Maya's Fumefx seems to run faster. Just a hearsay, not an experience.

Artur Woźniak
<%2B48%20663%20749%20222>

3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos


2014-03-03 23:33 GMT+01:00 Chris Johnson <chr...@topixfx.com>:

> I'd suggest max and fume FX if starting from scratch. I went from not
> evening knowing maxto delivering multiple shots within 2-3 days. Fume in
> max integrated really well and works nicely with p flow. Don't know about
> the Maya integration.
> On Mar 3, 2014 5:15 PM, "Byron Nash" <byronn...@gmail.com> wrote:
>
>> Great tips guys. We have Softimage and Maya here, so potentially FumeFX
>> or emFluid / BA shaders are both options. I just need to pick one and run
>> with it. I'm reluctant to use Maya since I haven't done any of that type of
>> work in it. Does FumeFX have a steep learning curve?
>>
>>
>> On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak <artur.w...@gmail.com>wrote:
>>
>>>  The core sim was never the problem with XSI.
>>> The problem is render and from what I heard Holger's fluid shader solves
>>> the problem.
>>> I never had the chance to use it (studio's weird politics) even though I
>>> am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as
>>> you can whip out sims with great look in an instant. I know, 3DS Max. This
>>> is the only reason for me to use that.
>>>
>>>  Artur Woźniak
>>>  <%2B48%20663%20749%20222>
>>>
>>> 3D Generalist
>>> https://vimeo.com/83506156
>>> https://vimeo.com/user3560131/videos
>>>
>>> ------ Wiadomość oryginalna ------
>>> Od: "Ahmidou Lyazidi" <ahmidou....@gmail.com>
>>> Do: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
>>> Wysłano: 2014-03-03 20:51:20
>>> Temat: Re: Fire FX
>>>
>>>
>>> emFluid and Holger's fluid shader is the way to go!
>>>
>>>  -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2014-03-03 19:57 GMT+01:00 Byron Nash <byronn...@gmail.com>:
>>>
>>>> I'm putting together bid recommendations for a spot with some CG fire
>>>> in it. For those that have gone through this before, what techniques should
>>>> I consider. emFluid? My boss asked me to look into Maya but I know ICE a
>>>> lot better than Maya's FX system. The look is trails of flames, not huge
>>>> volumes of fire from explosions.
>>>>
>>>
>>>
>>

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