RE: CAD files from rhino

2017-06-14 Thread Graham Bell
We use the npower plugins, converting rhino to Max files which then have a 
modifier applied in the stack. We’ve tried others but npower seem to work best 
for us, and we work with a lot of CAD, often 1000’s of files

 

We’ve used STEP a lot, but am now looking at using JT instead.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: 13 June 2017 19:34
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: CAD files from rhino

 

oo thx for the heads up and the offer,

yea the files arn't big for rhino or simlab. just MOI
but if anything huge comes up that chokes those, I'll have to keep an eye open

 

On Tue, Jun 13, 2017 at 7:50 AM, Jonathan Moore <jonathan.moo...@gmail.com 
<mailto:jonathan.moo...@gmail.com> > wrote:

I’ve got another solution that isn’t as cheap as MOI but one that copes well 
with massive CAD assets.

 

Modo and Power Translators in combination.

 

Modo is now available as a rental ($599 per annum) but comes with a fully 
functional 30 day demo and you can get a demo license from Integrity-ware 
directly for Power Translators, just be sure you ask for the Modo version of 
Power Translators.

 

https://www.npowersoftware.com/NewContact.html

 

Really powerful combination that’s especially effective on massive CAD models 
with lots of components. It’s no magic button but the options aren’t complex, 
just be thoughtful about the available options.

 

If you get the demo’s more than happy to help you out with the available 
options. Or if you have an asset your client is happy to pass on to a third 
party, more than happy to test here as I run both Modo and Power Translators. 
At least this way you won’t waste any more time learning and testing new tools.

 

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Re: CAD files from rhino

2017-06-13 Thread Eugene Flormata
oo thx for the heads up and the offer,

yea the files arn't big for rhino or simlab. just MOI
but if anything huge comes up that chokes those, I'll have to keep an eye
open

On Tue, Jun 13, 2017 at 7:50 AM, Jonathan Moore 
wrote:

> I’ve got another solution that isn’t as cheap as MOI but one that copes
> well with massive CAD assets.
>
> Modo and Power Translators in combination.
>
> Modo is now available as a rental ($599 per annum) but comes with a fully
> functional 30 day demo and you can get a demo license from Integrity-ware
> directly for Power Translators, just be sure you ask for the Modo version
> of Power Translators.
>
> https://www.npowersoftware.com/NewContact.html
>
> Really powerful combination that’s especially effective on massive CAD
> models with lots of components. It’s no magic button but the options aren’t
> complex, just be thoughtful about the available options.
>
> If you get the demo’s more than happy to help you out with the available
> options. Or if you have an asset your client is happy to pass on to a third
> party, more than happy to test here as I run both Modo and Power
> Translators. At least this way you won’t waste any more time learning and
> testing new tools.
>
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Re: CAD files from rhino

2017-06-13 Thread Jonathan Moore
I’ve got another solution that isn’t as cheap as MOI but one that copes well 
with massive CAD assets.

Modo and Power Translators in combination.

Modo is now available as a rental ($599 per annum) but comes with a fully 
functional 30 day demo and you can get a demo license from Integrity-ware 
directly for Power Translators, just be sure you ask for the Modo version of 
Power Translators.

https://www.npowersoftware.com/NewContact.html 


Really powerful combination that’s especially effective on massive CAD models 
with lots of components. It’s no magic button but the options aren’t complex, 
just be thoughtful about the available options.

If you get the demo’s more than happy to help you out with the available 
options. Or if you have an asset your client is happy to pass on to a third 
party, more than happy to test here as I run both Modo and Power Translators. 
At least this way you won’t waste any more time learning and testing new tools.

> On 13 Jun 2017, at 03:52, Eugene Flormata  wrote:
> 
> yeah some of the files are really big
> and Moi seems to choke to death
> I think that's when we started trying out Rhino
> 
> sketchup outputs we've used for architecture I've tried ended up with really 
> broken meshes
> 
> so far all of them give broken meshes (non manifold issues) for Maya's UV 
> tools
> and require quite a bit of elbow grease to set up UVs for it.
> 
> tried a broken mesh in houdini apprentice too, to see if the poly clean node 
> would work
> but seems to just blast away the broken parts
>  
> 
>> Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.
>> Best Regards,
>>   Stephen P. Davidson 
>> 
>> 
>> 
>> 
>> Not sure if anybody else has mentioned this but MOI is worth a try and it’s 
>> pretty cheap too ($295).
>> 
>> http://moi3d.com/ 
>> 
>> 
>>> On 12 Jun 2017, at 21:56, Eugene Flormata >> > wrote:
>>> 
>>> just tried the trail for simlab on an export
>>> it seems to have issues, looks like the connecting nurb meshes are cleaner, 
>>> just some parts are fairly noisy, and still non manifold issues
>>> would probably be easier if I didn't have to actually set up UV's for this 
>>> thing. the maya UV tools don't work on these non-manifold things
>>> 
>> 
>> 
> 
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Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
yeah some of the files are really big
and Moi seems to choke to death
I think that's when we started trying out Rhino

sketchup outputs we've used for architecture I've tried ended up with
really broken meshes

so far all of them give broken meshes (non manifold issues) for Maya's UV
tools
and require quite a bit of elbow grease to set up UVs for it.

tried a broken mesh in houdini apprentice too, to see if the poly clean
node would work
but seems to just blast away the broken parts


Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.
>
> Best Regards,
> *  Stephen P. Davidson*
>
>
>>
>> Not sure if anybody else has mentioned this but MOI is worth a try and
>> it’s pretty cheap too ($295).
>>
>> http://moi3d.com/
>>
>>
>> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
>>
>> just tried the trail for simlab on an export
>> it seems to have issues, looks like the connecting nurb meshes are
>> cleaner, just some parts are fairly noisy, and still non manifold issues
>> would probably be easier if I didn't have to actually set up UV's for
>> this thing. the maya UV tools don't work on these non-manifold things
>>
>>>

>
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Re: CAD files from rhino

2017-06-12 Thread Leoung O'Young

We have good success with Okino's Polytran.

On 6/12/2017 7:56 PM, Stephen Davidson wrote:

Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page 



/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke




On Mon, Jun 12, 2017 at 6:38 PM Jonathan Moore 
> wrote:


I’m personally not a fan of Simlab products as I’ve always found
them them introduce glitches into exports (the SketchUp plugins
are the exception but still have their own peculiarities).

Not sure if anybody else has mentioned this but MOI is worth a try
and it’s pretty cheap too ($295).

http://moi3d.com/

It’s created by the original designer of Rhino (Michael Gibson)
but I’ve always found that the exports are better than Rhino
itself The downside is that it’s not 64bit yet (coming very soon)
so it can’t cope with really large multi component CAD assets but
it’s a fantastic CAD tool to add to your armoury full stop never
mind using it for it’s excellent conversion capabilities.

Fully functional 30 day demo if I remember rightly, so it’s worth
a try.





On 12 Jun 2017, at 21:56, Eugene Flormata > wrote:

just tried the trail for simlab on an export
it seems to have issues, looks like the connecting nurb meshes
are cleaner, just some parts are fairly noisy, and still non
manifold issues
would probably be easier if I didn't have to actually set up UV's
for this thing. the maya UV tools don't work on these
non-manifold things

although it seems if I import an obj over and fbx, mesh - cleanup
doesn't mess up the object normals, so that's weird
doing maya 2017 update 4, maybe something will be fixed


also
does anyone know if the cheaper simlab composer pro $200 is all
that's needed for exporting files?


On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning > wrote:

+1 for SimLab.

On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality
<3dv...@gmail.com > wrote:

Guys, I've been dealing a lot with CAD files lately, one
of the most plug solution is to export the file from
you CAD software ( I usually use JT ) and import
everything into SimLab and from there export in FBX...its
surprisingly fast and I never had export problems, except
for CAD files using Nurbs surfaces, but I haven't tested
Rhino yet, so you can give it a try with the 14 days trial.


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Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com 
www.facebook.com/3danimationmagic 




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Re: CAD files from rhino

2017-06-12 Thread Stephen Davidson
Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page


*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Mon, Jun 12, 2017 at 6:38 PM Jonathan Moore 
wrote:

> I’m personally not a fan of Simlab products as I’ve always found them them
> introduce glitches into exports (the SketchUp plugins are the exception but
> still have their own peculiarities).
>
> Not sure if anybody else has mentioned this but MOI is worth a try and
> it’s pretty cheap too ($295).
>
> http://moi3d.com/
>
> It’s created by the original designer of Rhino (Michael Gibson) but I’ve
> always found that the exports are better than Rhino itself The downside is
> that it’s not 64bit yet (coming very soon) so it can’t cope with really
> large multi component CAD assets but it’s a fantastic CAD tool to add to
> your armoury full stop never mind using it for it’s excellent conversion
> capabilities.
>
> Fully functional 30 day demo if I remember rightly, so it’s worth a try.
>
>
>
>
> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
>
> just tried the trail for simlab on an export
> it seems to have issues, looks like the connecting nurb meshes are
> cleaner, just some parts are fairly noisy, and still non manifold issues
> would probably be easier if I didn't have to actually set up UV's for this
> thing. the maya UV tools don't work on these non-manifold things
>
> although it seems if I import an obj over and fbx, mesh - cleanup doesn't
> mess up the object normals, so that's weird
> doing maya 2017 update 4, maybe something will be fixed
>
>
> also
> does anyone know if the cheaper simlab composer pro $200 is all that's
> needed for exporting files?
>
>
> On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  wrote:
>
>> +1 for SimLab.
>>
>> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
>>
>>> Guys, I've been dealing a lot with CAD files lately, one of the most
>>> plug solution is to export the file from you CAD software ( I usually
>>> use JT ) and import everything into SimLab and from there export in
>>> FBX...its surprisingly fast and I never had export problems, except for CAD
>>> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
>>> it a try with the 14 days trial.
>>>
>>>
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com
www.facebook.com/3danimationmagic
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Re: CAD files from rhino

2017-06-12 Thread Jonathan Moore
I’m personally not a fan of Simlab products as I’ve always found them them 
introduce glitches into exports (the SketchUp plugins are the exception but 
still have their own peculiarities).

Not sure if anybody else has mentioned this but MOI is worth a try and it’s 
pretty cheap too ($295).

http://moi3d.com/ 

It’s created by the original designer of Rhino (Michael Gibson) but I’ve always 
found that the exports are better than Rhino itself The downside is that it’s 
not 64bit yet (coming very soon) so it can’t cope with really large multi 
component CAD assets but it’s a fantastic CAD tool to add to your armoury full 
stop never mind using it for it’s excellent conversion capabilities. 

Fully functional 30 day demo if I remember rightly, so it’s worth a try.




> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
> 
> just tried the trail for simlab on an export
> it seems to have issues, looks like the connecting nurb meshes are cleaner, 
> just some parts are fairly noisy, and still non manifold issues
> would probably be easier if I didn't have to actually set up UV's for this 
> thing. the maya UV tools don't work on these non-manifold things
> 
> although it seems if I import an obj over and fbx, mesh - cleanup doesn't 
> mess up the object normals, so that's weird
> doing maya 2017 update 4, maybe something will be fixed
> 
> 
> also
> does anyone know if the cheaper simlab composer pro $200 is all that's needed 
> for exporting files?
> 
> 
> On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  > wrote:
> +1 for SimLab.
> 
> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com 
> > wrote:
> Guys, I've been dealing a lot with CAD files lately, one of the most 
> plug solution is to export the file from you CAD software ( I usually 
> use JT ) and import everything into SimLab and from there export in FBX...its 
> surprisingly fast and I never had export problems, except for CAD files using 
> Nurbs surfaces, but I haven't tested Rhino yet, so you can give it a try with 
> the 14 days trial.
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
just tried the trail for simlab on an export
it seems to have issues, looks like the connecting nurb meshes are cleaner,
just some parts are fairly noisy, and still non manifold issues
would probably be easier if I didn't have to actually set up UV's for this
thing. the maya UV tools don't work on these non-manifold things

although it seems if I import an obj over and fbx, mesh - cleanup doesn't
mess up the object normals, so that's weird
doing maya 2017 update 4, maybe something will be fixed


also
does anyone know if the cheaper simlab composer pro $200 is all that's
needed for exporting files?


On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  wrote:

> +1 for SimLab.
>
> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
>
>> Guys, I've been dealing a lot with CAD files lately, one of the most
>> plug solution is to export the file from you CAD software ( I usually
>> use JT ) and import everything into SimLab and from there export in
>> FBX...its surprisingly fast and I never had export problems, except for CAD
>> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
>> it a try with the 14 days trial.
>>
>>
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Re: CAD files from rhino

2017-06-09 Thread Ed Manning
+1 for SimLab.

On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:

> Guys, I've been dealing a lot with CAD files lately, one of the most
> plug solution is to export the file from you CAD software ( I usually
> use JT ) and import everything into SimLab and from there export in
> FBX...its surprisingly fast and I never had export problems, except for CAD
> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
> it a try with the 14 days trial.
>
> 2017-06-09 8:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>
>> while looking for a definition of non-manifold vertices, I found this.
>> http://3dprintingninja.blogspot.fr/2014/12/non-manifolds-
>> automatic-fixing-methods.html
>> no idea if its worthy.
>> I would try the houdini way, I'm sure there's a sop somewhere that has a
>> function to solve this...
>>
>>
>> 2017-06-09 1:59 GMT+02:00 Eugene Flormata <eug...@flormata.com>:
>>
>>> ahh, yeah I've been trying to fix it in maya at the moment.
>>> it keeps deleting faces and messing up the normals
>>> so i tried it in rhino, it didn't delete faces as much as just mess up
>>> the normals
>>> was hoping there would be way to avoid manual cleanup
>>>
>>> On Thu, Jun 8, 2017 at 3:45 PM, Graham Bell <bell...@gmail.com> wrote:
>>>
>>>> If you’re exporting the data as a STEP or JT file, then once it’s been
>>>> meshed then it’s probably better to fix that mesh in Max/Maya/whatever. Not
>>>> much point going back to Rhino, although sometimes though mesh normal
>>>> appear fixed, they’ve shown up in renders and we’ve had to go back to 
>>>> Rhino.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata
>>>> *Sent:* 08 June 2017 23:29
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>> softimage@listproc.autodesk.com>
>>>> *Subject:* Re: CAD files from rhino
>>>>
>>>>
>>>>
>>>> yeah it's a step file
>>>>
>>>> whoops, I'm exporting out to polymesh, fbx. from a step file.
>>>> even if I re-import the mesh back into rhino, and try to clean the
>>>> non-manifold vertices the mesh normals get all messed up
>>>>
>>>> On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell <bell...@gmail.com> wrote:
>>>>
>>>> STEP file or maybe a JT file?
>>>>
>>>>
>>>>
>>>> --
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>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
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>>>
>>
>>
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>
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Re: CAD files from rhino

2017-06-09 Thread Enter Reality
Guys, I've been dealing a lot with CAD files lately, one of the most
plug solution is to export the file from you CAD software ( I usually
use JT ) and import everything into SimLab and from there export in
FBX...its surprisingly fast and I never had export problems, except for CAD
files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
it a try with the 14 days trial.

2017-06-09 8:03 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:

> while looking for a definition of non-manifold vertices, I found this.
> http://3dprintingninja.blogspot.fr/2014/12/non-manifolds-automatic-fixing-
> methods.html
> no idea if its worthy.
> I would try the houdini way, I'm sure there's a sop somewhere that has a
> function to solve this...
>
>
> 2017-06-09 1:59 GMT+02:00 Eugene Flormata <eug...@flormata.com>:
>
>> ahh, yeah I've been trying to fix it in maya at the moment.
>> it keeps deleting faces and messing up the normals
>> so i tried it in rhino, it didn't delete faces as much as just mess up
>> the normals
>> was hoping there would be way to avoid manual cleanup
>>
>> On Thu, Jun 8, 2017 at 3:45 PM, Graham Bell <bell...@gmail.com> wrote:
>>
>>> If you’re exporting the data as a STEP or JT file, then once it’s been
>>> meshed then it’s probably better to fix that mesh in Max/Maya/whatever. Not
>>> much point going back to Rhino, although sometimes though mesh normal
>>> appear fixed, they’ve shown up in renders and we’ve had to go back to Rhino.
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata
>>> *Sent:* 08 June 2017 23:29
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list <
>>> softimage@listproc.autodesk.com>
>>> *Subject:* Re: CAD files from rhino
>>>
>>>
>>>
>>> yeah it's a step file
>>>
>>> whoops, I'm exporting out to polymesh, fbx. from a step file.
>>> even if I re-import the mesh back into rhino, and try to clean the
>>> non-manifold vertices the mesh normals get all messed up
>>>
>>> On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell <bell...@gmail.com> wrote:
>>>
>>> STEP file or maybe a JT file?
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>
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Re: CAD files from rhino

2017-06-09 Thread Olivier Jeannel
while looking for a definition of non-manifold vertices, I found this.
http://3dprintingninja.blogspot.fr/2014/12/non-manifolds-automatic-fixing-methods.html
no idea if its worthy.
I would try the houdini way, I'm sure there's a sop somewhere that has a
function to solve this...


2017-06-09 1:59 GMT+02:00 Eugene Flormata <eug...@flormata.com>:

> ahh, yeah I've been trying to fix it in maya at the moment.
> it keeps deleting faces and messing up the normals
> so i tried it in rhino, it didn't delete faces as much as just mess up the
> normals
> was hoping there would be way to avoid manual cleanup
>
> On Thu, Jun 8, 2017 at 3:45 PM, Graham Bell <bell...@gmail.com> wrote:
>
>> If you’re exporting the data as a STEP or JT file, then once it’s been
>> meshed then it’s probably better to fix that mesh in Max/Maya/whatever. Not
>> much point going back to Rhino, although sometimes though mesh normal
>> appear fixed, they’ve shown up in renders and we’ve had to go back to Rhino.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata
>> *Sent:* 08 June 2017 23:29
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> softimage@listproc.autodesk.com>
>> *Subject:* Re: CAD files from rhino
>>
>>
>>
>> yeah it's a step file
>>
>> whoops, I'm exporting out to polymesh, fbx. from a step file.
>> even if I re-import the mesh back into rhino, and try to clean the
>> non-manifold vertices the mesh normals get all messed up
>>
>> On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell <bell...@gmail.com> wrote:
>>
>> STEP file or maybe a JT file?
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: CAD files from rhino

2017-06-08 Thread Eugene Flormata
ahh, yeah I've been trying to fix it in maya at the moment.
it keeps deleting faces and messing up the normals
so i tried it in rhino, it didn't delete faces as much as just mess up the
normals
was hoping there would be way to avoid manual cleanup

On Thu, Jun 8, 2017 at 3:45 PM, Graham Bell <bell...@gmail.com> wrote:

> If you’re exporting the data as a STEP or JT file, then once it’s been
> meshed then it’s probably better to fix that mesh in Max/Maya/whatever. Not
> much point going back to Rhino, although sometimes though mesh normal
> appear fixed, they’ve shown up in renders and we’ve had to go back to Rhino.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Eugene Flormata
> *Sent:* 08 June 2017 23:29
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject:* Re: CAD files from rhino
>
>
>
> yeah it's a step file
>
> whoops, I'm exporting out to polymesh, fbx. from a step file.
> even if I re-import the mesh back into rhino, and try to clean the
> non-manifold vertices the mesh normals get all messed up
>
> On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell <bell...@gmail.com> wrote:
>
> STEP file or maybe a JT file?
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: CAD files from rhino

2017-06-08 Thread Graham Bell
If you’re exporting the data as a STEP or JT file, then once it’s been meshed 
then it’s probably better to fix that mesh in Max/Maya/whatever. Not much point 
going back to Rhino, although sometimes though mesh normal appear fixed, 
they’ve shown up in renders and we’ve had to go back to Rhino.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: 08 June 2017 23:29
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: CAD files from rhino

 

yeah it's a step file

whoops, I'm exporting out to polymesh, fbx. from a step file.
even if I re-import the mesh back into rhino, and try to clean the non-manifold 
vertices the mesh normals get all messed up



On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell <bell...@gmail.com 
<mailto:bell...@gmail.com> > wrote:

STEP file or maybe a JT file?

 

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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: CAD files from rhino

2017-06-08 Thread Eugene Flormata
yeah it's a step file
whoops, I'm exporting out to polymesh, fbx. from a step file.
even if I re-import the mesh back into rhino, and try to clean the
non-manifold vertices the mesh normals get all messed up


On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell  wrote:

> STEP file or maybe a JT file?
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: CAD files from rhino

2017-06-08 Thread Graham Bell
STEP file or maybe a JT file?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: 08 June 2017 22:47
To: softimage@listproc.autodesk.com
Subject: CAD files from rhino

 

does anyone know how to export from rhino, nurb meshes that don't have 
non-manifold vertices?

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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: cad

2016-02-11 Thread Cristobal Infante
not much experience with cad stuff, but the few times I've had to deal with
it MOI came to the rescue..

On 11 February 2016 at 09:06, Rob Wuijster <r...@casema.nl> wrote:

> what about Polytrans?
> If Rhino or Moi are 'just' a way to get files converted, Polytrans is a
> really good alternative.
> And I have very good experiences with Polytrans support as well.
>
> Rob
>
> \/-\/\/
>
> On 10-2-2016 17:45, Graham Bell wrote:
>
> I’d definitely look into Rhino. We use it for cleaning any CAD that comes
> from Teamcenter and its very good.
>
>
>
> Max is our core 3d software (not my choice), so we use some of the
> npowersoftware tools for translation and continued working in Max.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Eugene Flormata
> *Sent:* 10 February 2016 08:17
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: cad
>
>
>
> Thx, yeah we got an Moi license on one of the mac's with a lot of ram,
> but it's stil pretty slow at opening files
> Rhino, I've never looked into,
>
> Maya I just use to import files
> I usually end up rebuilding the models, or cleaning them quite a bit
> before actually using it.
>
> thanks
>
>
>
> On Tue, Feb 9, 2016 at 11:58 PM, Nono <nnois...@gmail.com> wrote:
>
> Maya isn't perfect at all for this kind of job, you should give a go to
> Rhino or Moi for processing your file before.
>
>
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7357 / Virusdatabase: 4522/11593 - datum van uitgifte:
> 02/09/16
>
>
>


Re: cad

2016-02-11 Thread Rob Wuijster

what about Polytrans?
If Rhino or Moi are 'just' a way to get files converted, Polytrans is a 
really good alternative.

And I have very good experiences with Polytrans support as well.

Rob

\/-\/\/

On 10-2-2016 17:45, Graham Bell wrote:


I’d definitely look into Rhino. We use it for cleaning any CAD that 
comes from Teamcenter and its very good.


Max is our core 3d software (not my choice), so we use some of the 
npowersoftware tools for translation and continued working in Max.


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene 
Flormata

*Sent:* 10 February 2016 08:17
*To:* softimage@listproc.autodesk.com
*Subject:* Re: cad

Thx, yeah we got an Moi license on one of the mac's with a lot of ram,
but it's stil pretty slow at opening files
Rhino, I've never looked into,

Maya I just use to import files
I usually end up rebuilding the models, or cleaning them quite a bit 
before actually using it.


thanks

On Tue, Feb 9, 2016 at 11:58 PM, Nono <nnois...@gmail.com 
<mailto:nnois...@gmail.com>> wrote:


Maya isn't perfect at all for this kind of job, you should give a
go to Rhino or Moi for processing your file before.

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com <http://www.avg.com>
Versie: 2016.0.7357 / Virusdatabase: 4522/11593 - datum van uitgifte: 
02/09/16






Re: cad

2016-02-11 Thread Personal
MOI is great when you need to export to poly, export creates really good mesh, 
better than Rhino.

But I had problems with MOI on objects of mid to high level of complexity. I 
had to deal with several models done in SW, exported as STEP, and MOI was not 
able to open them, but Rhino did it without any issues. 


-- 
Micic Srecko
---
Mail: 
srecko.mi...@gmail.com
Skype:srecko.micic
---
http://sreckom.webworkman.com/ 
On 11/02/2016 10:37:55, Cristobal Infante <cgc...@gmail.com> wrote:
not much experience with cad stuff, but the few times I've had to deal with it 
MOI came to the rescue..

On 11 February 2016 at 09:06, Rob Wuijster <r...@casema.nl 
[mailto:r...@casema.nl]> wrote:

what about Polytrans?
If Rhino or Moi are 'just' a way to get files converted, Polytrans is a really 
good alternative.
And I have very good experiences with Polytrans support as well.


Rob \/-\/\/
On 10-2-2016 17:45, Graham Bell wrote:

I’d definitely look into Rhino. We use it for cleaning any CAD that comes from 
Teamcenter and its very good.
 
Max is our core 3d software (not my choice), so we use some of the 
npowersoftware tools for translation and continued working in Max.
 
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] 
[mailto:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com]] On Behalf Of Eugene Flormata
Sent: 10 February 2016 08:17
To: softimage@listproc.autodesk.com [mailto:softimage@listproc.autodesk.com]
Subject: Re: cad
 
Thx, yeah we got an Moi license on one of the mac's with a lot of ram,
but it's stil pretty slow at opening files
Rhino, I've never looked into,

Maya I just use to import files
I usually end up rebuilding the models, or cleaning them quite a bit before 
actually using it.

thanks
 
On Tue, Feb 9, 2016 at 11:58 PM, Nono <nnois...@gmail.com 
[mailto:nnois...@gmail.com]> wrote:
Maya isn't perfect at all for this kind of job, you should give a go to Rhino 
or Moi for processing your file before.
 
 
Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com [http://www.avg.com]
Versie: 2016.0.7357 / Virusdatabase: 4522/11593 - datum van uitgifte: 02/09/16



Re: cad

2016-02-11 Thread Eugene Flormata
thx for the tips everyone, I ended up trying the trial for rhino.
the 64bit makes a huge difference. less than 10 minutes to open i think.
MOI looks like it just crashes. and maya takes 2-3 hours to open the stp
files

rhino even shows what it's processing.. I won't have a good excuse to get a
crazier processor now haha. maybe I'll try to slip in a titan black or
something instead..

I'm re-toppoing the obj mesh anyways, so it doesn't need the clean meshes
that MOI spat out, but they looked okay at first glance out of rhino.



On Thu, Feb 11, 2016 at 2:32 AM, Rob Wuijster  wrote:

> That's an area where Polytrans is really great. It also can convert from
> anything into anything native.
> The CAD module for PT is one of the best out there.
>
> One more, Modo with the Power Translator module. But you're 'stuck' in
> Modo and IGES/STEP iirc.
>
> Rob
>
>


Re: cad

2016-02-11 Thread Rob Wuijster
That's an area where Polytrans is really great. It also can convert from 
anything into anything native.

The CAD module for PT is one of the best out there.

One more, Modo with the Power Translator module. But you're 'stuck' in 
Modo and IGES/STEP iirc.



Rob

\/-\/\/

On 11-2-2016 11:05, Personal wrote:
MOI is great when you need to export to poly, export creates really 
good mesh, better than Rhino.
But I had problems with MOI on objects of mid to high level of 
complexity. I had to deal with several models done in SW, exported as 
STEP, and MOI was not able to open them, but Rhino did it without any 
issues.



--
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---
http://sreckom.webworkman.com/


On 11/02/2016 10:37:55, Cristobal Infante <cgc...@gmail.com> wrote:

not much experience with cad stuff, but the few times I've had to 
deal with it MOI came to the rescue..


On 11 February 2016 at 09:06, Rob Wuijster <r...@casema.nl 
<mailto:r...@casema.nl>> wrote:


what about Polytrans?
If Rhino or Moi are 'just' a way to get files converted,
Polytrans is a really good alternative.
And I have very good experiences with Polytrans support as well.

Rob

\/-\/\/

On 10-2-2016 17:45, Graham Bell wrote:


I’d definitely look into Rhino. We use it for cleaning any CAD
that comes from Teamcenter and its very good.

Max is our core 3d software (not my choice), so we use some of
the npowersoftware tools for translation and continued working
in Max.

*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Eugene Flormata
*Sent:* 10 February 2016 08:17
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: cad

Thx, yeah we got an Moi license on one of the mac's with a lot
of ram,
but it's stil pretty slow at opening files
Rhino, I've never looked into,

Maya I just use to import files
I usually end up rebuilding the models, or cleaning them quite a
bit before actually using it.

thanks

On Tue, Feb 9, 2016 at 11:58 PM, Nono <nnois...@gmail.com
<mailto:nnois...@gmail.com>> wrote:

Maya isn't perfect at all for this kind of job, you should
give a go to Rhino or Moi for processing your file before.

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com <http://www.avg.com>
Versie: 2016.0.7357 / Virusdatabase: 4522/11593 - datum van
uitgifte: 02/09/16





Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com <http://www.avg.com>
Versie: 2016.0.7357 / Virusdatabase: 4522/11602 - datum van uitgifte: 
02/11/16






RE: cad

2016-02-10 Thread Graham Bell
I’d definitely look into Rhino. We use it for cleaning any CAD that comes from 
Teamcenter and its very good.

 

Max is our core 3d software (not my choice), so we use some of the 
npowersoftware tools for translation and continued working in Max.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugene Flormata
Sent: 10 February 2016 08:17
To: softimage@listproc.autodesk.com
Subject: Re: cad

 

Thx, yeah we got an Moi license on one of the mac's with a lot of ram,
but it's stil pretty slow at opening files
Rhino, I've never looked into,

Maya I just use to import files
I usually end up rebuilding the models, or cleaning them quite a bit before 
actually using it.

thanks

 

On Tue, Feb 9, 2016 at 11:58 PM, Nono <nnois...@gmail.com 
<mailto:nnois...@gmail.com> > wrote:

Maya isn't perfect at all for this kind of job, you should give a go to Rhino 
or Moi for processing your file before.

 

 



Re: cad

2016-02-10 Thread Eugene Flormata
Thx, yeah we got an Moi license on one of the mac's with a lot of ram,
but it's stil pretty slow at opening files
Rhino, I've never looked into,

Maya I just use to import files
I usually end up rebuilding the models, or cleaning them quite a bit before
actually using it.

thanks

On Tue, Feb 9, 2016 at 11:58 PM, Nono  wrote:

> Maya isn't perfect at all for this kind of job, you should give a go to
> Rhino or Moi for processing your file before.
>
>>
>>
>>


Re: cad

2016-02-09 Thread Mirko Jankovic
I would assume that it is more case of hard drive, so starting with nice
ssd even ssd raid 0 would be one thing.
then need to figure out if those opening and cad things are single or multy
 threaded at all.
in first case single core higher GHz would be better choice then even dual
xeons but working at lower Ghz.. whats the use of 72 threads if CAD program
uses only one.
Just some toughs straight out of the head where I would start.


On Tue, Feb 9, 2016 at 9:57 PM, Eugene Flormata  wrote:

> Hey, my company is asking me to price out a new machine for work.
> and I wanted to get something that wouldn't choke on big cad files from
> architecture or other large 1gb+ stl type files
>
> does anyone know if that's primarily a CPU issue? my current machine is
> i7-3770, fine for the 3D I'm doing now, just takes like 3h to open big cad
> data sometimes.
> does anyone know if I should get a xeon or some kind of 8-core+ machine?
>
> ram, I'm hoping 32g or more
> videocard, I'm thinking titan or 980ti
>
> any advice would be appreciated
>



-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/


RE: cad

2016-02-09 Thread Sven Constable
I agree with Mirko. Amount of cores/cpus doesn't do that much. Amount of RAM is 
more important. The most important thing however is to find a software that can 
process large files with clean results. MoI (http://moi3d.com/) gave me the 
best meshing so far, but it's still 32bit and therefore it chokes on larger 
files.

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Tuesday, February 09, 2016 10:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: cad

 

I would assume that it is more case of hard drive, so starting with nice ssd 
even ssd raid 0 would be one thing.

then need to figure out if those opening and cad things are single or multy  
threaded at all. 

in first case single core higher GHz would be better choice then even dual 
xeons but working at lower Ghz.. whats the use of 72 threads if CAD program 
uses only one.

Just some toughs straight out of the head where I would start.

 

 

On Tue, Feb 9, 2016 at 9:57 PM, Eugene Flormata <eug...@flormata.com> wrote:

Hey, my company is asking me to price out a new machine for work.
and I wanted to get something that wouldn't choke on big cad files from 
architecture or other large 1gb+ stl type files

does anyone know if that's primarily a CPU issue? my current machine is 
i7-3770, fine for the 3D I'm doing now, just takes like 3h to open big cad data 
sometimes.
does anyone know if I should get a xeon or some kind of 8-core+ machine?

ram, I'm hoping 32g or more
videocard, I'm thinking titan or 980ti

any advice would be appreciated





 

-- 

Mirko Jankovic

skype: mirko-jankovic

https://vimeo.com/mirkoj

 

Need some help with rendering an Redshift project?

http://www.gpuoven.com/



Re: cad

2016-02-09 Thread Eugene Flormata
so it's normal for cad projects to take like over an hour to open? or is
that just like, maya opening stls?

On Tue, Feb 9, 2016 at 3:54 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> I agree with Mirko. Amount of cores/cpus doesn't do that much. Amount of
> RAM is more important. The most important thing however is to find a
> software that can process large files with clean results. MoI (
> http://moi3d.com/) gave me the best meshing so far, but it's still 32bit
> and therefore it chokes on larger files.
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Mirko Jankovic
> *Sent:* Tuesday, February 09, 2016 10:07 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: cad
>
>
>
> I would assume that it is more case of hard drive, so starting with nice
> ssd even ssd raid 0 would be one thing.
>
> then need to figure out if those opening and cad things are single or
> multy  threaded at all.
>
> in first case single core higher GHz would be better choice then even dual
> xeons but working at lower Ghz.. whats the use of 72 threads if CAD program
> uses only one.
>
> Just some toughs straight out of the head where I would start.
>
>
>
>
>
> On Tue, Feb 9, 2016 at 9:57 PM, Eugene Flormata <eug...@flormata.com>
> wrote:
>
> Hey, my company is asking me to price out a new machine for work.
> and I wanted to get something that wouldn't choke on big cad files from
> architecture or other large 1gb+ stl type files
>
> does anyone know if that's primarily a CPU issue? my current machine is
> i7-3770, fine for the 3D I'm doing now, just takes like 3h to open big cad
> data sometimes.
> does anyone know if I should get a xeon or some kind of 8-core+ machine?
>
> ram, I'm hoping 32g or more
> videocard, I'm thinking titan or 980ti
>
> any advice would be appreciated
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> skype: mirko-jankovic
>
> https://vimeo.com/mirkoj
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>


Re: cad

2016-02-09 Thread Nono
Maya isn't perfect at all for this kind of job, you should give a go to
Rhino or Moi for processing your file before.
Le mer. 10 févr. 2016 à 01:19, Eugene Flormata <eug...@flormata.com> a
écrit :

> so it's normal for cad projects to take like over an hour to open? or is
> that just like, maya opening stls?
>
> On Tue, Feb 9, 2016 at 3:54 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> I agree with Mirko. Amount of cores/cpus doesn't do that much. Amount of
>> RAM is more important. The most important thing however is to find a
>> software that can process large files with clean results. MoI (
>> http://moi3d.com/) gave me the best meshing so far, but it's still 32bit
>> and therefore it chokes on larger files.
>>
>>
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Mirko Jankovic
>> *Sent:* Tuesday, February 09, 2016 10:07 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: cad
>>
>>
>>
>> I would assume that it is more case of hard drive, so starting with nice
>> ssd even ssd raid 0 would be one thing.
>>
>> then need to figure out if those opening and cad things are single or
>> multy  threaded at all.
>>
>> in first case single core higher GHz would be better choice then even
>> dual xeons but working at lower Ghz.. whats the use of 72 threads if CAD
>> program uses only one.
>>
>> Just some toughs straight out of the head where I would start.
>>
>>
>>
>>
>>
>> On Tue, Feb 9, 2016 at 9:57 PM, Eugene Flormata <eug...@flormata.com>
>> wrote:
>>
>> Hey, my company is asking me to price out a new machine for work.
>> and I wanted to get something that wouldn't choke on big cad files from
>> architecture or other large 1gb+ stl type files
>>
>> does anyone know if that's primarily a CPU issue? my current machine is
>> i7-3770, fine for the 3D I'm doing now, just takes like 3h to open big cad
>> data sometimes.
>> does anyone know if I should get a xeon or some kind of 8-core+ machine?
>>
>> ram, I'm hoping 32g or more
>> videocard, I'm thinking titan or 980ti
>>
>> any advice would be appreciated
>>
>>
>>
>>
>>
>> --
>>
>> Mirko Jankovic
>>
>> skype: mirko-jankovic
>>
>> https://vimeo.com/mirkoj
>>
>>
>>
>> Need some help with rendering an Redshift project?
>>
>> http://www.gpuoven.com/
>>
>
>


Re: Cad models resource..

2012-08-09 Thread Cristobal Infante
Hi Adam,

Whats the best way of getting them into xsi?



On 9 August 2012 17:55, Adam Seeley adam_see...@yahoo.com wrote:

 Hi Peeps,

 You may have seen it already but...

 http://grabcad.com/

 It's a mixed bunch, but lot's of nicely detailed cad/engineering type bits
 for use. Great for test renders etc.

 Adam.






Re: Cad models resource..

2012-08-09 Thread Len Krenzler

Nice!  Thanks for posting!


On 8/9/2012 10:55 AM, Adam Seeley wrote:

Hi Peeps,

You may have seen it already but...

http://grabcad.com/

It's a mixed bunch, but lot's of nicely detailed cad/engineering type 
bits for use. Great for test renders etc.


Adam.






--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Cad models resource..

2012-08-09 Thread Len Krenzler
I've found that MoI (http://moi3d.com/) works great if you can get it as 
an IGES file.  Once you get it into MoI, it's meshing tools are top 
notch.  Export to SI is easy from there.


On 8/9/2012 11:12 AM, Cristobal Infante wrote:

Hi Adam,

Whats the best way of getting them into xsi?



On 9 August 2012 17:55, Adam Seeley adam_see...@yahoo.com 
mailto:adam_see...@yahoo.com wrote:


Hi Peeps,

You may have seen it already but...

http://grabcad.com/

It's a mixed bunch, but lot's of nicely detailed cad/engineering
type bits for use. Great for test renders etc.

Adam.







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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca