Fair enough,I have skimmed past a few emails over the past couple of weeks.

Does anyone know how many Houdini seats there are around though?

Adam. 

_____________________
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley




>________________________________
> From: Sebastien Sterling <[email protected]>
>To: Adam Seeley <[email protected]>; [email protected] 
>Sent: Monday, 24 March 2014, 16:54
>Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
> 
>
>
>To be fair,Maurice has already answered this question in a previous thread 
>Adam.
>
>They won't do that, as it would not be commercially viable, and the strain 
>would sap resources from Maya's and max's development.
>
>paraphrasing:
>
>"We are not a new up and coming provider with nothing to loose, we have a 
>considerable client base and our loyalty must be to them"
>
>
>
>
>On 24 March 2014 16:17, Adam Seeley <[email protected]> wrote:
>
>
>>In my naive business head I imagine that AD's efforts could be well spent in 
>>creating some truly next generation software instead of polishing.. ahem... 
>>improving, what seems to be a bit long in the tooth already.
>>
>>"I've had this broom for 10 years, it's had 5 new brushes and 4 new handles."
>>
>>AD seems to do some great R&D work, couldn't they use that and take 
>>inspiration from what exists in all the new software around, pool all of the 
>>resources together and create something truly groundbreaking and more 
>>futureproof. Of course the overhead would be quite high in the short term, 
>>but the long term may prove rather good.
>>
>>If anyone is in the position to do it and feed it into their customer base 
>>surely it's AD.
>>
>>
>>Also, do we know how many Houdini seats there are floating around? Just 
>>wondered if it's comparable to Soft as SideFX seem to run a whole company 
>>focussed around one piece of 3d software?
>>
>>
>>Adam.
>>_____________________
>>
>>
>>Yoyo Digital Ltd.
>>UK +44 (0) 7956 976 245
>>http://www.linkedin.com/in/adamseeleyuk
>>https://vimeo.com/adamseeley
>>
>>
>>
>>
>>
>>>________________________________
>>> From: Eugen Sares <[email protected]>
>>>To: [email protected] 
>>>Sent: Monday, 24 March 2014, 15:44
>>>Subject: Re[2]: ICE - When will we have todays functionality in Maya?
>>> 
>>>
>>>
>>>Maurice,
>>>fair enough, no harm in Bifröst being a different thing, or improving Maya, 
>>>which it very much needs.
>>>What will be interesting, though: different in which way? What will Bifröst 
>>>be capable of? (I know, vow of secrecy)
>>>Will it be a system that provides an equal or even higher level of 
>>>flexiblity and versatility as ICE already does? In two years?
>>> 
>>>If not - why ditch Softimage?? This just got another notch less 
>>>understandable to me.
>>> 
>>>Best,
>>>Eugen
>>> 
>>> 
>>> 
>>>------ Originalnachricht ------
>>>Von: "Maurice Patel" <[email protected]>
>>>An: "[email protected]" <[email protected]>
>>>Gesendet: 24.03.2014 15:47:14
>>>Betreff: RE: ICE - When will we have todays functionality in Maya?
>>> 
>>>Adrian was just trying to give those that are interested some insights into 
>>>where Bifrost is today. Many Softimage users have asked us to know more and 
>>>so we are giving those that want to know as much information as we can. 
>>>However those that don’t want to know, or care, about Bifrost can freely 
>>>ignore our answers. It is your right to. But one point we do want to make 
>>>clear: we have never said we will rebuild ICE in Maya. That is not our goal. 
>>>Nor is our goal to rebuild Softimage. Our goal is to make Maya better by 
>>>completely redesigning core areas: modeling, animation, rendering/lighting 
>>>and effects to make something better. In pursuing that goal we will take 
>>>great design concepts from Softimage, as well as new ones the teams create, 
>>>and use them to build a better product. 
>>>> 
>>>>Maurice
>>>> 
>>>> 
>>>>Maurice Patel
>>>>Autodesk : Tél:  514 954-7134
>>>> 
>>>
>>>>>>________________________________
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