Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
emFluid / BA shaders are both options. I just need to pick one and run with
it. I'm reluctant to use Maya since I haven't done any of that type of work
in it. Does FumeFX have a steep learning curve?


On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak <artur.w...@gmail.com> wrote:

>  The core sim was never the problem with XSI.
> The problem is render and from what I heard Holger's fluid shader solves
> the problem.
> I never had the chance to use it (studio's weird politics) even though I
> am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as
> you can whip out sims with great look in an instant. I know, 3DS Max. This
> is the only reason for me to use that.
>
>  Artur Woźniak
>  <%2B48%20663%20749%20222>
>
> 3D Generalist
> https://vimeo.com/83506156
> https://vimeo.com/user3560131/videos
>
> ------ Wiadomość oryginalna ------
> Od: "Ahmidou Lyazidi" <ahmidou....@gmail.com>
> Do: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Wysłano: 2014-03-03 20:51:20
> Temat: Re: Fire FX
>
>
> emFluid and Holger's fluid shader is the way to go!
>
>  -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2014-03-03 19:57 GMT+01:00 Byron Nash <byronn...@gmail.com>:
>
>> I'm putting together bid recommendations for a spot with some CG fire in
>> it. For those that have gone through this before, what techniques should I
>> consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
>> better than Maya's FX system. The look is trails of flames, not huge
>> volumes of fire from explosions.
>>
>
>

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