Maya's Fumefx seems to run faster. Just a hearsay, not an experience. Artur Woźniak <%2B48%20663%20749%20222>
3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-03 23:33 GMT+01:00 Chris Johnson <chr...@topixfx.com>: > I'd suggest max and fume FX if starting from scratch. I went from not > evening knowing maxto delivering multiple shots within 2-3 days. Fume in > max integrated really well and works nicely with p flow. Don't know about > the Maya integration. > On Mar 3, 2014 5:15 PM, "Byron Nash" <byronn...@gmail.com> wrote: > >> Great tips guys. We have Softimage and Maya here, so potentially FumeFX >> or emFluid / BA shaders are both options. I just need to pick one and run >> with it. I'm reluctant to use Maya since I haven't done any of that type of >> work in it. Does FumeFX have a steep learning curve? >> >> >> On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak <artur.w...@gmail.com>wrote: >> >>> The core sim was never the problem with XSI. >>> The problem is render and from what I heard Holger's fluid shader solves >>> the problem. >>> I never had the chance to use it (studio's weird politics) even though I >>> am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as >>> you can whip out sims with great look in an instant. I know, 3DS Max. This >>> is the only reason for me to use that. >>> >>> Artur Woźniak >>> <%2B48%20663%20749%20222> >>> >>> 3D Generalist >>> https://vimeo.com/83506156 >>> https://vimeo.com/user3560131/videos >>> >>> ------ Wiadomość oryginalna ------ >>> Od: "Ahmidou Lyazidi" <ahmidou....@gmail.com> >>> Do: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> >>> Wysłano: 2014-03-03 20:51:20 >>> Temat: Re: Fire FX >>> >>> >>> emFluid and Holger's fluid shader is the way to go! >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >>> >>> 2014-03-03 19:57 GMT+01:00 Byron Nash <byronn...@gmail.com>: >>> >>>> I'm putting together bid recommendations for a spot with some CG fire >>>> in it. For those that have gone through this before, what techniques should >>>> I consider. emFluid? My boss asked me to look into Maya but I know ICE a >>>> lot better than Maya's FX system. The look is trails of flames, not huge >>>> volumes of fire from explosions. >>>> >>> >>> >>