Re[2]: Fire FX
The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.
Re: Re[2]: Fire FX
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.com wrote: The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.
Re: Re[2]: Fire FX
I'd suggest max and fume FX if starting from scratch. I went from not evening knowing maxto delivering multiple shots within 2-3 days. Fume in max integrated really well and works nicely with p flow. Don't know about the Maya integration. On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com wrote: Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.comwrote: The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.
Re: Re[2]: Fire FX
Maya's Fumefx seems to run faster. Just a hearsay, not an experience. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com: I'd suggest max and fume FX if starting from scratch. I went from not evening knowing maxto delivering multiple shots within 2-3 days. Fume in max integrated really well and works nicely with p flow. Don't know about the Maya integration. On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com wrote: Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.comwrote: The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.