers are 
 3rdparties serving the likes of the above as artisans for hire.  When times
 are lean, they have nothing to fall back on and are vulnerable to bidding
 wars.  They are essentially renters of property, they have no equity.

 ** **

 ** **

 I would love to see better working conditions, more opportunity for
 employment, job stability, and so on, but majority of the industry isn’t
 modeled for that.  To sit here and propose taxes and issue other small
 scale edicts is only treating the symptoms.  Treating symptoms will not get
 you anywhere.

 **



RE: Industry Solidarity.

2013-02-26 Thread Matt Lind
But as a company they survived because they own their own IP.  Others without 
IP in the same boat disappeared completely.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, February 26, 2013 2:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity.

Except Disney has opened and shut down CG studios numerous times and displaced 
hundreds of people, and Dreamworks recently had their own huge round of layoffs.

IP situation is different and may be better than service only, but it isn't the 
answer.

On Tue, Feb 26, 2013 at 1:48 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
One thing that I've learned over the years is that you want to work for a 
company that sees themselves as the artist, not the artisan.

Lucas, Disney, Pixar, Dreamworks, Blizzard, NCSoft, EA, all own their I.P. and 
market to the consumer.  If the consumer likes their product, they stay around 
to live another day and another project.  Kind of like a home owner who has 
equity in property.

R+H, Digital Doman, ILM, Orphanage, and countless game developers are 3rd 
parties serving the likes of the above as artisans for hire.  When times are 
lean, they have nothing to fall back on and are vulnerable to bidding wars.  
They are essentially renters of property, they have no equity.


I would love to see better working conditions, more opportunity for employment, 
job stability, and so on, but majority of the industry isn't modeled for that.  
To sit here and propose taxes and issue other small scale edicts is only 
treating the symptoms.  Treating symptoms will not get you anywhere.



Re: Industry Solidarity.

2013-02-26 Thread Steven Caron
ya, and now with the star wars IP they are sitting on some serious equity.

On Tue, Feb 26, 2013 at 2:10 PM, Matt Lind ml...@carbinestudios.com wrote:

 But as a company they survived because they own their own IP.



RE: Industry Solidarity...

2013-02-26 Thread Matt Lind
I think we can look at the music industry as an example of what could happen.  
Whether we want that or not is debatable.

The games market is heading in a similar direction as Valve, NCSoft, Blizzard, 
and other studios are developing their own distribution systems to publish 
their games and get rid of the middle man who often creates a lot of the drama 
in the cycle.  The downside to this model is it requires significantly more 
capital to get established and you need to find the customers yourself.  That 
puts additional pressure on each project to succeed.  If it's not a smash hit 
out of the gate, the studio often folds because it cannot recoup its 
development costs.

Here at Carbine, we're owned by NCSoft but we're still working on our first 
project.  It will enter its 9th year come April.  From the outside it sounds 
like stability, but internally it's a lot of hard work that comes with a lot of 
risk as we've accumulated 9 years of development costs and expenses that need 
to be repaid at some point in time.  If a project drags on long enough, showing 
up to work can become very stressful because of the weight of needing to 
succeed.  Some people can't deal with that stress and move on.   Another aspect 
to consider.
 

Matt





-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: Tuesday, February 26, 2013 1:53 PM
To: Sebastien Sterling; softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity...

 I agree that the key word is distribution. That's ultimately where the money 
is coming from and it's a tough market out there. Unless the front cover of 
your film packaging looks like Die Hard 7 then you're gonna have a tough time 
of selling it. It's literally as shallow as that. You don't think they do 
something as clever as actually watching it before they decide whether to buy 
it do you?
;)

There may be new ways of distributing films in the coming years, in which case 
the game will change significantly for the benefit of independent productions.
Maybe that's a good thing for us, or then again, maybe it isn't. It could 
really open up the market for low budget effects and that's when jobs will 
really start going to Asia.




On 26 February 2013 at 21:23 Sebastien Sterling sebastien.sterl...@gmail.com
wrote:


 It would be great if Europe got its own feature film industry, at the 
 moment i'm working at a feature film company in belgium tailoring its 
 product for an American audience (setting humour narrative structure), 
 they don't get it, you don't sell America to America, i understand why 
 they want to do this, its the best market, its the widest 
 distribution, one language one set of codes and regulations. Europe on 
 the other hand is loads of different languages ideals histories, you 
 can't homogenise a product as easily. France has some of the best and 
 most prominent animation schools in the world, but no feature film 
 industry, remarkable studios like Nest make amazing pitches for films 
 that seldom seem to go beyond the pilot stage, England is the VFX 
 backyard of the world. there is amazing potential here for such an industry, 
 i feel that having an overseas competition would be a good thing to vitalise 
 the industry.
 maybe i'm being naive or idealistic :)
 



RE: Industry Solidarity...

2013-02-26 Thread Andy Nicholas
 9 years? Ouch. Don't envy you that. But that's a good point to consider.


Actually, it's one of the reasons I wanted to get into commercials was because
of the fast turnover of projects; it suits my artistic attention span. My
technical attention span on the other hand gets a bit frustrated at not having
the time to develop anything decent ;)




On 26 February 2013 at 22:58 Matt Lind ml...@carbinestudios.com wrote:

 I think we can look at the music industry as an example of what could happen.
  Whether we want that or not is debatable.

 The games market is heading in a similar direction as Valve, NCSoft, Blizzard,
 and other studios are developing their own distribution systems to publish
 their games and get rid of the middle man who often creates a lot of the drama
 in the cycle.  The downside to this model is it requires significantly more
 capital to get established and you need to find the customers yourself.  That
 puts additional pressure on each project to succeed.  If it's not a smash hit
 out of the gate, the studio often folds because it cannot recoup its
 development costs.

 Here at Carbine, we're owned by NCSoft but we're still working on our first
 project.  It will enter its 9th year come April.  From the outside it sounds
 like stability, but internally it's a lot of hard work that comes with a lot
 of risk as we've accumulated 9 years of development costs and expenses that
 need to be repaid at some point in time.  If a project drags on long enough,
 showing up to work can become very stressful because of the weight of needing
 to succeed.  Some people can't deal with that stress and move on.   Another
 aspect to consider.
 

 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
 Sent: Tuesday, February 26, 2013 1:53 PM
 To: Sebastien Sterling; softimage@listproc.autodesk.com
 Subject: Re: Industry Solidarity...

  I agree that the key word is distribution. That's ultimately where the
 money is coming from and it's a tough market out there. Unless the front cover
 of your film packaging looks like Die Hard 7 then you're gonna have a tough
 time of selling it. It's literally as shallow as that. You don't think they do
 something as clever as actually watching it before they decide whether to buy
 it do you?
 ;)

 There may be new ways of distributing films in the coming years, in which case
 the game will change significantly for the benefit of independent productions.
 Maybe that's a good thing for us, or then again, maybe it isn't. It could
 really open up the market for low budget effects and that's when jobs will
 really start going to Asia.




 On 26 February 2013 at 21:23 Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:


  It would be great if Europe got its own feature film industry, at the
  moment i'm working at a feature film company in belgium tailoring its
  product for an American audience (setting humour narrative structure),
  they don't get it, you don't sell America to America, i understand why
  they want to do this, its the best market, its the widest
  distribution, one language one set of codes and regulations. Europe on
  the other hand is loads of different languages ideals histories, you
  can't homogenise a product as easily. France has some of the best and
  most prominent animation schools in the world, but no feature film
  industry, remarkable studios like Nest make amazing pitches for films
  that seldom seem to go beyond the pilot stage, England is the VFX
  backyard of the world. there is amazing potential here for such an industry,
  i feel that having an overseas competition would be a good thing to vitalise
  the industry.
  maybe i'm being naive or idealistic :)
 


Re: Industry Solidarity...

2013-02-26 Thread Raffaele Fragapane
As I said, I can also think of plenty cases when your advice applies and is
good advice. Just that I hear it a lot, and often proposed as a fit-all
solution.
I was merely pointing out that for some of us it isn't one. Enough of my
happyness depends on me finding a good work and out of work balance, that
equation DOES contain work as a factor :)

For those like me, and many others who pursue a carreer in film, and not in
CG, it's not a viable option, and we'd rather see fixed what problems can
be fixed, instead of a mass exodus.

It's a risky endeavour for many people, it's never been truly safe, and
today it's even less so than in the past, but it's not black and white, and
it depends on one's priorities in life what mileage you can get out of it.
If moving is not an option, it's not a job I would recommend right now, or
in the next five years.


On Wed, Feb 27, 2013 at 5:48 AM, Meng-Yang Lu ntmon...@gmail.com wrote:

 If you have the means, the skills, the connections, and the chutzpah to
 demand the rates for your work, then awesome.  Continue living the dream.
  I just sympathize with those that for whatever reasons have had their
 options marginalized.  I think once you secured your finances and the bills
 are paid, then you have more options to pick and choose the projects AND
 the terms you like.

 Let's be honest, CG can be a very good financial career depending on where
 you are in the food chain.  I can prove it by how many people drive cars in
 the 30k+ range, own homes, Canon MkII/MKIII owners, those fancy
 quadracopters with cameras on them that you fly with an iPad, the iPad
 itself, new smart phones, etc.  Some of us hardly have an excuse to cry
 poor.  But some artists who do amazing work aren't being paid properly for
 their skills.  Those are the ones we need to watch out for because they're
 equal partners in defining our industry as well as the future of our
 industry.

 I've had friends that have chased tentpole after tentpole, made good money
 working loads of OT during the length of the job, and then cough up all
 that money during dry times and medical bills.  It's punishment for being
 huge fans of dragons and big-breasted katana wielding chicks with zombie
 ass arsenals and want to contribute to that body of work.  That's just not
 right.

 -Lu

 On Mon, Feb 25, 2013 at 7:22 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 I hear that reasoning a lot.
 On one end, it's agreeable. Sure, if your passion is CG, go ahead, find
 new venues.
 Some of us, however, do this because we're into creature work of a
 certain profile, or film in general, or both. For that demographic, looking
 at venues such as mobile app graphics, or slot machine graphics, or
 med-viz, or what else have you, is simply not an option.
 The next gen of consoles might open up one more venue, but insofar the
 gaming industry hasn't exactly turned out to be a safe haven either.

 I'm not dismissing the argument, it's a sensible one to make and some
 should consider it, but it's narrowly applied short sight in a way to think
 everybody is in it to push buttons in Maya or Soft, and is willing to
 transfer their skills, if they even were in first place.

 Personally I'm in it to blow shit up and make stuff like dragons, hot
 chicks dual wielding katanas, zombies with arse-mounted machine guns and
 the such. Applying my software development skills to a successful 10
 downloads 0.99$ calendar app, even if I tick all the boxes required to make
 one, isn't my idea of a job I'd like :)


 On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 You have to look at it a different way.  There's actually a ton of
 applications we can use CG for.  It's just that we like to kiss Hollywood's
 glittery ass that gets us in trouble.  There's a lot of avenues we can all
 pursue.  Just like iPhone and iPads opened up new doors for us to leverage
 our talents, so will things like 3D printing in the future.  The reality is
 that we have a lot of options if we are willing to set aside our egos and
 pursue other meaningful work that provides value.  It may not be
 as glamorous as film, but film work is no longer glamorous either with
 layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
 recognition as artists, why do we still beg for a seat at a table that
 unwelcomes us, but gladly fleece us of our talents?

 We have to start asking what we value as a workforce, starting with
 ourselves.  A new model needs to be built out of the ashes that is the
 current VFX industry.  Kids on youtube doing vlogs make more money than
 some fulltime vfx artists.  Don't watch the Oscars if it makes your blood
 boil.  You pop an artery and that's a lot of problems you have to deal
 with.  And no, RDJ will not rescue you in his Iron Man suit because without
 us, he doesn't even exist.

 -Lu





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they 

Re: Industry Solidarity...

2013-02-25 Thread Stefan Andersson
Google+ and Twitter is green on my side.

The more we are, the more we are visible.

/Stefan


On Feb 25, 2013, at 22:18, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley


Re: Industry Solidarity...

2013-02-25 Thread Eric Thivierge
Stay green until this problem is fixed! Do not relent!


Eric Thivierge
http://www.ethivierge.com


On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley



Re: Industry Solidarity...

2013-02-25 Thread Javier Vega
Everybody in green. I wrote an article (in Spanish, sorry) talking about
that and I received more than 2600 visitors en 5 hours. I will share that
problem to all the world

http://blog.zao3d.com/2013/02/la-vida-de-pi-de-rhythm-hues-triunfadora-y-sus-trabajadores-sin-cobrar/

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)


2013/2/25 Eric Thivierge ethivie...@gmail.com

 Stay green until this problem is fixed! Do not relent!

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley





Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
What would be fun is if we painted LA chroma green.  We're already there
with the green bike lanes.


On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Stay green until this problem is fixed! Do not relent!

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley





Re: Industry Solidarity...

2013-02-25 Thread Bradley Gabe
Operation Ponyboy!

On Mon, Feb 25, 2013 at 4:38 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Stay green until this problem is fixed! Do not relent!

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:

 ...is a beautiful thing.

 My Facebook has turned completely green!
 Thanks everyone for participating.

 -Bradley





Re: Industry Solidarity...

2013-02-25 Thread Steven Caron
wait which shade of green? ;)


On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Stay green until this problem is fixed! Do not relent!



RE: Industry Solidarity...

2013-02-25 Thread Marc-Andre Carbonneau
The 51st.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 25 février 2013 16:49
To: softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity...

wait which shade of green? ;)

On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Stay green until this problem is fixed! Do not relent!


Re: Industry Solidarity...

2013-02-25 Thread Eric Thivierge
Don't forget to post information about the issues to raise awareness to
your friends who aren't in the industry.


Eric Thivierge
http://www.ethivierge.com


On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!



Re: Industry Solidarity...

2013-02-25 Thread Bradley Gabe
Incidentally, as an attention-seeking tactic, it's actually working very
well.

I had been posting various messages about the state of the industry with
pretty much no interest generated. But for some reason, a number of non
industry folks are asking what's up with the green?

Effective Messaging: Don't try to tell the masses, have the masses come and
ask you.


On Mon, Feb 25, 2013 at 5:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!





Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
I think we should align our chroma greens a bit better.  We don't wanna
look like schlubs protesting if we can't even get the same color values.

-Lu


On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!





Re: Industry Solidarity...

2013-02-25 Thread Steffen Dünner
We can deal with even the darkest and brightest shades of green! ;)
Have you ever seen a perfectly lit greenscreen?


2013/2/25 Meng-Yang Lu ntmon...@gmail.com

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






Re: Industry Solidarity...

2013-02-25 Thread Ahmidou Lyazidi
http://youtu.be/lFeLDc2CzOs
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/2/26 Steven Caron car...@gmail.com:
 haha, exactly :)



 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: 25 février 2013 16:49
 To: softimage@listproc.autodesk.com
 Subject: Re: Industry Solidarity...



 wait which shade of green? ;)



 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!







RE: Industry Solidarity...

2013-02-25 Thread Matt Lind
I always preferred non-photo blue myself.  Easier on the eyes and doesn't mess 
up your drawings so much.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Meng-Yang Lu
Sent: Monday, February 25, 2013 2:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity...

I think we should align our chroma greens a bit better.  We don't wanna look 
like schlubs protesting if we can't even get the same color values.

-Lu

On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Don't forget to post information about the issues to raise awareness to your 
friends who aren't in the industry.


Eric Thivierge
http://www.ethivierge.com

On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.commailto:marc-andre.carbonn...@ubisoft.com 
wrote:
The 51st.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: 25 février 2013 16:49
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Industry Solidarity...

wait which shade of green? ;)

On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Stay green until this problem is fixed! Do not relent!




Re: Industry Solidarity...

2013-02-25 Thread Gene Crucean
Hehe. I added some markers to mine :)

But I agree... some consistency would be nice.


On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






-- 
Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~
attachment: greenAvatar.pngattachment: greenWall_2.png

Re: Industry Solidarity...

2013-02-25 Thread Raffaele Fragapane
Leave it to the VFX industry to pixel fuck even a symbolic protest :D

On Tue, Feb 26, 2013 at 10:54 AM, Gene Crucean emailgeneonthel...@gmail.com
 wrote:

 Hehe. I added some markers to mine :)

 But I agree... some consistency would be nice.


 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






 --
 Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Industry Solidarity...

2013-02-25 Thread Steven Caron
we are doomed!


On Mon, Feb 25, 2013 at 4:14 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D


 On Tue, Feb 26, 2013 at 10:54 AM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 Hehe. I added some markers to mine :)

 But I agree... some consistency would be nice.


 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






 --
 Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Industry Solidarity...

2013-02-25 Thread Eric Thivierge
:D


Eric Thivierge
http://www.ethivierge.com


On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D


 On Tue, Feb 26, 2013 at 10:54 AM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 Hehe. I added some markers to mine :)

 But I agree... some consistency would be nice.


 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness to
 your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






 --
 Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: Industry Solidarity...

2013-02-25 Thread Ed Manning
this is why we can't have nice things...


On Mon, Feb 25, 2013 at 7:25 PM, Eric Thivierge ethivie...@gmail.comwrote:

 :D

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D


 On Tue, Feb 26, 2013 at 10:54 AM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 Hehe. I added some markers to mine :)

 But I agree... some consistency would be nice.


 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.comwrote:

 I think we should align our chroma greens a bit better.  We don't wanna
 look like schlubs protesting if we can't even get the same color values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge 
 ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness
 to your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Stay green until this problem is fixed! Do not relent!






 --
 Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: Industry Solidarity...

2013-02-25 Thread Gene Crucean
lol


On Mon, Feb 25, 2013 at 4:43 PM, Ed Manning etmth...@gmail.com wrote:

 this is why we can't have nice things...


 On Mon, Feb 25, 2013 at 7:25 PM, Eric Thivierge ethivie...@gmail.comwrote:

 :D

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D


 On Tue, Feb 26, 2013 at 10:54 AM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 Hehe. I added some markers to mine :)

 But I agree... some consistency would be nice.


 On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu ntmon...@gmail.comwrote:

 I think we should align our chroma greens a bit better.  We don't
 wanna look like schlubs protesting if we can't even get the same color
 values.

 -Lu


 On Mon, Feb 25, 2013 at 2:07 PM, Eric Thivierge 
 ethivie...@gmail.comwrote:

 Don't forget to post information about the issues to raise awareness
 to your friends who aren't in the industry.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Feb 25, 2013 at 4:54 PM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 The 51st.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* 25 février 2013 16:49
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Industry Solidarity...

 ** **

 wait which shade of green? ;)

 ** **

 On Mon, Feb 25, 2013 at 1:38 PM, Eric Thivierge 
 ethivie...@gmail.com wrote:

 Stay green until this problem is fixed! Do not relent!






 --
 Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






-- 
Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: Industry Solidarity...

2013-02-25 Thread Christopher Crouzet
Until I hovered and read the tooltip for that emoticon, I thought it was
Homer Simpson grabbing a breast from Marge... needless to say that I was
confused.


... sorry, yeah, GO VFX!


On 26 February 2013 13:20, Bradley Gabe witha...@gmail.com wrote:



 On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D





Re: Industry Solidarity...

2013-02-25 Thread Sebastien Sterling
VFX, Animation, CG in general seems to be saturating, it would be a grave
thing indeed if digital art was relegated to the level of street performing
due to industrial greed and sector saturation.

On 26 February 2013 02:57, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 Until I hovered and read the tooltip for that emoticon, I thought it was
 Homer Simpson grabbing a breast from Marge... needless to say that I was
 confused.


 ... sorry, yeah, GO VFX!



 On 26 February 2013 13:20, Bradley Gabe witha...@gmail.com wrote:



 On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D






Re: Industry Solidarity...

2013-02-25 Thread Meng-Yang Lu
You have to look at it a different way.  There's actually a ton of
applications we can use CG for.  It's just that we like to kiss Hollywood's
glittery ass that gets us in trouble.  There's a lot of avenues we can all
pursue.  Just like iPhone and iPads opened up new doors for us to leverage
our talents, so will things like 3D printing in the future.  The reality is
that we have a lot of options if we are willing to set aside our egos and
pursue other meaningful work that provides value.  It may not be
as glamorous as film, but film work is no longer glamorous either with
layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
recognition as artists, why do we still beg for a seat at a table that
unwelcomes us, but gladly fleece us of our talents?

We have to start asking what we value as a workforce, starting with
ourselves.  A new model needs to be built out of the ashes that is the
current VFX industry.  Kids on youtube doing vlogs make more money than
some fulltime vfx artists.  Don't watch the Oscars if it makes your blood
boil.  You pop an artery and that's a lot of problems you have to deal
with.  And no, RDJ will not rescue you in his Iron Man suit because without
us, he doesn't even exist.

-Lu


On Mon, Feb 25, 2013 at 6:17 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 VFX, Animation, CG in general seems to be saturating, it would be a grave
 thing indeed if digital art was relegated to the level of street performing
 due to industrial greed and sector saturation.


 On 26 February 2013 02:57, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 Until I hovered and read the tooltip for that emoticon, I thought it was
 Homer Simpson grabbing a breast from Marge... needless to say that I was
 confused.


 ... sorry, yeah, GO VFX!



 On 26 February 2013 13:20, Bradley Gabe witha...@gmail.com wrote:



 On Mon, Feb 25, 2013 at 7:14 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Leave it to the VFX industry to pixel fuck even a symbolic protest :D







Re: Industry Solidarity...

2013-02-25 Thread Raffaele Fragapane
I hear that reasoning a lot.
On one end, it's agreeable. Sure, if your passion is CG, go ahead, find new
venues.
Some of us, however, do this because we're into creature work of a certain
profile, or film in general, or both. For that demographic, looking at
venues such as mobile app graphics, or slot machine graphics, or med-viz,
or what else have you, is simply not an option.
The next gen of consoles might open up one more venue, but insofar the
gaming industry hasn't exactly turned out to be a safe haven either.

I'm not dismissing the argument, it's a sensible one to make and some
should consider it, but it's narrowly applied short sight in a way to think
everybody is in it to push buttons in Maya or Soft, and is willing to
transfer their skills, if they even were in first place.

Personally I'm in it to blow shit up and make stuff like dragons, hot
chicks dual wielding katanas, zombies with arse-mounted machine guns and
the such. Applying my software development skills to a successful 10
downloads 0.99$ calendar app, even if I tick all the boxes required to make
one, isn't my idea of a job I'd like :)

On Tue, Feb 26, 2013 at 2:00 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 You have to look at it a different way.  There's actually a ton of
 applications we can use CG for.  It's just that we like to kiss Hollywood's
 glittery ass that gets us in trouble.  There's a lot of avenues we can all
 pursue.  Just like iPhone and iPads opened up new doors for us to leverage
 our talents, so will things like 3D printing in the future.  The reality is
 that we have a lot of options if we are willing to set aside our egos and
 pursue other meaningful work that provides value.  It may not be
 as glamorous as film, but film work is no longer glamorous either with
 layoffs, bankruptcy, and abuse.  Consider we clearly don't get any
 recognition as artists, why do we still beg for a seat at a table that
 unwelcomes us, but gladly fleece us of our talents?

 We have to start asking what we value as a workforce, starting with
 ourselves.  A new model needs to be built out of the ashes that is the
 current VFX industry.  Kids on youtube doing vlogs make more money than
 some fulltime vfx artists.  Don't watch the Oscars if it makes your blood
 boil.  You pop an artery and that's a lot of problems you have to deal
 with.  And no, RDJ will not rescue you in his Iron Man suit because without
 us, he doesn't even exist.

 -Lu