Re[2]: ICE - When will we have todays functionality in Maya?
Maurice, fair enough, no harm in Bifröst being a different thing, or improving Maya, which it very much needs. What will be interesting, though: different in which way? What will Bifröst be capable of? (I know, vow of secrecy) Will it be a system that provides an equal or even higher level of flexiblity and versatility as ICE already does? In two years? If not - why ditch Softimage?? This just got another notch less understandable to me. Best, Eugen -- Originalnachricht -- Von: Maurice Patel maurice.pa...@autodesk.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 24.03.2014 15:47:14 Betreff: RE: ICE - When will we have todays functionality in Maya? Adrian was just trying to give those that are interested some insights into where Bifrost is today. Many Softimage users have asked us to know more and so we are giving those that want to know as much information as we can. However those that don’t want to know, or care, about Bifrost can freely ignore our answers. It is your right to. But one point we do want to make clear: we have never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better by completely redesigning core areas: modeling, animation, rendering/lighting and effects to make something better. In pursuing that goal we will take great design concepts from Softimage, as well as new ones the teams create, and use them to build a better product. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Re[2]: ICE - When will we have todays functionality in Maya?
In my naive business head I imagine that AD's efforts could be well spent in creating some truly next generation software instead of polishing.. ahem... improving, what seems to be a bit long in the tooth already. I've had this broom for 10 years, it's had 5 new brushes and 4 new handles. AD seems to do some great RD work, couldn't they use that and take inspiration from what exists in all the new software around, pool all of the resources together and create something truly groundbreaking and more futureproof. Of course the overhead would be quite high in the short term, but the long term may prove rather good. If anyone is in the position to do it and feed it into their customer base surely it's AD. Also, do we know how many Houdini seats there are floating around? Just wondered if it's comparable to Soft as SideFX seem to run a whole company focussed around one piece of 3d software? Adam. _ Yoyo Digital Ltd. UK +44 (0) 7956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Eugen Sares sof...@mail.sprit.org To: softimage@listproc.autodesk.com Sent: Monday, 24 March 2014, 15:44 Subject: Re[2]: ICE - When will we have todays functionality in Maya? Maurice, fair enough, no harm in Bifröst being a different thing, or improving Maya, which it very much needs. What will be interesting, though: different in which way? What will Bifröst be capable of? (I know, vow of secrecy) Will it be a system that provides an equal or even higher level of flexiblity and versatility as ICE already does? In two years? If not - why ditch Softimage?? This just got another notch less understandable to me. Best, Eugen -- Originalnachricht -- Von: Maurice Patel maurice.pa...@autodesk.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 24.03.2014 15:47:14 Betreff: RE: ICE - When will we have todays functionality in Maya? Adrian was just trying to give those that are interested some insights into where Bifrost is today. Many Softimage users have asked us to know more and so we are giving those that want to know as much information as we can. However those that don’t want to know, or care, about Bifrost can freely ignore our answers. It is your right to. But one point we do want to make clear: we have never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better by completely redesigning core areas: modeling, animation, rendering/lighting and effects to make something better. In pursuing that goal we will take great design concepts from Softimage, as well as new ones the teams create, and use them to build a better product. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.
Re: Re[2]: ICE - When will we have todays functionality in Maya?
To be fair,Maurice has already answered this question in a previous thread Adam. They won't do that, as it would not be commercially viable, and the strain would sap resources from Maya's and max's development. paraphrasing: We are not a new up and coming provider with nothing to loose, we have a considerable client base and our loyalty must be to them On 24 March 2014 16:17, Adam Seeley adam_see...@yahoo.com wrote: In my naive business head I imagine that AD's efforts could be well spent in creating some truly next generation software instead of polishing.. ahem... improving, what seems to be a bit long in the tooth already. I've had this broom for 10 years, it's had 5 new brushes and 4 new handles. AD seems to do some great RD work, couldn't they use that and take inspiration from what exists in all the new software around, pool all of the resources together and create something truly groundbreaking and more futureproof. Of course the overhead would be quite high in the short term, but the long term may prove rather good. If anyone is in the position to do it and feed it into their customer base surely it's AD. Also, do we know how many Houdini seats there are floating around? Just wondered if it's comparable to Soft as SideFX seem to run a whole company focussed around one piece of 3d software? Adam. _ Yoyo Digital Ltd. *UK +44 (0) *7956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley -- *From:* Eugen Sares sof...@mail.sprit.org *To:* softimage@listproc.autodesk.com *Sent:* Monday, 24 March 2014, 15:44 *Subject:* Re[2]: ICE - When will we have todays functionality in Maya? Maurice, fair enough, no harm in Bifröst being a different thing, or improving Maya, which it very much needs. What will be interesting, though: different in which way? What will Bifröst be capable of? (I know, vow of secrecy) Will it be a system that provides an equal or even higher level of flexiblity and versatility as ICE already does? In two years? If not - why ditch Softimage?? This just got another notch less understandable to me. Best, Eugen -- Originalnachricht -- Von: Maurice Patel maurice.pa...@autodesk.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 24.03.2014 15:47:14 Betreff: RE: ICE - When will we have todays functionality in Maya? Adrian was just trying to give those that are interested some insights into where Bifrost is today. Many Softimage users have asked us to know more and so we are giving those that want to know as much information as we can. However those that don't want to know, or care, about Bifrost can freely ignore our answers. It is your right to. But one point we do want to make clear: we have never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better by completely redesigning core areas: modeling, animation, rendering/lighting and effects to make something better. In pursuing that goal we will take great design concepts from Softimage, as well as new ones the teams create, and use them to build a better product. Maurice *Maurice Patel* Autodesk : Tél: 514 954-7134 -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: Re[2]: ICE - When will we have todays functionality in Maya?
Fair enough,I have skimmed past a few emails over the past couple of weeks. Does anyone know how many Houdini seats there are around though? Adam. _ http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Sebastien Sterling sebastien.sterl...@gmail.com To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com Sent: Monday, 24 March 2014, 16:54 Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya? To be fair,Maurice has already answered this question in a previous thread Adam. They won't do that, as it would not be commercially viable, and the strain would sap resources from Maya's and max's development. paraphrasing: We are not a new up and coming provider with nothing to loose, we have a considerable client base and our loyalty must be to them On 24 March 2014 16:17, Adam Seeley adam_see...@yahoo.com wrote: In my naive business head I imagine that AD's efforts could be well spent in creating some truly next generation software instead of polishing.. ahem... improving, what seems to be a bit long in the tooth already. I've had this broom for 10 years, it's had 5 new brushes and 4 new handles. AD seems to do some great RD work, couldn't they use that and take inspiration from what exists in all the new software around, pool all of the resources together and create something truly groundbreaking and more futureproof. Of course the overhead would be quite high in the short term, but the long term may prove rather good. If anyone is in the position to do it and feed it into their customer base surely it's AD. Also, do we know how many Houdini seats there are floating around? Just wondered if it's comparable to Soft as SideFX seem to run a whole company focussed around one piece of 3d software? Adam. _ Yoyo Digital Ltd. UK +44 (0) 7956 976 245 http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Eugen Sares sof...@mail.sprit.org To: softimage@listproc.autodesk.com Sent: Monday, 24 March 2014, 15:44 Subject: Re[2]: ICE - When will we have todays functionality in Maya? Maurice, fair enough, no harm in Bifröst being a different thing, or improving Maya, which it very much needs. What will be interesting, though: different in which way? What will Bifröst be capable of? (I know, vow of secrecy) Will it be a system that provides an equal or even higher level of flexiblity and versatility as ICE already does? In two years? If not - why ditch Softimage?? This just got another notch less understandable to me. Best, Eugen -- Originalnachricht -- Von: Maurice Patel maurice.pa...@autodesk.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 24.03.2014 15:47:14 Betreff: RE: ICE - When will we have todays functionality in Maya? Adrian was just trying to give those that are interested some insights into where Bifrost is today. Many Softimage users have asked us to know more and so we are giving those that want to know as much information as we can. However those that don’t want to know, or care, about Bifrost can freely ignore our answers. It is your right to. But one point we do want to make clear: we have never said we will rebuild ICE in Maya. That is not our goal. Nor is our goal to rebuild Softimage. Our goal is to make Maya better by completely redesigning core areas: modeling, animation, rendering/lighting and effects to make something better. In pursuing that goal we will take great design concepts from Softimage, as well as new ones the teams create, and use them to build a better product. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv.