Fair enough,I have skimmed past a few emails over the past couple of weeks.
Does anyone know how many Houdini seats there are around though? Adam. _____________________ http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley >________________________________ > From: Sebastien Sterling <[email protected]> >To: Adam Seeley <[email protected]>; [email protected] >Sent: Monday, 24 March 2014, 16:54 >Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya? > > > >To be fair,Maurice has already answered this question in a previous thread >Adam. > >They won't do that, as it would not be commercially viable, and the strain >would sap resources from Maya's and max's development. > >paraphrasing: > >"We are not a new up and coming provider with nothing to loose, we have a >considerable client base and our loyalty must be to them" > > > > >On 24 March 2014 16:17, Adam Seeley <[email protected]> wrote: > > >>In my naive business head I imagine that AD's efforts could be well spent in >>creating some truly next generation software instead of polishing.. ahem... >>improving, what seems to be a bit long in the tooth already. >> >>"I've had this broom for 10 years, it's had 5 new brushes and 4 new handles." >> >>AD seems to do some great R&D work, couldn't they use that and take >>inspiration from what exists in all the new software around, pool all of the >>resources together and create something truly groundbreaking and more >>futureproof. Of course the overhead would be quite high in the short term, >>but the long term may prove rather good. >> >>If anyone is in the position to do it and feed it into their customer base >>surely it's AD. >> >> >>Also, do we know how many Houdini seats there are floating around? Just >>wondered if it's comparable to Soft as SideFX seem to run a whole company >>focussed around one piece of 3d software? >> >> >>Adam. >>_____________________ >> >> >>Yoyo Digital Ltd. >>UK +44 (0) 7956 976 245 >>http://www.linkedin.com/in/adamseeleyuk >>https://vimeo.com/adamseeley >> >> >> >> >> >>>________________________________ >>> From: Eugen Sares <[email protected]> >>>To: [email protected] >>>Sent: Monday, 24 March 2014, 15:44 >>>Subject: Re[2]: ICE - When will we have todays functionality in Maya? >>> >>> >>> >>>Maurice, >>>fair enough, no harm in Bifröst being a different thing, or improving Maya, >>>which it very much needs. >>>What will be interesting, though: different in which way? What will Bifröst >>>be capable of? (I know, vow of secrecy) >>>Will it be a system that provides an equal or even higher level of >>>flexiblity and versatility as ICE already does? In two years? >>> >>>If not - why ditch Softimage?? This just got another notch less >>>understandable to me. >>> >>>Best, >>>Eugen >>> >>> >>> >>>------ Originalnachricht ------ >>>Von: "Maurice Patel" <[email protected]> >>>An: "[email protected]" <[email protected]> >>>Gesendet: 24.03.2014 15:47:14 >>>Betreff: RE: ICE - When will we have todays functionality in Maya? >>> >>>Adrian was just trying to give those that are interested some insights into >>>where Bifrost is today. Many Softimage users have asked us to know more and >>>so we are giving those that want to know as much information as we can. >>>However those that don’t want to know, or care, about Bifrost can freely >>>ignore our answers. It is your right to. But one point we do want to make >>>clear: we have never said we will rebuild ICE in Maya. That is not our goal. >>>Nor is our goal to rebuild Softimage. Our goal is to make Maya better by >>>completely redesigning core areas: modeling, animation, rendering/lighting >>>and effects to make something better. In pursuing that goal we will take >>>great design concepts from Softimage, as well as new ones the teams create, >>>and use them to build a better product. >>>> >>>>Maurice >>>> >>>> >>>>Maurice Patel >>>>Autodesk : Tél: 514 954-7134 >>>> >>> >>>>>>________________________________ >>> >>> Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus >>> Schutz ist aktiv. >>> >>> >>> >>> > > >

