Re: Pretty OT :)

2015-08-28 Thread Pierre Schiller
Erick knows... (Y)
For the time being, I was refering to u4=maya as they both have strange
workflows. I.e. importig a skeleton mesh on one file, then the object's
mesh from another.
They decided it is the best worklow to pile up things, that really should
only show 1 file with it's hierarchy

But ohh...let's make this complex...yeah...that button:import MESH, and if
it contains a skeleton, nah, sorry that's gotta be filed on another folder.
Conceiving unique skeleton anims/rigs for enemy bosses, well..sorry 6
legged rig sleleton is parted from a 6 meshed char...just in case a biped
wants to use animation...yeah...let's make the importing dialgue be this
standard...

One goes to think:whatta?
On Aug 27, 2015 7:31 AM, Eric Turman i.anima...@gmail.com wrote:

 Blueprints strike me as nothing more ground breaking than node-based
 prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the
 more generalized platform of Unity.

 On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 UE4 like Maya? you kidding?

 Unity philosophy, if you want to create basic stuff, is You have to code
 that or There is a plugin for that which can be applied to both Maya and
 Max...Blueprints in UE4 is one of the greatest thing I could've hope for
 since Unity is all expect artist friendly :)



 --




 -=T=-



Re: Pretty OT :)

2015-08-27 Thread Eric Turman
Blueprints strike me as nothing more ground breaking than node-based
prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the
more generalized platform of Unity.

On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 UE4 like Maya? you kidding?

 Unity philosophy, if you want to create basic stuff, is You have to code
 that or There is a plugin for that which can be applied to both Maya and
 Max...Blueprints in UE4 is one of the greatest thing I could've hope for
 since Unity is all expect artist friendly :)



-- 




-=T=-


Re: Pretty OT :)

2015-08-27 Thread Nicolas Esposito
UE4 like Maya? you kidding?

Unity philosophy, if you want to create basic stuff, is You have to code
that or There is a plugin for that which can be applied to both Maya and
Max...Blueprints in UE4 is one of the greatest thing I could've hope for
since Unity is all expect artist friendly :)

2015-08-26 19:35 GMT+02:00 Pierre Schiller activemotionpictu...@gmail.com:

 I tested this on Sunday this week. It was so outstanding, to walk/drive
 the controller for the app (not necessary to walk, but I was sooo immersed)
 This really is the future, much better than being wired to a computer for
 1280X resolution screen.
 Phones and wireless Bluetooth controllers are putting these apps across
 the winners!

 U4 vs Unity. I´m going back to Unity of course. U4 it´s like
 Mayathere...I said it.
 Here´s the device for $27 bucks only:
 http://amzn.to/1KkHLO3

 On Tue, Aug 25, 2015 at 8:47 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 Hi Eric,

 at that moment you can see the unreal engine menues :) since i couldnt
 compile it because of 4.82 version errors, so i decided to play from the
 editor :s the argentinian way jejejejj...
 For being a project done by 3 people on free time we were pretty happy
 the result.
 Leendert it would be great to share what we have done, i'm sending you an
 email.
 Francisco.


 On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote:

 Sorry for the noise...0:38 looked very similar to another app done in
 Unity 3D for oculus.

 Congrats to the creators.

 Cheers
 -=Eric

 On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com
 wrote:

 ...unless it is a different oculus application using the same assets
 that I believe are being used.

 On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com
 wrote:

 But it was not the Unreal engine at 0:38...It was Unity 3D

 On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado 
 malcriad...@gmail.com wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp
 i was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from
 unreal as hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me
 export to android properly.
 Must say its a nice experience doing 3d animation out of the screen
 with all what it demands, always in mind there is no behind the camera 
 in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual
 this kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com
 escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic
 differences in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2
 ( desktop ) I think that there is no match, but I would like to hear 
 some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




 --




 -=T=-




 --




 -=T=-




 --




 -=T=-



 --
 Sent from Gmail Mobile




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



Re: Pretty OT :)

2015-08-26 Thread Pierre Schiller
I tested this on Sunday this week. It was so outstanding, to walk/drive the
controller for the app (not necessary to walk, but I was sooo immersed)
This really is the future, much better than being wired to a computer for
1280X resolution screen.
Phones and wireless Bluetooth controllers are putting these apps across the
winners!

U4 vs Unity. I´m going back to Unity of course. U4 it´s like
Mayathere...I said it.
Here´s the device for $27 bucks only:
http://amzn.to/1KkHLO3

On Tue, Aug 25, 2015 at 8:47 PM, Francisco Criado malcriad...@gmail.com
wrote:

 Hi Eric,

 at that moment you can see the unreal engine menues :) since i couldnt
 compile it because of 4.82 version errors, so i decided to play from the
 editor :s the argentinian way jejejejj...
 For being a project done by 3 people on free time we were pretty happy the
 result.
 Leendert it would be great to share what we have done, i'm sending you an
 email.
 Francisco.


 On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote:

 Sorry for the noise...0:38 looked very similar to another app done in
 Unity 3D for oculus.

 Congrats to the creators.

 Cheers
 -=Eric

 On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com
 wrote:

 ...unless it is a different oculus application using the same assets
 that I believe are being used.

 On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com
 wrote:

 But it was not the Unreal engine at 0:38...It was Unity 3D

 On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado 
 malcriad...@gmail.com wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp
 i was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from
 unreal as hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me
 export to android properly.
 Must say its a nice experience doing 3d animation out of the screen
 with all what it demands, always in mind there is no behind the camera 
 in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual
 this kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com
 escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic
 differences in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2
 ( desktop ) I think that there is no match, but I would like to hear 
 some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




 --




 -=T=-




 --




 -=T=-




 --




 -=T=-



 --
 Sent from Gmail Mobile




-- 
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012


Re: Pretty OT :)

2015-08-25 Thread Eric Turman
Sorry for the noise...0:38 looked very similar to another app done in Unity
3D for oculus.

Congrats to the creators.

Cheers
-=Eric

On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote:

 ...unless it is a different oculus application using the same assets that
 I believe are being used.

 On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote:

 But it was not the Unreal engine at 0:38...It was Unity 3D

 On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp i
 was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from unreal
 as hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me
 export to android properly.
 Must say its a nice experience doing 3d animation out of the screen
 with all what it demands, always in mind there is no behind the camera in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual this
 kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic
 differences in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




 --




 -=T=-




 --




 -=T=-




-- 




-=T=-


Re: Pretty OT :)

2015-08-25 Thread Jason S

  
  
I never tried a Rift yet, but one of my
  colleges at MPC showed me a VR device which was actually just a
  harness that housed his phone together with an app (using the
  phone's display, audio  accelerometer), 
   and I found it surprisingly immersive and fluid and also hirez
  (must depend on the phone I guess)
  
  And I don't know the price of that harness/app, but couldn't that
  be  a very cost-effective solution?
  
  Perhaps also for studios doing stereoscopic productions?
  
  
  For the VR environment, the bit we see, it looks like a road
  leading to a toy castle in a sunny room.
  Did you light, surface, and perhaps bake everything in soft? or
  was material application done in UE?
  
  
  For clip of the event itself, as mentioned we only got a glimpse
  of the kids reaction which was indeed very short but apparently
  very sweet :)
    
   
  Congratz!
  
  
  
  
  
  On 08/22/15 9:48, Nicolas Esposito wrote:


  Wonderfull!
Francisco, regarding the technical side, there are gigantic
  differences in terms of performance between the DK2 and
  GearVR?


I'm tempted to go wireless with the GearVR, but compared to
  the DK2 ( desktop ) I think that there is no match, but I
  would like to hear some opinions about that.


Very nice job and for a good cause :)
  
  
2015-08-22 15:10 GMT+02:00 Leendert A.
  Hartog hirazib...@live.nl:
  Looks very
fascinating. Do tell us more!
Might even be a worth a"making-of" for the si-community.
Contact me,  if you agree...

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

  


  


  



Re: Pretty OT :)

2015-08-25 Thread Eric Turman
...unless it is a different oculus application using the same assets that I
believe are being used.

On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote:

 But it was not the Unreal engine at 0:38...It was Unity 3D

 On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp i
 was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from unreal
 as hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me export
 to android properly.
 Must say its a nice experience doing 3d animation out of the screen
 with all what it demands, always in mind there is no behind the camera in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual this
 kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic differences
 in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




 --




 -=T=-




-- 




-=T=-


Re: Pretty OT :)

2015-08-25 Thread Eric Turman
But it was not the Unreal engine at 0:38...It was Unity 3D

On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com
wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp i
 was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from unreal as
 hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me export
 to android properly.
 Must say its a nice experience doing 3d animation out of the screen with
 all what it demands, always in mind there is no behind the camera in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual this
 kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic differences
 in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




-- 




-=T=-


Re: Pretty OT :)

2015-08-25 Thread Jason S

  
  
I never tried a Rift yet, but one of my
  colleges at MPC showed me a VR device which was actually just a
  harness that housed his phone together with an app (using the
  phone's display, audio  accelerometer), 
   and I found it surprisingly immersive and fluid and also hirez
  (must depend on the phone I guess)
  
  And I don't know the price of that harness/app, but couldn't that
  be  a very cost-effective solution?
  
  Perhaps also for studios doing stereoscopic productions?
  
  
  For the VR environment, the bit we see, it looks like a road
  leading to a toy castle in a sunny room.
  Did you light, surface, and perhaps bake everything in soft? or
  was material application done in UE?
  
  
  For clip of the event itself, as mentioned we only got a glimpse
  of the kids reaction which was indeed very short but apparently
  very sweet :)
    
   
  Congratz!
  
  
  
  
  
  On 08/22/15 9:48, Nicolas Esposito wrote:


  Wonderfull!
Francisco, regarding the technical side, there are gigantic
  differences in terms of performance between the DK2 and
  GearVR?


I'm tempted to go wireless with the GearVR, but compared to
  the DK2 ( desktop ) I think that there is no match, but I
  would like to hear some opinions about that.


Very nice job and for a good cause :)
  
  
2015-08-22 15:10 GMT+02:00 Leendert A.
  Hartog hirazib...@live.nl:
  Looks very
fascinating. Do tell us more!
Might even be a worth a"making-of" for the si-community.
Contact me,  if you agree...

-- 

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

  


  


  



Re: Pretty OT :)

2015-08-25 Thread Francisco Criado
Hi Eric,

at that moment you can see the unreal engine menues :) since i couldnt
compile it because of 4.82 version errors, so i decided to play from the
editor :s the argentinian way jejejejj...
For being a project done by 3 people on free time we were pretty happy the
result.
Leendert it would be great to share what we have done, i'm sending you an
email.
Francisco.

On Monday, August 24, 2015, Eric Turman i.anima...@gmail.com wrote:

 Sorry for the noise...0:38 looked very similar to another app done in
 Unity 3D for oculus.

 Congrats to the creators.

 Cheers
 -=Eric

 On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com
 javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); wrote:

 ...unless it is a different oculus application using the same assets that
 I believe are being used.

 On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com
 javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); wrote:

 But it was not the Unreal engine at 0:38...It was Unity 3D

 On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad...@gmail.com
 javascript:_e(%7B%7D,'cvml','malcriad...@gmail.com'); wrote:

 As soon as we can show the content, i'll post another video.
 Don't expect too much :)
 Nico, about the difference between Oculus and GearVR at a first glimp i
 was impressed about resolution, here in the studio we have dk2 in each
 machine and we are used to oculus grid screen and you wont see it gearvr.
 In terms of apk i exported the ride using 360 export plugin from unreal
 as hdr and then in afterfx  made the mp4.
 The project was done ue 4.8.2 and its wonderfull bugs didnt let me
 export to android properly.
 Must say its a nice experience doing 3d animation out of the screen
 with all what it demands, always in mind there is no behind the camera in
 terms of environment.
 The nicest part was kids reaction! Here in Argentina its not usual this
 kind of experiences and less in a public hospital :s

 Greetings,
 Francisco.
 El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com
 javascript:_e(%7B%7D,'cvml','i.anima...@gmail.com'); escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 javascript:_e(%7B%7D,'cvml','3dv...@gmail.com'); wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic
 differences in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl
 javascript:_e(%7B%7D,'cvml','hirazib...@live.nl');:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-




 --




 -=T=-




 --




 -=T=-




 --




 -=T=-



-- 
Sent from Gmail Mobile


Re: Pretty OT :)

2015-08-22 Thread Leendert A. Hartog

Looks very fascinating. Do tell us more!
Might even be a worth amaking-of for the si-community.
Contact me,  if you agree...

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: Pretty OT :)

2015-08-22 Thread Nicolas Esposito
Wonderfull!
Francisco, regarding the technical side, there are gigantic differences in
terms of performance between the DK2 and GearVR?

I'm tempted to go wireless with the GearVR, but compared to the DK2 (
desktop ) I think that there is no match, but I would like to hear some
opinions about that.

Very nice job and for a good cause :)

2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




Re: Pretty OT :)

2015-08-22 Thread Francisco Criado
As soon as we can show the content, i'll post another video.
Don't expect too much :)
Nico, about the difference between Oculus and GearVR at a first glimp i was
impressed about resolution, here in the studio we have dk2 in each machine
and we are used to oculus grid screen and you wont see it gearvr.
In terms of apk i exported the ride using 360 export plugin from unreal as
hdr and then in afterfx  made the mp4.
The project was done ue 4.8.2 and its wonderfull bugs didnt let me export
to android properly.
Must say its a nice experience doing 3d animation out of the screen with
all what it demands, always in mind there is no behind the camera in
terms of environment.
The nicest part was kids reaction! Here in Argentina its not usual this
kind of experiences and less in a public hospital :s

Greetings,
Francisco.
El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió:

 For what it is worth, all the assets @ 0:38 were done in Softimage =)

 On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic differences
 in terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --




 -=T=-



Re: Pretty OT :)

2015-08-22 Thread Eric Turman
For what it is worth, all the assets @ 0:38 were done in Softimage =)

On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote:

 Wonderfull!
 Francisco, regarding the technical side, there are gigantic differences in
 terms of performance between the DK2 and GearVR?

 I'm tempted to go wireless with the GearVR, but compared to the DK2 (
 desktop ) I think that there is no match, but I would like to hear some
 opinions about that.

 Very nice job and for a good cause :)

 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog hirazib...@live.nl:

 Looks very fascinating. Do tell us more!
 Might even be a worth amaking-of for the si-community.
 Contact me,  if you agree...

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





-- 




-=T=-


Pretty OT :)

2015-08-21 Thread Francisco Criado
Hi guys,

just wanted to share with you a solidarity campaign we did in VR for a
public hospital here in Argentina for the Child`s Day, which a part of the
3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not
Hollywood highend style but we stole a smile to more than a hundred kids!
Hope you like it!

https://vimeo.com/136731161


Francisco.

--


Re: Pretty OT :)

2015-08-21 Thread pedro santos
Pity the kids reactions where kind of fast, but the video definitely leave
you with a great feeling. Nice initiative.

On Sat, Aug 22, 2015 at 12:32 AM, Francisco Criado malcriad...@gmail.com
wrote:

 Hi guys,

 just wanted to share with you a solidarity campaign we did in VR for a
 public hospital here in Argentina for the Child`s Day, which a part of the
 3d modeling and uvs work was made in Softimage :) and Unreal Engine.Its not
 Hollywood highend style but we stole a smile to more than a hundred kids!
 Hope you like it!

 https://vimeo.com/136731161


 Francisco.

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