Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak

The core sim was never the problem with XSI.
The problem is render and from what I heard Holger's fluid shader solves 
the problem.
I never had the chance to use it (studio's weird politics) even though I 
am a huge XSI+Arnold freak. It was always fumeFX for me to save the day 
as you can whip out sims with great look in an instant. I know, 3DS Max. 
This is the only reason for me to use that.


Artur Woźniak

3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos

-- Wiadomość oryginalna --
Od: Ahmidou Lyazidi ahmidou@gmail.com
Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Wysłano: 2014-03-03 20:51:20
Temat: Re: Fire FX


emFluid and Holger's fluid shader is the way to go!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:
I'm putting together bid recommendations for a spot with some CG fire 
in it. For those that have gone through this before, what techniques 
should I consider. emFluid? My boss asked me to look into Maya but I 
know ICE a lot better than Maya's FX system. The look is trails of 
flames, not huge volumes of fire from explosions.


Re: Re[2]: Fire FX

2014-03-03 Thread Byron Nash
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
emFluid / BA shaders are both options. I just need to pick one and run with
it. I'm reluctant to use Maya since I haven't done any of that type of work
in it. Does FumeFX have a steep learning curve?


On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.com wrote:

  The core sim was never the problem with XSI.
 The problem is render and from what I heard Holger's fluid shader solves
 the problem.
 I never had the chance to use it (studio's weird politics) even though I
 am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as
 you can whip out sims with great look in an instant. I know, 3DS Max. This
 is the only reason for me to use that.

  Artur Woźniak
  %2B48%20663%20749%20222

 3D Generalist
 https://vimeo.com/83506156
 https://vimeo.com/user3560131/videos

 -- Wiadomość oryginalna --
 Od: Ahmidou Lyazidi ahmidou@gmail.com
 Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Wysłano: 2014-03-03 20:51:20
 Temat: Re: Fire FX


 emFluid and Holger's fluid shader is the way to go!

  ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:

 I'm putting together bid recommendations for a spot with some CG fire in
 it. For those that have gone through this before, what techniques should I
 consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
 better than Maya's FX system. The look is trails of flames, not huge
 volumes of fire from explosions.





Re: Re[2]: Fire FX

2014-03-03 Thread Chris Johnson
I'd suggest max and fume FX if starting from scratch. I went from not
evening knowing maxto delivering multiple shots within 2-3 days. Fume in
max integrated really well and works nicely with p flow. Don't know about
the Maya integration.
On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com wrote:

 Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
 emFluid / BA shaders are both options. I just need to pick one and run with
 it. I'm reluctant to use Maya since I haven't done any of that type of work
 in it. Does FumeFX have a steep learning curve?


 On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.comwrote:

  The core sim was never the problem with XSI.
 The problem is render and from what I heard Holger's fluid shader solves
 the problem.
 I never had the chance to use it (studio's weird politics) even though I
 am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as
 you can whip out sims with great look in an instant. I know, 3DS Max. This
 is the only reason for me to use that.

  Artur Woźniak
  %2B48%20663%20749%20222

 3D Generalist
 https://vimeo.com/83506156
 https://vimeo.com/user3560131/videos

 -- Wiadomość oryginalna --
 Od: Ahmidou Lyazidi ahmidou@gmail.com
 Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Wysłano: 2014-03-03 20:51:20
 Temat: Re: Fire FX


 emFluid and Holger's fluid shader is the way to go!

  ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:

 I'm putting together bid recommendations for a spot with some CG fire in
 it. For those that have gone through this before, what techniques should I
 consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
 better than Maya's FX system. The look is trails of flames, not huge
 volumes of fire from explosions.






Re: Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak
Maya's Fumefx seems to run faster. Just a hearsay, not an experience.

Artur Woźniak
%2B48%20663%20749%20222

3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos


2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com:

 I'd suggest max and fume FX if starting from scratch. I went from not
 evening knowing maxto delivering multiple shots within 2-3 days. Fume in
 max integrated really well and works nicely with p flow. Don't know about
 the Maya integration.
 On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com wrote:

 Great tips guys. We have Softimage and Maya here, so potentially FumeFX
 or emFluid / BA shaders are both options. I just need to pick one and run
 with it. I'm reluctant to use Maya since I haven't done any of that type of
 work in it. Does FumeFX have a steep learning curve?


 On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.comwrote:

  The core sim was never the problem with XSI.
 The problem is render and from what I heard Holger's fluid shader solves
 the problem.
 I never had the chance to use it (studio's weird politics) even though I
 am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as
 you can whip out sims with great look in an instant. I know, 3DS Max. This
 is the only reason for me to use that.

  Artur Woźniak
  %2B48%20663%20749%20222

 3D Generalist
 https://vimeo.com/83506156
 https://vimeo.com/user3560131/videos

 -- Wiadomość oryginalna --
 Od: Ahmidou Lyazidi ahmidou@gmail.com
 Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Wysłano: 2014-03-03 20:51:20
 Temat: Re: Fire FX


 emFluid and Holger's fluid shader is the way to go!

  ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:

 I'm putting together bid recommendations for a spot with some CG fire
 in it. For those that have gone through this before, what techniques should
 I consider. emFluid? My boss asked me to look into Maya but I know ICE a
 lot better than Maya's FX system. The look is trails of flames, not huge
 volumes of fire from explosions.