Re: Pretty OT :)
Erick knows... (Y) For the time being, I was refering to u4=maya as they both have strange workflows. I.e. importig a skeleton mesh on one file, then the object's mesh from another. They decided it is the best worklow to pile up things, that really should only show 1 file with it's hierarchy But ohh...let's make this complex...yeah...that button:import MESH, and if it contains a skeleton, nah, sorry that's gotta be filed on another folder. Conceiving unique skeleton anims/rigs for enemy bosses, well..sorry 6 legged rig sleleton is parted from a 6 meshed char...just in case a biped wants to use animation...yeah...let's make the importing dialgue be this standard... One goes to think:whatta? On Aug 27, 2015 7:31 AM, Eric Turman i.anima...@gmail.com wrote: Blueprints strike me as nothing more ground breaking than node-based prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the more generalized platform of Unity. On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito 3dv...@gmail.com wrote: UE4 like Maya? you kidding? Unity philosophy, if you want to create basic stuff, is You have to code that or There is a plugin for that which can be applied to both Maya and Max...Blueprints in UE4 is one of the greatest thing I could've hope for since Unity is all expect artist friendly :) -- -=T=-
Re: Pretty OT :)
Blueprints strike me as nothing more ground breaking than node-based prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the more generalized platform of Unity. On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito 3dv...@gmail.com wrote: UE4 like Maya? you kidding? Unity philosophy, if you want to create basic stuff, is You have to code that or There is a plugin for that which can be applied to both Maya and Max...Blueprints in UE4 is one of the greatest thing I could've hope for since Unity is all expect artist friendly :) -- -=T=-
Re: Pretty OT :)
UE4 like Maya? you kidding? Unity philosophy, if you want to create basic stuff, is You have to code that or There is a plugin for that which can be applied to both Maya and Max...Blueprints in UE4 is one of the greatest thing I could've hope for since Unity is all expect artist friendly :) 2015-08-26 19:35 GMT+02:00 Pierre Schiller activemotionpictu...@gmail.com: I tested this on Sunday this week. It was so outstanding, to walk/drive the controller for the app (not necessary to walk, but I was sooo immersed) This really is the future, much better than being wired to a computer for 1280X resolution screen. Phones and wireless Bluetooth controllers are putting these apps across the winners! U4 vs Unity. I´m going back to Unity of course. U4 it´s like Mayathere...I said it. Here´s the device for $27 bucks only: http://amzn.to/1KkHLO3 On Tue, Aug 25, 2015 at 8:47 PM, Francisco Criado malcriad...@gmail.com wrote: Hi Eric, at that moment you can see the unreal engine menues :) since i couldnt compile it because of 4.82 version errors, so i decided to play from the editor :s the argentinian way jejejejj... For being a project done by 3 people on free time we were pretty happy the result. Leendert it would be great to share what we have done, i'm sending you an email. Francisco. On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote: Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote: ...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote: But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=- -- -=T=- -- -=T=- -- Sent from Gmail Mobile -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Re: Pretty OT :)
I tested this on Sunday this week. It was so outstanding, to walk/drive the controller for the app (not necessary to walk, but I was sooo immersed) This really is the future, much better than being wired to a computer for 1280X resolution screen. Phones and wireless Bluetooth controllers are putting these apps across the winners! U4 vs Unity. I´m going back to Unity of course. U4 it´s like Mayathere...I said it. Here´s the device for $27 bucks only: http://amzn.to/1KkHLO3 On Tue, Aug 25, 2015 at 8:47 PM, Francisco Criado malcriad...@gmail.com wrote: Hi Eric, at that moment you can see the unreal engine menues :) since i couldnt compile it because of 4.82 version errors, so i decided to play from the editor :s the argentinian way jejejejj... For being a project done by 3 people on free time we were pretty happy the result. Leendert it would be great to share what we have done, i'm sending you an email. Francisco. On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote: Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote: ...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote: But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=- -- -=T=- -- -=T=- -- Sent from Gmail Mobile -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Re: Pretty OT :)
Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote: ...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote: But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=- -- -=T=- -- -=T=-
Re: Pretty OT :)
I never tried a Rift yet, but one of my colleges at MPC showed me a VR device which was actually just a harness that housed his phone together with an app (using the phone's display, audio accelerometer), and I found it surprisingly immersive and fluid and also hirez (must depend on the phone I guess) And I don't know the price of that harness/app, but couldn't that be a very cost-effective solution? Perhaps also for studios doing stereoscopic productions? For the VR environment, the bit we see, it looks like a road leading to a toy castle in a sunny room. Did you light, surface, and perhaps bake everything in soft? or was material application done in UE? For clip of the event itself, as mentioned we only got a glimpse of the kids reaction which was indeed very short but apparently very sweet :) Congratz! On 08/22/15 9:48, Nicolas Esposito wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth a"making-of" for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Pretty OT :)
...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote: But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=- -- -=T=-
Re: Pretty OT :)
But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=-
Re: Pretty OT :)
I never tried a Rift yet, but one of my colleges at MPC showed me a VR device which was actually just a harness that housed his phone together with an app (using the phone's display, audio accelerometer), and I found it surprisingly immersive and fluid and also hirez (must depend on the phone I guess) And I don't know the price of that harness/app, but couldn't that be a very cost-effective solution? Perhaps also for studios doing stereoscopic productions? For the VR environment, the bit we see, it looks like a road leading to a toy castle in a sunny room. Did you light, surface, and perhaps bake everything in soft? or was material application done in UE? For clip of the event itself, as mentioned we only got a glimpse of the kids reaction which was indeed very short but apparently very sweet :) Congratz! On 08/22/15 9:48, Nicolas Esposito wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth a"making-of" for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Pretty OT :)
Hi Eric, at that moment you can see the unreal engine menues :) since i couldnt compile it because of 4.82 version errors, so i decided to play from the editor :s the argentinian way jejejejj... For being a project done by 3 people on free time we were pretty happy the result. Leendert it would be great to share what we have done, i'm sending you an email. Francisco. On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote: Sorry for the noise...0:38 looked very similar to another app done in Unity 3D for oculus. Congrats to the creators. Cheers -=Eric On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); wrote: ...unless it is a different oculus application using the same assets that I believe are being used. On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); wrote: But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com'); wrote: As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl javascript:_e(%7B%7D,'cvml','hirazib...@live.nl');: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=- -- -=T=- -- -=T=- -- -=T=- -- Sent from Gmail Mobile
Re: Pretty OT :)
Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Pretty OT :)
Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Pretty OT :)
As soon as we can show the content, i'll post another video. Don't expect too much :) Nico, about the difference between Oculus and GearVR at a first glimp i was impressed about resolution, here in the studio we have dk2 in each machine and we are used to oculus grid screen and you wont see it gearvr. In terms of apk i exported the ride using 360 export plugin from unreal as hdr and then in afterfx made the mp4. The project was done ue 4.8.2 and its wonderfull bugs didnt let me export to android properly. Must say its a nice experience doing 3d animation out of the screen with all what it demands, always in mind there is no behind the camera in terms of environment. The nicest part was kids reaction! Here in Argentina its not usual this kind of experiences and less in a public hospital :s Greetings, Francisco. El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió: For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=-
Re: Pretty OT :)
For what it is worth, all the assets @ 0:38 were done in Softimage =) On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote: Wonderfull! Francisco, regarding the technical side, there are gigantic differences in terms of performance between the DK2 and GearVR? I'm tempted to go wireless with the GearVR, but compared to the DK2 ( desktop ) I think that there is no match, but I would like to hear some opinions about that. Very nice job and for a good cause :) 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl: Looks very fascinating. Do tell us more! Might even be a worth amaking-of for the si-community. Contact me, if you agree... -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- -=T=-
Pretty OT :)
Hi guys, just wanted to share with you a solidarity campaign we did in VR for a public hospital here in Argentina for the Child`s Day, which a part of the 3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not Hollywood highend style but we stole a smile to more than a hundred kids! Hope you like it! https://vimeo.com/136731161 Francisco. --
Re: Pretty OT :)
Pity the kids reactions where kind of fast, but the video definitely leave you with a great feeling. Nice initiative. On Sat, Aug 22, 2015 at 12:32 AM, Francisco Criado malcriad...@gmail.com wrote: Hi guys, just wanted to share with you a solidarity campaign we did in VR for a public hospital here in Argentina for the Child`s Day, which a part of the 3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not Hollywood highend style but we stole a smile to more than a hundred kids! Hope you like it! https://vimeo.com/136731161 Francisco. -- -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos http://probiner.xyz/ http://probiner.xyz/ http://probiner.x10.mx/*