The core sim was never the problem with XSI.
The problem is render and from what I heard Holger's fluid shader solves
the problem.
I never had the chance to use it (studio's weird politics) even though I
am a huge XSI+Arnold freak. It was always fumeFX for me to save the day
as you can whip out sims with great look in an instant. I know, 3DS Max.
This is the only reason for me to use that.
Artur Woźniak
3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos
------ Wiadomość oryginalna ------
Od: "Ahmidou Lyazidi" <ahmidou....@gmail.com>
Do: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Wysłano: 2014-03-03 20:51:20
Temat: Re: Fire FX
emFluid and Holger's fluid shader is the way to go!
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-03 19:57 GMT+01:00 Byron Nash <byronn...@gmail.com>:
I'm putting together bid recommendations for a spot with some CG fire
in it. For those that have gone through this before, what techniques
should I consider. emFluid? My boss asked me to look into Maya but I
know ICE a lot better than Maya's FX system. The look is trails of
flames, not huge volumes of fire from explosions.