Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Eugen Sares

Maurice,
fair enough, no harm in Bifröst being a different thing, or improving 
Maya, which it very much needs.

What will be interesting, though: different in which way? What will
Bifröst be capable of? (I know, vow of secrecy)
Will it be a system that provides an equal or even higher level of
flexiblity and versatility as ICE already does? In two years?

If not - why ditch Softimage?? This just got another notch less
understandable to me.

Best,
Eugen



-- Originalnachricht --
Von: Maurice Patel maurice.pa...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 24.03.2014 15:47:14
Betreff: RE: ICE - When will we have todays functionality in Maya?


Adrian was just trying to give those that are interested some insights
into where Bifrost is today. Many Softimage users have asked us to know
more and so we are giving those that want to know as much information
as we can. However those that don’t want to know, or care, about
Bifrost can freely ignore our answers. It is your right to. But one
point we do want to make clear: we have never said we will rebuild ICE
in Maya. That is not our goal. Nor is our goal to rebuild Softimage.
Our goal is to make Maya better by completely redesigning core areas:
modeling, animation, rendering/lighting and effects to make something
better. In pursuing that goal we will take great design concepts from
Softimage, as well as new ones the teams create, and use them to build
a better product.



Maurice





Maurice Patel

Autodesk : Tél:  514 954-7134





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Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Adam Seeley

In my naive business head I imagine that AD's efforts could be well spent in 
creating some truly next generation software instead of polishing.. ahem... 
improving, what seems to be a bit long in the tooth already.

I've had this broom for 10 years, it's had 5 new brushes and 4 new handles.

AD seems to do some great RD work, couldn't they use that and take inspiration 
from what exists in all the new software around, pool all of the resources 
together and create something truly groundbreaking and more futureproof. Of 
course the overhead would be quite high in the short term, but the long term 
may prove rather good.

If anyone is in the position to do it and feed it into their customer base 
surely it's AD.


Also, do we know how many Houdini seats there are floating around? Just 
wondered if it's comparable to Soft as SideFX seem to run a whole company 
focussed around one piece of 3d software?


Adam.
_


Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley





 From: Eugen Sares sof...@mail.sprit.org
To: softimage@listproc.autodesk.com 
Sent: Monday, 24 March 2014, 15:44
Subject: Re[2]: ICE - When will we have todays functionality in Maya?
 


Maurice,
fair enough, no harm in Bifröst being a different thing, or improving Maya, 
which it very much needs.
What will be interesting, though: different in which way? What will Bifröst be 
capable of? (I know, vow of secrecy)
Will it be a system that provides an equal or even higher level of flexiblity 
and versatility as ICE already does? In two years?
 
If not - why ditch Softimage?? This just got another notch less understandable 
to me.
 
Best,
Eugen
 
 
 
-- Originalnachricht --
Von: Maurice Patel maurice.pa...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 24.03.2014 15:47:14
Betreff: RE: ICE - When will we have todays functionality in Maya?
 
Adrian was just trying to give those that are interested some insights into 
where Bifrost is today. Many Softimage users have asked us to know more and so 
we are giving those that want to know as much information as we can. However 
those that don’t want to know, or care, about Bifrost can freely ignore our 
answers. It is your right to. But one point we do want to make clear: we have 
never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal 
to rebuild Softimage. Our goal is to make Maya better by completely 
redesigning core areas: modeling, animation, rendering/lighting and effects to 
make something better. In pursuing that goal we will take great design 
concepts from Softimage, as well as new ones the teams create, and use them to 
build a better product. 
 
Maurice
 
 
Maurice Patel
Autodesk : Tél:  514 954-7134
 


 
   Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus 
 Schutz ist aktiv.  





Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Sebastien Sterling
To be fair,Maurice has already answered this question in a previous thread
Adam.

They won't do that, as it would not be commercially viable, and the strain
would sap resources from Maya's and max's development.

paraphrasing:

We are not a new up and coming provider with nothing to loose, we have a
considerable client base and our loyalty must be to them


On 24 March 2014 16:17, Adam Seeley adam_see...@yahoo.com wrote:


 In my naive business head I imagine that AD's efforts could be well spent
 in creating some truly next generation software instead of polishing..
 ahem... improving, what seems to be a bit long in the tooth already.

 I've had this broom for 10 years, it's had 5 new brushes and 4 new
 handles.

 AD seems to do some great RD work, couldn't they use that and take
 inspiration from what exists in all the new software around, pool all of
 the resources together and create something truly groundbreaking and more
 futureproof. Of course the overhead would be quite high in the short term,
 but the long term may prove rather good.

 If anyone is in the position to do it and feed it into their customer base
 surely it's AD.


 Also, do we know how many Houdini seats there are floating around? Just
 wondered if it's comparable to Soft as SideFX seem to run a whole company
 focussed around one piece of 3d software?


 Adam.
 _

 Yoyo Digital Ltd.
 *UK +44 (0) *7956 976 245
 http://www.linkedin.com/in/adamseeleyuk
 https://vimeo.com/adamseeley


   --
  *From:* Eugen Sares sof...@mail.sprit.org
 *To:* softimage@listproc.autodesk.com
 *Sent:* Monday, 24 March 2014, 15:44
 *Subject:* Re[2]: ICE - When will we have todays functionality in Maya?

 Maurice,
 fair enough, no harm in Bifröst being a different thing, or improving
 Maya, which it very much needs.
 What will be interesting, though: different in which way? What will
 Bifröst be capable of? (I know, vow of secrecy)
 Will it be a system that provides an equal or even higher level of
 flexiblity and versatility as ICE already does? In two years?

 If not - why ditch Softimage?? This just got another notch less
 understandable to me.

 Best,
 Eugen



 -- Originalnachricht --
 Von: Maurice Patel maurice.pa...@autodesk.com
 An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Gesendet: 24.03.2014 15:47:14
 Betreff: RE: ICE - When will we have todays functionality in Maya?


  Adrian was just trying to give those that are interested some insights
 into where Bifrost is today. Many Softimage users have asked us to know
 more and so we are giving those that want to know as much information as we
 can. However those that don't want to know, or care, about Bifrost can
 freely ignore our answers. It is your right to. But one point we do want to
 make clear: we have never said we will rebuild ICE in Maya. That is not our
 goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better
 by completely redesigning core areas: modeling, animation,
 rendering/lighting and effects to make something better. In pursuing that
 goal we will take great design concepts from Softimage, as well as new ones
 the teams create, and use them to build a better product.

 Maurice


 *Maurice Patel*
 Autodesk : Tél:  514 954-7134




 --
   http://www.avast.com/
 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.






Re: Re[2]: ICE - When will we have todays functionality in Maya?

2014-03-24 Thread Adam Seeley


Fair enough,I have skimmed past a few emails over the past couple of weeks.

Does anyone know how many Houdini seats there are around though?

Adam. 

_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley





 From: Sebastien Sterling sebastien.sterl...@gmail.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com 
Sent: Monday, 24 March 2014, 16:54
Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
 


To be fair,Maurice has already answered this question in a previous thread 
Adam.

They won't do that, as it would not be commercially viable, and the strain 
would sap resources from Maya's and max's development.

paraphrasing:

We are not a new up and coming provider with nothing to loose, we have a 
considerable client base and our loyalty must be to them




On 24 March 2014 16:17, Adam Seeley adam_see...@yahoo.com wrote:


In my naive business head I imagine that AD's efforts could be well spent in 
creating some truly next generation software instead of polishing.. ahem... 
improving, what seems to be a bit long in the tooth already.

I've had this broom for 10 years, it's had 5 new brushes and 4 new handles.

AD seems to do some great RD work, couldn't they use that and take 
inspiration from what exists in all the new software around, pool all of the 
resources together and create something truly groundbreaking and more 
futureproof. Of course the overhead would be quite high in the short term, 
but the long term may prove rather good.

If anyone is in the position to do it and feed it into their customer base 
surely it's AD.


Also, do we know how many Houdini seats there are floating around? Just 
wondered if it's comparable to Soft as SideFX seem to run a whole company 
focussed around one piece of 3d software?


Adam.
_


Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley






 From: Eugen Sares sof...@mail.sprit.org
To: softimage@listproc.autodesk.com 
Sent: Monday, 24 March 2014, 15:44
Subject: Re[2]: ICE - When will we have todays functionality in Maya?
 


Maurice,
fair enough, no harm in Bifröst being a different thing, or improving Maya, 
which it very much needs.
What will be interesting, though: different in which way? What will Bifröst 
be capable of? (I know, vow of secrecy)
Will it be a system that provides an equal or even higher level of 
flexiblity and versatility as ICE already does? In two years?
 
If not - why ditch Softimage?? This just got another notch less 
understandable to me.
 
Best,
Eugen
 
 
 
-- Originalnachricht --
Von: Maurice Patel maurice.pa...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 24.03.2014 15:47:14
Betreff: RE: ICE - When will we have todays functionality in Maya?
 
Adrian was just trying to give those that are interested some insights into 
where Bifrost is today. Many Softimage users have asked us to know more and 
so we are giving those that want to know as much information as we can. 
However those that don’t want to know, or care, about Bifrost can freely 
ignore our answers. It is your right to. But one point we do want to make 
clear: we have never said we will rebuild ICE in Maya. That is not our goal. 
Nor is our goal to rebuild Softimage. Our goal is to make Maya better by 
completely redesigning core areas: modeling, animation, rendering/lighting 
and effects to make something better. In pursuing that goal we will take 
great design concepts from Softimage, as well as new ones the teams create, 
and use them to build a better product. 
 
Maurice
 
 
Maurice Patel
Autodesk : Tél:  514 954-7134
 


 
   Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus 
 Schutz ist aktiv.